@@ -38,7 +38,7 @@ static DEFINE_MUTEX(gameport_mutex);
static LIST_HEAD(gameport_list);
-static struct bus_type gameport_bus;
+static const struct bus_type gameport_bus;
static void gameport_add_port(struct gameport *gameport);
static void gameport_attach_driver(struct gameport_driver *drv);
@@ -813,7 +813,7 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
return !gameport_drv->ignore;
}
-static struct bus_type gameport_bus = {
+static const struct bus_type gameport_bus = {
.name = "gameport",
.dev_groups = gameport_device_groups,
.drv_groups = gameport_driver_groups,
Now that the driver core can properly handle constant struct bus_type, move the gameport_bus variable to be a constant structure as well, placing it into read-only memory which can not be modified at runtime. Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Suggested-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Ricardo B. Marliere <ricardo@marliere.net> --- drivers/input/gameport/gameport.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) --- base-commit: 7d0f351da46098b3bbb147f886f059473b84ff48 change-id: 20240204-bus_cleanup-input-76cc02d48361 Best regards,