diff mbox

[1/8] shader_runner: glsl-es-1.00 add maximums/gl_MaxCombinedTextureImageUnits.shader_test

Message ID 1361224963-8407-1-git-send-email-tom.gall@linaro.org
State Accepted
Headers show

Commit Message

Tom Gall Feb. 18, 2013, 10:02 p.m. UTC
Adds tests/spec/glsl-es-1.00/maximums/
gl_MaxCombinedTextureImageUnits.shader_test, checks built-in
constant gl_MaxCombinedTextureImageUnits

Signed-off-by: Tom Gall <tom.gall@linaro.org>
---
 .../gl_MaxCombinedTextureImageUnits.shader_test    |   30 ++++++++++++++++++++
 1 file changed, 30 insertions(+)
 create mode 100644 tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test

Comments

Jordan Justen Feb. 19, 2013, 2:01 a.m. UTC | #1
Wouldn't a better subject for this patch be:
glsl-es-1.00: add maximums/gl_MaxCombinedTextureImageUnits

since it is not modifying shader_runner?

-Jordan

On Mon, Feb 18, 2013 at 2:02 PM, Tom Gall <tom.gall@linaro.org> wrote:
> Adds tests/spec/glsl-es-1.00/maximums/
> gl_MaxCombinedTextureImageUnits.shader_test, checks built-in
> constant gl_MaxCombinedTextureImageUnits
>
> Signed-off-by: Tom Gall <tom.gall@linaro.org>
> ---
>  .../gl_MaxCombinedTextureImageUnits.shader_test    |   30 ++++++++++++++++++++
>  1 file changed, 30 insertions(+)
>  create mode 100644 tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
>
> diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
> new file mode 100644
> index 0000000..bf3e5b8
> --- /dev/null
> +++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
> @@ -0,0 +1,30 @@
> +# [description]
> +# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
> +#
> +# See the GLSL ES 1.0.17 specification, section 7.3, page 61
> +
> +[require]
> +GLSL ES >= 1.00
> +GL ES >= 2.0
> +
> +[vertex shader]
> +attribute vec4 vertex;
> +
> +void main(void)
> +{
> +       gl_Position = vertex;
> +}
> +
> +[fragment shader]
> +
> +void main(void)
> +{
> +       if (gl_MaxCombinedTextureImageUnits >= 8)
> +               gl_FragColor = vec4(0, 1, 0, 0);
> +       else
> +               gl_FragColor = vec4(1, 0, 0, 0);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 0.0
> --
> 1.7.10.4
>
> _______________________________________________
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> Piglit@lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/piglit
Tom Gall Feb. 19, 2013, 2:56 p.m. UTC | #2
Hi Jordan,

On Mon, Feb 18, 2013 at 8:01 PM, Jordan Justen <jljusten@gmail.com> wrote:
> Wouldn't a better subject for this patch be:
> glsl-es-1.00: add maximums/gl_MaxCombinedTextureImageUnits
>
> since it is not modifying shader_runner?

These are datafiles for shader_runner, ergo why I used the
shader_runner tag. I guess I could see it going either way.

> -Jordan
>
> On Mon, Feb 18, 2013 at 2:02 PM, Tom Gall <tom.gall@linaro.org> wrote:
>> Adds tests/spec/glsl-es-1.00/maximums/
>> gl_MaxCombinedTextureImageUnits.shader_test, checks built-in
>> constant gl_MaxCombinedTextureImageUnits
>>
>> Signed-off-by: Tom Gall <tom.gall@linaro.org>

<snip>
Eric Anholt Feb. 21, 2013, 1:21 a.m. UTC | #3
Tom Gall <tom.gall@linaro.org> writes:

> Adds tests/spec/glsl-es-1.00/maximums/
> gl_MaxCombinedTextureImageUnits.shader_test, checks built-in
> constant gl_MaxCombinedTextureImageUnits

Previous commits to add tests of all the maximums have been a single
commit.  I'd recommend squashing all these and calling it
"glsl-1.00/execution/maximums: Verify the limits in section 7.4".  (it's
7.4 in my copy of the spec, not 7.3 as mentioned in the tests.  And
shader_runner is irrelevant to the commit.)
diff mbox

Patch

diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
new file mode 100644
index 0000000..bf3e5b8
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
@@ -0,0 +1,30 @@ 
+# [description]
+# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
+#
+# See the GLSL ES 1.0.17 specification, section 7.3, page 61
+
+[require]
+GLSL ES >= 1.00
+GL ES >= 2.0
+
+[vertex shader]
+attribute vec4 vertex;
+
+void main(void)
+{
+	gl_Position = vertex;
+}
+
+[fragment shader]
+
+void main(void)
+{
+	if (gl_MaxCombinedTextureImageUnits >= 8)
+		gl_FragColor = vec4(0, 1, 0, 0);
+	else
+		gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0