@@ -134,8 +134,10 @@ typedef enum __attribute__((__packed__)) {
float_round_up = 2,
float_round_to_zero = 3,
float_round_ties_away = 4,
- /* Not an IEEE rounding mode: round to the closest odd mantissa value */
+ /* Not an IEEE rounding mode: round to closest odd, overflow to max */
float_round_to_odd = 5,
+ /* Not an IEEE rounding mode: round to closest odd, overflow to inf */
+ float_round_to_odd_inf = 6,
} FloatRoundMode;
/*
@@ -176,13 +176,12 @@ static void partsN(uncanon)(FloatPartsN *p, float_status *s,
g_assert_not_reached();
}
+ overflow_norm = false;
switch (s->float_rounding_mode) {
case float_round_nearest_even:
- overflow_norm = false;
inc = ((p->frac_lo & roundeven_mask) != frac_lsbm1 ? frac_lsbm1 : 0);
break;
case float_round_ties_away:
- overflow_norm = false;
inc = frac_lsbm1;
break;
case float_round_to_zero:
@@ -199,6 +198,8 @@ static void partsN(uncanon)(FloatPartsN *p, float_status *s,
break;
case float_round_to_odd:
overflow_norm = true;
+ /* fall through */
+ case float_round_to_odd_inf:
inc = p->frac_lo & frac_lsb ? 0 : round_mask;
break;
default:
@@ -259,6 +260,7 @@ static void partsN(uncanon)(FloatPartsN *p, float_status *s,
? frac_lsbm1 : 0);
break;
case float_round_to_odd:
+ case float_round_to_odd_inf:
inc = p->frac_lo & frac_lsb ? 0 : round_mask;
break;
default:
For Arm BFDOT and BFMMLA, we need a version of round-to-odd that overflows to infinity, instead of the max normal number. Cc: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org> --- include/fpu/softfloat-types.h | 4 +++- fpu/softfloat-parts.c.inc | 6 ++++-- 2 files changed, 7 insertions(+), 3 deletions(-) -- 2.25.1