@@ -43,7 +43,6 @@ struct s3c_fb_pd_win {
* @setup_gpio: Setup the external GPIO pins to the right state to transfer
* the data from the display system to the connected display
* device.
- * @default_win: default window layer number to be used for UI layer.
* @vidcon0: The base vidcon0 values to control the panel data format.
* @vidcon1: The base vidcon1 values to control the panel data output.
* @vtiming: Video timing when connected to a RGB type panel.
@@ -62,8 +61,6 @@ struct s3c_fb_platdata {
struct s3c_fb_pd_win *win[S3C_FB_MAX_WIN];
struct fb_videomode *vtiming;
- u32 default_win;
-
u32 vidcon0;
u32 vidcon1;
};
@@ -531,7 +531,7 @@ static int s3c_fb_set_par(struct fb_info *info)
/* disable the window whilst we update it */
writel(0, regs + WINCON(win_no));
- if (win_no == sfb->pdata->default_win)
+ if (!sfb->output_on)
s3c_fb_enable(sfb, 1);
/* write the buffer address */
@@ -799,6 +799,7 @@ static int s3c_fb_blank(int blank_mode, struct fb_info *info)
struct s3c_fb *sfb = win->parent;
unsigned int index = win->index;
u32 wincon;
+ u32 output_on = sfb->output_on;
dev_dbg(sfb->dev, "blank mode %d\n", blank_mode);
@@ -844,27 +845,12 @@ static int s3c_fb_blank(int blank_mode, struct fb_info *info)
* it is highly likely that we also do not need to output
* anything.
*/
-
- /* We could do something like the following code, but the current
- * system of using framebuffer events means that we cannot make
- * the distinction between just window 0 being inactive and all
- * the windows being down.
- *
- * s3c_fb_enable(sfb, sfb->enabled ? 1 : 0);
- */
-
- /* we're stuck with this until we can do something about overriding
- * the power control using the blanking event for a single fb.
- */
- if (index == sfb->pdata->default_win) {
- shadow_protect_win(win, 1);
- s3c_fb_enable(sfb, blank_mode != FB_BLANK_POWERDOWN ? 1 : 0);
- shadow_protect_win(win, 0);
- }
+ s3c_fb_enable(sfb, sfb->enabled ? 1 : 0);
+ shadow_protect_win(win, 0);
pm_runtime_put_sync(sfb->dev);
- return 0;
+ return output_on == sfb->output_on;
}
/**