diff mbox series

[V8,06/13] sbitmap: add helper of sbitmap_calculate_shift

Message ID 20210207092029.1558550-7-ming.lei@redhat.com
State New
Headers show
Series blk-mq/scsi: tracking device queue depth via sbitmap | expand

Commit Message

Ming Lei Feb. 7, 2021, 9:20 a.m. UTC
Move code for calculating default shift into one public helper,
which can be used for SCSI to calculate shift.

Cc: Omar Sandoval <osandov@fb.com>
Cc: Kashyap Desai <kashyap.desai@broadcom.com>
Cc: Sumanesh Samanta <sumanesh.samanta@broadcom.com>
Cc: Ewan D. Milne <emilne@redhat.com>
Reviewed-by: Hannes Reinecke <hare@suse.de>
Tested-by: Sumanesh Samanta <sumanesh.samanta@broadcom.com>
Signed-off-by: Ming Lei <ming.lei@redhat.com>
---
 include/linux/sbitmap.h | 18 ++++++++++++++++++
 lib/sbitmap.c           | 16 +++-------------
 2 files changed, 21 insertions(+), 13 deletions(-)
diff mbox series

Patch

diff --git a/include/linux/sbitmap.h b/include/linux/sbitmap.h
index c65ba887dcc3..3087e1f15fdd 100644
--- a/include/linux/sbitmap.h
+++ b/include/linux/sbitmap.h
@@ -332,6 +332,24 @@  static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
 	return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 }
 
+static inline int sbitmap_calculate_shift(unsigned int depth)
+{
+	int	shift = ilog2(BITS_PER_LONG);
+
+	/*
+	 * If the bitmap is small, shrink the number of bits per word so
+	 * we spread over a few cachelines, at least. If less than 4
+	 * bits, just forget about it, it's not going to work optimally
+	 * anyway.
+	 */
+	if (depth >= 4) {
+		while ((4U << shift) > depth)
+			shift--;
+	}
+
+	return shift;
+}
+
 /**
  * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
  * @sb: Bitmap to show.
diff --git a/lib/sbitmap.c b/lib/sbitmap.c
index 73da26ad021e..47b3691058eb 100644
--- a/lib/sbitmap.c
+++ b/lib/sbitmap.c
@@ -87,19 +87,9 @@  int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
 	unsigned int bits_per_word;
 	unsigned int i;
 
-	if (shift < 0) {
-		shift = ilog2(BITS_PER_LONG);
-		/*
-		 * If the bitmap is small, shrink the number of bits per word so
-		 * we spread over a few cachelines, at least. If less than 4
-		 * bits, just forget about it, it's not going to work optimally
-		 * anyway.
-		 */
-		if (depth >= 4) {
-			while ((4U << shift) > depth)
-				shift--;
-		}
-	}
+	if (shift < 0)
+		shift = sbitmap_calculate_shift(depth);
+
 	bits_per_word = 1U << shift;
 	if (bits_per_word > BITS_PER_LONG)
 		return -EINVAL;