Toggle navigation
Patchwork
glmark2
Patches
Bundles
About this project
Login
Register
Mail settings
Show patches with
: Archived =
No
| 310 patches
Series
Submitter
State
any
Action Required
New
Under Review
Accepted
Rejected
RFC
Not Applicable
Changes Requested
Awaiting Upstream
Superseded
Deferred
Search
Archived
No
Yes
Both
Delegate
------
Nobody
andy.doan@linaro.org
andy.doan@linaro.org
Apply
«
1
2
3
4
»
Patch
Series
S/W/F
Date
Submitter
Delegate
State
[Branch,~glmark2-dev/glmark2/trunk] Rev 183: Android: Log an error message if we are unable to find a suitable EGLConfig.
-
-
-
2012-01-13
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 179: Android, SceneBuffer: Fix crash on implementations not supporting glMapBufferOES.
-
-
-
2012-01-13
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 182: Android: Reset the rendering state when finishing.
-
-
-
2012-01-13
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 181: Android: Handle the SceneDefaultOptions special scene properly.
-
-
-
2012-01-13
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 180: Android: Display glmark2 score when finishing.
-
-
-
2012-01-13
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 178: Main, Options, TextRenderer: Add support for optionally showing a live FPS counter on screen.
-
-
-
2012-01-05
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 177: Build, Doc: Update files for 2011.12 release.
-
-
-
2011-12-15
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 176: ShaderSource: Always try to guess the shader type before emitting the shader string.
-
-
-
2011-12-12
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 173: SceneBuffer: Properly initialize WaveMesh pointer.
-
-
-
2011-12-09
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 175: Scene: Calculate the average fps value on demand.
-
-
-
2011-12-09
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 174: Scene*: Eliminate duplication of scene update code.
-
-
-
2011-12-09
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 171: CanvasX11: Call glViewport() only after binding a GL context.
-
-
-
2011-11-30
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 172: SceneTexture: Add test for bilinear filtering implemented in the fragment shader.
-
-
-
2011-11-30
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 170: Build, Doc: Update files for 2011.11 release.
-
-
-
2011-11-16
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 169: Mesh, Model: Remove trailing whitespace.
-
-
-
2011-11-16
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 168: SceneBump: Implement bump mapping using a tangent space normal map and a height map.
-
-
-
2011-11-15
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 167: *: Merge cleanup branch part 2.
-
-
-
2011-11-11
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 165: Log: Skip the log continuation character when displaying info messages in normal mode.
-
-
-
2011-11-11
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 166: Scene: Don't include a trailing space in the scene information string.
-
-
-
2011-11-11
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 164: Canvas, Log: Remove trailing whitespace.
-
-
-
2011-11-10
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 163: Scene*: Implement validation support for all default benchmarks.
-
-
-
2011-11-10
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 162: *: Merge cleanup branch part 1.
-
-
-
2011-11-02
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 161: Main, SceneEffect2D: Ensure proper log continuations.
-
-
-
2011-11-02
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 160: Log: Add colored prefixes to log messages.
-
-
-
2011-11-01
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 160: Log: Add colored prefixes to log messages.
-
-
-
2011-10-31
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 159: Build, Doc: Update files for 2011.10 release.
-
-
-
2011-10-18
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 156: Android: Display glmark2 version in logs.
-
-
-
2011-10-18
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 158: SceneBuild: Remove forgotten test code.
-
-
-
2011-10-18
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 157: SceneShading: update to reflect the recent changes to SceneBuild. Enables the
-
-
-
2011-10-18
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 155: SceneDesktop: Add drop shadow effect.
-
-
-
2011-10-13
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 153: Android: Don't accept sensor events to avoid screen rotation
-
-
-
2011-10-13
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 152: Android: Acquire WakeLock to prevent dim screen
-
-
-
2011-10-13
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 154: Android, Model: Fix model listing and discovery on Android.
-
-
-
2011-10-13
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 151: Shaders: Convert all shader files to unix file format (LF line endings).
-
-
-
2011-10-11
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 150: Model: Add support for glmark2-extras and handle model loading more cleanly.
-
-
-
2011-10-11
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 149: SceneBuffer: New scene to benchmark various aspects of buffer update operations.
-
-
-
2011-10-11
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 148: CanvasX11: Check GL version string to ensure that OpenGL(ES) 2.0 is really supported.
-
-
-
2011-09-29
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 147: Android: Use a custom EGLConfigChooser that gracefully handles eglChooseConfig failures.
-
-
-
2011-09-29
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 143: Options: Update option help text and man page.
-
-
-
2011-09-22
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 144: SceneShading: Fix validation check for phong shading.
-
-
-
2011-09-22
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 146: Build, Doc: Update files for the 2011.09 release.
-
-
-
2011-09-22
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 145: SceneDesktop: Include cstdlib header file to fix compilation with older compilers.
-
-
-
2011-09-22
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 141: shaders: Add README file explaining the state and usage of shader sources.
-
-
-
2011-09-22
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 142: SceneBuild: Correct "model" option documentation.
-
-
-
2011-09-22
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 140: Main, Options: Add support for loading the list of benchmark to run from a file.
-
-
-
2011-09-22
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 139: Scene, Options: Don't display all the scene options used for benchmarks, unless the user asks for it.
-
-
-
2011-09-20
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 138: ShaderSource: Add support for setting shader precision at runtime using per-scene options.
-
-
-
2011-09-19
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 137: SceneBuild: Add support for loading different models and add the Stanford Bunny model.
-
-
-
2011-09-19
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 136: SceneDesktop: Use new features in LibMatrix to simplify some vector expressions.
-
-
-
2011-09-19
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 135: LibMatrix: Sync with upstream trunk at rev. 25.
-
-
-
2011-09-19
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 134: Model: Add support for loading models from OBJ geometry files.
-
-
-
2011-09-16
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 133: Android: Fix typo in desktop scene registration statement.
-
-
-
2011-09-16
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 132: SceneShading: Merge multiple light support for phong shading.
-
-
-
2011-09-14
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 131: Only delete textures/framebuffers if they were gen'd in the first place. Mesa
-
-
-
2011-09-13
Jesse Barker
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 130: Merge desktop scene and blur effect.
-
-
-
2011-09-13
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 129: Free memory alloacated by scenes and benchmarks on program exit.
-
-
-
2011-09-07
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 128: Update to account for latest changes to libmatrix.
-
-
-
2011-09-07
Jesse Barker
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 127: Add custom dist command to the build system that preserves symbolic links.
-
-
-
2011-08-18
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 125: Merge pulsar scene.
-
-
-
2011-08-18
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 126: Update files for 2011.08 release.
-
-
-
2011-08-18
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 124: Properly initialize SceneBump object variables.
-
-
-
2011-08-17
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 123: Merge Android port.
-
-
-
2011-08-16
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 122: Remove useless statement from SceneGrid::setup().
-
-
-
2011-08-11
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 121: Make GL_CLAMP_TO_EDGE the default texture wrap mode.
-
-
-
2011-08-11
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 120: Access resources in an abstract way using std::istream.
-
-
-
2011-08-10
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 118: Move the string split() function to a separate Util module.
-
-
-
2011-08-10
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 119: Add support for setting the size of the drawing area.
-
-
-
2011-08-10
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 117: Average all the individual FPS values to calculate the final score.
-
-
-
2011-08-04
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 116: Fix compilation warning/error about uninitialized variables.
-
-
-
2011-08-02
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 115: Implement a benchmarking scene for GPU-based 2D image filtering.
-
-
-
2011-08-02
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 114: Implement ShaderSource object and use it to clean up shader source initialization.
-
-
-
2011-07-27
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 110: Fix validation of SceneShading.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 113: Update files for 2011.07 release.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 109: Cleanup of PNG image loading code. Still wildly uncomfortable with libpng using
-
-
-
2011-07-21
Jesse Barker
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 108: Use uniforms in the fragment shader for the light and the half vector in light-advanced.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 111: Merge SceneBump implementation.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 112: Open 3ds model files in read-only mode.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 104: Merge implementation of shader loop benchmarking scene.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 106: Merge advanced lighting development branch into trunk.
-
-
-
2011-07-21
Jesse Barker
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 100: Merge shader conditionals benchmark.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 102: Refactor SceneConditionals to derive from SceneGrid base class.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 105: Refactor Model class to correctly read 3ds files with multiple objects.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 98: Add Scene::load_shaders_from_strings() helper method.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 107: Fix compiler warning about potentially uninitialized variable.
-
-
-
2011-07-21
Jesse Barker
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 99: Fix typo in Canvas::height() and adjust validation reference values.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 101: Merge SceneFunction implementation.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 96: Merge SDL removal branch.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 97: Merge refactoring of Mesh class.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 103: Simplified shader construction in SceneConditionals.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 93: Update files for 2011.06 release.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 92: Improve robustness of 3ds model loading.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 87: Improve man pages.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 89: Document the special benchmark description string syntax used for setting
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 88: Add special SceneDefaultOptions class, used for setting default options for all other scenes.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 91: Use a "safer" pixel for the validation of SceneTexture.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 86: Improve debug and error message reporting.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 83: Merge validation branch.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 94: gl: Disable VSync manually (work around an SDL bug).
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 85: Ensure all Mesh instance variables are properly initialized and reset.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 84: Merge port to LibMatrix/Program infrastructure.
-
-
-
2011-07-21
alexandros.frantzis@linaro.org
Accepted
«
1
2
3
4
»