@@ -722,6 +722,8 @@ config HID_MULTITOUCH
config HID_NINTENDO
tristate "Nintendo Joy-Con and Pro Controller support"
depends on HID
+ depends on NEW_LEDS
+ depends on LEDS_CLASS
help
Adds support for the Nintendo Switch Joy-Cons and Pro Controller.
All controllers support bluetooth, and the Pro Controller also supports
@@ -25,6 +25,7 @@
#include <linux/device.h>
#include <linux/hid.h>
#include <linux/input.h>
+#include <linux/leds.h>
#include <linux/module.h>
#include <linux/spinlock.h>
@@ -183,11 +184,13 @@ struct joycon_input_report {
} __packed;
#define JC_MAX_RESP_SIZE (sizeof(struct joycon_input_report) + 35)
+#define JC_NUM_LEDS 4
/* Each physical controller is associated with a joycon_ctlr struct */
struct joycon_ctlr {
struct hid_device *hdev;
struct input_dev *input;
+ struct led_classdev leds[JC_NUM_LEDS];
enum joycon_ctlr_state ctlr_state;
/* The following members are used for synchronous sends/receives */
@@ -553,11 +556,9 @@ static const unsigned int joycon_dpad_inputs_jc[] = {
BTN_DPAD_UP, BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT,
};
-static DEFINE_MUTEX(joycon_input_num_mutex);
static int joycon_input_create(struct joycon_ctlr *ctlr)
{
struct hid_device *hdev;
- static int input_num = 1;
const char *name;
int ret;
int i;
@@ -643,6 +644,66 @@ static int joycon_input_create(struct joycon_ctlr *ctlr)
if (ret)
return ret;
+ return 0;
+}
+
+static int joycon_player_led_brightness_set(struct led_classdev *led,
+ enum led_brightness brightness)
+{
+ struct device *dev = led->dev->parent;
+ struct hid_device *hdev = to_hid_device(dev);
+ struct joycon_ctlr *ctlr;
+ int val = 0;
+ int i;
+ int ret;
+ int num;
+
+ ctlr = hid_get_drvdata(hdev);
+ if (!ctlr) {
+ hid_err(hdev, "No controller data\n");
+ return -ENODEV;
+ }
+
+ /* determine which player led this is */
+ for (num = 0; num < JC_NUM_LEDS; num++) {
+ if (&ctlr->leds[num] == led)
+ break;
+ }
+ if (num >= JC_NUM_LEDS)
+ return -EINVAL;
+
+ mutex_lock(&ctlr->output_mutex);
+ for (i = 0; i < JC_NUM_LEDS; i++) {
+ if (i == num)
+ val |= brightness << i;
+ else
+ val |= ctlr->leds[i].brightness << i;
+ }
+ ret = joycon_set_player_leds(ctlr, 0, val);
+ mutex_unlock(&ctlr->output_mutex);
+
+ return ret;
+}
+
+static const char * const joycon_player_led_names[] = {
+ "player1",
+ "player2",
+ "player3",
+ "player4"
+};
+
+static DEFINE_MUTEX(joycon_input_num_mutex);
+static int joycon_player_leds_create(struct joycon_ctlr *ctlr)
+{
+ struct hid_device *hdev = ctlr->hdev;
+ struct device *dev = &hdev->dev;
+ const char *d_name = dev_name(dev);
+ struct led_classdev *led;
+ char *name;
+ int ret = 0;
+ int i;
+ static int input_num = 1;
+
/* Set the default controller player leds based on controller number */
mutex_lock(&joycon_input_num_mutex);
mutex_lock(&ctlr->output_mutex);
@@ -650,6 +711,29 @@ static int joycon_input_create(struct joycon_ctlr *ctlr)
if (ret)
hid_warn(ctlr->hdev, "Failed to set leds; ret=%d\n", ret);
mutex_unlock(&ctlr->output_mutex);
+
+ /* configure the player LEDs */
+ for (i = 0; i < JC_NUM_LEDS; i++) {
+ name = devm_kasprintf(dev, GFP_KERNEL, "%s:%s", d_name,
+ joycon_player_led_names[i]);
+ if (!name)
+ return -ENOMEM;
+
+ led = &ctlr->leds[i];
+ led->name = name;
+ led->brightness = ((i + 1) <= input_num) ? LED_ON : LED_OFF;
+ led->max_brightness = LED_ON;
+ led->brightness_set_blocking =
+ joycon_player_led_brightness_set;
+ led->flags = LED_CORE_SUSPENDRESUME | LED_HW_PLUGGABLE;
+
+ ret = devm_led_classdev_register(&hdev->dev, led);
+ if (ret) {
+ hid_err(hdev, "Failed registering %s LED\n", led->name);
+ break;
+ }
+ }
+
if (++input_num > 4)
input_num = 1;
mutex_unlock(&joycon_input_num_mutex);
@@ -813,6 +897,13 @@ static int nintendo_hid_probe(struct hid_device *hdev,
mutex_unlock(&ctlr->output_mutex);
+ /* Initialize the leds */
+ ret = joycon_player_leds_create(ctlr);
+ if (ret) {
+ hid_err(hdev, "Failed to create leds; ret=%d\n", ret);
+ goto err_close;
+ }
+
ret = joycon_input_create(ctlr);
if (ret) {
hid_err(hdev, "Failed to create input device; ret=%d\n", ret);
This patch adds led_classdev functionality to the switch controller driver. It adds support for the 4 player LEDs. The Home Button LED still needs to be supported on the pro controllers and right joy-con. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> --- drivers/hid/Kconfig | 2 + drivers/hid/hid-nintendo.c | 95 +++++++++++++++++++++++++++++++++++++- 2 files changed, 95 insertions(+), 2 deletions(-)