@@ -19,7 +19,7 @@ addons:
- sparse
- bc
- build-essential
- - libsdl1.2-dev
+ - libsdl2-dev
- python
- python-pyelftools
- python3-virtualenv
@@ -5,7 +5,7 @@ PLATFORM_CPPFLAGS += -D__SANDBOX__ -U_FORTIFY_SOURCE
PLATFORM_CPPFLAGS += -DCONFIG_ARCH_MAP_SYSMEM
PLATFORM_CPPFLAGS += -fPIC
PLATFORM_LIBS += -lrt
-SDL_CONFIG ?= sdl-config
+SDL_CONFIG ?= sdl2-config
# Define this to avoid linking with SDL, which requires SDL libraries
# This can solve 'sdl-config: Command not found' errors
@@ -7,7 +7,7 @@
#include <unistd.h>
#include <stdbool.h>
#include <linux/input.h>
-#include <SDL.h>
+#include <SDL2/SDL.h>
#include <asm/state.h>
/**
@@ -28,7 +28,6 @@ struct buf_info {
/**
* struct sdl_info - Information about our use of the SDL library
*
- * @screen: Surface used to draw on the screen
* @width: Width of simulated LCD display
* @height: Height of simulated LCD display
* @depth: Depth of the display in bits per pixel (16 or 32)
@@ -41,9 +40,10 @@ struct buf_info {
* are setting up the next
* @running: true if audio is running
* @stopping: true if audio will stop once it runs out of data
+ * @texture: SDL texture to use for U-Boot display contents
+ * @renderer: SDL renderer to use
*/
static struct sdl_info {
- SDL_Surface *screen;
int width;
int height;
int depth;
@@ -55,6 +55,8 @@ static struct sdl_info {
struct buf_info buf[2];
bool running;
bool stopping;
+ SDL_Texture *texture;
+ SDL_Renderer *renderer;
} sdl;
static void sandbox_sdl_poll_events(void)
@@ -106,13 +108,41 @@ int sandbox_sdl_init_display(int width, int height, int log2_bpp)
printf("Unable to initialise SDL LCD: %s\n", SDL_GetError());
return -EPERM;
}
- SDL_WM_SetCaption("U-Boot", "U-Boot");
-
sdl.width = width;
sdl.height = height;
sdl.depth = 1 << log2_bpp;
sdl.pitch = sdl.width * sdl.depth / 8;
- sdl.screen = SDL_SetVideoMode(width, height, 0, 0);
+ SDL_Window *screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED,
+ sdl.width, sdl.height, 0);
+ if (!screen) {
+ printf("Unable to initialise SDL screen: %s\n",
+ SDL_GetError());
+ return -EIO;
+ }
+ if (log2_bpp != 4 && log2_bpp != 5) {
+ printf("U-Boot SDL does not support depth %d\n", log2_bpp);
+ return -EINVAL;
+ }
+ sdl.renderer = SDL_CreateRenderer(screen, -1,
+ SDL_RENDERER_ACCELERATED |
+ SDL_RENDERER_PRESENTVSYNC);
+ if (!sdl.renderer) {
+ printf("Unable to initialise SDL renderer: %s\n",
+ SDL_GetError());
+ return -EIO;
+ }
+
+ sdl.texture = SDL_CreateTexture(sdl.renderer, log2_bpp == 4 ?
+ SDL_PIXELFORMAT_RGB565 :
+ SDL_PIXELFORMAT_RGB888,
+ SDL_TEXTUREACCESS_STREAMING,
+ width, height);
+ if (!sdl.texture) {
+ printf("Unable to initialise SDL texture: %s\n",
+ SDL_GetError());
+ return -EBADF;
+ }
sandbox_sdl_poll_events();
return 0;
@@ -120,136 +150,137 @@ int sandbox_sdl_init_display(int width, int height, int log2_bpp)
int sandbox_sdl_sync(void *lcd_base)
{
- SDL_Surface *frame;
-
- frame = SDL_CreateRGBSurfaceFrom(lcd_base, sdl.width, sdl.height,
- sdl.depth, sdl.pitch,
- 0x1f << 11, 0x3f << 5, 0x1f << 0, 0);
- SDL_BlitSurface(frame, NULL, sdl.screen, NULL);
- SDL_FreeSurface(frame);
- SDL_UpdateRect(sdl.screen, 0, 0, 0, 0);
+ SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch);
+ SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL);
+ SDL_RenderPresent(sdl.renderer);
sandbox_sdl_poll_events();
return 0;
}
-#define NONE (-1)
-#define NUM_SDL_CODES (SDLK_UNDO + 1)
-
-static int16_t sdl_to_keycode[NUM_SDL_CODES] = {
- /* 0 */
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, KEY_BACKSPACE, KEY_TAB,
- NONE, NONE, NONE, KEY_ENTER, NONE,
- NONE, NONE, NONE, NONE, KEY_POWER, /* use PAUSE as POWER */
-
- /* 20 */
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, KEY_ESC, NONE, NONE,
- NONE, NONE, KEY_SPACE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
-
- /* 40 */
- NONE, NONE, NONE, NONE, KEY_COMMA,
- KEY_MINUS, KEY_DOT, KEY_SLASH, KEY_0, KEY_1,
- KEY_2, KEY_3, KEY_4, KEY_5, KEY_6,
- KEY_7, KEY_8, KEY_9, NONE, KEY_SEMICOLON,
-
- /* 60 */
- NONE, KEY_EQUAL, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
-
- /* 80 */
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, KEY_BACKSLASH, NONE, NONE,
- NONE, KEY_GRAVE, KEY_A, KEY_B, KEY_C,
-
- /* 100 */
- KEY_D, KEY_E, KEY_F, KEY_G, KEY_H,
- KEY_I, KEY_J, KEY_K, KEY_L, KEY_M,
- KEY_N, KEY_O, KEY_P, KEY_Q, KEY_R,
- KEY_S, KEY_T, KEY_U, KEY_V, KEY_W,
-
- /* 120 */
- KEY_X, KEY_Y, KEY_Z, NONE, NONE,
- NONE, NONE, KEY_DELETE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
-
- /* 140 */
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
-
- /* 160 */
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
-
- /* 180 */
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
-
- /* 200 */
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
-
- /* 220 */
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
-
- /* 240 */
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
- NONE, NONE, NONE, NONE, NONE,
- NONE, KEY_KP0, KEY_KP1, KEY_KP2, KEY_KP3,
-
- /* 260 */
- KEY_KP4, KEY_KP5, KEY_KP6, KEY_KP7, KEY_KP8,
- KEY_KP9, KEY_KPDOT, KEY_KPSLASH, KEY_KPASTERISK, KEY_KPMINUS,
- KEY_KPPLUS, KEY_KPENTER, KEY_KPEQUAL, KEY_UP, KEY_DOWN,
- KEY_RIGHT, KEY_LEFT, KEY_INSERT, KEY_HOME, KEY_END,
-
- /* 280 */
- KEY_PAGEUP, KEY_PAGEDOWN, KEY_F1, KEY_F2, KEY_F3,
- KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8,
- KEY_F9, KEY_F10, KEY_F11, KEY_F12, NONE,
- NONE, NONE, NONE, NONE, NONE,
-
- /* 300 */
- KEY_NUMLOCK, KEY_CAPSLOCK, KEY_SCROLLLOCK, KEY_RIGHTSHIFT,
- KEY_LEFTSHIFT,
- KEY_RIGHTCTRL, KEY_LEFTCTRL, KEY_RIGHTALT, KEY_LEFTALT, KEY_RIGHTMETA,
- KEY_LEFTMETA, NONE, KEY_FN, NONE, KEY_COMPOSE,
- NONE, KEY_PRINT, KEY_SYSRQ, KEY_PAUSE, NONE,
-
- /* 320 */
- NONE, NONE, NONE,
+static const unsigned short sdl_to_keycode[SDL_NUM_SCANCODES] = {
+ [SDL_SCANCODE_A] = KEY_A,
+ [SDL_SCANCODE_B] = KEY_B,
+ [SDL_SCANCODE_C] = KEY_C,
+ [SDL_SCANCODE_D] = KEY_D,
+ [SDL_SCANCODE_E] = KEY_E,
+ [SDL_SCANCODE_F] = KEY_F,
+ [SDL_SCANCODE_G] = KEY_G,
+ [SDL_SCANCODE_H] = KEY_H,
+ [SDL_SCANCODE_I] = KEY_I,
+ [SDL_SCANCODE_J] = KEY_J,
+ [SDL_SCANCODE_K] = KEY_K,
+ [SDL_SCANCODE_L] = KEY_L,
+ [SDL_SCANCODE_M] = KEY_M,
+ [SDL_SCANCODE_N] = KEY_N,
+ [SDL_SCANCODE_O] = KEY_O,
+ [SDL_SCANCODE_P] = KEY_P,
+ [SDL_SCANCODE_Q] = KEY_Q,
+ [SDL_SCANCODE_R] = KEY_R,
+ [SDL_SCANCODE_S] = KEY_S,
+ [SDL_SCANCODE_T] = KEY_T,
+ [SDL_SCANCODE_U] = KEY_U,
+ [SDL_SCANCODE_V] = KEY_V,
+ [SDL_SCANCODE_W] = KEY_W,
+ [SDL_SCANCODE_X] = KEY_X,
+ [SDL_SCANCODE_Y] = KEY_Y,
+ [SDL_SCANCODE_Z] = KEY_Z,
+
+ [SDL_SCANCODE_1] = KEY_1,
+ [SDL_SCANCODE_2] = KEY_2,
+ [SDL_SCANCODE_3] = KEY_3,
+ [SDL_SCANCODE_4] = KEY_4,
+ [SDL_SCANCODE_5] = KEY_5,
+ [SDL_SCANCODE_6] = KEY_6,
+ [SDL_SCANCODE_7] = KEY_7,
+ [SDL_SCANCODE_8] = KEY_8,
+ [SDL_SCANCODE_9] = KEY_9,
+ [SDL_SCANCODE_0] = KEY_0,
+
+ [SDL_SCANCODE_RETURN] = KEY_ENTER,
+ [SDL_SCANCODE_ESCAPE] = KEY_ESC,
+ [SDL_SCANCODE_BACKSPACE] = KEY_BACKSPACE,
+ [SDL_SCANCODE_TAB] = KEY_TAB,
+ [SDL_SCANCODE_SPACE] = KEY_SPACE,
+
+ [SDL_SCANCODE_MINUS] = KEY_MINUS,
+ [SDL_SCANCODE_EQUALS] = KEY_EQUAL,
+ [SDL_SCANCODE_BACKSLASH] = KEY_BACKSLASH,
+ [SDL_SCANCODE_SEMICOLON] = KEY_SEMICOLON,
+ [SDL_SCANCODE_APOSTROPHE] = KEY_APOSTROPHE,
+ [SDL_SCANCODE_GRAVE] = KEY_GRAVE,
+ [SDL_SCANCODE_COMMA] = KEY_COMMA,
+ [SDL_SCANCODE_PERIOD] = KEY_DOT,
+ [SDL_SCANCODE_SLASH] = KEY_SLASH,
+
+ [SDL_SCANCODE_CAPSLOCK] = KEY_CAPSLOCK,
+
+ [SDL_SCANCODE_F1] = KEY_F1,
+ [SDL_SCANCODE_F2] = KEY_F2,
+ [SDL_SCANCODE_F3] = KEY_F3,
+ [SDL_SCANCODE_F4] = KEY_F4,
+ [SDL_SCANCODE_F5] = KEY_F5,
+ [SDL_SCANCODE_F6] = KEY_F6,
+ [SDL_SCANCODE_F7] = KEY_F7,
+ [SDL_SCANCODE_F8] = KEY_F8,
+ [SDL_SCANCODE_F9] = KEY_F9,
+ [SDL_SCANCODE_F10] = KEY_F10,
+ [SDL_SCANCODE_F11] = KEY_F11,
+ [SDL_SCANCODE_F12] = KEY_F12,
+
+ [SDL_SCANCODE_PRINTSCREEN] = KEY_PRINT,
+ [SDL_SCANCODE_SCROLLLOCK] = KEY_SCROLLLOCK,
+ [SDL_SCANCODE_PAUSE] = KEY_PAUSE,
+ [SDL_SCANCODE_INSERT] = KEY_INSERT,
+ [SDL_SCANCODE_HOME] = KEY_HOME,
+ [SDL_SCANCODE_PAGEUP] = KEY_PAGEUP,
+ [SDL_SCANCODE_DELETE] = KEY_DELETE,
+ [SDL_SCANCODE_END] = KEY_END,
+ [SDL_SCANCODE_PAGEDOWN] = KEY_PAGEDOWN,
+ [SDL_SCANCODE_RIGHT] = KEY_RIGHT,
+ [SDL_SCANCODE_LEFT] = KEY_LEFT,
+ [SDL_SCANCODE_DOWN] = KEY_DOWN,
+ [SDL_SCANCODE_UP] = KEY_UP,
+
+ [SDL_SCANCODE_NUMLOCKCLEAR] = KEY_NUMLOCK,
+ [SDL_SCANCODE_KP_DIVIDE] = KEY_KPSLASH,
+ [SDL_SCANCODE_KP_MULTIPLY] = KEY_KPASTERISK,
+ [SDL_SCANCODE_KP_MINUS] = KEY_KPMINUS,
+ [SDL_SCANCODE_KP_PLUS] = KEY_KPPLUS,
+ [SDL_SCANCODE_KP_ENTER] = KEY_KPENTER,
+ [SDL_SCANCODE_KP_1] = KEY_KP1,
+ [SDL_SCANCODE_KP_2] = KEY_KP2,
+ [SDL_SCANCODE_KP_3] = KEY_KP3,
+ [SDL_SCANCODE_KP_4] = KEY_KP4,
+ [SDL_SCANCODE_KP_5] = KEY_KP5,
+ [SDL_SCANCODE_KP_6] = KEY_KP6,
+ [SDL_SCANCODE_KP_7] = KEY_KP7,
+ [SDL_SCANCODE_KP_8] = KEY_KP8,
+ [SDL_SCANCODE_KP_9] = KEY_KP9,
+ [SDL_SCANCODE_KP_0] = KEY_KP0,
+ [SDL_SCANCODE_KP_PERIOD] = KEY_KPDOT,
+
+ [SDL_SCANCODE_KP_EQUALS] = KEY_KPEQUAL,
+ [SDL_SCANCODE_KP_COMMA] = KEY_KPCOMMA,
+
+ [SDL_SCANCODE_SYSREQ] = KEY_SYSRQ,
};
int sandbox_sdl_scan_keys(int key[], int max_keys)
{
- Uint8 *keystate;
+ const Uint8 *keystate;
+ int num_keys;
int i, count;
sandbox_sdl_poll_events();
- keystate = SDL_GetKeyState(NULL);
- for (i = count = 0; i < NUM_SDL_CODES; i++) {
- if (count >= max_keys)
- break;
- else if (keystate[i])
- key[count++] = sdl_to_keycode[i];
+ keystate = SDL_GetKeyboardState(&num_keys);
+ for (i = count = 0; i < num_keys; i++) {
+ if (count < max_keys && keystate[i]) {
+ int keycode = sdl_to_keycode[i];
+
+ if (keycode)
+ key[count++] = keycode;
+ }
}
return count;
@@ -43,7 +43,7 @@ To run sandbox U-Boot use something like::
./u-boot
Note: If you get errors about 'sdl-config: Command not found' you may need to
-install libsdl1.2-dev or similar to get SDL support. Alternatively you can
+install libsdl2.0-dev or similar to get SDL support. Alternatively you can
build sandbox without SDL (i.e. no display/keyboard support) by removing
the CONFIG_SANDBOX_SDL line in include/configs/sandbox.h or using::
Sandbox currently uses SDL1.2. SDL2 has been around for quite a while and is widely supported. It has a number of useful features. It seems appropriate to move sandbox over. Update the code to use SDL2 instead of SDL1.2. Signed-off-by: Simon Glass <sjg at chromium.org> --- Changes in v2: None .travis.yml | 2 +- arch/sandbox/config.mk | 2 +- arch/sandbox/cpu/sdl.c | 279 +++++++++++++++++++++++------------------ doc/arch/sandbox.rst | 2 +- 4 files changed, 158 insertions(+), 127 deletions(-)