@@ -2328,7 +2328,7 @@ void tcg_dump_op_count(FILE *f, fprintf_function cpu_fprintf)
#endif
-int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf)
+int tcg_gen_code(TCGContext *s, TranslationBlock *tb)
{
int i, oi, oi_next, num_insns;
@@ -2387,8 +2387,8 @@ int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf)
tcg_reg_alloc_start(s);
- s->code_buf = gen_code_buf;
- s->code_ptr = gen_code_buf;
+ s->code_buf = tb->tc_ptr;
+ s->code_ptr = tb->tc_ptr;
tcg_out_tb_init(s);
@@ -636,7 +636,7 @@ void tcg_context_init(TCGContext *s);
void tcg_prologue_init(TCGContext *s);
void tcg_func_start(TCGContext *s);
-int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf);
+int tcg_gen_code(TCGContext *s, TranslationBlock *tb);
void tcg_set_frame(TCGContext *s, TCGReg reg, intptr_t start, intptr_t size);
@@ -1120,7 +1120,7 @@ TranslationBlock *tb_gen_code(CPUState *cpu,
the tcg optimization currently hidden inside tcg_gen_code. All
that should be required is to flush the TBs, allocate a new TB,
re-initialize it per above, and re-do the actual code generation. */
- gen_code_size = tcg_gen_code(&tcg_ctx, gen_code_buf);
+ gen_code_size = tcg_gen_code(&tcg_ctx, tb);
if (unlikely(gen_code_size < 0)) {
goto buffer_overflow;
}