Message ID | 20210211025558.11791-1-inga.stotland@intel.com |
---|---|
State | New |
Headers | show |
Series | [BlueZ] mesh: Clear node's agent pointer after agent removal | expand |
Applied high priority patch. On Wed, 2021-02-10 at 18:55 -0800, Inga Stotland wrote: > When a node is created/provisioned/imported, the new node's agent > is removed. The corresponding pointer in the node structure needs > to be set to NULL to avoid pointing to freed memory. > --- > mesh/node.c | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/mesh/node.c b/mesh/node.c > index 4bc11309b..e81aa82fe 100644 > --- a/mesh/node.c > +++ b/mesh/node.c > @@ -2321,6 +2321,7 @@ void node_finalize_new_node(struct mesh_node *node, struct mesh_io *io) > > free_node_dbus_resources(node); > mesh_agent_remove(node->agent); > + node->agent = NULL; > > node->busy = false; >
diff --git a/mesh/node.c b/mesh/node.c index 4bc11309b..e81aa82fe 100644 --- a/mesh/node.c +++ b/mesh/node.c @@ -2321,6 +2321,7 @@ void node_finalize_new_node(struct mesh_node *node, struct mesh_io *io) free_node_dbus_resources(node); mesh_agent_remove(node->agent); + node->agent = NULL; node->busy = false;