@@ -12,6 +12,7 @@ config DRM_TEGRA
select DRM_KMS_HELPER
select DRM_MIPI_DSI
select DRM_PANEL
+ select FB_SYS_HELPERS if DRM_FBDEV_EMULATION
select TEGRA_HOST1X
select INTERCONNECT
select IOMMU_IOVA
@@ -8,6 +8,7 @@
*/
#include <linux/console.h>
+#include <linux/fb.h>
#include <linux/vmalloc.h>
#include <drm/drm_drv.h>
@@ -58,12 +59,9 @@ static void tegra_fbdev_fb_destroy(struct fb_info *info)
static const struct fb_ops tegra_fb_ops = {
.owner = THIS_MODULE,
+ __FB_DEFAULT_SYS_OPS_RDWR,
DRM_FB_HELPER_DEFAULT_OPS,
- .fb_read = drm_fb_helper_sys_read,
- .fb_write = drm_fb_helper_sys_write,
- .fb_fillrect = drm_fb_helper_sys_fillrect,
- .fb_copyarea = drm_fb_helper_sys_copyarea,
- .fb_imageblit = drm_fb_helper_sys_imageblit,
+ __FB_DEFAULT_SYS_OPS_DRAW,
.fb_mmap = tegra_fb_mmap,
.fb_destroy = tegra_fbdev_fb_destroy,
};
Use the regular fbdev helpers for framebuffer I/O instead of DRM's helpers. Tegra does not use damage handling, so DRM's fbdev helpers are mere wrappers around the fbdev code. By using fbdev helpers directly within each DRM fbdev emulation, we can eventually remove DRM's wrapper functions entirely. v4: * use initializer macros for struct fb_ops v2: * use FB_SYS_HELPERS option Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Cc: Thierry Reding <thierry.reding@gmail.com> Cc: Mikko Perttunen <mperttunen@nvidia.com> Cc: Jonathan Hunter <jonathanh@nvidia.com> --- drivers/gpu/drm/tegra/Kconfig | 1 + drivers/gpu/drm/tegra/fbdev.c | 8 +++----- 2 files changed, 4 insertions(+), 5 deletions(-)