@@ -73,6 +73,7 @@ int snd_soc_usb_find_format(int card_idx, struct snd_pcm_hw_params *params,
int snd_soc_usb_connect(struct device *usbdev, struct snd_soc_usb_device *sdev);
int snd_soc_usb_disconnect(struct device *usbdev, struct snd_soc_usb_device *sdev);
void *snd_soc_usb_find_priv_data(struct device *dev);
+int snd_soc_usb_device_offload_available(struct device *dev);
int snd_soc_usb_prepare_session(struct snd_soc_usb *usb, int card_idx, int pcm_idx);
int snd_soc_usb_shutdown_session(struct snd_soc_usb *usb, int session_id);
@@ -340,6 +340,32 @@ int snd_soc_usb_find_format(int card_idx, struct snd_pcm_hw_params *params,
}
EXPORT_SYMBOL_GPL(snd_soc_usb_find_format);
+/**
+ * snd_soc_usb_device_offload_available() - Fetch BE DAI link sound card
+ * @dev: the device to find in SOC USB
+ *
+ * Finds the component linked to a specific SOC USB instance, and returns
+ * the sound card number for the platform card supporting offloading.
+ *
+ */
+int snd_soc_usb_device_offload_available(struct device *dev)
+{
+ struct snd_soc_usb *ctx;
+ struct device_node *node;
+
+ node = snd_soc_find_phandle(dev);
+ if (IS_ERR(node))
+ return -ENODEV;
+
+ ctx = snd_soc_find_usb_ctx(node);
+ of_node_put(node);
+ if (!ctx)
+ return -ENODEV;
+
+ return ctx->component->card->snd_card->number;
+}
+EXPORT_SYMBOL_GPL(snd_soc_usb_device_offload_available);
+
/**
* snd_soc_usb_allocate_port() - allocate a SOC USB device
* @component: USB DPCM backend DAI component
For USB sound to expose mixer controls to fetch information about the ASoC sound card, add an API that returns the platform sound card number that is registered with SOC USB. Knowing this allows for applications to further query about the offload status. Signed-off-by: Wesley Cheng <quic_wcheng@quicinc.com> --- include/sound/soc-usb.h | 1 + sound/soc/soc-usb.c | 26 ++++++++++++++++++++++++++ 2 files changed, 27 insertions(+)