diff mbox

[9/9] gl: Remove GLEW from the build system and the source tree

Message ID 1311602713-6182-9-git-send-email-alexandros.frantzis@linaro.org
State Accepted
Headers show

Commit Message

alexandros.frantzis@linaro.org July 25, 2011, 2:05 p.m. UTC
From: Alexandros Frantzis <alexandros.frantzis@linaro.org>

---
 build/configure.ac.features |    1 -
 configure.ac                |   21 -
 doc/public/Makefile.am      |    1 -
 src/Makefile.am             |    2 -
 src/Makefile.sources        |    7 +-
 src/glew/GL/glew.h          |12255 -------------------------------------------
 src/glew/GL/glxew.h         | 1399 -----
 src/glew/LICENSE.txt        |   73 -
 src/glew/glew.c             |12189 ------------------------------------------
 9 files changed, 1 insertions(+), 25947 deletions(-)
 delete mode 100644 src/glew/GL/glew.h
 delete mode 100644 src/glew/GL/glxew.h
 delete mode 100644 src/glew/LICENSE.txt
 delete mode 100644 src/glew/glew.c
diff mbox

Patch

diff --git a/build/configure.ac.features b/build/configure.ac.features
index dc3c8b8..343442a 100644
--- a/build/configure.ac.features
+++ b/build/configure.ac.features
@@ -395,7 +395,6 @@  AC_DEFUN([CAIRO_REPORT],
 	echo ""
 	echo "The following functions:"
 	echo "  PNG functions:   $use_png"
-	echo "  GLEW functions:  $use_glew"
 	echo "  GLX functions:   $use_glx"
 	echo "  WGL functions:   $use_wgl"
 	echo "  EGL functions:   $use_egl"
diff --git a/configure.ac b/configure.ac
index 1238f5e..023e3e3 100644
--- a/configure.ac
+++ b/configure.ac
@@ -298,7 +298,6 @@  CAIRO_ENABLE_FUNCTIONS(png, PNG, yes, [
 ])
 
 dnl ===========================================================================
-use_glew="no (not required by any backend)"
 CAIRO_ENABLE_SURFACE_BACKEND(gl, OpenGL, no, [
   gl_REQUIRES="gl"
   PKG_CHECK_MODULES(gl, $gl_REQUIRES,, [
@@ -309,30 +308,10 @@  CAIRO_ENABLE_SURFACE_BACKEND(gl, OpenGL, no, [
 	      gl_NONPKGCONFIG_LIBS="-lGL"
 	  fi])
 
-  # Disable system GLEW on UNIX since it assumes X and crashes with EGL
-  have_glew="no"
-  case "$host" in
-    *-linux*|*-*bsd*|*-solaris*)
-      ;;
-    *)
-      AC_CHECK_HEADER(GL/glew.h,
-		      [AC_CHECK_LIB(GLEW, glewInit, [have_glew="GLEW"],
-				    [AC_CHECK_LIB(glew32, glewInit, [have_glew="glew32"],
-						  [])])])
-      ;;
-  esac
-  AS_IF([test "x$have_glew" != "xno"],[
-    gl_NONPKGCONFIG_LIBS="-l$have_glew $gl_NONPKGCONFIG_LIBS"
-    use_glew="yes (system library)"
-  ], [
-    use_glew="yes (private copy)"
-    CAIRO_CFLAGS="$CAIRO_CFLAGS -I\$(top_srcdir)/src/glew"
-  ])
   need_glx_functions=yes
   need_wgl_functions=yes
   need_egl_functions=yes
 ])
-AM_CONDITIONAL(BUILD_PRIVATE_GLEW, test "x$use_glew" = "xyes (private copy)")
 
 dnl ===========================================================================
 
diff --git a/doc/public/Makefile.am b/doc/public/Makefile.am
index a0443b3..11f9e7b 100644
--- a/doc/public/Makefile.am
+++ b/doc/public/Makefile.am
@@ -21,7 +21,6 @@  EXTRA_HFILES=$(top_builddir)/src/cairo-supported-features.h
 # Headers to ignore
 IGNORE_HFILES= \
 	drm \
-	glew \
 	cairo-features.h \
 	cairo-features-win32.h \
 	$(all_cairo_private) \
diff --git a/src/Makefile.am b/src/Makefile.am
index 5edf706..7d2f91f 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -6,8 +6,6 @@  include $(srcdir)/Makefile.am.features
 EXTRA_DIST += Makefile.win32      Makefile.win32.features
 #MAINTAINERCLEANFILES += $(srcdir)/Makefile.win32.features
 
-EXTRA_DIST += glew/LICENSE.txt
-
 AM_CPPFLAGS = -I$(srcdir) $(CAIRO_CFLAGS)
 AM_LDFLAGS = $(CAIRO_LDFLAGS)
 
diff --git a/src/Makefile.sources b/src/Makefile.sources
index caea47e..0f0b922 100644
--- a/src/Makefile.sources
+++ b/src/Makefile.sources
@@ -315,9 +315,7 @@  cairo_gl_headers = cairo-gl.h
 cairo_gl_private = cairo-gl-private.h \
 		   cairo-gl-dispatch-private.h \
 		   cairo-gl-ext-def-private.h \
-		   cairo-gl-gradient-private.h \
-		   glew/GL/glew.h \
-		   glew/GL/glxew.h
+		   cairo-gl-gradient-private.h
 
 cairo_gl_sources = cairo-gl-composite.c \
 		   cairo-gl-device.c \
@@ -327,9 +325,6 @@  cairo_gl_sources = cairo-gl-composite.c \
 		   cairo-gl-info.c \
 		   cairo-gl-shaders.c \
 		   cairo-gl-surface.c
-if BUILD_PRIVATE_GLEW
-cairo_gl_sources += glew/glew.c
-endif
 
 cairo_egl_sources += cairo-egl-context.c
 cairo_glx_sources += cairo-glx-context.c
diff --git a/src/glew/GL/glew.h b/src/glew/GL/glew.h
deleted file mode 100644
index 86e0600..0000000
--- a/src/glew/GL/glew.h
+++ /dev/null
@@ -1,12255 +0,0 @@ 
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-** 
-** Redistribution and use in source and binary forms, with or without 
-** modification, are permitted provided that the following conditions are met:
-** 
-** * Redistributions of source code must retain the above copyright notice, 
-**   this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice, 
-**   this list of conditions and the following disclaimer in the documentation 
-**   and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products 
-**   derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-//#include "cairo.h" /* keep distcheck happy */
-
-/*
- * Mesa 3-D graphics library
- * Version:  7.0
- *
- * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
-** Copyright (c) 2007 The Khronos Group Inc.
-** 
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-** 
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-** 
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#ifndef __glew_h__
-#define __glew_h__
-#define __GLEW_H__
-
-#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H)
-#error gl.h included before glew.h
-#endif
-#if defined(__glext_h_) || defined(__GLEXT_H_)
-#error glext.h included before glew.h
-#endif
-#if defined(__gl_ATI_h_)
-#error glATI.h included before glew.h
-#endif
-
-#define __gl_h_
-#define __GL_H__
-#define __X_GL_H
-#define __glext_h_
-#define __GLEXT_H_
-#define __gl_ATI_h_
-
-#if defined(_WIN32)
-
-/*
- * GLEW does not include <windows.h> to avoid name space pollution.
- * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
- * defined properly.
- */
-/* <windef.h> */
-#ifndef APIENTRY
-#define GLEW_APIENTRY_DEFINED
-#  if defined(__MINGW32__)
-#    define APIENTRY __stdcall
-#  elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
-#    define APIENTRY __stdcall
-#  else
-#    define APIENTRY
-#  endif
-#endif
-#ifndef GLAPI
-#  if defined(__MINGW32__)
-#    define GLAPI extern
-#  endif
-#endif
-/* <winnt.h> */
-#ifndef CALLBACK
-#define GLEW_CALLBACK_DEFINED
-#  if defined(__MINGW32__)
-#    define CALLBACK __attribute__ ((__stdcall__))
-#  elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
-#    define CALLBACK __stdcall
-#  else
-#    define CALLBACK
-#  endif
-#endif
-/* <wingdi.h> and <winnt.h> */
-#ifndef WINGDIAPI
-#define GLEW_WINGDIAPI_DEFINED
-#define WINGDIAPI __declspec(dllimport)
-#endif
-/* <ctype.h> */
-#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
-typedef unsigned short wchar_t;
-#  define _WCHAR_T_DEFINED
-#endif
-/* <stddef.h> */
-#if !defined(_W64)
-#  if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
-#    define _W64 __w64
-#  else
-#    define _W64
-#  endif
-#endif
-#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_)
-#  ifdef _WIN64
-typedef __int64 ptrdiff_t;
-#  else
-typedef _W64 int ptrdiff_t;
-#  endif
-#  define _PTRDIFF_T_DEFINED
-#  define _PTRDIFF_T_
-#endif
-
-#ifndef GLAPI
-#  if defined(__MINGW32__)
-#    define GLAPI extern
-#  else
-#    define GLAPI WINGDIAPI
-#  endif
-#endif
-
-#ifndef GLAPIENTRY
-#define GLAPIENTRY APIENTRY
-#endif
-
-/*
- * GLEW_STATIC needs to be set when using the static version.
- * GLEW_BUILD is set when building the DLL version.
- */
-#ifdef GLEW_STATIC
-#  define GLEWAPI extern
-#else
-#  ifdef GLEW_BUILD
-#    define GLEWAPI extern __declspec(dllexport)
-#  else
-#    define GLEWAPI extern __declspec(dllimport)
-#  endif
-#endif
-
-#else /* _UNIX */
-
-/*
- * Needed for ptrdiff_t in turn needed by VBO.  This is defined by ISO
- * C.  On my system, this amounts to _3 lines_ of included code, all of
- * them pretty much harmless.  If you know of a way of detecting 32 vs
- * 64 _targets_ at compile time you are free to replace this with
- * something that's portable.  For now, _this_ is the portable solution.
- * (mem, 2004-01-04)
- */
-
-#include <stddef.h>
-#include <stdint.h>
-
-#define GLEW_APIENTRY_DEFINED
-#define APIENTRY
-#define GLEWAPI extern
-
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-#ifndef GLAPIENTRY
-#define GLAPIENTRY
-#endif
-
-#endif /* _WIN32 */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
-
-#ifndef GL_VERSION_1_1
-#define GL_VERSION_1_1 1
-
-typedef unsigned int GLenum;
-typedef unsigned int GLbitfield;
-typedef unsigned int GLuint;
-typedef int GLint;
-typedef int GLsizei;
-typedef unsigned char GLboolean;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned long GLulong;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void GLvoid;
-#if defined(_MSC_VER)
-#  if _MSC_VER < 1400
-typedef __int64 GLint64EXT;
-typedef unsigned __int64 GLuint64EXT;
-#  else
-typedef signed long long GLint64EXT;
-typedef unsigned long long GLuint64EXT;
-#  endif
-#else
-#  if defined(__MINGW32__)
-#include <inttypes.h>
-#  endif
-typedef int64_t GLint64EXT;
-typedef uint64_t GLuint64EXT;
-#endif
-
-#define GL_ACCUM 0x0100
-#define GL_LOAD 0x0101
-#define GL_RETURN 0x0102
-#define GL_MULT 0x0103
-#define GL_ADD 0x0104
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_CURRENT_BIT 0x00000001
-#define GL_POINT_BIT 0x00000002
-#define GL_LINE_BIT 0x00000004
-#define GL_POLYGON_BIT 0x00000008
-#define GL_POLYGON_STIPPLE_BIT 0x00000010
-#define GL_PIXEL_MODE_BIT 0x00000020
-#define GL_LIGHTING_BIT 0x00000040
-#define GL_FOG_BIT 0x00000080
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_ACCUM_BUFFER_BIT 0x00000200
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_VIEWPORT_BIT 0x00000800
-#define GL_TRANSFORM_BIT 0x00001000
-#define GL_ENABLE_BIT 0x00002000
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_HINT_BIT 0x00008000
-#define GL_EVAL_BIT 0x00010000
-#define GL_LIST_BIT 0x00020000
-#define GL_TEXTURE_BIT 0x00040000
-#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0x000fffff
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
-#define GL_QUAD_STRIP 0x0008
-#define GL_POLYGON 0x0009
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_TRUE 1
-#define GL_FALSE 0
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-#define GL_DOUBLE 0x140A
-#define GL_NONE 0
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_AUX0 0x0409
-#define GL_AUX1 0x040A
-#define GL_AUX2 0x040B
-#define GL_AUX3 0x040C
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_2D 0x0600
-#define GL_3D 0x0601
-#define GL_3D_COLOR 0x0602
-#define GL_3D_COLOR_TEXTURE 0x0603
-#define GL_4D_COLOR_TEXTURE 0x0604
-#define GL_PASS_THROUGH_TOKEN 0x0700
-#define GL_POINT_TOKEN 0x0701
-#define GL_LINE_TOKEN 0x0702
-#define GL_POLYGON_TOKEN 0x0703
-#define GL_BITMAP_TOKEN 0x0704
-#define GL_DRAW_PIXEL_TOKEN 0x0705
-#define GL_COPY_PIXEL_TOKEN 0x0706
-#define GL_LINE_RESET_TOKEN 0x0707
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_COEFF 0x0A00
-#define GL_ORDER 0x0A01
-#define GL_DOMAIN 0x0A02
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_INDEX 0x0B01
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_CURRENT_RASTER_COLOR 0x0B04
-#define GL_CURRENT_RASTER_INDEX 0x0B05
-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define GL_CURRENT_RASTER_POSITION 0x0B07
-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_RANGE 0x0B12
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_RANGE 0x0B22
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_LINE_STIPPLE 0x0B24
-#define GL_LINE_STIPPLE_PATTERN 0x0B25
-#define GL_LINE_STIPPLE_REPEAT 0x0B26
-#define GL_LIST_MODE 0x0B30
-#define GL_MAX_LIST_NESTING 0x0B31
-#define GL_LIST_BASE 0x0B32
-#define GL_LIST_INDEX 0x0B33
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_POLYGON_STIPPLE 0x0B42
-#define GL_EDGE_FLAG 0x0B43
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_LIGHTING 0x0B50
-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_SHADE_MODEL 0x0B54
-#define GL_COLOR_MATERIAL_FACE 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_FOG 0x0B60
-#define GL_FOG_INDEX 0x0B61
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_ACCUM_CLEAR_VALUE 0x0B80
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_NORMALIZE 0x0BA1
-#define GL_VIEWPORT 0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_DITHER 0x0BD0
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND 0x0BE2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_INDEX_LOGIC_OP 0x0BF1
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_AUX_BUFFERS 0x0C00
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_READ_BUFFER 0x0C02
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_INDEX_CLEAR_VALUE 0x0C20
-#define GL_INDEX_WRITEMASK 0x0C21
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_INDEX_MODE 0x0C30
-#define GL_RGBA_MODE 0x0C31
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_RENDER_MODE 0x0C40
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_FOG_HINT 0x0C54
-#define GL_TEXTURE_GEN_S 0x0C60
-#define GL_TEXTURE_GEN_T 0x0C61
-#define GL_TEXTURE_GEN_R 0x0C62
-#define GL_TEXTURE_GEN_Q 0x0C63
-#define GL_PIXEL_MAP_I_TO_I 0x0C70
-#define GL_PIXEL_MAP_S_TO_S 0x0C71
-#define GL_PIXEL_MAP_I_TO_R 0x0C72
-#define GL_PIXEL_MAP_I_TO_G 0x0C73
-#define GL_PIXEL_MAP_I_TO_B 0x0C74
-#define GL_PIXEL_MAP_I_TO_A 0x0C75
-#define GL_PIXEL_MAP_R_TO_R 0x0C76
-#define GL_PIXEL_MAP_G_TO_G 0x0C77
-#define GL_PIXEL_MAP_B_TO_B 0x0C78
-#define GL_PIXEL_MAP_A_TO_A 0x0C79
-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAP_COLOR 0x0D10
-#define GL_MAP_STENCIL 0x0D11
-#define GL_INDEX_SHIFT 0x0D12
-#define GL_INDEX_OFFSET 0x0D13
-#define GL_RED_SCALE 0x0D14
-#define GL_RED_BIAS 0x0D15
-#define GL_ZOOM_X 0x0D16
-#define GL_ZOOM_Y 0x0D17
-#define GL_GREEN_SCALE 0x0D18
-#define GL_GREEN_BIAS 0x0D19
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_BLUE_BIAS 0x0D1B
-#define GL_ALPHA_SCALE 0x0D1C
-#define GL_ALPHA_BIAS 0x0D1D
-#define GL_DEPTH_SCALE 0x0D1E
-#define GL_DEPTH_BIAS 0x0D1F
-#define GL_MAX_EVAL_ORDER 0x0D30
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_INDEX_BITS 0x0D51
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_ACCUM_RED_BITS 0x0D58
-#define GL_ACCUM_GREEN_BITS 0x0D59
-#define GL_ACCUM_BLUE_BITS 0x0D5A
-#define GL_ACCUM_ALPHA_BITS 0x0D5B
-#define GL_NAME_STACK_DEPTH 0x0D70
-#define GL_AUTO_NORMAL 0x0D80
-#define GL_MAP1_COLOR_4 0x0D90
-#define GL_MAP1_INDEX 0x0D91
-#define GL_MAP1_NORMAL 0x0D92
-#define GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define GL_MAP1_VERTEX_3 0x0D97
-#define GL_MAP1_VERTEX_4 0x0D98
-#define GL_MAP2_COLOR_4 0x0DB0
-#define GL_MAP2_INDEX 0x0DB1
-#define GL_MAP2_NORMAL 0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define GL_MAP2_VERTEX_3 0x0DB7
-#define GL_MAP2_VERTEX_4 0x0DB8
-#define GL_MAP1_GRID_DOMAIN 0x0DD0
-#define GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define GL_MAP2_GRID_DOMAIN 0x0DD2
-#define GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-#define GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define GL_SELECTION_BUFFER_SIZE 0x0DF4
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_BORDER 0x1005
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-#define GL_COMPILE 0x1300
-#define GL_COMPILE_AND_EXECUTE 0x1301
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-#define GL_COLOR_INDEXES 0x1603
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_COLOR_INDEX 0x1900
-#define GL_STENCIL_INDEX 0x1901
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_BITMAP 0x1A00
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-#define GL_RENDER 0x1C00
-#define GL_FEEDBACK 0x1C01
-#define GL_SELECT 0x1C02
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_S 0x2000
-#define GL_T 0x2001
-#define GL_R 0x2002
-#define GL_Q 0x2003
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-#define GL_TEXTURE_ENV 0x2300
-#define GL_EYE_LINEAR 0x2400
-#define GL_OBJECT_LINEAR 0x2401
-#define GL_SPHERE_MAP 0x2402
-#define GL_TEXTURE_GEN_MODE 0x2500
-#define GL_OBJECT_PLANE 0x2501
-#define GL_EYE_PLANE 0x2502
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_CLAMP 0x2900
-#define GL_REPEAT 0x2901
-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_ALPHA4 0x803B
-#define GL_ALPHA8 0x803C
-#define GL_ALPHA12 0x803D
-#define GL_ALPHA16 0x803E
-#define GL_LUMINANCE4 0x803F
-#define GL_LUMINANCE8 0x8040
-#define GL_LUMINANCE12 0x8041
-#define GL_LUMINANCE16 0x8042
-#define GL_LUMINANCE4_ALPHA4 0x8043
-#define GL_LUMINANCE6_ALPHA2 0x8044
-#define GL_LUMINANCE8_ALPHA8 0x8045
-#define GL_LUMINANCE12_ALPHA4 0x8046
-#define GL_LUMINANCE12_ALPHA12 0x8047
-#define GL_LUMINANCE16_ALPHA16 0x8048
-#define GL_INTENSITY 0x8049
-#define GL_INTENSITY4 0x804A
-#define GL_INTENSITY8 0x804B
-#define GL_INTENSITY12 0x804C
-#define GL_INTENSITY16 0x804D
-#define GL_R3_G3_B2 0x2A10
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_TEXTURE_PRIORITY 0x8066
-#define GL_TEXTURE_RESIDENT 0x8067
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_EDGE_FLAG_ARRAY 0x8079
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_INDEX_ARRAY_TYPE 0x8085
-#define GL_INDEX_ARRAY_STRIDE 0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_INDEX_ARRAY_POINTER 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define GL_V2F 0x2A20
-#define GL_V3F 0x2A21
-#define GL_C4UB_V2F 0x2A22
-#define GL_C4UB_V3F 0x2A23
-#define GL_C3F_V3F 0x2A24
-#define GL_N3F_V3F 0x2A25
-#define GL_C4F_N3F_V3F 0x2A26
-#define GL_T2F_V3F 0x2A27
-#define GL_T4F_V4F 0x2A28
-#define GL_T2F_C4UB_V3F 0x2A29
-#define GL_T2F_C3F_V3F 0x2A2A
-#define GL_T2F_N3F_V3F 0x2A2B
-#define GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GL_T4F_C4F_N3F_V4F 0x2A2D
-#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
-#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-
-GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
-GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
-GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
-GLAPI void GLAPIENTRY glArrayElement (GLint i);
-GLAPI void GLAPIENTRY glBegin (GLenum mode);
-GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
-GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GLAPI void GLAPIENTRY glCallList (GLuint list);
-GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
-GLAPI void GLAPIENTRY glClear (GLbitfield mask);
-GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
-GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
-GLAPI void GLAPIENTRY glClearStencil (GLint s);
-GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
-GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
-GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
-GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
-GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
-GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
-GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
-GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
-GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
-GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
-GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
-GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
-GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
-GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
-GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
-GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
-GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
-GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
-GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
-GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
-GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glCullFace (GLenum mode);
-GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
-GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
-GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
-GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
-GLAPI void GLAPIENTRY glDisable (GLenum cap);
-GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
-GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
-GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
-GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
-GLAPI void GLAPIENTRY glEnable (GLenum cap);
-GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
-GLAPI void GLAPIENTRY glEnd (void);
-GLAPI void GLAPIENTRY glEndList (void);
-GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
-GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
-GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
-GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
-GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
-GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
-GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
-GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
-GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
-GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
-GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
-GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
-GLAPI void GLAPIENTRY glFinish (void);
-GLAPI void GLAPIENTRY glFlush (void);
-GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
-GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
-GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
-GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
-GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
-GLAPI GLenum GLAPIENTRY glGetError (void);
-GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
-GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
-GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
-GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
-GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
-GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
-GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
-GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
-GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
-GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
-GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
-GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
-GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glIndexd (GLdouble c);
-GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
-GLAPI void GLAPIENTRY glIndexf (GLfloat c);
-GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
-GLAPI void GLAPIENTRY glIndexi (GLint c);
-GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
-GLAPI void GLAPIENTRY glIndexs (GLshort c);
-GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
-GLAPI void GLAPIENTRY glIndexub (GLubyte c);
-GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
-GLAPI void GLAPIENTRY glInitNames (void);
-GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
-GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
-GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
-GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
-GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
-GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
-GLAPI void GLAPIENTRY glListBase (GLuint base);
-GLAPI void GLAPIENTRY glLoadIdentity (void);
-GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
-GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
-GLAPI void GLAPIENTRY glLoadName (GLuint name);
-GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
-GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
-GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
-GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
-GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
-GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
-GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
-GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
-GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
-GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
-GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
-GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
-GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
-GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
-GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
-GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
-GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
-GLAPI void GLAPIENTRY glPointSize (GLfloat size);
-GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
-GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
-GLAPI void GLAPIENTRY glPopAttrib (void);
-GLAPI void GLAPIENTRY glPopClientAttrib (void);
-GLAPI void GLAPIENTRY glPopMatrix (void);
-GLAPI void GLAPIENTRY glPopName (void);
-GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
-GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
-GLAPI void GLAPIENTRY glPushMatrix (void);
-GLAPI void GLAPIENTRY glPushName (GLuint name);
-GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
-GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
-GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
-GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
-GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
-GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
-GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
-GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
-GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
-GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
-GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
-GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
-GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
-GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
-GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
-GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
-GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
-GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
-GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
-GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
-GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
-GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
-GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
-GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
-GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
-GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
-GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
-GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
-GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
-GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
-GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
-GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
-GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
-GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
-GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
-GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
-GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
-GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
-GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
-GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
-GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
-GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
-GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
-GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
-GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
-GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
-GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
-GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
-GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
-
-#endif /* GL_VERSION_1_1 */
-
-/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
-
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-
-#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
-#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
-#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
-#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
-
-#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
-
-#endif /* GL_VERSION_1_2 */
-
-/* ----------------------------- GL_VERSION_1_3 ---------------------------- */
-
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-#define GL_SUBTRACT 0x84E7
-#define GL_COMPRESSED_ALPHA 0x84E9
-#define GL_COMPRESSED_LUMINANCE 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define GL_COMPRESSED_INTENSITY 0x84EC
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_NORMAL_MAP 0x8511
-#define GL_REFLECTION_MAP 0x8512
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-#define GL_MULTISAMPLE_BIT 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img);
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
-
-#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
-#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
-#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
-#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
-#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
-#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
-#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
-#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
-#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
-#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
-#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
-#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
-#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
-#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
-#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
-#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
-#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
-#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
-#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
-#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
-#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
-#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
-#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
-#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
-#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
-#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
-#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
-#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
-#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
-#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
-#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
-#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
-#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
-#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
-#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
-#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
-#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
-#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
-#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
-#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
-#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
-#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
-#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
-#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
-#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
-#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
-
-#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
-
-#endif /* GL_VERSION_1_3 */
-
-/* ----------------------------- GL_VERSION_1_4 ---------------------------- */
-
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4 1
-
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define GL_GENERATE_MIPMAP 0x8191
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_FOG_COORDINATE_SOURCE 0x8450
-#define GL_FOG_COORDINATE 0x8451
-#define GL_FRAGMENT_DEPTH 0x8452
-#define GL_CURRENT_FOG_COORDINATE 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define GL_FOG_COORDINATE_ARRAY 0x8457
-#define GL_COLOR_SUM 0x8458
-#define GL_CURRENT_SECONDARY_COLOR 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define GL_SECONDARY_COLOR_ARRAY 0x845E
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL 0x8500
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_DEPTH_TEXTURE_MODE 0x884B
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_COMPARE_R_TO_TEXTURE 0x884E
-
-typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
-
-#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
-#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
-#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
-#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
-#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
-#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
-#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
-#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
-#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
-#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
-#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
-#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
-#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
-#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
-#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
-#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
-#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
-#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
-#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
-#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
-#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
-#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
-#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
-#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
-#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
-#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
-#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
-#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
-#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
-#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
-#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
-#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
-#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
-#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
-#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
-#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
-#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
-#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
-#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
-#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
-#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
-#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
-#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
-#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
-#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
-#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
-#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
-
-#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
-
-#endif /* GL_VERSION_1_4 */
-
-/* ----------------------------- GL_VERSION_1_5 ---------------------------- */
-
-#ifndef GL_VERSION_1_5
-#define GL_VERSION_1_5 1
-
-#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
-#define GL_FOG_COORD GL_FOG_COORDINATE
-#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
-#define GL_SRC0_RGB GL_SOURCE0_RGB
-#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
-#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
-#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
-#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
-#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
-#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
-#define GL_SRC1_RGB GL_SOURCE1_RGB
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
-#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
-#define GL_SRC2_RGB GL_SOURCE2_RGB
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_SAMPLES_PASSED 0x8914
-
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptr;
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
-typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
-typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
-
-#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
-#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
-#define glBufferData GLEW_GET_FUN(__glewBufferData)
-#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
-#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
-#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
-#define glEndQuery GLEW_GET_FUN(__glewEndQuery)
-#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
-#define glGenQueries GLEW_GET_FUN(__glewGenQueries)
-#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
-#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
-#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
-#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
-#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
-#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
-#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
-#define glIsQuery GLEW_GET_FUN(__glewIsQuery)
-#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
-#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
-
-#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
-
-#endif /* GL_VERSION_1_5 */
-
-/* ----------------------------- GL_VERSION_2_0 ---------------------------- */
-
-#ifndef GL_VERSION_2_0
-#define GL_VERSION_2_0 1
-
-#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_POINT_SPRITE 0x8861
-#define GL_COORD_REPLACE 0x8862
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_COORDS 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-
-typedef char GLchar;
-
-typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
-typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
-typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
-typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
-typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
-typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
-typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid*);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
-typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
-typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
-typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
-typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
-
-#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
-#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
-#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
-#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
-#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
-#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
-#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
-#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
-#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
-#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
-#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
-#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
-#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
-#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
-#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
-#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
-#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
-#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
-#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
-#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
-#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
-#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
-#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
-#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
-#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
-#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
-#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
-#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
-#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
-#define glIsShader GLEW_GET_FUN(__glewIsShader)
-#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
-#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
-#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
-#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
-#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
-#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
-#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
-#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
-#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
-#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
-#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
-#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
-#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
-#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
-#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
-#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
-#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
-#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
-#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
-#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
-#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
-#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
-#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
-#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
-#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
-#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
-#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
-#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
-#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
-#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
-#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
-#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
-#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
-#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
-#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
-#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
-#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
-#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
-#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
-#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
-#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
-#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
-#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
-#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
-#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
-#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
-#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
-#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
-#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
-#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
-#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
-#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
-#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
-#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
-#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
-#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
-#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
-#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
-#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
-#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
-#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
-#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
-#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
-
-#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
-
-#endif /* GL_VERSION_2_0 */
-
-/* ----------------------------- GL_VERSION_2_1 ---------------------------- */
-
-#ifndef GL_VERSION_2_1
-#define GL_VERSION_2_1 1
-
-#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB_ALPHA 0x8C42
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_SLUMINANCE_ALPHA 0x8C44
-#define GL_SLUMINANCE8_ALPHA8 0x8C45
-#define GL_SLUMINANCE 0x8C46
-#define GL_SLUMINANCE8 0x8C47
-#define GL_COMPRESSED_SRGB 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
-#define GL_COMPRESSED_SLUMINANCE 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
-
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-
-#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
-#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
-#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
-#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
-#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
-#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
-
-#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
-
-#endif /* GL_VERSION_2_1 */
-
-/* ----------------------------- GL_VERSION_3_0 ---------------------------- */
-
-#ifndef GL_VERSION_3_0
-#define GL_VERSION_3_0 1
-
-#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
-#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
-#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
-#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
-#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
-#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
-#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
-#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
-#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_CONTEXT_FLAGS 0x821E
-#define GL_DEPTH_BUFFER 0x8223
-#define GL_STENCIL_BUFFER 0x8224
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_CLAMP_VERTEX_COLOR 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR 0x891B
-#define GL_CLAMP_READ_COLOR 0x891C
-#define GL_FIXED_ONLY 0x891D
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_TEXTURE_1D_ARRAY 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_PRIMITIVES_GENERATED 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_GREEN_INTEGER 0x8D95
-#define GL_BLUE_INTEGER 0x8D96
-#define GL_ALPHA_INTEGER 0x8D97
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_BGR_INTEGER 0x8D9A
-#define GL_BGRA_INTEGER 0x8D9B
-#define GL_SAMPLER_1D_ARRAY 0x8DC0
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_1D 0x8DC9
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_QUERY_WAIT 0x8E13
-#define GL_QUERY_NO_WAIT 0x8E14
-#define GL_QUERY_BY_REGION_WAIT 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
-
-typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum);
-typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum, GLuint, GLuint);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
-typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*);
-typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
-typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint);
-typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint);
-typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);
-typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*);
-typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum, GLuint, GLint*);
-typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLint*);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*);
-typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLint*, GLenum);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*);
-
-#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
-#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
-#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
-#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
-#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
-#define glClampColor GLEW_GET_FUN(__glewClampColor)
-#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
-#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
-#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
-#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
-#define glColorMaski GLEW_GET_FUN(__glewColorMaski)
-#define glDisablei GLEW_GET_FUN(__glewDisablei)
-#define glEnablei GLEW_GET_FUN(__glewEnablei)
-#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
-#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
-#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
-#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
-#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
-#define glGetStringi GLEW_GET_FUN(__glewGetStringi)
-#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
-#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
-#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
-#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
-#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
-#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
-#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
-#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
-#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
-#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
-#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
-#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
-#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
-#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
-#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
-#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
-#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
-#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
-#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
-#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
-#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
-#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
-#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
-#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
-#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
-#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
-#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
-#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
-#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
-#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
-#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
-#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
-#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
-#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
-#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
-#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
-#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
-#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
-#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
-
-#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
-
-#endif /* GL_VERSION_3_0 */
-
-/* -------------------------- GL_3DFX_multisample -------------------------- */
-
-#ifndef GL_3DFX_multisample
-#define GL_3DFX_multisample 1
-
-#define GL_MULTISAMPLE_3DFX 0x86B2
-#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
-#define GL_SAMPLES_3DFX 0x86B4
-#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
-
-#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
-
-#endif /* GL_3DFX_multisample */
-
-/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */
-
-#ifndef GL_3DFX_tbuffer
-#define GL_3DFX_tbuffer 1
-
-typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
-
-#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
-
-#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
-
-#endif /* GL_3DFX_tbuffer */
-
-/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */
-
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_3DFX_texture_compression_FXT1 1
-
-#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
-#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
-
-#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
-
-#endif /* GL_3DFX_texture_compression_FXT1 */
-
-/* ------------------------ GL_APPLE_client_storage ------------------------ */
-
-#ifndef GL_APPLE_client_storage
-#define GL_APPLE_client_storage 1
-
-#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
-
-#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
-
-#endif /* GL_APPLE_client_storage */
-
-/* ------------------------- GL_APPLE_element_array ------------------------ */
-
-#ifndef GL_APPLE_element_array
-#define GL_APPLE_element_array 1
-
-#define GL_ELEMENT_ARRAY_APPLE 0x8768
-#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
-#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
-
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
-
-#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
-#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
-#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
-#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
-#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
-
-#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
-
-#endif /* GL_APPLE_element_array */
-
-/* ----------------------------- GL_APPLE_fence ---------------------------- */
-
-#ifndef GL_APPLE_fence
-#define GL_APPLE_fence 1
-
-#define GL_DRAW_PIXELS_APPLE 0x8A0A
-#define GL_FENCE_APPLE 0x8A0B
-
-typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);
-typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
-typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);
-typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
-
-#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
-#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
-#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
-#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
-#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
-#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
-#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
-#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
-
-#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
-
-#endif /* GL_APPLE_fence */
-
-/* ------------------------- GL_APPLE_float_pixels ------------------------- */
-
-#ifndef GL_APPLE_float_pixels
-#define GL_APPLE_float_pixels 1
-
-#define GL_HALF_APPLE 0x140B
-#define GL_RGBA_FLOAT32_APPLE 0x8814
-#define GL_RGB_FLOAT32_APPLE 0x8815
-#define GL_ALPHA_FLOAT32_APPLE 0x8816
-#define GL_INTENSITY_FLOAT32_APPLE 0x8817
-#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
-#define GL_RGBA_FLOAT16_APPLE 0x881A
-#define GL_RGB_FLOAT16_APPLE 0x881B
-#define GL_ALPHA_FLOAT16_APPLE 0x881C
-#define GL_INTENSITY_FLOAT16_APPLE 0x881D
-#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
-#define GL_COLOR_FLOAT_APPLE 0x8A0F
-
-#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
-
-#endif /* GL_APPLE_float_pixels */
-
-/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */
-
-#ifndef GL_APPLE_flush_buffer_range
-#define GL_APPLE_flush_buffer_range 1
-
-#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
-#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
-
-typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
-
-#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
-#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
-
-#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
-
-#endif /* GL_APPLE_flush_buffer_range */
-
-/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */
-
-#ifndef GL_APPLE_pixel_buffer
-#define GL_APPLE_pixel_buffer 1
-
-#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
-
-#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
-
-#endif /* GL_APPLE_pixel_buffer */
-
-/* ------------------------ GL_APPLE_specular_vector ----------------------- */
-
-#ifndef GL_APPLE_specular_vector
-#define GL_APPLE_specular_vector 1
-
-#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
-
-#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
-
-#endif /* GL_APPLE_specular_vector */
-
-/* ------------------------- GL_APPLE_texture_range ------------------------ */
-
-#ifndef GL_APPLE_texture_range
-#define GL_APPLE_texture_range 1
-
-#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
-#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
-#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
-#define GL_STORAGE_PRIVATE_APPLE 0x85BD
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params);
-typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer);
-
-#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
-#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
-
-#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
-
-#endif /* GL_APPLE_texture_range */
-
-/* ------------------------ GL_APPLE_transform_hint ------------------------ */
-
-#ifndef GL_APPLE_transform_hint
-#define GL_APPLE_transform_hint 1
-
-#define GL_TRANSFORM_HINT_APPLE 0x85B1
-
-#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
-
-#endif /* GL_APPLE_transform_hint */
-
-/* ---------------------- GL_APPLE_vertex_array_object --------------------- */
-
-#ifndef GL_APPLE_vertex_array_object
-#define GL_APPLE_vertex_array_object 1
-
-#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
-
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
-typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
-typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
-typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
-
-#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
-#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
-#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
-#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
-
-#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
-
-#endif /* GL_APPLE_vertex_array_object */
-
-/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */
-
-#ifndef GL_APPLE_vertex_array_range
-#define GL_APPLE_vertex_array_range 1
-
-#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
-#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-
-typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
-
-#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
-#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
-#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
-
-#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
-
-#endif /* GL_APPLE_vertex_array_range */
-
-/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */
-
-#ifndef GL_APPLE_ycbcr_422
-#define GL_APPLE_ycbcr_422 1
-
-#define GL_YCBCR_422_APPLE 0x85B9
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-
-#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
-
-#endif /* GL_APPLE_ycbcr_422 */
-
-/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
-
-#ifndef GL_ARB_color_buffer_float
-#define GL_ARB_color_buffer_float 1
-
-#define GL_RGBA_FLOAT_MODE_ARB 0x8820
-#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
-#define GL_CLAMP_READ_COLOR_ARB 0x891C
-#define GL_FIXED_ONLY_ARB 0x891D
-
-typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
-
-#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
-
-#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
-
-#endif /* GL_ARB_color_buffer_float */
-
-/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */
-
-#ifndef GL_ARB_depth_buffer_float
-#define GL_ARB_depth_buffer_float 1
-
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-
-#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
-
-#endif /* GL_ARB_depth_buffer_float */
-
-/* -------------------------- GL_ARB_depth_texture ------------------------- */
-
-#ifndef GL_ARB_depth_texture
-#define GL_ARB_depth_texture 1
-
-#define GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-
-#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
-
-#endif /* GL_ARB_depth_texture */
-
-/* -------------------------- GL_ARB_draw_buffers -------------------------- */
-
-#ifndef GL_ARB_draw_buffers
-#define GL_ARB_draw_buffers 1
-
-#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
-#define GL_DRAW_BUFFER0_ARB 0x8825
-#define GL_DRAW_BUFFER1_ARB 0x8826
-#define GL_DRAW_BUFFER2_ARB 0x8827
-#define GL_DRAW_BUFFER3_ARB 0x8828
-#define GL_DRAW_BUFFER4_ARB 0x8829
-#define GL_DRAW_BUFFER5_ARB 0x882A
-#define GL_DRAW_BUFFER6_ARB 0x882B
-#define GL_DRAW_BUFFER7_ARB 0x882C
-#define GL_DRAW_BUFFER8_ARB 0x882D
-#define GL_DRAW_BUFFER9_ARB 0x882E
-#define GL_DRAW_BUFFER10_ARB 0x882F
-#define GL_DRAW_BUFFER11_ARB 0x8830
-#define GL_DRAW_BUFFER12_ARB 0x8831
-#define GL_DRAW_BUFFER13_ARB 0x8832
-#define GL_DRAW_BUFFER14_ARB 0x8833
-#define GL_DRAW_BUFFER15_ARB 0x8834
-
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);
-
-#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
-
-#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
-
-#endif /* GL_ARB_draw_buffers */
-
-/* ------------------------- GL_ARB_draw_instanced ------------------------- */
-
-#ifndef GL_ARB_draw_instanced
-#define GL_ARB_draw_instanced 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
-
-#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
-#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
-
-#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
-
-#endif /* GL_ARB_draw_instanced */
-
-/* ------------------------ GL_ARB_fragment_program ------------------------ */
-
-#ifndef GL_ARB_fragment_program
-#define GL_ARB_fragment_program 1
-
-#define GL_FRAGMENT_PROGRAM_ARB 0x8804
-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
-
-#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
-
-#endif /* GL_ARB_fragment_program */
-
-/* --------------------- GL_ARB_fragment_program_shadow -------------------- */
-
-#ifndef GL_ARB_fragment_program_shadow
-#define GL_ARB_fragment_program_shadow 1
-
-#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
-
-#endif /* GL_ARB_fragment_program_shadow */
-
-/* ------------------------- GL_ARB_fragment_shader ------------------------ */
-
-#ifndef GL_ARB_fragment_shader
-#define GL_ARB_fragment_shader 1
-
-#define GL_FRAGMENT_SHADER_ARB 0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-
-#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
-
-#endif /* GL_ARB_fragment_shader */
-
-/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
-
-#ifndef GL_ARB_framebuffer_object
-#define GL_ARB_framebuffer_object 1
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_INDEX 0x8222
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_SRGB 0x8C40
-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_STENCIL_INDEX1 0x8D46
-#define GL_STENCIL_INDEX4 0x8D47
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_STENCIL_INDEX16 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
-typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
-typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
-#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
-#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
-#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
-#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
-#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
-#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
-#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer)
-#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
-#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
-#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
-#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
-#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
-#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
-#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
-#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
-#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
-#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
-#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
-#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
-
-#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
-
-#endif /* GL_ARB_framebuffer_object */
-
-/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */
-
-#ifndef GL_ARB_framebuffer_sRGB
-#define GL_ARB_framebuffer_sRGB 1
-
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-
-#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
-
-#endif /* GL_ARB_framebuffer_sRGB */
-
-/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */
-
-#ifndef GL_ARB_geometry_shader4
-#define GL_ARB_geometry_shader4 1
-
-#define GL_LINES_ADJACENCY_ARB 0xA
-#define GL_LINE_STRIP_ADJACENCY_ARB 0xB
-#define GL_TRIANGLES_ADJACENCY_ARB 0xC
-#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
-#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
-#define GL_GEOMETRY_SHADER_ARB 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
-
-#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
-#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
-#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
-#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
-
-#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
-
-#endif /* GL_ARB_geometry_shader4 */
-
-/* ------------------------ GL_ARB_half_float_pixel ------------------------ */
-
-#ifndef GL_ARB_half_float_pixel
-#define GL_ARB_half_float_pixel 1
-
-#define GL_HALF_FLOAT_ARB 0x140B
-
-#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
-
-#endif /* GL_ARB_half_float_pixel */
-
-/* ------------------------ GL_ARB_half_float_vertex ----------------------- */
-
-#ifndef GL_ARB_half_float_vertex
-#define GL_ARB_half_float_vertex 1
-
-#define GL_HALF_FLOAT 0x140B
-
-#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
-
-#endif /* GL_ARB_half_float_vertex */
-
-/* ----------------------------- GL_ARB_imaging ---------------------------- */
-
-#ifndef GL_ARB_imaging
-#define GL_ARB_imaging 1
-
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_FUNC_ADD 0x8006
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BLEND_EQUATION 0x8009
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_CONVOLUTION_1D 0x8010
-#define GL_CONVOLUTION_2D 0x8011
-#define GL_SEPARABLE_2D 0x8012
-#define GL_CONVOLUTION_BORDER_MODE 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define GL_REDUCE 0x8016
-#define GL_CONVOLUTION_FORMAT 0x8017
-#define GL_CONVOLUTION_WIDTH 0x8018
-#define GL_CONVOLUTION_HEIGHT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define GL_HISTOGRAM 0x8024
-#define GL_PROXY_HISTOGRAM 0x8025
-#define GL_HISTOGRAM_WIDTH 0x8026
-#define GL_HISTOGRAM_FORMAT 0x8027
-#define GL_HISTOGRAM_RED_SIZE 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define GL_HISTOGRAM_SINK 0x802D
-#define GL_MINMAX 0x802E
-#define GL_MINMAX_FORMAT 0x802F
-#define GL_MINMAX_SINK 0x8030
-#define GL_TABLE_TOO_LARGE 0x8031
-#define GL_COLOR_MATRIX 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-#define GL_COLOR_TABLE 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define GL_PROXY_COLOR_TABLE 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE 0x80D6
-#define GL_COLOR_TABLE_BIAS 0x80D7
-#define GL_COLOR_TABLE_FORMAT 0x80D8
-#define GL_COLOR_TABLE_WIDTH 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-#define GL_IGNORE_BORDER 0x8150
-#define GL_CONSTANT_BORDER 0x8151
-#define GL_WRAP_BORDER 0x8152
-#define GL_REPLICATE_BORDER 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR 0x8154
-
-typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-
-#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
-#define glColorTable GLEW_GET_FUN(__glewColorTable)
-#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
-#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
-#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
-#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
-#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
-#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
-#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
-#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
-#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
-#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
-#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
-#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
-#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
-#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
-#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
-#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
-#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
-#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
-#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
-#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
-#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
-#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
-#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
-#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
-#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
-#define glHistogram GLEW_GET_FUN(__glewHistogram)
-#define glMinmax GLEW_GET_FUN(__glewMinmax)
-#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
-#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
-#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
-
-#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
-
-#endif /* GL_ARB_imaging */
-
-/* ------------------------ GL_ARB_instanced_arrays ------------------------ */
-
-#ifndef GL_ARB_instanced_arrays
-#define GL_ARB_instanced_arrays 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
-
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
-
-#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
-
-#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
-
-#endif /* GL_ARB_instanced_arrays */
-
-/* ------------------------ GL_ARB_map_buffer_range ------------------------ */
-
-#ifndef GL_ARB_map_buffer_range
-#define GL_ARB_map_buffer_range 1
-
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
-typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-
-#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
-#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
-
-#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
-
-#endif /* GL_ARB_map_buffer_range */
-
-/* ------------------------- GL_ARB_matrix_palette ------------------------- */
-
-#ifndef GL_ARB_matrix_palette
-#define GL_ARB_matrix_palette 1
-
-#define GL_MATRIX_PALETTE_ARB 0x8840
-#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
-#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
-#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
-#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
-#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
-#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
-
-typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);
-
-#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
-#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
-#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
-#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
-#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
-
-#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
-
-#endif /* GL_ARB_matrix_palette */
-
-/* --------------------------- GL_ARB_multisample -------------------------- */
-
-#ifndef GL_ARB_multisample
-#define GL_ARB_multisample 1
-
-#define GL_MULTISAMPLE_ARB 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define GL_SAMPLES_ARB 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define GL_MULTISAMPLE_BIT_ARB 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
-
-#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
-
-#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
-
-#endif /* GL_ARB_multisample */
-
-/* -------------------------- GL_ARB_multitexture -------------------------- */
-
-#ifndef GL_ARB_multitexture
-#define GL_ARB_multitexture 1
-
-#define GL_TEXTURE0_ARB 0x84C0
-#define GL_TEXTURE1_ARB 0x84C1
-#define GL_TEXTURE2_ARB 0x84C2
-#define GL_TEXTURE3_ARB 0x84C3
-#define GL_TEXTURE4_ARB 0x84C4
-#define GL_TEXTURE5_ARB 0x84C5
-#define GL_TEXTURE6_ARB 0x84C6
-#define GL_TEXTURE7_ARB 0x84C7
-#define GL_TEXTURE8_ARB 0x84C8
-#define GL_TEXTURE9_ARB 0x84C9
-#define GL_TEXTURE10_ARB 0x84CA
-#define GL_TEXTURE11_ARB 0x84CB
-#define GL_TEXTURE12_ARB 0x84CC
-#define GL_TEXTURE13_ARB 0x84CD
-#define GL_TEXTURE14_ARB 0x84CE
-#define GL_TEXTURE15_ARB 0x84CF
-#define GL_TEXTURE16_ARB 0x84D0
-#define GL_TEXTURE17_ARB 0x84D1
-#define GL_TEXTURE18_ARB 0x84D2
-#define GL_TEXTURE19_ARB 0x84D3
-#define GL_TEXTURE20_ARB 0x84D4
-#define GL_TEXTURE21_ARB 0x84D5
-#define GL_TEXTURE22_ARB 0x84D6
-#define GL_TEXTURE23_ARB 0x84D7
-#define GL_TEXTURE24_ARB 0x84D8
-#define GL_TEXTURE25_ARB 0x84D9
-#define GL_TEXTURE26_ARB 0x84DA
-#define GL_TEXTURE27_ARB 0x84DB
-#define GL_TEXTURE28_ARB 0x84DC
-#define GL_TEXTURE29_ARB 0x84DD
-#define GL_TEXTURE30_ARB 0x84DE
-#define GL_TEXTURE31_ARB 0x84DF
-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-
-typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
-
-#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
-#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
-#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
-#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
-#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
-#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
-#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
-#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
-#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
-#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
-#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
-#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
-#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
-#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
-#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
-#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
-#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
-#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
-#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
-#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
-#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
-#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
-#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
-#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
-#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
-#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
-#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
-#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
-#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
-#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
-#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
-#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
-#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
-#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
-
-#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
-
-#endif /* GL_ARB_multitexture */
-
-/* ------------------------- GL_ARB_occlusion_query ------------------------ */
-
-#ifndef GL_ARB_occlusion_query
-#define GL_ARB_occlusion_query 1
-
-#define GL_QUERY_COUNTER_BITS_ARB 0x8864
-#define GL_CURRENT_QUERY_ARB 0x8865
-#define GL_QUERY_RESULT_ARB 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
-#define GL_SAMPLES_PASSED_ARB 0x8914
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);
-
-#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
-#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
-#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
-#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
-#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
-#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
-#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
-#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
-
-#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
-
-#endif /* GL_ARB_occlusion_query */
-
-/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */
-
-#ifndef GL_ARB_pixel_buffer_object
-#define GL_ARB_pixel_buffer_object 1
-
-#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
-
-#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
-
-#endif /* GL_ARB_pixel_buffer_object */
-
-/* ------------------------ GL_ARB_point_parameters ------------------------ */
-
-#ifndef GL_ARB_point_parameters
-#define GL_ARB_point_parameters 1
-
-#define GL_POINT_SIZE_MIN_ARB 0x8126
-#define GL_POINT_SIZE_MAX_ARB 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
-
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, GLfloat* params);
-
-#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
-#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
-
-#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
-
-#endif /* GL_ARB_point_parameters */
-
-/* -------------------------- GL_ARB_point_sprite -------------------------- */
-
-#ifndef GL_ARB_point_sprite
-#define GL_ARB_point_sprite 1
-
-#define GL_POINT_SPRITE_ARB 0x8861
-#define GL_COORD_REPLACE_ARB 0x8862
-
-#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
-
-#endif /* GL_ARB_point_sprite */
-
-/* ------------------------- GL_ARB_shader_objects ------------------------- */
-
-#ifndef GL_ARB_shader_objects
-#define GL_ARB_shader_objects 1
-
-#define GL_PROGRAM_OBJECT_ARB 0x8B40
-#define GL_SHADER_OBJECT_ARB 0x8B48
-#define GL_OBJECT_TYPE_ARB 0x8B4E
-#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
-#define GL_FLOAT_VEC2_ARB 0x8B50
-#define GL_FLOAT_VEC3_ARB 0x8B51
-#define GL_FLOAT_VEC4_ARB 0x8B52
-#define GL_INT_VEC2_ARB 0x8B53
-#define GL_INT_VEC3_ARB 0x8B54
-#define GL_INT_VEC4_ARB 0x8B55
-#define GL_BOOL_ARB 0x8B56
-#define GL_BOOL_VEC2_ARB 0x8B57
-#define GL_BOOL_VEC3_ARB 0x8B58
-#define GL_BOOL_VEC4_ARB 0x8B59
-#define GL_FLOAT_MAT2_ARB 0x8B5A
-#define GL_FLOAT_MAT3_ARB 0x8B5B
-#define GL_FLOAT_MAT4_ARB 0x8B5C
-#define GL_SAMPLER_1D_ARB 0x8B5D
-#define GL_SAMPLER_2D_ARB 0x8B5E
-#define GL_SAMPLER_3D_ARB 0x8B5F
-#define GL_SAMPLER_CUBE_ARB 0x8B60
-#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
-#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
-#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
-#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
-#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
-#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
-#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
-#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
-#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
-#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-
-typedef char GLcharARB;
-typedef unsigned int GLhandleARB;
-
-typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
-typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
-typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
-typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
-typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
-typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
-typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
-typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);
-typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
-typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);
-typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
-typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
-typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
-
-#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
-#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
-#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
-#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
-#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
-#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
-#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
-#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
-#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
-#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
-#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
-#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
-#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
-#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
-#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
-#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
-#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
-#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
-#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
-#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
-#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
-#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
-#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
-#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
-#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
-#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
-#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
-#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
-#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
-#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
-#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
-#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
-#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
-#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
-#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
-#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
-#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
-#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
-#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
-
-#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
-
-#endif /* GL_ARB_shader_objects */
-
-/* ---------------------- GL_ARB_shading_language_100 ---------------------- */
-
-#ifndef GL_ARB_shading_language_100
-#define GL_ARB_shading_language_100 1
-
-#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
-
-#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
-
-#endif /* GL_ARB_shading_language_100 */
-
-/* ----------------------------- GL_ARB_shadow ----------------------------- */
-
-#ifndef GL_ARB_shadow
-#define GL_ARB_shadow 1
-
-#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
-
-#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
-
-#endif /* GL_ARB_shadow */
-
-/* ------------------------- GL_ARB_shadow_ambient ------------------------- */
-
-#ifndef GL_ARB_shadow_ambient
-#define GL_ARB_shadow_ambient 1
-
-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
-
-#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
-
-#endif /* GL_ARB_shadow_ambient */
-
-/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_ARB_texture_border_clamp 1
-
-#define GL_CLAMP_TO_BORDER_ARB 0x812D
-
-#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
-
-#endif /* GL_ARB_texture_border_clamp */
-
-/* ---------------------- GL_ARB_texture_buffer_object --------------------- */
-
-#ifndef GL_ARB_texture_buffer_object
-#define GL_ARB_texture_buffer_object 1
-
-#define GL_TEXTURE_BUFFER_ARB 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
-
-typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-
-#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
-
-#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
-
-#endif /* GL_ARB_texture_buffer_object */
-
-/* ----------------------- GL_ARB_texture_compression ---------------------- */
-
-#ifndef GL_ARB_texture_compression
-#define GL_ARB_texture_compression 1
-
-#define GL_COMPRESSED_ALPHA_ARB 0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
-#define GL_COMPRESSED_RGB_ARB 0x84ED
-#define GL_COMPRESSED_RGBA_ARB 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img);
-
-#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
-#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
-#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
-#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
-#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
-#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
-#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
-
-#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
-
-#endif /* GL_ARB_texture_compression */
-
-/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */
-
-#ifndef GL_ARB_texture_compression_rgtc
-#define GL_ARB_texture_compression_rgtc 1
-
-#define GL_COMPRESSED_RED_RGTC1 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define GL_COMPRESSED_RG_RGTC2 0x8DBD
-#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-
-#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
-
-#endif /* GL_ARB_texture_compression_rgtc */
-
-/* ------------------------ GL_ARB_texture_cube_map ------------------------ */
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_ARB_texture_cube_map 1
-
-#define GL_NORMAL_MAP_ARB 0x8511
-#define GL_REFLECTION_MAP_ARB 0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-
-#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
-
-#endif /* GL_ARB_texture_cube_map */
-
-/* ------------------------- GL_ARB_texture_env_add ------------------------ */
-
-#ifndef GL_ARB_texture_env_add
-#define GL_ARB_texture_env_add 1
-
-#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
-
-#endif /* GL_ARB_texture_env_add */
-
-/* ----------------------- GL_ARB_texture_env_combine ---------------------- */
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_ARB_texture_env_combine 1
-
-#define GL_SUBTRACT_ARB 0x84E7
-#define GL_COMBINE_ARB 0x8570
-#define GL_COMBINE_RGB_ARB 0x8571
-#define GL_COMBINE_ALPHA_ARB 0x8572
-#define GL_RGB_SCALE_ARB 0x8573
-#define GL_ADD_SIGNED_ARB 0x8574
-#define GL_INTERPOLATE_ARB 0x8575
-#define GL_CONSTANT_ARB 0x8576
-#define GL_PRIMARY_COLOR_ARB 0x8577
-#define GL_PREVIOUS_ARB 0x8578
-#define GL_SOURCE0_RGB_ARB 0x8580
-#define GL_SOURCE1_RGB_ARB 0x8581
-#define GL_SOURCE2_RGB_ARB 0x8582
-#define GL_SOURCE0_ALPHA_ARB 0x8588
-#define GL_SOURCE1_ALPHA_ARB 0x8589
-#define GL_SOURCE2_ALPHA_ARB 0x858A
-#define GL_OPERAND0_RGB_ARB 0x8590
-#define GL_OPERAND1_RGB_ARB 0x8591
-#define GL_OPERAND2_RGB_ARB 0x8592
-#define GL_OPERAND0_ALPHA_ARB 0x8598
-#define GL_OPERAND1_ALPHA_ARB 0x8599
-#define GL_OPERAND2_ALPHA_ARB 0x859A
-
-#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
-
-#endif /* GL_ARB_texture_env_combine */
-
-/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */
-
-#ifndef GL_ARB_texture_env_crossbar
-#define GL_ARB_texture_env_crossbar 1
-
-#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
-
-#endif /* GL_ARB_texture_env_crossbar */
-
-/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_ARB_texture_env_dot3 1
-
-#define GL_DOT3_RGB_ARB 0x86AE
-#define GL_DOT3_RGBA_ARB 0x86AF
-
-#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
-
-#endif /* GL_ARB_texture_env_dot3 */
-
-/* -------------------------- GL_ARB_texture_float ------------------------- */
-
-#ifndef GL_ARB_texture_float
-#define GL_ARB_texture_float 1
-
-#define GL_RGBA32F_ARB 0x8814
-#define GL_RGB32F_ARB 0x8815
-#define GL_ALPHA32F_ARB 0x8816
-#define GL_INTENSITY32F_ARB 0x8817
-#define GL_LUMINANCE32F_ARB 0x8818
-#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
-#define GL_RGBA16F_ARB 0x881A
-#define GL_RGB16F_ARB 0x881B
-#define GL_ALPHA16F_ARB 0x881C
-#define GL_INTENSITY16F_ARB 0x881D
-#define GL_LUMINANCE16F_ARB 0x881E
-#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
-#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
-#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
-#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
-#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
-
-#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
-
-#endif /* GL_ARB_texture_float */
-
-/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
-
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_ARB_texture_mirrored_repeat 1
-
-#define GL_MIRRORED_REPEAT_ARB 0x8370
-
-#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
-
-#endif /* GL_ARB_texture_mirrored_repeat */
-
-/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */
-
-#ifndef GL_ARB_texture_non_power_of_two
-#define GL_ARB_texture_non_power_of_two 1
-
-#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
-
-#endif /* GL_ARB_texture_non_power_of_two */
-
-/* ------------------------ GL_ARB_texture_rectangle ----------------------- */
-
-#ifndef GL_ARB_texture_rectangle
-#define GL_ARB_texture_rectangle 1
-
-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-
-#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
-
-#endif /* GL_ARB_texture_rectangle */
-
-/* --------------------------- GL_ARB_texture_rg --------------------------- */
-
-#ifndef GL_ARB_texture_rg
-#define GL_ARB_texture_rg 1
-
-#define GL_RED 0x1903
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-
-#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
-
-#endif /* GL_ARB_texture_rg */
-
-/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_ARB_transpose_matrix 1
-
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
-
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
-
-#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
-#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
-#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
-#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
-
-#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
-
-#endif /* GL_ARB_transpose_matrix */
-
-/* ----------------------- GL_ARB_vertex_array_object ---------------------- */
-
-#ifndef GL_ARB_vertex_array_object
-#define GL_ARB_vertex_array_object 1
-
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
-typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
-typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
-typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
-
-#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
-#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
-#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
-#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
-
-#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
-
-#endif /* GL_ARB_vertex_array_object */
-
-/* -------------------------- GL_ARB_vertex_blend -------------------------- */
-
-#ifndef GL_ARB_vertex_blend
-#define GL_ARB_vertex_blend 1
-
-#define GL_MODELVIEW0_ARB 0x1700
-#define GL_MODELVIEW1_ARB 0x850A
-#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
-#define GL_VERTEX_BLEND_ARB 0x86A7
-#define GL_CURRENT_WEIGHT_ARB 0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
-#define GL_WEIGHT_ARRAY_ARB 0x86AD
-#define GL_MODELVIEW2_ARB 0x8722
-#define GL_MODELVIEW3_ARB 0x8723
-#define GL_MODELVIEW4_ARB 0x8724
-#define GL_MODELVIEW5_ARB 0x8725
-#define GL_MODELVIEW6_ARB 0x8726
-#define GL_MODELVIEW7_ARB 0x8727
-#define GL_MODELVIEW8_ARB 0x8728
-#define GL_MODELVIEW9_ARB 0x8729
-#define GL_MODELVIEW10_ARB 0x872A
-#define GL_MODELVIEW11_ARB 0x872B
-#define GL_MODELVIEW12_ARB 0x872C
-#define GL_MODELVIEW13_ARB 0x872D
-#define GL_MODELVIEW14_ARB 0x872E
-#define GL_MODELVIEW15_ARB 0x872F
-#define GL_MODELVIEW16_ARB 0x8730
-#define GL_MODELVIEW17_ARB 0x8731
-#define GL_MODELVIEW18_ARB 0x8732
-#define GL_MODELVIEW19_ARB 0x8733
-#define GL_MODELVIEW20_ARB 0x8734
-#define GL_MODELVIEW21_ARB 0x8735
-#define GL_MODELVIEW22_ARB 0x8736
-#define GL_MODELVIEW23_ARB 0x8737
-#define GL_MODELVIEW24_ARB 0x8738
-#define GL_MODELVIEW25_ARB 0x8739
-#define GL_MODELVIEW26_ARB 0x873A
-#define GL_MODELVIEW27_ARB 0x873B
-#define GL_MODELVIEW28_ARB 0x873C
-#define GL_MODELVIEW29_ARB 0x873D
-#define GL_MODELVIEW30_ARB 0x873E
-#define GL_MODELVIEW31_ARB 0x873F
-
-typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);
-typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);
-
-#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
-#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
-#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
-#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
-#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
-#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
-#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
-#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
-#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
-#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
-
-#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
-
-#endif /* GL_ARB_vertex_blend */
-
-/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */
-
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_ARB_vertex_buffer_object 1
-
-#define GL_BUFFER_SIZE_ARB 0x8764
-#define GL_BUFFER_USAGE_ARB 0x8765
-#define GL_ARRAY_BUFFER_ARB 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define GL_READ_ONLY_ARB 0x88B8
-#define GL_WRITE_ONLY_ARB 0x88B9
-#define GL_READ_WRITE_ARB 0x88BA
-#define GL_BUFFER_ACCESS_ARB 0x88BB
-#define GL_BUFFER_MAPPED_ARB 0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
-#define GL_STREAM_DRAW_ARB 0x88E0
-#define GL_STREAM_READ_ARB 0x88E1
-#define GL_STREAM_COPY_ARB 0x88E2
-#define GL_STATIC_DRAW_ARB 0x88E4
-#define GL_STATIC_READ_ARB 0x88E5
-#define GL_STATIC_COPY_ARB 0x88E6
-#define GL_DYNAMIC_DRAW_ARB 0x88E8
-#define GL_DYNAMIC_READ_ARB 0x88E9
-#define GL_DYNAMIC_COPY_ARB 0x88EA
-
-typedef ptrdiff_t GLsizeiptrARB;
-typedef ptrdiff_t GLintptrARB;
-
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data);
-typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data);
-typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
-typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
-
-#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
-#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
-#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
-#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
-#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
-#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
-#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
-#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
-#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
-#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
-#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
-
-#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
-
-#endif /* GL_ARB_vertex_buffer_object */
-
-/* ------------------------- GL_ARB_vertex_program ------------------------- */
-
-#ifndef GL_ARB_vertex_program
-#define GL_ARB_vertex_program 1
-
-#define GL_COLOR_SUM_ARB 0x8458
-#define GL_VERTEX_PROGRAM_ARB 0x8620
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
-#define GL_PROGRAM_LENGTH_ARB 0x8627
-#define GL_PROGRAM_STRING_ARB 0x8628
-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define GL_CURRENT_MATRIX_ARB 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
-#define GL_PROGRAM_BINDING_ARB 0x8677
-#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
-#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
-#define GL_PROGRAM_FORMAT_ARB 0x8876
-#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
-#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
-#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
-#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
-#define GL_MATRIX0_ARB 0x88C0
-#define GL_MATRIX1_ARB 0x88C1
-#define GL_MATRIX2_ARB 0x88C2
-#define GL_MATRIX3_ARB 0x88C3
-#define GL_MATRIX4_ARB 0x88C4
-#define GL_MATRIX5_ARB 0x88C5
-#define GL_MATRIX6_ARB 0x88C6
-#define GL_MATRIX7_ARB 0x88C7
-#define GL_MATRIX8_ARB 0x88C8
-#define GL_MATRIX9_ARB 0x88C9
-#define GL_MATRIX10_ARB 0x88CA
-#define GL_MATRIX11_ARB 0x88CB
-#define GL_MATRIX12_ARB 0x88CC
-#define GL_MATRIX13_ARB 0x88CD
-#define GL_MATRIX14_ARB 0x88CE
-#define GL_MATRIX15_ARB 0x88CF
-#define GL_MATRIX16_ARB 0x88D0
-#define GL_MATRIX17_ARB 0x88D1
-#define GL_MATRIX18_ARB 0x88D2
-#define GL_MATRIX19_ARB 0x88D3
-#define GL_MATRIX20_ARB 0x88D4
-#define GL_MATRIX21_ARB 0x88D5
-#define GL_MATRIX22_ARB 0x88D6
-#define GL_MATRIX23_ARB 0x88D7
-#define GL_MATRIX24_ARB 0x88D8
-#define GL_MATRIX25_ARB 0x88D9
-#define GL_MATRIX26_ARB 0x88DA
-#define GL_MATRIX27_ARB 0x88DB
-#define GL_MATRIX28_ARB 0x88DC
-#define GL_MATRIX29_ARB 0x88DD
-#define GL_MATRIX30_ARB 0x88DE
-#define GL_MATRIX31_ARB 0x88DF
-
-typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
-
-#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
-#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
-#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
-#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
-#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
-#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
-#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
-#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
-#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
-#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
-#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
-#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
-#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
-#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
-#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
-#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
-#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
-#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
-#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
-#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
-#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
-#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
-#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
-#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
-#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
-#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
-#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
-#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
-#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
-#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
-#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
-#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
-#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
-#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
-#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
-#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
-#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
-#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
-#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
-#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
-#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
-#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
-#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
-#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
-#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
-#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
-#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
-#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
-#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
-#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
-#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
-#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
-#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
-#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
-#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
-#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
-#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
-#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
-#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
-#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
-#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
-#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
-
-#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
-
-#endif /* GL_ARB_vertex_program */
-
-/* -------------------------- GL_ARB_vertex_shader ------------------------- */
-
-#ifndef GL_ARB_vertex_shader
-#define GL_ARB_vertex_shader 1
-
-#define GL_VERTEX_SHADER_ARB 0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
-#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
-#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-
-typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
-typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
-
-#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
-#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
-#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
-
-#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
-
-#endif /* GL_ARB_vertex_shader */
-
-/* --------------------------- GL_ARB_window_pos --------------------------- */
-
-#ifndef GL_ARB_window_pos
-#define GL_ARB_window_pos 1
-
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
-
-#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
-#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
-#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
-#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
-#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
-#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
-#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
-#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
-#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
-#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
-#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
-#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
-#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
-#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
-#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
-#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
-
-#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
-
-#endif /* GL_ARB_window_pos */
-
-/* ------------------------- GL_ATIX_point_sprites ------------------------- */
-
-#ifndef GL_ATIX_point_sprites
-#define GL_ATIX_point_sprites 1
-
-#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
-#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
-#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
-#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
-#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
-#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
-
-#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
-
-#endif /* GL_ATIX_point_sprites */
-
-/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */
-
-#ifndef GL_ATIX_texture_env_combine3
-#define GL_ATIX_texture_env_combine3 1
-
-#define GL_MODULATE_ADD_ATIX 0x8744
-#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
-#define GL_MODULATE_SUBTRACT_ATIX 0x8746
-
-#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
-
-#endif /* GL_ATIX_texture_env_combine3 */
-
-/* ----------------------- GL_ATIX_texture_env_route ----------------------- */
-
-#ifndef GL_ATIX_texture_env_route
-#define GL_ATIX_texture_env_route 1
-
-#define GL_SECONDARY_COLOR_ATIX 0x8747
-#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
-#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
-
-#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
-
-#endif /* GL_ATIX_texture_env_route */
-
-/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */
-
-#ifndef GL_ATIX_vertex_shader_output_point_size
-#define GL_ATIX_vertex_shader_output_point_size 1
-
-#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
-
-#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
-
-#endif /* GL_ATIX_vertex_shader_output_point_size */
-
-/* -------------------------- GL_ATI_draw_buffers -------------------------- */
-
-#ifndef GL_ATI_draw_buffers
-#define GL_ATI_draw_buffers 1
-
-#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
-#define GL_DRAW_BUFFER0_ATI 0x8825
-#define GL_DRAW_BUFFER1_ATI 0x8826
-#define GL_DRAW_BUFFER2_ATI 0x8827
-#define GL_DRAW_BUFFER3_ATI 0x8828
-#define GL_DRAW_BUFFER4_ATI 0x8829
-#define GL_DRAW_BUFFER5_ATI 0x882A
-#define GL_DRAW_BUFFER6_ATI 0x882B
-#define GL_DRAW_BUFFER7_ATI 0x882C
-#define GL_DRAW_BUFFER8_ATI 0x882D
-#define GL_DRAW_BUFFER9_ATI 0x882E
-#define GL_DRAW_BUFFER10_ATI 0x882F
-#define GL_DRAW_BUFFER11_ATI 0x8830
-#define GL_DRAW_BUFFER12_ATI 0x8831
-#define GL_DRAW_BUFFER13_ATI 0x8832
-#define GL_DRAW_BUFFER14_ATI 0x8833
-#define GL_DRAW_BUFFER15_ATI 0x8834
-
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);
-
-#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
-
-#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
-
-#endif /* GL_ATI_draw_buffers */
-
-/* -------------------------- GL_ATI_element_array ------------------------- */
-
-#ifndef GL_ATI_element_array
-#define GL_ATI_element_array 1
-
-#define GL_ELEMENT_ARRAY_ATI 0x8768
-#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
-#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
-
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer);
-
-#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
-#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
-#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
-
-#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
-
-#endif /* GL_ATI_element_array */
-
-/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */
-
-#ifndef GL_ATI_envmap_bumpmap
-#define GL_ATI_envmap_bumpmap 1
-
-#define GL_BUMP_ROT_MATRIX_ATI 0x8775
-#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
-#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
-#define GL_BUMP_TEX_UNITS_ATI 0x8778
-#define GL_DUDV_ATI 0x8779
-#define GL_DU8DV8_ATI 0x877A
-#define GL_BUMP_ENVMAP_ATI 0x877B
-#define GL_BUMP_TARGET_ATI 0x877C
-
-typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
-typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
-typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
-typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
-
-#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
-#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
-#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
-#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
-
-#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
-
-#endif /* GL_ATI_envmap_bumpmap */
-
-/* ------------------------- GL_ATI_fragment_shader ------------------------ */
-
-#ifndef GL_ATI_fragment_shader
-#define GL_ATI_fragment_shader 1
-
-#define GL_RED_BIT_ATI 0x00000001
-#define GL_2X_BIT_ATI 0x00000001
-#define GL_4X_BIT_ATI 0x00000002
-#define GL_GREEN_BIT_ATI 0x00000002
-#define GL_COMP_BIT_ATI 0x00000002
-#define GL_BLUE_BIT_ATI 0x00000004
-#define GL_8X_BIT_ATI 0x00000004
-#define GL_NEGATE_BIT_ATI 0x00000004
-#define GL_BIAS_BIT_ATI 0x00000008
-#define GL_HALF_BIT_ATI 0x00000008
-#define GL_QUARTER_BIT_ATI 0x00000010
-#define GL_EIGHTH_BIT_ATI 0x00000020
-#define GL_SATURATE_BIT_ATI 0x00000040
-#define GL_FRAGMENT_SHADER_ATI 0x8920
-#define GL_REG_0_ATI 0x8921
-#define GL_REG_1_ATI 0x8922
-#define GL_REG_2_ATI 0x8923
-#define GL_REG_3_ATI 0x8924
-#define GL_REG_4_ATI 0x8925
-#define GL_REG_5_ATI 0x8926
-#define GL_CON_0_ATI 0x8941
-#define GL_CON_1_ATI 0x8942
-#define GL_CON_2_ATI 0x8943
-#define GL_CON_3_ATI 0x8944
-#define GL_CON_4_ATI 0x8945
-#define GL_CON_5_ATI 0x8946
-#define GL_CON_6_ATI 0x8947
-#define GL_CON_7_ATI 0x8948
-#define GL_MOV_ATI 0x8961
-#define GL_ADD_ATI 0x8963
-#define GL_MUL_ATI 0x8964
-#define GL_SUB_ATI 0x8965
-#define GL_DOT3_ATI 0x8966
-#define GL_DOT4_ATI 0x8967
-#define GL_MAD_ATI 0x8968
-#define GL_LERP_ATI 0x8969
-#define GL_CND_ATI 0x896A
-#define GL_CND0_ATI 0x896B
-#define GL_DOT2_ADD_ATI 0x896C
-#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
-#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
-#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
-#define GL_NUM_PASSES_ATI 0x8970
-#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
-#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
-#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
-#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
-#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
-#define GL_SWIZZLE_STR_ATI 0x8976
-#define GL_SWIZZLE_STQ_ATI 0x8977
-#define GL_SWIZZLE_STR_DR_ATI 0x8978
-#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
-#define GL_SWIZZLE_STRQ_ATI 0x897A
-#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
-
-typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
-typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);
-typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
-typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
-typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
-typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);
-
-#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
-#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
-#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
-#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
-#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
-#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
-#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
-#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
-#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
-#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
-#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
-#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
-#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
-#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
-
-#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
-
-#endif /* GL_ATI_fragment_shader */
-
-/* ------------------------ GL_ATI_map_object_buffer ----------------------- */
-
-#ifndef GL_ATI_map_object_buffer
-#define GL_ATI_map_object_buffer 1
-
-typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
-
-#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
-#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
-
-#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
-
-#endif /* GL_ATI_map_object_buffer */
-
-/* -------------------------- GL_ATI_pn_triangles -------------------------- */
-
-#ifndef GL_ATI_pn_triangles
-#define GL_ATI_pn_triangles 1
-
-#define GL_PN_TRIANGLES_ATI 0x87F0
-#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
-#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
-#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
-#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
-#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
-#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
-#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
-#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
-
-typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
-
-#define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI)
-#define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI)
-
-#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
-
-#endif /* GL_ATI_pn_triangles */
-
-/* ------------------------ GL_ATI_separate_stencil ------------------------ */
-
-#ifndef GL_ATI_separate_stencil
-#define GL_ATI_separate_stencil 1
-
-#define GL_STENCIL_BACK_FUNC_ATI 0x8800
-#define GL_STENCIL_BACK_FAIL_ATI 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
-
-typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-
-#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
-#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
-
-#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
-
-#endif /* GL_ATI_separate_stencil */
-
-/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */
-
-#ifndef GL_ATI_shader_texture_lod
-#define GL_ATI_shader_texture_lod 1
-
-#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
-
-#endif /* GL_ATI_shader_texture_lod */
-
-/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */
-
-#ifndef GL_ATI_text_fragment_shader
-#define GL_ATI_text_fragment_shader 1
-
-#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
-
-#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
-
-#endif /* GL_ATI_text_fragment_shader */
-
-/* --------------------- GL_ATI_texture_compression_3dc -------------------- */
-
-#ifndef GL_ATI_texture_compression_3dc
-#define GL_ATI_texture_compression_3dc 1
-
-#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
-
-#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
-
-#endif /* GL_ATI_texture_compression_3dc */
-
-/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */
-
-#ifndef GL_ATI_texture_env_combine3
-#define GL_ATI_texture_env_combine3 1
-
-#define GL_MODULATE_ADD_ATI 0x8744
-#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
-#define GL_MODULATE_SUBTRACT_ATI 0x8746
-
-#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
-
-#endif /* GL_ATI_texture_env_combine3 */
-
-/* -------------------------- GL_ATI_texture_float ------------------------- */
-
-#ifndef GL_ATI_texture_float
-#define GL_ATI_texture_float 1
-
-#define GL_RGBA_FLOAT32_ATI 0x8814
-#define GL_RGB_FLOAT32_ATI 0x8815
-#define GL_ALPHA_FLOAT32_ATI 0x8816
-#define GL_INTENSITY_FLOAT32_ATI 0x8817
-#define GL_LUMINANCE_FLOAT32_ATI 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
-#define GL_RGBA_FLOAT16_ATI 0x881A
-#define GL_RGB_FLOAT16_ATI 0x881B
-#define GL_ALPHA_FLOAT16_ATI 0x881C
-#define GL_INTENSITY_FLOAT16_ATI 0x881D
-#define GL_LUMINANCE_FLOAT16_ATI 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
-
-#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
-
-#endif /* GL_ATI_texture_float */
-
-/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */
-
-#ifndef GL_ATI_texture_mirror_once
-#define GL_ATI_texture_mirror_once 1
-
-#define GL_MIRROR_CLAMP_ATI 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
-
-#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
-
-#endif /* GL_ATI_texture_mirror_once */
-
-/* ----------------------- GL_ATI_vertex_array_object ---------------------- */
-
-#ifndef GL_ATI_vertex_array_object
-#define GL_ATI_vertex_array_object 1
-
-#define GL_STATIC_ATI 0x8760
-#define GL_DYNAMIC_ATI 0x8761
-#define GL_PRESERVE_ATI 0x8762
-#define GL_DISCARD_ATI 0x8763
-#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
-#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
-#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
-#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
-
-typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve);
-typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-
-#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
-#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
-#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
-#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
-#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
-#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
-#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
-#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
-#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
-#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
-#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
-#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
-
-#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
-
-#endif /* GL_ATI_vertex_array_object */
-
-/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */
-
-#ifndef GL_ATI_vertex_attrib_array_object
-#define GL_ATI_vertex_attrib_array_object 1
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
-
-#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
-#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
-#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
-
-#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
-
-#endif /* GL_ATI_vertex_attrib_array_object */
-
-/* ------------------------- GL_ATI_vertex_streams ------------------------- */
-
-#ifndef GL_ATI_vertex_streams
-#define GL_ATI_vertex_streams 1
-
-#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
-#define GL_VERTEX_SOURCE_ATI 0x876C
-#define GL_VERTEX_STREAM0_ATI 0x876D
-#define GL_VERTEX_STREAM1_ATI 0x876E
-#define GL_VERTEX_STREAM2_ATI 0x876F
-#define GL_VERTEX_STREAM3_ATI 0x8770
-#define GL_VERTEX_STREAM4_ATI 0x8771
-#define GL_VERTEX_STREAM5_ATI 0x8772
-#define GL_VERTEX_STREAM6_ATI 0x8773
-#define GL_VERTEX_STREAM7_ATI 0x8774
-
-typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v);
-
-#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
-#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
-#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
-#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
-#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
-#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
-#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
-#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
-#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
-#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
-#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
-#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
-#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
-#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
-#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
-#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
-#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
-#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
-#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
-#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
-#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
-#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
-#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
-#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
-#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
-#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
-#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
-#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
-#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
-#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
-#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
-#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
-#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
-#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
-#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
-#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
-#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
-
-#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
-
-#endif /* GL_ATI_vertex_streams */
-
-/* --------------------------- GL_EXT_422_pixels --------------------------- */
-
-#ifndef GL_EXT_422_pixels
-#define GL_EXT_422_pixels 1
-
-#define GL_422_EXT 0x80CC
-#define GL_422_REV_EXT 0x80CD
-#define GL_422_AVERAGE_EXT 0x80CE
-#define GL_422_REV_AVERAGE_EXT 0x80CF
-
-#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
-
-#endif /* GL_EXT_422_pixels */
-
-/* ---------------------------- GL_EXT_Cg_shader --------------------------- */
-
-#ifndef GL_EXT_Cg_shader
-#define GL_EXT_Cg_shader 1
-
-#define GL_CG_VERTEX_SHADER_EXT 0x890E
-#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
-
-#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
-
-#endif /* GL_EXT_Cg_shader */
-
-/* ------------------------------ GL_EXT_abgr ------------------------------ */
-
-#ifndef GL_EXT_abgr
-#define GL_EXT_abgr 1
-
-#define GL_ABGR_EXT 0x8000
-
-#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
-
-#endif /* GL_EXT_abgr */
-
-/* ------------------------------ GL_EXT_bgra ------------------------------ */
-
-#ifndef GL_EXT_bgra
-#define GL_EXT_bgra 1
-
-#define GL_BGR_EXT 0x80E0
-#define GL_BGRA_EXT 0x80E1
-
-#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
-
-#endif /* GL_EXT_bgra */
-
-/* ------------------------ GL_EXT_bindable_uniform ------------------------ */
-
-#ifndef GL_EXT_bindable_uniform
-#define GL_EXT_bindable_uniform 1
-
-#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
-#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
-#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
-#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
-#define GL_UNIFORM_BUFFER_EXT 0x8DEE
-#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
-
-typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
-typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
-typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
-
-#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
-#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
-#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
-
-#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
-
-#endif /* GL_EXT_bindable_uniform */
-
-/* --------------------------- GL_EXT_blend_color -------------------------- */
-
-#ifndef GL_EXT_blend_color
-#define GL_EXT_blend_color 1
-
-#define GL_CONSTANT_COLOR_EXT 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
-#define GL_CONSTANT_ALPHA_EXT 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
-#define GL_BLEND_COLOR_EXT 0x8005
-
-typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-
-#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
-
-#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
-
-#endif /* GL_EXT_blend_color */
-
-/* --------------------- GL_EXT_blend_equation_separate -------------------- */
-
-#ifndef GL_EXT_blend_equation_separate
-#define GL_EXT_blend_equation_separate 1
-
-#define GL_BLEND_EQUATION_RGB_EXT 0x8009
-#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
-
-#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
-
-#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
-
-#endif /* GL_EXT_blend_equation_separate */
-
-/* ----------------------- GL_EXT_blend_func_separate ---------------------- */
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_EXT_blend_func_separate 1
-
-#define GL_BLEND_DST_RGB_EXT 0x80C8
-#define GL_BLEND_SRC_RGB_EXT 0x80C9
-#define GL_BLEND_DST_ALPHA_EXT 0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
-
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-
-#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
-
-#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
-
-#endif /* GL_EXT_blend_func_separate */
-
-/* ------------------------- GL_EXT_blend_logic_op ------------------------- */
-
-#ifndef GL_EXT_blend_logic_op
-#define GL_EXT_blend_logic_op 1
-
-#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
-
-#endif /* GL_EXT_blend_logic_op */
-
-/* -------------------------- GL_EXT_blend_minmax -------------------------- */
-
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-
-#define GL_FUNC_ADD_EXT 0x8006
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#define GL_BLEND_EQUATION_EXT 0x8009
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
-
-#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
-
-#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
-
-#endif /* GL_EXT_blend_minmax */
-
-/* ------------------------- GL_EXT_blend_subtract ------------------------- */
-
-#ifndef GL_EXT_blend_subtract
-#define GL_EXT_blend_subtract 1
-
-#define GL_FUNC_SUBTRACT_EXT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
-
-#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
-
-#endif /* GL_EXT_blend_subtract */
-
-/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */
-
-#ifndef GL_EXT_clip_volume_hint
-#define GL_EXT_clip_volume_hint 1
-
-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
-
-#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
-
-#endif /* GL_EXT_clip_volume_hint */
-
-/* ------------------------------ GL_EXT_cmyka ----------------------------- */
-
-#ifndef GL_EXT_cmyka
-#define GL_EXT_cmyka 1
-
-#define GL_CMYK_EXT 0x800C
-#define GL_CMYKA_EXT 0x800D
-#define GL_PACK_CMYK_HINT_EXT 0x800E
-#define GL_UNPACK_CMYK_HINT_EXT 0x800F
-
-#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
-
-#endif /* GL_EXT_cmyka */
-
-/* ------------------------- GL_EXT_color_subtable ------------------------- */
-
-#ifndef GL_EXT_color_subtable
-#define GL_EXT_color_subtable 1
-
-typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-
-#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
-#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
-
-#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
-
-#endif /* GL_EXT_color_subtable */
-
-/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_EXT_compiled_vertex_array 1
-
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
-
-typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
-
-#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
-#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
-
-#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
-
-#endif /* GL_EXT_compiled_vertex_array */
-
-/* --------------------------- GL_EXT_convolution -------------------------- */
-
-#ifndef GL_EXT_convolution
-#define GL_EXT_convolution 1
-
-#define GL_CONVOLUTION_1D_EXT 0x8010
-#define GL_CONVOLUTION_2D_EXT 0x8011
-#define GL_SEPARABLE_2D_EXT 0x8012
-#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
-#define GL_REDUCE_EXT 0x8016
-#define GL_CONVOLUTION_FORMAT_EXT 0x8017
-#define GL_CONVOLUTION_WIDTH_EXT 0x8018
-#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span);
-typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column);
-
-#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
-#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
-#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
-#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
-#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
-#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
-#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
-#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
-#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
-#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
-#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
-#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
-#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
-
-#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
-
-#endif /* GL_EXT_convolution */
-
-/* ------------------------ GL_EXT_coordinate_frame ------------------------ */
-
-#ifndef GL_EXT_coordinate_frame
-#define GL_EXT_coordinate_frame 1
-
-#define GL_TANGENT_ARRAY_EXT 0x8439
-#define GL_BINORMAL_ARRAY_EXT 0x843A
-#define GL_CURRENT_TANGENT_EXT 0x843B
-#define GL_CURRENT_BINORMAL_EXT 0x843C
-#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
-#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
-#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
-#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
-#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
-#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
-#define GL_MAP1_TANGENT_EXT 0x8444
-#define GL_MAP2_TANGENT_EXT 0x8445
-#define GL_MAP1_BINORMAL_EXT 0x8446
-#define GL_MAP2_BINORMAL_EXT 0x8447
-
-typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
-typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
-
-#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
-#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
-
-#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
-
-#endif /* GL_EXT_coordinate_frame */
-
-/* -------------------------- GL_EXT_copy_texture -------------------------- */
-
-#ifndef GL_EXT_copy_texture
-#define GL_EXT_copy_texture 1
-
-typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
-#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
-#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
-#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
-#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
-
-#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
-
-#endif /* GL_EXT_copy_texture */
-
-/* --------------------------- GL_EXT_cull_vertex -------------------------- */
-
-#ifndef GL_EXT_cull_vertex
-#define GL_EXT_cull_vertex 1
-
-typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
-
-#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
-#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
-
-#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
-
-#endif /* GL_EXT_cull_vertex */
-
-/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
-
-#ifndef GL_EXT_depth_bounds_test
-#define GL_EXT_depth_bounds_test 1
-
-#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
-#define GL_DEPTH_BOUNDS_EXT 0x8891
-
-typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
-
-#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
-
-#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
-
-#endif /* GL_EXT_depth_bounds_test */
-
-/* ----------------------- GL_EXT_direct_state_access ---------------------- */
-
-#ifndef GL_EXT_direct_state_access
-#define GL_EXT_direct_state_access 1
-
-#define GL_PROGRAM_MATRIX_EXT 0x8E2D
-#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
-#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
-
-typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
-typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img);
-typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLvoid** params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
-typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
-typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
-typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);
-typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);
-typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);
-typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
-
-#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
-#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
-#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
-#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
-#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
-#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
-#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
-#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
-#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
-#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
-#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
-#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
-#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
-#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
-#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
-#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
-#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
-#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
-#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
-#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
-#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
-#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
-#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
-#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
-#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
-#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
-#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
-#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
-#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
-#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
-#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
-#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
-#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
-#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
-#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
-#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
-#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
-#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
-#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
-#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
-#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
-#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
-#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
-#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
-#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
-#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
-#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
-#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
-#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
-#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
-#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
-#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
-#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
-#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
-#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
-#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
-#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
-#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
-#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
-#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
-#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
-#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
-#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
-#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
-#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
-#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
-#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
-#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
-#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
-#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
-#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
-#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
-#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
-#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
-#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
-#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
-#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
-#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
-#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
-#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
-#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
-#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
-#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
-#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
-#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
-#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
-#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
-#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
-#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
-#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
-#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
-#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
-#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
-#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
-#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
-#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
-#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
-#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
-#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
-#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
-#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
-#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
-#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
-#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
-#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
-#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
-#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
-#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
-#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
-#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
-#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
-#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
-#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
-#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
-#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
-#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
-#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
-#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
-#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
-#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
-#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
-#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
-#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
-#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
-#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
-#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
-#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
-#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
-#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
-#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
-#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
-#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
-#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
-#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
-#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
-#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
-#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
-#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
-#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
-#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
-#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
-#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
-#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
-#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
-#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
-#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
-#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
-#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
-#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
-#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
-#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
-#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
-#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
-#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
-#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
-#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
-#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
-#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
-#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
-#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
-#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
-#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
-#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
-#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
-#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
-#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
-#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
-#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
-#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
-#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
-#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
-#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
-#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
-#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
-#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
-#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
-#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
-#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
-#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
-#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
-#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
-#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
-#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
-#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
-#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
-#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
-
-#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
-
-#endif /* GL_EXT_direct_state_access */
-
-/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */
-
-#ifndef GL_EXT_draw_buffers2
-#define GL_EXT_draw_buffers2 1
-
-typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
-typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data);
-typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
-
-#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
-#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
-#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
-#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
-#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
-#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
-
-#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
-
-#endif /* GL_EXT_draw_buffers2 */
-
-/* ------------------------- GL_EXT_draw_instanced ------------------------- */
-
-#ifndef GL_EXT_draw_instanced
-#define GL_EXT_draw_instanced 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
-
-#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
-#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
-
-#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
-
-#endif /* GL_EXT_draw_instanced */
-
-/* ----------------------- GL_EXT_draw_range_elements ---------------------- */
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_EXT_draw_range_elements 1
-
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-
-#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
-
-#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
-
-#endif /* GL_EXT_draw_range_elements */
-
-/* ---------------------------- GL_EXT_fog_coord --------------------------- */
-
-#ifndef GL_EXT_fog_coord
-#define GL_EXT_fog_coord 1
-
-#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
-#define GL_FOG_COORDINATE_EXT 0x8451
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
-
-typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
-
-#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
-#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
-#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
-#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
-#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
-
-#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
-
-#endif /* GL_EXT_fog_coord */
-
-/* ------------------------ GL_EXT_fragment_lighting ----------------------- */
-
-#ifndef GL_EXT_fragment_lighting
-#define GL_EXT_fragment_lighting 1
-
-#define GL_FRAGMENT_LIGHTING_EXT 0x8400
-#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
-#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
-#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
-#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
-#define GL_LIGHT_ENV_MODE_EXT 0x8407
-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
-#define GL_FRAGMENT_LIGHT0_EXT 0x840C
-#define GL_FRAGMENT_LIGHT7_EXT 0x8413
-
-typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
-
-#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
-#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
-#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
-#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
-#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
-#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
-#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
-#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
-#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
-#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
-#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
-#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
-#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
-#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
-#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
-#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
-#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
-#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
-
-#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
-
-#endif /* GL_EXT_fragment_lighting */
-
-/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit 1
-
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
-
-typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-
-#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
-
-#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
-
-#endif /* GL_EXT_framebuffer_blit */
-
-/* --------------------- GL_EXT_framebuffer_multisample -------------------- */
-
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample 1
-
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT 0x8D57
-
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
-
-#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
-
-#endif /* GL_EXT_framebuffer_multisample */
-
-/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object 1
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
-typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
-typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
-#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
-#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
-#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
-#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
-#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
-#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
-#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
-#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
-#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
-#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
-#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
-#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
-#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
-#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
-#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
-#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
-
-#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
-
-#endif /* GL_EXT_framebuffer_object */
-
-/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */
-
-#ifndef GL_EXT_framebuffer_sRGB
-#define GL_EXT_framebuffer_sRGB 1
-
-#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
-#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
-
-#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
-
-#endif /* GL_EXT_framebuffer_sRGB */
-
-/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */
-
-#ifndef GL_EXT_geometry_shader4
-#define GL_EXT_geometry_shader4 1
-
-#define GL_LINES_ADJACENCY_EXT 0xA
-#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
-#define GL_TRIANGLES_ADJACENCY_EXT 0xC
-#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
-#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
-#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
-#define GL_GEOMETRY_SHADER_EXT 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
-
-#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
-#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
-#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
-#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
-
-#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
-
-#endif /* GL_EXT_geometry_shader4 */
-
-/* --------------------- GL_EXT_gpu_program_parameters --------------------- */
-
-#ifndef GL_EXT_gpu_program_parameters
-#define GL_EXT_gpu_program_parameters 1
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
-
-#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
-#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
-
-#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
-
-#endif /* GL_EXT_gpu_program_parameters */
-
-/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */
-
-#ifndef GL_EXT_gpu_shader4
-#define GL_EXT_gpu_shader4 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
-#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
-#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
-#define GL_SAMPLER_BUFFER_EXT 0x8DC2
-#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
-#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
-#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
-#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
-#define GL_INT_SAMPLER_1D_EXT 0x8DC9
-#define GL_INT_SAMPLER_2D_EXT 0x8DCA
-#define GL_INT_SAMPLER_3D_EXT 0x8DCB
-#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
-#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
-#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
-#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
-typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-
-#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
-#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
-#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
-#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
-#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
-#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
-#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
-#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
-#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
-#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
-#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
-#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
-#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
-#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
-#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
-#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
-#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
-#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
-#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
-#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
-#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
-#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
-#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
-#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
-#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
-#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
-#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
-#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
-#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
-#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
-#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
-#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
-#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
-#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
-
-#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
-
-#endif /* GL_EXT_gpu_shader4 */
-
-/* ---------------------------- GL_EXT_histogram --------------------------- */
-
-#ifndef GL_EXT_histogram
-#define GL_EXT_histogram 1
-
-#define GL_HISTOGRAM_EXT 0x8024
-#define GL_PROXY_HISTOGRAM_EXT 0x8025
-#define GL_HISTOGRAM_WIDTH_EXT 0x8026
-#define GL_HISTOGRAM_FORMAT_EXT 0x8027
-#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
-#define GL_HISTOGRAM_SINK_EXT 0x802D
-#define GL_MINMAX_EXT 0x802E
-#define GL_MINMAX_FORMAT_EXT 0x802F
-#define GL_MINMAX_SINK_EXT 0x8030
-
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
-
-#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
-#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
-#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
-#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
-#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
-#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
-#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
-#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
-#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
-#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
-
-#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
-
-#endif /* GL_EXT_histogram */
-
-/* ----------------------- GL_EXT_index_array_formats ---------------------- */
-
-#ifndef GL_EXT_index_array_formats
-#define GL_EXT_index_array_formats 1
-
-#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
-
-#endif /* GL_EXT_index_array_formats */
-
-/* --------------------------- GL_EXT_index_func --------------------------- */
-
-#ifndef GL_EXT_index_func
-#define GL_EXT_index_func 1
-
-typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);
-
-#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
-
-#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
-
-#endif /* GL_EXT_index_func */
-
-/* ------------------------- GL_EXT_index_material ------------------------- */
-
-#ifndef GL_EXT_index_material
-#define GL_EXT_index_material 1
-
-typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
-
-#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
-
-#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
-
-#endif /* GL_EXT_index_material */
-
-/* -------------------------- GL_EXT_index_texture ------------------------- */
-
-#ifndef GL_EXT_index_texture
-#define GL_EXT_index_texture 1
-
-#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
-
-#endif /* GL_EXT_index_texture */
-
-/* -------------------------- GL_EXT_light_texture ------------------------- */
-
-#ifndef GL_EXT_light_texture
-#define GL_EXT_light_texture 1
-
-#define GL_FRAGMENT_MATERIAL_EXT 0x8349
-#define GL_FRAGMENT_NORMAL_EXT 0x834A
-#define GL_FRAGMENT_COLOR_EXT 0x834C
-#define GL_ATTENUATION_EXT 0x834D
-#define GL_SHADOW_ATTENUATION_EXT 0x834E
-#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
-#define GL_TEXTURE_LIGHT_EXT 0x8350
-#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
-#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
-
-typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
-typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
-typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
-
-#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
-#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
-#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
-
-#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
-
-#endif /* GL_EXT_light_texture */
-
-/* ------------------------- GL_EXT_misc_attribute ------------------------- */
-
-#ifndef GL_EXT_misc_attribute
-#define GL_EXT_misc_attribute 1
-
-#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
-
-#endif /* GL_EXT_misc_attribute */
-
-/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint* first, GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
-
-#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
-#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
-
-#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
-
-#endif /* GL_EXT_multi_draw_arrays */
-
-/* --------------------------- GL_EXT_multisample -------------------------- */
-
-#ifndef GL_EXT_multisample
-#define GL_EXT_multisample 1
-
-#define GL_MULTISAMPLE_EXT 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
-#define GL_SAMPLE_MASK_EXT 0x80A0
-#define GL_1PASS_EXT 0x80A1
-#define GL_2PASS_0_EXT 0x80A2
-#define GL_2PASS_1_EXT 0x80A3
-#define GL_4PASS_0_EXT 0x80A4
-#define GL_4PASS_1_EXT 0x80A5
-#define GL_4PASS_2_EXT 0x80A6
-#define GL_4PASS_3_EXT 0x80A7
-#define GL_SAMPLE_BUFFERS_EXT 0x80A8
-#define GL_SAMPLES_EXT 0x80A9
-#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
-#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
-#define GL_SAMPLE_PATTERN_EXT 0x80AC
-#define GL_MULTISAMPLE_BIT_EXT 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
-typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
-
-#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
-#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
-
-#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
-
-#endif /* GL_EXT_multisample */
-
-/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */
-
-#ifndef GL_EXT_packed_depth_stencil
-#define GL_EXT_packed_depth_stencil 1
-
-#define GL_DEPTH_STENCIL_EXT 0x84F9
-#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
-#define GL_DEPTH24_STENCIL8_EXT 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
-
-#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
-
-#endif /* GL_EXT_packed_depth_stencil */
-
-/* -------------------------- GL_EXT_packed_float -------------------------- */
-
-#ifndef GL_EXT_packed_float
-#define GL_EXT_packed_float 1
-
-#define GL_R11F_G11F_B10F_EXT 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
-#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
-
-#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
-
-#endif /* GL_EXT_packed_float */
-
-/* -------------------------- GL_EXT_packed_pixels ------------------------- */
-
-#ifndef GL_EXT_packed_pixels
-#define GL_EXT_packed_pixels 1
-
-#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
-
-#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
-
-#endif /* GL_EXT_packed_pixels */
-
-/* ------------------------ GL_EXT_paletted_texture ------------------------ */
-
-#ifndef GL_EXT_paletted_texture
-#define GL_EXT_paletted_texture 1
-
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
-#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-
-#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
-#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
-#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
-#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
-
-#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
-
-#endif /* GL_EXT_paletted_texture */
-
-/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */
-
-#ifndef GL_EXT_pixel_buffer_object
-#define GL_EXT_pixel_buffer_object 1
-
-#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
-
-#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
-
-#endif /* GL_EXT_pixel_buffer_object */
-
-/* ------------------------- GL_EXT_pixel_transform ------------------------ */
-
-#ifndef GL_EXT_pixel_transform
-#define GL_EXT_pixel_transform 1
-
-#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
-#define GL_PIXEL_MAG_FILTER_EXT 0x8331
-#define GL_PIXEL_MIN_FILTER_EXT 0x8332
-#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
-#define GL_CUBIC_EXT 0x8334
-#define GL_AVERAGE_EXT 0x8335
-#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
-#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
-#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
-
-typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
-
-#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
-#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
-#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
-#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
-#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
-#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
-
-#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
-
-#endif /* GL_EXT_pixel_transform */
-
-/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */
-
-#ifndef GL_EXT_pixel_transform_color_table
-#define GL_EXT_pixel_transform_color_table 1
-
-#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
-
-#endif /* GL_EXT_pixel_transform_color_table */
-
-/* ------------------------ GL_EXT_point_parameters ------------------------ */
-
-#ifndef GL_EXT_point_parameters
-#define GL_EXT_point_parameters 1
-
-#define GL_POINT_SIZE_MIN_EXT 0x8126
-#define GL_POINT_SIZE_MAX_EXT 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
-#define GL_DISTANCE_ATTENUATION_EXT 0x8129
-
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
-
-#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
-#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
-
-#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
-
-#endif /* GL_EXT_point_parameters */
-
-/* ------------------------- GL_EXT_polygon_offset ------------------------- */
-
-#ifndef GL_EXT_polygon_offset
-#define GL_EXT_polygon_offset 1
-
-#define GL_POLYGON_OFFSET_EXT 0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
-
-typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
-
-#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
-
-#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
-
-#endif /* GL_EXT_polygon_offset */
-
-/* ------------------------- GL_EXT_rescale_normal ------------------------- */
-
-#ifndef GL_EXT_rescale_normal
-#define GL_EXT_rescale_normal 1
-
-#define GL_RESCALE_NORMAL_EXT 0x803A
-
-#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
-
-#endif /* GL_EXT_rescale_normal */
-
-/* -------------------------- GL_EXT_scene_marker -------------------------- */
-
-#ifndef GL_EXT_scene_marker
-#define GL_EXT_scene_marker 1
-
-typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);
-
-#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
-#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
-
-#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
-
-#endif /* GL_EXT_scene_marker */
-
-/* ------------------------- GL_EXT_secondary_color ------------------------ */
-
-#ifndef GL_EXT_secondary_color
-#define GL_EXT_secondary_color 1
-
-#define GL_COLOR_SUM_EXT 0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
-
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
-
-#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
-#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
-#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
-#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
-#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
-#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
-#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
-#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
-#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
-#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
-#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
-#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
-#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
-#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
-#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
-#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
-#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
-
-#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
-
-#endif /* GL_EXT_secondary_color */
-
-/* --------------------- GL_EXT_separate_specular_color -------------------- */
-
-#ifndef GL_EXT_separate_specular_color
-#define GL_EXT_separate_specular_color 1
-
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define GL_SINGLE_COLOR_EXT 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-
-#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
-
-#endif /* GL_EXT_separate_specular_color */
-
-/* -------------------------- GL_EXT_shadow_funcs -------------------------- */
-
-#ifndef GL_EXT_shadow_funcs
-#define GL_EXT_shadow_funcs 1
-
-#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
-
-#endif /* GL_EXT_shadow_funcs */
-
-/* --------------------- GL_EXT_shared_texture_palette --------------------- */
-
-#ifndef GL_EXT_shared_texture_palette
-#define GL_EXT_shared_texture_palette 1
-
-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
-
-#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
-
-#endif /* GL_EXT_shared_texture_palette */
-
-/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */
-
-#ifndef GL_EXT_stencil_clear_tag
-#define GL_EXT_stencil_clear_tag 1
-
-#define GL_STENCIL_TAG_BITS_EXT 0x88F2
-#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
-
-#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
-
-#endif /* GL_EXT_stencil_clear_tag */
-
-/* ------------------------ GL_EXT_stencil_two_side ------------------------ */
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_EXT_stencil_two_side 1
-
-#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
-#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
-
-typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
-
-#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
-
-#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
-
-#endif /* GL_EXT_stencil_two_side */
-
-/* -------------------------- GL_EXT_stencil_wrap -------------------------- */
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_EXT_stencil_wrap 1
-
-#define GL_INCR_WRAP_EXT 0x8507
-#define GL_DECR_WRAP_EXT 0x8508
-
-#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
-
-#endif /* GL_EXT_stencil_wrap */
-
-/* --------------------------- GL_EXT_subtexture --------------------------- */
-
-#ifndef GL_EXT_subtexture
-#define GL_EXT_subtexture 1
-
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
-
-#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
-#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
-#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
-
-#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
-
-#endif /* GL_EXT_subtexture */
-
-/* ----------------------------- GL_EXT_texture ---------------------------- */
-
-#ifndef GL_EXT_texture
-#define GL_EXT_texture 1
-
-#define GL_ALPHA4_EXT 0x803B
-#define GL_ALPHA8_EXT 0x803C
-#define GL_ALPHA12_EXT 0x803D
-#define GL_ALPHA16_EXT 0x803E
-#define GL_LUMINANCE4_EXT 0x803F
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE12_EXT 0x8041
-#define GL_LUMINANCE16_EXT 0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
-#define GL_INTENSITY_EXT 0x8049
-#define GL_INTENSITY4_EXT 0x804A
-#define GL_INTENSITY8_EXT 0x804B
-#define GL_INTENSITY12_EXT 0x804C
-#define GL_INTENSITY16_EXT 0x804D
-#define GL_RGB2_EXT 0x804E
-#define GL_RGB4_EXT 0x804F
-#define GL_RGB5_EXT 0x8050
-#define GL_RGB8_EXT 0x8051
-#define GL_RGB10_EXT 0x8052
-#define GL_RGB12_EXT 0x8053
-#define GL_RGB16_EXT 0x8054
-#define GL_RGBA2_EXT 0x8055
-#define GL_RGBA4_EXT 0x8056
-#define GL_RGB5_A1_EXT 0x8057
-#define GL_RGBA8_EXT 0x8058
-#define GL_RGB10_A2_EXT 0x8059
-#define GL_RGBA12_EXT 0x805A
-#define GL_RGBA16_EXT 0x805B
-#define GL_TEXTURE_RED_SIZE_EXT 0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
-#define GL_REPLACE_EXT 0x8062
-#define GL_PROXY_TEXTURE_1D_EXT 0x8063
-#define GL_PROXY_TEXTURE_2D_EXT 0x8064
-
-#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
-
-#endif /* GL_EXT_texture */
-
-/* ---------------------------- GL_EXT_texture3D --------------------------- */
-
-#ifndef GL_EXT_texture3D
-#define GL_EXT_texture3D 1
-
-#define GL_PACK_SKIP_IMAGES_EXT 0x806B
-#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
-#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define GL_TEXTURE_DEPTH_EXT 0x8071
-#define GL_TEXTURE_WRAP_R_EXT 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
-
-#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
-
-#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
-
-#endif /* GL_EXT_texture3D */
-
-/* -------------------------- GL_EXT_texture_array ------------------------- */
-
-#ifndef GL_EXT_texture_array
-#define GL_EXT_texture_array 1
-
-#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
-#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
-#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
-#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
-
-#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
-
-#endif /* GL_EXT_texture_array */
-
-/* ---------------------- GL_EXT_texture_buffer_object --------------------- */
-
-#ifndef GL_EXT_texture_buffer_object
-#define GL_EXT_texture_buffer_object 1
-
-#define GL_TEXTURE_BUFFER_EXT 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
-
-typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-
-#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
-
-#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
-
-#endif /* GL_EXT_texture_buffer_object */
-
-/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
-
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_EXT_texture_compression_dxt1 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-
-#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
-
-#endif /* GL_EXT_texture_compression_dxt1 */
-
-/* -------------------- GL_EXT_texture_compression_latc -------------------- */
-
-#ifndef GL_EXT_texture_compression_latc
-#define GL_EXT_texture_compression_latc 1
-
-#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
-#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
-#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
-#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
-
-#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
-
-#endif /* GL_EXT_texture_compression_latc */
-
-/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */
-
-#ifndef GL_EXT_texture_compression_rgtc
-#define GL_EXT_texture_compression_rgtc 1
-
-#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
-#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
-#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
-
-#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
-
-#endif /* GL_EXT_texture_compression_rgtc */
-
-/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */
-
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_EXT_texture_compression_s3tc 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-
-#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
-
-#endif /* GL_EXT_texture_compression_s3tc */
-
-/* ------------------------ GL_EXT_texture_cube_map ------------------------ */
-
-#ifndef GL_EXT_texture_cube_map
-#define GL_EXT_texture_cube_map 1
-
-#define GL_NORMAL_MAP_EXT 0x8511
-#define GL_REFLECTION_MAP_EXT 0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
-
-#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
-
-#endif /* GL_EXT_texture_cube_map */
-
-/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */
-
-#ifndef GL_EXT_texture_edge_clamp
-#define GL_EXT_texture_edge_clamp 1
-
-#define GL_CLAMP_TO_EDGE_EXT 0x812F
-
-#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
-
-#endif /* GL_EXT_texture_edge_clamp */
-
-/* --------------------------- GL_EXT_texture_env -------------------------- */
-
-#ifndef GL_EXT_texture_env
-#define GL_EXT_texture_env 1
-
-#define GL_TEXTURE_ENV0_EXT 0
-#define GL_ENV_BLEND_EXT 0
-#define GL_TEXTURE_ENV_SHIFT_EXT 0
-#define GL_ENV_REPLACE_EXT 0
-#define GL_ENV_ADD_EXT 0
-#define GL_ENV_SUBTRACT_EXT 0
-#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
-#define GL_ENV_REVERSE_SUBTRACT_EXT 0
-#define GL_ENV_REVERSE_BLEND_EXT 0
-#define GL_ENV_COPY_EXT 0
-#define GL_ENV_MODULATE_EXT 0
-
-#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
-
-#endif /* GL_EXT_texture_env */
-
-/* ------------------------- GL_EXT_texture_env_add ------------------------ */
-
-#ifndef GL_EXT_texture_env_add
-#define GL_EXT_texture_env_add 1
-
-#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
-
-#endif /* GL_EXT_texture_env_add */
-
-/* ----------------------- GL_EXT_texture_env_combine ---------------------- */
-
-#ifndef GL_EXT_texture_env_combine
-#define GL_EXT_texture_env_combine 1
-
-#define GL_COMBINE_EXT 0x8570
-#define GL_COMBINE_RGB_EXT 0x8571
-#define GL_COMBINE_ALPHA_EXT 0x8572
-#define GL_RGB_SCALE_EXT 0x8573
-#define GL_ADD_SIGNED_EXT 0x8574
-#define GL_INTERPOLATE_EXT 0x8575
-#define GL_CONSTANT_EXT 0x8576
-#define GL_PRIMARY_COLOR_EXT 0x8577
-#define GL_PREVIOUS_EXT 0x8578
-#define GL_SOURCE0_RGB_EXT 0x8580
-#define GL_SOURCE1_RGB_EXT 0x8581
-#define GL_SOURCE2_RGB_EXT 0x8582
-#define GL_SOURCE0_ALPHA_EXT 0x8588
-#define GL_SOURCE1_ALPHA_EXT 0x8589
-#define GL_SOURCE2_ALPHA_EXT 0x858A
-#define GL_OPERAND0_RGB_EXT 0x8590
-#define GL_OPERAND1_RGB_EXT 0x8591
-#define GL_OPERAND2_RGB_EXT 0x8592
-#define GL_OPERAND0_ALPHA_EXT 0x8598
-#define GL_OPERAND1_ALPHA_EXT 0x8599
-#define GL_OPERAND2_ALPHA_EXT 0x859A
-
-#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
-
-#endif /* GL_EXT_texture_env_combine */
-
-/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */
-
-#ifndef GL_EXT_texture_env_dot3
-#define GL_EXT_texture_env_dot3 1
-
-#define GL_DOT3_RGB_EXT 0x8740
-#define GL_DOT3_RGBA_EXT 0x8741
-
-#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
-
-#endif /* GL_EXT_texture_env_dot3 */
-
-/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-
-#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
-
-#endif /* GL_EXT_texture_filter_anisotropic */
-
-/* ------------------------- GL_EXT_texture_integer ------------------------ */
-
-#ifndef GL_EXT_texture_integer
-#define GL_EXT_texture_integer 1
-
-#define GL_RGBA32UI_EXT 0x8D70
-#define GL_RGB32UI_EXT 0x8D71
-#define GL_ALPHA32UI_EXT 0x8D72
-#define GL_INTENSITY32UI_EXT 0x8D73
-#define GL_LUMINANCE32UI_EXT 0x8D74
-#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
-#define GL_RGBA16UI_EXT 0x8D76
-#define GL_RGB16UI_EXT 0x8D77
-#define GL_ALPHA16UI_EXT 0x8D78
-#define GL_INTENSITY16UI_EXT 0x8D79
-#define GL_LUMINANCE16UI_EXT 0x8D7A
-#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
-#define GL_RGBA8UI_EXT 0x8D7C
-#define GL_RGB8UI_EXT 0x8D7D
-#define GL_ALPHA8UI_EXT 0x8D7E
-#define GL_INTENSITY8UI_EXT 0x8D7F
-#define GL_LUMINANCE8UI_EXT 0x8D80
-#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
-#define GL_RGBA32I_EXT 0x8D82
-#define GL_RGB32I_EXT 0x8D83
-#define GL_ALPHA32I_EXT 0x8D84
-#define GL_INTENSITY32I_EXT 0x8D85
-#define GL_LUMINANCE32I_EXT 0x8D86
-#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
-#define GL_RGBA16I_EXT 0x8D88
-#define GL_RGB16I_EXT 0x8D89
-#define GL_ALPHA16I_EXT 0x8D8A
-#define GL_INTENSITY16I_EXT 0x8D8B
-#define GL_LUMINANCE16I_EXT 0x8D8C
-#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
-#define GL_RGBA8I_EXT 0x8D8E
-#define GL_RGB8I_EXT 0x8D8F
-#define GL_ALPHA8I_EXT 0x8D90
-#define GL_INTENSITY8I_EXT 0x8D91
-#define GL_LUMINANCE8I_EXT 0x8D92
-#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
-#define GL_RED_INTEGER_EXT 0x8D94
-#define GL_GREEN_INTEGER_EXT 0x8D95
-#define GL_BLUE_INTEGER_EXT 0x8D96
-#define GL_ALPHA_INTEGER_EXT 0x8D97
-#define GL_RGB_INTEGER_EXT 0x8D98
-#define GL_RGBA_INTEGER_EXT 0x8D99
-#define GL_BGR_INTEGER_EXT 0x8D9A
-#define GL_BGRA_INTEGER_EXT 0x8D9B
-#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
-#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
-#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
-
-typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
-typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
-
-#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
-#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
-#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
-#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
-#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
-#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
-
-#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
-
-#endif /* GL_EXT_texture_integer */
-
-/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_EXT_texture_lod_bias 1
-
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
-
-#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
-
-#endif /* GL_EXT_texture_lod_bias */
-
-/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_EXT_texture_mirror_clamp 1
-
-#define GL_MIRROR_CLAMP_EXT 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
-#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
-
-#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
-
-#endif /* GL_EXT_texture_mirror_clamp */
-
-/* ------------------------- GL_EXT_texture_object ------------------------- */
-
-#ifndef GL_EXT_texture_object
-#define GL_EXT_texture_object 1
-
-#define GL_TEXTURE_PRIORITY_EXT 0x8066
-#define GL_TEXTURE_RESIDENT_EXT 0x8067
-#define GL_TEXTURE_1D_BINDING_EXT 0x8068
-#define GL_TEXTURE_2D_BINDING_EXT 0x8069
-#define GL_TEXTURE_3D_BINDING_EXT 0x806A
-
-typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);
-typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
-typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);
-typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);
-typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
-typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
-
-#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
-#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
-#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
-#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
-#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
-#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
-
-#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
-
-#endif /* GL_EXT_texture_object */
-
-/* --------------------- GL_EXT_texture_perturb_normal --------------------- */
-
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_EXT_texture_perturb_normal 1
-
-#define GL_PERTURB_EXT 0x85AE
-#define GL_TEXTURE_NORMAL_EXT 0x85AF
-
-typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
-
-#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
-
-#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
-
-#endif /* GL_EXT_texture_perturb_normal */
-
-/* ------------------------ GL_EXT_texture_rectangle ----------------------- */
-
-#ifndef GL_EXT_texture_rectangle
-#define GL_EXT_texture_rectangle 1
-
-#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
-
-#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
-
-#endif /* GL_EXT_texture_rectangle */
-
-/* -------------------------- GL_EXT_texture_sRGB -------------------------- */
-
-#ifndef GL_EXT_texture_sRGB
-#define GL_EXT_texture_sRGB 1
-
-#define GL_SRGB_EXT 0x8C40
-#define GL_SRGB8_EXT 0x8C41
-#define GL_SRGB_ALPHA_EXT 0x8C42
-#define GL_SRGB8_ALPHA8_EXT 0x8C43
-#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
-#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
-#define GL_SLUMINANCE_EXT 0x8C46
-#define GL_SLUMINANCE8_EXT 0x8C47
-#define GL_COMPRESSED_SRGB_EXT 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
-#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
-
-#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
-
-#endif /* GL_EXT_texture_sRGB */
-
-/* --------------------- GL_EXT_texture_shared_exponent -------------------- */
-
-#ifndef GL_EXT_texture_shared_exponent
-#define GL_EXT_texture_shared_exponent 1
-
-#define GL_RGB9_E5_EXT 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
-
-#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
-
-#endif /* GL_EXT_texture_shared_exponent */
-
-/* ------------------------- GL_EXT_texture_swizzle ------------------------ */
-
-#ifndef GL_EXT_texture_swizzle
-#define GL_EXT_texture_swizzle 1
-
-#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
-#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
-#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
-#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
-
-#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
-
-#endif /* GL_EXT_texture_swizzle */
-
-/* --------------------------- GL_EXT_timer_query -------------------------- */
-
-#ifndef GL_EXT_timer_query
-#define GL_EXT_timer_query 1
-
-#define GL_TIME_ELAPSED_EXT 0x88BF
-
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
-
-#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
-#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
-
-#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
-
-#endif /* GL_EXT_timer_query */
-
-/* ----------------------- GL_EXT_transform_feedback ----------------------- */
-
-#ifndef GL_EXT_transform_feedback
-#define GL_EXT_transform_feedback 1
-
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
-#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
-#define GL_RASTERIZER_DISCARD_EXT 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
-#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
-
-typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode);
-
-#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
-#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
-#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
-#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
-#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
-#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
-#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
-
-#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
-
-#endif /* GL_EXT_transform_feedback */
-
-/* -------------------------- GL_EXT_vertex_array -------------------------- */
-
-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 1
-
-#define GL_DOUBLE_EXT 0x140A
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-
-typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
-typedef void (GLAPIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-
-#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
-#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
-#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
-#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
-#define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT)
-#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
-#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
-#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
-#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
-
-#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
-
-#endif /* GL_EXT_vertex_array */
-
-/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */
-
-#ifndef GL_EXT_vertex_array_bgra
-#define GL_EXT_vertex_array_bgra 1
-
-#define GL_BGRA 0x80E1
-
-#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
-
-#endif /* GL_EXT_vertex_array_bgra */
-
-/* -------------------------- GL_EXT_vertex_shader ------------------------- */
-
-#ifndef GL_EXT_vertex_shader
-#define GL_EXT_vertex_shader 1
-
-#define GL_VERTEX_SHADER_EXT 0x8780
-#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
-#define GL_OP_INDEX_EXT 0x8782
-#define GL_OP_NEGATE_EXT 0x8783
-#define GL_OP_DOT3_EXT 0x8784
-#define GL_OP_DOT4_EXT 0x8785
-#define GL_OP_MUL_EXT 0x8786
-#define GL_OP_ADD_EXT 0x8787
-#define GL_OP_MADD_EXT 0x8788
-#define GL_OP_FRAC_EXT 0x8789
-#define GL_OP_MAX_EXT 0x878A
-#define GL_OP_MIN_EXT 0x878B
-#define GL_OP_SET_GE_EXT 0x878C
-#define GL_OP_SET_LT_EXT 0x878D
-#define GL_OP_CLAMP_EXT 0x878E
-#define GL_OP_FLOOR_EXT 0x878F
-#define GL_OP_ROUND_EXT 0x8790
-#define GL_OP_EXP_BASE_2_EXT 0x8791
-#define GL_OP_LOG_BASE_2_EXT 0x8792
-#define GL_OP_POWER_EXT 0x8793
-#define GL_OP_RECIP_EXT 0x8794
-#define GL_OP_RECIP_SQRT_EXT 0x8795
-#define GL_OP_SUB_EXT 0x8796
-#define GL_OP_CROSS_PRODUCT_EXT 0x8797
-#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
-#define GL_OP_MOV_EXT 0x8799
-#define GL_OUTPUT_VERTEX_EXT 0x879A
-#define GL_OUTPUT_COLOR0_EXT 0x879B
-#define GL_OUTPUT_COLOR1_EXT 0x879C
-#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
-#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
-#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
-#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
-#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
-#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
-#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
-#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
-#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
-#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
-#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
-#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
-#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
-#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
-#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
-#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
-#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
-#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
-#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
-#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
-#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
-#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
-#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
-#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
-#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
-#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
-#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
-#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
-#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
-#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
-#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
-#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
-#define GL_OUTPUT_FOG_EXT 0x87BD
-#define GL_SCALAR_EXT 0x87BE
-#define GL_VECTOR_EXT 0x87BF
-#define GL_MATRIX_EXT 0x87C0
-#define GL_VARIANT_EXT 0x87C1
-#define GL_INVARIANT_EXT 0x87C2
-#define GL_LOCAL_CONSTANT_EXT 0x87C3
-#define GL_LOCAL_EXT 0x87C4
-#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
-#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
-#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
-#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
-#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
-#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
-#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
-#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
-#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
-#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
-#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
-#define GL_X_EXT 0x87D5
-#define GL_Y_EXT 0x87D6
-#define GL_Z_EXT 0x87D7
-#define GL_W_EXT 0x87D8
-#define GL_NEGATIVE_X_EXT 0x87D9
-#define GL_NEGATIVE_Y_EXT 0x87DA
-#define GL_NEGATIVE_Z_EXT 0x87DB
-#define GL_NEGATIVE_W_EXT 0x87DC
-#define GL_ZERO_EXT 0x87DD
-#define GL_ONE_EXT 0x87DE
-#define GL_NEGATIVE_ONE_EXT 0x87DF
-#define GL_NORMALIZED_RANGE_EXT 0x87E0
-#define GL_FULL_RANGE_EXT 0x87E1
-#define GL_CURRENT_VERTEX_EXT 0x87E2
-#define GL_MVP_MATRIX_EXT 0x87E3
-#define GL_VARIANT_VALUE_EXT 0x87E4
-#define GL_VARIANT_DATATYPE_EXT 0x87E5
-#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
-#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
-#define GL_VARIANT_ARRAY_EXT 0x87E8
-#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
-#define GL_INVARIANT_VALUE_EXT 0x87EA
-#define GL_INVARIANT_DATATYPE_EXT 0x87EB
-#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
-#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
-
-typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
-typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
-typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
-typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data);
-typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
-typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
-typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
-typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
-typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
-typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
-typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
-typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-
-#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
-#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
-#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
-#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
-#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
-#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
-#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
-#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
-#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
-#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
-#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
-#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
-#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
-#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
-#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
-#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
-#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
-#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
-#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
-#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
-#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
-#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
-#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
-#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
-#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
-#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
-#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
-#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
-#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
-#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
-#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
-#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
-#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
-#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
-#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
-#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
-#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
-#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
-#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
-#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
-#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
-#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
-
-#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
-
-#endif /* GL_EXT_vertex_shader */
-
-/* ------------------------ GL_EXT_vertex_weighting ------------------------ */
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_EXT_vertex_weighting 1
-
-#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
-#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
-#define GL_MODELVIEW0_EXT 0x1700
-#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
-#define GL_MODELVIEW1_MATRIX_EXT 0x8506
-#define GL_VERTEX_WEIGHTING_EXT 0x8509
-#define GL_MODELVIEW1_EXT 0x850A
-#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
-#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
-
-#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
-#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
-#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
-
-#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
-
-#endif /* GL_EXT_vertex_weighting */
-
-/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */
-
-#ifndef GL_GREMEDY_frame_terminator
-#define GL_GREMEDY_frame_terminator 1
-
-typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);
-
-#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
-
-#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
-
-#endif /* GL_GREMEDY_frame_terminator */
-
-/* ------------------------ GL_GREMEDY_string_marker ----------------------- */
-
-#ifndef GL_GREMEDY_string_marker
-#define GL_GREMEDY_string_marker 1
-
-typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string);
-
-#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
-
-#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
-
-#endif /* GL_GREMEDY_string_marker */
-
-/* --------------------- GL_HP_convolution_border_modes -------------------- */
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_HP_convolution_border_modes 1
-
-#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
-
-#endif /* GL_HP_convolution_border_modes */
-
-/* ------------------------- GL_HP_image_transform ------------------------- */
-
-#ifndef GL_HP_image_transform
-#define GL_HP_image_transform 1
-
-typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
-
-#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
-#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
-#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
-#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
-#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
-#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
-
-#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
-
-#endif /* GL_HP_image_transform */
-
-/* -------------------------- GL_HP_occlusion_test ------------------------- */
-
-#ifndef GL_HP_occlusion_test
-#define GL_HP_occlusion_test 1
-
-#define GL_OCCLUSION_TEST_HP 0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
-
-#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
-
-#endif /* GL_HP_occlusion_test */
-
-/* ------------------------- GL_HP_texture_lighting ------------------------ */
-
-#ifndef GL_HP_texture_lighting
-#define GL_HP_texture_lighting 1
-
-#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
-
-#endif /* GL_HP_texture_lighting */
-
-/* --------------------------- GL_IBM_cull_vertex -------------------------- */
-
-#ifndef GL_IBM_cull_vertex
-#define GL_IBM_cull_vertex 1
-
-#define GL_CULL_VERTEX_IBM 103050
-
-#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
-
-#endif /* GL_IBM_cull_vertex */
-
-/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */
-
-#ifndef GL_IBM_multimode_draw_arrays
-#define GL_IBM_multimode_draw_arrays 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
-typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
-
-#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
-#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
-
-#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
-
-#endif /* GL_IBM_multimode_draw_arrays */
-
-/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */
-
-#ifndef GL_IBM_rasterpos_clip
-#define GL_IBM_rasterpos_clip 1
-
-#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
-
-#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
-
-#endif /* GL_IBM_rasterpos_clip */
-
-/* --------------------------- GL_IBM_static_data -------------------------- */
-
-#ifndef GL_IBM_static_data
-#define GL_IBM_static_data 1
-
-#define GL_ALL_STATIC_DATA_IBM 103060
-#define GL_STATIC_VERTEX_ARRAY_IBM 103061
-
-#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
-
-#endif /* GL_IBM_static_data */
-
-/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */
-
-#ifndef GL_IBM_texture_mirrored_repeat
-#define GL_IBM_texture_mirrored_repeat 1
-
-#define GL_MIRRORED_REPEAT_IBM 0x8370
-
-#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
-
-#endif /* GL_IBM_texture_mirrored_repeat */
-
-/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */
-
-#ifndef GL_IBM_vertex_array_lists
-#define GL_IBM_vertex_array_lists 1
-
-#define GL_VERTEX_ARRAY_LIST_IBM 103070
-#define GL_NORMAL_ARRAY_LIST_IBM 103071
-#define GL_COLOR_ARRAY_LIST_IBM 103072
-#define GL_INDEX_ARRAY_LIST_IBM 103073
-#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
-#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
-#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
-#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
-#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
-#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
-#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
-#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
-#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
-#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
-#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
-#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
-
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
-
-#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
-#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
-#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
-#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
-#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
-#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
-#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
-#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
-
-#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
-
-#endif /* GL_IBM_vertex_array_lists */
-
-/* -------------------------- GL_INGR_color_clamp -------------------------- */
-
-#ifndef GL_INGR_color_clamp
-#define GL_INGR_color_clamp 1
-
-#define GL_RED_MIN_CLAMP_INGR 0x8560
-#define GL_GREEN_MIN_CLAMP_INGR 0x8561
-#define GL_BLUE_MIN_CLAMP_INGR 0x8562
-#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
-#define GL_RED_MAX_CLAMP_INGR 0x8564
-#define GL_GREEN_MAX_CLAMP_INGR 0x8565
-#define GL_BLUE_MAX_CLAMP_INGR 0x8566
-#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
-
-#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
-
-#endif /* GL_INGR_color_clamp */
-
-/* ------------------------- GL_INGR_interlace_read ------------------------ */
-
-#ifndef GL_INGR_interlace_read
-#define GL_INGR_interlace_read 1
-
-#define GL_INTERLACE_READ_INGR 0x8568
-
-#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
-
-#endif /* GL_INGR_interlace_read */
-
-/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
-
-#ifndef GL_INTEL_parallel_arrays
-#define GL_INTEL_parallel_arrays 1
-
-#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
-
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
-
-#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
-#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
-#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
-#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
-
-#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
-
-#endif /* GL_INTEL_parallel_arrays */
-
-/* ------------------------ GL_INTEL_texture_scissor ----------------------- */
-
-#ifndef GL_INTEL_texture_scissor
-#define GL_INTEL_texture_scissor 1
-
-typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);
-typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);
-
-#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
-#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
-
-#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
-
-#endif /* GL_INTEL_texture_scissor */
-
-/* -------------------------- GL_KTX_buffer_region ------------------------- */
-
-#ifndef GL_KTX_buffer_region
-#define GL_KTX_buffer_region 1
-
-#define GL_KTX_FRONT_REGION 0x0
-#define GL_KTX_BACK_REGION 0x1
-#define GL_KTX_Z_REGION 0x2
-#define GL_KTX_STENCIL_REGION 0x3
-
-typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC) (GLenum region);
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
-typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC) (GLenum region);
-typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT)
-#define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT)
-#define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT)
-#define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT)
-#define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT)
-
-#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
-
-#endif /* GL_KTX_buffer_region */
-
-/* ------------------------- GL_MESAX_texture_stack ------------------------ */
-
-#ifndef GL_MESAX_texture_stack
-#define GL_MESAX_texture_stack 1
-
-#define GL_TEXTURE_1D_STACK_MESAX 0x8759
-#define GL_TEXTURE_2D_STACK_MESAX 0x875A
-#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
-#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
-#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
-#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
-
-#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
-
-#endif /* GL_MESAX_texture_stack */
-
-/* -------------------------- GL_MESA_pack_invert -------------------------- */
-
-#ifndef GL_MESA_pack_invert
-#define GL_MESA_pack_invert 1
-
-#define GL_PACK_INVERT_MESA 0x8758
-
-#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
-
-#endif /* GL_MESA_pack_invert */
-
-/* ------------------------- GL_MESA_resize_buffers ------------------------ */
-
-#ifndef GL_MESA_resize_buffers
-#define GL_MESA_resize_buffers 1
-
-typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
-
-#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
-
-#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
-
-#endif /* GL_MESA_resize_buffers */
-
-/* --------------------------- GL_MESA_window_pos -------------------------- */
-
-#ifndef GL_MESA_window_pos
-#define GL_MESA_window_pos 1
-
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
-
-#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
-#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
-#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
-#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
-#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
-#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
-#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
-#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
-#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
-#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
-#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
-#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
-#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
-#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
-#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
-#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
-#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
-#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
-#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
-#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
-#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
-#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
-#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
-#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
-
-#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
-
-#endif /* GL_MESA_window_pos */
-
-/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */
-
-#ifndef GL_MESA_ycbcr_texture
-#define GL_MESA_ycbcr_texture 1
-
-#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
-#define GL_YCBCR_MESA 0x8757
-
-#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
-
-#endif /* GL_MESA_ycbcr_texture */
-
-/* --------------------------- GL_NV_blend_square -------------------------- */
-
-#ifndef GL_NV_blend_square
-#define GL_NV_blend_square 1
-
-#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
-
-#endif /* GL_NV_blend_square */
-
-/* ------------------------ GL_NV_conditional_render ----------------------- */
-
-#ifndef GL_NV_conditional_render
-#define GL_NV_conditional_render 1
-
-#define GL_QUERY_WAIT_NV 0x8E13
-#define GL_QUERY_NO_WAIT_NV 0x8E14
-#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
-
-typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void);
-
-#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
-#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
-
-#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
-
-#endif /* GL_NV_conditional_render */
-
-/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */
-
-#ifndef GL_NV_copy_depth_to_color
-#define GL_NV_copy_depth_to_color 1
-
-#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
-#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
-
-#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
-
-#endif /* GL_NV_copy_depth_to_color */
-
-/* ------------------------ GL_NV_depth_buffer_float ----------------------- */
-
-#ifndef GL_NV_depth_buffer_float
-#define GL_NV_depth_buffer_float 1
-
-#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
-#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
-#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
-
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
-typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
-
-#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
-#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
-#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
-
-#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
-
-#endif /* GL_NV_depth_buffer_float */
-
-/* --------------------------- GL_NV_depth_clamp --------------------------- */
-
-#ifndef GL_NV_depth_clamp
-#define GL_NV_depth_clamp 1
-
-#define GL_DEPTH_CLAMP_NV 0x864F
-
-#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
-
-#endif /* GL_NV_depth_clamp */
-
-/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */
-
-#ifndef GL_NV_depth_range_unclamped
-#define GL_NV_depth_range_unclamped 1
-
-#define GL_SAMPLE_COUNT_BITS_NV 0x8864
-#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
-#define GL_QUERY_RESULT_NV 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
-#define GL_SAMPLE_COUNT_NV 0x8914
-
-#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
-
-#endif /* GL_NV_depth_range_unclamped */
-
-/* ---------------------------- GL_NV_evaluators --------------------------- */
-
-#ifndef GL_NV_evaluators
-#define GL_NV_evaluators 1
-
-#define GL_EVAL_2D_NV 0x86C0
-#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
-#define GL_MAP_TESSELLATION_NV 0x86C2
-#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
-#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
-#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
-#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
-#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
-#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
-#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
-#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
-#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
-#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
-#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
-#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
-#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
-#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
-#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
-#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
-#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
-#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
-#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
-#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
-#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
-
-typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points);
-typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points);
-typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
-
-#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
-#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
-#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
-#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
-#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
-#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
-#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
-#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
-#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
-
-#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
-
-#endif /* GL_NV_evaluators */
-
-/* ----------------------- GL_NV_explicit_multisample ---------------------- */
-
-#ifndef GL_NV_explicit_multisample
-#define GL_NV_explicit_multisample 1
-
-#define GL_SAMPLE_POSITION_NV 0x8E50
-#define GL_SAMPLE_MASK_NV 0x8E51
-#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
-#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
-#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
-#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
-#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
-#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
-#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
-#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
-
-typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val);
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
-
-#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
-#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
-#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
-
-#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
-
-#endif /* GL_NV_explicit_multisample */
-
-/* ------------------------------ GL_NV_fence ------------------------------ */
-
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-
-typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
-typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
-typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
-typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
-
-#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
-#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
-#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
-#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
-#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
-#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
-#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
-
-#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
-
-#endif /* GL_NV_fence */
-
-/* --------------------------- GL_NV_float_buffer -------------------------- */
-
-#ifndef GL_NV_float_buffer
-#define GL_NV_float_buffer 1
-
-#define GL_FLOAT_R_NV 0x8880
-#define GL_FLOAT_RG_NV 0x8881
-#define GL_FLOAT_RGB_NV 0x8882
-#define GL_FLOAT_RGBA_NV 0x8883
-#define GL_FLOAT_R16_NV 0x8884
-#define GL_FLOAT_R32_NV 0x8885
-#define GL_FLOAT_RG16_NV 0x8886
-#define GL_FLOAT_RG32_NV 0x8887
-#define GL_FLOAT_RGB16_NV 0x8888
-#define GL_FLOAT_RGB32_NV 0x8889
-#define GL_FLOAT_RGBA16_NV 0x888A
-#define GL_FLOAT_RGBA32_NV 0x888B
-#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
-#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
-#define GL_FLOAT_RGBA_MODE_NV 0x888E
-
-#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
-
-#endif /* GL_NV_float_buffer */
-
-/* --------------------------- GL_NV_fog_distance -------------------------- */
-
-#ifndef GL_NV_fog_distance
-#define GL_NV_fog_distance 1
-
-#define GL_FOG_DISTANCE_MODE_NV 0x855A
-#define GL_EYE_RADIAL_NV 0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
-
-#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
-
-#endif /* GL_NV_fog_distance */
-
-/* ------------------------- GL_NV_fragment_program ------------------------ */
-
-#ifndef GL_NV_fragment_program
-#define GL_NV_fragment_program 1
-
-#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
-#define GL_FRAGMENT_PROGRAM_NV 0x8870
-#define GL_MAX_TEXTURE_COORDS_NV 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
-#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
-#define GL_PROGRAM_ERROR_STRING_NV 0x8874
-
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
-
-#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
-#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
-#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
-#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
-#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
-#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
-
-#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
-
-#endif /* GL_NV_fragment_program */
-
-/* ------------------------ GL_NV_fragment_program2 ------------------------ */
-
-#ifndef GL_NV_fragment_program2
-#define GL_NV_fragment_program2 1
-
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
-#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
-#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
-
-#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
-
-#endif /* GL_NV_fragment_program2 */
-
-/* ------------------------ GL_NV_fragment_program4 ------------------------ */
-
-#ifndef GL_NV_fragment_program4
-#define GL_NV_fragment_program4 1
-
-#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
-
-#endif /* GL_NV_fragment_program4 */
-
-/* --------------------- GL_NV_fragment_program_option --------------------- */
-
-#ifndef GL_NV_fragment_program_option
-#define GL_NV_fragment_program_option 1
-
-#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
-
-#endif /* GL_NV_fragment_program_option */
-
-/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */
-
-#ifndef GL_NV_framebuffer_multisample_coverage
-#define GL_NV_framebuffer_multisample_coverage 1
-
-#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
-#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
-#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
-#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
-
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
-
-#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
-
-#endif /* GL_NV_framebuffer_multisample_coverage */
-
-/* ------------------------ GL_NV_geometry_program4 ------------------------ */
-
-#ifndef GL_NV_geometry_program4
-#define GL_NV_geometry_program4 1
-
-#define GL_GEOMETRY_PROGRAM_NV 0x8C26
-#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
-#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
-
-#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
-
-#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
-
-#endif /* GL_NV_geometry_program4 */
-
-/* ------------------------- GL_NV_geometry_shader4 ------------------------ */
-
-#ifndef GL_NV_geometry_shader4
-#define GL_NV_geometry_shader4 1
-
-#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
-
-#endif /* GL_NV_geometry_shader4 */
-
-/* --------------------------- GL_NV_gpu_program4 -------------------------- */
-
-#ifndef GL_NV_gpu_program4
-#define GL_NV_gpu_program4 1
-
-#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
-#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
-#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
-#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
-#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
-#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
-#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-
-#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
-#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
-#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
-#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
-#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
-#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
-#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
-#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
-#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
-#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
-#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
-#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
-
-#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
-
-#endif /* GL_NV_gpu_program4 */
-
-/* ---------------------------- GL_NV_half_float --------------------------- */
-
-#ifndef GL_NV_half_float
-#define GL_NV_half_float 1
-
-#define GL_HALF_FLOAT_NV 0x140B
-
-typedef unsigned short GLhalf;
-
-typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
-typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
-typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);
-typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
-typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);
-typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
-typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
-
-#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
-#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
-#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
-#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
-#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
-#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
-#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
-#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
-#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
-#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
-#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
-#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
-#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
-#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
-#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
-#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
-#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
-#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
-#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
-#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
-#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
-#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
-#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
-#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
-#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
-#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
-#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
-#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
-#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
-#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
-#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
-#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
-#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
-#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
-#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
-#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
-#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
-#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
-#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
-#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
-#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
-#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
-#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
-#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
-#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
-#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
-
-#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
-
-#endif /* GL_NV_half_float */
-
-/* ------------------------ GL_NV_light_max_exponent ----------------------- */
-
-#ifndef GL_NV_light_max_exponent
-#define GL_NV_light_max_exponent 1
-
-#define GL_MAX_SHININESS_NV 0x8504
-#define GL_MAX_SPOT_EXPONENT_NV 0x8505
-
-#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
-
-#endif /* GL_NV_light_max_exponent */
-
-/* --------------------- GL_NV_multisample_filter_hint --------------------- */
-
-#ifndef GL_NV_multisample_filter_hint
-#define GL_NV_multisample_filter_hint 1
-
-#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
-
-#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
-
-#endif /* GL_NV_multisample_filter_hint */
-
-/* ------------------------- GL_NV_occlusion_query ------------------------- */
-
-#ifndef GL_NV_occlusion_query
-#define GL_NV_occlusion_query 1
-
-#define GL_PIXEL_COUNTER_BITS_NV 0x8864
-#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
-#define GL_PIXEL_COUNT_NV 0x8866
-#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
-
-typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
-
-#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
-#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
-#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
-#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
-#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
-#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
-#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
-
-#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
-
-#endif /* GL_NV_occlusion_query */
-
-/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */
-
-#ifndef GL_NV_packed_depth_stencil
-#define GL_NV_packed_depth_stencil 1
-
-#define GL_DEPTH_STENCIL_NV 0x84F9
-#define GL_UNSIGNED_INT_24_8_NV 0x84FA
-
-#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
-
-#endif /* GL_NV_packed_depth_stencil */
-
-/* --------------------- GL_NV_parameter_buffer_object --------------------- */
-
-#ifndef GL_NV_parameter_buffer_object
-#define GL_NV_parameter_buffer_object 1
-
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
-#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
-#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
-#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
-
-#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
-#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
-#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
-
-#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
-
-#endif /* GL_NV_parameter_buffer_object */
-
-/* ------------------------- GL_NV_pixel_data_range ------------------------ */
-
-#ifndef GL_NV_pixel_data_range
-#define GL_NV_pixel_data_range 1
-
-#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
-#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
-#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
-#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
-#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
-#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
-
-typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer);
-
-#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
-#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
-
-#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
-
-#endif /* GL_NV_pixel_data_range */
-
-/* --------------------------- GL_NV_point_sprite -------------------------- */
-
-#ifndef GL_NV_point_sprite
-#define GL_NV_point_sprite 1
-
-#define GL_POINT_SPRITE_NV 0x8861
-#define GL_COORD_REPLACE_NV 0x8862
-#define GL_POINT_SPRITE_R_MODE_NV 0x8863
-
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
-
-#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
-#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
-
-#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
-
-#endif /* GL_NV_point_sprite */
-
-/* -------------------------- GL_NV_present_video -------------------------- */
-
-#ifndef GL_NV_present_video
-#define GL_NV_present_video 1
-
-#define GL_FRAME_NV 0x8E26
-#define GL_FIELDS_NV 0x8E27
-#define GL_CURRENT_TIME_NV 0x8E28
-#define GL_NUM_FILL_STREAMS_NV 0x8E29
-#define GL_PRESENT_TIME_NV 0x8E2A
-#define GL_PRESENT_DURATION_NV 0x8E2B
-
-typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
-typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
-typedef void (GLAPIENTRY * PFNGLVIDEOPARAMETERIVNVPROC) (GLuint video_slot, GLenum pname, const GLint* params);
-
-#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
-#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
-#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
-#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
-#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
-#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
-#define glVideoParameterivNV GLEW_GET_FUN(__glewVideoParameterivNV)
-
-#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
-
-#endif /* GL_NV_present_video */
-
-/* ------------------------ GL_NV_primitive_restart ------------------------ */
-
-#ifndef GL_NV_primitive_restart
-#define GL_NV_primitive_restart 1
-
-#define GL_PRIMITIVE_RESTART_NV 0x8558
-#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
-
-typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
-
-#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
-#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
-
-#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
-
-#endif /* GL_NV_primitive_restart */
-
-/* ------------------------ GL_NV_register_combiners ----------------------- */
-
-#ifndef GL_NV_register_combiners
-#define GL_NV_register_combiners 1
-
-#define GL_REGISTER_COMBINERS_NV 0x8522
-#define GL_VARIABLE_A_NV 0x8523
-#define GL_VARIABLE_B_NV 0x8524
-#define GL_VARIABLE_C_NV 0x8525
-#define GL_VARIABLE_D_NV 0x8526
-#define GL_VARIABLE_E_NV 0x8527
-#define GL_VARIABLE_F_NV 0x8528
-#define GL_VARIABLE_G_NV 0x8529
-#define GL_CONSTANT_COLOR0_NV 0x852A
-#define GL_CONSTANT_COLOR1_NV 0x852B
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_SPARE0_NV 0x852E
-#define GL_SPARE1_NV 0x852F
-#define GL_DISCARD_NV 0x8530
-#define GL_E_TIMES_F_NV 0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
-#define GL_UNSIGNED_IDENTITY_NV 0x8536
-#define GL_UNSIGNED_INVERT_NV 0x8537
-#define GL_EXPAND_NORMAL_NV 0x8538
-#define GL_EXPAND_NEGATE_NV 0x8539
-#define GL_HALF_BIAS_NORMAL_NV 0x853A
-#define GL_HALF_BIAS_NEGATE_NV 0x853B
-#define GL_SIGNED_IDENTITY_NV 0x853C
-#define GL_SIGNED_NEGATE_NV 0x853D
-#define GL_SCALE_BY_TWO_NV 0x853E
-#define GL_SCALE_BY_FOUR_NV 0x853F
-#define GL_SCALE_BY_ONE_HALF_NV 0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
-#define GL_COMBINER_INPUT_NV 0x8542
-#define GL_COMBINER_MAPPING_NV 0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
-#define GL_COMBINER_MUX_SUM_NV 0x8547
-#define GL_COMBINER_SCALE_NV 0x8548
-#define GL_COMBINER_BIAS_NV 0x8549
-#define GL_COMBINER_AB_OUTPUT_NV 0x854A
-#define GL_COMBINER_CD_OUTPUT_NV 0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
-#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
-#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
-#define GL_COLOR_SUM_CLAMP_NV 0x854F
-#define GL_COMBINER0_NV 0x8550
-#define GL_COMBINER1_NV 0x8551
-#define GL_COMBINER2_NV 0x8552
-#define GL_COMBINER3_NV 0x8553
-#define GL_COMBINER4_NV 0x8554
-#define GL_COMBINER5_NV 0x8555
-#define GL_COMBINER6_NV 0x8556
-#define GL_COMBINER7_NV 0x8557
-
-typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);
-
-#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
-#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
-#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
-#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
-#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
-#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
-#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
-#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
-#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
-#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
-#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
-#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
-#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
-
-#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
-
-#endif /* GL_NV_register_combiners */
-
-/* ----------------------- GL_NV_register_combiners2 ----------------------- */
-
-#ifndef GL_NV_register_combiners2
-#define GL_NV_register_combiners2 1
-
-#define GL_PER_STAGE_CONSTANTS_NV 0x8535
-
-typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);
-
-#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
-#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
-
-#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
-
-#endif /* GL_NV_register_combiners2 */
-
-/* -------------------------- GL_NV_texgen_emboss -------------------------- */
-
-#ifndef GL_NV_texgen_emboss
-#define GL_NV_texgen_emboss 1
-
-#define GL_EMBOSS_LIGHT_NV 0x855D
-#define GL_EMBOSS_CONSTANT_NV 0x855E
-#define GL_EMBOSS_MAP_NV 0x855F
-
-#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
-
-#endif /* GL_NV_texgen_emboss */
-
-/* ------------------------ GL_NV_texgen_reflection ------------------------ */
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NV_texgen_reflection 1
-
-#define GL_NORMAL_MAP_NV 0x8511
-#define GL_REFLECTION_MAP_NV 0x8512
-
-#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
-
-#endif /* GL_NV_texgen_reflection */
-
-/* --------------------- GL_NV_texture_compression_vtc --------------------- */
-
-#ifndef GL_NV_texture_compression_vtc
-#define GL_NV_texture_compression_vtc 1
-
-#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
-
-#endif /* GL_NV_texture_compression_vtc */
-
-/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_NV_texture_env_combine4 1
-
-#define GL_COMBINE4_NV 0x8503
-#define GL_SOURCE3_RGB_NV 0x8583
-#define GL_SOURCE3_ALPHA_NV 0x858B
-#define GL_OPERAND3_RGB_NV 0x8593
-#define GL_OPERAND3_ALPHA_NV 0x859B
-
-#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
-
-#endif /* GL_NV_texture_env_combine4 */
-
-/* ---------------------- GL_NV_texture_expand_normal ---------------------- */
-
-#ifndef GL_NV_texture_expand_normal
-#define GL_NV_texture_expand_normal 1
-
-#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
-
-#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
-
-#endif /* GL_NV_texture_expand_normal */
-
-/* ------------------------ GL_NV_texture_rectangle ------------------------ */
-
-#ifndef GL_NV_texture_rectangle
-#define GL_NV_texture_rectangle 1
-
-#define GL_TEXTURE_RECTANGLE_NV 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
-
-#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
-
-#endif /* GL_NV_texture_rectangle */
-
-/* -------------------------- GL_NV_texture_shader ------------------------- */
-
-#ifndef GL_NV_texture_shader
-#define GL_NV_texture_shader 1
-
-#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
-#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_SHADER_CONSISTENT_NV 0x86DD
-#define GL_TEXTURE_SHADER_NV 0x86DE
-#define GL_SHADER_OPERATION_NV 0x86DF
-#define GL_CULL_MODES_NV 0x86E0
-#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
-#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
-#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
-#define GL_CONST_EYE_NV 0x86E5
-#define GL_PASS_THROUGH_NV 0x86E6
-#define GL_CULL_FRAGMENT_NV 0x86E7
-#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
-#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
-#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
-#define GL_DOT_PRODUCT_NV 0x86EC
-#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
-#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
-#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
-#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
-#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
-#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-#define GL_HI_SCALE_NV 0x870E
-#define GL_LO_SCALE_NV 0x870F
-#define GL_DS_SCALE_NV 0x8710
-#define GL_DT_SCALE_NV 0x8711
-#define GL_MAGNITUDE_SCALE_NV 0x8712
-#define GL_VIBRANCE_SCALE_NV 0x8713
-#define GL_HI_BIAS_NV 0x8714
-#define GL_LO_BIAS_NV 0x8715
-#define GL_DS_BIAS_NV 0x8716
-#define GL_DT_BIAS_NV 0x8717
-#define GL_MAGNITUDE_BIAS_NV 0x8718
-#define GL_VIBRANCE_BIAS_NV 0x8719
-#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
-#define GL_TEXTURE_HI_SIZE_NV 0x871B
-#define GL_TEXTURE_LO_SIZE_NV 0x871C
-#define GL_TEXTURE_DS_SIZE_NV 0x871D
-#define GL_TEXTURE_DT_SIZE_NV 0x871E
-#define GL_TEXTURE_MAG_SIZE_NV 0x871F
-
-#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
-
-#endif /* GL_NV_texture_shader */
-
-/* ------------------------- GL_NV_texture_shader2 ------------------------- */
-
-#ifndef GL_NV_texture_shader2
-#define GL_NV_texture_shader2 1
-
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-
-#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
-
-#endif /* GL_NV_texture_shader2 */
-
-/* ------------------------- GL_NV_texture_shader3 ------------------------- */
-
-#ifndef GL_NV_texture_shader3
-#define GL_NV_texture_shader3 1
-
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
-#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
-#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
-#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
-#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
-#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
-#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
-#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
-#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
-#define GL_HILO8_NV 0x885E
-#define GL_SIGNED_HILO8_NV 0x885F
-#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
-
-#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
-
-#endif /* GL_NV_texture_shader3 */
-
-/* ------------------------ GL_NV_transform_feedback ----------------------- */
-
-#ifndef GL_NV_transform_feedback
-#define GL_NV_transform_feedback 1
-
-#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
-#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
-#define GL_TEXTURE_COORD_NV 0x8C79
-#define GL_CLIP_DISTANCE_NV 0x8C7A
-#define GL_VERTEX_ID_NV 0x8C7B
-#define GL_PRIMITIVE_ID_NV 0x8C7C
-#define GL_GENERIC_ATTRIB_NV 0x8C7D
-#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
-#define GL_ACTIVE_VARYINGS_NV 0x8C81
-#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
-#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
-#define GL_PRIMITIVES_GENERATED_NV 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
-#define GL_RASTERIZER_DISCARD_NV 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
-#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
-
-typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
-typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
-typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
-
-#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
-#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
-#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
-#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
-#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
-#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
-#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
-#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
-#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
-#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
-#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
-
-#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
-
-#endif /* GL_NV_transform_feedback */
-
-/* ------------------------ GL_NV_vertex_array_range ----------------------- */
-
-#ifndef GL_NV_vertex_array_range
-#define GL_NV_vertex_array_range 1
-
-#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
-#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
-
-typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer);
-
-#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
-#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
-
-#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
-
-#endif /* GL_NV_vertex_array_range */
-
-/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */
-
-#ifndef GL_NV_vertex_array_range2
-#define GL_NV_vertex_array_range2 1
-
-#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
-
-#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
-
-#endif /* GL_NV_vertex_array_range2 */
-
-/* -------------------------- GL_NV_vertex_program ------------------------- */
-
-#ifndef GL_NV_vertex_program
-#define GL_NV_vertex_program 1
-
-#define GL_VERTEX_PROGRAM_NV 0x8620
-#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
-#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
-#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
-#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
-#define GL_CURRENT_ATTRIB_NV 0x8626
-#define GL_PROGRAM_LENGTH_NV 0x8627
-#define GL_PROGRAM_STRING_NV 0x8628
-#define GL_MODELVIEW_PROJECTION_NV 0x8629
-#define GL_IDENTITY_NV 0x862A
-#define GL_INVERSE_NV 0x862B
-#define GL_TRANSPOSE_NV 0x862C
-#define GL_INVERSE_TRANSPOSE_NV 0x862D
-#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
-#define GL_MAX_TRACK_MATRICES_NV 0x862F
-#define GL_MATRIX0_NV 0x8630
-#define GL_MATRIX1_NV 0x8631
-#define GL_MATRIX2_NV 0x8632
-#define GL_MATRIX3_NV 0x8633
-#define GL_MATRIX4_NV 0x8634
-#define GL_MATRIX5_NV 0x8635
-#define GL_MATRIX6_NV 0x8636
-#define GL_MATRIX7_NV 0x8637
-#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
-#define GL_CURRENT_MATRIX_NV 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
-#define GL_PROGRAM_PARAMETER_NV 0x8644
-#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
-#define GL_PROGRAM_TARGET_NV 0x8646
-#define GL_PROGRAM_RESIDENT_NV 0x8647
-#define GL_TRACK_MATRIX_NV 0x8648
-#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
-#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
-#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
-#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
-#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
-#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
-#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
-#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
-#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
-#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
-#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
-#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
-#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
-#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
-#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
-#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
-#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
-#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
-#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
-#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
-#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
-#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
-#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
-#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
-#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
-#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
-#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
-#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
-#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
-#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
-#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
-#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
-#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
-#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
-#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
-#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
-#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
-#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
-#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
-#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
-#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
-#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
-#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
-#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
-#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
-#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
-#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
-#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
-#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
-#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
-#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
-
-typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);
-typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint num, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint num, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);
-
-#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
-#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
-#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
-#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
-#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
-#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
-#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
-#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
-#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
-#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
-#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
-#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
-#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
-#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
-#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
-#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
-#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
-#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
-#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
-#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
-#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
-#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
-#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
-#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
-#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
-#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
-#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
-#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
-#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
-#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
-#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
-#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
-#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
-#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
-#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
-#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
-#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
-#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
-#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
-#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
-#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
-#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
-#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
-#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
-#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
-#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
-#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
-#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
-#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
-#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
-#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
-#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
-#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
-#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
-#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
-#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
-#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
-#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
-#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
-#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
-#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
-#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
-#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
-#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
-
-#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
-
-#endif /* GL_NV_vertex_program */
-
-/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */
-
-#ifndef GL_NV_vertex_program1_1
-#define GL_NV_vertex_program1_1 1
-
-#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
-
-#endif /* GL_NV_vertex_program1_1 */
-
-/* ------------------------- GL_NV_vertex_program2 ------------------------- */
-
-#ifndef GL_NV_vertex_program2
-#define GL_NV_vertex_program2 1
-
-#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
-
-#endif /* GL_NV_vertex_program2 */
-
-/* ---------------------- GL_NV_vertex_program2_option --------------------- */
-
-#ifndef GL_NV_vertex_program2_option
-#define GL_NV_vertex_program2_option 1
-
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-
-#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
-
-#endif /* GL_NV_vertex_program2_option */
-
-/* ------------------------- GL_NV_vertex_program3 ------------------------- */
-
-#ifndef GL_NV_vertex_program3
-#define GL_NV_vertex_program3 1
-
-#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-
-#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
-
-#endif /* GL_NV_vertex_program3 */
-
-/* ------------------------- GL_NV_vertex_program4 ------------------------- */
-
-#ifndef GL_NV_vertex_program4
-#define GL_NV_vertex_program4 1
-
-#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
-
-#endif /* GL_NV_vertex_program4 */
-
-/* ------------------------ GL_OES_byte_coordinates ------------------------ */
-
-#ifndef GL_OES_byte_coordinates
-#define GL_OES_byte_coordinates 1
-
-#define GL_BYTE 0x1400
-
-#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
-
-#endif /* GL_OES_byte_coordinates */
-
-/* ------------------- GL_OES_compressed_paletted_texture ------------------ */
-
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_OES_compressed_paletted_texture 1
-
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-
-#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
-
-#endif /* GL_OES_compressed_paletted_texture */
-
-/* --------------------------- GL_OES_read_format -------------------------- */
-
-#ifndef GL_OES_read_format
-#define GL_OES_read_format 1
-
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-
-#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
-
-#endif /* GL_OES_read_format */
-
-/* ------------------------ GL_OES_single_precision ------------------------ */
-
-#ifndef GL_OES_single_precision
-#define GL_OES_single_precision 1
-
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth);
-typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
-typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
-typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);
-typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
-
-#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
-#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
-#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
-#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
-#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
-#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
-
-#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
-
-#endif /* GL_OES_single_precision */
-
-/* ---------------------------- GL_OML_interlace --------------------------- */
-
-#ifndef GL_OML_interlace
-#define GL_OML_interlace 1
-
-#define GL_INTERLACE_OML 0x8980
-#define GL_INTERLACE_READ_OML 0x8981
-
-#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
-
-#endif /* GL_OML_interlace */
-
-/* ---------------------------- GL_OML_resample ---------------------------- */
-
-#ifndef GL_OML_resample
-#define GL_OML_resample 1
-
-#define GL_PACK_RESAMPLE_OML 0x8984
-#define GL_UNPACK_RESAMPLE_OML 0x8985
-#define GL_RESAMPLE_REPLICATE_OML 0x8986
-#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
-#define GL_RESAMPLE_AVERAGE_OML 0x8988
-#define GL_RESAMPLE_DECIMATE_OML 0x8989
-
-#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
-
-#endif /* GL_OML_resample */
-
-/* ---------------------------- GL_OML_subsample --------------------------- */
-
-#ifndef GL_OML_subsample
-#define GL_OML_subsample 1
-
-#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
-#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
-
-#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
-
-#endif /* GL_OML_subsample */
-
-/* --------------------------- GL_PGI_misc_hints --------------------------- */
-
-#ifndef GL_PGI_misc_hints
-#define GL_PGI_misc_hints 1
-
-#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
-#define GL_CONSERVE_MEMORY_HINT_PGI 107005
-#define GL_RECLAIM_MEMORY_HINT_PGI 107006
-#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
-#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
-#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
-#define GL_ALWAYS_FAST_HINT_PGI 107020
-#define GL_ALWAYS_SOFT_HINT_PGI 107021
-#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
-#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
-#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
-#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
-#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
-#define GL_STRICT_LIGHTING_HINT_PGI 107031
-#define GL_STRICT_SCISSOR_HINT_PGI 107032
-#define GL_FULL_STIPPLE_HINT_PGI 107033
-#define GL_CLIP_NEAR_HINT_PGI 107040
-#define GL_CLIP_FAR_HINT_PGI 107041
-#define GL_WIDE_LINE_HINT_PGI 107042
-#define GL_BACK_NORMALS_HINT_PGI 107043
-
-#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
-
-#endif /* GL_PGI_misc_hints */
-
-/* -------------------------- GL_PGI_vertex_hints -------------------------- */
-
-#ifndef GL_PGI_vertex_hints
-#define GL_PGI_vertex_hints 1
-
-#define GL_VERTEX23_BIT_PGI 0x00000004
-#define GL_VERTEX4_BIT_PGI 0x00000008
-#define GL_COLOR3_BIT_PGI 0x00010000
-#define GL_COLOR4_BIT_PGI 0x00020000
-#define GL_EDGEFLAG_BIT_PGI 0x00040000
-#define GL_INDEX_BIT_PGI 0x00080000
-#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
-#define GL_VERTEX_DATA_HINT_PGI 107050
-#define GL_VERTEX_CONSISTENT_HINT_PGI 107051
-#define GL_MATERIAL_SIDE_HINT_PGI 107052
-#define GL_MAX_VERTEX_HINT_PGI 107053
-#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
-#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
-#define GL_MAT_EMISSION_BIT_PGI 0x00800000
-#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
-#define GL_MAT_SHININESS_BIT_PGI 0x02000000
-#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
-#define GL_NORMAL_BIT_PGI 0x08000000
-#define GL_TEXCOORD1_BIT_PGI 0x10000000
-#define GL_TEXCOORD2_BIT_PGI 0x20000000
-#define GL_TEXCOORD3_BIT_PGI 0x40000000
-#define GL_TEXCOORD4_BIT_PGI 0x80000000
-
-#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
-
-#endif /* GL_PGI_vertex_hints */
-
-/* ----------------------- GL_REND_screen_coordinates ---------------------- */
-
-#ifndef GL_REND_screen_coordinates
-#define GL_REND_screen_coordinates 1
-
-#define GL_SCREEN_COORDINATES_REND 0x8490
-#define GL_INVERTED_SCREEN_W_REND 0x8491
-
-#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
-
-#endif /* GL_REND_screen_coordinates */
-
-/* ------------------------------- GL_S3_s3tc ------------------------------ */
-
-#ifndef GL_S3_s3tc
-#define GL_S3_s3tc 1
-
-#define GL_RGB_S3TC 0x83A0
-#define GL_RGB4_S3TC 0x83A1
-#define GL_RGBA_S3TC 0x83A2
-#define GL_RGBA4_S3TC 0x83A3
-#define GL_RGBA_DXT5_S3TC 0x83A4
-#define GL_RGBA4_DXT5_S3TC 0x83A5
-
-#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
-
-#endif /* GL_S3_s3tc */
-
-/* -------------------------- GL_SGIS_color_range -------------------------- */
-
-#ifndef GL_SGIS_color_range
-#define GL_SGIS_color_range 1
-
-#define GL_EXTENDED_RANGE_SGIS 0x85A5
-#define GL_MIN_RED_SGIS 0x85A6
-#define GL_MAX_RED_SGIS 0x85A7
-#define GL_MIN_GREEN_SGIS 0x85A8
-#define GL_MAX_GREEN_SGIS 0x85A9
-#define GL_MIN_BLUE_SGIS 0x85AA
-#define GL_MAX_BLUE_SGIS 0x85AB
-#define GL_MIN_ALPHA_SGIS 0x85AC
-#define GL_MAX_ALPHA_SGIS 0x85AD
-
-#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
-
-#endif /* GL_SGIS_color_range */
-
-/* ------------------------- GL_SGIS_detail_texture ------------------------ */
-
-#ifndef GL_SGIS_detail_texture
-#define GL_SGIS_detail_texture 1
-
-typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
-
-#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
-#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
-
-#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
-
-#endif /* GL_SGIS_detail_texture */
-
-/* -------------------------- GL_SGIS_fog_function ------------------------- */
-
-#ifndef GL_SGIS_fog_function
-#define GL_SGIS_fog_function 1
-
-typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
-
-#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
-#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
-
-#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
-
-#endif /* GL_SGIS_fog_function */
-
-/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_SGIS_generate_mipmap 1
-
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-
-#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
-
-#endif /* GL_SGIS_generate_mipmap */
-
-/* -------------------------- GL_SGIS_multisample -------------------------- */
-
-#ifndef GL_SGIS_multisample
-#define GL_SGIS_multisample 1
-
-#define GL_MULTISAMPLE_SGIS 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
-#define GL_SAMPLE_MASK_SGIS 0x80A0
-#define GL_1PASS_SGIS 0x80A1
-#define GL_2PASS_0_SGIS 0x80A2
-#define GL_2PASS_1_SGIS 0x80A3
-#define GL_4PASS_0_SGIS 0x80A4
-#define GL_4PASS_1_SGIS 0x80A5
-#define GL_4PASS_2_SGIS 0x80A6
-#define GL_4PASS_3_SGIS 0x80A7
-#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
-#define GL_SAMPLES_SGIS 0x80A9
-#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
-#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
-#define GL_SAMPLE_PATTERN_SGIS 0x80AC
-#define GL_MULTISAMPLE_BIT_EXT 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
-typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
-
-#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
-#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
-
-#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
-
-#endif /* GL_SGIS_multisample */
-
-/* ------------------------- GL_SGIS_pixel_texture ------------------------- */
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_SGIS_pixel_texture 1
-
-#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
-
-#endif /* GL_SGIS_pixel_texture */
-
-/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */
-
-#ifndef GL_SGIS_point_line_texgen
-#define GL_SGIS_point_line_texgen 1
-
-#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
-#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
-#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
-#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
-#define GL_EYE_POINT_SGIS 0x81F4
-#define GL_OBJECT_POINT_SGIS 0x81F5
-#define GL_EYE_LINE_SGIS 0x81F6
-#define GL_OBJECT_LINE_SGIS 0x81F7
-
-#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
-
-#endif /* GL_SGIS_point_line_texgen */
-
-/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_SGIS_sharpen_texture 1
-
-typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
-
-#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
-#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
-
-#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
-
-#endif /* GL_SGIS_sharpen_texture */
-
-/* --------------------------- GL_SGIS_texture4D --------------------------- */
-
-#ifndef GL_SGIS_texture4D
-#define GL_SGIS_texture4D 1
-
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels);
-
-#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
-#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
-
-#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
-
-#endif /* GL_SGIS_texture4D */
-
-/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */
-
-#ifndef GL_SGIS_texture_border_clamp
-#define GL_SGIS_texture_border_clamp 1
-
-#define GL_CLAMP_TO_BORDER_SGIS 0x812D
-
-#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
-
-#endif /* GL_SGIS_texture_border_clamp */
-
-/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_SGIS_texture_edge_clamp 1
-
-#define GL_CLAMP_TO_EDGE_SGIS 0x812F
-
-#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
-
-#endif /* GL_SGIS_texture_edge_clamp */
-
-/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_SGIS_texture_filter4 1
-
-typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);
-typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);
-
-#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
-#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
-
-#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
-
-#endif /* GL_SGIS_texture_filter4 */
-
-/* -------------------------- GL_SGIS_texture_lod -------------------------- */
-
-#ifndef GL_SGIS_texture_lod
-#define GL_SGIS_texture_lod 1
-
-#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
-
-#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
-
-#endif /* GL_SGIS_texture_lod */
-
-/* ------------------------- GL_SGIS_texture_select ------------------------ */
-
-#ifndef GL_SGIS_texture_select
-#define GL_SGIS_texture_select 1
-
-#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
-
-#endif /* GL_SGIS_texture_select */
-
-/* ----------------------------- GL_SGIX_async ----------------------------- */
-
-#ifndef GL_SGIX_async
-#define GL_SGIX_async 1
-
-#define GL_ASYNC_MARKER_SGIX 0x8329
-
-typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
-typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
-typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
-typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
-typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
-typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
-
-#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
-#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
-#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
-#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
-#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
-#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
-
-#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
-
-#endif /* GL_SGIX_async */
-
-/* ------------------------ GL_SGIX_async_histogram ------------------------ */
-
-#ifndef GL_SGIX_async_histogram
-#define GL_SGIX_async_histogram 1
-
-#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
-#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
-
-#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
-
-#endif /* GL_SGIX_async_histogram */
-
-/* -------------------------- GL_SGIX_async_pixel -------------------------- */
-
-#ifndef GL_SGIX_async_pixel
-#define GL_SGIX_async_pixel 1
-
-#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
-#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
-#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
-#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
-#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
-#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
-
-#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
-
-#endif /* GL_SGIX_async_pixel */
-
-/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */
-
-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_SGIX_blend_alpha_minmax 1
-
-#define GL_ALPHA_MIN_SGIX 0x8320
-#define GL_ALPHA_MAX_SGIX 0x8321
-
-#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
-
-#endif /* GL_SGIX_blend_alpha_minmax */
-
-/* ---------------------------- GL_SGIX_clipmap ---------------------------- */
-
-#ifndef GL_SGIX_clipmap
-#define GL_SGIX_clipmap 1
-
-#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
-
-#endif /* GL_SGIX_clipmap */
-
-/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */
-
-#ifndef GL_SGIX_convolution_accuracy
-#define GL_SGIX_convolution_accuracy 1
-
-#define GL_CONVOLUTION_HINT_SGIX 0x8316
-
-#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
-
-#endif /* GL_SGIX_convolution_accuracy */
-
-/* ------------------------- GL_SGIX_depth_texture ------------------------- */
-
-#ifndef GL_SGIX_depth_texture
-#define GL_SGIX_depth_texture 1
-
-#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
-
-#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
-
-#endif /* GL_SGIX_depth_texture */
-
-/* -------------------------- GL_SGIX_flush_raster ------------------------- */
-
-#ifndef GL_SGIX_flush_raster
-#define GL_SGIX_flush_raster 1
-
-typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
-
-#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
-
-#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
-
-#endif /* GL_SGIX_flush_raster */
-
-/* --------------------------- GL_SGIX_fog_offset -------------------------- */
-
-#ifndef GL_SGIX_fog_offset
-#define GL_SGIX_fog_offset 1
-
-#define GL_FOG_OFFSET_SGIX 0x8198
-#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
-
-#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
-
-#endif /* GL_SGIX_fog_offset */
-
-/* -------------------------- GL_SGIX_fog_texture -------------------------- */
-
-#ifndef GL_SGIX_fog_texture
-#define GL_SGIX_fog_texture 1
-
-#define GL_TEXTURE_FOG_SGIX 0
-#define GL_FOG_PATCHY_FACTOR_SGIX 0
-#define GL_FRAGMENT_FOG_SGIX 0
-
-typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);
-
-#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
-
-#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
-
-#endif /* GL_SGIX_fog_texture */
-
-/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */
-
-#ifndef GL_SGIX_fragment_specular_lighting
-#define GL_SGIX_fragment_specular_lighting 1
-
-typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);
-
-#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
-#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
-#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
-#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
-#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
-#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
-#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
-#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
-#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
-#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
-#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
-#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
-#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
-#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
-#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
-#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
-#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
-
-#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
-
-#endif /* GL_SGIX_fragment_specular_lighting */
-
-/* --------------------------- GL_SGIX_framezoom --------------------------- */
-
-#ifndef GL_SGIX_framezoom
-#define GL_SGIX_framezoom 1
-
-typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
-
-#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
-
-#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
-
-#endif /* GL_SGIX_framezoom */
-
-/* --------------------------- GL_SGIX_interlace --------------------------- */
-
-#ifndef GL_SGIX_interlace
-#define GL_SGIX_interlace 1
-
-#define GL_INTERLACE_SGIX 0x8094
-
-#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
-
-#endif /* GL_SGIX_interlace */
-
-/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */
-
-#ifndef GL_SGIX_ir_instrument1
-#define GL_SGIX_ir_instrument1 1
-
-#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
-
-#endif /* GL_SGIX_ir_instrument1 */
-
-/* ------------------------- GL_SGIX_list_priority ------------------------- */
-
-#ifndef GL_SGIX_list_priority
-#define GL_SGIX_list_priority 1
-
-#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
-
-#endif /* GL_SGIX_list_priority */
-
-/* ------------------------- GL_SGIX_pixel_texture ------------------------- */
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_SGIX_pixel_texture 1
-
-typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
-
-#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
-
-#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
-
-#endif /* GL_SGIX_pixel_texture */
-
-/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */
-
-#ifndef GL_SGIX_pixel_texture_bits
-#define GL_SGIX_pixel_texture_bits 1
-
-#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
-
-#endif /* GL_SGIX_pixel_texture_bits */
-
-/* ------------------------ GL_SGIX_reference_plane ------------------------ */
-
-#ifndef GL_SGIX_reference_plane
-#define GL_SGIX_reference_plane 1
-
-typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);
-
-#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
-
-#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
-
-#endif /* GL_SGIX_reference_plane */
-
-/* ---------------------------- GL_SGIX_resample --------------------------- */
-
-#ifndef GL_SGIX_resample
-#define GL_SGIX_resample 1
-
-#define GL_PACK_RESAMPLE_SGIX 0x842E
-#define GL_UNPACK_RESAMPLE_SGIX 0x842F
-#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
-#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
-#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
-
-#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
-
-#endif /* GL_SGIX_resample */
-
-/* ----------------------------- GL_SGIX_shadow ---------------------------- */
-
-#ifndef GL_SGIX_shadow
-#define GL_SGIX_shadow 1
-
-#define GL_TEXTURE_COMPARE_SGIX 0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
-
-#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
-
-#endif /* GL_SGIX_shadow */
-
-/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */
-
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SGIX_shadow_ambient 1
-
-#define GL_SHADOW_AMBIENT_SGIX 0x80BF
-
-#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
-
-#endif /* GL_SGIX_shadow_ambient */
-
-/* ----------------------------- GL_SGIX_sprite ---------------------------- */
-
-#ifndef GL_SGIX_sprite
-#define GL_SGIX_sprite 1
-
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);
-
-#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
-#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
-#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
-#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
-
-#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
-
-#endif /* GL_SGIX_sprite */
-
-/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */
-
-#ifndef GL_SGIX_tag_sample_buffer
-#define GL_SGIX_tag_sample_buffer 1
-
-typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
-
-#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
-
-#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
-
-#endif /* GL_SGIX_tag_sample_buffer */
-
-/* ------------------------ GL_SGIX_texture_add_env ------------------------ */
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_SGIX_texture_add_env 1
-
-#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
-
-#endif /* GL_SGIX_texture_add_env */
-
-/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */
-
-#ifndef GL_SGIX_texture_coordinate_clamp
-#define GL_SGIX_texture_coordinate_clamp 1
-
-#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
-#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
-#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
-
-#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
-
-#endif /* GL_SGIX_texture_coordinate_clamp */
-
-/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */
-
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_SGIX_texture_lod_bias 1
-
-#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
-
-#endif /* GL_SGIX_texture_lod_bias */
-
-/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_SGIX_texture_multi_buffer 1
-
-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
-
-#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
-
-#endif /* GL_SGIX_texture_multi_buffer */
-
-/* ------------------------- GL_SGIX_texture_range ------------------------- */
-
-#ifndef GL_SGIX_texture_range
-#define GL_SGIX_texture_range 1
-
-#define GL_RGB_SIGNED_SGIX 0x85E0
-#define GL_RGBA_SIGNED_SGIX 0x85E1
-#define GL_ALPHA_SIGNED_SGIX 0x85E2
-#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
-#define GL_INTENSITY_SIGNED_SGIX 0x85E4
-#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
-#define GL_RGB16_SIGNED_SGIX 0x85E6
-#define GL_RGBA16_SIGNED_SGIX 0x85E7
-#define GL_ALPHA16_SIGNED_SGIX 0x85E8
-#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
-#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
-#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
-#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
-#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
-#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
-#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
-#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
-#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
-#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
-#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
-#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
-#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
-#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
-#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
-#define GL_MIN_LUMINANCE_SGIS 0x85F8
-#define GL_MAX_LUMINANCE_SGIS 0x85F9
-#define GL_MIN_INTENSITY_SGIS 0x85FA
-#define GL_MAX_INTENSITY_SGIS 0x85FB
-
-#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
-
-#endif /* GL_SGIX_texture_range */
-
-/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_SGIX_texture_scale_bias 1
-
-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
-
-#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
-
-#endif /* GL_SGIX_texture_scale_bias */
-
-/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */
-
-#ifndef GL_SGIX_vertex_preclip
-#define GL_SGIX_vertex_preclip 1
-
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-
-#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
-
-#endif /* GL_SGIX_vertex_preclip */
-
-/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */
-
-#ifndef GL_SGIX_vertex_preclip_hint
-#define GL_SGIX_vertex_preclip_hint 1
-
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-
-#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
-
-#endif /* GL_SGIX_vertex_preclip_hint */
-
-/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */
-
-#ifndef GL_SGIX_ycrcb
-#define GL_SGIX_ycrcb 1
-
-#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
-
-#endif /* GL_SGIX_ycrcb */
-
-/* -------------------------- GL_SGI_color_matrix -------------------------- */
-
-#ifndef GL_SGI_color_matrix
-#define GL_SGI_color_matrix 1
-
-#define GL_COLOR_MATRIX_SGI 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-
-#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
-
-#endif /* GL_SGI_color_matrix */
-
-/* --------------------------- GL_SGI_color_table -------------------------- */
-
-#ifndef GL_SGI_color_table
-#define GL_SGI_color_table 1
-
-#define GL_COLOR_TABLE_SGI 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
-#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
-#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
-#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
-#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
-#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table);
-
-#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
-#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
-#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
-#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
-#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
-#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
-#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
-
-#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
-
-#endif /* GL_SGI_color_table */
-
-/* ----------------------- GL_SGI_texture_color_table ---------------------- */
-
-#ifndef GL_SGI_texture_color_table
-#define GL_SGI_texture_color_table 1
-
-#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
-
-#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
-
-#endif /* GL_SGI_texture_color_table */
-
-/* ------------------------- GL_SUNX_constant_data ------------------------- */
-
-#ifndef GL_SUNX_constant_data
-#define GL_SUNX_constant_data 1
-
-#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
-#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
-
-typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
-
-#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
-
-#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
-
-#endif /* GL_SUNX_constant_data */
-
-/* -------------------- GL_SUN_convolution_border_modes -------------------- */
-
-#ifndef GL_SUN_convolution_border_modes
-#define GL_SUN_convolution_border_modes 1
-
-#define GL_WRAP_BORDER_SUN 0x81D4
-
-#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
-
-#endif /* GL_SUN_convolution_border_modes */
-
-/* -------------------------- GL_SUN_global_alpha -------------------------- */
-
-#ifndef GL_SUN_global_alpha
-#define GL_SUN_global_alpha 1
-
-#define GL_GLOBAL_ALPHA_SUN 0x81D9
-#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
-
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
-
-#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
-#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
-#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
-#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
-#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
-#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
-#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
-#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
-
-#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
-
-#endif /* GL_SUN_global_alpha */
-
-/* --------------------------- GL_SUN_mesh_array --------------------------- */
-
-#ifndef GL_SUN_mesh_array
-#define GL_SUN_mesh_array 1
-
-#define GL_QUAD_MESH_SUN 0x8614
-#define GL_TRIANGLE_MESH_SUN 0x8615
-
-#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
-
-#endif /* GL_SUN_mesh_array */
-
-/* ------------------------ GL_SUN_read_video_pixels ----------------------- */
-
-#ifndef GL_SUN_read_video_pixels
-#define GL_SUN_read_video_pixels 1
-
-typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
-
-#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
-
-#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
-
-#endif /* GL_SUN_read_video_pixels */
-
-/* --------------------------- GL_SUN_slice_accum -------------------------- */
-
-#ifndef GL_SUN_slice_accum
-#define GL_SUN_slice_accum 1
-
-#define GL_SLICE_ACCUM_SUN 0x85CC
-
-#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
-
-#endif /* GL_SUN_slice_accum */
-
-/* -------------------------- GL_SUN_triangle_list ------------------------- */
-
-#ifndef GL_SUN_triangle_list
-#define GL_SUN_triangle_list 1
-
-#define GL_RESTART_SUN 0x01
-#define GL_REPLACE_MIDDLE_SUN 0x02
-#define GL_REPLACE_OLDEST_SUN 0x03
-#define GL_TRIANGLE_LIST_SUN 0x81D7
-#define GL_REPLACEMENT_CODE_SUN 0x81D8
-#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
-#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
-#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
-#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
-#define GL_R1UI_V3F_SUN 0x85C4
-#define GL_R1UI_C4UB_V3F_SUN 0x85C5
-#define GL_R1UI_C3F_V3F_SUN 0x85C6
-#define GL_R1UI_N3F_V3F_SUN 0x85C7
-#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
-#define GL_R1UI_T2F_V3F_SUN 0x85C9
-#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
-#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
-
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);
-
-#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
-#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
-#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
-#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
-#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
-#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
-#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
-
-#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
-
-#endif /* GL_SUN_triangle_list */
-
-/* ----------------------------- GL_SUN_vertex ----------------------------- */
-
-#ifndef GL_SUN_vertex
-#define GL_SUN_vertex 1
-
-typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
-
-#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
-#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
-#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
-#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
-#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
-#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
-#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
-#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
-#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
-#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
-#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
-#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
-#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
-#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
-#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
-#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
-#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
-#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
-#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
-#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
-#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
-#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
-#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
-#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
-#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
-#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
-#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
-#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
-#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
-#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
-#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
-#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
-#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
-
-#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
-
-#endif /* GL_SUN_vertex */
-
-/* -------------------------- GL_WIN_phong_shading ------------------------- */
-
-#ifndef GL_WIN_phong_shading
-#define GL_WIN_phong_shading 1
-
-#define GL_PHONG_WIN 0x80EA
-#define GL_PHONG_HINT_WIN 0x80EB
-
-#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
-
-#endif /* GL_WIN_phong_shading */
-
-/* -------------------------- GL_WIN_specular_fog -------------------------- */
-
-#ifndef GL_WIN_specular_fog
-#define GL_WIN_specular_fog 1
-
-#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
-
-#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
-
-#endif /* GL_WIN_specular_fog */
-
-/* ---------------------------- GL_WIN_swap_hint --------------------------- */
-
-#ifndef GL_WIN_swap_hint
-#define GL_WIN_swap_hint 1
-
-typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
-
-#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
-
-#endif /* GL_WIN_swap_hint */
-
-/* ------------------------------------------------------------------------- */
-
-#if defined(GLEW_MX) && defined(_WIN32)
-#define GLEW_FUN_EXPORT
-#else
-#define GLEW_FUN_EXPORT GLEWAPI
-#endif /* GLEW_MX */
-
-#if defined(GLEW_MX)
-#define GLEW_VAR_EXPORT
-#else
-#define GLEW_VAR_EXPORT GLEWAPI
-#endif /* GLEW_MX */
-
-#if defined(GLEW_MX) && defined(_WIN32)
-struct GLEWContextStruct
-{
-#endif /* GLEW_MX */
-
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
-
-GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
-
-GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
-GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
-GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
-GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
-GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
-GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
-GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
-GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
-GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
-GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
-
-GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
-GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
-GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
-GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
-GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
-GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
-GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
-GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
-GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
-GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
-GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
-GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
-GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
-GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
-GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
-GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
-GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
-GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
-GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
-
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;
-GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;
-GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;
-GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;
-GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;
-GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;
-GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;
-GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;
-GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;
-
-GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
-
-GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
-GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
-GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
-GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
-
-GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
-GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
-GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
-GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
-
-GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
-GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
-GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
-GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
-GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;
-GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
-GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
-GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
-GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
-GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
-GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;
-
-GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
-GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
-GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
-GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
-GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
-GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
-GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
-
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
-
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
-
-GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
-
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
-
-GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
-GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
-GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
-GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
-
-GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
-GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
-GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
-GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
-GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
-GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
-GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
-GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
-GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
-GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
-GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
-
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
-
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;
-GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;
-GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;
-
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
-
-GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
-GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
-GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
-GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
-GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
-GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
-
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
-GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
-
-GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
-GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
-GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
-
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
-GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
-
-GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
-GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
-GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
-GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
-
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
-GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
-GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
-GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
-GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
-GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
-
-GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
-
-GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI;
-GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI;
-
-GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
-GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
-
-GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
-GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
-GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
-GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
-
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
-
-GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
-GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
-
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
-GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
-
-GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
-GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
-GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
-
-GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
-GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;
-GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;
-GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;
-GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;
-GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;
-GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;
-GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;
-
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
-
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
-GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
-
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
-GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
-GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
-GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
-GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
-GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
-GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
-GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
-GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
-GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
-GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
-GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
-
-GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
-
-GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
-
-GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
-
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
-GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
-
-GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
-
-GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
-GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
-
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
-
-GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
-GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;
-
-GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
-GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
-GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
-GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
-GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
-
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;
-
-GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
-GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
-GLEW_FUN_EXPORT PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT;
-GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
-GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
-GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
-GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
-GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
-GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
-GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
-GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
-GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
-GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
-GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
-
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
-
-GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
-
-GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
-GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
-
-GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
-GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
-
-GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
-GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
-
-GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
-
-GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
-GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
-
-GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT;
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT;
-GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT;
-GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT;
-
-GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
-
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
-GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
-
-GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
-GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
-GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
-GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
-GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
-GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;
-GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;
-
-GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
-GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
-GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
-GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
-GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
-GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
-GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;
-
-GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
-GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
-GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
-GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
-GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
-GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
-
-GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
-GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
-GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
-GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
-GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
-GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
-GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
-
-GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
-GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;
-GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;
-GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;
-GLEW_FUN_EXPORT PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
-
-GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
-GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
-GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
-
-GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;
-GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;
-
-GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
-
-GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
-GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
-GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
-GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
-GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
-GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
-GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
-GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
-GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
-GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
-
-GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
-GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
-GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
-GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
-
-GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
-GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
-
-GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
-GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
-GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
-GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
-GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
-GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
-GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
-
-GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
-
-GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
-
-GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
-
-GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
-
-GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
-
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
-
-GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
-
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
-GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
-
-GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
-
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
-
-GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
-
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
-
-GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
-
-GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
-
-#if defined(GLEW_MX) && !defined(_WIN32)
-struct GLEWContextStruct
-{
-#endif /* GLEW_MX */
-
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
-GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
-GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
-GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
-GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
-GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
-GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
-GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
-
-#ifdef GLEW_MX
-}; /* GLEWContextStruct */
-#endif /* GLEW_MX */
-
-/* ------------------------------------------------------------------------- */
-
-/* error codes */
-#define GLEW_OK 0
-#define GLEW_NO_ERROR 0
-#define GLEW_ERROR_NO_GL_VERSION 1  /* missing GL version */
-#define GLEW_ERROR_GL_VERSION_10_ONLY 2  /* GL 1.1 and up are not supported */
-#define GLEW_ERROR_GLX_VERSION_11_ONLY 3  /* GLX 1.2 and up are not supported */
-
-/* string codes */
-#define GLEW_VERSION 1
-#define GLEW_VERSION_MAJOR 2
-#define GLEW_VERSION_MINOR 3
-#define GLEW_VERSION_MICRO 4
-
-/* API */
-#ifdef GLEW_MX
-
-typedef struct GLEWContextStruct GLEWContext;
-GLEWAPI GLenum glewContextInit (GLEWContext* ctx);
-GLEWAPI GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name);
-
-#define glewInit() glewContextInit(glewGetContext())
-#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
-#define glewIsExtensionSupported(x) glewIsSupported(x)
-
-#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x))
-#ifdef _WIN32
-#  define GLEW_GET_FUN(x) glewGetContext()->x
-#else
-#  define GLEW_GET_FUN(x) x
-#endif
-
-#else /* GLEW_MX */
-
-GLEWAPI GLenum glewInit (void);
-GLEWAPI GLboolean glewIsSupported (const char* name);
-#define glewIsExtensionSupported(x) glewIsSupported(x)
-
-#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
-#define GLEW_GET_FUN(x) x
-
-#endif /* GLEW_MX */
-
-GLEWAPI GLboolean glewExperimental;
-GLEWAPI GLboolean glewGetExtension (const char* name);
-GLEWAPI const GLubyte* glewGetErrorString (GLenum error);
-GLEWAPI const GLubyte* glewGetString (GLenum name);
-
-#ifdef __cplusplus
-}
-#endif
-
-#ifdef GLEW_APIENTRY_DEFINED
-#undef GLEW_APIENTRY_DEFINED
-#undef APIENTRY
-#undef GLAPIENTRY
-#endif
-
-#ifdef GLEW_CALLBACK_DEFINED
-#undef GLEW_CALLBACK_DEFINED
-#undef CALLBACK
-#endif
-
-#ifdef GLEW_WINGDIAPI_DEFINED
-#undef GLEW_WINGDIAPI_DEFINED
-#undef WINGDIAPI
-#endif
-
-#undef GLAPI
-/* #undef GLEWAPI */
-
-#endif /* __glew_h__ */
diff --git a/src/glew/GL/glxew.h b/src/glew/GL/glxew.h
deleted file mode 100644
index d3933cd..0000000
--- a/src/glew/GL/glxew.h
+++ /dev/null
@@ -1,1399 +0,0 @@ 
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-** 
-** Redistribution and use in source and binary forms, with or without 
-** modification, are permitted provided that the following conditions are met:
-** 
-** * Redistributions of source code must retain the above copyright notice, 
-**   this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice, 
-**   this list of conditions and the following disclaimer in the documentation 
-**   and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products 
-**   derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-//#include "cairo.h" /* keep distcheck happy */
-
-/*
- * Mesa 3-D graphics library
- * Version:  7.0
- *
- * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
-** Copyright (c) 2007 The Khronos Group Inc.
-** 
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-** 
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-** 
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#ifndef __glxew_h__
-#define __glxew_h__
-#define __GLXEW_H__
-
-#ifdef __glxext_h_
-#error glxext.h included before glxew.h
-#endif
-#ifdef GLX_H
-#error glx.h included before glxew.h
-#endif
-
-#define __glxext_h_
-#define __GLX_glx_h__
-#define GLX_H
-
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/Xmd.h>
-#include <GL/glew.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* ---------------------------- GLX_VERSION_1_0 --------------------------- */
-
-#ifndef GLX_VERSION_1_0
-#define GLX_VERSION_1_0 1
-
-#define GLX_USE_GL 1
-#define GLX_BUFFER_SIZE 2
-#define GLX_LEVEL 3
-#define GLX_RGBA 4
-#define GLX_DOUBLEBUFFER 5
-#define GLX_STEREO 6
-#define GLX_AUX_BUFFERS 7
-#define GLX_RED_SIZE 8
-#define GLX_GREEN_SIZE 9
-#define GLX_BLUE_SIZE 10
-#define GLX_ALPHA_SIZE 11
-#define GLX_DEPTH_SIZE 12
-#define GLX_STENCIL_SIZE 13
-#define GLX_ACCUM_RED_SIZE 14
-#define GLX_ACCUM_GREEN_SIZE 15
-#define GLX_ACCUM_BLUE_SIZE 16
-#define GLX_ACCUM_ALPHA_SIZE 17
-#define GLX_BAD_SCREEN 1
-#define GLX_BAD_ATTRIBUTE 2
-#define GLX_NO_EXTENSION 3
-#define GLX_BAD_VISUAL 4
-#define GLX_BAD_CONTEXT 5
-#define GLX_BAD_VALUE 6
-#define GLX_BAD_ENUM 7
-
-typedef XID GLXDrawable;
-typedef XID GLXPixmap;
-#ifdef __sun
-typedef struct __glXContextRec *GLXContext;
-#else
-typedef struct __GLXcontextRec *GLXContext;
-#endif
-
-typedef unsigned int GLXVideoDeviceNV; 
-
-extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase);
-extern Bool glXQueryVersion (Display *dpy, int *major, int *minor);
-extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value);
-extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList);
-extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap);
-extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix);
-extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
-extern void glXDestroyContext (Display *dpy, GLXContext ctx);
-extern Bool glXIsDirect (Display *dpy, GLXContext ctx);
-extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask);
-extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx);
-extern GLXContext glXGetCurrentContext (void);
-extern GLXDrawable glXGetCurrentDrawable (void);
-extern void glXWaitGL (void);
-extern void glXWaitX (void);
-extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable);
-extern void glXUseXFont (Font font, int first, int count, int listBase);
-
-#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0)
-
-#endif /* GLX_VERSION_1_0 */
-
-/* ---------------------------- GLX_VERSION_1_1 --------------------------- */
-
-#ifndef GLX_VERSION_1_1
-#define GLX_VERSION_1_1
-
-#define GLX_VENDOR 0x1
-#define GLX_VERSION 0x2
-#define GLX_EXTENSIONS 0x3
-
-extern const char* glXQueryExtensionsString (Display *dpy, int screen);
-extern const char* glXGetClientString (Display *dpy, int name);
-extern const char* glXQueryServerString (Display *dpy, int screen, int name);
-
-#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1)
-
-#endif /* GLX_VERSION_1_1 */
-
-/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */
-
-#ifndef GLX_VERSION_1_2
-#define GLX_VERSION_1_2 1
-
-typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
-
-#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay)
-
-#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2)
-
-#endif /* GLX_VERSION_1_2 */
-
-/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */
-
-#ifndef GLX_VERSION_1_3
-#define GLX_VERSION_1_3 1
-
-#define GLX_RGBA_BIT 0x00000001
-#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
-#define GLX_WINDOW_BIT 0x00000001
-#define GLX_COLOR_INDEX_BIT 0x00000002
-#define GLX_PIXMAP_BIT 0x00000002
-#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
-#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
-#define GLX_PBUFFER_BIT 0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
-#define GLX_AUX_BUFFERS_BIT 0x00000010
-#define GLX_CONFIG_CAVEAT 0x20
-#define GLX_DEPTH_BUFFER_BIT 0x00000020
-#define GLX_X_VISUAL_TYPE 0x22
-#define GLX_TRANSPARENT_TYPE 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE 0x24
-#define GLX_TRANSPARENT_RED_VALUE 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
-#define GLX_STENCIL_BUFFER_BIT 0x00000040
-#define GLX_ACCUM_BUFFER_BIT 0x00000080
-#define GLX_NONE 0x8000
-#define GLX_SLOW_CONFIG 0x8001
-#define GLX_TRUE_COLOR 0x8002
-#define GLX_DIRECT_COLOR 0x8003
-#define GLX_PSEUDO_COLOR 0x8004
-#define GLX_STATIC_COLOR 0x8005
-#define GLX_GRAY_SCALE 0x8006
-#define GLX_STATIC_GRAY 0x8007
-#define GLX_TRANSPARENT_RGB 0x8008
-#define GLX_TRANSPARENT_INDEX 0x8009
-#define GLX_VISUAL_ID 0x800B
-#define GLX_SCREEN 0x800C
-#define GLX_NON_CONFORMANT_CONFIG 0x800D
-#define GLX_DRAWABLE_TYPE 0x8010
-#define GLX_RENDER_TYPE 0x8011
-#define GLX_X_RENDERABLE 0x8012
-#define GLX_FBCONFIG_ID 0x8013
-#define GLX_RGBA_TYPE 0x8014
-#define GLX_COLOR_INDEX_TYPE 0x8015
-#define GLX_MAX_PBUFFER_WIDTH 0x8016
-#define GLX_MAX_PBUFFER_HEIGHT 0x8017
-#define GLX_MAX_PBUFFER_PIXELS 0x8018
-#define GLX_PRESERVED_CONTENTS 0x801B
-#define GLX_LARGEST_PBUFFER 0x801C
-#define GLX_WIDTH 0x801D
-#define GLX_HEIGHT 0x801E
-#define GLX_EVENT_MASK 0x801F
-#define GLX_DAMAGED 0x8020
-#define GLX_SAVED 0x8021
-#define GLX_WINDOW 0x8022
-#define GLX_PBUFFER 0x8023
-#define GLX_PBUFFER_HEIGHT 0x8040
-#define GLX_PBUFFER_WIDTH 0x8041
-#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
-#define GLX_DONT_CARE 0xFFFFFFFF
-
-typedef XID GLXFBConfigID;
-typedef XID GLXWindow;
-typedef XID GLXPbuffer;
-typedef struct __GLXFBConfigRec *GLXFBConfig;
-
-typedef struct {
-  int event_type; 
-  int draw_type; 
-  unsigned long serial; 
-  Bool send_event; 
-  Display *display; 
-  GLXDrawable drawable; 
-  unsigned int buffer_mask; 
-  unsigned int aux_buffer; 
-  int x, y; 
-  int width, height; 
-  int count; 
-} GLXPbufferClobberEvent;
-typedef union __GLXEvent {
-  GLXPbufferClobberEvent glxpbufferclobber; 
-  long pad[24]; 
-} GLXEvent;
-
-typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
-typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
-typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
-typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
-typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
-typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
-typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
-typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
-typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
-typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
-typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
-typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
-typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
-typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
-typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
-typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
-typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
-
-#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig)
-#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext)
-#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer)
-#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap)
-#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow)
-#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer)
-#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap)
-#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow)
-#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable)
-#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib)
-#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs)
-#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent)
-#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig)
-#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent)
-#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext)
-#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable)
-#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent)
-
-#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3)
-
-#endif /* GLX_VERSION_1_3 */
-
-/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */
-
-#ifndef GLX_VERSION_1_4
-#define GLX_VERSION_1_4 1
-
-#define GLX_SAMPLE_BUFFERS 100000
-#define GLX_SAMPLES 100001
-
-extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
-
-#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4)
-
-#endif /* GLX_VERSION_1_4 */
-
-/* -------------------------- GLX_3DFX_multisample ------------------------- */
-
-#ifndef GLX_3DFX_multisample
-#define GLX_3DFX_multisample 1
-
-#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
-#define GLX_SAMPLES_3DFX 0x8051
-
-#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample)
-
-#endif /* GLX_3DFX_multisample */
-
-/* ------------------------- GLX_ARB_create_context ------------------------ */
-
-#ifndef GLX_ARB_create_context
-#define GLX_ARB_create_context 1
-
-#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
-#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
-#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
-#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
-#define GLX_CONTEXT_FLAGS_ARB 0x2094
-
-typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
-
-#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB)
-
-#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context)
-
-#endif /* GLX_ARB_create_context */
-
-/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */
-
-#ifndef GLX_ARB_fbconfig_float
-#define GLX_ARB_fbconfig_float 1
-
-#define GLX_RGBA_FLOAT_BIT 0x00000004
-#define GLX_RGBA_FLOAT_TYPE 0x20B9
-
-#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float)
-
-#endif /* GLX_ARB_fbconfig_float */
-
-/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */
-
-#ifndef GLX_ARB_framebuffer_sRGB
-#define GLX_ARB_framebuffer_sRGB 1
-
-#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
-
-#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB)
-
-#endif /* GLX_ARB_framebuffer_sRGB */
-
-/* ------------------------ GLX_ARB_get_proc_address ----------------------- */
-
-#ifndef GLX_ARB_get_proc_address
-#define GLX_ARB_get_proc_address 1
-
-extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void);
-
-#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address)
-
-#endif /* GLX_ARB_get_proc_address */
-
-/* -------------------------- GLX_ARB_multisample -------------------------- */
-
-#ifndef GLX_ARB_multisample
-#define GLX_ARB_multisample 1
-
-#define GLX_SAMPLE_BUFFERS_ARB 100000
-#define GLX_SAMPLES_ARB 100001
-
-#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample)
-
-#endif /* GLX_ARB_multisample */
-
-/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */
-
-#ifndef GLX_ATI_pixel_format_float
-#define GLX_ATI_pixel_format_float 1
-
-#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100
-
-#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float)
-
-#endif /* GLX_ATI_pixel_format_float */
-
-/* ------------------------- GLX_ATI_render_texture ------------------------ */
-
-#ifndef GLX_ATI_render_texture
-#define GLX_ATI_render_texture 1
-
-#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800
-#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801
-#define GLX_TEXTURE_FORMAT_ATI 0x9802
-#define GLX_TEXTURE_TARGET_ATI 0x9803
-#define GLX_MIPMAP_TEXTURE_ATI 0x9804
-#define GLX_TEXTURE_RGB_ATI 0x9805
-#define GLX_TEXTURE_RGBA_ATI 0x9806
-#define GLX_NO_TEXTURE_ATI 0x9807
-#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808
-#define GLX_TEXTURE_1D_ATI 0x9809
-#define GLX_TEXTURE_2D_ATI 0x980A
-#define GLX_MIPMAP_LEVEL_ATI 0x980B
-#define GLX_CUBE_MAP_FACE_ATI 0x980C
-#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D
-#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E
-#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F
-#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810
-#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811
-#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812
-#define GLX_FRONT_LEFT_ATI 0x9813
-#define GLX_FRONT_RIGHT_ATI 0x9814
-#define GLX_BACK_LEFT_ATI 0x9815
-#define GLX_BACK_RIGHT_ATI 0x9816
-#define GLX_AUX0_ATI 0x9817
-#define GLX_AUX1_ATI 0x9818
-#define GLX_AUX2_ATI 0x9819
-#define GLX_AUX3_ATI 0x981A
-#define GLX_AUX4_ATI 0x981B
-#define GLX_AUX5_ATI 0x981C
-#define GLX_AUX6_ATI 0x981D
-#define GLX_AUX7_ATI 0x981E
-#define GLX_AUX8_ATI 0x981F
-#define GLX_AUX9_ATI 0x9820
-#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821
-#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822
-
-typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
-typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list);
-typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
-
-#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI)
-#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI)
-#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI)
-
-#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture)
-
-#endif /* GLX_ATI_render_texture */
-
-/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */
-
-#ifndef GLX_EXT_fbconfig_packed_float
-#define GLX_EXT_fbconfig_packed_float 1
-
-#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
-#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
-
-#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float)
-
-#endif /* GLX_EXT_fbconfig_packed_float */
-
-/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */
-
-#ifndef GLX_EXT_framebuffer_sRGB
-#define GLX_EXT_framebuffer_sRGB 1
-
-#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
-
-#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB)
-
-#endif /* GLX_EXT_framebuffer_sRGB */
-
-/* ------------------------- GLX_EXT_import_context ------------------------ */
-
-#ifndef GLX_EXT_import_context
-#define GLX_EXT_import_context 1
-
-#define GLX_SHARE_CONTEXT_EXT 0x800A
-#define GLX_VISUAL_ID_EXT 0x800B
-#define GLX_SCREEN_EXT 0x800C
-
-typedef XID GLXContextID;
-
-typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context);
-typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
-typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID);
-typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value);
-
-#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT)
-#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT)
-#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT)
-#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT)
-
-#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context)
-
-#endif /* GLX_EXT_import_context */
-
-/* -------------------------- GLX_EXT_scene_marker ------------------------- */
-
-#ifndef GLX_EXT_scene_marker
-#define GLX_EXT_scene_marker 1
-
-#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker)
-
-#endif /* GLX_EXT_scene_marker */
-
-/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */
-
-#ifndef GLX_EXT_texture_from_pixmap
-#define GLX_EXT_texture_from_pixmap 1
-
-#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
-#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
-#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
-#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
-#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
-#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
-#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
-#define GLX_Y_INVERTED_EXT 0x20D4
-#define GLX_TEXTURE_FORMAT_EXT 0x20D5
-#define GLX_TEXTURE_TARGET_EXT 0x20D6
-#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
-#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
-#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
-#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
-#define GLX_TEXTURE_1D_EXT 0x20DB
-#define GLX_TEXTURE_2D_EXT 0x20DC
-#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
-#define GLX_FRONT_LEFT_EXT 0x20DE
-#define GLX_FRONT_RIGHT_EXT 0x20DF
-#define GLX_BACK_LEFT_EXT 0x20E0
-#define GLX_BACK_RIGHT_EXT 0x20E1
-#define GLX_AUX0_EXT 0x20E2
-#define GLX_AUX1_EXT 0x20E3
-#define GLX_AUX2_EXT 0x20E4
-#define GLX_AUX3_EXT 0x20E5
-#define GLX_AUX4_EXT 0x20E6
-#define GLX_AUX5_EXT 0x20E7
-#define GLX_AUX6_EXT 0x20E8
-#define GLX_AUX7_EXT 0x20E9
-#define GLX_AUX8_EXT 0x20EA
-#define GLX_AUX9_EXT 0x20EB
-
-typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list);
-typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer);
-
-#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT)
-#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT)
-
-#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap)
-
-#endif /* GLX_EXT_texture_from_pixmap */
-
-/* -------------------------- GLX_EXT_visual_info -------------------------- */
-
-#ifndef GLX_EXT_visual_info
-#define GLX_EXT_visual_info 1
-
-#define GLX_X_VISUAL_TYPE_EXT 0x22
-#define GLX_TRANSPARENT_TYPE_EXT 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
-#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
-#define GLX_NONE_EXT 0x8000
-#define GLX_TRUE_COLOR_EXT 0x8002
-#define GLX_DIRECT_COLOR_EXT 0x8003
-#define GLX_PSEUDO_COLOR_EXT 0x8004
-#define GLX_STATIC_COLOR_EXT 0x8005
-#define GLX_GRAY_SCALE_EXT 0x8006
-#define GLX_STATIC_GRAY_EXT 0x8007
-#define GLX_TRANSPARENT_RGB_EXT 0x8008
-#define GLX_TRANSPARENT_INDEX_EXT 0x8009
-
-#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info)
-
-#endif /* GLX_EXT_visual_info */
-
-/* ------------------------- GLX_EXT_visual_rating ------------------------- */
-
-#ifndef GLX_EXT_visual_rating
-#define GLX_EXT_visual_rating 1
-
-#define GLX_VISUAL_CAVEAT_EXT 0x20
-#define GLX_SLOW_VISUAL_EXT 0x8001
-#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
-
-#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating)
-
-#endif /* GLX_EXT_visual_rating */
-
-/* -------------------------- GLX_MESA_agp_offset -------------------------- */
-
-#ifndef GLX_MESA_agp_offset
-#define GLX_MESA_agp_offset 1
-
-typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer);
-
-#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA)
-
-#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset)
-
-#endif /* GLX_MESA_agp_offset */
-
-/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */
-
-#ifndef GLX_MESA_copy_sub_buffer
-#define GLX_MESA_copy_sub_buffer 1
-
-typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height);
-
-#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA)
-
-#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer)
-
-#endif /* GLX_MESA_copy_sub_buffer */
-
-/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */
-
-#ifndef GLX_MESA_pixmap_colormap
-#define GLX_MESA_pixmap_colormap 1
-
-typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
-
-#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA)
-
-#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap)
-
-#endif /* GLX_MESA_pixmap_colormap */
-
-/* ------------------------ GLX_MESA_release_buffers ----------------------- */
-
-#ifndef GLX_MESA_release_buffers
-#define GLX_MESA_release_buffers 1
-
-typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d);
-
-#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA)
-
-#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers)
-
-#endif /* GLX_MESA_release_buffers */
-
-/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */
-
-#ifndef GLX_MESA_set_3dfx_mode
-#define GLX_MESA_set_3dfx_mode 1
-
-#define GLX_3DFX_WINDOW_MODE_MESA 0x1
-#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
-
-typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);
-
-#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA)
-
-#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode)
-
-#endif /* GLX_MESA_set_3dfx_mode */
-
-/* -------------------------- GLX_NV_float_buffer -------------------------- */
-
-#ifndef GLX_NV_float_buffer
-#define GLX_NV_float_buffer 1
-
-#define GLX_FLOAT_COMPONENTS_NV 0x20B0
-
-#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer)
-
-#endif /* GLX_NV_float_buffer */
-
-/* -------------------------- GLX_NV_present_video ------------------------- */
-
-#ifndef GLX_NV_present_video
-#define GLX_NV_present_video 1
-
-#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
-
-typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);
-typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);
-
-#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV)
-#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV)
-
-#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video)
-
-#endif /* GLX_NV_present_video */
-
-/* --------------------------- GLX_NV_swap_group --------------------------- */
-
-#ifndef GLX_NV_swap_group
-#define GLX_NV_swap_group 1
-
-typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier);
-typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group);
-typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count);
-typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);
-typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);
-typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen);
-
-#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV)
-#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV)
-#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV)
-#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV)
-#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV)
-#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV)
-
-#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group)
-
-#endif /* GLX_NV_swap_group */
-
-/* ----------------------- GLX_NV_vertex_array_range ----------------------- */
-
-#ifndef GLX_NV_vertex_array_range
-#define GLX_NV_vertex_array_range 1
-
-typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
-typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer);
-
-#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV)
-#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV)
-
-#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range)
-
-#endif /* GLX_NV_vertex_array_range */
-
-/* -------------------------- GLX_NV_video_output -------------------------- */
-
-#ifndef GLX_NV_video_output
-#define GLX_NV_video_output 1
-
-#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
-#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
-#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
-#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
-#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
-#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
-#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
-#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
-#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
-#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
-
-typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
-typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
-typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
-typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice);
-typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf);
-typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
-
-#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV)
-#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV)
-#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV)
-#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV)
-#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV)
-#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV)
-
-#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output)
-
-#endif /* GLX_NV_video_output */
-
-/* -------------------------- GLX_OML_swap_method -------------------------- */
-
-#ifndef GLX_OML_swap_method
-#define GLX_OML_swap_method 1
-
-#define GLX_SWAP_METHOD_OML 0x8060
-#define GLX_SWAP_EXCHANGE_OML 0x8061
-#define GLX_SWAP_COPY_OML 0x8062
-#define GLX_SWAP_UNDEFINED_OML 0x8063
-
-#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method)
-
-#endif /* GLX_OML_swap_method */
-
-/* -------------------------- GLX_OML_sync_control ------------------------- */
-
-#if !defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-#include <inttypes.h>
-#define GLX_OML_sync_control 1
-
-typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator);
-typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc);
-typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
-typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc);
-typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc);
-
-#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML)
-#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML)
-#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML)
-#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML)
-#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML)
-
-#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control)
-
-#endif /* GLX_OML_sync_control */
-
-/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */
-
-#ifndef GLX_SGIS_blended_overlay
-#define GLX_SGIS_blended_overlay 1
-
-#define GLX_BLENDED_RGBA_SGIS 0x8025
-
-#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay)
-
-#endif /* GLX_SGIS_blended_overlay */
-
-/* -------------------------- GLX_SGIS_color_range ------------------------- */
-
-#ifndef GLX_SGIS_color_range
-#define GLX_SGIS_color_range 1
-
-#define GLX_MIN_RED_SGIS 0
-#define GLX_MAX_GREEN_SGIS 0
-#define GLX_MIN_BLUE_SGIS 0
-#define GLX_MAX_ALPHA_SGIS 0
-#define GLX_MIN_GREEN_SGIS 0
-#define GLX_MIN_ALPHA_SGIS 0
-#define GLX_MAX_RED_SGIS 0
-#define GLX_EXTENDED_RANGE_SGIS 0
-#define GLX_MAX_BLUE_SGIS 0
-
-#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
-
-#endif /* GLX_SGIS_color_range */
-
-/* -------------------------- GLX_SGIS_multisample ------------------------- */
-
-#ifndef GLX_SGIS_multisample
-#define GLX_SGIS_multisample 1
-
-#define GLX_SAMPLE_BUFFERS_SGIS 100000
-#define GLX_SAMPLES_SGIS 100001
-
-#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample)
-
-#endif /* GLX_SGIS_multisample */
-
-/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */
-
-#ifndef GLX_SGIS_shared_multisample
-#define GLX_SGIS_shared_multisample 1
-
-#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
-#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
-
-#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample)
-
-#endif /* GLX_SGIS_shared_multisample */
-
-/* --------------------------- GLX_SGIX_fbconfig --------------------------- */
-
-#ifndef GLX_SGIX_fbconfig
-#define GLX_SGIX_fbconfig 1
-
-#define GLX_WINDOW_BIT_SGIX 0x00000001
-#define GLX_RGBA_BIT_SGIX 0x00000001
-#define GLX_PIXMAP_BIT_SGIX 0x00000002
-#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
-#define GLX_SCREEN_EXT 0x800C
-#define GLX_DRAWABLE_TYPE_SGIX 0x8010
-#define GLX_RENDER_TYPE_SGIX 0x8011
-#define GLX_X_RENDERABLE_SGIX 0x8012
-#define GLX_FBCONFIG_ID_SGIX 0x8013
-#define GLX_RGBA_TYPE_SGIX 0x8014
-#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
-
-typedef XID GLXFBConfigIDSGIX;
-typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
-
-typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
-typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
-typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap);
-typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value);
-typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis);
-typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config);
-
-#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX)
-#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX)
-#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX)
-#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX)
-#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX)
-#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX)
-
-#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig)
-
-#endif /* GLX_SGIX_fbconfig */
-
-/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */
-
-#ifndef GLX_SGIX_hyperpipe
-#define GLX_SGIX_hyperpipe 1
-
-#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
-#define GLX_PIPE_RECT_SGIX 0x00000001
-#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
-#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
-#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
-#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
-#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
-#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
-#define GLX_BAD_HYPERPIPE_SGIX 92
-#define GLX_HYPERPIPE_ID_SGIX 0x8030
-
-typedef struct {
-  char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; 
-  int  networkId; 
-} GLXHyperpipeNetworkSGIX;
-typedef struct {
-  char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; 
-  int XOrigin; 
-  int YOrigin; 
-  int maxHeight; 
-  int maxWidth; 
-} GLXPipeRectLimits;
-typedef struct {
-  char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; 
-  int channel; 
-  unsigned int participationType; 
-  int timeSlice; 
-} GLXHyperpipeConfigSGIX;
-typedef struct {
-  char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; 
-  int srcXOrigin; 
-  int srcYOrigin; 
-  int srcWidth; 
-  int srcHeight; 
-  int destXOrigin; 
-  int destYOrigin; 
-  int destWidth; 
-  int destHeight; 
-} GLXPipeRect;
-
-typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
-typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
-typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
-typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
-typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
-typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
-typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
-typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
-
-#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX)
-#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX)
-#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX)
-#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX)
-#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX)
-#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX)
-#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX)
-#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX)
-
-#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe)
-
-#endif /* GLX_SGIX_hyperpipe */
-
-/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */
-
-#ifndef GLX_SGIX_pbuffer
-#define GLX_SGIX_pbuffer 1
-
-#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
-#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
-#define GLX_PBUFFER_BIT_SGIX 0x00000004
-#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
-#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
-#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
-#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
-#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
-#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
-#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
-#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
-#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
-#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
-#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
-#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
-#define GLX_LARGEST_PBUFFER_SGIX 0x801C
-#define GLX_WIDTH_SGIX 0x801D
-#define GLX_HEIGHT_SGIX 0x801E
-#define GLX_EVENT_MASK_SGIX 0x801F
-#define GLX_DAMAGED_SGIX 0x8020
-#define GLX_SAVED_SGIX 0x8021
-#define GLX_WINDOW_SGIX 0x8022
-#define GLX_PBUFFER_SGIX 0x8023
-#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
-
-typedef XID GLXPbufferSGIX;
-typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;
-
-typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
-typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);
-typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask);
-typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value);
-typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask);
-
-#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX)
-#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX)
-#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX)
-#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX)
-#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX)
-
-#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer)
-
-#endif /* GLX_SGIX_pbuffer */
-
-/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */
-
-#ifndef GLX_SGIX_swap_barrier
-#define GLX_SGIX_swap_barrier 1
-
-typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
-typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
-
-#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX)
-#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX)
-
-#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier)
-
-#endif /* GLX_SGIX_swap_barrier */
-
-/* -------------------------- GLX_SGIX_swap_group -------------------------- */
-
-#ifndef GLX_SGIX_swap_group
-#define GLX_SGIX_swap_group 1
-
-typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
-
-#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX)
-
-#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group)
-
-#endif /* GLX_SGIX_swap_group */
-
-/* ------------------------- GLX_SGIX_video_resize ------------------------- */
-
-#ifndef GLX_SGIX_video_resize
-#define GLX_SGIX_video_resize 1
-
-#define GLX_SYNC_FRAME_SGIX 0x00000000
-#define GLX_SYNC_SWAP_SGIX 0x00000001
-
-typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window);
-typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h);
-typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype);
-typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h);
-typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
-
-#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX)
-#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX)
-#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX)
-#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX)
-#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX)
-
-#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize)
-
-#endif /* GLX_SGIX_video_resize */
-
-/* ---------------------- GLX_SGIX_visual_select_group --------------------- */
-
-#ifndef GLX_SGIX_visual_select_group
-#define GLX_SGIX_visual_select_group 1
-
-#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
-
-#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group)
-
-#endif /* GLX_SGIX_visual_select_group */
-
-/* ---------------------------- GLX_SGI_cushion ---------------------------- */
-
-#ifndef GLX_SGI_cushion
-#define GLX_SGI_cushion 1
-
-typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion);
-
-#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI)
-
-#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion)
-
-#endif /* GLX_SGI_cushion */
-
-/* ----------------------- GLX_SGI_make_current_read ----------------------- */
-
-#ifndef GLX_SGI_make_current_read
-#define GLX_SGI_make_current_read 1
-
-typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
-typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
-
-#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI)
-#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI)
-
-#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read)
-
-#endif /* GLX_SGI_make_current_read */
-
-/* -------------------------- GLX_SGI_swap_control ------------------------- */
-
-#ifndef GLX_SGI_swap_control
-#define GLX_SGI_swap_control 1
-
-typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
-
-#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI)
-
-#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control)
-
-#endif /* GLX_SGI_swap_control */
-
-/* --------------------------- GLX_SGI_video_sync -------------------------- */
-
-#ifndef GLX_SGI_video_sync
-#define GLX_SGI_video_sync 1
-
-typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (uint* count);
-typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count);
-
-#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI)
-#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI)
-
-#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync)
-
-#endif /* GLX_SGI_video_sync */
-
-/* --------------------- GLX_SUN_get_transparent_index --------------------- */
-
-#ifndef GLX_SUN_get_transparent_index
-#define GLX_SUN_get_transparent_index 1
-
-typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);
-
-#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN)
-
-#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index)
-
-#endif /* GLX_SUN_get_transparent_index */
-
-/* -------------------------- GLX_SUN_video_resize ------------------------- */
-
-#ifndef GLX_SUN_video_resize
-#define GLX_SUN_video_resize 1
-
-#define GLX_VIDEO_RESIZE_SUN 0x8171
-#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD
-
-typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor);
-typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor);
-
-#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN)
-#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN)
-
-#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize)
-
-#endif /* GLX_SUN_video_resize */
-
-/* ------------------------------------------------------------------------- */
-
-#ifdef GLEW_MX
-#define GLXEW_EXPORT
-#else
-#define GLXEW_EXPORT extern
-#endif /* GLEW_MX */
-
-extern PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
-
-extern PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
-extern PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
-extern PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
-extern PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
-extern PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
-extern PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
-extern PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
-extern PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
-extern PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
-extern PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
-extern PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
-extern PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
-extern PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
-extern PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
-extern PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
-extern PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
-extern PFNGLXSELECTEVENTPROC __glewXSelectEvent;
-
-extern PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
-
-extern PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
-extern PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
-extern PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
-
-extern PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
-extern PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
-extern PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
-extern PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
-
-extern PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT;
-extern PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT;
-
-extern PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
-
-extern PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
-
-extern PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
-
-extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
-
-extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
-
-extern PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
-extern PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV;
-
-extern PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV;
-extern PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV;
-extern PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV;
-extern PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV;
-extern PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV;
-extern PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;
-
-extern PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
-extern PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
-
-extern PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;
-extern PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;
-extern PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;
-extern PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;
-extern PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;
-extern PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;
-
-#ifdef GLX_OML_sync_control
-extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
-extern PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
-extern PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
-extern PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
-extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
-#endif
-
-extern PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
-extern PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
-extern PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
-extern PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
-extern PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
-extern PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
-
-extern PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX;
-extern PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX;
-extern PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX;
-extern PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX;
-extern PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX;
-extern PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX;
-extern PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX;
-extern PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX;
-
-extern PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
-extern PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
-extern PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
-extern PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
-extern PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
-
-extern PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
-extern PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
-
-extern PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
-
-extern PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
-extern PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
-extern PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
-extern PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
-extern PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
-
-extern PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
-
-extern PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
-extern PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
-
-extern PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
-
-extern PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
-extern PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
-
-extern PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
-
-extern PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
-extern PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
-
-#if defined(GLEW_MX)
-struct GLXEWContextStruct
-{
-#endif /* GLEW_MX */
-
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0;
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1;
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2;
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_3;
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_4;
-GLXEW_EXPORT GLboolean __GLXEW_3DFX_multisample;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_multisample;
-GLXEW_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
-GLXEW_EXPORT GLboolean __GLXEW_ATI_render_texture;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_import_context;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_scene_marker;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_info;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_rating;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_agp_offset;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
-GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer;
-GLXEW_EXPORT GLboolean __GLXEW_NV_present_video;
-GLXEW_EXPORT GLboolean __GLXEW_NV_swap_group;
-GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
-GLXEW_EXPORT GLboolean __GLXEW_NV_video_output;
-GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method;
-GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control;
-GLXEW_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
-GLXEW_EXPORT GLboolean __GLXEW_SGIS_color_range;
-GLXEW_EXPORT GLboolean __GLXEW_SGIS_multisample;
-GLXEW_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_group;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_video_resize;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
-GLXEW_EXPORT GLboolean __GLXEW_SGI_cushion;
-GLXEW_EXPORT GLboolean __GLXEW_SGI_make_current_read;
-GLXEW_EXPORT GLboolean __GLXEW_SGI_swap_control;
-GLXEW_EXPORT GLboolean __GLXEW_SGI_video_sync;
-GLXEW_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
-GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize;
-
-#ifdef GLEW_MX
-}; /* GLXEWContextStruct */
-#endif /* GLEW_MX */
-
-/* ------------------------------------------------------------------------ */
-
-#ifdef GLEW_MX
-
-typedef struct GLXEWContextStruct GLXEWContext;
-extern GLenum glxewContextInit (GLXEWContext* ctx);
-extern GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name);
-
-#define glxewInit() glxewContextInit(glxewGetContext())
-#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x)
-
-#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x))
-#define GLXEW_GET_FUN(x) x
-
-#else /* GLEW_MX */
-
-#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x)
-#define GLXEW_GET_FUN(x) x
-
-extern GLboolean glxewIsSupported (const char* name);
-
-#endif /* GLEW_MX */
-
-extern GLboolean glxewGetExtension (const char* name);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __glxew_h__ */
diff --git a/src/glew/LICENSE.txt b/src/glew/LICENSE.txt
deleted file mode 100644
index f707804..0000000
--- a/src/glew/LICENSE.txt
+++ /dev/null
@@ -1,73 +0,0 @@ 
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without 
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice, 
-  this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice, 
-  this list of conditions and the following disclaimer in the documentation 
-  and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products 
-  derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
-
-
-Mesa 3-D graphics library
-Version:  7.0
-
-Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-the rights to use, copy, modify, merge, publish, distribute, sublicense,
-and/or sell copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
-BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-
-Copyright (c) 2007 The Khronos Group Inc.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and/or associated documentation files (the
-"Materials"), to deal in the Materials without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Materials, and to
-permit persons to whom the Materials are furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Materials.
-
-THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
diff --git a/src/glew/glew.c b/src/glew/glew.c
deleted file mode 100644
index 9b86003..0000000
--- a/src/glew/glew.c
+++ /dev/null
@@ -1,12189 +0,0 @@ 
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-** 
-** Redistribution and use in source and binary forms, with or without 
-** modification, are permitted provided that the following conditions are met:
-** 
-** * Redistributions of source code must retain the above copyright notice, 
-**   this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice, 
-**   this list of conditions and the following disclaimer in the documentation 
-**   and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products 
-**   derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-#include <GL/glew.h>
-#if defined(_WIN32)
-#  include <GL/wglew.h>
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-#  include <GL/glxew.h>
-#endif
-
-/*
- * Define glewGetContext and related helper macros.
- */
-#ifdef GLEW_MX
-#  define glewGetContext() ctx
-#  ifdef _WIN32
-#    define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
-#    define GLEW_CONTEXT_ARG_VAR_INIT ctx
-#    define wglewGetContext() ctx
-#    define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
-#    define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
-#  else /* _WIN32 */
-#    define GLEW_CONTEXT_ARG_DEF_INIT void
-#    define GLEW_CONTEXT_ARG_VAR_INIT
-#    define glxewGetContext() ctx
-#    define GLXEW_CONTEXT_ARG_DEF_INIT void
-#    define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
-#  endif /* _WIN32 */
-#  define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
-#else /* GLEW_MX */
-#  define GLEW_CONTEXT_ARG_DEF_INIT void
-#  define GLEW_CONTEXT_ARG_VAR_INIT
-#  define GLEW_CONTEXT_ARG_DEF_LIST void
-#  define WGLEW_CONTEXT_ARG_DEF_INIT void
-#  define WGLEW_CONTEXT_ARG_DEF_LIST void
-#  define GLXEW_CONTEXT_ARG_DEF_INIT void
-#  define GLXEW_CONTEXT_ARG_DEF_LIST void
-#endif /* GLEW_MX */
-
-#ifndef NULL
-#define NULL (void *) 0
-#endif
-
-#if defined(__APPLE__)
-#include <mach-o/dyld.h>
-#include <stdlib.h>
-#include <string.h>
-
-void* NSGLGetProcAddress (const GLubyte *name)
-{
-  static const struct mach_header* image = NULL;
-  NSSymbol symbol;
-  char* symbolName;
-  if (NULL == image)
-  {
-    image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
-  }
-  /* prepend a '_' for the Unix C symbol mangling convention */
-  symbolName = malloc(strlen((const char*)name) + 2);
-  strcpy(symbolName+1, (const char*)name);
-  symbolName[0] = '_';
-  symbol = NULL;
-  /* if (NSIsSymbolNameDefined(symbolName))
-	 symbol = NSLookupAndBindSymbol(symbolName); */
-  symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
-  free(symbolName);
-  return symbol ? NSAddressOfSymbol(symbol) : NULL;
-}
-#endif /* __APPLE__ */
-
-#if defined(__sgi) || defined (__sun)
-#include <dlfcn.h>
-#include <stdio.h>
-#include <stdlib.h>
-
-void* dlGetProcAddress (const GLubyte* name)
-{
-  static void* h = NULL;
-  static void* gpa;
-
-  if (h == NULL)
-  {
-    if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
-    gpa = dlsym(h, "glXGetProcAddress");
-  }
-
-  if (gpa != NULL)
-    return ((void*(*)(const GLubyte*))gpa)(name);
-  else
-    return dlsym(h, (const char*)name);
-}
-#endif /* __sgi || __sun */
-
-/*
- * Define glewGetProcAddress.
- */
-#if defined(_WIN32)
-#  define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
-#else
-#  if defined(__APPLE__)
-#    define glewGetProcAddress(name) NSGLGetProcAddress(name)
-#  else
-#    if defined(__sgi) || defined(__sun)
-#      define glewGetProcAddress(name) dlGetProcAddress(name)
-#    else /* __linux */
-#      define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
-#    endif
-#  endif
-#endif
-
-/*
- * Define GLboolean const cast.
- */
-#define CONST_CAST(x) (*(GLboolean*)&x)
-
-/*
- * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
- * These functions implement the functionality required in this file.
- */
-static GLuint _glewStrLen (const GLubyte* s)
-{
-  GLuint i=0;
-  if (s == NULL) return 0;
-  while (s[i] != '\0') i++;
-  return i;
-}
-
-static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
-{
-  GLuint i=0;
-  if (s == NULL) return 0;
-  while (s[i] != '\0' && s[i] != c) i++;
-  return (s[i] == '\0' || s[i] == c) ? i : 0;
-}
-
-static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
-{
-  GLuint i=0;
-  if(a == NULL || b == NULL)
-    return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
-  while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
-  return i == n ? GL_TRUE : GL_FALSE;
-}
-
-static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
-  while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
-  {
-    (*a)++;
-    (*na)--;
-  }
-  if(*na >= nb)
-  {
-    GLuint i=0;
-    while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
-	if(i == nb)
-	{
-		*a = *a + nb;
-		*na = *na - nb;
-		return GL_TRUE;
-	}
-  }
-  return GL_FALSE;
-}
-
-static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
-  if(*na >= nb)
-  {
-    GLuint i=0;
-    while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
-	if(i == nb)
-	{
-		*a = *a + nb;
-		*na = *na - nb;
-		return GL_TRUE;
-	}
-  }
-  return GL_FALSE;
-}
-
-static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
-  if(*na >= nb)
-  {
-    GLuint i=0;
-    while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
-    if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
-    {
-      *a = *a + nb;
-      *na = *na - nb;
-      return GL_TRUE;
-    }
-  }
-  return GL_FALSE;
-}
-
-#if !defined(_WIN32) || !defined(GLEW_MX)
-
-PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
-PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
-PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
-PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
-
-PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
-PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
-PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
-PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
-PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
-PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
-PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
-PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
-PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
-PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
-PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
-PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
-PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
-PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
-PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
-PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
-PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
-PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
-PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
-PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
-PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
-PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
-PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
-PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
-PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
-PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
-PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
-PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
-PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
-PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
-PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
-PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
-PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
-PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
-PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
-PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
-PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
-PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
-PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
-
-PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
-PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
-PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
-PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
-PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
-PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
-PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
-PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
-PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
-PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
-PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
-PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
-PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
-PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
-PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
-PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
-PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
-PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
-PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
-PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
-PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
-PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
-PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
-PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
-PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
-PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
-PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
-PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
-PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
-PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
-PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
-PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
-PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
-PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
-PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
-PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
-PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
-PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
-PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
-PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
-PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
-PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
-PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
-PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
-PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
-PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
-PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
-
-PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
-PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
-PFNGLBUFFERDATAPROC __glewBufferData = NULL;
-PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
-PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
-PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
-PFNGLENDQUERYPROC __glewEndQuery = NULL;
-PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
-PFNGLGENQUERIESPROC __glewGenQueries = NULL;
-PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
-PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
-PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
-PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
-PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
-PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
-PFNGLISBUFFERPROC __glewIsBuffer = NULL;
-PFNGLISQUERYPROC __glewIsQuery = NULL;
-PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
-PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
-
-PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
-PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
-PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
-PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
-PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
-PFNGLCREATESHADERPROC __glewCreateShader = NULL;
-PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
-PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
-PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
-PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
-PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
-PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
-PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
-PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
-PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
-PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
-PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
-PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
-PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
-PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
-PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
-PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
-PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
-PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
-PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
-PFNGLISPROGRAMPROC __glewIsProgram = NULL;
-PFNGLISSHADERPROC __glewIsShader = NULL;
-PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
-PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
-PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
-PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
-PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
-PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
-PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
-PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
-PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
-PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
-PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
-PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
-PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
-PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
-PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
-PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
-PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
-PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
-PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
-PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
-PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
-PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
-PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
-PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
-PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
-PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
-PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
-PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
-PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
-PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
-PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
-PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
-PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
-PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
-PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
-PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
-PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
-PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
-PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
-PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
-PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
-PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
-PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
-PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
-PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
-PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
-PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
-PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
-PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
-PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
-PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
-PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
-PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
-PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
-PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
-PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
-PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
-PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
-PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
-PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
-PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
-PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
-
-PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
-PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
-PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
-PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
-PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
-
-PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
-PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
-PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
-PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
-PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
-PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
-PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
-PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
-PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
-PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
-PFNGLDISABLEIPROC __glewDisablei = NULL;
-PFNGLENABLEIPROC __glewEnablei = NULL;
-PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
-PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
-PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
-PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
-PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
-PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
-PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
-PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
-PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
-PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
-PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
-PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
-PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
-PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
-PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
-PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
-PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
-PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
-PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
-PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
-PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
-PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
-PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
-PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
-PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
-PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
-PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
-PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
-PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
-PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
-PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
-PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
-PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
-PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
-PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
-PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
-PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
-PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
-PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
-PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
-PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
-
-PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
-
-PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
-PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
-PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
-PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
-PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
-
-PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
-PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
-PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
-PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
-PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
-PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
-PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
-PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
-
-PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
-
-PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
-PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
-
-PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
-PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
-PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
-PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
-
-PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
-PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
-PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
-
-PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
-
-PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
-PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
-
-PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
-PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
-PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
-PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
-PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
-PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
-PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
-PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
-PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
-PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
-PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;
-
-PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
-PFNGLCOLORTABLEPROC __glewColorTable = NULL;
-PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
-PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
-PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
-PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
-PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
-PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
-PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
-PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
-PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
-PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
-PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
-PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
-PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
-PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
-PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
-PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
-PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
-PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
-PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
-PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
-PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
-PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
-PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
-PFNGLHISTOGRAMPROC __glewHistogram = NULL;
-PFNGLMINMAXPROC __glewMinmax = NULL;
-PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
-PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
-PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
-
-PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
-
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
-PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
-
-PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
-PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
-PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
-PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
-PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
-
-PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
-
-PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
-PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
-PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
-PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
-PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
-PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
-PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
-PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
-PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
-PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
-PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
-PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
-PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
-PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
-PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
-PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
-PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
-PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
-PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
-PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
-PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
-PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
-PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
-PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
-PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
-PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
-PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
-PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
-PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
-PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
-PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
-PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
-PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
-PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
-
-PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
-PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
-PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
-PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
-PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
-PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
-PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
-PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
-
-PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
-PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
-
-PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
-PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
-PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
-PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
-PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
-PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
-PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
-PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
-PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
-PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
-PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
-PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
-PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
-PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
-PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
-PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
-PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
-PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
-PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
-PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
-PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
-PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
-PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
-PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
-PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
-PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
-PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
-PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
-PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
-PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
-PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
-PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
-PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
-PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
-PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
-PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
-PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
-PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
-PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
-
-PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
-
-PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
-
-PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
-PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
-PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
-PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
-
-PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
-PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
-PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
-PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;
-
-PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
-PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
-PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
-PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
-PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
-PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
-PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
-PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
-PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
-PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
-
-PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
-PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
-PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
-PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
-PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
-PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
-PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
-PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
-PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
-PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
-PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
-
-PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
-PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
-PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
-PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
-PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
-PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
-PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
-PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
-PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
-PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
-PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
-PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
-PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
-PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
-PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
-PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
-PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
-PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
-PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
-PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
-PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
-PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
-PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
-PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
-PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
-PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
-PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
-PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
-PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
-PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
-PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
-PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
-PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
-PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
-PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
-PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
-PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
-PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
-PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
-PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
-PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
-PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
-PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
-PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
-PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
-PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
-PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
-
-PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
-PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
-PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
-
-PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
-PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
-PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
-PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
-PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
-PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
-PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
-PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
-PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
-PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
-PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
-PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
-PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
-PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
-PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
-PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
-
-PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
-
-PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
-PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
-PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
-
-PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
-PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
-PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
-PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
-
-PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
-PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
-PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
-PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
-PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
-PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
-PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
-PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
-PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
-PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
-PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
-PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
-PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
-PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
-
-PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
-PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
-
-PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI = NULL;
-PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI = NULL;
-
-PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
-PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
-
-PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
-PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
-PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
-PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
-PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
-PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
-PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
-PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
-PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
-PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
-PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
-PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
-
-PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
-PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
-PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
-
-PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
-PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
-PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
-PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
-PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
-PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
-PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
-PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
-PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
-PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
-PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
-PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
-PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
-PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
-PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
-PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
-PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
-PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
-PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
-PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
-PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
-PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
-PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
-PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
-PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
-PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
-PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
-PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
-PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
-PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
-PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
-PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
-PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
-PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
-PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
-PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
-PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
-
-PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
-PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
-PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;
-
-PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
-
-PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
-
-PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
-
-PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
-PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
-
-PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
-PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
-
-PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
-PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
-PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
-PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
-PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
-PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
-PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
-PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
-PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
-
-PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
-PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
-
-PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
-PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
-
-PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
-PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
-
-PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
-
-PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
-PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
-PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
-PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
-PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
-PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
-PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
-PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
-PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
-PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
-PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
-PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
-PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
-PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
-PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
-PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
-PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
-PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
-PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
-PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
-PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
-PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
-PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
-PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
-PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
-PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
-PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
-PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
-PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
-PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
-PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
-PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
-PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
-PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
-PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
-PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
-PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
-PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
-PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
-PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
-PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
-PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
-PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
-PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
-PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
-PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
-PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
-PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
-PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
-PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
-PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
-PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
-PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
-PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
-PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
-PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
-PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
-PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
-PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
-PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
-PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
-PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
-PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
-PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
-PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
-PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
-PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
-PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
-PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
-PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
-PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
-PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
-PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
-PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
-PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
-PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
-PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
-PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
-PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
-PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
-PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
-PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
-PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
-PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
-PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
-PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
-PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
-PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
-PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
-PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
-PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
-PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
-PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
-PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
-PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
-PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
-PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
-PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
-PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
-PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
-PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
-PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
-PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
-PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
-PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
-PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
-PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
-PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
-PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
-PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
-PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
-PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
-PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
-PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
-PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
-PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
-PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
-PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
-PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
-PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
-PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
-
-PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
-PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
-PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
-PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
-PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
-PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
-PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;
-
-PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
-
-PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
-PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
-PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
-PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
-PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
-
-PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
-PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
-PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
-PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
-PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
-PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
-PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
-PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
-PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
-PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
-PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
-PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
-PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
-PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
-
-PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
-
-PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
-PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
-PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
-PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
-PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
-PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
-PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
-PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
-PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
-PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
-PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
-PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
-
-PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
-PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;
-
-PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
-PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
-PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
-PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
-PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
-PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
-PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
-PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
-PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
-PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
-PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
-PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
-PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
-PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
-PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
-PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
-PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
-PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
-PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
-PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
-PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
-PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
-PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
-PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
-PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
-PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
-PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
-PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
-PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
-PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
-PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
-PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
-PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
-PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;
-
-PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
-PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
-PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
-PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
-PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
-PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
-PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
-PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
-PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
-PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
-
-PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
-
-PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
-
-PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
-PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
-PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
-
-PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
-PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
-
-PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
-PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
-
-PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
-PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
-
-PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
-PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
-
-PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
-PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
-
-PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
-
-PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
-PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
-
-PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
-PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
-PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
-PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
-PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
-PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
-PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
-PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
-PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
-PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
-PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
-PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
-PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
-PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
-PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
-PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
-PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
-
-PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
-
-PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
-PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
-PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
-
-PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
-
-PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
-
-PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
-PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
-PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
-PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
-PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
-PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;
-
-PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
-PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
-PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
-PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
-PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
-PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
-
-PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
-
-PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
-PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;
-
-PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
-PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
-PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
-PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
-PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;
-
-PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
-PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
-PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
-PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
-PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT = NULL;
-PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
-PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
-PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
-PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
-
-PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
-PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
-PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
-PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
-PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
-PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
-PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
-PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
-PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
-PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
-PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
-PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
-PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
-PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
-PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
-PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
-PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
-PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
-PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
-PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
-PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
-PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
-PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
-PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
-PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
-PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
-PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
-PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
-PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
-PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
-PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
-PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
-PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
-PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
-PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
-PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
-PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
-PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
-PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
-PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
-PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
-PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
-
-PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
-PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
-PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
-
-PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
-
-PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
-
-PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
-PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
-
-PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
-PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
-
-PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
-PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
-PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
-PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
-PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
-PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
-PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
-PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
-
-PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
-PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
-PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
-PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
-
-PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
-PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
-
-PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT = NULL;
-PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT = NULL;
-PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT = NULL;
-PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT = NULL;
-PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT = NULL;
-
-PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
-
-PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
-PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
-PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
-PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
-PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
-PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
-PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
-PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
-PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
-PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
-PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
-PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
-PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
-PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
-PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
-PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
-PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
-PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
-PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
-PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
-PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
-PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
-PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
-PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
-
-PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
-PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
-
-PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
-PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
-PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
-
-PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
-PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
-PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
-PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
-PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
-PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
-PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
-PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
-PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
-
-PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
-PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
-PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;
-
-PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
-PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
-PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
-PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
-PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
-PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
-PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
-
-PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
-PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;
-
-PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;
-
-PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
-PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
-PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;
-
-PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
-PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
-PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
-PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
-PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
-PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
-PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
-PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
-PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
-PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
-PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
-PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
-PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
-PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
-PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
-PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
-PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
-PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
-PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
-PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
-PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
-PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
-PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
-PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
-PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
-PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
-PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
-PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
-PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
-PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
-PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
-PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
-PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
-PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
-PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
-PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
-PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
-PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
-PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
-PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
-PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
-PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
-PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
-PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
-PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
-PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
-
-PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
-PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
-PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
-PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
-PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
-PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
-PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
-
-PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
-PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
-PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
-
-PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
-PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
-
-PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
-PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
-
-PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
-PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
-PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
-PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
-PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
-PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
-PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV = NULL;
-
-PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
-PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
-
-PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
-PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
-PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
-PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
-PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
-PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
-PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
-PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
-PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
-PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
-PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
-PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
-PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
-
-PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
-PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
-
-PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
-PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
-PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
-PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
-PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
-PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
-PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
-PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
-
-PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
-PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
-
-PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
-PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
-PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
-PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
-PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
-PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
-PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
-PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
-PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
-PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
-PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
-PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
-PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
-PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
-PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
-PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
-PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
-PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
-PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
-PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
-PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
-PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
-PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
-PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
-PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
-PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
-PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
-PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
-PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
-PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
-PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
-PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
-PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
-PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
-PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
-PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
-PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
-PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
-PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
-PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
-PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
-PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
-PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
-PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
-PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
-PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
-PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
-PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
-PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
-PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
-PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
-PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
-PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
-PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
-PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
-PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
-PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
-PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
-PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
-PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
-PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
-PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
-PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
-
-PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
-PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
-PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
-PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
-PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
-PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
-
-PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
-PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
-
-PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
-PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
-
-PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
-PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
-
-PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
-PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
-
-PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
-PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
-
-PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
-PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
-
-PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
-PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
-PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
-PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
-PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
-PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
-
-PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
-
-PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
-
-PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
-PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
-PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
-PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
-PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
-PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
-PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
-PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
-PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
-PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
-PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
-PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
-PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
-
-PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
-
-PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
-
-PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
-
-PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
-PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
-PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
-PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
-
-PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
-
-PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
-PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
-PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
-PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
-PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
-
-PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
-
-PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
-PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
-PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
-PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
-PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
-PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
-PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
-PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
-
-PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
-
-PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
-PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
-PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
-PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
-PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
-PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
-PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
-
-PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
-PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
-PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
-PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
-PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
-PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
-PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
-PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
-PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
-PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
-PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
-
-PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
-
-#endif /* !WIN32 || !GLEW_MX */
-
-#if !defined(GLEW_MX)
-
-GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
-GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
-GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
-GLboolean __GLEW_3DFX_multisample = GL_FALSE;
-GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
-GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
-GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
-GLboolean __GLEW_APPLE_element_array = GL_FALSE;
-GLboolean __GLEW_APPLE_fence = GL_FALSE;
-GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
-GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
-GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
-GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
-GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
-GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
-GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
-GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
-GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
-GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
-GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
-GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
-GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_imaging = GL_FALSE;
-GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
-GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
-GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
-GLboolean __GLEW_ARB_multisample = GL_FALSE;
-GLboolean __GLEW_ARB_multitexture = GL_FALSE;
-GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
-GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
-GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
-GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
-GLboolean __GLEW_ARB_shadow = GL_FALSE;
-GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
-GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
-GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
-GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
-GLboolean __GLEW_ARB_texture_float = GL_FALSE;
-GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
-GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
-GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
-GLboolean __GLEW_ARB_window_pos = GL_FALSE;
-GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
-GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
-GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
-GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
-GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
-GLboolean __GLEW_ATI_element_array = GL_FALSE;
-GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
-GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
-GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
-GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
-GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
-GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
-GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
-GLboolean __GLEW_ATI_texture_float = GL_FALSE;
-GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
-GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
-GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
-GLboolean __GLEW_EXT_abgr = GL_FALSE;
-GLboolean __GLEW_EXT_bgra = GL_FALSE;
-GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
-GLboolean __GLEW_EXT_blend_color = GL_FALSE;
-GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
-GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
-GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
-GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
-GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
-GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
-GLboolean __GLEW_EXT_cmyka = GL_FALSE;
-GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
-GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
-GLboolean __GLEW_EXT_convolution = GL_FALSE;
-GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
-GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
-GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
-GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
-GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
-GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
-GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
-GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
-GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
-GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
-GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
-GLboolean __GLEW_EXT_histogram = GL_FALSE;
-GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
-GLboolean __GLEW_EXT_index_func = GL_FALSE;
-GLboolean __GLEW_EXT_index_material = GL_FALSE;
-GLboolean __GLEW_EXT_index_texture = GL_FALSE;
-GLboolean __GLEW_EXT_light_texture = GL_FALSE;
-GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
-GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
-GLboolean __GLEW_EXT_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
-GLboolean __GLEW_EXT_packed_float = GL_FALSE;
-GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
-GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
-GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
-GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
-GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
-GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
-GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
-GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
-GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
-GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
-GLboolean __GLEW_EXT_subtexture = GL_FALSE;
-GLboolean __GLEW_EXT_texture = GL_FALSE;
-GLboolean __GLEW_EXT_texture3D = GL_FALSE;
-GLboolean __GLEW_EXT_texture_array = GL_FALSE;
-GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
-GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
-GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
-GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_texture_object = GL_FALSE;
-GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
-GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
-GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
-GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
-GLboolean __GLEW_EXT_timer_query = GL_FALSE;
-GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
-GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
-GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
-GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
-GLboolean __GLEW_HP_image_transform = GL_FALSE;
-GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
-GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
-GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
-GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
-GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
-GLboolean __GLEW_IBM_static_data = GL_FALSE;
-GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
-GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
-GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
-GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
-GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
-GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
-GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
-GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
-GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
-GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
-GLboolean __GLEW_MESA_window_pos = GL_FALSE;
-GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
-GLboolean __GLEW_NV_blend_square = GL_FALSE;
-GLboolean __GLEW_NV_conditional_render = GL_FALSE;
-GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
-GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
-GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
-GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
-GLboolean __GLEW_NV_evaluators = GL_FALSE;
-GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
-GLboolean __GLEW_NV_fence = GL_FALSE;
-GLboolean __GLEW_NV_float_buffer = GL_FALSE;
-GLboolean __GLEW_NV_fog_distance = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
-GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
-GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
-GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
-GLboolean __GLEW_NV_half_float = GL_FALSE;
-GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
-GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
-GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
-GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
-GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
-GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
-GLboolean __GLEW_NV_point_sprite = GL_FALSE;
-GLboolean __GLEW_NV_present_video = GL_FALSE;
-GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
-GLboolean __GLEW_NV_register_combiners = GL_FALSE;
-GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
-GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
-GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
-GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
-GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
-GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
-GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
-GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
-GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
-GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
-GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
-GLboolean __GLEW_OES_read_format = GL_FALSE;
-GLboolean __GLEW_OES_single_precision = GL_FALSE;
-GLboolean __GLEW_OML_interlace = GL_FALSE;
-GLboolean __GLEW_OML_resample = GL_FALSE;
-GLboolean __GLEW_OML_subsample = GL_FALSE;
-GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
-GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
-GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
-GLboolean __GLEW_S3_s3tc = GL_FALSE;
-GLboolean __GLEW_SGIS_color_range = GL_FALSE;
-GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
-GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
-GLboolean __GLEW_SGIS_multisample = GL_FALSE;
-GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
-GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
-GLboolean __GLEW_SGIX_async = GL_FALSE;
-GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
-GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
-GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
-GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
-GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
-GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
-GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
-GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
-GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
-GLboolean __GLEW_SGIX_interlace = GL_FALSE;
-GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
-GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
-GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
-GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
-GLboolean __GLEW_SGIX_resample = GL_FALSE;
-GLboolean __GLEW_SGIX_shadow = GL_FALSE;
-GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
-GLboolean __GLEW_SGIX_sprite = GL_FALSE;
-GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
-GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
-GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
-GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
-GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
-GLboolean __GLEW_SGI_color_table = GL_FALSE;
-GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
-GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
-GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
-GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
-GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
-GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
-GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
-GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
-GLboolean __GLEW_SUN_vertex = GL_FALSE;
-GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
-GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
-GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
-
-#endif /* !GLEW_MX */
-
-#ifdef GL_VERSION_1_2
-
-static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
-  r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
-  r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
-  r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_VERSION_1_2 */
-
-#ifdef GL_VERSION_1_3
-
-static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
-  r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
-  r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
-  r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
-  r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
-  r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
-  r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
-  r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
-  r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
-  r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
-  r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
-  r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
-  r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
-  r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
-  r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
-  r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
-  r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
-  r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
-  r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
-  r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
-  r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
-  r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
-  r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
-  r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
-  r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
-  r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
-  r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
-  r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
-  r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
-  r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
-  r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
-  r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
-  r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
-  r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
-  r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
-  r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
-  r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
-  r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
-  r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
-  r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
-  r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
-  r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
-  r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
-  r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
-  r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
-  r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_VERSION_1_3 */
-
-#ifdef GL_VERSION_1_4
-
-static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
-  r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
-  r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
-  r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
-  r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
-  r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
-  r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
-  r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
-  r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
-  r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
-  r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
-  r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
-  r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
-  r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
-  r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
-  r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
-  r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
-  r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
-  r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
-  r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
-  r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
-  r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
-  r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
-  r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
-  r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
-  r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
-  r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
-  r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
-  r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
-  r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
-  r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
-  r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
-  r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
-  r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
-  r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
-  r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
-  r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
-  r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
-  r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
-  r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
-  r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
-  r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
-  r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
-  r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
-  r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
-  r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
-  r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_VERSION_1_4 */
-
-#ifdef GL_VERSION_1_5
-
-static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
-  r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
-  r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
-  r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
-  r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
-  r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
-  r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
-  r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
-  r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
-  r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
-  r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
-  r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
-  r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
-  r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
-  r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
-  r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
-  r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
-  r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
-  r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_VERSION_1_5 */
-
-#ifdef GL_VERSION_2_0
-
-static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
-  r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
-  r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
-  r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
-  r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
-  r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
-  r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
-  r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
-  r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
-  r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
-  r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
-  r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
-  r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
-  r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
-  r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
-  r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
-  r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
-  r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
-  r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
-  r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
-  r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
-  r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
-  r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
-  r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
-  r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
-  r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
-  r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
-  r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
-  r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
-  r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
-  r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
-  r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
-  r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
-  r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
-  r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
-  r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
-  r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
-  r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
-  r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
-  r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
-  r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
-  r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
-  r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
-  r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
-  r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
-  r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
-  r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
-  r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
-  r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
-  r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
-  r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
-  r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
-  r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
-  r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
-  r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
-  r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
-  r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
-  r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
-  r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
-  r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
-  r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
-  r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
-  r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
-  r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
-  r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
-  r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
-  r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
-  r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
-  r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
-  r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
-  r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
-  r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
-  r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
-  r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
-  r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
-  r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
-  r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
-  r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
-  r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
-  r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
-  r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
-  r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
-  r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
-  r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
-  r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
-  r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
-  r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
-  r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
-  r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
-  r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
-  r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
-  r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
-  r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_VERSION_2_0 */
-
-#ifdef GL_VERSION_2_1
-
-static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
-  r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
-  r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
-  r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
-  r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
-  r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_VERSION_2_1 */
-
-#ifdef GL_VERSION_3_0
-
-static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
-  r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
-  r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
-  r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
-  r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
-  r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
-  r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
-  r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
-  r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
-  r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
-  r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
-  r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
-  r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
-  r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
-  r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
-  r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
-  r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
-  r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
-  r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
-  r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
-  r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
-  r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
-  r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
-  r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
-  r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
-  r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
-  r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
-  r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
-  r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
-  r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
-  r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
-  r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
-  r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
-  r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
-  r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
-  r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
-  r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
-  r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
-  r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
-  r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
-  r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
-  r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
-  r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
-  r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
-  r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
-  r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
-  r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
-  r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
-  r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
-  r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
-  r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
-  r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
-  r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
-  r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
-  r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
-  r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
-  r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
-  r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_VERSION_3_0 */
-
-#ifdef GL_3DFX_multisample
-
-#endif /* GL_3DFX_multisample */
-
-#ifdef GL_3DFX_tbuffer
-
-static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_3DFX_tbuffer */
-
-#ifdef GL_3DFX_texture_compression_FXT1
-
-#endif /* GL_3DFX_texture_compression_FXT1 */
-
-#ifdef GL_APPLE_client_storage
-
-#endif /* GL_APPLE_client_storage */
-
-#ifdef GL_APPLE_element_array
-
-static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
-  r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
-  r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
-  r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
-  r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_APPLE_element_array */
-
-#ifdef GL_APPLE_fence
-
-static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
-  r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
-  r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
-  r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
-  r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
-  r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
-  r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
-  r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_APPLE_fence */
-
-#ifdef GL_APPLE_float_pixels
-
-#endif /* GL_APPLE_float_pixels */
-
-#ifdef GL_APPLE_flush_buffer_range
-
-static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
-  r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_APPLE_flush_buffer_range */
-
-#ifdef GL_APPLE_pixel_buffer
-
-#endif /* GL_APPLE_pixel_buffer */
-
-#ifdef GL_APPLE_specular_vector
-
-#endif /* GL_APPLE_specular_vector */
-
-#ifdef GL_APPLE_texture_range
-
-static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
-  r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_APPLE_texture_range */
-
-#ifdef GL_APPLE_transform_hint
-
-#endif /* GL_APPLE_transform_hint */
-
-#ifdef GL_APPLE_vertex_array_object
-
-static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
-  r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
-  r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
-  r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_APPLE_vertex_array_object */
-
-#ifdef GL_APPLE_vertex_array_range
-
-static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
-  r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
-  r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_APPLE_vertex_array_range */
-
-#ifdef GL_APPLE_ycbcr_422
-
-#endif /* GL_APPLE_ycbcr_422 */
-
-#ifdef GL_ARB_color_buffer_float
-
-static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_color_buffer_float */
-
-#ifdef GL_ARB_depth_buffer_float
-
-#endif /* GL_ARB_depth_buffer_float */
-
-#ifdef GL_ARB_depth_texture
-
-#endif /* GL_ARB_depth_texture */
-
-#ifdef GL_ARB_draw_buffers
-
-static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_draw_buffers */
-
-#ifdef GL_ARB_draw_instanced
-
-static GLboolean _glewInit_GL_ARB_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
-  r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_draw_instanced */
-
-#ifdef GL_ARB_fragment_program
-
-#endif /* GL_ARB_fragment_program */
-
-#ifdef GL_ARB_fragment_program_shadow
-
-#endif /* GL_ARB_fragment_program_shadow */
-
-#ifdef GL_ARB_fragment_shader
-
-#endif /* GL_ARB_fragment_shader */
-
-#ifdef GL_ARB_framebuffer_object
-
-static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
-  r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
-  r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
-  r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
-  r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
-  r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
-  r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
-  r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
-  r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
-  r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
-  r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
-  r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
-  r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
-  r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
-  r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
-  r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
-  r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
-  r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
-  r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
-  r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_framebuffer_object */
-
-#ifdef GL_ARB_framebuffer_sRGB
-
-#endif /* GL_ARB_framebuffer_sRGB */
-
-#ifdef GL_ARB_geometry_shader4
-
-static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
-  r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
-  r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
-  r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_geometry_shader4 */
-
-#ifdef GL_ARB_half_float_pixel
-
-#endif /* GL_ARB_half_float_pixel */
-
-#ifdef GL_ARB_half_float_vertex
-
-#endif /* GL_ARB_half_float_vertex */
-
-#ifdef GL_ARB_imaging
-
-static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
-  r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
-  r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
-  r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
-  r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
-  r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
-  r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
-  r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
-  r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
-  r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
-  r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
-  r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
-  r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
-  r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
-  r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
-  r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
-  r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
-  r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
-  r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
-  r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
-  r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
-  r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
-  r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
-  r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
-  r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
-  r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
-  r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
-  r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
-  r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
-  r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
-  r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
-  r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
-  r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_imaging */
-
-#ifdef GL_ARB_instanced_arrays
-
-static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_instanced_arrays */
-
-#ifdef GL_ARB_map_buffer_range
-
-static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
-  r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_map_buffer_range */
-
-#ifdef GL_ARB_matrix_palette
-
-static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
-  r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
-  r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
-  r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
-  r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_matrix_palette */
-
-#ifdef GL_ARB_multisample
-
-static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_multisample */
-
-#ifdef GL_ARB_multitexture
-
-static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
-  r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
-  r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
-  r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
-  r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
-  r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
-  r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
-  r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
-  r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
-  r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
-  r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
-  r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
-  r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
-  r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
-  r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
-  r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
-  r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
-  r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
-  r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
-  r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
-  r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
-  r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
-  r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
-  r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
-  r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
-  r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
-  r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
-  r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
-  r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
-  r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
-  r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
-  r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
-  r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
-  r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_multitexture */
-
-#ifdef GL_ARB_occlusion_query
-
-static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
-  r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
-  r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
-  r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
-  r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
-  r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
-  r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
-  r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_occlusion_query */
-
-#ifdef GL_ARB_pixel_buffer_object
-
-#endif /* GL_ARB_pixel_buffer_object */
-
-#ifdef GL_ARB_point_parameters
-
-static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
-  r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_point_parameters */
-
-#ifdef GL_ARB_point_sprite
-
-#endif /* GL_ARB_point_sprite */
-
-#ifdef GL_ARB_shader_objects
-
-static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
-  r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
-  r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
-  r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
-  r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
-  r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
-  r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
-  r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
-  r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
-  r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
-  r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
-  r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
-  r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
-  r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
-  r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
-  r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
-  r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
-  r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
-  r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
-  r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
-  r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
-  r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
-  r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
-  r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
-  r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
-  r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
-  r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
-  r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
-  r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
-  r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
-  r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
-  r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
-  r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
-  r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
-  r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
-  r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
-  r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
-  r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
-  r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_shader_objects */
-
-#ifdef GL_ARB_shading_language_100
-
-#endif /* GL_ARB_shading_language_100 */
-
-#ifdef GL_ARB_shadow
-
-#endif /* GL_ARB_shadow */
-
-#ifdef GL_ARB_shadow_ambient
-
-#endif /* GL_ARB_shadow_ambient */
-
-#ifdef GL_ARB_texture_border_clamp
-
-#endif /* GL_ARB_texture_border_clamp */
-
-#ifdef GL_ARB_texture_buffer_object
-
-static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_texture_buffer_object */
-
-#ifdef GL_ARB_texture_compression
-
-static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
-  r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
-  r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
-  r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
-  r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
-  r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
-  r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_texture_compression */
-
-#ifdef GL_ARB_texture_compression_rgtc
-
-#endif /* GL_ARB_texture_compression_rgtc */
-
-#ifdef GL_ARB_texture_cube_map
-
-#endif /* GL_ARB_texture_cube_map */
-
-#ifdef GL_ARB_texture_env_add
-
-#endif /* GL_ARB_texture_env_add */
-
-#ifdef GL_ARB_texture_env_combine
-
-#endif /* GL_ARB_texture_env_combine */
-
-#ifdef GL_ARB_texture_env_crossbar
-
-#endif /* GL_ARB_texture_env_crossbar */
-
-#ifdef GL_ARB_texture_env_dot3
-
-#endif /* GL_ARB_texture_env_dot3 */
-
-#ifdef GL_ARB_texture_float
-
-#endif /* GL_ARB_texture_float */
-
-#ifdef GL_ARB_texture_mirrored_repeat
-
-#endif /* GL_ARB_texture_mirrored_repeat */
-
-#ifdef GL_ARB_texture_non_power_of_two
-
-#endif /* GL_ARB_texture_non_power_of_two */
-
-#ifdef GL_ARB_texture_rectangle
-
-#endif /* GL_ARB_texture_rectangle */
-
-#ifdef GL_ARB_texture_rg
-
-#endif /* GL_ARB_texture_rg */
-
-#ifdef GL_ARB_transpose_matrix
-
-static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
-  r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
-  r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
-  r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_transpose_matrix */
-
-#ifdef GL_ARB_vertex_array_object
-
-static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
-  r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
-  r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
-  r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_vertex_array_object */
-
-#ifdef GL_ARB_vertex_blend
-
-static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
-  r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
-  r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
-  r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
-  r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
-  r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
-  r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
-  r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
-  r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
-  r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_vertex_blend */
-
-#ifdef GL_ARB_vertex_buffer_object
-
-static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
-  r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
-  r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
-  r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
-  r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
-  r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
-  r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
-  r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
-  r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
-  r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
-  r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_vertex_buffer_object */
-
-#ifdef GL_ARB_vertex_program
-
-static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
-  r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
-  r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
-  r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
-  r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
-  r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
-  r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
-  r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
-  r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
-  r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
-  r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
-  r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
-  r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
-  r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
-  r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
-  r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
-  r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
-  r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
-  r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
-  r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
-  r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
-  r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
-  r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
-  r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
-  r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
-  r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
-  r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
-  r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
-  r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
-  r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
-  r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
-  r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
-  r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
-  r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
-  r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
-  r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
-  r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
-  r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
-  r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
-  r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
-  r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
-  r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
-  r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
-  r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
-  r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
-  r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
-  r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
-  r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
-  r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
-  r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
-  r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
-  r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
-  r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
-  r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
-  r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
-  r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
-  r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
-  r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
-  r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
-  r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
-  r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
-  r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_vertex_program */
-
-#ifdef GL_ARB_vertex_shader
-
-static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
-  r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
-  r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_vertex_shader */
-
-#ifdef GL_ARB_window_pos
-
-static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
-  r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
-  r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
-  r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
-  r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
-  r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
-  r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
-  r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
-  r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
-  r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
-  r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
-  r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
-  r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
-  r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
-  r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
-  r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ARB_window_pos */
-
-#ifdef GL_ATIX_point_sprites
-
-#endif /* GL_ATIX_point_sprites */
-
-#ifdef GL_ATIX_texture_env_combine3
-
-#endif /* GL_ATIX_texture_env_combine3 */
-
-#ifdef GL_ATIX_texture_env_route
-
-#endif /* GL_ATIX_texture_env_route */
-
-#ifdef GL_ATIX_vertex_shader_output_point_size
-
-#endif /* GL_ATIX_vertex_shader_output_point_size */
-
-#ifdef GL_ATI_draw_buffers
-
-static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ATI_draw_buffers */
-
-#ifdef GL_ATI_element_array
-
-static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
-  r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
-  r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ATI_element_array */
-
-#ifdef GL_ATI_envmap_bumpmap
-
-static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
-  r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
-  r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
-  r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ATI_envmap_bumpmap */
-
-#ifdef GL_ATI_fragment_shader
-
-static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
-  r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
-  r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
-  r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
-  r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
-  r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
-  r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
-  r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
-  r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
-  r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
-  r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
-  r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
-  r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
-  r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ATI_fragment_shader */
-
-#ifdef GL_ATI_map_object_buffer
-
-static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
-  r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ATI_map_object_buffer */
-
-#ifdef GL_ATI_pn_triangles
-
-static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
-  r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ATI_pn_triangles */
-
-#ifdef GL_ATI_separate_stencil
-
-static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
-  r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ATI_separate_stencil */
-
-#ifdef GL_ATI_shader_texture_lod
-
-#endif /* GL_ATI_shader_texture_lod */
-
-#ifdef GL_ATI_text_fragment_shader
-
-#endif /* GL_ATI_text_fragment_shader */
-
-#ifdef GL_ATI_texture_compression_3dc
-
-#endif /* GL_ATI_texture_compression_3dc */
-
-#ifdef GL_ATI_texture_env_combine3
-
-#endif /* GL_ATI_texture_env_combine3 */
-
-#ifdef GL_ATI_texture_float
-
-#endif /* GL_ATI_texture_float */
-
-#ifdef GL_ATI_texture_mirror_once
-
-#endif /* GL_ATI_texture_mirror_once */
-
-#ifdef GL_ATI_vertex_array_object
-
-static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
-  r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
-  r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
-  r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
-  r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
-  r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
-  r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
-  r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
-  r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
-  r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
-  r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
-  r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ATI_vertex_array_object */
-
-#ifdef GL_ATI_vertex_attrib_array_object
-
-static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
-  r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
-  r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ATI_vertex_attrib_array_object */
-
-#ifdef GL_ATI_vertex_streams
-
-static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
-  r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
-  r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
-  r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
-  r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
-  r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
-  r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
-  r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
-  r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
-  r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
-  r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
-  r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
-  r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
-  r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
-  r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
-  r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
-  r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
-  r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
-  r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
-  r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
-  r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
-  r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
-  r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
-  r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
-  r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
-  r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
-  r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
-  r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
-  r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
-  r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
-  r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
-  r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
-  r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
-  r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
-  r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
-  r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
-  r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_ATI_vertex_streams */
-
-#ifdef GL_EXT_422_pixels
-
-#endif /* GL_EXT_422_pixels */
-
-#ifdef GL_EXT_Cg_shader
-
-#endif /* GL_EXT_Cg_shader */
-
-#ifdef GL_EXT_abgr
-
-#endif /* GL_EXT_abgr */
-
-#ifdef GL_EXT_bgra
-
-#endif /* GL_EXT_bgra */
-
-#ifdef GL_EXT_bindable_uniform
-
-static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
-  r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
-  r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_bindable_uniform */
-
-#ifdef GL_EXT_blend_color
-
-static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_blend_color */
-
-#ifdef GL_EXT_blend_equation_separate
-
-static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_blend_equation_separate */
-
-#ifdef GL_EXT_blend_func_separate
-
-static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_blend_func_separate */
-
-#ifdef GL_EXT_blend_logic_op
-
-#endif /* GL_EXT_blend_logic_op */
-
-#ifdef GL_EXT_blend_minmax
-
-static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_blend_minmax */
-
-#ifdef GL_EXT_blend_subtract
-
-#endif /* GL_EXT_blend_subtract */
-
-#ifdef GL_EXT_clip_volume_hint
-
-#endif /* GL_EXT_clip_volume_hint */
-
-#ifdef GL_EXT_cmyka
-
-#endif /* GL_EXT_cmyka */
-
-#ifdef GL_EXT_color_subtable
-
-static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
-  r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_color_subtable */
-
-#ifdef GL_EXT_compiled_vertex_array
-
-static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
-  r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_compiled_vertex_array */
-
-#ifdef GL_EXT_convolution
-
-static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
-  r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
-  r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
-  r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
-  r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
-  r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
-  r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
-  r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
-  r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
-  r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
-  r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
-  r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
-  r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_convolution */
-
-#ifdef GL_EXT_coordinate_frame
-
-static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
-  r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_coordinate_frame */
-
-#ifdef GL_EXT_copy_texture
-
-static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
-  r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
-  r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
-  r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
-  r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_copy_texture */
-
-#ifdef GL_EXT_cull_vertex
-
-static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
-  r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_cull_vertex */
-
-#ifdef GL_EXT_depth_bounds_test
-
-static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_depth_bounds_test */
-
-#ifdef GL_EXT_direct_state_access
-
-static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
-  r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
-  r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
-  r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
-  r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
-  r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
-  r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
-  r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
-  r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
-  r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
-  r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
-  r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
-  r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
-  r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
-  r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
-  r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
-  r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
-  r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
-  r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
-  r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
-  r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
-  r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
-  r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
-  r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
-  r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
-  r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
-  r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
-  r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
-  r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
-  r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
-  r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
-  r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
-  r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
-  r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
-  r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
-  r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
-  r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
-  r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
-  r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
-  r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
-  r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
-  r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
-  r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
-  r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
-  r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
-  r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
-  r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
-  r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
-  r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
-  r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
-  r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
-  r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
-  r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
-  r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
-  r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
-  r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
-  r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
-  r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
-  r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
-  r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
-  r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
-  r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
-  r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
-  r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
-  r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
-  r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
-  r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
-  r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
-  r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
-  r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
-  r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
-  r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
-  r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
-  r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
-  r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
-  r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
-  r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
-  r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
-  r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
-  r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
-  r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
-  r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
-  r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
-  r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
-  r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
-  r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
-  r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
-  r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
-  r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
-  r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
-  r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
-  r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
-  r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
-  r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
-  r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
-  r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
-  r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
-  r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
-  r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
-  r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
-  r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
-  r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
-  r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
-  r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
-  r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
-  r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
-  r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
-  r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
-  r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
-  r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
-  r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
-  r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
-  r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
-  r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
-  r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
-  r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
-  r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
-  r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
-  r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
-  r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
-  r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
-  r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
-  r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
-  r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
-  r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
-  r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
-  r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
-  r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
-  r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
-  r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
-  r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
-  r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
-  r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
-  r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
-  r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
-  r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
-  r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
-  r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
-  r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
-  r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
-  r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
-  r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
-  r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
-  r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
-  r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
-  r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
-  r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
-  r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
-  r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
-  r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
-  r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
-  r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
-  r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
-  r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
-  r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
-  r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
-  r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
-  r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
-  r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
-  r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
-  r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
-  r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
-  r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
-  r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
-  r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
-  r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
-  r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
-  r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
-  r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
-  r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
-  r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
-  r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
-  r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
-  r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
-  r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
-  r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
-  r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
-  r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
-  r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
-  r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
-  r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
-  r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
-  r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
-  r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
-  r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
-  r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_direct_state_access */
-
-#ifdef GL_EXT_draw_buffers2
-
-static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
-  r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
-  r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
-  r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
-  r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
-  r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_draw_buffers2 */
-
-#ifdef GL_EXT_draw_instanced
-
-static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
-  r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_draw_instanced */
-
-#ifdef GL_EXT_draw_range_elements
-
-static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_draw_range_elements */
-
-#ifdef GL_EXT_fog_coord
-
-static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
-  r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
-  r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
-  r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
-  r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_fog_coord */
-
-#ifdef GL_EXT_fragment_lighting
-
-static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
-  r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
-  r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
-  r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
-  r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
-  r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
-  r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
-  r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
-  r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
-  r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
-  r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
-  r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
-  r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
-  r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
-  r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
-  r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
-  r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
-  r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_fragment_lighting */
-
-#ifdef GL_EXT_framebuffer_blit
-
-static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_framebuffer_blit */
-
-#ifdef GL_EXT_framebuffer_multisample
-
-static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_framebuffer_multisample */
-
-#ifdef GL_EXT_framebuffer_object
-
-static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
-  r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
-  r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
-  r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
-  r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
-  r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
-  r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
-  r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
-  r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
-  r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
-  r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
-  r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
-  r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
-  r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
-  r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
-  r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
-  r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_framebuffer_object */
-
-#ifdef GL_EXT_framebuffer_sRGB
-
-#endif /* GL_EXT_framebuffer_sRGB */
-
-#ifdef GL_EXT_geometry_shader4
-
-static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
-  r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
-  r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
-  r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_geometry_shader4 */
-
-#ifdef GL_EXT_gpu_program_parameters
-
-static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
-  r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_gpu_program_parameters */
-
-#ifdef GL_EXT_gpu_shader4
-
-static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
-  r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
-  r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
-  r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
-  r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
-  r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
-  r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
-  r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
-  r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
-  r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
-  r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
-  r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
-  r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
-  r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
-  r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
-  r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
-  r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
-  r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
-  r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
-  r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
-  r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
-  r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
-  r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
-  r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
-  r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
-  r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
-  r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
-  r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
-  r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
-  r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
-  r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
-  r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
-  r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
-  r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_gpu_shader4 */
-
-#ifdef GL_EXT_histogram
-
-static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
-  r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
-  r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
-  r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
-  r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
-  r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
-  r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
-  r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
-  r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
-  r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_histogram */
-
-#ifdef GL_EXT_index_array_formats
-
-#endif /* GL_EXT_index_array_formats */
-
-#ifdef GL_EXT_index_func
-
-static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_index_func */
-
-#ifdef GL_EXT_index_material
-
-static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_index_material */
-
-#ifdef GL_EXT_index_texture
-
-#endif /* GL_EXT_index_texture */
-
-#ifdef GL_EXT_light_texture
-
-static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
-  r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
-  r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_light_texture */
-
-#ifdef GL_EXT_misc_attribute
-
-#endif /* GL_EXT_misc_attribute */
-
-#ifdef GL_EXT_multi_draw_arrays
-
-static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
-  r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_multi_draw_arrays */
-
-#ifdef GL_EXT_multisample
-
-static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
-  r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_multisample */
-
-#ifdef GL_EXT_packed_depth_stencil
-
-#endif /* GL_EXT_packed_depth_stencil */
-
-#ifdef GL_EXT_packed_float
-
-#endif /* GL_EXT_packed_float */
-
-#ifdef GL_EXT_packed_pixels
-
-#endif /* GL_EXT_packed_pixels */
-
-#ifdef GL_EXT_paletted_texture
-
-static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
-  r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
-  r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
-  r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_paletted_texture */
-
-#ifdef GL_EXT_pixel_buffer_object
-
-#endif /* GL_EXT_pixel_buffer_object */
-
-#ifdef GL_EXT_pixel_transform
-
-static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
-  r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
-  r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
-  r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
-  r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
-  r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_pixel_transform */
-
-#ifdef GL_EXT_pixel_transform_color_table
-
-#endif /* GL_EXT_pixel_transform_color_table */
-
-#ifdef GL_EXT_point_parameters
-
-static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
-  r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_point_parameters */
-
-#ifdef GL_EXT_polygon_offset
-
-static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_polygon_offset */
-
-#ifdef GL_EXT_rescale_normal
-
-#endif /* GL_EXT_rescale_normal */
-
-#ifdef GL_EXT_scene_marker
-
-static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
-  r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_scene_marker */
-
-#ifdef GL_EXT_secondary_color
-
-static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
-  r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
-  r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
-  r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
-  r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
-  r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
-  r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
-  r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
-  r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
-  r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
-  r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
-  r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
-  r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
-  r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
-  r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
-  r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
-  r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_secondary_color */
-
-#ifdef GL_EXT_separate_specular_color
-
-#endif /* GL_EXT_separate_specular_color */
-
-#ifdef GL_EXT_shadow_funcs
-
-#endif /* GL_EXT_shadow_funcs */
-
-#ifdef GL_EXT_shared_texture_palette
-
-#endif /* GL_EXT_shared_texture_palette */
-
-#ifdef GL_EXT_stencil_clear_tag
-
-#endif /* GL_EXT_stencil_clear_tag */
-
-#ifdef GL_EXT_stencil_two_side
-
-static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_stencil_two_side */
-
-#ifdef GL_EXT_stencil_wrap
-
-#endif /* GL_EXT_stencil_wrap */
-
-#ifdef GL_EXT_subtexture
-
-static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
-  r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
-  r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_subtexture */
-
-#ifdef GL_EXT_texture
-
-#endif /* GL_EXT_texture */
-
-#ifdef GL_EXT_texture3D
-
-static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_texture3D */
-
-#ifdef GL_EXT_texture_array
-
-#endif /* GL_EXT_texture_array */
-
-#ifdef GL_EXT_texture_buffer_object
-
-static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_texture_buffer_object */
-
-#ifdef GL_EXT_texture_compression_dxt1
-
-#endif /* GL_EXT_texture_compression_dxt1 */
-
-#ifdef GL_EXT_texture_compression_latc
-
-#endif /* GL_EXT_texture_compression_latc */
-
-#ifdef GL_EXT_texture_compression_rgtc
-
-#endif /* GL_EXT_texture_compression_rgtc */
-
-#ifdef GL_EXT_texture_compression_s3tc
-
-#endif /* GL_EXT_texture_compression_s3tc */
-
-#ifdef GL_EXT_texture_cube_map
-
-#endif /* GL_EXT_texture_cube_map */
-
-#ifdef GL_EXT_texture_edge_clamp
-
-#endif /* GL_EXT_texture_edge_clamp */
-
-#ifdef GL_EXT_texture_env
-
-#endif /* GL_EXT_texture_env */
-
-#ifdef GL_EXT_texture_env_add
-
-#endif /* GL_EXT_texture_env_add */
-
-#ifdef GL_EXT_texture_env_combine
-
-#endif /* GL_EXT_texture_env_combine */
-
-#ifdef GL_EXT_texture_env_dot3
-
-#endif /* GL_EXT_texture_env_dot3 */
-
-#ifdef GL_EXT_texture_filter_anisotropic
-
-#endif /* GL_EXT_texture_filter_anisotropic */
-
-#ifdef GL_EXT_texture_integer
-
-static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
-  r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
-  r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
-  r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
-  r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
-  r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_texture_integer */
-
-#ifdef GL_EXT_texture_lod_bias
-
-#endif /* GL_EXT_texture_lod_bias */
-
-#ifdef GL_EXT_texture_mirror_clamp
-
-#endif /* GL_EXT_texture_mirror_clamp */
-
-#ifdef GL_EXT_texture_object
-
-static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
-  r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
-  r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
-  r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
-  r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
-  r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_texture_object */
-
-#ifdef GL_EXT_texture_perturb_normal
-
-static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_texture_perturb_normal */
-
-#ifdef GL_EXT_texture_rectangle
-
-#endif /* GL_EXT_texture_rectangle */
-
-#ifdef GL_EXT_texture_sRGB
-
-#endif /* GL_EXT_texture_sRGB */
-
-#ifdef GL_EXT_texture_shared_exponent
-
-#endif /* GL_EXT_texture_shared_exponent */
-
-#ifdef GL_EXT_texture_swizzle
-
-#endif /* GL_EXT_texture_swizzle */
-
-#ifdef GL_EXT_timer_query
-
-static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
-  r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_timer_query */
-
-#ifdef GL_EXT_transform_feedback
-
-static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
-  r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
-  r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
-  r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
-  r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
-  r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
-  r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_transform_feedback */
-
-#ifdef GL_EXT_vertex_array
-
-static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
-  r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
-  r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
-  r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
-  r = ((glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointervEXT")) == NULL) || r;
-  r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
-  r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
-  r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
-  r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_vertex_array */
-
-#ifdef GL_EXT_vertex_array_bgra
-
-#endif /* GL_EXT_vertex_array_bgra */
-
-#ifdef GL_EXT_vertex_shader
-
-static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
-  r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
-  r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
-  r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
-  r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
-  r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
-  r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
-  r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
-  r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
-  r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
-  r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
-  r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
-  r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
-  r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
-  r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
-  r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
-  r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
-  r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
-  r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
-  r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
-  r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
-  r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
-  r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
-  r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
-  r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
-  r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
-  r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
-  r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
-  r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
-  r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
-  r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
-  r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
-  r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
-  r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
-  r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
-  r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
-  r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
-  r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
-  r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
-  r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
-  r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
-  r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_vertex_shader */
-
-#ifdef GL_EXT_vertex_weighting
-
-static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
-  r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
-  r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_EXT_vertex_weighting */
-
-#ifdef GL_GREMEDY_frame_terminator
-
-static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_GREMEDY_frame_terminator */
-
-#ifdef GL_GREMEDY_string_marker
-
-static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_GREMEDY_string_marker */
-
-#ifdef GL_HP_convolution_border_modes
-
-#endif /* GL_HP_convolution_border_modes */
-
-#ifdef GL_HP_image_transform
-
-static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
-  r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
-  r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
-  r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
-  r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
-  r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_HP_image_transform */
-
-#ifdef GL_HP_occlusion_test
-
-#endif /* GL_HP_occlusion_test */
-
-#ifdef GL_HP_texture_lighting
-
-#endif /* GL_HP_texture_lighting */
-
-#ifdef GL_IBM_cull_vertex
-
-#endif /* GL_IBM_cull_vertex */
-
-#ifdef GL_IBM_multimode_draw_arrays
-
-static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
-  r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_IBM_multimode_draw_arrays */
-
-#ifdef GL_IBM_rasterpos_clip
-
-#endif /* GL_IBM_rasterpos_clip */
-
-#ifdef GL_IBM_static_data
-
-#endif /* GL_IBM_static_data */
-
-#ifdef GL_IBM_texture_mirrored_repeat
-
-#endif /* GL_IBM_texture_mirrored_repeat */
-
-#ifdef GL_IBM_vertex_array_lists
-
-static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
-  r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
-  r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
-  r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
-  r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
-  r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
-  r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
-  r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_IBM_vertex_array_lists */
-
-#ifdef GL_INGR_color_clamp
-
-#endif /* GL_INGR_color_clamp */
-
-#ifdef GL_INGR_interlace_read
-
-#endif /* GL_INGR_interlace_read */
-
-#ifdef GL_INTEL_parallel_arrays
-
-static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
-  r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
-  r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
-  r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_INTEL_parallel_arrays */
-
-#ifdef GL_INTEL_texture_scissor
-
-static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
-  r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_INTEL_texture_scissor */
-
-#ifdef GL_KTX_buffer_region
-
-static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBufferRegionEnabledEXT = (PFNGLBUFFERREGIONENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabledEXT")) == NULL) || r;
-  r = ((glDeleteBufferRegionEXT = (PFNGLDELETEBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegionEXT")) == NULL) || r;
-  r = ((glDrawBufferRegionEXT = (PFNGLDRAWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegionEXT")) == NULL) || r;
-  r = ((glNewBufferRegionEXT = (PFNGLNEWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegionEXT")) == NULL) || r;
-  r = ((glReadBufferRegionEXT = (PFNGLREADBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegionEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_KTX_buffer_region */
-
-#ifdef GL_MESAX_texture_stack
-
-#endif /* GL_MESAX_texture_stack */
-
-#ifdef GL_MESA_pack_invert
-
-#endif /* GL_MESA_pack_invert */
-
-#ifdef GL_MESA_resize_buffers
-
-static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_MESA_resize_buffers */
-
-#ifdef GL_MESA_window_pos
-
-static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
-  r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
-  r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
-  r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
-  r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
-  r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
-  r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
-  r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
-  r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
-  r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
-  r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
-  r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
-  r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
-  r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
-  r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
-  r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
-  r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
-  r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
-  r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
-  r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
-  r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
-  r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
-  r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
-  r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_MESA_window_pos */
-
-#ifdef GL_MESA_ycbcr_texture
-
-#endif /* GL_MESA_ycbcr_texture */
-
-#ifdef GL_NV_blend_square
-
-#endif /* GL_NV_blend_square */
-
-#ifdef GL_NV_conditional_render
-
-static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
-  r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_conditional_render */
-
-#ifdef GL_NV_copy_depth_to_color
-
-#endif /* GL_NV_copy_depth_to_color */
-
-#ifdef GL_NV_depth_buffer_float
-
-static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
-  r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
-  r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_depth_buffer_float */
-
-#ifdef GL_NV_depth_clamp
-
-#endif /* GL_NV_depth_clamp */
-
-#ifdef GL_NV_depth_range_unclamped
-
-#endif /* GL_NV_depth_range_unclamped */
-
-#ifdef GL_NV_evaluators
-
-static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
-  r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
-  r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
-  r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
-  r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
-  r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
-  r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
-  r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
-  r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_evaluators */
-
-#ifdef GL_NV_explicit_multisample
-
-static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
-  r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
-  r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_explicit_multisample */
-
-#ifdef GL_NV_fence
-
-static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
-  r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
-  r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
-  r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
-  r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
-  r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
-  r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_fence */
-
-#ifdef GL_NV_float_buffer
-
-#endif /* GL_NV_float_buffer */
-
-#ifdef GL_NV_fog_distance
-
-#endif /* GL_NV_fog_distance */
-
-#ifdef GL_NV_fragment_program
-
-static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
-  r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
-  r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
-  r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
-  r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
-  r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_fragment_program */
-
-#ifdef GL_NV_fragment_program2
-
-#endif /* GL_NV_fragment_program2 */
-
-#ifdef GL_NV_fragment_program4
-
-#endif /* GL_NV_fragment_program4 */
-
-#ifdef GL_NV_fragment_program_option
-
-#endif /* GL_NV_fragment_program_option */
-
-#ifdef GL_NV_framebuffer_multisample_coverage
-
-static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_framebuffer_multisample_coverage */
-
-#ifdef GL_NV_geometry_program4
-
-static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_geometry_program4 */
-
-#ifdef GL_NV_geometry_shader4
-
-#endif /* GL_NV_geometry_shader4 */
-
-#ifdef GL_NV_gpu_program4
-
-static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
-  r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
-  r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
-  r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
-  r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
-  r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
-  r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
-  r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
-  r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
-  r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
-  r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
-  r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_gpu_program4 */
-
-#ifdef GL_NV_half_float
-
-static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
-  r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
-  r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
-  r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
-  r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
-  r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
-  r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
-  r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
-  r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
-  r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
-  r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
-  r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
-  r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
-  r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
-  r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
-  r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
-  r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
-  r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
-  r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
-  r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
-  r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
-  r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
-  r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
-  r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
-  r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
-  r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
-  r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
-  r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
-  r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
-  r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
-  r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
-  r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
-  r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
-  r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
-  r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
-  r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
-  r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
-  r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
-  r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
-  r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
-  r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
-  r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
-  r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
-  r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
-  r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
-  r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_half_float */
-
-#ifdef GL_NV_light_max_exponent
-
-#endif /* GL_NV_light_max_exponent */
-
-#ifdef GL_NV_multisample_filter_hint
-
-#endif /* GL_NV_multisample_filter_hint */
-
-#ifdef GL_NV_occlusion_query
-
-static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
-  r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
-  r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
-  r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
-  r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
-  r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
-  r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_occlusion_query */
-
-#ifdef GL_NV_packed_depth_stencil
-
-#endif /* GL_NV_packed_depth_stencil */
-
-#ifdef GL_NV_parameter_buffer_object
-
-static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
-  r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
-  r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_parameter_buffer_object */
-
-#ifdef GL_NV_pixel_data_range
-
-static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
-  r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_pixel_data_range */
-
-#ifdef GL_NV_point_sprite
-
-static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
-  r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_point_sprite */
-
-#ifdef GL_NV_present_video
-
-static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
-  r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
-  r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
-  r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
-  r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
-  r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
-  r = ((glVideoParameterivNV = (PFNGLVIDEOPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoParameterivNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_present_video */
-
-#ifdef GL_NV_primitive_restart
-
-static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
-  r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_primitive_restart */
-
-#ifdef GL_NV_register_combiners
-
-static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
-  r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
-  r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
-  r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
-  r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
-  r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
-  r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
-  r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
-  r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
-  r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
-  r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
-  r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
-  r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_register_combiners */
-
-#ifdef GL_NV_register_combiners2
-
-static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
-  r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_register_combiners2 */
-
-#ifdef GL_NV_texgen_emboss
-
-#endif /* GL_NV_texgen_emboss */
-
-#ifdef GL_NV_texgen_reflection
-
-#endif /* GL_NV_texgen_reflection */
-
-#ifdef GL_NV_texture_compression_vtc
-
-#endif /* GL_NV_texture_compression_vtc */
-
-#ifdef GL_NV_texture_env_combine4
-
-#endif /* GL_NV_texture_env_combine4 */
-
-#ifdef GL_NV_texture_expand_normal
-
-#endif /* GL_NV_texture_expand_normal */
-
-#ifdef GL_NV_texture_rectangle
-
-#endif /* GL_NV_texture_rectangle */
-
-#ifdef GL_NV_texture_shader
-
-#endif /* GL_NV_texture_shader */
-
-#ifdef GL_NV_texture_shader2
-
-#endif /* GL_NV_texture_shader2 */
-
-#ifdef GL_NV_texture_shader3
-
-#endif /* GL_NV_texture_shader3 */
-
-#ifdef GL_NV_transform_feedback
-
-static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
-  r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
-  r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
-  r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
-  r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
-  r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
-  r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
-  r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
-  r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
-  r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
-  r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_transform_feedback */
-
-#ifdef GL_NV_vertex_array_range
-
-static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
-  r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_vertex_array_range */
-
-#ifdef GL_NV_vertex_array_range2
-
-#endif /* GL_NV_vertex_array_range2 */
-
-#ifdef GL_NV_vertex_program
-
-static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
-  r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
-  r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
-  r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
-  r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
-  r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
-  r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
-  r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
-  r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
-  r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
-  r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
-  r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
-  r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
-  r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
-  r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
-  r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
-  r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
-  r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
-  r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
-  r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
-  r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
-  r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
-  r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
-  r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
-  r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
-  r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
-  r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
-  r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
-  r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
-  r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
-  r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
-  r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
-  r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
-  r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
-  r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
-  r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
-  r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
-  r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
-  r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
-  r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
-  r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
-  r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
-  r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
-  r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
-  r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
-  r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
-  r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
-  r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
-  r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
-  r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
-  r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
-  r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
-  r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
-  r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
-  r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
-  r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
-  r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
-  r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
-  r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
-  r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
-  r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
-  r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
-  r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
-  r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_NV_vertex_program */
-
-#ifdef GL_NV_vertex_program1_1
-
-#endif /* GL_NV_vertex_program1_1 */
-
-#ifdef GL_NV_vertex_program2
-
-#endif /* GL_NV_vertex_program2 */
-
-#ifdef GL_NV_vertex_program2_option
-
-#endif /* GL_NV_vertex_program2_option */
-
-#ifdef GL_NV_vertex_program3
-
-#endif /* GL_NV_vertex_program3 */
-
-#ifdef GL_NV_vertex_program4
-
-#endif /* GL_NV_vertex_program4 */
-
-#ifdef GL_OES_byte_coordinates
-
-#endif /* GL_OES_byte_coordinates */
-
-#ifdef GL_OES_compressed_paletted_texture
-
-#endif /* GL_OES_compressed_paletted_texture */
-
-#ifdef GL_OES_read_format
-
-#endif /* GL_OES_read_format */
-
-#ifdef GL_OES_single_precision
-
-static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r;
-  r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r;
-  r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r;
-  r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r;
-  r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r;
-  r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_OES_single_precision */
-
-#ifdef GL_OML_interlace
-
-#endif /* GL_OML_interlace */
-
-#ifdef GL_OML_resample
-
-#endif /* GL_OML_resample */
-
-#ifdef GL_OML_subsample
-
-#endif /* GL_OML_subsample */
-
-#ifdef GL_PGI_misc_hints
-
-#endif /* GL_PGI_misc_hints */
-
-#ifdef GL_PGI_vertex_hints
-
-#endif /* GL_PGI_vertex_hints */
-
-#ifdef GL_REND_screen_coordinates
-
-#endif /* GL_REND_screen_coordinates */
-
-#ifdef GL_S3_s3tc
-
-#endif /* GL_S3_s3tc */
-
-#ifdef GL_SGIS_color_range
-
-#endif /* GL_SGIS_color_range */
-
-#ifdef GL_SGIS_detail_texture
-
-static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
-  r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SGIS_detail_texture */
-
-#ifdef GL_SGIS_fog_function
-
-static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
-  r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SGIS_fog_function */
-
-#ifdef GL_SGIS_generate_mipmap
-
-#endif /* GL_SGIS_generate_mipmap */
-
-#ifdef GL_SGIS_multisample
-
-static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
-  r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SGIS_multisample */
-
-#ifdef GL_SGIS_pixel_texture
-
-#endif /* GL_SGIS_pixel_texture */
-
-#ifdef GL_SGIS_point_line_texgen
-
-#endif /* GL_SGIS_point_line_texgen */
-
-#ifdef GL_SGIS_sharpen_texture
-
-static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
-  r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SGIS_sharpen_texture */
-
-#ifdef GL_SGIS_texture4D
-
-static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
-  r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SGIS_texture4D */
-
-#ifdef GL_SGIS_texture_border_clamp
-
-#endif /* GL_SGIS_texture_border_clamp */
-
-#ifdef GL_SGIS_texture_edge_clamp
-
-#endif /* GL_SGIS_texture_edge_clamp */
-
-#ifdef GL_SGIS_texture_filter4
-
-static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
-  r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SGIS_texture_filter4 */
-
-#ifdef GL_SGIS_texture_lod
-
-#endif /* GL_SGIS_texture_lod */
-
-#ifdef GL_SGIS_texture_select
-
-#endif /* GL_SGIS_texture_select */
-
-#ifdef GL_SGIX_async
-
-static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
-  r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
-  r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
-  r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
-  r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
-  r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SGIX_async */
-
-#ifdef GL_SGIX_async_histogram
-
-#endif /* GL_SGIX_async_histogram */
-
-#ifdef GL_SGIX_async_pixel
-
-#endif /* GL_SGIX_async_pixel */
-
-#ifdef GL_SGIX_blend_alpha_minmax
-
-#endif /* GL_SGIX_blend_alpha_minmax */
-
-#ifdef GL_SGIX_clipmap
-
-#endif /* GL_SGIX_clipmap */
-
-#ifdef GL_SGIX_convolution_accuracy
-
-#endif /* GL_SGIX_convolution_accuracy */
-
-#ifdef GL_SGIX_depth_texture
-
-#endif /* GL_SGIX_depth_texture */
-
-#ifdef GL_SGIX_flush_raster
-
-static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SGIX_flush_raster */
-
-#ifdef GL_SGIX_fog_offset
-
-#endif /* GL_SGIX_fog_offset */
-
-#ifdef GL_SGIX_fog_texture
-
-static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SGIX_fog_texture */
-
-#ifdef GL_SGIX_fragment_specular_lighting
-
-static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
-  r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
-  r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
-  r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
-  r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
-  r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
-  r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
-  r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
-  r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
-  r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
-  r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
-  r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
-  r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
-  r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
-  r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
-  r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
-  r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SGIX_fragment_specular_lighting */
-
-#ifdef GL_SGIX_framezoom
-
-static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SGIX_framezoom */
-
-#ifdef GL_SGIX_interlace
-
-#endif /* GL_SGIX_interlace */
-
-#ifdef GL_SGIX_ir_instrument1
-
-#endif /* GL_SGIX_ir_instrument1 */
-
-#ifdef GL_SGIX_list_priority
-
-#endif /* GL_SGIX_list_priority */
-
-#ifdef GL_SGIX_pixel_texture
-
-static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SGIX_pixel_texture */
-
-#ifdef GL_SGIX_pixel_texture_bits
-
-#endif /* GL_SGIX_pixel_texture_bits */
-
-#ifdef GL_SGIX_reference_plane
-
-static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SGIX_reference_plane */
-
-#ifdef GL_SGIX_resample
-
-#endif /* GL_SGIX_resample */
-
-#ifdef GL_SGIX_shadow
-
-#endif /* GL_SGIX_shadow */
-
-#ifdef GL_SGIX_shadow_ambient
-
-#endif /* GL_SGIX_shadow_ambient */
-
-#ifdef GL_SGIX_sprite
-
-static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
-  r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
-  r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
-  r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SGIX_sprite */
-
-#ifdef GL_SGIX_tag_sample_buffer
-
-static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SGIX_tag_sample_buffer */
-
-#ifdef GL_SGIX_texture_add_env
-
-#endif /* GL_SGIX_texture_add_env */
-
-#ifdef GL_SGIX_texture_coordinate_clamp
-
-#endif /* GL_SGIX_texture_coordinate_clamp */
-
-#ifdef GL_SGIX_texture_lod_bias
-
-#endif /* GL_SGIX_texture_lod_bias */
-
-#ifdef GL_SGIX_texture_multi_buffer
-
-#endif /* GL_SGIX_texture_multi_buffer */
-
-#ifdef GL_SGIX_texture_range
-
-#endif /* GL_SGIX_texture_range */
-
-#ifdef GL_SGIX_texture_scale_bias
-
-#endif /* GL_SGIX_texture_scale_bias */
-
-#ifdef GL_SGIX_vertex_preclip
-
-#endif /* GL_SGIX_vertex_preclip */
-
-#ifdef GL_SGIX_vertex_preclip_hint
-
-#endif /* GL_SGIX_vertex_preclip_hint */
-
-#ifdef GL_SGIX_ycrcb
-
-#endif /* GL_SGIX_ycrcb */
-
-#ifdef GL_SGI_color_matrix
-
-#endif /* GL_SGI_color_matrix */
-
-#ifdef GL_SGI_color_table
-
-static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
-  r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
-  r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
-  r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
-  r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
-  r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
-  r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SGI_color_table */
-
-#ifdef GL_SGI_texture_color_table
-
-#endif /* GL_SGI_texture_color_table */
-
-#ifdef GL_SUNX_constant_data
-
-static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SUNX_constant_data */
-
-#ifdef GL_SUN_convolution_border_modes
-
-#endif /* GL_SUN_convolution_border_modes */
-
-#ifdef GL_SUN_global_alpha
-
-static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
-  r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
-  r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
-  r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
-  r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
-  r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
-  r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
-  r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SUN_global_alpha */
-
-#ifdef GL_SUN_mesh_array
-
-#endif /* GL_SUN_mesh_array */
-
-#ifdef GL_SUN_read_video_pixels
-
-static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SUN_read_video_pixels */
-
-#ifdef GL_SUN_slice_accum
-
-#endif /* GL_SUN_slice_accum */
-
-#ifdef GL_SUN_triangle_list
-
-static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
-  r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
-  r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
-  r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
-  r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
-  r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SUN_triangle_list */
-
-#ifdef GL_SUN_vertex
-
-static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
-  r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
-  r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
-  r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
-  r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
-  r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
-  r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
-  r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
-  r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
-  r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
-  r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
-  r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
-  r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
-  r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
-  r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
-  r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
-  r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
-  r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
-  r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
-  r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
-  r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
-  r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
-  r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
-  r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
-  r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_SUN_vertex */
-
-#ifdef GL_WIN_phong_shading
-
-#endif /* GL_WIN_phong_shading */
-
-#ifdef GL_WIN_specular_fog
-
-#endif /* GL_WIN_specular_fog */
-
-#ifdef GL_WIN_swap_hint
-
-static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GL_WIN_swap_hint */
-
-/* ------------------------------------------------------------------------- */
-
-/* 
- * Search for name in the extensions string. Use of strstr()
- * is not sufficient because extension names can be prefixes of
- * other extension names. Could use strtok() but the constant
- * string returned by glGetString might be in read-only memory.
- */
-GLboolean glewGetExtension (const char* name)
-{    
-  GLubyte* p;
-  GLubyte* end;
-  GLuint len = _glewStrLen((const GLubyte*)name);
-  p = (GLubyte*)glGetString(GL_EXTENSIONS);
-  if (0 == p) return GL_FALSE;
-  end = p + _glewStrLen(p);
-  while (p < end)
-  {
-    GLuint n = _glewStrCLen(p, ' ');
-    if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
-    p += n+1;
-  }
-  return GL_FALSE;
-}
-
-/* ------------------------------------------------------------------------- */
-
-#ifndef GLEW_MX
-static
-#endif
-GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
-{
-  const GLubyte* s;
-  GLuint dot, major, minor;
-  /* query opengl version */
-  s = glGetString(GL_VERSION);
-  dot = _glewStrCLen(s, '.');
-  major = dot-1;
-  minor = dot+1;
-  if (dot == 0 || s[minor] == '\0')
-    return GLEW_ERROR_NO_GL_VERSION;
-  if (s[major] == '1' && s[minor] == '0')
-  {
-	return GLEW_ERROR_GL_VERSION_10_ONLY;
-  }
-  else
-  {
-    CONST_CAST(GLEW_VERSION_1_1) = GL_TRUE;
-	if (s[major] >= '2')
-	{
-      CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
-      CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
-      CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
-	  CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE;
-	  CONST_CAST(GLEW_VERSION_2_0) = GL_TRUE;
-	  if (s[minor] >= '1')
-	  {
-	    CONST_CAST(GLEW_VERSION_2_1) = GL_TRUE;
-      }
-	}
-	else
-	{
-	  if (s[minor] >= '5')
-	  {
-		CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
-	  }
-	  if (s[minor] == '4')
-	  {
-		CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
-	  }
-	  if (s[minor] == '3')
-	  {
-		CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
-	  }
-	  if (s[minor] == '2')
-	  {
-		CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
-		CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
-	  }
-	  if (s[minor] < '2')
-	  {
-		CONST_CAST(GLEW_VERSION_1_2) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
-		CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
-	  }
-	}
-  }
-  /* initialize extensions */
-#ifdef GL_VERSION_1_2
-  if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_2 */
-#ifdef GL_VERSION_1_3
-  if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_3 */
-#ifdef GL_VERSION_1_4
-  if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_4 */
-#ifdef GL_VERSION_1_5
-  if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_5 */
-#ifdef GL_VERSION_2_0
-  if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_2_0 */
-#ifdef GL_VERSION_2_1
-  if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_2_1 */
-#ifdef GL_VERSION_3_0
-  if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_3_0 */
-#ifdef GL_3DFX_multisample
-  CONST_CAST(GLEW_3DFX_multisample) = glewGetExtension("GL_3DFX_multisample");
-#endif /* GL_3DFX_multisample */
-#ifdef GL_3DFX_tbuffer
-  CONST_CAST(GLEW_3DFX_tbuffer) = glewGetExtension("GL_3DFX_tbuffer");
-  if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_3DFX_tbuffer */
-#ifdef GL_3DFX_texture_compression_FXT1
-  CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = glewGetExtension("GL_3DFX_texture_compression_FXT1");
-#endif /* GL_3DFX_texture_compression_FXT1 */
-#ifdef GL_APPLE_client_storage
-  CONST_CAST(GLEW_APPLE_client_storage) = glewGetExtension("GL_APPLE_client_storage");
-#endif /* GL_APPLE_client_storage */
-#ifdef GL_APPLE_element_array
-  CONST_CAST(GLEW_APPLE_element_array) = glewGetExtension("GL_APPLE_element_array");
-  if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_element_array */
-#ifdef GL_APPLE_fence
-  CONST_CAST(GLEW_APPLE_fence) = glewGetExtension("GL_APPLE_fence");
-  if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_fence */
-#ifdef GL_APPLE_float_pixels
-  CONST_CAST(GLEW_APPLE_float_pixels) = glewGetExtension("GL_APPLE_float_pixels");
-#endif /* GL_APPLE_float_pixels */
-#ifdef GL_APPLE_flush_buffer_range
-  CONST_CAST(GLEW_APPLE_flush_buffer_range) = glewGetExtension("GL_APPLE_flush_buffer_range");
-  if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_flush_buffer_range */
-#ifdef GL_APPLE_pixel_buffer
-  CONST_CAST(GLEW_APPLE_pixel_buffer) = glewGetExtension("GL_APPLE_pixel_buffer");
-#endif /* GL_APPLE_pixel_buffer */
-#ifdef GL_APPLE_specular_vector
-  CONST_CAST(GLEW_APPLE_specular_vector) = glewGetExtension("GL_APPLE_specular_vector");
-#endif /* GL_APPLE_specular_vector */
-#ifdef GL_APPLE_texture_range
-  CONST_CAST(GLEW_APPLE_texture_range) = glewGetExtension("GL_APPLE_texture_range");
-  if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_texture_range */
-#ifdef GL_APPLE_transform_hint
-  CONST_CAST(GLEW_APPLE_transform_hint) = glewGetExtension("GL_APPLE_transform_hint");
-#endif /* GL_APPLE_transform_hint */
-#ifdef GL_APPLE_vertex_array_object
-  CONST_CAST(GLEW_APPLE_vertex_array_object) = glewGetExtension("GL_APPLE_vertex_array_object");
-  if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_vertex_array_object */
-#ifdef GL_APPLE_vertex_array_range
-  CONST_CAST(GLEW_APPLE_vertex_array_range) = glewGetExtension("GL_APPLE_vertex_array_range");
-  if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_vertex_array_range */
-#ifdef GL_APPLE_ycbcr_422
-  CONST_CAST(GLEW_APPLE_ycbcr_422) = glewGetExtension("GL_APPLE_ycbcr_422");
-#endif /* GL_APPLE_ycbcr_422 */
-#ifdef GL_ARB_color_buffer_float
-  CONST_CAST(GLEW_ARB_color_buffer_float) = glewGetExtension("GL_ARB_color_buffer_float");
-  if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_color_buffer_float */
-#ifdef GL_ARB_depth_buffer_float
-  CONST_CAST(GLEW_ARB_depth_buffer_float) = glewGetExtension("GL_ARB_depth_buffer_float");
-#endif /* GL_ARB_depth_buffer_float */
-#ifdef GL_ARB_depth_texture
-  CONST_CAST(GLEW_ARB_depth_texture) = glewGetExtension("GL_ARB_depth_texture");
-#endif /* GL_ARB_depth_texture */
-#ifdef GL_ARB_draw_buffers
-  CONST_CAST(GLEW_ARB_draw_buffers) = glewGetExtension("GL_ARB_draw_buffers");
-  if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_buffers */
-#ifdef GL_ARB_draw_instanced
-  CONST_CAST(GLEW_ARB_draw_instanced) = glewGetExtension("GL_ARB_draw_instanced");
-  if (glewExperimental || GLEW_ARB_draw_instanced) CONST_CAST(GLEW_ARB_draw_instanced) = !_glewInit_GL_ARB_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_instanced */
-#ifdef GL_ARB_fragment_program
-  CONST_CAST(GLEW_ARB_fragment_program) = glewGetExtension("GL_ARB_fragment_program");
-#endif /* GL_ARB_fragment_program */
-#ifdef GL_ARB_fragment_program_shadow
-  CONST_CAST(GLEW_ARB_fragment_program_shadow) = glewGetExtension("GL_ARB_fragment_program_shadow");
-#endif /* GL_ARB_fragment_program_shadow */
-#ifdef GL_ARB_fragment_shader
-  CONST_CAST(GLEW_ARB_fragment_shader) = glewGetExtension("GL_ARB_fragment_shader");
-#endif /* GL_ARB_fragment_shader */
-#ifdef GL_ARB_framebuffer_object
-  CONST_CAST(GLEW_ARB_framebuffer_object) = glewGetExtension("GL_ARB_framebuffer_object");
-  if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_framebuffer_object */
-#ifdef GL_ARB_framebuffer_sRGB
-  CONST_CAST(GLEW_ARB_framebuffer_sRGB) = glewGetExtension("GL_ARB_framebuffer_sRGB");
-#endif /* GL_ARB_framebuffer_sRGB */
-#ifdef GL_ARB_geometry_shader4
-  CONST_CAST(GLEW_ARB_geometry_shader4) = glewGetExtension("GL_ARB_geometry_shader4");
-  if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_geometry_shader4 */
-#ifdef GL_ARB_half_float_pixel
-  CONST_CAST(GLEW_ARB_half_float_pixel) = glewGetExtension("GL_ARB_half_float_pixel");
-#endif /* GL_ARB_half_float_pixel */
-#ifdef GL_ARB_half_float_vertex
-  CONST_CAST(GLEW_ARB_half_float_vertex) = glewGetExtension("GL_ARB_half_float_vertex");
-#endif /* GL_ARB_half_float_vertex */
-#ifdef GL_ARB_imaging
-  CONST_CAST(GLEW_ARB_imaging) = glewGetExtension("GL_ARB_imaging");
-  if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_imaging */
-#ifdef GL_ARB_instanced_arrays
-  CONST_CAST(GLEW_ARB_instanced_arrays) = glewGetExtension("GL_ARB_instanced_arrays");
-  if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_instanced_arrays */
-#ifdef GL_ARB_map_buffer_range
-  CONST_CAST(GLEW_ARB_map_buffer_range) = glewGetExtension("GL_ARB_map_buffer_range");
-  if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_map_buffer_range */
-#ifdef GL_ARB_matrix_palette
-  CONST_CAST(GLEW_ARB_matrix_palette) = glewGetExtension("GL_ARB_matrix_palette");
-  if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_matrix_palette */
-#ifdef GL_ARB_multisample
-  CONST_CAST(GLEW_ARB_multisample) = glewGetExtension("GL_ARB_multisample");
-  if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_multisample */
-#ifdef GL_ARB_multitexture
-  CONST_CAST(GLEW_ARB_multitexture) = glewGetExtension("GL_ARB_multitexture");
-  if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_multitexture */
-#ifdef GL_ARB_occlusion_query
-  CONST_CAST(GLEW_ARB_occlusion_query) = glewGetExtension("GL_ARB_occlusion_query");
-  if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_occlusion_query */
-#ifdef GL_ARB_pixel_buffer_object
-  CONST_CAST(GLEW_ARB_pixel_buffer_object) = glewGetExtension("GL_ARB_pixel_buffer_object");
-#endif /* GL_ARB_pixel_buffer_object */
-#ifdef GL_ARB_point_parameters
-  CONST_CAST(GLEW_ARB_point_parameters) = glewGetExtension("GL_ARB_point_parameters");
-  if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_point_parameters */
-#ifdef GL_ARB_point_sprite
-  CONST_CAST(GLEW_ARB_point_sprite) = glewGetExtension("GL_ARB_point_sprite");
-#endif /* GL_ARB_point_sprite */
-#ifdef GL_ARB_shader_objects
-  CONST_CAST(GLEW_ARB_shader_objects) = glewGetExtension("GL_ARB_shader_objects");
-  if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shader_objects */
-#ifdef GL_ARB_shading_language_100
-  CONST_CAST(GLEW_ARB_shading_language_100) = glewGetExtension("GL_ARB_shading_language_100");
-#endif /* GL_ARB_shading_language_100 */
-#ifdef GL_ARB_shadow
-  CONST_CAST(GLEW_ARB_shadow) = glewGetExtension("GL_ARB_shadow");
-#endif /* GL_ARB_shadow */
-#ifdef GL_ARB_shadow_ambient
-  CONST_CAST(GLEW_ARB_shadow_ambient) = glewGetExtension("GL_ARB_shadow_ambient");
-#endif /* GL_ARB_shadow_ambient */
-#ifdef GL_ARB_texture_border_clamp
-  CONST_CAST(GLEW_ARB_texture_border_clamp) = glewGetExtension("GL_ARB_texture_border_clamp");
-#endif /* GL_ARB_texture_border_clamp */
-#ifdef GL_ARB_texture_buffer_object
-  CONST_CAST(GLEW_ARB_texture_buffer_object) = glewGetExtension("GL_ARB_texture_buffer_object");
-  if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_buffer_object */
-#ifdef GL_ARB_texture_compression
-  CONST_CAST(GLEW_ARB_texture_compression) = glewGetExtension("GL_ARB_texture_compression");
-  if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_compression */
-#ifdef GL_ARB_texture_compression_rgtc
-  CONST_CAST(GLEW_ARB_texture_compression_rgtc) = glewGetExtension("GL_ARB_texture_compression_rgtc");
-#endif /* GL_ARB_texture_compression_rgtc */
-#ifdef GL_ARB_texture_cube_map
-  CONST_CAST(GLEW_ARB_texture_cube_map) = glewGetExtension("GL_ARB_texture_cube_map");
-#endif /* GL_ARB_texture_cube_map */
-#ifdef GL_ARB_texture_env_add
-  CONST_CAST(GLEW_ARB_texture_env_add) = glewGetExtension("GL_ARB_texture_env_add");
-#endif /* GL_ARB_texture_env_add */
-#ifdef GL_ARB_texture_env_combine
-  CONST_CAST(GLEW_ARB_texture_env_combine) = glewGetExtension("GL_ARB_texture_env_combine");
-#endif /* GL_ARB_texture_env_combine */
-#ifdef GL_ARB_texture_env_crossbar
-  CONST_CAST(GLEW_ARB_texture_env_crossbar) = glewGetExtension("GL_ARB_texture_env_crossbar");
-#endif /* GL_ARB_texture_env_crossbar */
-#ifdef GL_ARB_texture_env_dot3
-  CONST_CAST(GLEW_ARB_texture_env_dot3) = glewGetExtension("GL_ARB_texture_env_dot3");
-#endif /* GL_ARB_texture_env_dot3 */
-#ifdef GL_ARB_texture_float
-  CONST_CAST(GLEW_ARB_texture_float) = glewGetExtension("GL_ARB_texture_float");
-#endif /* GL_ARB_texture_float */
-#ifdef GL_ARB_texture_mirrored_repeat
-  CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = glewGetExtension("GL_ARB_texture_mirrored_repeat");
-#endif /* GL_ARB_texture_mirrored_repeat */
-#ifdef GL_ARB_texture_non_power_of_two
-  CONST_CAST(GLEW_ARB_texture_non_power_of_two) = glewGetExtension("GL_ARB_texture_non_power_of_two");
-#endif /* GL_ARB_texture_non_power_of_two */
-#ifdef GL_ARB_texture_rectangle
-  CONST_CAST(GLEW_ARB_texture_rectangle) = glewGetExtension("GL_ARB_texture_rectangle");
-#endif /* GL_ARB_texture_rectangle */
-#ifdef GL_ARB_texture_rg
-  CONST_CAST(GLEW_ARB_texture_rg) = glewGetExtension("GL_ARB_texture_rg");
-#endif /* GL_ARB_texture_rg */
-#ifdef GL_ARB_transpose_matrix
-  CONST_CAST(GLEW_ARB_transpose_matrix) = glewGetExtension("GL_ARB_transpose_matrix");
-  if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_transpose_matrix */
-#ifdef GL_ARB_vertex_array_object
-  CONST_CAST(GLEW_ARB_vertex_array_object) = glewGetExtension("GL_ARB_vertex_array_object");
-  if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_array_object */
-#ifdef GL_ARB_vertex_blend
-  CONST_CAST(GLEW_ARB_vertex_blend) = glewGetExtension("GL_ARB_vertex_blend");
-  if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_blend */
-#ifdef GL_ARB_vertex_buffer_object
-  CONST_CAST(GLEW_ARB_vertex_buffer_object) = glewGetExtension("GL_ARB_vertex_buffer_object");
-  if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_buffer_object */
-#ifdef GL_ARB_vertex_program
-  CONST_CAST(GLEW_ARB_vertex_program) = glewGetExtension("GL_ARB_vertex_program");
-  if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_program */
-#ifdef GL_ARB_vertex_shader
-  CONST_CAST(GLEW_ARB_vertex_shader) = glewGetExtension("GL_ARB_vertex_shader");
-  if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_shader */
-#ifdef GL_ARB_window_pos
-  CONST_CAST(GLEW_ARB_window_pos) = glewGetExtension("GL_ARB_window_pos");
-  if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_window_pos */
-#ifdef GL_ATIX_point_sprites
-  CONST_CAST(GLEW_ATIX_point_sprites) = glewGetExtension("GL_ATIX_point_sprites");
-#endif /* GL_ATIX_point_sprites */
-#ifdef GL_ATIX_texture_env_combine3
-  CONST_CAST(GLEW_ATIX_texture_env_combine3) = glewGetExtension("GL_ATIX_texture_env_combine3");
-#endif /* GL_ATIX_texture_env_combine3 */
-#ifdef GL_ATIX_texture_env_route
-  CONST_CAST(GLEW_ATIX_texture_env_route) = glewGetExtension("GL_ATIX_texture_env_route");
-#endif /* GL_ATIX_texture_env_route */
-#ifdef GL_ATIX_vertex_shader_output_point_size
-  CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = glewGetExtension("GL_ATIX_vertex_shader_output_point_size");
-#endif /* GL_ATIX_vertex_shader_output_point_size */
-#ifdef GL_ATI_draw_buffers
-  CONST_CAST(GLEW_ATI_draw_buffers) = glewGetExtension("GL_ATI_draw_buffers");
-  if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_draw_buffers */
-#ifdef GL_ATI_element_array
-  CONST_CAST(GLEW_ATI_element_array) = glewGetExtension("GL_ATI_element_array");
-  if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_element_array */
-#ifdef GL_ATI_envmap_bumpmap
-  CONST_CAST(GLEW_ATI_envmap_bumpmap) = glewGetExtension("GL_ATI_envmap_bumpmap");
-  if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_envmap_bumpmap */
-#ifdef GL_ATI_fragment_shader
-  CONST_CAST(GLEW_ATI_fragment_shader) = glewGetExtension("GL_ATI_fragment_shader");
-  if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_fragment_shader */
-#ifdef GL_ATI_map_object_buffer
-  CONST_CAST(GLEW_ATI_map_object_buffer) = glewGetExtension("GL_ATI_map_object_buffer");
-  if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_map_object_buffer */
-#ifdef GL_ATI_pn_triangles
-  CONST_CAST(GLEW_ATI_pn_triangles) = glewGetExtension("GL_ATI_pn_triangles");
-  if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_pn_triangles */
-#ifdef GL_ATI_separate_stencil
-  CONST_CAST(GLEW_ATI_separate_stencil) = glewGetExtension("GL_ATI_separate_stencil");
-  if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_separate_stencil */
-#ifdef GL_ATI_shader_texture_lod
-  CONST_CAST(GLEW_ATI_shader_texture_lod) = glewGetExtension("GL_ATI_shader_texture_lod");
-#endif /* GL_ATI_shader_texture_lod */
-#ifdef GL_ATI_text_fragment_shader
-  CONST_CAST(GLEW_ATI_text_fragment_shader) = glewGetExtension("GL_ATI_text_fragment_shader");
-#endif /* GL_ATI_text_fragment_shader */
-#ifdef GL_ATI_texture_compression_3dc
-  CONST_CAST(GLEW_ATI_texture_compression_3dc) = glewGetExtension("GL_ATI_texture_compression_3dc");
-#endif /* GL_ATI_texture_compression_3dc */
-#ifdef GL_ATI_texture_env_combine3
-  CONST_CAST(GLEW_ATI_texture_env_combine3) = glewGetExtension("GL_ATI_texture_env_combine3");
-#endif /* GL_ATI_texture_env_combine3 */
-#ifdef GL_ATI_texture_float
-  CONST_CAST(GLEW_ATI_texture_float) = glewGetExtension("GL_ATI_texture_float");
-#endif /* GL_ATI_texture_float */
-#ifdef GL_ATI_texture_mirror_once
-  CONST_CAST(GLEW_ATI_texture_mirror_once) = glewGetExtension("GL_ATI_texture_mirror_once");
-#endif /* GL_ATI_texture_mirror_once */
-#ifdef GL_ATI_vertex_array_object
-  CONST_CAST(GLEW_ATI_vertex_array_object) = glewGetExtension("GL_ATI_vertex_array_object");
-  if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_vertex_array_object */
-#ifdef GL_ATI_vertex_attrib_array_object
-  CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = glewGetExtension("GL_ATI_vertex_attrib_array_object");
-  if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_vertex_attrib_array_object */
-#ifdef GL_ATI_vertex_streams
-  CONST_CAST(GLEW_ATI_vertex_streams) = glewGetExtension("GL_ATI_vertex_streams");
-  if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_vertex_streams */
-#ifdef GL_EXT_422_pixels
-  CONST_CAST(GLEW_EXT_422_pixels) = glewGetExtension("GL_EXT_422_pixels");
-#endif /* GL_EXT_422_pixels */
-#ifdef GL_EXT_Cg_shader
-  CONST_CAST(GLEW_EXT_Cg_shader) = glewGetExtension("GL_EXT_Cg_shader");
-#endif /* GL_EXT_Cg_shader */
-#ifdef GL_EXT_abgr
-  CONST_CAST(GLEW_EXT_abgr) = glewGetExtension("GL_EXT_abgr");
-#endif /* GL_EXT_abgr */
-#ifdef GL_EXT_bgra
-  CONST_CAST(GLEW_EXT_bgra) = glewGetExtension("GL_EXT_bgra");
-#endif /* GL_EXT_bgra */
-#ifdef GL_EXT_bindable_uniform
-  CONST_CAST(GLEW_EXT_bindable_uniform) = glewGetExtension("GL_EXT_bindable_uniform");
-  if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_bindable_uniform */
-#ifdef GL_EXT_blend_color
-  CONST_CAST(GLEW_EXT_blend_color) = glewGetExtension("GL_EXT_blend_color");
-  if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_color */
-#ifdef GL_EXT_blend_equation_separate
-  CONST_CAST(GLEW_EXT_blend_equation_separate) = glewGetExtension("GL_EXT_blend_equation_separate");
-  if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_equation_separate */
-#ifdef GL_EXT_blend_func_separate
-  CONST_CAST(GLEW_EXT_blend_func_separate) = glewGetExtension("GL_EXT_blend_func_separate");
-  if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_func_separate */
-#ifdef GL_EXT_blend_logic_op
-  CONST_CAST(GLEW_EXT_blend_logic_op) = glewGetExtension("GL_EXT_blend_logic_op");
-#endif /* GL_EXT_blend_logic_op */
-#ifdef GL_EXT_blend_minmax
-  CONST_CAST(GLEW_EXT_blend_minmax) = glewGetExtension("GL_EXT_blend_minmax");
-  if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_minmax */
-#ifdef GL_EXT_blend_subtract
-  CONST_CAST(GLEW_EXT_blend_subtract) = glewGetExtension("GL_EXT_blend_subtract");
-#endif /* GL_EXT_blend_subtract */
-#ifdef GL_EXT_clip_volume_hint
-  CONST_CAST(GLEW_EXT_clip_volume_hint) = glewGetExtension("GL_EXT_clip_volume_hint");
-#endif /* GL_EXT_clip_volume_hint */
-#ifdef GL_EXT_cmyka
-  CONST_CAST(GLEW_EXT_cmyka) = glewGetExtension("GL_EXT_cmyka");
-#endif /* GL_EXT_cmyka */
-#ifdef GL_EXT_color_subtable
-  CONST_CAST(GLEW_EXT_color_subtable) = glewGetExtension("GL_EXT_color_subtable");
-  if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_color_subtable */
-#ifdef GL_EXT_compiled_vertex_array
-  CONST_CAST(GLEW_EXT_compiled_vertex_array) = glewGetExtension("GL_EXT_compiled_vertex_array");
-  if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_compiled_vertex_array */
-#ifdef GL_EXT_convolution
-  CONST_CAST(GLEW_EXT_convolution) = glewGetExtension("GL_EXT_convolution");
-  if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_convolution */
-#ifdef GL_EXT_coordinate_frame
-  CONST_CAST(GLEW_EXT_coordinate_frame) = glewGetExtension("GL_EXT_coordinate_frame");
-  if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_coordinate_frame */
-#ifdef GL_EXT_copy_texture
-  CONST_CAST(GLEW_EXT_copy_texture) = glewGetExtension("GL_EXT_copy_texture");
-  if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_copy_texture */
-#ifdef GL_EXT_cull_vertex
-  CONST_CAST(GLEW_EXT_cull_vertex) = glewGetExtension("GL_EXT_cull_vertex");
-  if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_cull_vertex */
-#ifdef GL_EXT_depth_bounds_test
-  CONST_CAST(GLEW_EXT_depth_bounds_test) = glewGetExtension("GL_EXT_depth_bounds_test");
-  if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_depth_bounds_test */
-#ifdef GL_EXT_direct_state_access
-  CONST_CAST(GLEW_EXT_direct_state_access) = glewGetExtension("GL_EXT_direct_state_access");
-  if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_direct_state_access */
-#ifdef GL_EXT_draw_buffers2
-  CONST_CAST(GLEW_EXT_draw_buffers2) = glewGetExtension("GL_EXT_draw_buffers2");
-  if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_draw_buffers2 */
-#ifdef GL_EXT_draw_instanced
-  CONST_CAST(GLEW_EXT_draw_instanced) = glewGetExtension("GL_EXT_draw_instanced");
-  if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_draw_instanced */
-#ifdef GL_EXT_draw_range_elements
-  CONST_CAST(GLEW_EXT_draw_range_elements) = glewGetExtension("GL_EXT_draw_range_elements");
-  if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_draw_range_elements */
-#ifdef GL_EXT_fog_coord
-  CONST_CAST(GLEW_EXT_fog_coord) = glewGetExtension("GL_EXT_fog_coord");
-  if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_fog_coord */
-#ifdef GL_EXT_fragment_lighting
-  CONST_CAST(GLEW_EXT_fragment_lighting) = glewGetExtension("GL_EXT_fragment_lighting");
-  if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_fragment_lighting */
-#ifdef GL_EXT_framebuffer_blit
-  CONST_CAST(GLEW_EXT_framebuffer_blit) = glewGetExtension("GL_EXT_framebuffer_blit");
-  if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_framebuffer_blit */
-#ifdef GL_EXT_framebuffer_multisample
-  CONST_CAST(GLEW_EXT_framebuffer_multisample) = glewGetExtension("GL_EXT_framebuffer_multisample");
-  if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_framebuffer_multisample */
-#ifdef GL_EXT_framebuffer_object
-  CONST_CAST(GLEW_EXT_framebuffer_object) = glewGetExtension("GL_EXT_framebuffer_object");
-  if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_framebuffer_object */
-#ifdef GL_EXT_framebuffer_sRGB
-  CONST_CAST(GLEW_EXT_framebuffer_sRGB) = glewGetExtension("GL_EXT_framebuffer_sRGB");
-#endif /* GL_EXT_framebuffer_sRGB */
-#ifdef GL_EXT_geometry_shader4
-  CONST_CAST(GLEW_EXT_geometry_shader4) = glewGetExtension("GL_EXT_geometry_shader4");
-  if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_geometry_shader4 */
-#ifdef GL_EXT_gpu_program_parameters
-  CONST_CAST(GLEW_EXT_gpu_program_parameters) = glewGetExtension("GL_EXT_gpu_program_parameters");
-  if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_gpu_program_parameters */
-#ifdef GL_EXT_gpu_shader4
-  CONST_CAST(GLEW_EXT_gpu_shader4) = glewGetExtension("GL_EXT_gpu_shader4");
-  if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_gpu_shader4 */
-#ifdef GL_EXT_histogram
-  CONST_CAST(GLEW_EXT_histogram) = glewGetExtension("GL_EXT_histogram");
-  if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_histogram */
-#ifdef GL_EXT_index_array_formats
-  CONST_CAST(GLEW_EXT_index_array_formats) = glewGetExtension("GL_EXT_index_array_formats");
-#endif /* GL_EXT_index_array_formats */
-#ifdef GL_EXT_index_func
-  CONST_CAST(GLEW_EXT_index_func) = glewGetExtension("GL_EXT_index_func");
-  if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_index_func */
-#ifdef GL_EXT_index_material
-  CONST_CAST(GLEW_EXT_index_material) = glewGetExtension("GL_EXT_index_material");
-  if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_index_material */
-#ifdef GL_EXT_index_texture
-  CONST_CAST(GLEW_EXT_index_texture) = glewGetExtension("GL_EXT_index_texture");
-#endif /* GL_EXT_index_texture */
-#ifdef GL_EXT_light_texture
-  CONST_CAST(GLEW_EXT_light_texture) = glewGetExtension("GL_EXT_light_texture");
-  if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_light_texture */
-#ifdef GL_EXT_misc_attribute
-  CONST_CAST(GLEW_EXT_misc_attribute) = glewGetExtension("GL_EXT_misc_attribute");
-#endif /* GL_EXT_misc_attribute */
-#ifdef GL_EXT_multi_draw_arrays
-  CONST_CAST(GLEW_EXT_multi_draw_arrays) = glewGetExtension("GL_EXT_multi_draw_arrays");
-  if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_multi_draw_arrays */
-#ifdef GL_EXT_multisample
-  CONST_CAST(GLEW_EXT_multisample) = glewGetExtension("GL_EXT_multisample");
-  if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_multisample */
-#ifdef GL_EXT_packed_depth_stencil
-  CONST_CAST(GLEW_EXT_packed_depth_stencil) = glewGetExtension("GL_EXT_packed_depth_stencil");
-#endif /* GL_EXT_packed_depth_stencil */
-#ifdef GL_EXT_packed_float
-  CONST_CAST(GLEW_EXT_packed_float) = glewGetExtension("GL_EXT_packed_float");
-#endif /* GL_EXT_packed_float */
-#ifdef GL_EXT_packed_pixels
-  CONST_CAST(GLEW_EXT_packed_pixels) = glewGetExtension("GL_EXT_packed_pixels");
-#endif /* GL_EXT_packed_pixels */
-#ifdef GL_EXT_paletted_texture
-  CONST_CAST(GLEW_EXT_paletted_texture) = glewGetExtension("GL_EXT_paletted_texture");
-  if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_paletted_texture */
-#ifdef GL_EXT_pixel_buffer_object
-  CONST_CAST(GLEW_EXT_pixel_buffer_object) = glewGetExtension("GL_EXT_pixel_buffer_object");
-#endif /* GL_EXT_pixel_buffer_object */
-#ifdef GL_EXT_pixel_transform
-  CONST_CAST(GLEW_EXT_pixel_transform) = glewGetExtension("GL_EXT_pixel_transform");
-  if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_pixel_transform */
-#ifdef GL_EXT_pixel_transform_color_table
-  CONST_CAST(GLEW_EXT_pixel_transform_color_table) = glewGetExtension("GL_EXT_pixel_transform_color_table");
-#endif /* GL_EXT_pixel_transform_color_table */
-#ifdef GL_EXT_point_parameters
-  CONST_CAST(GLEW_EXT_point_parameters) = glewGetExtension("GL_EXT_point_parameters");
-  if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_point_parameters */
-#ifdef GL_EXT_polygon_offset
-  CONST_CAST(GLEW_EXT_polygon_offset) = glewGetExtension("GL_EXT_polygon_offset");
-  if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_polygon_offset */
-#ifdef GL_EXT_rescale_normal
-  CONST_CAST(GLEW_EXT_rescale_normal) = glewGetExtension("GL_EXT_rescale_normal");
-#endif /* GL_EXT_rescale_normal */
-#ifdef GL_EXT_scene_marker
-  CONST_CAST(GLEW_EXT_scene_marker) = glewGetExtension("GL_EXT_scene_marker");
-  if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_scene_marker */
-#ifdef GL_EXT_secondary_color
-  CONST_CAST(GLEW_EXT_secondary_color) = glewGetExtension("GL_EXT_secondary_color");
-  if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_secondary_color */
-#ifdef GL_EXT_separate_specular_color
-  CONST_CAST(GLEW_EXT_separate_specular_color) = glewGetExtension("GL_EXT_separate_specular_color");
-#endif /* GL_EXT_separate_specular_color */
-#ifdef GL_EXT_shadow_funcs
-  CONST_CAST(GLEW_EXT_shadow_funcs) = glewGetExtension("GL_EXT_shadow_funcs");
-#endif /* GL_EXT_shadow_funcs */
-#ifdef GL_EXT_shared_texture_palette
-  CONST_CAST(GLEW_EXT_shared_texture_palette) = glewGetExtension("GL_EXT_shared_texture_palette");
-#endif /* GL_EXT_shared_texture_palette */
-#ifdef GL_EXT_stencil_clear_tag
-  CONST_CAST(GLEW_EXT_stencil_clear_tag) = glewGetExtension("GL_EXT_stencil_clear_tag");
-#endif /* GL_EXT_stencil_clear_tag */
-#ifdef GL_EXT_stencil_two_side
-  CONST_CAST(GLEW_EXT_stencil_two_side) = glewGetExtension("GL_EXT_stencil_two_side");
-  if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_stencil_two_side */
-#ifdef GL_EXT_stencil_wrap
-  CONST_CAST(GLEW_EXT_stencil_wrap) = glewGetExtension("GL_EXT_stencil_wrap");
-#endif /* GL_EXT_stencil_wrap */
-#ifdef GL_EXT_subtexture
-  CONST_CAST(GLEW_EXT_subtexture) = glewGetExtension("GL_EXT_subtexture");
-  if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_subtexture */
-#ifdef GL_EXT_texture
-  CONST_CAST(GLEW_EXT_texture) = glewGetExtension("GL_EXT_texture");
-#endif /* GL_EXT_texture */
-#ifdef GL_EXT_texture3D
-  CONST_CAST(GLEW_EXT_texture3D) = glewGetExtension("GL_EXT_texture3D");
-  if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture3D */
-#ifdef GL_EXT_texture_array
-  CONST_CAST(GLEW_EXT_texture_array) = glewGetExtension("GL_EXT_texture_array");
-#endif /* GL_EXT_texture_array */
-#ifdef GL_EXT_texture_buffer_object
-  CONST_CAST(GLEW_EXT_texture_buffer_object) = glewGetExtension("GL_EXT_texture_buffer_object");
-  if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_buffer_object */
-#ifdef GL_EXT_texture_compression_dxt1
-  CONST_CAST(GLEW_EXT_texture_compression_dxt1) = glewGetExtension("GL_EXT_texture_compression_dxt1");
-#endif /* GL_EXT_texture_compression_dxt1 */
-#ifdef GL_EXT_texture_compression_latc
-  CONST_CAST(GLEW_EXT_texture_compression_latc) = glewGetExtension("GL_EXT_texture_compression_latc");
-#endif /* GL_EXT_texture_compression_latc */
-#ifdef GL_EXT_texture_compression_rgtc
-  CONST_CAST(GLEW_EXT_texture_compression_rgtc) = glewGetExtension("GL_EXT_texture_compression_rgtc");
-#endif /* GL_EXT_texture_compression_rgtc */
-#ifdef GL_EXT_texture_compression_s3tc
-  CONST_CAST(GLEW_EXT_texture_compression_s3tc) = glewGetExtension("GL_EXT_texture_compression_s3tc");
-#endif /* GL_EXT_texture_compression_s3tc */
-#ifdef GL_EXT_texture_cube_map
-  CONST_CAST(GLEW_EXT_texture_cube_map) = glewGetExtension("GL_EXT_texture_cube_map");
-#endif /* GL_EXT_texture_cube_map */
-#ifdef GL_EXT_texture_edge_clamp
-  CONST_CAST(GLEW_EXT_texture_edge_clamp) = glewGetExtension("GL_EXT_texture_edge_clamp");
-#endif /* GL_EXT_texture_edge_clamp */
-#ifdef GL_EXT_texture_env
-  CONST_CAST(GLEW_EXT_texture_env) = glewGetExtension("GL_EXT_texture_env");
-#endif /* GL_EXT_texture_env */
-#ifdef GL_EXT_texture_env_add
-  CONST_CAST(GLEW_EXT_texture_env_add) = glewGetExtension("GL_EXT_texture_env_add");
-#endif /* GL_EXT_texture_env_add */
-#ifdef GL_EXT_texture_env_combine
-  CONST_CAST(GLEW_EXT_texture_env_combine) = glewGetExtension("GL_EXT_texture_env_combine");
-#endif /* GL_EXT_texture_env_combine */
-#ifdef GL_EXT_texture_env_dot3
-  CONST_CAST(GLEW_EXT_texture_env_dot3) = glewGetExtension("GL_EXT_texture_env_dot3");
-#endif /* GL_EXT_texture_env_dot3 */
-#ifdef GL_EXT_texture_filter_anisotropic
-  CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = glewGetExtension("GL_EXT_texture_filter_anisotropic");
-#endif /* GL_EXT_texture_filter_anisotropic */
-#ifdef GL_EXT_texture_integer
-  CONST_CAST(GLEW_EXT_texture_integer) = glewGetExtension("GL_EXT_texture_integer");
-  if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_integer */
-#ifdef GL_EXT_texture_lod_bias
-  CONST_CAST(GLEW_EXT_texture_lod_bias) = glewGetExtension("GL_EXT_texture_lod_bias");
-#endif /* GL_EXT_texture_lod_bias */
-#ifdef GL_EXT_texture_mirror_clamp
-  CONST_CAST(GLEW_EXT_texture_mirror_clamp) = glewGetExtension("GL_EXT_texture_mirror_clamp");
-#endif /* GL_EXT_texture_mirror_clamp */
-#ifdef GL_EXT_texture_object
-  CONST_CAST(GLEW_EXT_texture_object) = glewGetExtension("GL_EXT_texture_object");
-  if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_object */
-#ifdef GL_EXT_texture_perturb_normal
-  CONST_CAST(GLEW_EXT_texture_perturb_normal) = glewGetExtension("GL_EXT_texture_perturb_normal");
-  if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_perturb_normal */
-#ifdef GL_EXT_texture_rectangle
-  CONST_CAST(GLEW_EXT_texture_rectangle) = glewGetExtension("GL_EXT_texture_rectangle");
-#endif /* GL_EXT_texture_rectangle */
-#ifdef GL_EXT_texture_sRGB
-  CONST_CAST(GLEW_EXT_texture_sRGB) = glewGetExtension("GL_EXT_texture_sRGB");
-#endif /* GL_EXT_texture_sRGB */
-#ifdef GL_EXT_texture_shared_exponent
-  CONST_CAST(GLEW_EXT_texture_shared_exponent) = glewGetExtension("GL_EXT_texture_shared_exponent");
-#endif /* GL_EXT_texture_shared_exponent */
-#ifdef GL_EXT_texture_swizzle
-  CONST_CAST(GLEW_EXT_texture_swizzle) = glewGetExtension("GL_EXT_texture_swizzle");
-#endif /* GL_EXT_texture_swizzle */
-#ifdef GL_EXT_timer_query
-  CONST_CAST(GLEW_EXT_timer_query) = glewGetExtension("GL_EXT_timer_query");
-  if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_timer_query */
-#ifdef GL_EXT_transform_feedback
-  CONST_CAST(GLEW_EXT_transform_feedback) = glewGetExtension("GL_EXT_transform_feedback");
-  if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_transform_feedback */
-#ifdef GL_EXT_vertex_array
-  CONST_CAST(GLEW_EXT_vertex_array) = glewGetExtension("GL_EXT_vertex_array");
-  if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_array */
-#ifdef GL_EXT_vertex_array_bgra
-  CONST_CAST(GLEW_EXT_vertex_array_bgra) = glewGetExtension("GL_EXT_vertex_array_bgra");
-#endif /* GL_EXT_vertex_array_bgra */
-#ifdef GL_EXT_vertex_shader
-  CONST_CAST(GLEW_EXT_vertex_shader) = glewGetExtension("GL_EXT_vertex_shader");
-  if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_shader */
-#ifdef GL_EXT_vertex_weighting
-  CONST_CAST(GLEW_EXT_vertex_weighting) = glewGetExtension("GL_EXT_vertex_weighting");
-  if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_weighting */
-#ifdef GL_GREMEDY_frame_terminator
-  CONST_CAST(GLEW_GREMEDY_frame_terminator) = glewGetExtension("GL_GREMEDY_frame_terminator");
-  if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_GREMEDY_frame_terminator */
-#ifdef GL_GREMEDY_string_marker
-  CONST_CAST(GLEW_GREMEDY_string_marker) = glewGetExtension("GL_GREMEDY_string_marker");
-  if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_GREMEDY_string_marker */
-#ifdef GL_HP_convolution_border_modes
-  CONST_CAST(GLEW_HP_convolution_border_modes) = glewGetExtension("GL_HP_convolution_border_modes");
-#endif /* GL_HP_convolution_border_modes */
-#ifdef GL_HP_image_transform
-  CONST_CAST(GLEW_HP_image_transform) = glewGetExtension("GL_HP_image_transform");
-  if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_HP_image_transform */
-#ifdef GL_HP_occlusion_test
-  CONST_CAST(GLEW_HP_occlusion_test) = glewGetExtension("GL_HP_occlusion_test");
-#endif /* GL_HP_occlusion_test */
-#ifdef GL_HP_texture_lighting
-  CONST_CAST(GLEW_HP_texture_lighting) = glewGetExtension("GL_HP_texture_lighting");
-#endif /* GL_HP_texture_lighting */
-#ifdef GL_IBM_cull_vertex
-  CONST_CAST(GLEW_IBM_cull_vertex) = glewGetExtension("GL_IBM_cull_vertex");
-#endif /* GL_IBM_cull_vertex */
-#ifdef GL_IBM_multimode_draw_arrays
-  CONST_CAST(GLEW_IBM_multimode_draw_arrays) = glewGetExtension("GL_IBM_multimode_draw_arrays");
-  if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_IBM_multimode_draw_arrays */
-#ifdef GL_IBM_rasterpos_clip
-  CONST_CAST(GLEW_IBM_rasterpos_clip) = glewGetExtension("GL_IBM_rasterpos_clip");
-#endif /* GL_IBM_rasterpos_clip */
-#ifdef GL_IBM_static_data
-  CONST_CAST(GLEW_IBM_static_data) = glewGetExtension("GL_IBM_static_data");
-#endif /* GL_IBM_static_data */
-#ifdef GL_IBM_texture_mirrored_repeat
-  CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = glewGetExtension("GL_IBM_texture_mirrored_repeat");
-#endif /* GL_IBM_texture_mirrored_repeat */
-#ifdef GL_IBM_vertex_array_lists
-  CONST_CAST(GLEW_IBM_vertex_array_lists) = glewGetExtension("GL_IBM_vertex_array_lists");
-  if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_IBM_vertex_array_lists */
-#ifdef GL_INGR_color_clamp
-  CONST_CAST(GLEW_INGR_color_clamp) = glewGetExtension("GL_INGR_color_clamp");
-#endif /* GL_INGR_color_clamp */
-#ifdef GL_INGR_interlace_read
-  CONST_CAST(GLEW_INGR_interlace_read) = glewGetExtension("GL_INGR_interlace_read");
-#endif /* GL_INGR_interlace_read */
-#ifdef GL_INTEL_parallel_arrays
-  CONST_CAST(GLEW_INTEL_parallel_arrays) = glewGetExtension("GL_INTEL_parallel_arrays");
-  if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_INTEL_parallel_arrays */
-#ifdef GL_INTEL_texture_scissor
-  CONST_CAST(GLEW_INTEL_texture_scissor) = glewGetExtension("GL_INTEL_texture_scissor");
-  if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_INTEL_texture_scissor */
-#ifdef GL_KTX_buffer_region
-  CONST_CAST(GLEW_KTX_buffer_region) = glewGetExtension("GL_KTX_buffer_region");
-  if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_KTX_buffer_region */
-#ifdef GL_MESAX_texture_stack
-  CONST_CAST(GLEW_MESAX_texture_stack) = glewGetExtension("GL_MESAX_texture_stack");
-#endif /* GL_MESAX_texture_stack */
-#ifdef GL_MESA_pack_invert
-  CONST_CAST(GLEW_MESA_pack_invert) = glewGetExtension("GL_MESA_pack_invert");
-#endif /* GL_MESA_pack_invert */
-#ifdef GL_MESA_resize_buffers
-  CONST_CAST(GLEW_MESA_resize_buffers) = glewGetExtension("GL_MESA_resize_buffers");
-  if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_MESA_resize_buffers */
-#ifdef GL_MESA_window_pos
-  CONST_CAST(GLEW_MESA_window_pos) = glewGetExtension("GL_MESA_window_pos");
-  if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_MESA_window_pos */
-#ifdef GL_MESA_ycbcr_texture
-  CONST_CAST(GLEW_MESA_ycbcr_texture) = glewGetExtension("GL_MESA_ycbcr_texture");
-#endif /* GL_MESA_ycbcr_texture */
-#ifdef GL_NV_blend_square
-  CONST_CAST(GLEW_NV_blend_square) = glewGetExtension("GL_NV_blend_square");
-#endif /* GL_NV_blend_square */
-#ifdef GL_NV_conditional_render
-  CONST_CAST(GLEW_NV_conditional_render) = glewGetExtension("GL_NV_conditional_render");
-  if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_conditional_render */
-#ifdef GL_NV_copy_depth_to_color
-  CONST_CAST(GLEW_NV_copy_depth_to_color) = glewGetExtension("GL_NV_copy_depth_to_color");
-#endif /* GL_NV_copy_depth_to_color */
-#ifdef GL_NV_depth_buffer_float
-  CONST_CAST(GLEW_NV_depth_buffer_float) = glewGetExtension("GL_NV_depth_buffer_float");
-  if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_depth_buffer_float */
-#ifdef GL_NV_depth_clamp
-  CONST_CAST(GLEW_NV_depth_clamp) = glewGetExtension("GL_NV_depth_clamp");
-#endif /* GL_NV_depth_clamp */
-#ifdef GL_NV_depth_range_unclamped
-  CONST_CAST(GLEW_NV_depth_range_unclamped) = glewGetExtension("GL_NV_depth_range_unclamped");
-#endif /* GL_NV_depth_range_unclamped */
-#ifdef GL_NV_evaluators
-  CONST_CAST(GLEW_NV_evaluators) = glewGetExtension("GL_NV_evaluators");
-  if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_evaluators */
-#ifdef GL_NV_explicit_multisample
-  CONST_CAST(GLEW_NV_explicit_multisample) = glewGetExtension("GL_NV_explicit_multisample");
-  if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_explicit_multisample */
-#ifdef GL_NV_fence
-  CONST_CAST(GLEW_NV_fence) = glewGetExtension("GL_NV_fence");
-  if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_fence */
-#ifdef GL_NV_float_buffer
-  CONST_CAST(GLEW_NV_float_buffer) = glewGetExtension("GL_NV_float_buffer");
-#endif /* GL_NV_float_buffer */
-#ifdef GL_NV_fog_distance
-  CONST_CAST(GLEW_NV_fog_distance) = glewGetExtension("GL_NV_fog_distance");
-#endif /* GL_NV_fog_distance */
-#ifdef GL_NV_fragment_program
-  CONST_CAST(GLEW_NV_fragment_program) = glewGetExtension("GL_NV_fragment_program");
-  if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_fragment_program */
-#ifdef GL_NV_fragment_program2
-  CONST_CAST(GLEW_NV_fragment_program2) = glewGetExtension("GL_NV_fragment_program2");
-#endif /* GL_NV_fragment_program2 */
-#ifdef GL_NV_fragment_program4
-  CONST_CAST(GLEW_NV_fragment_program4) = glewGetExtension("GL_NV_fragment_program4");
-#endif /* GL_NV_fragment_program4 */
-#ifdef GL_NV_fragment_program_option
-  CONST_CAST(GLEW_NV_fragment_program_option) = glewGetExtension("GL_NV_fragment_program_option");
-#endif /* GL_NV_fragment_program_option */
-#ifdef GL_NV_framebuffer_multisample_coverage
-  CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = glewGetExtension("GL_NV_framebuffer_multisample_coverage");
-  if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_framebuffer_multisample_coverage */
-#ifdef GL_NV_geometry_program4
-  CONST_CAST(GLEW_NV_geometry_program4) = glewGetExtension("GL_NV_geometry_program4");
-  if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_geometry_program4 */
-#ifdef GL_NV_geometry_shader4
-  CONST_CAST(GLEW_NV_geometry_shader4) = glewGetExtension("GL_NV_geometry_shader4");
-#endif /* GL_NV_geometry_shader4 */
-#ifdef GL_NV_gpu_program4
-  CONST_CAST(GLEW_NV_gpu_program4) = glewGetExtension("GL_NV_gpu_program4");
-  if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_gpu_program4 */
-#ifdef GL_NV_half_float
-  CONST_CAST(GLEW_NV_half_float) = glewGetExtension("GL_NV_half_float");
-  if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_half_float */
-#ifdef GL_NV_light_max_exponent
-  CONST_CAST(GLEW_NV_light_max_exponent) = glewGetExtension("GL_NV_light_max_exponent");
-#endif /* GL_NV_light_max_exponent */
-#ifdef GL_NV_multisample_filter_hint
-  CONST_CAST(GLEW_NV_multisample_filter_hint) = glewGetExtension("GL_NV_multisample_filter_hint");
-#endif /* GL_NV_multisample_filter_hint */
-#ifdef GL_NV_occlusion_query
-  CONST_CAST(GLEW_NV_occlusion_query) = glewGetExtension("GL_NV_occlusion_query");
-  if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_occlusion_query */
-#ifdef GL_NV_packed_depth_stencil
-  CONST_CAST(GLEW_NV_packed_depth_stencil) = glewGetExtension("GL_NV_packed_depth_stencil");
-#endif /* GL_NV_packed_depth_stencil */
-#ifdef GL_NV_parameter_buffer_object
-  CONST_CAST(GLEW_NV_parameter_buffer_object) = glewGetExtension("GL_NV_parameter_buffer_object");
-  if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_parameter_buffer_object */
-#ifdef GL_NV_pixel_data_range
-  CONST_CAST(GLEW_NV_pixel_data_range) = glewGetExtension("GL_NV_pixel_data_range");
-  if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_pixel_data_range */
-#ifdef GL_NV_point_sprite
-  CONST_CAST(GLEW_NV_point_sprite) = glewGetExtension("GL_NV_point_sprite");
-  if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_point_sprite */
-#ifdef GL_NV_present_video
-  CONST_CAST(GLEW_NV_present_video) = glewGetExtension("GL_NV_present_video");
-  if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_present_video */
-#ifdef GL_NV_primitive_restart
-  CONST_CAST(GLEW_NV_primitive_restart) = glewGetExtension("GL_NV_primitive_restart");
-  if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_primitive_restart */
-#ifdef GL_NV_register_combiners
-  CONST_CAST(GLEW_NV_register_combiners) = glewGetExtension("GL_NV_register_combiners");
-  if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_register_combiners */
-#ifdef GL_NV_register_combiners2
-  CONST_CAST(GLEW_NV_register_combiners2) = glewGetExtension("GL_NV_register_combiners2");
-  if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_register_combiners2 */
-#ifdef GL_NV_texgen_emboss
-  CONST_CAST(GLEW_NV_texgen_emboss) = glewGetExtension("GL_NV_texgen_emboss");
-#endif /* GL_NV_texgen_emboss */
-#ifdef GL_NV_texgen_reflection
-  CONST_CAST(GLEW_NV_texgen_reflection) = glewGetExtension("GL_NV_texgen_reflection");
-#endif /* GL_NV_texgen_reflection */
-#ifdef GL_NV_texture_compression_vtc
-  CONST_CAST(GLEW_NV_texture_compression_vtc) = glewGetExtension("GL_NV_texture_compression_vtc");
-#endif /* GL_NV_texture_compression_vtc */
-#ifdef GL_NV_texture_env_combine4
-  CONST_CAST(GLEW_NV_texture_env_combine4) = glewGetExtension("GL_NV_texture_env_combine4");
-#endif /* GL_NV_texture_env_combine4 */
-#ifdef GL_NV_texture_expand_normal
-  CONST_CAST(GLEW_NV_texture_expand_normal) = glewGetExtension("GL_NV_texture_expand_normal");
-#endif /* GL_NV_texture_expand_normal */
-#ifdef GL_NV_texture_rectangle
-  CONST_CAST(GLEW_NV_texture_rectangle) = glewGetExtension("GL_NV_texture_rectangle");
-#endif /* GL_NV_texture_rectangle */
-#ifdef GL_NV_texture_shader
-  CONST_CAST(GLEW_NV_texture_shader) = glewGetExtension("GL_NV_texture_shader");
-#endif /* GL_NV_texture_shader */
-#ifdef GL_NV_texture_shader2
-  CONST_CAST(GLEW_NV_texture_shader2) = glewGetExtension("GL_NV_texture_shader2");
-#endif /* GL_NV_texture_shader2 */
-#ifdef GL_NV_texture_shader3
-  CONST_CAST(GLEW_NV_texture_shader3) = glewGetExtension("GL_NV_texture_shader3");
-#endif /* GL_NV_texture_shader3 */
-#ifdef GL_NV_transform_feedback
-  CONST_CAST(GLEW_NV_transform_feedback) = glewGetExtension("GL_NV_transform_feedback");
-  if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_transform_feedback */
-#ifdef GL_NV_vertex_array_range
-  CONST_CAST(GLEW_NV_vertex_array_range) = glewGetExtension("GL_NV_vertex_array_range");
-  if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vertex_array_range */
-#ifdef GL_NV_vertex_array_range2
-  CONST_CAST(GLEW_NV_vertex_array_range2) = glewGetExtension("GL_NV_vertex_array_range2");
-#endif /* GL_NV_vertex_array_range2 */
-#ifdef GL_NV_vertex_program
-  CONST_CAST(GLEW_NV_vertex_program) = glewGetExtension("GL_NV_vertex_program");
-  if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vertex_program */
-#ifdef GL_NV_vertex_program1_1
-  CONST_CAST(GLEW_NV_vertex_program1_1) = glewGetExtension("GL_NV_vertex_program1_1");
-#endif /* GL_NV_vertex_program1_1 */
-#ifdef GL_NV_vertex_program2
-  CONST_CAST(GLEW_NV_vertex_program2) = glewGetExtension("GL_NV_vertex_program2");
-#endif /* GL_NV_vertex_program2 */
-#ifdef GL_NV_vertex_program2_option
-  CONST_CAST(GLEW_NV_vertex_program2_option) = glewGetExtension("GL_NV_vertex_program2_option");
-#endif /* GL_NV_vertex_program2_option */
-#ifdef GL_NV_vertex_program3
-  CONST_CAST(GLEW_NV_vertex_program3) = glewGetExtension("GL_NV_vertex_program3");
-#endif /* GL_NV_vertex_program3 */
-#ifdef GL_NV_vertex_program4
-  CONST_CAST(GLEW_NV_vertex_program4) = glewGetExtension("GL_NV_vertex_program4");
-#endif /* GL_NV_vertex_program4 */
-#ifdef GL_OES_byte_coordinates
-  CONST_CAST(GLEW_OES_byte_coordinates) = glewGetExtension("GL_OES_byte_coordinates");
-#endif /* GL_OES_byte_coordinates */
-#ifdef GL_OES_compressed_paletted_texture
-  CONST_CAST(GLEW_OES_compressed_paletted_texture) = glewGetExtension("GL_OES_compressed_paletted_texture");
-#endif /* GL_OES_compressed_paletted_texture */
-#ifdef GL_OES_read_format
-  CONST_CAST(GLEW_OES_read_format) = glewGetExtension("GL_OES_read_format");
-#endif /* GL_OES_read_format */
-#ifdef GL_OES_single_precision
-  CONST_CAST(GLEW_OES_single_precision) = glewGetExtension("GL_OES_single_precision");
-  if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_single_precision */
-#ifdef GL_OML_interlace
-  CONST_CAST(GLEW_OML_interlace) = glewGetExtension("GL_OML_interlace");
-#endif /* GL_OML_interlace */
-#ifdef GL_OML_resample
-  CONST_CAST(GLEW_OML_resample) = glewGetExtension("GL_OML_resample");
-#endif /* GL_OML_resample */
-#ifdef GL_OML_subsample
-  CONST_CAST(GLEW_OML_subsample) = glewGetExtension("GL_OML_subsample");
-#endif /* GL_OML_subsample */
-#ifdef GL_PGI_misc_hints
-  CONST_CAST(GLEW_PGI_misc_hints) = glewGetExtension("GL_PGI_misc_hints");
-#endif /* GL_PGI_misc_hints */
-#ifdef GL_PGI_vertex_hints
-  CONST_CAST(GLEW_PGI_vertex_hints) = glewGetExtension("GL_PGI_vertex_hints");
-#endif /* GL_PGI_vertex_hints */
-#ifdef GL_REND_screen_coordinates
-  CONST_CAST(GLEW_REND_screen_coordinates) = glewGetExtension("GL_REND_screen_coordinates");
-#endif /* GL_REND_screen_coordinates */
-#ifdef GL_S3_s3tc
-  CONST_CAST(GLEW_S3_s3tc) = glewGetExtension("GL_S3_s3tc");
-#endif /* GL_S3_s3tc */
-#ifdef GL_SGIS_color_range
-  CONST_CAST(GLEW_SGIS_color_range) = glewGetExtension("GL_SGIS_color_range");
-#endif /* GL_SGIS_color_range */
-#ifdef GL_SGIS_detail_texture
-  CONST_CAST(GLEW_SGIS_detail_texture) = glewGetExtension("GL_SGIS_detail_texture");
-  if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_detail_texture */
-#ifdef GL_SGIS_fog_function
-  CONST_CAST(GLEW_SGIS_fog_function) = glewGetExtension("GL_SGIS_fog_function");
-  if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_fog_function */
-#ifdef GL_SGIS_generate_mipmap
-  CONST_CAST(GLEW_SGIS_generate_mipmap) = glewGetExtension("GL_SGIS_generate_mipmap");
-#endif /* GL_SGIS_generate_mipmap */
-#ifdef GL_SGIS_multisample
-  CONST_CAST(GLEW_SGIS_multisample) = glewGetExtension("GL_SGIS_multisample");
-  if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_multisample */
-#ifdef GL_SGIS_pixel_texture
-  CONST_CAST(GLEW_SGIS_pixel_texture) = glewGetExtension("GL_SGIS_pixel_texture");
-#endif /* GL_SGIS_pixel_texture */
-#ifdef GL_SGIS_point_line_texgen
-  CONST_CAST(GLEW_SGIS_point_line_texgen) = glewGetExtension("GL_SGIS_point_line_texgen");
-#endif /* GL_SGIS_point_line_texgen */
-#ifdef GL_SGIS_sharpen_texture
-  CONST_CAST(GLEW_SGIS_sharpen_texture) = glewGetExtension("GL_SGIS_sharpen_texture");
-  if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_sharpen_texture */
-#ifdef GL_SGIS_texture4D
-  CONST_CAST(GLEW_SGIS_texture4D) = glewGetExtension("GL_SGIS_texture4D");
-  if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_texture4D */
-#ifdef GL_SGIS_texture_border_clamp
-  CONST_CAST(GLEW_SGIS_texture_border_clamp) = glewGetExtension("GL_SGIS_texture_border_clamp");
-#endif /* GL_SGIS_texture_border_clamp */
-#ifdef GL_SGIS_texture_edge_clamp
-  CONST_CAST(GLEW_SGIS_texture_edge_clamp) = glewGetExtension("GL_SGIS_texture_edge_clamp");
-#endif /* GL_SGIS_texture_edge_clamp */
-#ifdef GL_SGIS_texture_filter4
-  CONST_CAST(GLEW_SGIS_texture_filter4) = glewGetExtension("GL_SGIS_texture_filter4");
-  if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_texture_filter4 */
-#ifdef GL_SGIS_texture_lod
-  CONST_CAST(GLEW_SGIS_texture_lod) = glewGetExtension("GL_SGIS_texture_lod");
-#endif /* GL_SGIS_texture_lod */
-#ifdef GL_SGIS_texture_select
-  CONST_CAST(GLEW_SGIS_texture_select) = glewGetExtension("GL_SGIS_texture_select");
-#endif /* GL_SGIS_texture_select */
-#ifdef GL_SGIX_async
-  CONST_CAST(GLEW_SGIX_async) = glewGetExtension("GL_SGIX_async");
-  if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_async */
-#ifdef GL_SGIX_async_histogram
-  CONST_CAST(GLEW_SGIX_async_histogram) = glewGetExtension("GL_SGIX_async_histogram");
-#endif /* GL_SGIX_async_histogram */
-#ifdef GL_SGIX_async_pixel
-  CONST_CAST(GLEW_SGIX_async_pixel) = glewGetExtension("GL_SGIX_async_pixel");
-#endif /* GL_SGIX_async_pixel */
-#ifdef GL_SGIX_blend_alpha_minmax
-  CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = glewGetExtension("GL_SGIX_blend_alpha_minmax");
-#endif /* GL_SGIX_blend_alpha_minmax */
-#ifdef GL_SGIX_clipmap
-  CONST_CAST(GLEW_SGIX_clipmap) = glewGetExtension("GL_SGIX_clipmap");
-#endif /* GL_SGIX_clipmap */
-#ifdef GL_SGIX_convolution_accuracy
-  CONST_CAST(GLEW_SGIX_convolution_accuracy) = glewGetExtension("GL_SGIX_convolution_accuracy");
-#endif /* GL_SGIX_convolution_accuracy */
-#ifdef GL_SGIX_depth_texture
-  CONST_CAST(GLEW_SGIX_depth_texture) = glewGetExtension("GL_SGIX_depth_texture");
-#endif /* GL_SGIX_depth_texture */
-#ifdef GL_SGIX_flush_raster
-  CONST_CAST(GLEW_SGIX_flush_raster) = glewGetExtension("GL_SGIX_flush_raster");
-  if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_flush_raster */
-#ifdef GL_SGIX_fog_offset
-  CONST_CAST(GLEW_SGIX_fog_offset) = glewGetExtension("GL_SGIX_fog_offset");
-#endif /* GL_SGIX_fog_offset */
-#ifdef GL_SGIX_fog_texture
-  CONST_CAST(GLEW_SGIX_fog_texture) = glewGetExtension("GL_SGIX_fog_texture");
-  if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_fog_texture */
-#ifdef GL_SGIX_fragment_specular_lighting
-  CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = glewGetExtension("GL_SGIX_fragment_specular_lighting");
-  if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_fragment_specular_lighting */
-#ifdef GL_SGIX_framezoom
-  CONST_CAST(GLEW_SGIX_framezoom) = glewGetExtension("GL_SGIX_framezoom");
-  if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_framezoom */
-#ifdef GL_SGIX_interlace
-  CONST_CAST(GLEW_SGIX_interlace) = glewGetExtension("GL_SGIX_interlace");
-#endif /* GL_SGIX_interlace */
-#ifdef GL_SGIX_ir_instrument1
-  CONST_CAST(GLEW_SGIX_ir_instrument1) = glewGetExtension("GL_SGIX_ir_instrument1");
-#endif /* GL_SGIX_ir_instrument1 */
-#ifdef GL_SGIX_list_priority
-  CONST_CAST(GLEW_SGIX_list_priority) = glewGetExtension("GL_SGIX_list_priority");
-#endif /* GL_SGIX_list_priority */
-#ifdef GL_SGIX_pixel_texture
-  CONST_CAST(GLEW_SGIX_pixel_texture) = glewGetExtension("GL_SGIX_pixel_texture");
-  if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_pixel_texture */
-#ifdef GL_SGIX_pixel_texture_bits
-  CONST_CAST(GLEW_SGIX_pixel_texture_bits) = glewGetExtension("GL_SGIX_pixel_texture_bits");
-#endif /* GL_SGIX_pixel_texture_bits */
-#ifdef GL_SGIX_reference_plane
-  CONST_CAST(GLEW_SGIX_reference_plane) = glewGetExtension("GL_SGIX_reference_plane");
-  if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_reference_plane */
-#ifdef GL_SGIX_resample
-  CONST_CAST(GLEW_SGIX_resample) = glewGetExtension("GL_SGIX_resample");
-#endif /* GL_SGIX_resample */
-#ifdef GL_SGIX_shadow
-  CONST_CAST(GLEW_SGIX_shadow) = glewGetExtension("GL_SGIX_shadow");
-#endif /* GL_SGIX_shadow */
-#ifdef GL_SGIX_shadow_ambient
-  CONST_CAST(GLEW_SGIX_shadow_ambient) = glewGetExtension("GL_SGIX_shadow_ambient");
-#endif /* GL_SGIX_shadow_ambient */
-#ifdef GL_SGIX_sprite
-  CONST_CAST(GLEW_SGIX_sprite) = glewGetExtension("GL_SGIX_sprite");
-  if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_sprite */
-#ifdef GL_SGIX_tag_sample_buffer
-  CONST_CAST(GLEW_SGIX_tag_sample_buffer) = glewGetExtension("GL_SGIX_tag_sample_buffer");
-  if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_tag_sample_buffer */
-#ifdef GL_SGIX_texture_add_env
-  CONST_CAST(GLEW_SGIX_texture_add_env) = glewGetExtension("GL_SGIX_texture_add_env");
-#endif /* GL_SGIX_texture_add_env */
-#ifdef GL_SGIX_texture_coordinate_clamp
-  CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = glewGetExtension("GL_SGIX_texture_coordinate_clamp");
-#endif /* GL_SGIX_texture_coordinate_clamp */
-#ifdef GL_SGIX_texture_lod_bias
-  CONST_CAST(GLEW_SGIX_texture_lod_bias) = glewGetExtension("GL_SGIX_texture_lod_bias");
-#endif /* GL_SGIX_texture_lod_bias */
-#ifdef GL_SGIX_texture_multi_buffer
-  CONST_CAST(GLEW_SGIX_texture_multi_buffer) = glewGetExtension("GL_SGIX_texture_multi_buffer");
-#endif /* GL_SGIX_texture_multi_buffer */
-#ifdef GL_SGIX_texture_range
-  CONST_CAST(GLEW_SGIX_texture_range) = glewGetExtension("GL_SGIX_texture_range");
-#endif /* GL_SGIX_texture_range */
-#ifdef GL_SGIX_texture_scale_bias
-  CONST_CAST(GLEW_SGIX_texture_scale_bias) = glewGetExtension("GL_SGIX_texture_scale_bias");
-#endif /* GL_SGIX_texture_scale_bias */
-#ifdef GL_SGIX_vertex_preclip
-  CONST_CAST(GLEW_SGIX_vertex_preclip) = glewGetExtension("GL_SGIX_vertex_preclip");
-#endif /* GL_SGIX_vertex_preclip */
-#ifdef GL_SGIX_vertex_preclip_hint
-  CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = glewGetExtension("GL_SGIX_vertex_preclip_hint");
-#endif /* GL_SGIX_vertex_preclip_hint */
-#ifdef GL_SGIX_ycrcb
-  CONST_CAST(GLEW_SGIX_ycrcb) = glewGetExtension("GL_SGIX_ycrcb");
-#endif /* GL_SGIX_ycrcb */
-#ifdef GL_SGI_color_matrix
-  CONST_CAST(GLEW_SGI_color_matrix) = glewGetExtension("GL_SGI_color_matrix");
-#endif /* GL_SGI_color_matrix */
-#ifdef GL_SGI_color_table
-  CONST_CAST(GLEW_SGI_color_table) = glewGetExtension("GL_SGI_color_table");
-  if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGI_color_table */
-#ifdef GL_SGI_texture_color_table
-  CONST_CAST(GLEW_SGI_texture_color_table) = glewGetExtension("GL_SGI_texture_color_table");
-#endif /* GL_SGI_texture_color_table */
-#ifdef GL_SUNX_constant_data
-  CONST_CAST(GLEW_SUNX_constant_data) = glewGetExtension("GL_SUNX_constant_data");
-  if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUNX_constant_data */
-#ifdef GL_SUN_convolution_border_modes
-  CONST_CAST(GLEW_SUN_convolution_border_modes) = glewGetExtension("GL_SUN_convolution_border_modes");
-#endif /* GL_SUN_convolution_border_modes */
-#ifdef GL_SUN_global_alpha
-  CONST_CAST(GLEW_SUN_global_alpha) = glewGetExtension("GL_SUN_global_alpha");
-  if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_global_alpha */
-#ifdef GL_SUN_mesh_array
-  CONST_CAST(GLEW_SUN_mesh_array) = glewGetExtension("GL_SUN_mesh_array");
-#endif /* GL_SUN_mesh_array */
-#ifdef GL_SUN_read_video_pixels
-  CONST_CAST(GLEW_SUN_read_video_pixels) = glewGetExtension("GL_SUN_read_video_pixels");
-  if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_read_video_pixels */
-#ifdef GL_SUN_slice_accum
-  CONST_CAST(GLEW_SUN_slice_accum) = glewGetExtension("GL_SUN_slice_accum");
-#endif /* GL_SUN_slice_accum */
-#ifdef GL_SUN_triangle_list
-  CONST_CAST(GLEW_SUN_triangle_list) = glewGetExtension("GL_SUN_triangle_list");
-  if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_triangle_list */
-#ifdef GL_SUN_vertex
-  CONST_CAST(GLEW_SUN_vertex) = glewGetExtension("GL_SUN_vertex");
-  if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_vertex */
-#ifdef GL_WIN_phong_shading
-  CONST_CAST(GLEW_WIN_phong_shading) = glewGetExtension("GL_WIN_phong_shading");
-#endif /* GL_WIN_phong_shading */
-#ifdef GL_WIN_specular_fog
-  CONST_CAST(GLEW_WIN_specular_fog) = glewGetExtension("GL_WIN_specular_fog");
-#endif /* GL_WIN_specular_fog */
-#ifdef GL_WIN_swap_hint
-  CONST_CAST(GLEW_WIN_swap_hint) = glewGetExtension("GL_WIN_swap_hint");
-  if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_WIN_swap_hint */
-
-  return GLEW_OK;
-}
-
-
-#if defined(_WIN32)
-
-#if !defined(GLEW_MX)
-
-PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
-
-PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
-PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
-PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
-PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
-
-PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;
-
-PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
-
-PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
-PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
-
-PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
-PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
-PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
-PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
-PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
-
-PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
-PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
-PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
-
-PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
-PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
-PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
-
-PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
-PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
-PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
-PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
-
-PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
-
-PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
-PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
-
-PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
-PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
-PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
-PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
-PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
-
-PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
-PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
-PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
-
-PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
-PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
-
-PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
-PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
-
-PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
-PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
-PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
-PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
-
-PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
-PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
-PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
-PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
-PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
-PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
-PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
-PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
-PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
-PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
-PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
-PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
-
-PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
-PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
-PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
-PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
-
-PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
-PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
-PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
-PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
-
-PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
-PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
-PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
-PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
-
-PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
-PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
-PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
-PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
-PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;
-
-PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
-PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
-PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;
-
-PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
-PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
-PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
-PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
-PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
-PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
-
-PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
-PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
-
-PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
-PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
-PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
-PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
-PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
-PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;
-
-PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
-PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
-PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
-PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
-PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
-PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
-GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
-GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
-GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
-GLboolean __WGLEW_ARB_create_context = GL_FALSE;
-GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
-GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
-GLboolean __WGLEW_ARB_multisample = GL_FALSE;
-GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
-GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
-GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
-GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
-GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
-GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
-GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
-GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
-GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
-GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
-GLboolean __WGLEW_EXT_multisample = GL_FALSE;
-GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
-GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
-GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
-GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
-GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
-GLboolean __WGLEW_I3D_gamma = GL_FALSE;
-GLboolean __WGLEW_I3D_genlock = GL_FALSE;
-GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
-GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
-GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
-GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
-GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
-GLboolean __WGLEW_NV_present_video = GL_FALSE;
-GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
-GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
-GLboolean __WGLEW_NV_swap_group = GL_FALSE;
-GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __WGLEW_NV_video_output = GL_FALSE;
-GLboolean __WGLEW_OML_sync_control = GL_FALSE;
-
-#endif /* !GLEW_MX */
-
-#ifdef WGL_3DFX_multisample
-
-#endif /* WGL_3DFX_multisample */
-
-#ifdef WGL_3DL_stereo_control
-
-static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_3DL_stereo_control */
-
-#ifdef WGL_ARB_buffer_region
-
-static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
-  r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
-  r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
-  r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_ARB_buffer_region */
-
-#ifdef WGL_ARB_create_context
-
-static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_ARB_create_context */
-
-#ifdef WGL_ARB_extensions_string
-
-static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_ARB_extensions_string */
-
-#ifdef WGL_ARB_framebuffer_sRGB
-
-#endif /* WGL_ARB_framebuffer_sRGB */
-
-#ifdef WGL_ARB_make_current_read
-
-static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
-  r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_ARB_make_current_read */
-
-#ifdef WGL_ARB_multisample
-
-#endif /* WGL_ARB_multisample */
-
-#ifdef WGL_ARB_pbuffer
-
-static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
-  r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
-  r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
-  r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
-  r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_ARB_pbuffer */
-
-#ifdef WGL_ARB_pixel_format
-
-static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
-  r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
-  r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_ARB_pixel_format */
-
-#ifdef WGL_ARB_pixel_format_float
-
-#endif /* WGL_ARB_pixel_format_float */
-
-#ifdef WGL_ARB_render_texture
-
-static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
-  r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
-  r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_ARB_render_texture */
-
-#ifdef WGL_ATI_pixel_format_float
-
-#endif /* WGL_ATI_pixel_format_float */
-
-#ifdef WGL_ATI_render_texture_rectangle
-
-#endif /* WGL_ATI_render_texture_rectangle */
-
-#ifdef WGL_EXT_depth_float
-
-#endif /* WGL_EXT_depth_float */
-
-#ifdef WGL_EXT_display_color_table
-
-static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
-  r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
-  r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
-  r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_EXT_display_color_table */
-
-#ifdef WGL_EXT_extensions_string
-
-static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_EXT_extensions_string */
-
-#ifdef WGL_EXT_framebuffer_sRGB
-
-#endif /* WGL_EXT_framebuffer_sRGB */
-
-#ifdef WGL_EXT_make_current_read
-
-static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
-  r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_EXT_make_current_read */
-
-#ifdef WGL_EXT_multisample
-
-#endif /* WGL_EXT_multisample */
-
-#ifdef WGL_EXT_pbuffer
-
-static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
-  r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
-  r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
-  r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
-  r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_EXT_pbuffer */
-
-#ifdef WGL_EXT_pixel_format
-
-static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
-  r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
-  r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_EXT_pixel_format */
-
-#ifdef WGL_EXT_pixel_format_packed_float
-
-#endif /* WGL_EXT_pixel_format_packed_float */
-
-#ifdef WGL_EXT_swap_control
-
-static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
-  r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_EXT_swap_control */
-
-#ifdef WGL_I3D_digital_video_control
-
-static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
-  r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_I3D_digital_video_control */
-
-#ifdef WGL_I3D_gamma
-
-static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
-  r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
-  r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
-  r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_I3D_gamma */
-
-#ifdef WGL_I3D_genlock
-
-static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
-  r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
-  r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
-  r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
-  r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
-  r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
-  r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
-  r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
-  r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
-  r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
-  r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
-  r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_I3D_genlock */
-
-#ifdef WGL_I3D_image_buffer
-
-static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
-  r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
-  r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
-  r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_I3D_image_buffer */
-
-#ifdef WGL_I3D_swap_frame_lock
-
-static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
-  r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
-  r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
-  r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_I3D_swap_frame_lock */
-
-#ifdef WGL_I3D_swap_frame_usage
-
-static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
-  r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
-  r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
-  r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_I3D_swap_frame_usage */
-
-#ifdef WGL_NV_float_buffer
-
-#endif /* WGL_NV_float_buffer */
-
-#ifdef WGL_NV_gpu_affinity
-
-static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
-  r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
-  r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
-  r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
-  r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_NV_gpu_affinity */
-
-#ifdef WGL_NV_present_video
-
-static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
-  r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
-  r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_NV_present_video */
-
-#ifdef WGL_NV_render_depth_texture
-
-#endif /* WGL_NV_render_depth_texture */
-
-#ifdef WGL_NV_render_texture_rectangle
-
-#endif /* WGL_NV_render_texture_rectangle */
-
-#ifdef WGL_NV_swap_group
-
-static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
-  r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
-  r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
-  r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
-  r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
-  r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_NV_swap_group */
-
-#ifdef WGL_NV_vertex_array_range
-
-static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
-  r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_NV_vertex_array_range */
-
-#ifdef WGL_NV_video_output
-
-static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
-  r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
-  r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
-  r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
-  r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
-  r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_NV_video_output */
-
-#ifdef WGL_OML_sync_control
-
-static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
-  r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
-  r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
-  r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
-  r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
-  r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* WGL_OML_sync_control */
-
-/* ------------------------------------------------------------------------- */
-
-static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
-static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
-
-GLboolean wglewGetExtension (const char* name)
-{    
-  GLubyte* p;
-  GLubyte* end;
-  GLuint len = _glewStrLen((const GLubyte*)name);
-  if (_wglewGetExtensionsStringARB == NULL)
-    if (_wglewGetExtensionsStringEXT == NULL)
-      return GL_FALSE;
-    else
-      p = (GLubyte*)_wglewGetExtensionsStringEXT();
-  else
-    p = (GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
-  if (0 == p) return GL_FALSE;
-  end = p + _glewStrLen(p);
-  while (p < end)
-  {
-    GLuint n = _glewStrCLen(p, ' ');
-    if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
-    p += n+1;
-  }
-  return GL_FALSE;
-}
-
-GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
-{
-  GLboolean crippled;
-  /* find wgl extension string query functions */
-  _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
-  _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
-  /* initialize extensions */
-  crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
-#ifdef WGL_3DFX_multisample
-  CONST_CAST(WGLEW_3DFX_multisample) = wglewGetExtension("WGL_3DFX_multisample");
-#endif /* WGL_3DFX_multisample */
-#ifdef WGL_3DL_stereo_control
-  CONST_CAST(WGLEW_3DL_stereo_control) = wglewGetExtension("WGL_3DL_stereo_control");
-  if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_3DL_stereo_control */
-#ifdef WGL_ARB_buffer_region
-  CONST_CAST(WGLEW_ARB_buffer_region) = wglewGetExtension("WGL_ARB_buffer_region");
-  if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_buffer_region */
-#ifdef WGL_ARB_create_context
-  CONST_CAST(WGLEW_ARB_create_context) = wglewGetExtension("WGL_ARB_create_context");
-  if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_create_context */
-#ifdef WGL_ARB_extensions_string
-  CONST_CAST(WGLEW_ARB_extensions_string) = wglewGetExtension("WGL_ARB_extensions_string");
-  if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_extensions_string */
-#ifdef WGL_ARB_framebuffer_sRGB
-  CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = wglewGetExtension("WGL_ARB_framebuffer_sRGB");
-#endif /* WGL_ARB_framebuffer_sRGB */
-#ifdef WGL_ARB_make_current_read
-  CONST_CAST(WGLEW_ARB_make_current_read) = wglewGetExtension("WGL_ARB_make_current_read");
-  if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_make_current_read */
-#ifdef WGL_ARB_multisample
-  CONST_CAST(WGLEW_ARB_multisample) = wglewGetExtension("WGL_ARB_multisample");
-#endif /* WGL_ARB_multisample */
-#ifdef WGL_ARB_pbuffer
-  CONST_CAST(WGLEW_ARB_pbuffer) = wglewGetExtension("WGL_ARB_pbuffer");
-  if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_pbuffer */
-#ifdef WGL_ARB_pixel_format
-  CONST_CAST(WGLEW_ARB_pixel_format) = wglewGetExtension("WGL_ARB_pixel_format");
-  if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_pixel_format */
-#ifdef WGL_ARB_pixel_format_float
-  CONST_CAST(WGLEW_ARB_pixel_format_float) = wglewGetExtension("WGL_ARB_pixel_format_float");
-#endif /* WGL_ARB_pixel_format_float */
-#ifdef WGL_ARB_render_texture
-  CONST_CAST(WGLEW_ARB_render_texture) = wglewGetExtension("WGL_ARB_render_texture");
-  if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_render_texture */
-#ifdef WGL_ATI_pixel_format_float
-  CONST_CAST(WGLEW_ATI_pixel_format_float) = wglewGetExtension("WGL_ATI_pixel_format_float");
-#endif /* WGL_ATI_pixel_format_float */
-#ifdef WGL_ATI_render_texture_rectangle
-  CONST_CAST(WGLEW_ATI_render_texture_rectangle) = wglewGetExtension("WGL_ATI_render_texture_rectangle");
-#endif /* WGL_ATI_render_texture_rectangle */
-#ifdef WGL_EXT_depth_float
-  CONST_CAST(WGLEW_EXT_depth_float) = wglewGetExtension("WGL_EXT_depth_float");
-#endif /* WGL_EXT_depth_float */
-#ifdef WGL_EXT_display_color_table
-  CONST_CAST(WGLEW_EXT_display_color_table) = wglewGetExtension("WGL_EXT_display_color_table");
-  if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_display_color_table */
-#ifdef WGL_EXT_extensions_string
-  CONST_CAST(WGLEW_EXT_extensions_string) = wglewGetExtension("WGL_EXT_extensions_string");
-  if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_extensions_string */
-#ifdef WGL_EXT_framebuffer_sRGB
-  CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = wglewGetExtension("WGL_EXT_framebuffer_sRGB");
-#endif /* WGL_EXT_framebuffer_sRGB */
-#ifdef WGL_EXT_make_current_read
-  CONST_CAST(WGLEW_EXT_make_current_read) = wglewGetExtension("WGL_EXT_make_current_read");
-  if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_make_current_read */
-#ifdef WGL_EXT_multisample
-  CONST_CAST(WGLEW_EXT_multisample) = wglewGetExtension("WGL_EXT_multisample");
-#endif /* WGL_EXT_multisample */
-#ifdef WGL_EXT_pbuffer
-  CONST_CAST(WGLEW_EXT_pbuffer) = wglewGetExtension("WGL_EXT_pbuffer");
-  if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_pbuffer */
-#ifdef WGL_EXT_pixel_format
-  CONST_CAST(WGLEW_EXT_pixel_format) = wglewGetExtension("WGL_EXT_pixel_format");
-  if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_pixel_format */
-#ifdef WGL_EXT_pixel_format_packed_float
-  CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = wglewGetExtension("WGL_EXT_pixel_format_packed_float");
-#endif /* WGL_EXT_pixel_format_packed_float */
-#ifdef WGL_EXT_swap_control
-  CONST_CAST(WGLEW_EXT_swap_control) = wglewGetExtension("WGL_EXT_swap_control");
-  if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_swap_control */
-#ifdef WGL_I3D_digital_video_control
-  CONST_CAST(WGLEW_I3D_digital_video_control) = wglewGetExtension("WGL_I3D_digital_video_control");
-  if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_digital_video_control */
-#ifdef WGL_I3D_gamma
-  CONST_CAST(WGLEW_I3D_gamma) = wglewGetExtension("WGL_I3D_gamma");
-  if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_gamma */
-#ifdef WGL_I3D_genlock
-  CONST_CAST(WGLEW_I3D_genlock) = wglewGetExtension("WGL_I3D_genlock");
-  if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_genlock */
-#ifdef WGL_I3D_image_buffer
-  CONST_CAST(WGLEW_I3D_image_buffer) = wglewGetExtension("WGL_I3D_image_buffer");
-  if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_image_buffer */
-#ifdef WGL_I3D_swap_frame_lock
-  CONST_CAST(WGLEW_I3D_swap_frame_lock) = wglewGetExtension("WGL_I3D_swap_frame_lock");
-  if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_swap_frame_lock */
-#ifdef WGL_I3D_swap_frame_usage
-  CONST_CAST(WGLEW_I3D_swap_frame_usage) = wglewGetExtension("WGL_I3D_swap_frame_usage");
-  if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_swap_frame_usage */
-#ifdef WGL_NV_float_buffer
-  CONST_CAST(WGLEW_NV_float_buffer) = wglewGetExtension("WGL_NV_float_buffer");
-#endif /* WGL_NV_float_buffer */
-#ifdef WGL_NV_gpu_affinity
-  CONST_CAST(WGLEW_NV_gpu_affinity) = wglewGetExtension("WGL_NV_gpu_affinity");
-  if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_gpu_affinity */
-#ifdef WGL_NV_present_video
-  CONST_CAST(WGLEW_NV_present_video) = wglewGetExtension("WGL_NV_present_video");
-  if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_present_video */
-#ifdef WGL_NV_render_depth_texture
-  CONST_CAST(WGLEW_NV_render_depth_texture) = wglewGetExtension("WGL_NV_render_depth_texture");
-#endif /* WGL_NV_render_depth_texture */
-#ifdef WGL_NV_render_texture_rectangle
-  CONST_CAST(WGLEW_NV_render_texture_rectangle) = wglewGetExtension("WGL_NV_render_texture_rectangle");
-#endif /* WGL_NV_render_texture_rectangle */
-#ifdef WGL_NV_swap_group
-  CONST_CAST(WGLEW_NV_swap_group) = wglewGetExtension("WGL_NV_swap_group");
-  if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_swap_group */
-#ifdef WGL_NV_vertex_array_range
-  CONST_CAST(WGLEW_NV_vertex_array_range) = wglewGetExtension("WGL_NV_vertex_array_range");
-  if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_vertex_array_range */
-#ifdef WGL_NV_video_output
-  CONST_CAST(WGLEW_NV_video_output) = wglewGetExtension("WGL_NV_video_output");
-  if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_video_output */
-#ifdef WGL_OML_sync_control
-  CONST_CAST(WGLEW_OML_sync_control) = wglewGetExtension("WGL_OML_sync_control");
-  if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_OML_sync_control */
-
-  return GLEW_OK;
-}
-
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-
-PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
-
-PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
-PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
-PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
-PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
-PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
-PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
-PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
-PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
-PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
-PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
-PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
-PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
-PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
-PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
-PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
-PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
-PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
-
-PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
-
-PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
-PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
-PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
-
-PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
-PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
-PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
-PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
-
-PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
-PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
-
-PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
-
-PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
-
-PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
-
-PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
-
-PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
-
-PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
-PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
-
-PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
-PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
-PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
-PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
-PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
-PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
-
-PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
-PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
-
-PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
-PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
-PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
-PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
-PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
-PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
-
-#ifdef GLX_OML_sync_control
-PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
-PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
-PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
-PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
-PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
-#endif
-
-PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
-PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
-PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
-PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
-PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
-PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
-
-PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
-PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
-PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
-PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
-PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
-PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
-PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
-PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;
-
-PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
-PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
-PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
-PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
-PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
-
-PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
-PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
-
-PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
-
-PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
-PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
-PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
-PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
-PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
-
-PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
-
-PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
-PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
-
-PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
-
-PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
-PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
-
-PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
-
-PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
-PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
-
-#if !defined(GLEW_MX)
-
-GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
-GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
-GLboolean __GLXEW_ARB_create_context = GL_FALSE;
-GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
-GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
-GLboolean __GLXEW_ARB_multisample = GL_FALSE;
-GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
-GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
-GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
-GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLXEW_EXT_import_context = GL_FALSE;
-GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
-GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
-GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
-GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
-GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
-GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
-GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
-GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
-GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
-GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
-GLboolean __GLXEW_NV_present_video = GL_FALSE;
-GLboolean __GLXEW_NV_swap_group = GL_FALSE;
-GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __GLXEW_NV_video_output = GL_FALSE;
-GLboolean __GLXEW_OML_swap_method = GL_FALSE;
-#ifdef GLX_OML_sync_control
-GLboolean __GLXEW_OML_sync_control = GL_FALSE;
-#endif
-GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
-GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
-GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
-GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
-GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
-GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
-GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
-GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
-GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
-GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
-GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
-GLboolean __GLXEW_SGI_cushion = GL_FALSE;
-GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
-GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
-GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
-GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
-GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
-
-#endif /* !GLEW_MX */
-
-#ifdef GLX_VERSION_1_2
-
-static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_VERSION_1_2 */
-
-#ifdef GLX_VERSION_1_3
-
-static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
-  r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
-  r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
-  r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
-  r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
-  r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
-  r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
-  r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
-  r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
-  r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
-  r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
-  r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
-  r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
-  r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
-  r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
-  r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
-  r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_VERSION_1_3 */
-
-#ifdef GLX_VERSION_1_4
-
-#endif /* GLX_VERSION_1_4 */
-
-#ifdef GLX_3DFX_multisample
-
-#endif /* GLX_3DFX_multisample */
-
-#ifdef GLX_ARB_create_context
-
-static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_ARB_create_context */
-
-#ifdef GLX_ARB_fbconfig_float
-
-#endif /* GLX_ARB_fbconfig_float */
-
-#ifdef GLX_ARB_framebuffer_sRGB
-
-#endif /* GLX_ARB_framebuffer_sRGB */
-
-#ifdef GLX_ARB_get_proc_address
-
-#endif /* GLX_ARB_get_proc_address */
-
-#ifdef GLX_ARB_multisample
-
-#endif /* GLX_ARB_multisample */
-
-#ifdef GLX_ATI_pixel_format_float
-
-#endif /* GLX_ATI_pixel_format_float */
-
-#ifdef GLX_ATI_render_texture
-
-static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
-  r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
-  r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_ATI_render_texture */
-
-#ifdef GLX_EXT_fbconfig_packed_float
-
-#endif /* GLX_EXT_fbconfig_packed_float */
-
-#ifdef GLX_EXT_framebuffer_sRGB
-
-#endif /* GLX_EXT_framebuffer_sRGB */
-
-#ifdef GLX_EXT_import_context
-
-static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
-  r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
-  r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
-  r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_EXT_import_context */
-
-#ifdef GLX_EXT_scene_marker
-
-#endif /* GLX_EXT_scene_marker */
-
-#ifdef GLX_EXT_texture_from_pixmap
-
-static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
-  r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_EXT_texture_from_pixmap */
-
-#ifdef GLX_EXT_visual_info
-
-#endif /* GLX_EXT_visual_info */
-
-#ifdef GLX_EXT_visual_rating
-
-#endif /* GLX_EXT_visual_rating */
-
-#ifdef GLX_MESA_agp_offset
-
-static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_MESA_agp_offset */
-
-#ifdef GLX_MESA_copy_sub_buffer
-
-static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_MESA_copy_sub_buffer */
-
-#ifdef GLX_MESA_pixmap_colormap
-
-static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_MESA_pixmap_colormap */
-
-#ifdef GLX_MESA_release_buffers
-
-static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_MESA_release_buffers */
-
-#ifdef GLX_MESA_set_3dfx_mode
-
-static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_MESA_set_3dfx_mode */
-
-#ifdef GLX_NV_float_buffer
-
-#endif /* GLX_NV_float_buffer */
-
-#ifdef GLX_NV_present_video
-
-static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
-  r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_NV_present_video */
-
-#ifdef GLX_NV_swap_group
-
-static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
-  r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
-  r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
-  r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
-  r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
-  r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_NV_swap_group */
-
-#ifdef GLX_NV_vertex_array_range
-
-static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
-  r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_NV_vertex_array_range */
-
-#ifdef GLX_NV_video_output
-
-static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
-  r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
-  r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
-  r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
-  r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
-  r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_NV_video_output */
-
-#ifdef GLX_OML_swap_method
-
-#endif /* GLX_OML_swap_method */
-
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-#include <inttypes.h>
-
-static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
-  r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
-  r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
-  r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
-  r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_OML_sync_control */
-
-#ifdef GLX_SGIS_blended_overlay
-
-#endif /* GLX_SGIS_blended_overlay */
-
-#ifdef GLX_SGIS_color_range
-
-#endif /* GLX_SGIS_color_range */
-
-#ifdef GLX_SGIS_multisample
-
-#endif /* GLX_SGIS_multisample */
-
-#ifdef GLX_SGIS_shared_multisample
-
-#endif /* GLX_SGIS_shared_multisample */
-
-#ifdef GLX_SGIX_fbconfig
-
-static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
-  r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
-  r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
-  r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
-  r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
-  r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_SGIX_fbconfig */
-
-#ifdef GLX_SGIX_hyperpipe
-
-static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
-  r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
-  r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
-  r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
-  r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
-  r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
-  r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
-  r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_SGIX_hyperpipe */
-
-#ifdef GLX_SGIX_pbuffer
-
-static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
-  r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
-  r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
-  r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
-  r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_SGIX_pbuffer */
-
-#ifdef GLX_SGIX_swap_barrier
-
-static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
-  r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_SGIX_swap_barrier */
-
-#ifdef GLX_SGIX_swap_group
-
-static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_SGIX_swap_group */
-
-#ifdef GLX_SGIX_video_resize
-
-static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
-  r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
-  r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
-  r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
-  r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_SGIX_video_resize */
-
-#ifdef GLX_SGIX_visual_select_group
-
-#endif /* GLX_SGIX_visual_select_group */
-
-#ifdef GLX_SGI_cushion
-
-static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_SGI_cushion */
-
-#ifdef GLX_SGI_make_current_read
-
-static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
-  r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_SGI_make_current_read */
-
-#ifdef GLX_SGI_swap_control
-
-static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_SGI_swap_control */
-
-#ifdef GLX_SGI_video_sync
-
-static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
-  r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_SGI_video_sync */
-
-#ifdef GLX_SUN_get_transparent_index
-
-static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_SUN_get_transparent_index */
-
-#ifdef GLX_SUN_video_resize
-
-static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
-  GLboolean r = GL_FALSE;
-
-  r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
-  r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
-
-  return r;
-}
-
-#endif /* GLX_SUN_video_resize */
-
-/* ------------------------------------------------------------------------ */
-
-GLboolean glxewGetExtension (const char* name)
-{    
-  GLubyte* p;
-  GLubyte* end;
-  GLuint len = _glewStrLen((const GLubyte*)name);
-/*   if (glXQueryExtensionsString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE; */
-/*   p = (GLubyte*)glXQueryExtensionsString(glXGetCurrentDisplay(), DefaultScreen(glXGetCurrentDisplay())); */
-  if (glXGetClientString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE;
-  p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
-  if (0 == p) return GL_FALSE;
-  end = p + _glewStrLen(p);
-  while (p < end)
-  {
-    GLuint n = _glewStrCLen(p, ' ');
-    if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
-    p += n+1;
-  }
-  return GL_FALSE;
-}
-
-static GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
-{
-  int major, minor;
-
-  /* initialize core GLX 1.2 */
-  if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
-
-  if (glXGetCurrentDisplay() == NULL)
-      return GLEW_OK;
-
-  /* initialize flags */
-  CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE;
-  CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE;
-  CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE;
-  CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE;
-  CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE;
-  /* query GLX version */
-  glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
-  if (major == 1 && minor <= 3)
-  {
-    switch (minor)
-    {
-      case 3:
-      CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
-      break;
-      case 2:
-      CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
-      CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE;
-      break;
-      default:
-      return GLEW_ERROR_GLX_VERSION_11_ONLY;
-      break;
-    }
-  }
-  /* initialize extensions */
-#ifdef GLX_VERSION_1_3
-  if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_VERSION_1_3 */
-#ifdef GLX_3DFX_multisample
-  CONST_CAST(GLXEW_3DFX_multisample) = glxewGetExtension("GLX_3DFX_multisample");
-#endif /* GLX_3DFX_multisample */
-#ifdef GLX_ARB_create_context
-  CONST_CAST(GLXEW_ARB_create_context) = glxewGetExtension("GLX_ARB_create_context");
-  if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_ARB_create_context */
-#ifdef GLX_ARB_fbconfig_float
-  CONST_CAST(GLXEW_ARB_fbconfig_float) = glxewGetExtension("GLX_ARB_fbconfig_float");
-#endif /* GLX_ARB_fbconfig_float */
-#ifdef GLX_ARB_framebuffer_sRGB
-  CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = glxewGetExtension("GLX_ARB_framebuffer_sRGB");
-#endif /* GLX_ARB_framebuffer_sRGB */
-#ifdef GLX_ARB_get_proc_address
-  CONST_CAST(GLXEW_ARB_get_proc_address) = glxewGetExtension("GLX_ARB_get_proc_address");
-#endif /* GLX_ARB_get_proc_address */
-#ifdef GLX_ARB_multisample
-  CONST_CAST(GLXEW_ARB_multisample) = glxewGetExtension("GLX_ARB_multisample");
-#endif /* GLX_ARB_multisample */
-#ifdef GLX_ATI_pixel_format_float
-  CONST_CAST(GLXEW_ATI_pixel_format_float) = glxewGetExtension("GLX_ATI_pixel_format_float");
-#endif /* GLX_ATI_pixel_format_float */
-#ifdef GLX_ATI_render_texture
-  CONST_CAST(GLXEW_ATI_render_texture) = glxewGetExtension("GLX_ATI_render_texture");
-  if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_ATI_render_texture */
-#ifdef GLX_EXT_fbconfig_packed_float
-  CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = glxewGetExtension("GLX_EXT_fbconfig_packed_float");
-#endif /* GLX_EXT_fbconfig_packed_float */
-#ifdef GLX_EXT_framebuffer_sRGB
-  CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = glxewGetExtension("GLX_EXT_framebuffer_sRGB");
-#endif /* GLX_EXT_framebuffer_sRGB */
-#ifdef GLX_EXT_import_context
-  CONST_CAST(GLXEW_EXT_import_context) = glxewGetExtension("GLX_EXT_import_context");
-  if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_EXT_import_context */
-#ifdef GLX_EXT_scene_marker
-  CONST_CAST(GLXEW_EXT_scene_marker) = glxewGetExtension("GLX_EXT_scene_marker");
-#endif /* GLX_EXT_scene_marker */
-#ifdef GLX_EXT_texture_from_pixmap
-  CONST_CAST(GLXEW_EXT_texture_from_pixmap) = glxewGetExtension("GLX_EXT_texture_from_pixmap");
-  if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_EXT_texture_from_pixmap */
-#ifdef GLX_EXT_visual_info
-  CONST_CAST(GLXEW_EXT_visual_info) = glxewGetExtension("GLX_EXT_visual_info");
-#endif /* GLX_EXT_visual_info */
-#ifdef GLX_EXT_visual_rating
-  CONST_CAST(GLXEW_EXT_visual_rating) = glxewGetExtension("GLX_EXT_visual_rating");
-#endif /* GLX_EXT_visual_rating */
-#ifdef GLX_MESA_agp_offset
-  CONST_CAST(GLXEW_MESA_agp_offset) = glxewGetExtension("GLX_MESA_agp_offset");
-  if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_agp_offset */
-#ifdef GLX_MESA_copy_sub_buffer
-  CONST_CAST(GLXEW_MESA_copy_sub_buffer) = glxewGetExtension("GLX_MESA_copy_sub_buffer");
-  if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_copy_sub_buffer */
-#ifdef GLX_MESA_pixmap_colormap
-  CONST_CAST(GLXEW_MESA_pixmap_colormap) = glxewGetExtension("GLX_MESA_pixmap_colormap");
-  if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_pixmap_colormap */
-#ifdef GLX_MESA_release_buffers
-  CONST_CAST(GLXEW_MESA_release_buffers) = glxewGetExtension("GLX_MESA_release_buffers");
-  if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_release_buffers */
-#ifdef GLX_MESA_set_3dfx_mode
-  CONST_CAST(GLXEW_MESA_set_3dfx_mode) = glxewGetExtension("GLX_MESA_set_3dfx_mode");
-  if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_set_3dfx_mode */
-#ifdef GLX_NV_float_buffer
-  CONST_CAST(GLXEW_NV_float_buffer) = glxewGetExtension("GLX_NV_float_buffer");
-#endif /* GLX_NV_float_buffer */
-#ifdef GLX_NV_present_video
-  CONST_CAST(GLXEW_NV_present_video) = glxewGetExtension("GLX_NV_present_video");
-  if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_present_video */
-#ifdef GLX_NV_swap_group
-  CONST_CAST(GLXEW_NV_swap_group) = glxewGetExtension("GLX_NV_swap_group");
-  if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_swap_group */
-#ifdef GLX_NV_vertex_array_range
-  CONST_CAST(GLXEW_NV_vertex_array_range) = glxewGetExtension("GLX_NV_vertex_array_range");
-  if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_vertex_array_range */
-#ifdef GLX_NV_video_output
-  CONST_CAST(GLXEW_NV_video_output) = glxewGetExtension("GLX_NV_video_output");
-  if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_video_output */
-#ifdef GLX_OML_swap_method
-  CONST_CAST(GLXEW_OML_swap_method) = glxewGetExtension("GLX_OML_swap_method");
-#endif /* GLX_OML_swap_method */
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-#include <inttypes.h>
-  CONST_CAST(GLXEW_OML_sync_control) = glxewGetExtension("GLX_OML_sync_control");
-  if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_OML_sync_control */
-#ifdef GLX_SGIS_blended_overlay
-  CONST_CAST(GLXEW_SGIS_blended_overlay) = glxewGetExtension("GLX_SGIS_blended_overlay");
-#endif /* GLX_SGIS_blended_overlay */
-#ifdef GLX_SGIS_color_range
-  CONST_CAST(GLXEW_SGIS_color_range) = glxewGetExtension("GLX_SGIS_color_range");
-#endif /* GLX_SGIS_color_range */
-#ifdef GLX_SGIS_multisample
-  CONST_CAST(GLXEW_SGIS_multisample) = glxewGetExtension("GLX_SGIS_multisample");
-#endif /* GLX_SGIS_multisample */
-#ifdef GLX_SGIS_shared_multisample
-  CONST_CAST(GLXEW_SGIS_shared_multisample) = glxewGetExtension("GLX_SGIS_shared_multisample");
-#endif /* GLX_SGIS_shared_multisample */
-#ifdef GLX_SGIX_fbconfig
-  CONST_CAST(GLXEW_SGIX_fbconfig) = glxewGetExtension("GLX_SGIX_fbconfig");
-  if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_fbconfig */
-#ifdef GLX_SGIX_hyperpipe
-  CONST_CAST(GLXEW_SGIX_hyperpipe) = glxewGetExtension("GLX_SGIX_hyperpipe");
-  if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_hyperpipe */
-#ifdef GLX_SGIX_pbuffer
-  CONST_CAST(GLXEW_SGIX_pbuffer) = glxewGetExtension("GLX_SGIX_pbuffer");
-  if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_pbuffer */
-#ifdef GLX_SGIX_swap_barrier
-  CONST_CAST(GLXEW_SGIX_swap_barrier) = glxewGetExtension("GLX_SGIX_swap_barrier");
-  if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_swap_barrier */
-#ifdef GLX_SGIX_swap_group
-  CONST_CAST(GLXEW_SGIX_swap_group) = glxewGetExtension("GLX_SGIX_swap_group");
-  if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_swap_group */
-#ifdef GLX_SGIX_video_resize
-  CONST_CAST(GLXEW_SGIX_video_resize) = glxewGetExtension("GLX_SGIX_video_resize");
-  if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_video_resize */
-#ifdef GLX_SGIX_visual_select_group
-  CONST_CAST(GLXEW_SGIX_visual_select_group) = glxewGetExtension("GLX_SGIX_visual_select_group");
-#endif /* GLX_SGIX_visual_select_group */
-#ifdef GLX_SGI_cushion
-  CONST_CAST(GLXEW_SGI_cushion) = glxewGetExtension("GLX_SGI_cushion");
-  if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_cushion */
-#ifdef GLX_SGI_make_current_read
-  CONST_CAST(GLXEW_SGI_make_current_read) = glxewGetExtension("GLX_SGI_make_current_read");
-  if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_make_current_read */
-#ifdef GLX_SGI_swap_control
-  CONST_CAST(GLXEW_SGI_swap_control) = glxewGetExtension("GLX_SGI_swap_control");
-  if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_swap_control */
-#ifdef GLX_SGI_video_sync
-  CONST_CAST(GLXEW_SGI_video_sync) = glxewGetExtension("GLX_SGI_video_sync");
-  if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_video_sync */
-#ifdef GLX_SUN_get_transparent_index
-  CONST_CAST(GLXEW_SUN_get_transparent_index) = glxewGetExtension("GLX_SUN_get_transparent_index");
-  if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SUN_get_transparent_index */
-#ifdef GLX_SUN_video_resize
-  CONST_CAST(GLXEW_SUN_video_resize) = glxewGetExtension("GLX_SUN_video_resize");
-  if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SUN_video_resize */
-
-  return GLEW_OK;
-}
-
-#endif /* !__APPLE__ || GLEW_APPLE_GLX */
-
-/* ------------------------------------------------------------------------ */
-
-const GLubyte* glewGetErrorString (GLenum error)
-{
-  static const GLubyte* _glewErrorString[] =
-  {
-    (const GLubyte*)"No error",
-    (const GLubyte*)"Missing GL version",
-    (const GLubyte*)"GL 1.1 and up are not supported",
-    (const GLubyte*)"GLX 1.2 and up are not supported",
-    (const GLubyte*)"Unknown error"
-  };
-  const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
-  return _glewErrorString[(int)error > max_error ? max_error : (int)error];
-}
-
-const GLubyte* glewGetString (GLenum name)
-{
-  static const GLubyte* _glewString[] =
-  {
-    (const GLubyte*)NULL,
-    (const GLubyte*)"1.5.1",
-    (const GLubyte*)"1",
-    (const GLubyte*)"5",
-    (const GLubyte*)"1"
-  };
-  const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
-  return _glewString[(int)name > max_string ? 0 : (int)name];
-}
-
-/* ------------------------------------------------------------------------ */
-
-GLboolean glewExperimental = GL_FALSE;
-
-#if !defined(GLEW_MX)
-
-#if defined(_WIN32)
-extern GLenum wglewContextInit (void);
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
-extern GLenum glxewContextInit (void);
-#endif /* _WIN32 */
-
-GLenum glewInit (void)
-{
-  GLenum r;
-  if ( (r = glewContextInit()) ) return r;
-#if defined(_WIN32)
-  return wglewContextInit();
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
-  return glxewContextInit();
-#else
-  return r;
-#endif /* _WIN32 */
-}
-
-#endif /* !GLEW_MX */
-#ifdef GLEW_MX
-GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name)
-#else
-GLboolean glewIsSupported (const char* name)
-#endif
-{
-  GLubyte* pos = (GLubyte*)name;
-  GLuint len = _glewStrLen(pos);
-  GLboolean ret = GL_TRUE;
-  while (ret && len > 0)
-  {
-    if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
-    {
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
-      {
-#ifdef GL_VERSION_1_2
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
-        {
-          ret = GLEW_VERSION_1_2;
-          continue;
-        }
-#endif
-#ifdef GL_VERSION_1_3
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
-        {
-          ret = GLEW_VERSION_1_3;
-          continue;
-        }
-#endif
-#ifdef GL_VERSION_1_4
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
-        {
-          ret = GLEW_VERSION_1_4;
-          continue;
-        }
-#endif
-#ifdef GL_VERSION_1_5
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
-        {
-          ret = GLEW_VERSION_1_5;
-          continue;
-        }
-#endif
-#ifdef GL_VERSION_2_0
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
-        {
-          ret = GLEW_VERSION_2_0;
-          continue;
-        }
-#endif
-#ifdef GL_VERSION_2_1
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
-        {
-          ret = GLEW_VERSION_2_1;
-          continue;
-        }
-#endif
-#ifdef GL_VERSION_3_0
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
-        {
-          ret = GLEW_VERSION_3_0;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
-      {
-#ifdef GL_3DFX_multisample
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
-        {
-          ret = GLEW_3DFX_multisample;
-          continue;
-        }
-#endif
-#ifdef GL_3DFX_tbuffer
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
-        {
-          ret = GLEW_3DFX_tbuffer;
-          continue;
-        }
-#endif
-#ifdef GL_3DFX_texture_compression_FXT1
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
-        {
-          ret = GLEW_3DFX_texture_compression_FXT1;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
-      {
-#ifdef GL_APPLE_client_storage
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
-        {
-          ret = GLEW_APPLE_client_storage;
-          continue;
-        }
-#endif
-#ifdef GL_APPLE_element_array
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
-        {
-          ret = GLEW_APPLE_element_array;
-          continue;
-        }
-#endif
-#ifdef GL_APPLE_fence
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
-        {
-          ret = GLEW_APPLE_fence;
-          continue;
-        }
-#endif
-#ifdef GL_APPLE_float_pixels
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
-        {
-          ret = GLEW_APPLE_float_pixels;
-          continue;
-        }
-#endif
-#ifdef GL_APPLE_flush_buffer_range
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
-        {
-          ret = GLEW_APPLE_flush_buffer_range;
-          continue;
-        }
-#endif
-#ifdef GL_APPLE_pixel_buffer
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
-        {
-          ret = GLEW_APPLE_pixel_buffer;
-          continue;
-        }
-#endif
-#ifdef GL_APPLE_specular_vector
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
-        {
-          ret = GLEW_APPLE_specular_vector;
-          continue;
-        }
-#endif
-#ifdef GL_APPLE_texture_range
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
-        {
-          ret = GLEW_APPLE_texture_range;
-          continue;
-        }
-#endif
-#ifdef GL_APPLE_transform_hint
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
-        {
-          ret = GLEW_APPLE_transform_hint;
-          continue;
-        }
-#endif
-#ifdef GL_APPLE_vertex_array_object
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
-        {
-          ret = GLEW_APPLE_vertex_array_object;
-          continue;
-        }
-#endif
-#ifdef GL_APPLE_vertex_array_range
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
-        {
-          ret = GLEW_APPLE_vertex_array_range;
-          continue;
-        }
-#endif
-#ifdef GL_APPLE_ycbcr_422
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
-        {
-          ret = GLEW_APPLE_ycbcr_422;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
-      {
-#ifdef GL_ARB_color_buffer_float
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
-        {
-          ret = GLEW_ARB_color_buffer_float;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_depth_buffer_float
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
-        {
-          ret = GLEW_ARB_depth_buffer_float;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_depth_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
-        {
-          ret = GLEW_ARB_depth_texture;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_draw_buffers
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
-        {
-          ret = GLEW_ARB_draw_buffers;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_draw_instanced
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
-        {
-          ret = GLEW_ARB_draw_instanced;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_fragment_program
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
-        {
-          ret = GLEW_ARB_fragment_program;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_fragment_program_shadow
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
-        {
-          ret = GLEW_ARB_fragment_program_shadow;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_fragment_shader
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
-        {
-          ret = GLEW_ARB_fragment_shader;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_framebuffer_object
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
-        {
-          ret = GLEW_ARB_framebuffer_object;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_framebuffer_sRGB
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
-        {
-          ret = GLEW_ARB_framebuffer_sRGB;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_geometry_shader4
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
-        {
-          ret = GLEW_ARB_geometry_shader4;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_half_float_pixel
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
-        {
-          ret = GLEW_ARB_half_float_pixel;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_half_float_vertex
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
-        {
-          ret = GLEW_ARB_half_float_vertex;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_imaging
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
-        {
-          ret = GLEW_ARB_imaging;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_instanced_arrays
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
-        {
-          ret = GLEW_ARB_instanced_arrays;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_map_buffer_range
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
-        {
-          ret = GLEW_ARB_map_buffer_range;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_matrix_palette
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
-        {
-          ret = GLEW_ARB_matrix_palette;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_multisample
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
-        {
-          ret = GLEW_ARB_multisample;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_multitexture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
-        {
-          ret = GLEW_ARB_multitexture;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_occlusion_query
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
-        {
-          ret = GLEW_ARB_occlusion_query;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_pixel_buffer_object
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
-        {
-          ret = GLEW_ARB_pixel_buffer_object;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_point_parameters
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
-        {
-          ret = GLEW_ARB_point_parameters;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_point_sprite
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
-        {
-          ret = GLEW_ARB_point_sprite;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_shader_objects
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
-        {
-          ret = GLEW_ARB_shader_objects;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_shading_language_100
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
-        {
-          ret = GLEW_ARB_shading_language_100;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_shadow
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
-        {
-          ret = GLEW_ARB_shadow;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_shadow_ambient
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
-        {
-          ret = GLEW_ARB_shadow_ambient;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_texture_border_clamp
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
-        {
-          ret = GLEW_ARB_texture_border_clamp;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_texture_buffer_object
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
-        {
-          ret = GLEW_ARB_texture_buffer_object;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_texture_compression
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
-        {
-          ret = GLEW_ARB_texture_compression;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_texture_compression_rgtc
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
-        {
-          ret = GLEW_ARB_texture_compression_rgtc;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_texture_cube_map
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
-        {
-          ret = GLEW_ARB_texture_cube_map;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_texture_env_add
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
-        {
-          ret = GLEW_ARB_texture_env_add;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_texture_env_combine
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
-        {
-          ret = GLEW_ARB_texture_env_combine;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_texture_env_crossbar
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
-        {
-          ret = GLEW_ARB_texture_env_crossbar;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_texture_env_dot3
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
-        {
-          ret = GLEW_ARB_texture_env_dot3;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_texture_float
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
-        {
-          ret = GLEW_ARB_texture_float;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_texture_mirrored_repeat
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
-        {
-          ret = GLEW_ARB_texture_mirrored_repeat;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_texture_non_power_of_two
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
-        {
-          ret = GLEW_ARB_texture_non_power_of_two;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_texture_rectangle
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
-        {
-          ret = GLEW_ARB_texture_rectangle;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_texture_rg
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
-        {
-          ret = GLEW_ARB_texture_rg;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_transpose_matrix
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
-        {
-          ret = GLEW_ARB_transpose_matrix;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_vertex_array_object
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
-        {
-          ret = GLEW_ARB_vertex_array_object;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_vertex_blend
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
-        {
-          ret = GLEW_ARB_vertex_blend;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_vertex_buffer_object
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
-        {
-          ret = GLEW_ARB_vertex_buffer_object;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_vertex_program
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
-        {
-          ret = GLEW_ARB_vertex_program;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_vertex_shader
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
-        {
-          ret = GLEW_ARB_vertex_shader;
-          continue;
-        }
-#endif
-#ifdef GL_ARB_window_pos
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
-        {
-          ret = GLEW_ARB_window_pos;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
-      {
-#ifdef GL_ATIX_point_sprites
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
-        {
-          ret = GLEW_ATIX_point_sprites;
-          continue;
-        }
-#endif
-#ifdef GL_ATIX_texture_env_combine3
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
-        {
-          ret = GLEW_ATIX_texture_env_combine3;
-          continue;
-        }
-#endif
-#ifdef GL_ATIX_texture_env_route
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
-        {
-          ret = GLEW_ATIX_texture_env_route;
-          continue;
-        }
-#endif
-#ifdef GL_ATIX_vertex_shader_output_point_size
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
-        {
-          ret = GLEW_ATIX_vertex_shader_output_point_size;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
-      {
-#ifdef GL_ATI_draw_buffers
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
-        {
-          ret = GLEW_ATI_draw_buffers;
-          continue;
-        }
-#endif
-#ifdef GL_ATI_element_array
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
-        {
-          ret = GLEW_ATI_element_array;
-          continue;
-        }
-#endif
-#ifdef GL_ATI_envmap_bumpmap
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
-        {
-          ret = GLEW_ATI_envmap_bumpmap;
-          continue;
-        }
-#endif
-#ifdef GL_ATI_fragment_shader
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
-        {
-          ret = GLEW_ATI_fragment_shader;
-          continue;
-        }
-#endif
-#ifdef GL_ATI_map_object_buffer
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
-        {
-          ret = GLEW_ATI_map_object_buffer;
-          continue;
-        }
-#endif
-#ifdef GL_ATI_pn_triangles
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
-        {
-          ret = GLEW_ATI_pn_triangles;
-          continue;
-        }
-#endif
-#ifdef GL_ATI_separate_stencil
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
-        {
-          ret = GLEW_ATI_separate_stencil;
-          continue;
-        }
-#endif
-#ifdef GL_ATI_shader_texture_lod
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
-        {
-          ret = GLEW_ATI_shader_texture_lod;
-          continue;
-        }
-#endif
-#ifdef GL_ATI_text_fragment_shader
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
-        {
-          ret = GLEW_ATI_text_fragment_shader;
-          continue;
-        }
-#endif
-#ifdef GL_ATI_texture_compression_3dc
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
-        {
-          ret = GLEW_ATI_texture_compression_3dc;
-          continue;
-        }
-#endif
-#ifdef GL_ATI_texture_env_combine3
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
-        {
-          ret = GLEW_ATI_texture_env_combine3;
-          continue;
-        }
-#endif
-#ifdef GL_ATI_texture_float
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
-        {
-          ret = GLEW_ATI_texture_float;
-          continue;
-        }
-#endif
-#ifdef GL_ATI_texture_mirror_once
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
-        {
-          ret = GLEW_ATI_texture_mirror_once;
-          continue;
-        }
-#endif
-#ifdef GL_ATI_vertex_array_object
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
-        {
-          ret = GLEW_ATI_vertex_array_object;
-          continue;
-        }
-#endif
-#ifdef GL_ATI_vertex_attrib_array_object
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
-        {
-          ret = GLEW_ATI_vertex_attrib_array_object;
-          continue;
-        }
-#endif
-#ifdef GL_ATI_vertex_streams
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
-        {
-          ret = GLEW_ATI_vertex_streams;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
-      {
-#ifdef GL_EXT_422_pixels
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
-        {
-          ret = GLEW_EXT_422_pixels;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_Cg_shader
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
-        {
-          ret = GLEW_EXT_Cg_shader;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_abgr
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
-        {
-          ret = GLEW_EXT_abgr;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_bgra
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
-        {
-          ret = GLEW_EXT_bgra;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_bindable_uniform
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
-        {
-          ret = GLEW_EXT_bindable_uniform;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_blend_color
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
-        {
-          ret = GLEW_EXT_blend_color;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_blend_equation_separate
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
-        {
-          ret = GLEW_EXT_blend_equation_separate;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_blend_func_separate
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
-        {
-          ret = GLEW_EXT_blend_func_separate;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_blend_logic_op
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
-        {
-          ret = GLEW_EXT_blend_logic_op;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_blend_minmax
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
-        {
-          ret = GLEW_EXT_blend_minmax;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_blend_subtract
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
-        {
-          ret = GLEW_EXT_blend_subtract;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_clip_volume_hint
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
-        {
-          ret = GLEW_EXT_clip_volume_hint;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_cmyka
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
-        {
-          ret = GLEW_EXT_cmyka;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_color_subtable
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
-        {
-          ret = GLEW_EXT_color_subtable;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_compiled_vertex_array
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
-        {
-          ret = GLEW_EXT_compiled_vertex_array;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_convolution
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
-        {
-          ret = GLEW_EXT_convolution;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_coordinate_frame
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
-        {
-          ret = GLEW_EXT_coordinate_frame;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_copy_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
-        {
-          ret = GLEW_EXT_copy_texture;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_cull_vertex
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
-        {
-          ret = GLEW_EXT_cull_vertex;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_depth_bounds_test
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
-        {
-          ret = GLEW_EXT_depth_bounds_test;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_direct_state_access
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
-        {
-          ret = GLEW_EXT_direct_state_access;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_draw_buffers2
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
-        {
-          ret = GLEW_EXT_draw_buffers2;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_draw_instanced
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
-        {
-          ret = GLEW_EXT_draw_instanced;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_draw_range_elements
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
-        {
-          ret = GLEW_EXT_draw_range_elements;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_fog_coord
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
-        {
-          ret = GLEW_EXT_fog_coord;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_fragment_lighting
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
-        {
-          ret = GLEW_EXT_fragment_lighting;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_framebuffer_blit
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
-        {
-          ret = GLEW_EXT_framebuffer_blit;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_framebuffer_multisample
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
-        {
-          ret = GLEW_EXT_framebuffer_multisample;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_framebuffer_object
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
-        {
-          ret = GLEW_EXT_framebuffer_object;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_framebuffer_sRGB
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
-        {
-          ret = GLEW_EXT_framebuffer_sRGB;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_geometry_shader4
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
-        {
-          ret = GLEW_EXT_geometry_shader4;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_gpu_program_parameters
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
-        {
-          ret = GLEW_EXT_gpu_program_parameters;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_gpu_shader4
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
-        {
-          ret = GLEW_EXT_gpu_shader4;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_histogram
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
-        {
-          ret = GLEW_EXT_histogram;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_index_array_formats
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
-        {
-          ret = GLEW_EXT_index_array_formats;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_index_func
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
-        {
-          ret = GLEW_EXT_index_func;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_index_material
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
-        {
-          ret = GLEW_EXT_index_material;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_index_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
-        {
-          ret = GLEW_EXT_index_texture;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_light_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
-        {
-          ret = GLEW_EXT_light_texture;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_misc_attribute
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
-        {
-          ret = GLEW_EXT_misc_attribute;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_multi_draw_arrays
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
-        {
-          ret = GLEW_EXT_multi_draw_arrays;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_multisample
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
-        {
-          ret = GLEW_EXT_multisample;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_packed_depth_stencil
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
-        {
-          ret = GLEW_EXT_packed_depth_stencil;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_packed_float
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
-        {
-          ret = GLEW_EXT_packed_float;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_packed_pixels
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
-        {
-          ret = GLEW_EXT_packed_pixels;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_paletted_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
-        {
-          ret = GLEW_EXT_paletted_texture;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_pixel_buffer_object
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
-        {
-          ret = GLEW_EXT_pixel_buffer_object;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_pixel_transform
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
-        {
-          ret = GLEW_EXT_pixel_transform;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_pixel_transform_color_table
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
-        {
-          ret = GLEW_EXT_pixel_transform_color_table;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_point_parameters
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
-        {
-          ret = GLEW_EXT_point_parameters;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_polygon_offset
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
-        {
-          ret = GLEW_EXT_polygon_offset;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_rescale_normal
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
-        {
-          ret = GLEW_EXT_rescale_normal;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_scene_marker
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
-        {
-          ret = GLEW_EXT_scene_marker;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_secondary_color
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
-        {
-          ret = GLEW_EXT_secondary_color;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_separate_specular_color
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
-        {
-          ret = GLEW_EXT_separate_specular_color;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_shadow_funcs
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
-        {
-          ret = GLEW_EXT_shadow_funcs;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_shared_texture_palette
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
-        {
-          ret = GLEW_EXT_shared_texture_palette;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_stencil_clear_tag
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
-        {
-          ret = GLEW_EXT_stencil_clear_tag;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_stencil_two_side
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
-        {
-          ret = GLEW_EXT_stencil_two_side;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_stencil_wrap
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
-        {
-          ret = GLEW_EXT_stencil_wrap;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_subtexture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
-        {
-          ret = GLEW_EXT_subtexture;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
-        {
-          ret = GLEW_EXT_texture;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture3D
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
-        {
-          ret = GLEW_EXT_texture3D;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_array
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
-        {
-          ret = GLEW_EXT_texture_array;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_buffer_object
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
-        {
-          ret = GLEW_EXT_texture_buffer_object;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_compression_dxt1
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
-        {
-          ret = GLEW_EXT_texture_compression_dxt1;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_compression_latc
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
-        {
-          ret = GLEW_EXT_texture_compression_latc;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_compression_rgtc
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
-        {
-          ret = GLEW_EXT_texture_compression_rgtc;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_compression_s3tc
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
-        {
-          ret = GLEW_EXT_texture_compression_s3tc;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_cube_map
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
-        {
-          ret = GLEW_EXT_texture_cube_map;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_edge_clamp
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
-        {
-          ret = GLEW_EXT_texture_edge_clamp;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_env
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
-        {
-          ret = GLEW_EXT_texture_env;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_env_add
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
-        {
-          ret = GLEW_EXT_texture_env_add;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_env_combine
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
-        {
-          ret = GLEW_EXT_texture_env_combine;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_env_dot3
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
-        {
-          ret = GLEW_EXT_texture_env_dot3;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_filter_anisotropic
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
-        {
-          ret = GLEW_EXT_texture_filter_anisotropic;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_integer
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
-        {
-          ret = GLEW_EXT_texture_integer;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_lod_bias
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
-        {
-          ret = GLEW_EXT_texture_lod_bias;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_mirror_clamp
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
-        {
-          ret = GLEW_EXT_texture_mirror_clamp;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_object
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
-        {
-          ret = GLEW_EXT_texture_object;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_perturb_normal
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
-        {
-          ret = GLEW_EXT_texture_perturb_normal;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_rectangle
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
-        {
-          ret = GLEW_EXT_texture_rectangle;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_sRGB
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
-        {
-          ret = GLEW_EXT_texture_sRGB;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_shared_exponent
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
-        {
-          ret = GLEW_EXT_texture_shared_exponent;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_texture_swizzle
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
-        {
-          ret = GLEW_EXT_texture_swizzle;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_timer_query
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
-        {
-          ret = GLEW_EXT_timer_query;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_transform_feedback
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
-        {
-          ret = GLEW_EXT_transform_feedback;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_vertex_array
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
-        {
-          ret = GLEW_EXT_vertex_array;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_vertex_array_bgra
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
-        {
-          ret = GLEW_EXT_vertex_array_bgra;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_vertex_shader
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
-        {
-          ret = GLEW_EXT_vertex_shader;
-          continue;
-        }
-#endif
-#ifdef GL_EXT_vertex_weighting
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
-        {
-          ret = GLEW_EXT_vertex_weighting;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
-      {
-#ifdef GL_GREMEDY_frame_terminator
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
-        {
-          ret = GLEW_GREMEDY_frame_terminator;
-          continue;
-        }
-#endif
-#ifdef GL_GREMEDY_string_marker
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
-        {
-          ret = GLEW_GREMEDY_string_marker;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
-      {
-#ifdef GL_HP_convolution_border_modes
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
-        {
-          ret = GLEW_HP_convolution_border_modes;
-          continue;
-        }
-#endif
-#ifdef GL_HP_image_transform
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
-        {
-          ret = GLEW_HP_image_transform;
-          continue;
-        }
-#endif
-#ifdef GL_HP_occlusion_test
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
-        {
-          ret = GLEW_HP_occlusion_test;
-          continue;
-        }
-#endif
-#ifdef GL_HP_texture_lighting
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
-        {
-          ret = GLEW_HP_texture_lighting;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
-      {
-#ifdef GL_IBM_cull_vertex
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
-        {
-          ret = GLEW_IBM_cull_vertex;
-          continue;
-        }
-#endif
-#ifdef GL_IBM_multimode_draw_arrays
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
-        {
-          ret = GLEW_IBM_multimode_draw_arrays;
-          continue;
-        }
-#endif
-#ifdef GL_IBM_rasterpos_clip
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
-        {
-          ret = GLEW_IBM_rasterpos_clip;
-          continue;
-        }
-#endif
-#ifdef GL_IBM_static_data
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
-        {
-          ret = GLEW_IBM_static_data;
-          continue;
-        }
-#endif
-#ifdef GL_IBM_texture_mirrored_repeat
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
-        {
-          ret = GLEW_IBM_texture_mirrored_repeat;
-          continue;
-        }
-#endif
-#ifdef GL_IBM_vertex_array_lists
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
-        {
-          ret = GLEW_IBM_vertex_array_lists;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
-      {
-#ifdef GL_INGR_color_clamp
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
-        {
-          ret = GLEW_INGR_color_clamp;
-          continue;
-        }
-#endif
-#ifdef GL_INGR_interlace_read
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
-        {
-          ret = GLEW_INGR_interlace_read;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
-      {
-#ifdef GL_INTEL_parallel_arrays
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
-        {
-          ret = GLEW_INTEL_parallel_arrays;
-          continue;
-        }
-#endif
-#ifdef GL_INTEL_texture_scissor
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
-        {
-          ret = GLEW_INTEL_texture_scissor;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
-      {
-#ifdef GL_KTX_buffer_region
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
-        {
-          ret = GLEW_KTX_buffer_region;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
-      {
-#ifdef GL_MESAX_texture_stack
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
-        {
-          ret = GLEW_MESAX_texture_stack;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
-      {
-#ifdef GL_MESA_pack_invert
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
-        {
-          ret = GLEW_MESA_pack_invert;
-          continue;
-        }
-#endif
-#ifdef GL_MESA_resize_buffers
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
-        {
-          ret = GLEW_MESA_resize_buffers;
-          continue;
-        }
-#endif
-#ifdef GL_MESA_window_pos
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
-        {
-          ret = GLEW_MESA_window_pos;
-          continue;
-        }
-#endif
-#ifdef GL_MESA_ycbcr_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
-        {
-          ret = GLEW_MESA_ycbcr_texture;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
-      {
-#ifdef GL_NV_blend_square
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
-        {
-          ret = GLEW_NV_blend_square;
-          continue;
-        }
-#endif
-#ifdef GL_NV_conditional_render
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
-        {
-          ret = GLEW_NV_conditional_render;
-          continue;
-        }
-#endif
-#ifdef GL_NV_copy_depth_to_color
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
-        {
-          ret = GLEW_NV_copy_depth_to_color;
-          continue;
-        }
-#endif
-#ifdef GL_NV_depth_buffer_float
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
-        {
-          ret = GLEW_NV_depth_buffer_float;
-          continue;
-        }
-#endif
-#ifdef GL_NV_depth_clamp
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
-        {
-          ret = GLEW_NV_depth_clamp;
-          continue;
-        }
-#endif
-#ifdef GL_NV_depth_range_unclamped
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
-        {
-          ret = GLEW_NV_depth_range_unclamped;
-          continue;
-        }
-#endif
-#ifdef GL_NV_evaluators
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
-        {
-          ret = GLEW_NV_evaluators;
-          continue;
-        }
-#endif
-#ifdef GL_NV_explicit_multisample
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
-        {
-          ret = GLEW_NV_explicit_multisample;
-          continue;
-        }
-#endif
-#ifdef GL_NV_fence
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
-        {
-          ret = GLEW_NV_fence;
-          continue;
-        }
-#endif
-#ifdef GL_NV_float_buffer
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
-        {
-          ret = GLEW_NV_float_buffer;
-          continue;
-        }
-#endif
-#ifdef GL_NV_fog_distance
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
-        {
-          ret = GLEW_NV_fog_distance;
-          continue;
-        }
-#endif
-#ifdef GL_NV_fragment_program
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
-        {
-          ret = GLEW_NV_fragment_program;
-          continue;
-        }
-#endif
-#ifdef GL_NV_fragment_program2
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
-        {
-          ret = GLEW_NV_fragment_program2;
-          continue;
-        }
-#endif
-#ifdef GL_NV_fragment_program4
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
-        {
-          ret = GLEW_NV_fragment_program4;
-          continue;
-        }
-#endif
-#ifdef GL_NV_fragment_program_option
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
-        {
-          ret = GLEW_NV_fragment_program_option;
-          continue;
-        }
-#endif
-#ifdef GL_NV_framebuffer_multisample_coverage
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
-        {
-          ret = GLEW_NV_framebuffer_multisample_coverage;
-          continue;
-        }
-#endif
-#ifdef GL_NV_geometry_program4
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
-        {
-          ret = GLEW_NV_geometry_program4;
-          continue;
-        }
-#endif
-#ifdef GL_NV_geometry_shader4
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
-        {
-          ret = GLEW_NV_geometry_shader4;
-          continue;
-        }
-#endif
-#ifdef GL_NV_gpu_program4
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
-        {
-          ret = GLEW_NV_gpu_program4;
-          continue;
-        }
-#endif
-#ifdef GL_NV_half_float
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
-        {
-          ret = GLEW_NV_half_float;
-          continue;
-        }
-#endif
-#ifdef GL_NV_light_max_exponent
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
-        {
-          ret = GLEW_NV_light_max_exponent;
-          continue;
-        }
-#endif
-#ifdef GL_NV_multisample_filter_hint
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
-        {
-          ret = GLEW_NV_multisample_filter_hint;
-          continue;
-        }
-#endif
-#ifdef GL_NV_occlusion_query
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
-        {
-          ret = GLEW_NV_occlusion_query;
-          continue;
-        }
-#endif
-#ifdef GL_NV_packed_depth_stencil
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
-        {
-          ret = GLEW_NV_packed_depth_stencil;
-          continue;
-        }
-#endif
-#ifdef GL_NV_parameter_buffer_object
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
-        {
-          ret = GLEW_NV_parameter_buffer_object;
-          continue;
-        }
-#endif
-#ifdef GL_NV_pixel_data_range
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
-        {
-          ret = GLEW_NV_pixel_data_range;
-          continue;
-        }
-#endif
-#ifdef GL_NV_point_sprite
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
-        {
-          ret = GLEW_NV_point_sprite;
-          continue;
-        }
-#endif
-#ifdef GL_NV_present_video
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
-        {
-          ret = GLEW_NV_present_video;
-          continue;
-        }
-#endif
-#ifdef GL_NV_primitive_restart
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
-        {
-          ret = GLEW_NV_primitive_restart;
-          continue;
-        }
-#endif
-#ifdef GL_NV_register_combiners
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
-        {
-          ret = GLEW_NV_register_combiners;
-          continue;
-        }
-#endif
-#ifdef GL_NV_register_combiners2
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
-        {
-          ret = GLEW_NV_register_combiners2;
-          continue;
-        }
-#endif
-#ifdef GL_NV_texgen_emboss
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
-        {
-          ret = GLEW_NV_texgen_emboss;
-          continue;
-        }
-#endif
-#ifdef GL_NV_texgen_reflection
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
-        {
-          ret = GLEW_NV_texgen_reflection;
-          continue;
-        }
-#endif
-#ifdef GL_NV_texture_compression_vtc
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
-        {
-          ret = GLEW_NV_texture_compression_vtc;
-          continue;
-        }
-#endif
-#ifdef GL_NV_texture_env_combine4
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
-        {
-          ret = GLEW_NV_texture_env_combine4;
-          continue;
-        }
-#endif
-#ifdef GL_NV_texture_expand_normal
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
-        {
-          ret = GLEW_NV_texture_expand_normal;
-          continue;
-        }
-#endif
-#ifdef GL_NV_texture_rectangle
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
-        {
-          ret = GLEW_NV_texture_rectangle;
-          continue;
-        }
-#endif
-#ifdef GL_NV_texture_shader
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
-        {
-          ret = GLEW_NV_texture_shader;
-          continue;
-        }
-#endif
-#ifdef GL_NV_texture_shader2
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
-        {
-          ret = GLEW_NV_texture_shader2;
-          continue;
-        }
-#endif
-#ifdef GL_NV_texture_shader3
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
-        {
-          ret = GLEW_NV_texture_shader3;
-          continue;
-        }
-#endif
-#ifdef GL_NV_transform_feedback
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
-        {
-          ret = GLEW_NV_transform_feedback;
-          continue;
-        }
-#endif
-#ifdef GL_NV_vertex_array_range
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
-        {
-          ret = GLEW_NV_vertex_array_range;
-          continue;
-        }
-#endif
-#ifdef GL_NV_vertex_array_range2
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
-        {
-          ret = GLEW_NV_vertex_array_range2;
-          continue;
-        }
-#endif
-#ifdef GL_NV_vertex_program
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
-        {
-          ret = GLEW_NV_vertex_program;
-          continue;
-        }
-#endif
-#ifdef GL_NV_vertex_program1_1
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
-        {
-          ret = GLEW_NV_vertex_program1_1;
-          continue;
-        }
-#endif
-#ifdef GL_NV_vertex_program2
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
-        {
-          ret = GLEW_NV_vertex_program2;
-          continue;
-        }
-#endif
-#ifdef GL_NV_vertex_program2_option
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
-        {
-          ret = GLEW_NV_vertex_program2_option;
-          continue;
-        }
-#endif
-#ifdef GL_NV_vertex_program3
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
-        {
-          ret = GLEW_NV_vertex_program3;
-          continue;
-        }
-#endif
-#ifdef GL_NV_vertex_program4
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
-        {
-          ret = GLEW_NV_vertex_program4;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
-      {
-#ifdef GL_OES_byte_coordinates
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
-        {
-          ret = GLEW_OES_byte_coordinates;
-          continue;
-        }
-#endif
-#ifdef GL_OES_compressed_paletted_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27))
-        {
-          ret = GLEW_OES_compressed_paletted_texture;
-          continue;
-        }
-#endif
-#ifdef GL_OES_read_format
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
-        {
-          ret = GLEW_OES_read_format;
-          continue;
-        }
-#endif
-#ifdef GL_OES_single_precision
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16))
-        {
-          ret = GLEW_OES_single_precision;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
-      {
-#ifdef GL_OML_interlace
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
-        {
-          ret = GLEW_OML_interlace;
-          continue;
-        }
-#endif
-#ifdef GL_OML_resample
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
-        {
-          ret = GLEW_OML_resample;
-          continue;
-        }
-#endif
-#ifdef GL_OML_subsample
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
-        {
-          ret = GLEW_OML_subsample;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
-      {
-#ifdef GL_PGI_misc_hints
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
-        {
-          ret = GLEW_PGI_misc_hints;
-          continue;
-        }
-#endif
-#ifdef GL_PGI_vertex_hints
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
-        {
-          ret = GLEW_PGI_vertex_hints;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
-      {
-#ifdef GL_REND_screen_coordinates
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
-        {
-          ret = GLEW_REND_screen_coordinates;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
-      {
-#ifdef GL_S3_s3tc
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
-        {
-          ret = GLEW_S3_s3tc;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
-      {
-#ifdef GL_SGIS_color_range
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
-        {
-          ret = GLEW_SGIS_color_range;
-          continue;
-        }
-#endif
-#ifdef GL_SGIS_detail_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
-        {
-          ret = GLEW_SGIS_detail_texture;
-          continue;
-        }
-#endif
-#ifdef GL_SGIS_fog_function
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
-        {
-          ret = GLEW_SGIS_fog_function;
-          continue;
-        }
-#endif
-#ifdef GL_SGIS_generate_mipmap
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
-        {
-          ret = GLEW_SGIS_generate_mipmap;
-          continue;
-        }
-#endif
-#ifdef GL_SGIS_multisample
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
-        {
-          ret = GLEW_SGIS_multisample;
-          continue;
-        }
-#endif
-#ifdef GL_SGIS_pixel_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
-        {
-          ret = GLEW_SGIS_pixel_texture;
-          continue;
-        }
-#endif
-#ifdef GL_SGIS_point_line_texgen
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
-        {
-          ret = GLEW_SGIS_point_line_texgen;
-          continue;
-        }
-#endif
-#ifdef GL_SGIS_sharpen_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
-        {
-          ret = GLEW_SGIS_sharpen_texture;
-          continue;
-        }
-#endif
-#ifdef GL_SGIS_texture4D
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
-        {
-          ret = GLEW_SGIS_texture4D;
-          continue;
-        }
-#endif
-#ifdef GL_SGIS_texture_border_clamp
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
-        {
-          ret = GLEW_SGIS_texture_border_clamp;
-          continue;
-        }
-#endif
-#ifdef GL_SGIS_texture_edge_clamp
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
-        {
-          ret = GLEW_SGIS_texture_edge_clamp;
-          continue;
-        }
-#endif
-#ifdef GL_SGIS_texture_filter4
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
-        {
-          ret = GLEW_SGIS_texture_filter4;
-          continue;
-        }
-#endif
-#ifdef GL_SGIS_texture_lod
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
-        {
-          ret = GLEW_SGIS_texture_lod;
-          continue;
-        }
-#endif
-#ifdef GL_SGIS_texture_select
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
-        {
-          ret = GLEW_SGIS_texture_select;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
-      {
-#ifdef GL_SGIX_async
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
-        {
-          ret = GLEW_SGIX_async;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_async_histogram
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
-        {
-          ret = GLEW_SGIX_async_histogram;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_async_pixel
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
-        {
-          ret = GLEW_SGIX_async_pixel;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_blend_alpha_minmax
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
-        {
-          ret = GLEW_SGIX_blend_alpha_minmax;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_clipmap
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
-        {
-          ret = GLEW_SGIX_clipmap;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_convolution_accuracy
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
-        {
-          ret = GLEW_SGIX_convolution_accuracy;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_depth_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
-        {
-          ret = GLEW_SGIX_depth_texture;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_flush_raster
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
-        {
-          ret = GLEW_SGIX_flush_raster;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_fog_offset
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
-        {
-          ret = GLEW_SGIX_fog_offset;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_fog_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
-        {
-          ret = GLEW_SGIX_fog_texture;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_fragment_specular_lighting
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
-        {
-          ret = GLEW_SGIX_fragment_specular_lighting;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_framezoom
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
-        {
-          ret = GLEW_SGIX_framezoom;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_interlace
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
-        {
-          ret = GLEW_SGIX_interlace;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_ir_instrument1
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
-        {
-          ret = GLEW_SGIX_ir_instrument1;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_list_priority
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
-        {
-          ret = GLEW_SGIX_list_priority;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_pixel_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
-        {
-          ret = GLEW_SGIX_pixel_texture;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_pixel_texture_bits
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
-        {
-          ret = GLEW_SGIX_pixel_texture_bits;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_reference_plane
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
-        {
-          ret = GLEW_SGIX_reference_plane;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_resample
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
-        {
-          ret = GLEW_SGIX_resample;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_shadow
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
-        {
-          ret = GLEW_SGIX_shadow;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_shadow_ambient
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
-        {
-          ret = GLEW_SGIX_shadow_ambient;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_sprite
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
-        {
-          ret = GLEW_SGIX_sprite;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_tag_sample_buffer
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
-        {
-          ret = GLEW_SGIX_tag_sample_buffer;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_texture_add_env
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
-        {
-          ret = GLEW_SGIX_texture_add_env;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_texture_coordinate_clamp
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
-        {
-          ret = GLEW_SGIX_texture_coordinate_clamp;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_texture_lod_bias
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
-        {
-          ret = GLEW_SGIX_texture_lod_bias;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_texture_multi_buffer
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
-        {
-          ret = GLEW_SGIX_texture_multi_buffer;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_texture_range
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
-        {
-          ret = GLEW_SGIX_texture_range;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_texture_scale_bias
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
-        {
-          ret = GLEW_SGIX_texture_scale_bias;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_vertex_preclip
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
-        {
-          ret = GLEW_SGIX_vertex_preclip;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_vertex_preclip_hint
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
-        {
-          ret = GLEW_SGIX_vertex_preclip_hint;
-          continue;
-        }
-#endif
-#ifdef GL_SGIX_ycrcb
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
-        {
-          ret = GLEW_SGIX_ycrcb;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
-      {
-#ifdef GL_SGI_color_matrix
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
-        {
-          ret = GLEW_SGI_color_matrix;
-          continue;
-        }
-#endif
-#ifdef GL_SGI_color_table
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
-        {
-          ret = GLEW_SGI_color_table;
-          continue;
-        }
-#endif
-#ifdef GL_SGI_texture_color_table
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
-        {
-          ret = GLEW_SGI_texture_color_table;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
-      {
-#ifdef GL_SUNX_constant_data
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
-        {
-          ret = GLEW_SUNX_constant_data;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
-      {
-#ifdef GL_SUN_convolution_border_modes
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
-        {
-          ret = GLEW_SUN_convolution_border_modes;
-          continue;
-        }
-#endif
-#ifdef GL_SUN_global_alpha
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
-        {
-          ret = GLEW_SUN_global_alpha;
-          continue;
-        }
-#endif
-#ifdef GL_SUN_mesh_array
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
-        {
-          ret = GLEW_SUN_mesh_array;
-          continue;
-        }
-#endif
-#ifdef GL_SUN_read_video_pixels
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
-        {
-          ret = GLEW_SUN_read_video_pixels;
-          continue;
-        }
-#endif
-#ifdef GL_SUN_slice_accum
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
-        {
-          ret = GLEW_SUN_slice_accum;
-          continue;
-        }
-#endif
-#ifdef GL_SUN_triangle_list
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
-        {
-          ret = GLEW_SUN_triangle_list;
-          continue;
-        }
-#endif
-#ifdef GL_SUN_vertex
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
-        {
-          ret = GLEW_SUN_vertex;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
-      {
-#ifdef GL_WIN_phong_shading
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
-        {
-          ret = GLEW_WIN_phong_shading;
-          continue;
-        }
-#endif
-#ifdef GL_WIN_specular_fog
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
-        {
-          ret = GLEW_WIN_specular_fog;
-          continue;
-        }
-#endif
-#ifdef GL_WIN_swap_hint
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
-        {
-          ret = GLEW_WIN_swap_hint;
-          continue;
-        }
-#endif
-      }
-    }
-    ret = (len == 0);
-  }
-  return ret;
-}
-
-#if defined(_WIN32)
-
-#if defined(GLEW_MX)
-GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name)
-#else
-GLboolean wglewIsSupported (const char* name)
-#endif
-{
-  GLubyte* pos = (GLubyte*)name;
-  GLuint len = _glewStrLen(pos);
-  GLboolean ret = GL_TRUE;
-  while (ret && len > 0)
-  {
-    if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
-    {
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
-      {
-#ifdef WGL_3DFX_multisample
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
-        {
-          ret = WGLEW_3DFX_multisample;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
-      {
-#ifdef WGL_3DL_stereo_control
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
-        {
-          ret = WGLEW_3DL_stereo_control;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
-      {
-#ifdef WGL_ARB_buffer_region
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
-        {
-          ret = WGLEW_ARB_buffer_region;
-          continue;
-        }
-#endif
-#ifdef WGL_ARB_create_context
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
-        {
-          ret = WGLEW_ARB_create_context;
-          continue;
-        }
-#endif
-#ifdef WGL_ARB_extensions_string
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
-        {
-          ret = WGLEW_ARB_extensions_string;
-          continue;
-        }
-#endif
-#ifdef WGL_ARB_framebuffer_sRGB
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
-        {
-          ret = WGLEW_ARB_framebuffer_sRGB;
-          continue;
-        }
-#endif
-#ifdef WGL_ARB_make_current_read
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
-        {
-          ret = WGLEW_ARB_make_current_read;
-          continue;
-        }
-#endif
-#ifdef WGL_ARB_multisample
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
-        {
-          ret = WGLEW_ARB_multisample;
-          continue;
-        }
-#endif
-#ifdef WGL_ARB_pbuffer
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
-        {
-          ret = WGLEW_ARB_pbuffer;
-          continue;
-        }
-#endif
-#ifdef WGL_ARB_pixel_format
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
-        {
-          ret = WGLEW_ARB_pixel_format;
-          continue;
-        }
-#endif
-#ifdef WGL_ARB_pixel_format_float
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
-        {
-          ret = WGLEW_ARB_pixel_format_float;
-          continue;
-        }
-#endif
-#ifdef WGL_ARB_render_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
-        {
-          ret = WGLEW_ARB_render_texture;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
-      {
-#ifdef WGL_ATI_pixel_format_float
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
-        {
-          ret = WGLEW_ATI_pixel_format_float;
-          continue;
-        }
-#endif
-#ifdef WGL_ATI_render_texture_rectangle
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
-        {
-          ret = WGLEW_ATI_render_texture_rectangle;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
-      {
-#ifdef WGL_EXT_depth_float
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
-        {
-          ret = WGLEW_EXT_depth_float;
-          continue;
-        }
-#endif
-#ifdef WGL_EXT_display_color_table
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
-        {
-          ret = WGLEW_EXT_display_color_table;
-          continue;
-        }
-#endif
-#ifdef WGL_EXT_extensions_string
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
-        {
-          ret = WGLEW_EXT_extensions_string;
-          continue;
-        }
-#endif
-#ifdef WGL_EXT_framebuffer_sRGB
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
-        {
-          ret = WGLEW_EXT_framebuffer_sRGB;
-          continue;
-        }
-#endif
-#ifdef WGL_EXT_make_current_read
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
-        {
-          ret = WGLEW_EXT_make_current_read;
-          continue;
-        }
-#endif
-#ifdef WGL_EXT_multisample
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
-        {
-          ret = WGLEW_EXT_multisample;
-          continue;
-        }
-#endif
-#ifdef WGL_EXT_pbuffer
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
-        {
-          ret = WGLEW_EXT_pbuffer;
-          continue;
-        }
-#endif
-#ifdef WGL_EXT_pixel_format
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
-        {
-          ret = WGLEW_EXT_pixel_format;
-          continue;
-        }
-#endif
-#ifdef WGL_EXT_pixel_format_packed_float
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
-        {
-          ret = WGLEW_EXT_pixel_format_packed_float;
-          continue;
-        }
-#endif
-#ifdef WGL_EXT_swap_control
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
-        {
-          ret = WGLEW_EXT_swap_control;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
-      {
-#ifdef WGL_I3D_digital_video_control
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
-        {
-          ret = WGLEW_I3D_digital_video_control;
-          continue;
-        }
-#endif
-#ifdef WGL_I3D_gamma
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
-        {
-          ret = WGLEW_I3D_gamma;
-          continue;
-        }
-#endif
-#ifdef WGL_I3D_genlock
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
-        {
-          ret = WGLEW_I3D_genlock;
-          continue;
-        }
-#endif
-#ifdef WGL_I3D_image_buffer
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
-        {
-          ret = WGLEW_I3D_image_buffer;
-          continue;
-        }
-#endif
-#ifdef WGL_I3D_swap_frame_lock
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
-        {
-          ret = WGLEW_I3D_swap_frame_lock;
-          continue;
-        }
-#endif
-#ifdef WGL_I3D_swap_frame_usage
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
-        {
-          ret = WGLEW_I3D_swap_frame_usage;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
-      {
-#ifdef WGL_NV_float_buffer
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
-        {
-          ret = WGLEW_NV_float_buffer;
-          continue;
-        }
-#endif
-#ifdef WGL_NV_gpu_affinity
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
-        {
-          ret = WGLEW_NV_gpu_affinity;
-          continue;
-        }
-#endif
-#ifdef WGL_NV_present_video
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
-        {
-          ret = WGLEW_NV_present_video;
-          continue;
-        }
-#endif
-#ifdef WGL_NV_render_depth_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
-        {
-          ret = WGLEW_NV_render_depth_texture;
-          continue;
-        }
-#endif
-#ifdef WGL_NV_render_texture_rectangle
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
-        {
-          ret = WGLEW_NV_render_texture_rectangle;
-          continue;
-        }
-#endif
-#ifdef WGL_NV_swap_group
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
-        {
-          ret = WGLEW_NV_swap_group;
-          continue;
-        }
-#endif
-#ifdef WGL_NV_vertex_array_range
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
-        {
-          ret = WGLEW_NV_vertex_array_range;
-          continue;
-        }
-#endif
-#ifdef WGL_NV_video_output
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
-        {
-          ret = WGLEW_NV_video_output;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
-      {
-#ifdef WGL_OML_sync_control
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
-        {
-          ret = WGLEW_OML_sync_control;
-          continue;
-        }
-#endif
-      }
-    }
-    ret = (len == 0);
-  }
-  return ret;
-}
-
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-
-#if defined(GLEW_MX)
-GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name)
-#else
-GLboolean glxewIsSupported (const char* name)
-#endif
-{
-  GLubyte* pos = (GLubyte*)name;
-  GLuint len = _glewStrLen(pos);
-  GLboolean ret = GL_TRUE;
-  while (ret && len > 0)
-  {
-    if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
-    {
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
-      {
-#ifdef GLX_VERSION_1_2
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
-        {
-          ret = GLXEW_VERSION_1_2;
-          continue;
-        }
-#endif
-#ifdef GLX_VERSION_1_3
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
-        {
-          ret = GLXEW_VERSION_1_3;
-          continue;
-        }
-#endif
-#ifdef GLX_VERSION_1_4
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
-        {
-          ret = GLXEW_VERSION_1_4;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
-      {
-#ifdef GLX_3DFX_multisample
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
-        {
-          ret = GLXEW_3DFX_multisample;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
-      {
-#ifdef GLX_ARB_create_context
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
-        {
-          ret = GLXEW_ARB_create_context;
-          continue;
-        }
-#endif
-#ifdef GLX_ARB_fbconfig_float
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
-        {
-          ret = GLXEW_ARB_fbconfig_float;
-          continue;
-        }
-#endif
-#ifdef GLX_ARB_framebuffer_sRGB
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
-        {
-          ret = GLXEW_ARB_framebuffer_sRGB;
-          continue;
-        }
-#endif
-#ifdef GLX_ARB_get_proc_address
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
-        {
-          ret = GLXEW_ARB_get_proc_address;
-          continue;
-        }
-#endif
-#ifdef GLX_ARB_multisample
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
-        {
-          ret = GLXEW_ARB_multisample;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
-      {
-#ifdef GLX_ATI_pixel_format_float
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
-        {
-          ret = GLXEW_ATI_pixel_format_float;
-          continue;
-        }
-#endif
-#ifdef GLX_ATI_render_texture
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
-        {
-          ret = GLXEW_ATI_render_texture;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
-      {
-#ifdef GLX_EXT_fbconfig_packed_float
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
-        {
-          ret = GLXEW_EXT_fbconfig_packed_float;
-          continue;
-        }
-#endif
-#ifdef GLX_EXT_framebuffer_sRGB
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
-        {
-          ret = GLXEW_EXT_framebuffer_sRGB;
-          continue;
-        }
-#endif
-#ifdef GLX_EXT_import_context
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
-        {
-          ret = GLXEW_EXT_import_context;
-          continue;
-        }
-#endif
-#ifdef GLX_EXT_scene_marker
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
-        {
-          ret = GLXEW_EXT_scene_marker;
-          continue;
-        }
-#endif
-#ifdef GLX_EXT_texture_from_pixmap
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
-        {
-          ret = GLXEW_EXT_texture_from_pixmap;
-          continue;
-        }
-#endif
-#ifdef GLX_EXT_visual_info
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
-        {
-          ret = GLXEW_EXT_visual_info;
-          continue;
-        }
-#endif
-#ifdef GLX_EXT_visual_rating
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
-        {
-          ret = GLXEW_EXT_visual_rating;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
-      {
-#ifdef GLX_MESA_agp_offset
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
-        {
-          ret = GLXEW_MESA_agp_offset;
-          continue;
-        }
-#endif
-#ifdef GLX_MESA_copy_sub_buffer
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
-        {
-          ret = GLXEW_MESA_copy_sub_buffer;
-          continue;
-        }
-#endif
-#ifdef GLX_MESA_pixmap_colormap
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
-        {
-          ret = GLXEW_MESA_pixmap_colormap;
-          continue;
-        }
-#endif
-#ifdef GLX_MESA_release_buffers
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
-        {
-          ret = GLXEW_MESA_release_buffers;
-          continue;
-        }
-#endif
-#ifdef GLX_MESA_set_3dfx_mode
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
-        {
-          ret = GLXEW_MESA_set_3dfx_mode;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
-      {
-#ifdef GLX_NV_float_buffer
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
-        {
-          ret = GLXEW_NV_float_buffer;
-          continue;
-        }
-#endif
-#ifdef GLX_NV_present_video
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
-        {
-          ret = GLXEW_NV_present_video;
-          continue;
-        }
-#endif
-#ifdef GLX_NV_swap_group
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
-        {
-          ret = GLXEW_NV_swap_group;
-          continue;
-        }
-#endif
-#ifdef GLX_NV_vertex_array_range
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
-        {
-          ret = GLXEW_NV_vertex_array_range;
-          continue;
-        }
-#endif
-#ifdef GLX_NV_video_output
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
-        {
-          ret = GLXEW_NV_video_output;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
-      {
-#ifdef GLX_OML_swap_method
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
-        {
-          ret = GLXEW_OML_swap_method;
-          continue;
-        }
-#endif
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-#include <inttypes.h>
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
-        {
-          ret = GLXEW_OML_sync_control;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
-      {
-#ifdef GLX_SGIS_blended_overlay
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
-        {
-          ret = GLXEW_SGIS_blended_overlay;
-          continue;
-        }
-#endif
-#ifdef GLX_SGIS_color_range
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
-        {
-          ret = GLXEW_SGIS_color_range;
-          continue;
-        }
-#endif
-#ifdef GLX_SGIS_multisample
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
-        {
-          ret = GLXEW_SGIS_multisample;
-          continue;
-        }
-#endif
-#ifdef GLX_SGIS_shared_multisample
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
-        {
-          ret = GLXEW_SGIS_shared_multisample;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
-      {
-#ifdef GLX_SGIX_fbconfig
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
-        {
-          ret = GLXEW_SGIX_fbconfig;
-          continue;
-        }
-#endif
-#ifdef GLX_SGIX_hyperpipe
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
-        {
-          ret = GLXEW_SGIX_hyperpipe;
-          continue;
-        }
-#endif
-#ifdef GLX_SGIX_pbuffer
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
-        {
-          ret = GLXEW_SGIX_pbuffer;
-          continue;
-        }
-#endif
-#ifdef GLX_SGIX_swap_barrier
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
-        {
-          ret = GLXEW_SGIX_swap_barrier;
-          continue;
-        }
-#endif
-#ifdef GLX_SGIX_swap_group
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
-        {
-          ret = GLXEW_SGIX_swap_group;
-          continue;
-        }
-#endif
-#ifdef GLX_SGIX_video_resize
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
-        {
-          ret = GLXEW_SGIX_video_resize;
-          continue;
-        }
-#endif
-#ifdef GLX_SGIX_visual_select_group
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
-        {
-          ret = GLXEW_SGIX_visual_select_group;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
-      {
-#ifdef GLX_SGI_cushion
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
-        {
-          ret = GLXEW_SGI_cushion;
-          continue;
-        }
-#endif
-#ifdef GLX_SGI_make_current_read
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
-        {
-          ret = GLXEW_SGI_make_current_read;
-          continue;
-        }
-#endif
-#ifdef GLX_SGI_swap_control
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
-        {
-          ret = GLXEW_SGI_swap_control;
-          continue;
-        }
-#endif
-#ifdef GLX_SGI_video_sync
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
-        {
-          ret = GLXEW_SGI_video_sync;
-          continue;
-        }
-#endif
-      }
-      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
-      {
-#ifdef GLX_SUN_get_transparent_index
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
-        {
-          ret = GLXEW_SUN_get_transparent_index;
-          continue;
-        }
-#endif
-#ifdef GLX_SUN_video_resize
-        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
-        {
-          ret = GLXEW_SUN_video_resize;
-          continue;
-        }
-#endif
-      }
-    }
-    ret = (len == 0);
-  }
-  return ret;
-}
-
-#endif /* _WIN32 */