@@ -3061,7 +3061,13 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
g_assert_not_reached();
}
- assert(align <= TCG_TARGET_STACK_ALIGN);
+ /*
+ * Assume the stack is sufficiently aligned.
+ * This affects e.g. ARM NEON, where we have 8 byte stack alignment
+ * and do not require 16 byte vector alignment. This seems slightly
+ * easier than fully parameterizing the above switch statement.
+ */
+ align = MIN(TCG_TARGET_STACK_ALIGN, align);
off = ROUND_UP(s->current_frame_offset, align);
/* If we've exhausted the stack frame, restart with a smaller TB. */
@@ -2523,8 +2523,13 @@ static void tcg_out_ld(TCGContext *s, TCGType type, TCGReg arg,
tcg_out_vldst(s, INSN_VLD1 | 0x7d0, arg, arg1, arg2);
return;
case TCG_TYPE_V128:
- /* regs 2; size 8; align 16 */
- tcg_out_vldst(s, INSN_VLD1 | 0xae0, arg, arg1, arg2);
+ /*
+ * We have only 8-byte alignment for the stack per the ABI.
+ * Rather than dynamically re-align the stack, it's easier
+ * to simply not request alignment beyond that. So:
+ * regs 2; size 8; align 8
+ */
+ tcg_out_vldst(s, INSN_VLD1 | 0xad0, arg, arg1, arg2);
return;
default:
g_assert_not_reached();
@@ -2543,8 +2548,8 @@ static void tcg_out_st(TCGContext *s, TCGType type, TCGReg arg,
tcg_out_vldst(s, INSN_VST1 | 0x7d0, arg, arg1, arg2);
return;
case TCG_TYPE_V128:
- /* regs 2; size 8; align 16 */
- tcg_out_vldst(s, INSN_VST1 | 0xae0, arg, arg1, arg2);
+ /* See tcg_out_ld re alignment: regs 2; size 8; align 8 */
+ tcg_out_vldst(s, INSN_VST1 | 0xad0, arg, arg1, arg2);
return;
default:
g_assert_not_reached();