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[v2,12/19] fbdev/vfb: Use struct fb_info.screen_buffer

Message ID 20230428122452.4856-13-tzimmermann@suse.de
State New
Headers show
Series drm,fbdev: Use fbdev's I/O helpers | expand

Commit Message

Thomas Zimmermann April 28, 2023, 12:24 p.m. UTC
Use info->screen_buffer when reading and writing framebuffers in
system memory. It's the correct pointer for this address space.

The struct fb_info has a union to store the framebuffer memory. This can
either be info->screen_base if the framebuffer is stored in I/O memory,
or info->screen_buffer if the framebuffer is stored in system memory.

As the driver operates on the latter address space, it is wrong to use
.screen_base and .screen_buffer must be used instead. This also gets
rid of casting needed due to not using the correct data type.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
---
 drivers/video/fbdev/vfb.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
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Patch

diff --git a/drivers/video/fbdev/vfb.c b/drivers/video/fbdev/vfb.c
index a0a2009e003e..43c5ac90d527 100644
--- a/drivers/video/fbdev/vfb.c
+++ b/drivers/video/fbdev/vfb.c
@@ -440,7 +440,7 @@  static int vfb_probe(struct platform_device *dev)
 	if (!info)
 		goto err;
 
-	info->screen_base = (char __iomem *)videomemory;
+	info->screen_buffer = videomemory;
 	info->fbops = &vfb_ops;
 
 	if (!fb_find_mode(&info->var, info, mode_option,