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[1/2] variable-index-read.sh: extend to support glsl es 1.00

Message ID 1366297677-6992-1-git-send-email-tom.gall@linaro.org
State New
Headers show

Commit Message

Tom Gall April 18, 2013, 3:07 p.m. UTC
Please apply. Initially posted ~ a month ago. No negative feedback.

From tests/spec/glsl-1.10 extend variable-index-read.sh so that
it can also correctly generates variable index read tests that
support glsl-es-1.00.

1.00 added as a valid parameter to generated tests for glsl-es-1.00.

For 1.00 tests the vertex shader an orthographic projection is
applied since ortho during the test portion isn't supported on
OpenGL ES.

For 1.00 tests the fragent shader specifies default precision.

For 1.00 tests emit in the [require] section the correct
GLSL ES and GL ES settings.

Signed-off-by: Tom Gall <tom.gall@linaro.org>
---
 tests/spec/glsl-1.10/variable-index-read.sh |   54 ++++++++++++++++++++++++---
 1 file changed, 48 insertions(+), 6 deletions(-)
diff mbox

Patch

diff --git a/tests/spec/glsl-1.10/variable-index-read.sh b/tests/spec/glsl-1.10/variable-index-read.sh
index 80cb078..8fa2bc7 100755
--- a/tests/spec/glsl-1.10/variable-index-read.sh
+++ b/tests/spec/glsl-1.10/variable-index-read.sh
@@ -156,6 +156,7 @@  function emit_vs
     col=$5
     expect_type=$6
     do_compare=$7
+    v=${version/./}
 
     if [ $array_dim -ne 0 ]; then
 	idx="[${index_value}]"
@@ -164,11 +165,24 @@  function emit_vs
     fi
 
     echo "[vertex shader]"
+    if [ $v -eq 100 ]; then
+        echo "attribute vec4 vertex;"
+        echo "mat4 projection = mat4("
+        echo "    2.0/250.0, 0.0, 0.0, -1.0,"
+        echo "    0.0, 2.0/250.0, 0.0, -1.0,"
+        echo "    0.0, 0.0, -1.0, 0.0,"
+        echo "    0.0, 0.0, 0.0, 1.0);"
+    fi
     emit_globals $*
 
     echo "void main()"
     echo "{"
-    echo "    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;"
+    if [ $v -eq 100 ]; then
+        echo "    gl_Position = vertex;"
+        echo "    gl_Position *= projection;"
+    else
+        echo "    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;"
+    fi
 
     # Only emit the code to set the matrix if the vertex shader is generating
     # varyings for a fragment shader or the matrix is in local storage and the
@@ -215,8 +229,13 @@  emit_fs()
     col=$5
     expect_type=$6
     do_compare=$7
+    v=${version/./}
 
     echo "[fragment shader]"
+    if [ $v -eq 100 ]; then
+        echo "precision highp float;"
+        echo "precision highp int;"
+    fi
     emit_globals $*
 
     echo "void main()"
@@ -275,6 +294,7 @@  function emit_test_vectors
     index_value=$4
     col=$5
     expect_type=$6
+    v=${version/./}
 
     # Optimizing GLSL linkers may reduce the size of the uniform array if tail
     # elements are not accessed.  Shader runner will fail the test if one of
@@ -283,16 +303,24 @@  function emit_test_vectors
 	array_dim=$((index_value+1))
     fi
 
-    cat <<EOF
+    if [ "$v" -eq 100 ]; then
+        cat <<EOF
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+
+EOF
+    else
+        cat <<EOF
 [test]
 clear color 0.5 0.5 0.5 0.5
 clear
 ortho
 
 EOF
+    fi
 
     # NOTE: shader_runner uses the matCxR names even for GLSL 1.10
-    v=${version/./}
     type="mat${matrix_dim}x${matrix_dim}"
     if [ "x$mode" = "xuniform" -a $v -le 110 ]; then
 	if [ $array_dim -eq 0 ]; then
@@ -371,11 +399,18 @@  EOF
 # index in the fragment shader.
 function emit_fs_rd_test
 {
+    v=${version/./}
+
     echo "# Test generated by:"
     echo "# ${cmd}"
     echo
     echo "[require]"
-    echo "GLSL >= $version"
+    if [ $v -eq 100 ]; then
+        echo "GLSL ES >= $version"
+        echo "GL ES >= 2.0"
+    else
+        echo "GLSL >= $version"
+    fi
     echo
 
     emit_vs $* 0
@@ -389,11 +424,18 @@  function emit_fs_rd_test
 # index in the fragment shader.
 function emit_vs_rd_test
 {
+    v=${version/./}
+
     echo "# Test generated by:"
     echo "# ${cmd}"
     echo
     echo "[require]"
-    echo "GLSL >= $version"
+    if [ $v -eq 100 ]; then
+        echo "GLSL ES >= $version"
+        echo "GL ES >= 2.0"
+    else
+        echo "GLSL >= $version"
+    fi
     echo
 
     emit_vs $* 1
@@ -408,7 +450,7 @@  if [ "x$1" = "x" ]; then
     version="1.10"
 else
     case "$1" in
-	1.[12]0) version="$1";;
+	1.[012]0) version="$1";;
 	*)
 	    echo "Bogus GLSL version \"$1\" specified."
 	    exit 1