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[v2,1/2] cpuidle: Do not return from cpuidle_play_dead() on callback failures

Message ID 3318440.aeNJFYEL58@rjwysocki.net
State New
Headers show
Series cpuidle: Do not return from cpuidle_play_dead() on callback failures | expand

Commit Message

Rafael J. Wysocki Nov. 15, 2024, 8:58 p.m. UTC
From: Rafael J. Wysocki <rafael.j.wysocki@intel.com>

If the :enter_dead() idle state callback fails for a certain state,
there may be still a shallower state for which it will work.

Because the only caller of cpuidle_play_dead(), native_play_dead(),
falls back to hlt_play_dead() if it returns an error, it should
better try all of the idle states for which :enter_dead() is present
before failing, so change it accordingly.

Also notice that the :enter_dead() state callback is not expected
to return on success (the CPU should be "dead" then), so make
cpuidle_play_dead() ignore its return value.

Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
Reviewed-by: Mario Limonciello <mario.limonciello@amd.com>
Tested-by: Mario Limonciello <mario.limonciello@amd.com> # 6.12-rc7
---

v1 -> v2:
   * Make cpuidle_play_dead() never return 0.
   * Add tags from Mario (I have added them because the change of the patch
     should not make a practical difference, but if you want them to be
     dropped, please let me know).

---
 drivers/cpuidle/cpuidle.c |   10 +++++++---
 1 file changed, 7 insertions(+), 3 deletions(-)

Comments

Gautham R. Shenoy Nov. 19, 2024, 2:04 p.m. UTC | #1
Hello Rafael,

On Fri, Nov 15, 2024 at 09:58:31PM +0100, Rafael J. Wysocki wrote:
> From: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
> 
> If the :enter_dead() idle state callback fails for a certain state,
> there may be still a shallower state for which it will work.
> 
> Because the only caller of cpuidle_play_dead(), native_play_dead(),
> falls back to hlt_play_dead() if it returns an error, it should
> better try all of the idle states for which :enter_dead() is present
> before failing, so change it accordingly.
> 
> Also notice that the :enter_dead() state callback is not expected
> to return on success (the CPU should be "dead" then), so make
> cpuidle_play_dead() ignore its return value.
> 
> Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
> Reviewed-by: Mario Limonciello <mario.limonciello@amd.com>
> Tested-by: Mario Limonciello <mario.limonciello@amd.com> # 6.12-rc7

Thanks for fixing this.

Reviewed-by: Gautham R. Shenoy <gautham.shenoy@amd.com>

--
Thanks and Regards
gautham.
> ---
> 
> v1 -> v2:
>    * Make cpuidle_play_dead() never return 0.
>    * Add tags from Mario (I have added them because the change of the patch
>      should not make a practical difference, but if you want them to be
>      dropped, please let me know).
> 
> ---
>  drivers/cpuidle/cpuidle.c |   10 +++++++---
>  1 file changed, 7 insertions(+), 3 deletions(-)
> 
> Index: linux-pm/drivers/cpuidle/cpuidle.c
> ===================================================================
> --- linux-pm.orig/drivers/cpuidle/cpuidle.c
> +++ linux-pm/drivers/cpuidle/cpuidle.c
> @@ -69,11 +69,15 @@ int cpuidle_play_dead(void)
>  	if (!drv)
>  		return -ENODEV;
>  
> -	/* Find lowest-power state that supports long-term idle */
> -	for (i = drv->state_count - 1; i >= 0; i--)
> +	for (i = drv->state_count - 1; i >= 0; i--) {
>  		if (drv->states[i].enter_dead)
> -			return drv->states[i].enter_dead(dev, i);
> +			drv->states[i].enter_dead(dev, i);
> +	}
>  
> +	/*
> +	 * If :enter_dead() is successful, it will never return, so reaching
> +	 * here means that all of them failed above or were not present.
> +	 */
>  	return -ENODEV;
>  }
>  
> 
> 
>
diff mbox series

Patch

Index: linux-pm/drivers/cpuidle/cpuidle.c
===================================================================
--- linux-pm.orig/drivers/cpuidle/cpuidle.c
+++ linux-pm/drivers/cpuidle/cpuidle.c
@@ -69,11 +69,15 @@  int cpuidle_play_dead(void)
 	if (!drv)
 		return -ENODEV;
 
-	/* Find lowest-power state that supports long-term idle */
-	for (i = drv->state_count - 1; i >= 0; i--)
+	for (i = drv->state_count - 1; i >= 0; i--) {
 		if (drv->states[i].enter_dead)
-			return drv->states[i].enter_dead(dev, i);
+			drv->states[i].enter_dead(dev, i);
+	}
 
+	/*
+	 * If :enter_dead() is successful, it will never return, so reaching
+	 * here means that all of them failed above or were not present.
+	 */
 	return -ENODEV;
 }