Message ID | 1621927831-29471-1-git-send-email-rajeevny@codeaurora.org |
---|---|
Headers | show |
Series | drm: Support basic DPCD backlight in panel-simple and add a new panel ATNA33XC20 | expand |
Hi, On Tue, May 25, 2021 at 12:31 AM Rajeev Nandan <rajeevny@codeaurora.org> wrote: > > @@ -171,6 +172,19 @@ struct panel_desc { > > /** @connector_type: LVDS, eDP, DSI, DPI, etc. */ > int connector_type; > + > + /** > + * @uses_dpcd_backlight: Panel supports eDP dpcd backlight control. > + * > + * Set true, if the panel supports backlight control over eDP AUX channel > + * using DPCD registers as per VESA's standard. > + */ > + bool uses_dpcd_backlight; > +}; > + > +struct edp_backlight { > + struct backlight_device *dev; Can you pick a name other than "dev". In my mind "dev" means you've got a "struct device" or a "struct device *". > + struct drm_edp_backlight_info info; > }; > > struct panel_simple { > @@ -194,6 +208,8 @@ struct panel_simple { > > struct edid *edid; > > + struct edp_backlight *edp_bl; > + I don't think you need to add this pointer. See below for details, but basically the backlight device should be in base.backlight. Any code that needs the containing structure can use the standard "container_of" syntax. > struct drm_display_mode override_mode; > > enum drm_panel_orientation orientation; > @@ -330,10 +346,14 @@ static void panel_simple_wait(ktime_t start_ktime, unsigned int min_ms) > static int panel_simple_disable(struct drm_panel *panel) > { > struct panel_simple *p = to_panel_simple(panel); > + struct edp_backlight *bl = p->edp_bl; > > if (!p->enabled) > return 0; > > + if (p->desc->uses_dpcd_backlight && bl) > + drm_edp_backlight_disable(p->aux, &bl->info); > + It feels like this shouldn't be needed. I would have expected that your backlight should be in 'panel->backlight'. Then drm_panel_enable() will call backlight_enable() on your backlight automatically after calling the panel's enable function. > if (p->desc->delay.disable) > msleep(p->desc->delay.disable); > > @@ -496,6 +516,7 @@ static int panel_simple_prepare(struct drm_panel *panel) > static int panel_simple_enable(struct drm_panel *panel) > { > struct panel_simple *p = to_panel_simple(panel); > + struct edp_backlight *bl = p->edp_bl; > > if (p->enabled) > return 0; > @@ -505,6 +526,10 @@ static int panel_simple_enable(struct drm_panel *panel) > > panel_simple_wait(p->prepared_time, p->desc->delay.prepare_to_enable); > > + if (p->desc->uses_dpcd_backlight && bl) > + drm_edp_backlight_enable(p->aux, &bl->info, > + bl->dev->props.brightness); > + Similar to disable, this shouldn't be needed. > p->enabled = true; > > return 0; > @@ -565,6 +590,59 @@ static const struct drm_panel_funcs panel_simple_funcs = { > .get_timings = panel_simple_get_timings, > }; > > +static int edp_backlight_update_status(struct backlight_device *bd) > +{ > + struct panel_simple *p = bl_get_data(bd); > + struct edp_backlight *bl = p->edp_bl; > + > + if (!p->enabled) > + return 0; > + > + return drm_edp_backlight_set_level(p->aux, &bl->info, bd->props.brightness); I notice that the "nouveau" driver grabs a whole pile of locks around this. Do we need some of those? I guess perhaps checking "p->enabled" isn't so valid without holding some of those locks. Actually, I guess you probably can't look at "p->enabled" anyway if this gets moved out of panel-simple as I'm suggesting. ...but do you even need something like this check? Shouldn't it be handled by the fact that drm_panel will handle enabling/disabling the backlight at the right times? > +} > + > +static const struct backlight_ops edp_backlight_ops = { > + .update_status = edp_backlight_update_status, > +}; > + > +static int edp_backlight_register(struct device *dev, struct panel_simple *panel) > +{ > + struct edp_backlight *bl; > + struct backlight_properties props = { 0 }; > + u16 current_level; > + u8 current_mode; > + u8 edp_dpcd[EDP_DISPLAY_CTL_CAP_SIZE]; > + int ret; > + > + bl = devm_kzalloc(dev, sizeof(*bl), GFP_KERNEL); > + if (!bl) > + return -ENOMEM; > + > + ret = drm_dp_dpcd_read(panel->aux, DP_EDP_DPCD_REV, edp_dpcd, > + EDP_DISPLAY_CTL_CAP_SIZE); > + if (ret < 0) > + return ret; > + > + ret = drm_edp_backlight_init(panel->aux, &bl->info, 0, edp_dpcd, > + ¤t_level, ¤t_mode); > + if (ret < 0) > + return ret; > + > + props.type = BACKLIGHT_RAW; > + props.brightness = current_level; > + props.max_brightness = bl->info.max; > + > + bl->dev = devm_backlight_device_register(dev, "edp_backlight", > + dev, panel, > + &edp_backlight_ops, &props); > + if (IS_ERR(bl->dev)) > + return PTR_ERR(bl->dev); > + > + panel->edp_bl = bl; > + > + return 0; > +} > + I expect there to be quite a bit of pushback to putting this directly into panel-simple. How about if you move edp_backlight_register() into drm_panel.c, parallel to drm_panel_of_backlight(). Maybe you'd call it drm_panel_dp_aux_backlight() to make it look symmetric? If you do that then the amount of code / complexity being added to "simple" panel is quite small. I think it would just come down to adding the boolean flag and the patch to probe that you have below. Actually, now that I think about it, you could maybe even get by _without_ the boolean flag? I think you could use these rules (untested!): 1. Call drm_panel_of_backlight() always, just like we do today. If a backlight was specified in the device tree then we should use it. 2. If no backlight was specified in the device tree then, I believe, drm_panel_of_backlight() will return with no errors but will have panel->backlight set to NULL. 3. If there was no backlight specified in the device tree and you have the DP AUX channel and drm_edp_backlight_supported() then create a DP AUX backlight. The one feature that wouldn't be supported by the above would be "DP_EDP_BACKLIGHT_AUX_PWM_PRODUCT_CAP". Presumably that's fine. If someone later wants to figure out how to solve that then they can. > static struct panel_desc panel_dpi; > > static int panel_dpi_probe(struct device *dev, > @@ -796,9 +874,24 @@ static int panel_simple_probe(struct device *dev, const struct panel_desc *desc, > > drm_panel_init(&panel->base, dev, &panel_simple_funcs, connector_type); > > - err = drm_panel_of_backlight(&panel->base); > - if (err) > - goto disable_pm_runtime; > + if (panel->desc->uses_dpcd_backlight) { > + if (!panel->aux) { > + dev_err(dev, "edp backlight needs DP aux\n"); > + err = -EINVAL; > + goto disable_pm_runtime; > + } > + > + err = edp_backlight_register(dev, panel); > + if (err) { > + dev_err(dev, "failed to register edp backlight %d\n", err); > + goto disable_pm_runtime; > + } > + > + } else { nit: get rid of the blank line above the "} else {" > + err = drm_panel_of_backlight(&panel->base); > + if (err) > + goto disable_pm_runtime; > + } See above where I'm suggesting some different logic. Specifically: always try the drm_panel_of_backlight() call and then fallback to the AUX backlight if "panel->base.backlight" is NULL and "panel->aux" is not NULL. -Doug
Hi, On 25-05-2021 22:48, Doug Anderson wrote: > Hi, > > On Tue, May 25, 2021 at 12:31 AM Rajeev Nandan > <rajeevny@codeaurora.org> wrote: >> >> @@ -171,6 +172,19 @@ struct panel_desc { >> >> /** @connector_type: LVDS, eDP, DSI, DPI, etc. */ >> int connector_type; >> + >> + /** >> + * @uses_dpcd_backlight: Panel supports eDP dpcd backlight >> control. >> + * >> + * Set true, if the panel supports backlight control over eDP >> AUX channel >> + * using DPCD registers as per VESA's standard. >> + */ >> + bool uses_dpcd_backlight; >> +}; >> + >> +struct edp_backlight { >> + struct backlight_device *dev; > > Can you pick a name other than "dev". In my mind "dev" means you've > got a "struct device" or a "struct device *". In the backlight.h "bd" is used for "struct backlight_device". I can use "bd"? > > >> + struct drm_edp_backlight_info info; >> }; >> >> struct panel_simple { >> @@ -194,6 +208,8 @@ struct panel_simple { >> >> struct edid *edid; >> >> + struct edp_backlight *edp_bl; >> + > > I don't think you need to add this pointer. See below for details, but > basically the backlight device should be in base.backlight. Any code > that needs the containing structure can use the standard > "container_of" syntax. > The documentation of the "struct drm_panel -> backlight" mentions "backlight is set by drm_panel_of_backlight() and drivers shall not assign it." That's why I was not sure if I should touch that part. Because of this, I added backlight enable/disable calls inside panel_simple_disable/enable(). > >> struct drm_display_mode override_mode; >> >> enum drm_panel_orientation orientation; >> @@ -330,10 +346,14 @@ static void panel_simple_wait(ktime_t >> start_ktime, unsigned int min_ms) >> static int panel_simple_disable(struct drm_panel *panel) >> { >> struct panel_simple *p = to_panel_simple(panel); >> + struct edp_backlight *bl = p->edp_bl; >> >> if (!p->enabled) >> return 0; >> >> + if (p->desc->uses_dpcd_backlight && bl) >> + drm_edp_backlight_disable(p->aux, &bl->info); >> + > > It feels like this shouldn't be needed. I would have expected that > your backlight should be in 'panel->backlight'. Then > drm_panel_enable() will call backlight_enable() on your backlight > automatically after calling the panel's enable function. Yes, this is not needed if the backlight is part of panel->backlight. > > >> if (p->desc->delay.disable) >> msleep(p->desc->delay.disable); >> >> @@ -496,6 +516,7 @@ static int panel_simple_prepare(struct drm_panel >> *panel) >> static int panel_simple_enable(struct drm_panel *panel) >> { >> struct panel_simple *p = to_panel_simple(panel); >> + struct edp_backlight *bl = p->edp_bl; >> >> if (p->enabled) >> return 0; >> @@ -505,6 +526,10 @@ static int panel_simple_enable(struct drm_panel >> *panel) >> >> panel_simple_wait(p->prepared_time, >> p->desc->delay.prepare_to_enable); >> >> + if (p->desc->uses_dpcd_backlight && bl) >> + drm_edp_backlight_enable(p->aux, &bl->info, >> + bl->dev->props.brightness); >> + > > Similar to disable, this shouldn't be needed. Will remove this too. > > >> p->enabled = true; >> >> return 0; >> @@ -565,6 +590,59 @@ static const struct drm_panel_funcs >> panel_simple_funcs = { >> .get_timings = panel_simple_get_timings, >> }; >> >> +static int edp_backlight_update_status(struct backlight_device *bd) >> +{ >> + struct panel_simple *p = bl_get_data(bd); >> + struct edp_backlight *bl = p->edp_bl; >> + >> + if (!p->enabled) >> + return 0; >> + >> + return drm_edp_backlight_set_level(p->aux, &bl->info, >> bd->props.brightness); > > I notice that the "nouveau" driver grabs a whole pile of locks around > this. Do we need some of those? I guess perhaps checking "p->enabled" > isn't so valid without holding some of those locks. > > Actually, I guess you probably can't look at "p->enabled" anyway if > this gets moved out of panel-simple as I'm suggesting. > > ...but do you even need something like this check? Shouldn't it be > handled by the fact that drm_panel will handle enabling/disabling the > backlight at the right times? > The idea behind this check was to avoid the backlight update operation (avoid DP aux access) when the panel is disabled. In case, if someone sets the brightness from the sysfs when the panel is off. I should have used backlight_get_brightness() or backlight_is_blank(). As we are moving this function out of the panel-simple, and going to use panel->backlight, I will remove this check. > >> +} >> + >> +static const struct backlight_ops edp_backlight_ops = { >> + .update_status = edp_backlight_update_status, >> +}; >> + >> +static int edp_backlight_register(struct device *dev, struct >> panel_simple *panel) >> +{ >> + struct edp_backlight *bl; >> + struct backlight_properties props = { 0 }; >> + u16 current_level; >> + u8 current_mode; >> + u8 edp_dpcd[EDP_DISPLAY_CTL_CAP_SIZE]; >> + int ret; >> + >> + bl = devm_kzalloc(dev, sizeof(*bl), GFP_KERNEL); >> + if (!bl) >> + return -ENOMEM; >> + >> + ret = drm_dp_dpcd_read(panel->aux, DP_EDP_DPCD_REV, edp_dpcd, >> + EDP_DISPLAY_CTL_CAP_SIZE); >> + if (ret < 0) >> + return ret; >> + >> + ret = drm_edp_backlight_init(panel->aux, &bl->info, 0, >> edp_dpcd, >> + ¤t_level, ¤t_mode); >> + if (ret < 0) >> + return ret; >> + >> + props.type = BACKLIGHT_RAW; >> + props.brightness = current_level; >> + props.max_brightness = bl->info.max; >> + >> + bl->dev = devm_backlight_device_register(dev, "edp_backlight", >> + dev, panel, >> + &edp_backlight_ops, >> &props); >> + if (IS_ERR(bl->dev)) >> + return PTR_ERR(bl->dev); >> + >> + panel->edp_bl = bl; >> + >> + return 0; >> +} >> + > > I expect there to be quite a bit of pushback to putting this directly > into panel-simple. How about if you move edp_backlight_register() into > drm_panel.c, parallel to drm_panel_of_backlight(). Maybe you'd call it > drm_panel_dp_aux_backlight() to make it look symmetric? > > If you do that then the amount of code / complexity being added to > "simple" panel is quite small. I think it would just come down to > adding the boolean flag and the patch to probe that you have below. > > Actually, now that I think about it, you could maybe even get by > _without_ the boolean flag? I think you could use these rules > (untested!): > > 1. Call drm_panel_of_backlight() always, just like we do today. If a > backlight was specified in the device tree then we should use it. > > 2. If no backlight was specified in the device tree then, I believe, > drm_panel_of_backlight() will return with no errors but will have > panel->backlight set to NULL. > > 3. If there was no backlight specified in the device tree and you have > the DP AUX channel and drm_edp_backlight_supported() then create a DP > AUX backlight. > > The one feature that wouldn't be supported by the above would be > "DP_EDP_BACKLIGHT_AUX_PWM_PRODUCT_CAP". Presumably that's fine. If > someone later wants to figure out how to solve that then they can. > This looks perfect. I will make the changes. > >> static struct panel_desc panel_dpi; >> >> static int panel_dpi_probe(struct device *dev, >> @@ -796,9 +874,24 @@ static int panel_simple_probe(struct device *dev, >> const struct panel_desc *desc, >> >> drm_panel_init(&panel->base, dev, &panel_simple_funcs, >> connector_type); >> >> - err = drm_panel_of_backlight(&panel->base); >> - if (err) >> - goto disable_pm_runtime; >> + if (panel->desc->uses_dpcd_backlight) { >> + if (!panel->aux) { >> + dev_err(dev, "edp backlight needs DP aux\n"); >> + err = -EINVAL; >> + goto disable_pm_runtime; >> + } >> + >> + err = edp_backlight_register(dev, panel); >> + if (err) { >> + dev_err(dev, "failed to register edp backlight >> %d\n", err); >> + goto disable_pm_runtime; >> + } >> + >> + } else { > > nit: get rid of the blank line above the "} else {" Oops! I will fix this. > > >> + err = drm_panel_of_backlight(&panel->base); >> + if (err) >> + goto disable_pm_runtime; >> + } > > See above where I'm suggesting some different logic. Specifically: > always try the drm_panel_of_backlight() call and then fallback to the > AUX backlight if "panel->base.backlight" is NULL and "panel->aux" is > not NULL. What I understood: 1. Create a new API drm_panel_dp_aux_backlight() in drm_panel.c 1.1. Register DP AUX backlight if "struct drm_dp_aux" is given and drm_edp_backlight_supported() 2. Create a call back function for backlight ".update_status()" inside drm_panel.c ? This function should also handle the backlight enable/disable operations. 3. Use the suggested rules to call drm_panel_dp_aux_backlight() as a fallback, if no backlight is specified in the DT. 4. Remove the @uses_dpcd_backlight flag from panel_desc as this should be auto-detected. Thanks, for the review. -Rajeev
Hi, On Thu, May 27, 2021 at 5:21 AM <rajeevny@codeaurora.org> wrote: > > >> @@ -171,6 +172,19 @@ struct panel_desc { > >> > >> /** @connector_type: LVDS, eDP, DSI, DPI, etc. */ > >> int connector_type; > >> + > >> + /** > >> + * @uses_dpcd_backlight: Panel supports eDP dpcd backlight > >> control. > >> + * > >> + * Set true, if the panel supports backlight control over eDP > >> AUX channel > >> + * using DPCD registers as per VESA's standard. > >> + */ > >> + bool uses_dpcd_backlight; > >> +}; > >> + > >> +struct edp_backlight { > >> + struct backlight_device *dev; > > > > Can you pick a name other than "dev". In my mind "dev" means you've > > got a "struct device" or a "struct device *". > > In the backlight.h "bd" is used for "struct backlight_device". I can use > "bd"? That would be OK w/ me since it's not "dev". In theory you could also call it "base" like panel-simple does with the base class drm_panel, but I'll leave that up to you. It's mostly that in my brain "dev" is reserved for "struct device" but otherwise I'm pretty flexible. > >> + struct drm_edp_backlight_info info; > >> }; > >> > >> struct panel_simple { > >> @@ -194,6 +208,8 @@ struct panel_simple { > >> > >> struct edid *edid; > >> > >> + struct edp_backlight *edp_bl; > >> + > > > > I don't think you need to add this pointer. See below for details, but > > basically the backlight device should be in base.backlight. Any code > > that needs the containing structure can use the standard > > "container_of" syntax. > > > > The documentation of the "struct drm_panel -> backlight" mentions > "backlight is set by drm_panel_of_backlight() and drivers shall not > assign it." > That's why I was not sure if I should touch that part. Because of this, > I added > backlight enable/disable calls inside panel_simple_disable/enable(). Fair enough. In my opinion (subject to being overridden by the adults in the room), if you move your backlight code into drm_panel.c and call it drm_panel_dp_aux_backlight() then it's fair game to use. This basically means that it's no longer a "driver" assigning it since it's being done in drm_panel.c. ;-) Obviously you'd want to update the comment, too... > >> + err = drm_panel_of_backlight(&panel->base); > >> + if (err) > >> + goto disable_pm_runtime; > >> + } > > > > See above where I'm suggesting some different logic. Specifically: > > always try the drm_panel_of_backlight() call and then fallback to the > > AUX backlight if "panel->base.backlight" is NULL and "panel->aux" is > > not NULL. > > What I understood: > 1. Create a new API drm_panel_dp_aux_backlight() in drm_panel.c > 1.1. Register DP AUX backlight if "struct drm_dp_aux" is given and > drm_edp_backlight_supported() > 2. Create a call back function for backlight ".update_status()" inside > drm_panel.c ? > This function should also handle the backlight enable/disable > operations. > 3. Use the suggested rules to call drm_panel_dp_aux_backlight() as a > fallback, if > no backlight is specified in the DT. > 4. Remove the @uses_dpcd_backlight flag from panel_desc as this should > be auto-detected. This sounds about right to me. As per all of my reviews in the DRM subsystem, this is all just my opinion and if someone more senior in DRM contradicts me then, of course, you might have to change directions. Hopefully that doesn't happen but it's always good to give warning... -Doug