@@ -881,17 +881,16 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
SDL_SetWindowIcon(sdl2_console[0].real_window, icon);
}
- gui_grab = 0;
- if (gui_fullscreen) {
- sdl_grab_start(0);
- }
-
mouse_mode_notifier.notify = sdl_mouse_mode_change;
qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
sdl_cursor_normal = SDL_GetCursor();
+ if (gui_fullscreen) {
+ sdl_grab_start(&sdl2_console[0]);
+ }
+
atexit(sdl_cleanup);
}
QEMU with SDL 1.2 display used to enable keyboard and mouse grab- bing when started in full screen. The SDL 2.0 code tries to do the same but fails to enable grabbing because sdl_grab_start(0) returns early. To do it's work the sdl_grab_start() function needs a pointer to a sdl2_console structure. Signed-off-by: Volker RĂ¼melin <vr_qemu@t-online.de> --- ui/sdl2.c | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-)