Show patches with: Submitter = None       |   44 patches
Patch Series S/W/F Date Submitter Delegate State
[2/2] gl: Provide a shader implementation of repeat wrap modes --- 2012-05-03 alexandros.frantzis@linaro.org Accepted
[1/2] gl: Simplify GL wrap parameter setting code --- 2012-05-03 alexandros.frantzis@linaro.org Accepted
[3/3] gl: Remove fixed-function related code paths --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[2/3] gl: Remove unnecessary checks for NULL shader implementation --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[1/3] gl: Fail if GL implementation doesn't support shaders --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[9/9] gl: Remove GLEW from the build system and the source tree --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[8/9] gl: Replace GLEW by using the facilities provided by cairo-gl-info --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[7/9] gl: Remove GL 1.x ARB shader implementation --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[6/9] gl: Use the GL core 2.0 shader implementation for both GL 1.x ARB and GL 2.x --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[5/9] gl: Use the dispatch table for calling ARB/EXT functions --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[4/9] gl: Add definitions for the core variant names of used GL constants --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[3/9] gl: Embed the GL dispatch table in the cairo-gl context and initialize it. --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[2/9] gl: Add infrastructure for calling GL functions using a dispatch table --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[1/9] gl: Add functions to query GL version and extensions --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[21/21] gl: Add fallback path for GLES2 implementations not supporting GL_OES_mapbuffer --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[20/21] gl: Fall back to dlsym() if *GetProcAddress() fails --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[19/21] gl: Define the float precision in the fragment shader for GLES2 --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[18/21] boilerplate/egl: Add GLES2 support --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[17/21] gl: Fix build issues for GLES2 --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[16/21] gl: Add GLESv2 backend to build system --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[15/21] gl: Require the GL_OES_texture_npot extension for GLES2 --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[14/21] gl: Use GL_MAX_TEXTURE_IMAGE_UNITS to query the maximum texture units --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[13/21] gl: Remove unnecessary call to glDisableClientState() --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[12/21] gl: Add GLES2 support for drawing image surfaces on gl surfaces --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[11/21] gl: Add support for creating image surfaces for GLES2 --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[10/21] gl: Use conventional texture upload for GLES2 --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[09/21] gl: Require the GL_EXT_texture_format_BGRA8888 extension for GLES2 --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[08/21] Extract function to query endianness from xlib/xcb and make it common --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[07/21] gl: Store gradients in 2D textures of height 1 instead of 1D textures --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[06/21] gl: Provide a shader implementation of GL_CLAMP_TO_BORDER for GLES2 --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[05/21] gl: Add functions to get the filter and extend of gl operands. --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[04/21] gl: Pass more information to the shader emitter functions --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[03/21] gl: Add GLES2 support to dispatch table initialization --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[02/21] gl: Store the GL flavor (Desktop or ES) in the device struct --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[01/21] gl: Correctly extract GL version from OpenGL ES version strings --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[3/3] boilerplate/egl: Ensure that we are using an RGBA32 egl config --- 2011-02-11 alexandros.frantzis@linaro.org Accepted
[2/3] egl: Ensure that the dummy pbuffer surface is compatible with the supplied context --- 2011-02-11 alexandros.frantzis@linaro.org Accepted
[1/3] egl: Fix eglMakeCurrent for egl surfaces --- 2011-02-11 alexandros.frantzis@linaro.org Accepted
[6/6] gl: Replace built-in vertex attributes with custom attributes --- 2011-02-08 alexandros.frantzis@linaro.org Accepted
[5/6] gl: Add gl dispatch entries for functions related to vertex attributes --- 2011-02-08 alexandros.frantzis@linaro.org Accepted
[4/6] gl: Use a custom shader uniform for the ModelViewProjection matrix --- 2011-02-08 alexandros.frantzis@linaro.org Accepted
[3/6] gl: Replace ftransform() with manual coordinate calculation in shaders --- 2011-02-08 alexandros.frantzis@linaro.org Accepted
[2/6] gl: Add function to bind a 4x4 float matrix shader uniform --- 2011-02-08 alexandros.frantzis@linaro.org Accepted
[1/6] gl: Add entry for UniformMatrix4fv in the gl dispatch table --- 2011-02-08 alexandros.frantzis@linaro.org Accepted