@@ -806,6 +806,7 @@ static void tcg_out_movi(TCGContext *s, TCGType type,
TCGReg ret, tcg_target_long sval)
{
tcg_target_ulong uval;
+ ptrdiff_t pc_off;
/* Try all 32-bit insns that can load it in one go. */
if (maybe_out_small_movi(s, type, ret, sval)) {
@@ -832,14 +833,14 @@ static void tcg_out_movi(TCGContext *s, TCGType type,
return;
}
- /* Try for PC-relative address load. For odd addresses,
- attempt to use an offset from the start of the TB. */
- if ((sval & 1) == 0) {
- ptrdiff_t off = tcg_pcrel_diff(s, (void *)sval) >> 1;
- if (off == (int32_t)off) {
- tcg_out_insn(s, RIL, LARL, ret, off);
- return;
+ /* Try for PC-relative address load. For odd addresses, add one. */
+ pc_off = tcg_pcrel_diff(s, (void *)sval) >> 1;
+ if (pc_off == (int32_t)pc_off) {
+ tcg_out_insn(s, RIL, LARL, ret, pc_off);
+ if (sval & 1) {
+ tcg_out_insn(s, RI, AGHI, ret, 1);
}
+ return;
}
/* Otherwise, stuff it in the constant pool. */