@@ -5,6 +5,7 @@
#define pr_fmt(fmt) "[drm:%s:%d] " fmt, __func__, __LINE__
#include "dpu_encoder_phys.h"
#include "dpu_hw_interrupts.h"
+#include "dpu_hw_merge3d.h"
#include "dpu_core_irq.h"
#include "dpu_formats.h"
#include "dpu_trace.h"
@@ -282,6 +283,8 @@ static void dpu_encoder_phys_vid_setup_timing_engine(
intf_cfg.intf_mode_sel = DPU_CTL_MODE_SEL_VID;
intf_cfg.stream_sel = 0; /* Don't care value for video mode */
intf_cfg.mode_3d = dpu_encoder_helper_get_3d_blend_mode(phys_enc);
+ if (phys_enc->hw_pp->merge_3d)
+ intf_cfg.merge_3d = phys_enc->hw_pp->merge_3d->id;
spin_lock_irqsave(phys_enc->enc_spinlock, lock_flags);
phys_enc->hw_intf->ops.setup_timing_gen(phys_enc->hw_intf,
@@ -295,6 +298,12 @@ static void dpu_encoder_phys_vid_setup_timing_engine(
true,
phys_enc->hw_pp->idx);
+ if (phys_enc->hw_pp->merge_3d) {
+ struct dpu_hw_merge_3d *merge_3d = to_dpu_hw_merge_3d(phys_enc->hw_pp->merge_3d);
+
+ merge_3d->ops.setup_3d_mode(merge_3d, intf_cfg.mode_3d);
+ }
+
spin_unlock_irqrestore(phys_enc->enc_spinlock, lock_flags);
programmable_fetch_config(phys_enc, &timing_params);
@@ -451,6 +460,8 @@ static void dpu_encoder_phys_vid_enable(struct dpu_encoder_phys *phys_enc)
goto skip_flush;
ctl->ops.update_pending_flush_intf(ctl, phys_enc->hw_intf->idx);
+ if (ctl->ops.update_pending_flush_merge_3d && phys_enc->hw_pp->merge_3d)
+ ctl->ops.update_pending_flush_merge_3d(ctl, phys_enc->hw_pp->merge_3d->id);
skip_flush:
DPU_DEBUG_VIDENC(phys_enc,
@@ -119,6 +119,7 @@ struct dpu_hw_pingpong {
/* pingpong */
enum dpu_pingpong idx;
const struct dpu_pingpong_cfg *caps;
+ struct dpu_hw_blk *merge_3d;
/* ops */
struct dpu_hw_pingpong_ops ops;
@@ -161,6 +161,8 @@ int dpu_rm_init(struct dpu_rm *rm,
rc);
goto fail;
}
+ if (pp->merge_3d && pp->merge_3d < MERGE_3D_MAX)
+ hw->merge_3d = rm->merge_3d_blks[pp->merge_3d - MERGE_3D_0];
rm->pingpong_blks[pp->id - PINGPONG_0] = &hw->base;
}
Handle new merge_3d block setup in dpu encoder code. Pass correct mode and id. Note, that merge_3d blocks are not handled via usual RM reservation mechanism, as each merge_3d block is tied to two PPs, so by reserving PP you get merge_3d automatically. Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org> --- drivers/gpu/drm/msm/disp/dpu1/dpu_encoder_phys_vid.c | 11 +++++++++++ drivers/gpu/drm/msm/disp/dpu1/dpu_hw_pingpong.h | 1 + drivers/gpu/drm/msm/disp/dpu1/dpu_rm.c | 2 ++ 3 files changed, 14 insertions(+)