@@ -3362,7 +3362,9 @@ static int32_t roundAndPackInt32(bool zSign, uint64_t absZ,
}
roundBits = absZ & 0x7F;
absZ = ( absZ + roundIncrement )>>7;
- absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
+ if (!(roundBits ^ 0x40) && roundNearestEven) {
+ absZ &= ~1;
+ }
z = absZ;
if ( zSign ) z = - z;
if ( ( absZ>>32 ) || ( z && ( ( z < 0 ) ^ zSign ) ) ) {
@@ -3420,7 +3422,9 @@ static int64_t roundAndPackInt64(bool zSign, uint64_t absZ0, uint64_t absZ1,
if ( increment ) {
++absZ0;
if ( absZ0 == 0 ) goto overflow;
- absZ0 &= ~ ( ( (uint64_t) ( absZ1<<1 ) == 0 ) & roundNearestEven );
+ if (!(absZ1 << 1) && roundNearestEven) {
+ absZ0 &= ~1;
+ }
}
z = absZ0;
if ( zSign ) z = - z;
@@ -3480,7 +3484,9 @@ static int64_t roundAndPackUint64(bool zSign, uint64_t absZ0,
float_raise(float_flag_invalid, status);
return UINT64_MAX;
}
- absZ0 &= ~(((uint64_t)(absZ1<<1) == 0) & roundNearestEven);
+ if (!(absZ1 << 1) && roundNearestEven) {
+ absZ0 &= ~1;
+ }
}
if (zSign && absZ0) {
@@ -3603,7 +3609,9 @@ static float32 roundAndPackFloat32(bool zSign, int zExp, uint32_t zSig,
status->float_exception_flags |= float_flag_inexact;
}
zSig = ( zSig + roundIncrement )>>7;
- zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
+ if (!(roundBits ^ 0x40) && roundNearestEven) {
+ zSig &= ~1;
+ }
if ( zSig == 0 ) zExp = 0;
return packFloat32( zSign, zExp, zSig );
@@ -3757,7 +3765,9 @@ static float64 roundAndPackFloat64(bool zSign, int zExp, uint64_t zSig,
status->float_exception_flags |= float_flag_inexact;
}
zSig = ( zSig + roundIncrement )>>10;
- zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven );
+ if (!(roundBits ^ 0x200) && roundNearestEven) {
+ zSig &= ~1;
+ }
if ( zSig == 0 ) zExp = 0;
return packFloat64( zSign, zExp, zSig );
@@ -3983,8 +3993,9 @@ floatx80 roundAndPackFloatx80(int8_t roundingPrecision, bool zSign,
}
if ( increment ) {
++zSig0;
- zSig0 &=
- ~ ( ( (uint64_t) ( zSig1<<1 ) == 0 ) & roundNearestEven );
+ if (!(zSig1 << 1) && roundNearestEven) {
+ zSig0 &= ~1;
+ }
if ( (int64_t) zSig0 < 0 ) zExp = 1;
}
return packFloatx80( zSign, zExp, zSig0 );
@@ -4000,7 +4011,9 @@ floatx80 roundAndPackFloatx80(int8_t roundingPrecision, bool zSign,
zSig0 = UINT64_C(0x8000000000000000);
}
else {
- zSig0 &= ~ ( ( (uint64_t) ( zSig1<<1 ) == 0 ) & roundNearestEven );
+ if (!(zSig1 << 1) && roundNearestEven) {
+ zSig0 &= ~1;
+ }
}
}
else {
@@ -4270,7 +4283,9 @@ static float128 roundAndPackFloat128(bool zSign, int32_t zExp,
}
if ( increment ) {
add128( zSig0, zSig1, 0, 1, &zSig0, &zSig1 );
- zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven );
+ if ((zSig2 + zSig2 == 0) && roundNearestEven) {
+ zSig1 &= ~1;
+ }
}
else {
if ( ( zSig0 | zSig1 ) == 0 ) zExp = 0;