@@ -117,7 +117,7 @@ static int32 roundAndPackInt32( flag zSign, uint64_t absZ STATUS_PARAM)
int8 roundingMode;
flag roundNearestEven;
int8 roundIncrement, roundBits;
- int32 z;
+ int32_t z;
roundingMode = STATUS(float_rounding_mode);
roundNearestEven = ( roundingMode == float_round_nearest_even );
@@ -166,7 +166,7 @@ static int64 roundAndPackInt64( flag zSign, uint64_t absZ0, uint64_t absZ1 STATU
{
int8 roundingMode;
flag roundNearestEven, increment;
- int64 z;
+ int64_t z;
roundingMode = STATUS(float_rounding_mode);
roundNearestEven = ( roundingMode == float_round_nearest_even );
Fix code in roundAndPackInt32 that assumed that int32 was only 32 bits, by simply using int32_t instead. Fix the parallel bug in roundAndPackInt64 as well, although that one is only theoretical since it's unlikely that int64 will ever be more than 64 bits. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> --- fpu/softfloat.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)