diff mbox series

[3/3] drm/msm: return the average load over the polling period

Message ID 20220416003314.59211-3-olvaffe@gmail.com
State Accepted
Commit 78f815c1cf8fc5f05dc5cec29eb1895cb53470e9
Headers show
Series [1/3] drm/msm: remove explicit devfreq status reset | expand

Commit Message

Chia-I Wu April 16, 2022, 12:33 a.m. UTC
simple_ondemand interacts poorly with clamp_to_idle.  It only looks at
the load since the last get_dev_status call, while it should really look
at the load over polling_ms.  When clamp_to_idle true, it almost always
picks the lowest frequency on active because the gpu is idle between
msm_devfreq_idle/msm_devfreq_active.

This logic could potentially be moved into devfreq core.

Fixes: 7c0ffcd40b16 ("drm/msm/gpu: Respect PM QoS constraints")
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Cc: Rob Clark <robdclark@chromium.org>
---
 drivers/gpu/drm/msm/msm_gpu.h         |  3 ++
 drivers/gpu/drm/msm/msm_gpu_devfreq.c | 60 ++++++++++++++++++++++++++-
 2 files changed, 62 insertions(+), 1 deletion(-)

Comments

Chia-I Wu April 16, 2022, 12:50 a.m. UTC | #1
On Fri, Apr 15, 2022 at 5:33 PM Chia-I Wu <olvaffe@gmail.com> wrote:
>
> simple_ondemand interacts poorly with clamp_to_idle.  It only looks at
> the load since the last get_dev_status call, while it should really look
> at the load over polling_ms.  When clamp_to_idle true, it almost always
> picks the lowest frequency on active because the gpu is idle between
> msm_devfreq_idle/msm_devfreq_active.
>
> This logic could potentially be moved into devfreq core.
The idea is to extend devfreq_simple_ondemand_data to specify whether
devfreq_simple_ondemand_func should use "last status" or "average
status" to determine the target frequency.  devfreq core will need to
store "struct devfreq_dev_status average_status", which will be
updated when a device uses simple_ondemand and asks for average_status
instead of last_status.



>
> Fixes: 7c0ffcd40b16 ("drm/msm/gpu: Respect PM QoS constraints")
> Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
> Cc: Rob Clark <robdclark@chromium.org>
> ---
>  drivers/gpu/drm/msm/msm_gpu.h         |  3 ++
>  drivers/gpu/drm/msm/msm_gpu_devfreq.c | 60 ++++++++++++++++++++++++++-
>  2 files changed, 62 insertions(+), 1 deletion(-)
>
> diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h
> index 389c6dab751b..143c56f5185b 100644
> --- a/drivers/gpu/drm/msm/msm_gpu.h
> +++ b/drivers/gpu/drm/msm/msm_gpu.h
> @@ -9,6 +9,7 @@
>
>  #include <linux/adreno-smmu-priv.h>
>  #include <linux/clk.h>
> +#include <linux/devfreq.h>
>  #include <linux/interconnect.h>
>  #include <linux/pm_opp.h>
>  #include <linux/regulator/consumer.h>
> @@ -117,6 +118,8 @@ struct msm_gpu_devfreq {
>         /** idle_time: Time of last transition to idle: */
>         ktime_t idle_time;
>
> +       struct devfreq_dev_status average_status;
> +
>         /**
>          * idle_work:
>          *
> diff --git a/drivers/gpu/drm/msm/msm_gpu_devfreq.c b/drivers/gpu/drm/msm/msm_gpu_devfreq.c
> index f531015107c3..d2539ca78c29 100644
> --- a/drivers/gpu/drm/msm/msm_gpu_devfreq.c
> +++ b/drivers/gpu/drm/msm/msm_gpu_devfreq.c
> @@ -9,6 +9,7 @@
>
>  #include <linux/devfreq.h>
>  #include <linux/devfreq_cooling.h>
> +#include <linux/math64.h>
>  #include <linux/units.h>
>
>  /*
> @@ -75,12 +76,69 @@ static void get_raw_dev_status(struct msm_gpu *gpu,
>         status->busy_time = busy_time;
>  }
>
> +static void update_average_dev_status(struct msm_gpu *gpu,
> +               const struct devfreq_dev_status *raw)
> +{
> +       struct msm_gpu_devfreq *df = &gpu->devfreq;
> +       const u32 polling_ms = df->devfreq->profile->polling_ms;
> +       const u32 max_history_ms = polling_ms * 11 / 10;
> +       struct devfreq_dev_status *avg = &df->average_status;
> +       u64 avg_freq;
> +
> +       /* simple_ondemand governor interacts poorly with gpu->clamp_to_idle.
> +        * When we enforce the constraint on idle, it calls get_dev_status
> +        * which would normally reset the stats.  When we remove the
> +        * constraint on active, it calls get_dev_status again where busy_time
> +        * would be 0.
> +        *
> +        * To remedy this, we always return the average load over the past
> +        * polling_ms.
> +        */
> +
> +       /* raw is longer than polling_ms or avg has no history */
> +       if (div_u64(raw->total_time, USEC_PER_MSEC) >= polling_ms ||
> +           !avg->total_time) {
> +               *avg = *raw;
> +               return;
> +       }
> +
> +       /* Truncate the oldest history first.
> +        *
> +        * Because we keep the history with a single devfreq_dev_status,
> +        * rather than a list of devfreq_dev_status, we have to assume freq
> +        * and load are the same over avg->total_time.  We can scale down
> +        * avg->busy_time and avg->total_time by the same factor to drop
> +        * history.
> +        */
> +       if (div_u64(avg->total_time + raw->total_time, USEC_PER_MSEC) >=
> +                       max_history_ms) {
> +               const u32 new_total_time = polling_ms * USEC_PER_MSEC -
> +                       raw->total_time;
> +               avg->busy_time = div_u64(
> +                               mul_u32_u32(avg->busy_time, new_total_time),
> +                               avg->total_time);
> +               avg->total_time = new_total_time;
> +       }
> +
> +       /* compute the average freq over avg->total_time + raw->total_time */
> +       avg_freq = mul_u32_u32(avg->current_frequency, avg->total_time);
> +       avg_freq += mul_u32_u32(raw->current_frequency, raw->total_time);
> +       do_div(avg_freq, avg->total_time + raw->total_time);
> +
> +       avg->current_frequency = avg_freq;
> +       avg->busy_time += raw->busy_time;
> +       avg->total_time += raw->total_time;
> +}
> +
>  static int msm_devfreq_get_dev_status(struct device *dev,
>                 struct devfreq_dev_status *status)
>  {
>         struct msm_gpu *gpu = dev_to_gpu(dev);
> +       struct devfreq_dev_status raw;
>
> -       get_raw_dev_status(gpu, status);
> +       get_raw_dev_status(gpu, &raw);
> +       update_average_dev_status(gpu, &raw);
> +       *status = gpu->devfreq.average_status;
>
>         return 0;
>  }
> --
> 2.36.0.rc0.470.gd361397f0d-goog
>
diff mbox series

Patch

diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h
index 389c6dab751b..143c56f5185b 100644
--- a/drivers/gpu/drm/msm/msm_gpu.h
+++ b/drivers/gpu/drm/msm/msm_gpu.h
@@ -9,6 +9,7 @@ 
 
 #include <linux/adreno-smmu-priv.h>
 #include <linux/clk.h>
+#include <linux/devfreq.h>
 #include <linux/interconnect.h>
 #include <linux/pm_opp.h>
 #include <linux/regulator/consumer.h>
@@ -117,6 +118,8 @@  struct msm_gpu_devfreq {
 	/** idle_time: Time of last transition to idle: */
 	ktime_t idle_time;
 
+	struct devfreq_dev_status average_status;
+
 	/**
 	 * idle_work:
 	 *
diff --git a/drivers/gpu/drm/msm/msm_gpu_devfreq.c b/drivers/gpu/drm/msm/msm_gpu_devfreq.c
index f531015107c3..d2539ca78c29 100644
--- a/drivers/gpu/drm/msm/msm_gpu_devfreq.c
+++ b/drivers/gpu/drm/msm/msm_gpu_devfreq.c
@@ -9,6 +9,7 @@ 
 
 #include <linux/devfreq.h>
 #include <linux/devfreq_cooling.h>
+#include <linux/math64.h>
 #include <linux/units.h>
 
 /*
@@ -75,12 +76,69 @@  static void get_raw_dev_status(struct msm_gpu *gpu,
 	status->busy_time = busy_time;
 }
 
+static void update_average_dev_status(struct msm_gpu *gpu,
+		const struct devfreq_dev_status *raw)
+{
+	struct msm_gpu_devfreq *df = &gpu->devfreq;
+	const u32 polling_ms = df->devfreq->profile->polling_ms;
+	const u32 max_history_ms = polling_ms * 11 / 10;
+	struct devfreq_dev_status *avg = &df->average_status;
+	u64 avg_freq;
+
+	/* simple_ondemand governor interacts poorly with gpu->clamp_to_idle.
+	 * When we enforce the constraint on idle, it calls get_dev_status
+	 * which would normally reset the stats.  When we remove the
+	 * constraint on active, it calls get_dev_status again where busy_time
+	 * would be 0.
+	 *
+	 * To remedy this, we always return the average load over the past
+	 * polling_ms.
+	 */
+
+	/* raw is longer than polling_ms or avg has no history */
+	if (div_u64(raw->total_time, USEC_PER_MSEC) >= polling_ms ||
+	    !avg->total_time) {
+		*avg = *raw;
+		return;
+	}
+
+	/* Truncate the oldest history first.
+	 *
+	 * Because we keep the history with a single devfreq_dev_status,
+	 * rather than a list of devfreq_dev_status, we have to assume freq
+	 * and load are the same over avg->total_time.  We can scale down
+	 * avg->busy_time and avg->total_time by the same factor to drop
+	 * history.
+	 */
+	if (div_u64(avg->total_time + raw->total_time, USEC_PER_MSEC) >=
+			max_history_ms) {
+		const u32 new_total_time = polling_ms * USEC_PER_MSEC -
+			raw->total_time;
+		avg->busy_time = div_u64(
+				mul_u32_u32(avg->busy_time, new_total_time),
+				avg->total_time);
+		avg->total_time = new_total_time;
+	}
+
+	/* compute the average freq over avg->total_time + raw->total_time */
+	avg_freq = mul_u32_u32(avg->current_frequency, avg->total_time);
+	avg_freq += mul_u32_u32(raw->current_frequency, raw->total_time);
+	do_div(avg_freq, avg->total_time + raw->total_time);
+
+	avg->current_frequency = avg_freq;
+	avg->busy_time += raw->busy_time;
+	avg->total_time += raw->total_time;
+}
+
 static int msm_devfreq_get_dev_status(struct device *dev,
 		struct devfreq_dev_status *status)
 {
 	struct msm_gpu *gpu = dev_to_gpu(dev);
+	struct devfreq_dev_status raw;
 
-	get_raw_dev_status(gpu, status);
+	get_raw_dev_status(gpu, &raw);
+	update_average_dev_status(gpu, &raw);
+	*status = gpu->devfreq.average_status;
 
 	return 0;
 }