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[Branch,~glmark2-dev/glmark2/trunk] Rev 66: Use the correct GL call (glDeleteProgram) to delete a shader program.

Message ID 20110721123634.17019.41171.launchpad@loganberry.canonical.com
State Accepted
Headers show

Commit Message

alexandros.frantzis@linaro.org July 21, 2011, 12:36 p.m. UTC
------------------------------------------------------------
revno: 66
committer: Alexandros Frantzis <alexandros.frantzis@linaro.org>
timestamp: Sun 2010-12-12 15:49:10 +0200
message:
  Use the correct GL call (glDeleteProgram) to delete a shader program.
modified:
  src/shader.cpp


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Patch

=== modified file 'src/shader.cpp'
--- src/shader.cpp	2010-12-12 13:35:07 +0000
+++ src/shader.cpp	2010-12-12 13:49:10 +0000
@@ -160,7 +160,7 @@ 
     
     glDeleteShader(mVertexShader);
     glDeleteShader(mFragmentShader);
-    glDeleteShader(mShaderProgram);
+    glDeleteProgram(mShaderProgram);
 
     mVertexShader = 0;
     mFragmentShader = 0;