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[2/5] drm/i915/gem: Avoid parking the vma as we unbind

Message ID 20200310204046.3995087-2-chris@chris-wilson.co.uk
State New
Headers show
Series None | expand

Commit Message

Chris Wilson March 10, 2020, 8:40 p.m. UTC
In order to avoid keeping a reference on the i915_vma (which is long
overdue!) we have to coordinate all the possible lifetimes and only use
the vma while we know it is alive. In this episode, we are reminded that
while idle, the closed vma are destroyed. So if the GT idles while we are
working with the vma, the vma itself becomes invalid.

First class i915_vma here we come, but in the meantime keep piling on
the straw.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Matthew Auld <matthew.auld@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20191203155032.3137263-1-chris@chris-wilson.co.uk
(cherry picked from commit cb6c3d45f948f8f184687a23fea30017d01e892f)
---
 drivers/gpu/drm/i915/i915_gem.c | 17 ++++++++++++++++-
 1 file changed, 16 insertions(+), 1 deletion(-)
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Patch

diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index 3f07948ea4da..f7c52b437f6a 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -128,18 +128,33 @@  int i915_gem_object_unbind(struct drm_i915_gem_object *obj,
 						       struct i915_vma,
 						       obj_link))) {
 		struct i915_address_space *vm = vma->vm;
+		bool awake = false;
 
-		ret = -EBUSY;
+		ret = -EAGAIN;
 		if (!i915_vm_tryopen(vm))
 			break;
 
+		/* Prevent vma being freed by i915_vma_parked as we unbind */
+		if (intel_gt_pm_get_if_awake(vm->gt)) {
+			awake = true;
+		} else {
+			if (i915_vma_is_closed(vma)) {
+				spin_unlock(&obj->vma.lock);
+				goto err_vm;
+			}
+		}
+
 		list_move_tail(&vma->obj_link, &still_in_list);
 		spin_unlock(&obj->vma.lock);
 
+		ret = -EBUSY;
 		if (flags & I915_GEM_OBJECT_UNBIND_ACTIVE ||
 		    !i915_vma_is_active(vma))
 			ret = i915_vma_unbind(vma);
 
+		if (awake)
+			intel_gt_pm_put(vm->gt);
+err_vm:
 		i915_vm_close(vm);
 		spin_lock(&obj->vma.lock);
 	}