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[v2,0/5] acpi/x86: s2idle: move Display off/on calls outside suspend (fixes ROG Ally suspend)

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Series acpi/x86: s2idle: move Display off/on calls outside suspend (fixes ROG Ally suspend) | expand

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Antheas Kapenekakis Sept. 22, 2024, 5:22 p.m. UTC
The following series moves the Display off/on calls outside of the suspend
sequence, as they are performed in Windows. This fixes certain issues that appear
in devices that use the calls and expect the kernel to be active during their
call (especially in the case of the ROG Ally devices) and opens the possibility
of implementing a "Screen Off" state in the future (which mirrors Windows).
In addition, it adds a quirk table that will allow for adding delays between
Modern Standby transitions, to help resolve racing conditions.

This series requires a bit of background on how modern standby works in Windows.
Fundamentally, it is composed of four states: "Active", "Screen Off", "Sleep",
and "DRIPS". Here, I take the liberty of naming the state "Active", as it is
implied in Windows documentation.

When the user actively interacts with a device, it is in the "Active" state.
The screen is on, all devices are connected, and desired software is running.
The other 3 stages play a role once the user stops interacting with the device.
This is triggered in two main ways: either by pressing the power button or by
inactivity. Once either of those targets is met, the system enters Modern Standby.

Modern Standby consists of an orchestration of the "Screen Off", "Sleep", and
"DRIPS" states. Windows is free to move throughout these states until the user
interacts with the device again, where the device will transition to being
"Active". Moving between the states implies a transition, where Windows performs
a set of actions. In addition, Windows can only move between adjacent states
as follows:

"Active" <-> "Screen Off" <-> "Sleep" <-> "DRIPS"

"Screen Off" is the state where all active displays in the device (whether
*virtual* or real; this means unrelated to DRM) are off. The user might still
be interacting with the device or running programs (e.g., compiling a kernel).

"Sleep" is a newer state, in which the device turns off its fan and pulses its
power button, but still supports running software activities. As part of this,
and to avoid overheating the device a lot of manufacturers lower the TDP (PLx)
of the device [3; _DSM 9 description].

Finally, DRIPS stands for Deepest Runtime Idle Power State, i.e. suspend.

While Windows may transition from any state to any state, doing so implies
performing all transitions to reach that state. All states other than DRIPS
have a fully active kernel (Wifi, USB at least) and allow userspace activity.
What changes is the extent of the activity, and whether some power consuming
devices are turned off (this is done with Modern Standby aware drivers and
firmware notifications). The Windows kernel suspends during the transition from
the "Sleep" state to the "DRIPS" state. In all other states it is active.

After finishing each transition, the kernel performs a firmware notification,
described in the _DSM document [3]. Moving from left to right with function num.,
we have Display Off (3; Active -> Screen Off), Sleep Entry (7; Screen Off -> Sleep),
and Lowest Power State Entry Notification (5; LPSEN; Sleep -> DRIPS). Then, from
right to left, we have Lowest Power State Exit Notification (6; DRIPS -> Sleep),
Sleep Exit (8; Sleep -> Screen) and Display On (4; Screen Off -> Active).

The Linux kernel is not currently Modern Standby aware but will still make these
calls. Currently, the problem is that the kernel calls all of the firmware
notifications at the point LPSEN (5, 6) should be called, which is when the
kernel is mostly suspended. This is a clear deviation from Windows, and causes
undesirable behavior in certain devices, the main one focused in this patch
series being the ROG Ally. Although series patch is aimed at Modern Standby
devices in general.

The ROG Ally is a Modern Standby capable device (uses Secure Core too; really
ticks all the MS boxes) and in it, there are issues with both Display 3,4
calls and Sleep 7,8 calls cause issues (7,8 are suspected and todo).

The Display 3,4 calls are responsible for the controller. The Display Off call
disconnects (if powersave is off) or powers off (if powersave is on and on DC
power) the MCU(s) responsible for the controller and deactivates the RGB of the
device. Display On powers on or reconnects the controller respectively.
This controller, in the Ally X, is composed of 6 HID devices that register to
the kernel. From testing, it seems that the majority of the problem in the Ally
comes from Display Off being called way too late timewise, and Display

The Sleep 7,8 calls, in general, are responsible for setting a low power state
that is safe to use while the device is sleeping, making the suspend light
pulse, and turning off the fan. Due to a variety of race conditions, there is
a rare occasion where the Ally EC can get stuck in its Sleep mode, where the
TDP is 5W, and prevent increasing it until the device reboots. The sleep entries
contain actions in the Ally, so there is a suspicion that calling them during
DRIPS is causing issues. However, this is not the subject of this patch and
has not been verified yet.

This patch centers around moving the Display 3,4 calls outside the suspend
sequence (which is the transition from Sleep to DRIPS in Modern Standby terms),
and by implementing the proper locks necessary, opening up the possibility of
making these calls as part of a more elaborate "Modern Standby"-like userspace
suspend/wakelock implementation. As of this patch, they are only called before
the suspend sequence, including with the possibility of adding a delay.

This makes the intent of this patch primarily compatibility focused, as it aims
to fix issues by the current implementation. And to that end it works.
After moving the calls outside of the suspend sequence, my ROG Ally X test unit
can suspend more than 50 times without rebooting, both with powersave on or off,
regardless of whether it is plugged/unplugged during suspend, and still have the
controller work with full reliability. In V1, there was an unsolved race condition
that was dealt by (5) before Display Off triggers. Essentially, Linux suspends
too fast for the current version of the firmware to deal with. After adding a
quirk table, which delays suspend after the Display Off call, the controller
of the original Ally should power off properly (a lot of testing will be done).

Moving the calls outside of the suspend sequence (and the validation work it
implies) is an important first step in including "Modern Standby"-like
features in Linux. For example, consider an endpoint /sys/power/standby, that
allows for entering "active", "inactive" (for Screen Off; since the name causes
too much confusion), "sleep" values. Those values will then in turn call the
respective firmware notifications (and driver callbacks in the very future)
for all transitions required to reach the entered state. Here, the value
"suspend" (for DRIPS; another confusing name as it can refer to drivers) is
missing, as userspace will never be able to see it. The kernel should support
suspending at all standby states, orchestrating the required transitions to
reach suspend/DRIPS and after suspend returning to the last state.

Therefore, if userspace is not standby aware, the kernel will work the same way
it works today. In addition, depending on hardware generation, certain power
states might not be supported. It is important to inform userspace of this, as
if the hardware does not support sleep, and userspace holds a wakelock for sleep,
it will just overheat and drain the device battery.

This series is worth backing this up with sources, so as part of it I reference
Microsoft's documentation on Modern standby [1-3] that explains the whole
process, including a document by Dell [7] and how to prepare for them and attach a
repository of more than 15 device DSDT tables [4] from different manufacturers.
This repository also contains instructions on how to decode the DSDT tables on
a test laptop, to figure out what the _DSM calls will do on that device.

Moreover, I conduct a short behavioral test in Windows with the Ally X to showcase
the documentation empirically. The Ally is great for such a test, as it contains
visual indicators for all Microsoft suspend points: "Display Off/On" calls are
indicated with the Controller RGB turning off/on, "Screen Off" is indicated with
the suspend light and fan being on, and Sleep is indicated with the suspend
light blinking.

Unfortunately, as part of this testing, I never found how to see if the device
is actually suspended. As the ROG Ally X NOOPs on firmware notifications 5,6,
and even though I disabled a Mouse from waking up a device, it still would wake
up my Ally X dev unit.

Referencing Microsoft's documentation, "Screen Off" is entered either through
inactivity or by pressing the power button, so I conduct two tests: one by pressing
the powerbutton, and one for entering Screen Off due to inactivity.

1) Powerbutton test:
When pressing the powerbutton, the screen of the Ally turns off, and the RGB of
the controller faints to off within 1s. Following, depending on whether the
system is plugged in, the power light and fan stay on for 5 seconds to 10 minutes.
After this point, the power light begins to blink and the fan turns off, showing
that the system has entered the "Sleep" state.

2) Inactivity test:
I set the Windows power settings to turn off the screen after 1 minute and wait.
After one minute, the display turns off, and after 5 seconds, the controller RGB
turns off. This indicates to me that "Screen Off" is not defined by the screen
being off, but is rather characterized by it. During those 5 seconds while the
RGB is on, I can use the controller to wake up the device. Afterwards it cannot.

Those tests validate Microsoft's documentation and show that "Screen Off"
seems to more closely correlate to lockscreen behavior (button locks instantly,
inactivity after 5 seconds) than the screen being off. One other behavior I
notice is that, as I look at my Ally X dev right now, with its screen off, I
notice the RGB is still on, which is kind of bothersome, as in Windows the
device would turn the RGB off. Whether as a side effect or planned, it is still
a nice touch.

This patch series is developed with help from Mario Limonciello, and, to be
bisection friendly, is structured based on a patch series he made connecting the
callbacks to the drm subsystem suspend [5]. It also references (already)
upstream work by Luke Jones on Asus-wmi for the Ally controller quirk that is
removed on patch (5) and an issue on amd-drm in 2023 in preparation for the
work in that quirk [6]. Since patch (3) now uses part of the dmi table removed
in patch (5) and adds a (small) delay, @Luke I can add you as Suggested-by.

We will begin testing on the patch series, and there will probably be a V3,
where testing acknowledgements are added. V2 patch adds a delay to display_off
(500ms), where 300-1300ms were tried, and there was no behavioral difference on
the Ally X. However, that is arbitrary so it warrants a lot of testing.
Current status is that my Ally X unit works perfectly other than a little quirk:
with powersave on, if asus_hid or a userspace program talks to it within
2 seconds, it causes the RGB to softfade to off and then on. This is a cosmetic
issue that can be dealt with by userspace (waiting 2s) or a firmware update
or both. Windows did not seem to fare much better either in that regard, with
RGB turning on and off randomly. Original Ally still needs to be verified.

I am personally going to take a bit of a breather on this patch, test it, and
revisit it next week. I send it today so I get comments on the revision.

Link: https://learn.microsoft.com/en-us/windows-hardware/design/device-experiences/prepare-hardware-for-modern-standby [1]
Link: https://learn.microsoft.com/en-us/windows-hardware/design/device-experiences/prepare-software-for-modern-standby [2]
Link: https://learn.microsoft.com/en-us/windows-hardware/design/device-experiences/modern-standby-firmware-notifications [3]
Link: https://github.com/hhd-dev/hwinfo/tree/master/devices [4]
Link: https://git.kernel.org/pub/scm/linux/kernel/git/superm1/linux.git/log/?h=superm1/dsm-screen-on-off [5]
Link: https://gitlab.freedesktop.org/drm/amd/-/issues/2719 [6]
Link: https://dl.dell.com/manuals/all-products/esuprt_solutions_int/esuprt_solutions_int_solutions_resources/client-mobile-solution-resources_white-papers45_en-us.pdf [7]

Changes in v2:
 - Rewrote cover letter to better reflect the Windows Modern Standby sequence
 - Renamed the "screen_" callbacks to "display_" to match Microsoft's naming
 - Added attribution to Mario Limonciello and changed the text to reflect that
 - Made the screen on/off callbacks warn and bail with -EINVAL if they are
   called in the wrong order (currently impossible)
    - Changed patch 2 to not bail the suspend sequence when receiving an error
      (as these calls are not part of the suspend sequence and failing the
      suspend sequence would cause a user visible fault)
 - Fixed bug reported by Denis Benato by adding a quirk table in patch (3)
    - The ROG controllers get a slight delay after the Display Off call
    - This delay fixes a race condition with the controller disconnecting from
      the system before being powered off
    - Reworded patches to reflect that
 - Moved the display calls a bit higher up the suspend sequence in patch (2)

Antheas Kapenekakis (5):
  acpi/x86: s2idle: add support for Display Off and Display On callbacks
  acpi/x86: s2idle: handle Display On/Off calls outside of suspend
    sequence
  acpi/x86: s2idle: add quirk table for modern standby delays
  acpi/x86: s2idle: call Display On/Off as part of callbacks and rename
  platform/x86: asus-wmi: remove Ally (1st gen) and Ally X suspend quirk

 drivers/acpi/x86/s2idle.c       | 89 +++++++++++++++++++++++----------
 drivers/platform/x86/asus-wmi.c | 54 --------------------
 include/linux/suspend.h         | 10 ++++
 kernel/power/suspend.c          | 62 +++++++++++++++++++++++
 4 files changed, 134 insertions(+), 81 deletions(-)

Comments

Derek J. Clark Sept. 22, 2024, 6:15 p.m. UTC | #1
Hello Antheas.

> The following series moves the Display off/on calls outside of the suspend
> sequence, as they are performed in Windows. This fixes certain issues that appear
> in devices that use the calls and expect the kernel to be active during their
> call (especially in the case of the ROG Ally devices) and opens the possibility
> of implementing a "Screen Off" state in the future (which mirrors Windows).
> In addition, it adds a quirk table that will allow for adding delays between
> Modern Standby transitions, to help resolve racing conditions.
> 
> This series requires a bit of background on how modern standby works in Windows.
> Fundamentally, it is composed of four states: "Active", "Screen Off", "Sleep",
> and "DRIPS". Here, I take the liberty of naming the state "Active", as it is
> implied in Windows documentation.
> 
> When the user actively interacts with a device, it is in the "Active" state.
> The screen is on, all devices are connected, and desired software is running.
> The other 3 stages play a role once the user stops interacting with the device.
> This is triggered in two main ways: either by pressing the power button or by
> inactivity. Once either of those targets is met, the system enters Modern Standby.
> 
> Modern Standby consists of an orchestration of the "Screen Off", "Sleep", and
> "DRIPS" states. Windows is free to move throughout these states until the user
> interacts with the device again, where the device will transition to being
> "Active". Moving between the states implies a transition, where Windows performs
> a set of actions. In addition, Windows can only move between adjacent states
> as follows:
> 
> "Active" <-> "Screen Off" <-> "Sleep" <-> "DRIPS"
> 
> "Screen Off" is the state where all active displays in the device (whether
> *virtual* or real; this means unrelated to DRM) are off. The user might still
> be interacting with the device or running programs (e.g., compiling a kernel).
> 
> "Sleep" is a newer state, in which the device turns off its fan and pulses its
> power button, but still supports running software activities. As part of this,
> and to avoid overheating the device a lot of manufacturers lower the TDP (PLx)
> of the device [3; _DSM 9 description].
> 
> Finally, DRIPS stands for Deepest Runtime Idle Power State, i.e. suspend.
> 
> While Windows may transition from any state to any state, doing so implies
> performing all transitions to reach that state. All states other than DRIPS
> have a fully active kernel (Wifi, USB at least) and allow userspace activity.
> What changes is the extent of the activity, and whether some power consuming
> devices are turned off (this is done with Modern Standby aware drivers and
> firmware notifications). The Windows kernel suspends during the transition from
> the "Sleep" state to the "DRIPS" state. In all other states it is active.
> 
> After finishing each transition, the kernel performs a firmware notification,
> described in the _DSM document [3]. Moving from left to right with function num.,
> we have Display Off (3; Active -> Screen Off), Sleep Entry (7; Screen Off -> Sleep),
> and Lowest Power State Entry Notification (5; LPSEN; Sleep -> DRIPS). Then, from
> right to left, we have Lowest Power State Exit Notification (6; DRIPS -> Sleep),
> Sleep Exit (8; Sleep -> Screen) and Display On (4; Screen Off -> Active).
> 
> The Linux kernel is not currently Modern Standby aware but will still make these
> calls. Currently, the problem is that the kernel calls all of the firmware
> notifications at the point LPSEN (5, 6) should be called, which is when the
> kernel is mostly suspended. This is a clear deviation from Windows, and causes
> undesirable behavior in certain devices, the main one focused in this patch
> series being the ROG Ally. Although series patch is aimed at Modern Standby
> devices in general.
> 
> The ROG Ally is a Modern Standby capable device (uses Secure Core too; really
> ticks all the MS boxes) and in it, there are issues with both Display 3,4
> calls and Sleep 7,8 calls cause issues (7,8 are suspected and todo).
> 
> The Display 3,4 calls are responsible for the controller. The Display Off call
> disconnects (if powersave is off) or powers off (if powersave is on and on DC
> power) the MCU(s) responsible for the controller and deactivates the RGB of the
> device. Display On powers on or reconnects the controller respectively.
> This controller, in the Ally X, is composed of 6 HID devices that register to
> the kernel. From testing, it seems that the majority of the problem in the Ally
> comes from Display Off being called way too late timewise, and Display
> 
> The Sleep 7,8 calls, in general, are responsible for setting a low power state
> that is safe to use while the device is sleeping, making the suspend light
> pulse, and turning off the fan. Due to a variety of race conditions, there is
> a rare occasion where the Ally EC can get stuck in its Sleep mode, where the
> TDP is 5W, and prevent increasing it until the device reboots. The sleep entries
> contain actions in the Ally, so there is a suspicion that calling them during
> DRIPS is causing issues. However, this is not the subject of this patch and
> has not been verified yet.
> 
> This patch centers around moving the Display 3,4 calls outside the suspend
> sequence (which is the transition from Sleep to DRIPS in Modern Standby terms),
> and by implementing the proper locks necessary, opening up the possibility of
> making these calls as part of a more elaborate "Modern Standby"-like userspace
> suspend/wakelock implementation. As of this patch, they are only called before
> the suspend sequence, including with the possibility of adding a delay.
> 
> This makes the intent of this patch primarily compatibility focused, as it aims
> to fix issues by the current implementation. And to that end it works.
> After moving the calls outside of the suspend sequence, my ROG Ally X test unit
> can suspend more than 50 times without rebooting, both with powersave on or off,
> regardless of whether it is plugged/unplugged during suspend, and still have the
> controller work with full reliability. In V1, there was an unsolved race condition
> that was dealt by (5) before Display Off triggers. Essentially, Linux suspends
> too fast for the current version of the firmware to deal with. After adding a
> quirk table, which delays suspend after the Display Off call, the controller
> of the original Ally should power off properly (a lot of testing will be done).
> 
> Moving the calls outside of the suspend sequence (and the validation work it
> implies) is an important first step in including "Modern Standby"-like
> features in Linux. For example, consider an endpoint /sys/power/standby, that
> allows for entering "active", "inactive" (for Screen Off; since the name causes
> too much confusion), "sleep" values. Those values will then in turn call the
> respective firmware notifications (and driver callbacks in the very future)
> for all transitions required to reach the entered state. Here, the value
> "suspend" (for DRIPS; another confusing name as it can refer to drivers) is
> missing, as userspace will never be able to see it. The kernel should support
> suspending at all standby states, orchestrating the required transitions to
> reach suspend/DRIPS and after suspend returning to the last state.
> 
> Therefore, if userspace is not standby aware, the kernel will work the same way
> it works today. In addition, depending on hardware generation, certain power
> states might not be supported. It is important to inform userspace of this, as
> if the hardware does not support sleep, and userspace holds a wakelock for sleep,
> it will just overheat and drain the device battery.
> 
> This series is worth backing this up with sources, so as part of it I reference
> Microsoft's documentation on Modern standby [1-3] that explains the whole
> process, including a document by Dell [7] and how to prepare for them and attach a
> repository of more than 15 device DSDT tables [4] from different manufacturers.
> This repository also contains instructions on how to decode the DSDT tables on
> a test laptop, to figure out what the _DSM calls will do on that device.
> 
> Moreover, I conduct a short behavioral test in Windows with the Ally X to showcase
> the documentation empirically. The Ally is great for such a test, as it contains
> visual indicators for all Microsoft suspend points: "Display Off/On" calls are
> indicated with the Controller RGB turning off/on, "Screen Off" is indicated with
> the suspend light and fan being on, and Sleep is indicated with the suspend
> light blinking.
> 
> Unfortunately, as part of this testing, I never found how to see if the device
> is actually suspended. As the ROG Ally X NOOPs on firmware notifications 5,6,
> and even though I disabled a Mouse from waking up a device, it still would wake
> up my Ally X dev unit.
> 
> Referencing Microsoft's documentation, "Screen Off" is entered either through
> inactivity or by pressing the power button, so I conduct two tests: one by pressing
> the powerbutton, and one for entering Screen Off due to inactivity.
> 
> 1) Powerbutton test:
> When pressing the powerbutton, the screen of the Ally turns off, and the RGB of
> the controller faints to off within 1s. Following, depending on whether the
> system is plugged in, the power light and fan stay on for 5 seconds to 10 minutes.
> After this point, the power light begins to blink and the fan turns off, showing
> that the system has entered the "Sleep" state.
> 
> 2) Inactivity test:
> I set the Windows power settings to turn off the screen after 1 minute and wait.
> After one minute, the display turns off, and after 5 seconds, the controller RGB
> turns off. This indicates to me that "Screen Off" is not defined by the screen
> being off, but is rather characterized by it. During those 5 seconds while the
> RGB is on, I can use the controller to wake up the device. Afterwards it cannot.
> 
> Those tests validate Microsoft's documentation and show that "Screen Off"
> seems to more closely correlate to lockscreen behavior (button locks instantly,
> inactivity after 5 seconds) than the screen being off. One other behavior I
> notice is that, as I look at my Ally X dev right now, with its screen off, I
> notice the RGB is still on, which is kind of bothersome, as in Windows the
> device would turn the RGB off. Whether as a side effect or planned, it is still
> a nice touch.
> 
> This patch series is developed with help from Mario Limonciello, and, to be
> bisection friendly, is structured based on a patch series he made connecting the
> callbacks to the drm subsystem suspend [5]. It also references (already)
> upstream work by Luke Jones on Asus-wmi for the Ally controller quirk that is
> removed on patch (5) and an issue on amd-drm in 2023 in preparation for the
> work in that quirk [6]. Since patch (3) now uses part of the dmi table removed
> in patch (5) and adds a (small) delay, @Luke I can add you as Suggested-by.
> 
> We will begin testing on the patch series, and there will probably be a V3,
> where testing acknowledgements are added. V2 patch adds a delay to display_off
> (500ms), where 300-1300ms were tried, and there was no behavioral difference on
> the Ally X. However, that is arbitrary so it warrants a lot of testing.
> Current status is that my Ally X unit works perfectly other than a little quirk:
> with powersave on, if asus_hid or a userspace program talks to it within
> 2 seconds, it causes the RGB to softfade to off and then on. This is a cosmetic
> issue that can be dealt with by userspace (waiting 2s) or a firmware update
> or both. Windows did not seem to fare much better either in that regard, with
> RGB turning on and off randomly. Original Ally still needs to be verified.
> 
> I am personally going to take a bit of a breather on this patch, test it, and
> revisit it next week. I send it today so I get comments on the revision.


I will get into this a little below, but this is not a full and accurate
accounting of what the ROG Ally devices are doing. Before that, I want to
summarize the premise of your proposal. A somewhat oversimplified version might
read as: two systems have an issue where some of the hardware is resumed in a
bad state, and you intend to resolve that issue by reorganizing the idle
process. The reason you want to do this is because you have an intuitive idea
of what those two devices are doing based on reading ACPI tables and guesswork.
Furthermore, this proposal will have additional knock-on effects for millions
of devices that aren't affected by the core issue you are trying to solve, and
you have no way to test all of them. Finally, the solution provided introduces
new issues (as reported by Denis and not yet resolved) for the hardware it is
meant to fix. And you want to do this in spite of knowing the manufacturer is
providing a firmware update that will resolve this issue without any changes
needed in the kernel.

I can confidently state that you don't fully understand the technical issue at
hand as you are missing information on how and why the MCU functions as it
does, so I will add a small amount of background containing information I am
permitted to share. While developing the Ally in Windows, ASUS noticed an issue
with spurious wakeups. To correct this, they added a flag as a workaround that
reports state information internally so they can time certain events during the
synchronous suspend and resume that Windows does to ensure the MCU is asleep or
awake when it needs to be. As Linux has an asynchronous suspend and resume,
this flag causes the extremely timing sensitive quirk to trigger at the wrong
time quite often. There is a group of us who have spent collectively thousands
of hours troubleshooting this issue, so I can confidently say your proposed
DMI quirk suffers from the same issue that all previous attempts to fix it in
kernel do; there is too much variability in how long each piece of this puzzle
takes to reach its full sleep state. Every possible kernel fix is trying to
manage the race condition in the firmware. This inevitably leads to situations
where the Windows quirk triggers a bad state because it doesn't know it is
already resuming, or it wakes early thinking it should have already resumed.
The quirk in 3/5 is masking this issue for your setup, but that delay will be
too long for some configurations and too short for others. Ironically, in an
attempt to fix the issues Denis found, 3/5 moves the delay you're removing in
5/5 outside the device driver. While I'm not allowed to divulge all the
technical details here, I can state your deeper dive into DRIPS is still
missing some key information. My point being this approach appears, at least
to me, to be a major paradigm shift in how suspend is handled so that a
bandaid can be applied that solves a problem in *some* cases while introducing
more problems in others. I do not think that is a valid approach.

The 50 suspend/resume cycles you tested are only valid for your system, with
your power profile settings, running your OS, using your kernel config,
running the same userspace software you have. I know this because we also
reached the same conclusion as you with dozens of patch iterations, many doing
effectively the same thing as this series, only to have 1 device fail on a
different OS or with a different kernel config. The details of this have been
known by ASUS and us for almost a month now and we have been working with them
directly to find a proper hardware level fix for it. They have provided two
testing MCU firmware for us and I can confirm that they resolve the issue in
every kernel and situation we previously tested on both devices. I would like
to gently remind you that manufacturers intent should predominate in these
situations, especially when their intent is to avoid making drastic changes to
the kernel to support a small number of devices. We are also working on a
fwupd module for the MCU so that it can be updated from within Linux directly.
In the meantime, until it is available, dual booting and Win2Go are valid
options for getting the MCU update while that interface is not completed. Luke
will be providing a patch series soon to address backwards compatibility for
the Ally, details to follow. 

As I have already upgraded both of my units testing the manufacturer approved
fix, I cannot provide you with validation testing of the patches here. My
devices simply work with any kernel. Having said that, I am intrigued by the
proposal to add feature parity of Windows modern sleep into Linux. That topic
deserves a request for comment thread in its own right that brings in all the
major subsystem stakeholders and primary userspace components (systemd) so that
a conversation can be had on how best to approach the topic while maintaining
backwards compatibility, and not requiring the extreme level of validation this
patch would require. In that same vein I recommend you drop the unnecessary
adjustments to asus-wmi in 5/5 and the quirks in 3/5, and instead defer to the
manufacturer intentions. If adding general modern sleep support is your
intention then it would be best to focus on that issue.

Thank you for your time,
Derek
Antheas Kapenekakis Sept. 22, 2024, 7:40 p.m. UTC | #2
Hi Derek,
It is ok you have upgraded both of your units. We have plenty of
contributors and users that are not on the experimental firmware you
are on and will provide ample testing for probably the next half year.
As the update will need 1-2 months of validation and it is very
difficult and painful to update firmware from linux.

As I am tired, allow me to quickly jot down some thoughts so I can
enjoy my evening.

I only got my Ally X unit 5 days ago, so I cannot say I spent
thousands of hours collectively but right now, I am pretty certain of
the issue that was happening in the Ally units.

It is the combination of three cascading issues:

1) Display On/Off calls are not part of the suspend sequence in
neither WIndows or Linux currently. In Windows, they are called before
suspend, and in Linux after. This is a large deviation that completely
breaks the controller of the Ally. The previous solution was to insert
a second call to those functions in the middle of the Linux suspend
sequence, and then collectively spend months fighting with random
racing conditions. Patches 1, 2, 4 refactor s2idle to make sure that
never happens again, for any device, including the Ally.

2) The Ally Controller has a choreographed sequence with which it
fades its RGB during suspend. This happens during the Display Off
transition of Screen Off in Windows. In all of my testing in windows,
Screen Off lasts AT LEAST 10 seconds, if not more. I had to stand
around looking at that power light to turn off more than once. If
Linux cuts off its power supply before that, it gets confused and
restarts after suspend. If that restart happens during the resume
sequence, see (1,3). Patch 3 fixes this. This flourish is an important
part of user experience, so adding a delay here is required, even if
firmware updates.

3) Finally, the Ally Controller, when it boots up, is sensitive to
commands for 1-2 seconds, which will cause it to restart. Even with
this patch series, this remains an issue on my device with powersave
on, while the device initializes. asus_hid (or hhd) will instantly
send a command to the device on connection, which causes this issue
and then combines with 1 + 2. My patch series does not fix this.

1 and 2 will always be issues for the Ally, regardless of firmware
updates and probably for other devices too. N3 I will solve through
userspace + with distribution help, and it is not something that will
take that much time. Patch N5 adds too much delay unfortunately,
especially after resume. I would like to see it go, at least for my
users.

Your solution of making kernel changes for newer firmware + custom
firmware + kernel changes for newer firmware with quirks somehow seems
more convoluted to me than just cleaning up a bit of the s2idle
subsystem to benefit all devices, with a little, firmware agnostic
delay, for some flourish.

Antheas
Derek J. Clark Sept. 23, 2024, 1:35 a.m. UTC | #3
> Hi Derek,

Hello

> It is ok you have upgraded both of your units. We have plenty of
> contributors and users that are not on the experimental firmware you
> are on and will provide ample testing for probably the next half year.
> As the update will need 1-2 months of validation and it is very
> difficult and painful to update firmware from linux.

> As I am tired, allow me to quickly jot down some thoughts so I can
> enjoy my evening.

> I only got my Ally X unit 5 days ago, so I cannot say I spent
> thousands of hours collectively but right now, I am pretty certain of
> the issue that was happening in the Ally units.

> It is the combination of three cascading issues:

> 1) Display On/Off calls are not part of the suspend sequence in
> neither WIndows or Linux currently. In Windows, they are called before
> suspend, and in Linux after. This is a large deviation that completely
> breaks the controller of the Ally. The previous solution was to insert
> a second call to those functions in the middle of the Linux suspend
> sequence, and then collectively spend months fighting with random
> racing conditions. Patches 1, 2, 4 refactor s2idle to make sure that
> never happens again, for any device, including the Ally.

> 2) The Ally Controller has a choreographed sequence with which it
> fades its RGB during suspend. This happens during the Display Off
> transition of Screen Off in Windows. In all of my testing in windows,
> Screen Off lasts AT LEAST 10 seconds, if not more. I had to stand
> around looking at that power light to turn off more than once. If
> Linux cuts off its power supply before that, it gets confused and
> restarts after suspend. If that restart happens during the resume
> sequence, see (1,3). Patch 3 fixes this. This flourish is an important
> part of user experience, so adding a delay here is required, even if
> firmware updates.

> 3) Finally, the Ally Controller, when it boots up, is sensitive to
> commands for 1-2 seconds, which will cause it to restart. Even with
> this patch series, this remains an issue on my device with powersave
> on, while the device initializes. asus_hid (or hhd) will instantly
> send a command to the device on connection, which causes this issue
> and then combines with 1 + 2. My patch series does not fix this.

> 1 and 2 will always be issues for the Ally, regardless of firmware
> updates and probably for other devices too. N3 I will solve through
> userspace + with distribution help, and it is not something that will
> take that much time. Patch N5 adds too much delay unfortunately,
> especially after resume. I would like to see it go, at least for my
> users.

I'm going to be somewhat brief here as I don't like repeating myself, you are
working from incomplete information and from that you are inferring incorrect
assertions. Due to NDA the full slate of information that would clarify this
cannot be released here, but I will be clear: I am not sharing my opinion, I
am stating facts. What you have described here is a missinterpretation of the
symptoms and is not correct. The _DSM call is not relevant to the proper fix,
the sequencing you observe is not applicable to Linux, and the sensitivity of
the controller is another symptom of the Windows quirk behaving badly in Linux.
Furthermore, the RGB "flourish" as you call it works as intended with the new
firmware and no kernel changes required.

What I can provide is information on a test we did that should hopefully
elucidate the issue more clearly for you. We included a patch that allowed us
to alter the delay in asus-wmi on the fly by writing to an attribute in sysfs.
In addition, we pushed the _DSM calls as early as possible in the suspend
sequence. We were unable to find a timing for this that would work consistently
on different configurations. The same issue exists in your patch set and the
testing bears this out with Denis still getting spurious wakes when using it.
The problem with your approach is that you aren't listening to us despite our
much broader understanding of the issue at hand. If this worked we would have
submitted it ourselves nearly three weeks ago.

> Your solution of making kernel changes for newer firmware + custom
> firmware + kernel changes for newer firmware with quirks somehow seems
> more convoluted to me than just cleaning up a bit of the s2idle
> subsystem to benefit all devices, with a little, firmware agnostic
> delay, for some flourish.

> Antheas

Our solution doesn't require any kernel changes for newer firmware, as I
already stated the solution from ASUS fixes the root cause of the problem. Your
attempt at a solution attempts to outrace the symptoms of it. Please don't
mischaracterize my statements.

Derek
Mario Limonciello Sept. 23, 2024, 3:56 p.m. UTC | #4
>> It is perhaps best if I refer to what Denis and Derek told you about modern standby: focus on background downloads and proceed in that direction - the firmware really does fix the suspend/resume/reboot issues. You can also drop the asus-wmi patch (in submissions) as that will get dealt with soon enough.
> 
> I personally do not have a problem with making the next variant of
> this patch an RFC. But currently I think it has a good scope, so I
> would like to ask what other kernel maintainers think.

I don't think it's possible to have it both ways that the ordering is 
wrong AND the timing is wrong.

To me; this series is looking like a lot of bandaids to work around what 
behave as race conditions.   I'll leave some comments on the particular 
patches, but in the cover letter I want to see particularly patch 3 
tells me that this series isn't doing it right and you're getting lucky 
on the timing.

IoW if the call has been moved earlier but then you need to delay it to 
later was it really right to move it earlier?

Rather than littering the kernel with quirks for a buggy firmware
that the manufacturer is fixing I personally think it's a LOT better to 
invest the effort into getting the MCU updater ported to Linux and 
encourage users to update.

I started to add some code to fwupd [1] to at least parse the MCU 
version for Ally and Ally-X.  As this eventually lands higher level 
software could potentially communicate with the fwupd daemon over dbus 
to get this information and notify users that they need to update.

If we manage to get the whole update flow ported it could even work with 
the daemon to do the update.

https://github.com/fwupd/fwupd/tree/superm1/asus-hid
Mario Limonciello Sept. 23, 2024, 3:57 p.m. UTC | #5
On 9/22/2024 12:22, Antheas Kapenekakis wrote:
> The Display Off and Display On firmware notifications are meant to signify
> the system entering a state where the user is not actively interacting
> with it (i.e., in Windows this state is called "Screen Off" and the
> system enters it once it turns the screen off e.g., due to inactivity).
> 
> Currently, these functions are called within the suspend sequence, which
> causes issues when these notifications interact with e.g., a USB device
> and makes them unable to be called as part of the screen turning off.
> 
> This patch adds a set of callbacks to allow calling the Display On/Off
> notifications outside of the suspend/resume path.
> 
> Co-developed-by: Mario Limonciello <mario.limonciello@amd.com>
> Signed-off-by: Antheas Kapenekakis <lkml@antheas.dev>

Make sure you run your patches through checkpatch.  I don't believe you 
got these tags right.

> ---
>   include/linux/suspend.h |  5 +++++
>   kernel/power/suspend.c  | 12 ++++++++++++
>   2 files changed, 17 insertions(+)
> 
> diff --git a/include/linux/suspend.h b/include/linux/suspend.h
> index da6ebca3ff77..8f33249cc067 100644
> --- a/include/linux/suspend.h
> +++ b/include/linux/suspend.h
> @@ -132,6 +132,7 @@ struct platform_suspend_ops {
>   };
>   
>   struct platform_s2idle_ops {
> +	int (*display_off)(void);
>   	int (*begin)(void);
>   	int (*prepare)(void);
>   	int (*prepare_late)(void);
> @@ -140,6 +141,7 @@ struct platform_s2idle_ops {
>   	void (*restore_early)(void);
>   	void (*restore)(void);
>   	void (*end)(void);
> +	int (*display_on)(void);
>   };
>   
>   #ifdef CONFIG_SUSPEND
> @@ -160,6 +162,9 @@ extern unsigned int pm_suspend_global_flags;
>   #define PM_SUSPEND_FLAG_FW_RESUME	BIT(1)
>   #define PM_SUSPEND_FLAG_NO_PLATFORM	BIT(2)
>   
> +int platform_suspend_display_off(void);
> +int platform_suspend_display_on(void);
> +
>   static inline void pm_suspend_clear_flags(void)
>   {
>   	pm_suspend_global_flags = 0;
> diff --git a/kernel/power/suspend.c b/kernel/power/suspend.c
> index 09f8397bae15..c527dc0ae5ae 100644
> --- a/kernel/power/suspend.c
> +++ b/kernel/power/suspend.c
> @@ -254,6 +254,18 @@ static bool sleep_state_supported(suspend_state_t state)
>   	       (valid_state(state) && !cxl_mem_active());
>   }
>   
> +int platform_suspend_display_off(void)
> +{
> +	return s2idle_ops && s2idle_ops->display_off ? s2idle_ops->display_off() : 0;
> +}
> +EXPORT_SYMBOL_GPL(platform_suspend_display_off);
> +
> +int platform_suspend_display_on(void)
> +{
> +	return s2idle_ops && s2idle_ops->display_on ? s2idle_ops->display_on() : 0;
> +}
> +EXPORT_SYMBOL_GPL(platform_suspend_display_on);
> +
>   static int platform_suspend_prepare(suspend_state_t state)
>   {
>   	return state != PM_SUSPEND_TO_IDLE && suspend_ops->prepare ?
Mario Limonciello Sept. 23, 2024, 4:03 p.m. UTC | #6
On 9/22/2024 12:22, Antheas Kapenekakis wrote:
> Currently, the Display On/Off calls are handled within the suspend
> sequence, which is a deviation from Windows. This causes issues with
> certain devices, where the notification interacts with a USB device
> that expects the kernel to be fully awake.
> 
> This patch calls the Display On/Off callbacks before entering the suspend
> sequence, which fixes this issue. In addition, it opens the possibility
> of modelling a state such as "Screen Off" that mirrors Windows, as the
> callbacks will be accessible and validated to work outside of the
> suspend sequence.
> 
> Suggested-by: Mario Limonciello <mario.limonciello@amd.com>
> Signed-off-by: Antheas Kapenekakis <lkml@antheas.dev>
> ---
>   kernel/power/suspend.c | 9 +++++++++
>   1 file changed, 9 insertions(+)
> 
> diff --git a/kernel/power/suspend.c b/kernel/power/suspend.c
> index c527dc0ae5ae..610f8ecaeebd 100644
> --- a/kernel/power/suspend.c
> +++ b/kernel/power/suspend.c
> @@ -589,6 +589,13 @@ static int enter_state(suspend_state_t state)
>   	if (state == PM_SUSPEND_TO_IDLE)
>   		s2idle_begin();
>   
> +	/*
> +	 * Linux does not have the concept of a "Screen Off" state, so call
> +	 * the platform functions for Display On/Off prior to the suspend
> +	 * sequence, mirroring Windows which calls them outside of it as well.
> +	 */
> +	platform_suspend_display_off();
> +

I thought about it some more over the weekend and if moving the screen 
on/off _DSM at all I don't feel this is the right place for triggering it.

IMO it should be called by DRM core.  That is when the number of CRTCs 
active goes 1+ -> 0 call screen off and when it goes 0->1+ call screen on.

There could be an argument made only for eDP this happens, but I think 
that's a slippery slope if you end up with an AIO design that uses DP 
instead of eDP or a desktop for example.  So the safest policy should be 
across all CRTCs of all GPUs.  During the suspend sequence any that were 
left on will get turned off, and then it could be triggered at that time 
instead.

By making such a change then when the compositor turns off all displays 
at runtime you can potentially support dark screen background downloads 
that have specifically called this _DSM and any actions that are taken 
from doing so.

>   	if (sync_on_suspend_enabled) {
>   		trace_suspend_resume(TPS("sync_filesystems"), 0, true);
>   		ksys_sync_helper();
> @@ -616,6 +623,8 @@ static int enter_state(suspend_state_t state)
>   	suspend_finish();
>    Unlock:
>   	mutex_unlock(&system_transition_mutex);
> +
> +	platform_suspend_display_on();
>   	return error;
>   }
>
Antheas Kapenekakis Sept. 23, 2024, 4:11 p.m. UTC | #7
> I don't think it's possible to have it both ways that the ordering is
> wrong AND the timing is wrong.

I think the current firmware manifests 2 issues on the Ally X: Display
On needed to be called once the kernel is ready otherwise it NOOPed
and Display Off needed to be called 1 second before suspend. Then,
there is the issue in my previous email that also exists in Windows.

I tried from 0 - 4000ms for Display off and 0 - 1500ms for Display on.
Display Off, as long as the RGB fades 100-200ms before, made no
difference. Display On likewise made no difference.

I am currently playing a bit with the calls in the Legion Go. Seems
like one of them turns off its controller as well.

I did not know fwupd could do microprocessors, if it is simple that
would be great.

Antheas
Antheas Kapenekakis Sept. 23, 2024, 4:15 p.m. UTC | #8
Does DRM core handle virtual displays like VNC?

As mentioned in the cover letter, the _DSM specifies both virtual and
actual displays.

Also, Windows behavior is like a lockscreen. 5 seconds after screen
turns off after inactivity, instantly when you press the power button.

I tend towards making a sysfs entry. Not sure.

Antheas

On Mon, 23 Sept 2024 at 18:03, Mario Limonciello
<mario.limonciello@amd.com> wrote:
>
> On 9/22/2024 12:22, Antheas Kapenekakis wrote:
> > Currently, the Display On/Off calls are handled within the suspend
> > sequence, which is a deviation from Windows. This causes issues with
> > certain devices, where the notification interacts with a USB device
> > that expects the kernel to be fully awake.
> >
> > This patch calls the Display On/Off callbacks before entering the suspend
> > sequence, which fixes this issue. In addition, it opens the possibility
> > of modelling a state such as "Screen Off" that mirrors Windows, as the
> > callbacks will be accessible and validated to work outside of the
> > suspend sequence.
> >
> > Suggested-by: Mario Limonciello <mario.limonciello@amd.com>
> > Signed-off-by: Antheas Kapenekakis <lkml@antheas.dev>
> > ---
> >   kernel/power/suspend.c | 9 +++++++++
> >   1 file changed, 9 insertions(+)
> >
> > diff --git a/kernel/power/suspend.c b/kernel/power/suspend.c
> > index c527dc0ae5ae..610f8ecaeebd 100644
> > --- a/kernel/power/suspend.c
> > +++ b/kernel/power/suspend.c
> > @@ -589,6 +589,13 @@ static int enter_state(suspend_state_t state)
> >       if (state == PM_SUSPEND_TO_IDLE)
> >               s2idle_begin();
> >
> > +     /*
> > +      * Linux does not have the concept of a "Screen Off" state, so call
> > +      * the platform functions for Display On/Off prior to the suspend
> > +      * sequence, mirroring Windows which calls them outside of it as well.
> > +      */
> > +     platform_suspend_display_off();
> > +
>
> I thought about it some more over the weekend and if moving the screen
> on/off _DSM at all I don't feel this is the right place for triggering it.
>
> IMO it should be called by DRM core.  That is when the number of CRTCs
> active goes 1+ -> 0 call screen off and when it goes 0->1+ call screen on.
>
> There could be an argument made only for eDP this happens, but I think
> that's a slippery slope if you end up with an AIO design that uses DP
> instead of eDP or a desktop for example.  So the safest policy should be
> across all CRTCs of all GPUs.  During the suspend sequence any that were
> left on will get turned off, and then it could be triggered at that time
> instead.
>
> By making such a change then when the compositor turns off all displays
> at runtime you can potentially support dark screen background downloads
> that have specifically called this _DSM and any actions that are taken
> from doing so.
>
> >       if (sync_on_suspend_enabled) {
> >               trace_suspend_resume(TPS("sync_filesystems"), 0, true);
> >               ksys_sync_helper();
> > @@ -616,6 +623,8 @@ static int enter_state(suspend_state_t state)
> >       suspend_finish();
> >    Unlock:
> >       mutex_unlock(&system_transition_mutex);
> > +
> > +     platform_suspend_display_on();
> >       return error;
> >   }
> >
>
Mario Limonciello Sept. 23, 2024, 4:21 p.m. UTC | #9
On 9/23/2024 11:11, Antheas Kapenekakis wrote:
>> I don't think it's possible to have it both ways that the ordering is
>> wrong AND the timing is wrong.
> 
> I think the current firmware manifests 2 issues on the Ally X: Display
> On needed to be called once the kernel is ready otherwise it NOOPed
> and Display Off needed to be called 1 second before suspend. Then,
> there is the issue in my previous email that also exists in Windows.
> 
> I tried from 0 - 4000ms for Display off and 0 - 1500ms for Display on.
> Display Off, as long as the RGB fades 100-200ms before, made no
> difference. Display On likewise made no difference.

Part of the problem here is that we (Linux kernel developers) don't have 
the details of how the MCU actually interacts with the OS vs how it 
wants to interact with the OS.  Only ASUS knows this and all we can do 
is guess (or join an NDA).

"For example" (not saying this is the problem; I don't know) if we have 
a Linux sequence that we put the XHCI host controller into D3 but don't 
turn off the port first this might not matter to most devices because 
you're saving power by the controller being in D3.  But if the device is 
looking for some sequence of packets there could be a failure if those 
never happen or happen at the wrong time.

> 
> I am currently playing a bit with the calls in the Legion Go. Seems
> like one of them turns off its controller as well.
> 
> I did not know fwupd could do microprocessors, if it is simple that
> would be great.

Yeah in this case it interacts with the USB HID interface.

Unfortunately we don't have the HID spec from ASUS, so the entire thing 
would need to be reverse engineered.

I hope that more of these handhelds with MCUs that get regular updates 
make the same investment.
Mario Limonciello Sept. 23, 2024, 4:30 p.m. UTC | #10
On 9/23/2024 11:15, Antheas Kapenekakis wrote:
> Does DRM core handle virtual displays like VNC?
> 

You can make use of virtual display connectors in amdgpu.  This is how 
drivers for new ASICs are first developed in emulation and also what's 
used for early hardware bring up.

You can see virtual_display from 
https://www.kernel.org/doc/html/v6.11/gpu/amdgpu/module-parameters.html 
for more details.

> As mentioned in the cover letter, the _DSM specifies both virtual and
> actual displays.
> 
> Also, Windows behavior is like a lockscreen. 5 seconds after screen
> turns off after inactivity, instantly when you press the power button.
> 
> I tend towards making a sysfs entry. Not sure.
> 

Who would call this sysfs file?  Systemd?  The compositor?  When?

In Linux the compositor is in charge of doing the modesets that involve 
turning on/off the screen.  In most cases if you press the power button 
in Linux systemd-logind picks up the event.  It triggers a behavior 
that's controlled by the logind configuration.  Typically that's turning 
on a lockscreen and/or starting the suspend sequence.

Important to note; it DOESN'T explicitly turn off displays.  If you 
configured it to suspend then displays get turned off as part of the 
kernel suspend sequence (drm_atomic_helper_disable_all).

If it is configured to trigger a lockscreen then the compositor will 
turn off displays after whatever the DPMS configuration is set to.
Antheas Kapenekakis Sept. 23, 2024, 4:43 p.m. UTC | #11
> On 9/23/2024 11:15, Antheas Kapenekakis wrote:
> > Does DRM core handle virtual displays like VNC?
> >
>
> You can make use of virtual display connectors in amdgpu.  This is how
> drivers for new ASICs are first developed in emulation and also what's
> used for early hardware bring up.

Microsoft specificies all displays "state where all displays—local and
remote, if any—have been turned off"

If any means that no displays = no call perhaps. Would be interesting
when designing a system for disabled people though. Given how it
interacts in Windows, I want to say the target here is inactivity.

> > As mentioned in the cover letter, the _DSM specifies both virtual and
> > actual displays.
> >
> > Also, Windows behavior is like a lockscreen. 5 seconds after screen
> > turns off after inactivity, instantly when you press the power button.
> >
> > I tend towards making a sysfs entry. Not sure.
> >
>
> Who would call this sysfs file?  Systemd?  The compositor?  When?
>
> In Linux the compositor is in charge of doing the modesets that involve
> turning on/off the screen.  In most cases if you press the power button
> in Linux systemd-logind picks up the event.  It triggers a behavior
> that's controlled by the logind configuration.  Typically that's turning
> on a lockscreen and/or starting the suspend sequence.

That's where it gets hairy and an area WIndows uniquely does not have
a problem with because the OS is monolithic.

If it were me, yes, systemd would switch the system to the inactive
"Screen Off" state 5 seconds after the system displays are off due to
inactivity. If we are talking about implementing something Modern
Standby-like, then pressing the powerbutton would no longer suspend
the device. Instead systemd would use two tiers of activators like
windows (first tier for "Screen Off", second tier for "Sleep"; right
now there is only one tier that mirrors screen off) and once all those
activators are released, suspend the kernel.

Then it would handle the transition from "Active" to "Screen Off" to
"Sleep" through a sysfs endpoint, with the platform responding by
e.g., lowering TDP and using a different fan curve.

If the kernel is asked to suspend outside of the Sleep state, then it
does the transitions to reach that state and references the quirk
table to avoid racing conditions in manufacturer firmware (not with
the kernel), before it suspends.

> Important to note; it DOESN'T explicitly turn off displays.  If you
> configured it to suspend then displays get turned off as part of the
> kernel suspend sequence (drm_atomic_helper_disable_all).
>
> If it is configured to trigger a lockscreen then the compositor will
> turn off displays after whatever the DPMS configuration is set to.

The problem with a DRM atomic helper is that we cannot control how it
is called and do debouncing. WIndows does debouncing (part of that is
waiting for 5 seconds so that if you move the mouse the call is
skipped). You could have edge conditions that spam the calls.

Antheas
Antheas Kapenekakis Sept. 23, 2024, 4:54 p.m. UTC | #12
> Part of the problem here is that we (Linux kernel developers) don't have
> the details of how the MCU actually interacts with the OS vs how it
> wants to interact with the OS.  Only ASUS knows this and all we can do
> is guess (or join an NDA).

I want to say that that is beginning to change, at least for these
devices. Manufacturers want the experience that comes with owning the
whole OS. Mobile phones and TVs figured that out long ago.

> "For example" (not saying this is the problem; I don't know) if we have
> a Linux sequence that we put the XHCI host controller into D3 but don't
> turn off the port first this might not matter to most devices because
> you're saving power by the controller being in D3.  But if the device is
> looking for some sequence of packets there could be a failure if those
> never happen or happen at the wrong time.

The problem here is probably that. Killing the power too early made it
not save its state, asking it to be brought up before it powers on
made it NOOP, and asking it to be brought up in prepare_early ended up
with a bunch of race conditions with the kernel.

Lenovo figured it out, so there is no reason Asus wouldn't. Although
the latest bios from lenovo made the controllers take 2 seconds longer
to wake up. We did not have any problem in Linux, that was in Windows.
Unplugging XInput devices is really a mess.

I am really happy with the patch on the Ally X. We will get to testing
it on the Ally. It does a little reboot with powersave on, but that is
a cosmetic failure and happens in Windows too. When Asus fixes that I
will point them to Windows to update if they care about powersave so
much.

> >
> > I am currently playing a bit with the calls in the Legion Go. Seems
> > like one of them turns off its controller as well.
> >
> > I did not know fwupd could do microprocessors, if it is simple that
> > would be great.
>
> Yeah in this case it interacts with the USB HID interface.
>
> Unfortunately we don't have the HID spec from ASUS, so the entire thing
> would need to be reverse engineered.
>
> I hope that more of these handhelds with MCUs that get regular updates
> make the same investment.

I do not think every manufacturer creates a HID spec for updates. They
use the same cookiecutter stuff, for which there is no linux
implementation at all, so kind of the same. Probably after we do 1-3,
we will have all of them.

I saw that HID interface though, and the Legion Go has one and I am
none the wiser.

I've been doing HID for over a year by now, so I am used to it.
Biggest problem is you cannot trigger an update in Windows whenever
you want to sniff it. At least on the Lenovo.

However, I think I have bigger fish to fry, so it is not high in my
priority list.

Antheas
Antheas Kapenekakis Sept. 23, 2024, 5:01 p.m. UTC | #13
Here I should note that I will not wait for systemd.

As part of adding support for these devices with Handheld Daemon, I
snag the powerbutton already and I only have one userspace app running
anyway, Steam. The idea here would be double tap the powerbutton to
enter a "Download Assistant", custom lockscreen pops up, and two
seconds later DPMS triggers, system enters Sleep state and either when
a battery target is reached or the download finishes, it transitions
to actual suspend.

The challenges here would be if the _DSM calls for Display Off and
Sleep Entry are a nothingburger and do not save much battery and that
Steam uses very heavy compression that does a lot of CPU.

If I find it not useful, maybe I will skip it.

Antheas

On Mon, 23 Sept 2024 at 18:43, Antheas Kapenekakis <lkml@antheas.dev> wrote:
>
> > On 9/23/2024 11:15, Antheas Kapenekakis wrote:
> > > Does DRM core handle virtual displays like VNC?
> > >
> >
> > You can make use of virtual display connectors in amdgpu.  This is how
> > drivers for new ASICs are first developed in emulation and also what's
> > used for early hardware bring up.
>
> Microsoft specificies all displays "state where all displays—local and
> remote, if any—have been turned off"
>
> If any means that no displays = no call perhaps. Would be interesting
> when designing a system for disabled people though. Given how it
> interacts in Windows, I want to say the target here is inactivity.
>
> > > As mentioned in the cover letter, the _DSM specifies both virtual and
> > > actual displays.
> > >
> > > Also, Windows behavior is like a lockscreen. 5 seconds after screen
> > > turns off after inactivity, instantly when you press the power button.
> > >
> > > I tend towards making a sysfs entry. Not sure.
> > >
> >
> > Who would call this sysfs file?  Systemd?  The compositor?  When?
> >
> > In Linux the compositor is in charge of doing the modesets that involve
> > turning on/off the screen.  In most cases if you press the power button
> > in Linux systemd-logind picks up the event.  It triggers a behavior
> > that's controlled by the logind configuration.  Typically that's turning
> > on a lockscreen and/or starting the suspend sequence.
>
> That's where it gets hairy and an area WIndows uniquely does not have
> a problem with because the OS is monolithic.
>
> If it were me, yes, systemd would switch the system to the inactive
> "Screen Off" state 5 seconds after the system displays are off due to
> inactivity. If we are talking about implementing something Modern
> Standby-like, then pressing the powerbutton would no longer suspend
> the device. Instead systemd would use two tiers of activators like
> windows (first tier for "Screen Off", second tier for "Sleep"; right
> now there is only one tier that mirrors screen off) and once all those
> activators are released, suspend the kernel.
>
> Then it would handle the transition from "Active" to "Screen Off" to
> "Sleep" through a sysfs endpoint, with the platform responding by
> e.g., lowering TDP and using a different fan curve.
>
> If the kernel is asked to suspend outside of the Sleep state, then it
> does the transitions to reach that state and references the quirk
> table to avoid racing conditions in manufacturer firmware (not with
> the kernel), before it suspends.
>
> > Important to note; it DOESN'T explicitly turn off displays.  If you
> > configured it to suspend then displays get turned off as part of the
> > kernel suspend sequence (drm_atomic_helper_disable_all).
> >
> > If it is configured to trigger a lockscreen then the compositor will
> > turn off displays after whatever the DPMS configuration is set to.
>
> The problem with a DRM atomic helper is that we cannot control how it
> is called and do debouncing. WIndows does debouncing (part of that is
> waiting for 5 seconds so that if you move the mouse the call is
> skipped). You could have edge conditions that spam the calls.
>
> Antheas
Mario Limonciello Sept. 23, 2024, 5:05 p.m. UTC | #14
On 9/23/2024 11:43, Antheas Kapenekakis wrote:
> 
> If it were me, yes, systemd would switch the system to the inactive
> "Screen Off" state 5 seconds after the system displays are off due to
> inactivity. If we are talking about implementing something Modern
> Standby-like, then pressing the powerbutton would no longer suspend
> the device. Instead systemd would use two tiers of activators like
> windows (first tier for "Screen Off", second tier for "Sleep"; right
> now there is only one tier that mirrors screen off) and once all those
> activators are released, suspend the kernel.
> 
> Then it would handle the transition from "Active" to "Screen Off" to
> "Sleep" through a sysfs endpoint, with the platform responding by
> e.g., lowering TDP and using a different fan curve.
> 
> If the kernel is asked to suspend outside of the Sleep state, then it
> does the transitions to reach that state and references the quirk
> table to avoid racing conditions in manufacturer firmware (not with
> the kernel), before it suspends.
> 
>> Important to note; it DOESN'T explicitly turn off displays.  If you
>> configured it to suspend then displays get turned off as part of the
>> kernel suspend sequence (drm_atomic_helper_disable_all).
>>
>> If it is configured to trigger a lockscreen then the compositor will
>> turn off displays after whatever the DPMS configuration is set to.
> 
> The problem with a DRM atomic helper is that we cannot control how it
> is called and do debouncing. WIndows does debouncing (part of that is
> waiting for 5 seconds so that if you move the mouse the call is
> skipped). You could have edge conditions that spam the calls.
> 
> Antheas

I'm not meaning that anything in userspace SHOULD be calling 
`drm_atomic_helper_disable_all`, my point was that this is how it's 
normally called in the suspend sequence.  Folks who work on the 
compositors don't like anyone other than the kernel touching their
configuration at runtime.

I think a lot of what you're looking for is the concept of a systemwide 
"userspace only" suspend sequence.  A lot of devices already support 
runtime PM and will already go into the low power state when not in use. 
  For example USB4 routers you'll see in D3 until you plug something 
into the USB4 port.

IMO your proposal needs to cross at least 3 projects.  Here's my 
thoughts on it.

1) systemd
    * To be able to handle behaviors associates with a dark screen only
      suspend/resume.  I did start a discussion on dark resume some time
      back but it went nowhere. [1]

    * Make sure that all devices have been put into runtime PM.
    * Notify compositor that screens should be turned off.
    * Manage transitions from dark screen to full suspend and vice versa.

2) Kernel
   A. To be able to notify the _DSM at the right time that all CRTCs have
      been turned off).
   B. To be able to notify the _DSM at the right time that at least one
      CRTC is now on.

3) Wayland protocols
    Introduce a new protocol for requesting userspace suspend.
    To notify that dark screen only suspend is being triggered.
4) Compositor use.
    All the popular compositors would need to add support for the new
    protocol.  IE Gamescope, mutter, kwin.

This isn't a trivial effort, there are a lot of people to convince.  I 
think the lowest effort is to start with kernel.  IE having DRM core 
call the _DSM when the CRTCs are off.  If you get that far, you can at 
least get this power saving behavior when DPMS is enacted.  Then you can 
work with systemd and wayland protocol folks.


[1] https://github.com/systemd/systemd/issues/27077
Antheas Kapenekakis Sept. 23, 2024, 5:13 p.m. UTC | #15
Did not mean how it is called as who will call it. But as in the way
it is called does not match the desired behavior.

In any case, as I said, I am happy to work in a downstream POC. My
target usecase is very simple and I do not need/want to tie Display
Off to CRTC.

ie, I will do 2 and 4. I am already familiar with gamescope (including
having two sockets open to it at any given time). Then if we get
interesting results, we move on from there.

As I said I also want to catch the Sleep _DSMs. I do not care about
Display On/Off other than calling it properly (where properly = as in
Windows + a lot of debouncing) so that these handhelds do not get
confused.

Antheas

On Mon, 23 Sept 2024 at 19:05, Mario Limonciello
<mario.limonciello@amd.com> wrote:
>
> On 9/23/2024 11:43, Antheas Kapenekakis wrote:
> >
> > If it were me, yes, systemd would switch the system to the inactive
> > "Screen Off" state 5 seconds after the system displays are off due to
> > inactivity. If we are talking about implementing something Modern
> > Standby-like, then pressing the powerbutton would no longer suspend
> > the device. Instead systemd would use two tiers of activators like
> > windows (first tier for "Screen Off", second tier for "Sleep"; right
> > now there is only one tier that mirrors screen off) and once all those
> > activators are released, suspend the kernel.
> >
> > Then it would handle the transition from "Active" to "Screen Off" to
> > "Sleep" through a sysfs endpoint, with the platform responding by
> > e.g., lowering TDP and using a different fan curve.
> >
> > If the kernel is asked to suspend outside of the Sleep state, then it
> > does the transitions to reach that state and references the quirk
> > table to avoid racing conditions in manufacturer firmware (not with
> > the kernel), before it suspends.
> >
> >> Important to note; it DOESN'T explicitly turn off displays.  If you
> >> configured it to suspend then displays get turned off as part of the
> >> kernel suspend sequence (drm_atomic_helper_disable_all).
> >>
> >> If it is configured to trigger a lockscreen then the compositor will
> >> turn off displays after whatever the DPMS configuration is set to.
> >
> > The problem with a DRM atomic helper is that we cannot control how it
> > is called and do debouncing. WIndows does debouncing (part of that is
> > waiting for 5 seconds so that if you move the mouse the call is
> > skipped). You could have edge conditions that spam the calls.
> >
> > Antheas
>
> I'm not meaning that anything in userspace SHOULD be calling
> `drm_atomic_helper_disable_all`, my point was that this is how it's
> normally called in the suspend sequence.  Folks who work on the
> compositors don't like anyone other than the kernel touching their
> configuration at runtime.
>
> I think a lot of what you're looking for is the concept of a systemwide
> "userspace only" suspend sequence.  A lot of devices already support
> runtime PM and will already go into the low power state when not in use.
>   For example USB4 routers you'll see in D3 until you plug something
> into the USB4 port.
>
> IMO your proposal needs to cross at least 3 projects.  Here's my
> thoughts on it.
>
> 1) systemd
>     * To be able to handle behaviors associates with a dark screen only
>       suspend/resume.  I did start a discussion on dark resume some time
>       back but it went nowhere. [1]
>
>     * Make sure that all devices have been put into runtime PM.
>     * Notify compositor that screens should be turned off.
>     * Manage transitions from dark screen to full suspend and vice versa.
>
> 2) Kernel
>    A. To be able to notify the _DSM at the right time that all CRTCs have
>       been turned off).
>    B. To be able to notify the _DSM at the right time that at least one
>       CRTC is now on.
>
> 3) Wayland protocols
>     Introduce a new protocol for requesting userspace suspend.
>     To notify that dark screen only suspend is being triggered.
> 4) Compositor use.
>     All the popular compositors would need to add support for the new
>     protocol.  IE Gamescope, mutter, kwin.
>
> This isn't a trivial effort, there are a lot of people to convince.  I
> think the lowest effort is to start with kernel.  IE having DRM core
> call the _DSM when the CRTCs are off.  If you get that far, you can at
> least get this power saving behavior when DPMS is enacted.  Then you can
> work with systemd and wayland protocol folks.
>
>
> [1] https://github.com/systemd/systemd/issues/27077
Mario Limonciello Sept. 23, 2024, 5:15 p.m. UTC | #16
On 9/23/2024 11:54, Antheas Kapenekakis wrote:

>> I hope that more of these handhelds with MCUs that get regular updates
>> make the same investment.
> 
> I do not think every manufacturer creates a HID spec for updates. They
> use the same cookiecutter stuff, for which there is no linux
> implementation at all, so kind of the same. Probably after we do 1-3,
> we will have all of them.

Actually there are already about a dozen implementations for HID 
protocols in fwupd.  I've written a few myself, Richard has written way 
more than me, and there are even have vendors contributing to their own 
plugins now.

I do think that it's very likely that ASUS uses the same implementation 
on a lot of their devices, so yes if we get firmware updating figured 
out on one we'll probably have it for many more.

> 
> I saw that HID interface though, and the Legion Go has one and I am
> none the wiser.
> 
> I've been doing HID for over a year by now, so I am used to it.

Considering the previous experience, maybe you can help to document 
their update protocol?  I'm happy to collaborate on the fwupd side if 
you can help push it along.

> Biggest problem is you cannot trigger an update in Windows whenever
> you want to sniff it. At least on the Lenovo.
> 
> However, I think I have bigger fish to fry, so it is not high in my
> priority list.
> 

AFAICT any need for this series goes away when you have an easy way to 
update a handheld that is running Linux already.  I would take a pile of 
userspace code over kernel quirks any day.
Hans de Goede Oct. 5, 2024, 2:21 p.m. UTC | #17
Hi,

On 22-Sep-24 7:22 PM, Antheas Kapenekakis wrote:
> The following series moves the Display off/on calls outside of the suspend
> sequence, as they are performed in Windows. This fixes certain issues that appear
> in devices that use the calls and expect the kernel to be active during their
> call (especially in the case of the ROG Ally devices) and opens the possibility
> of implementing a "Screen Off" state in the future (which mirrors Windows).
> In addition, it adds a quirk table that will allow for adding delays between
> Modern Standby transitions, to help resolve racing conditions.
> 
> This series requires a bit of background on how modern standby works in Windows.
> Fundamentally, it is composed of four states: "Active", "Screen Off", "Sleep",
> and "DRIPS". Here, I take the liberty of naming the state "Active", as it is
> implied in Windows documentation.
> 
> When the user actively interacts with a device, it is in the "Active" state.
> The screen is on, all devices are connected, and desired software is running.
> The other 3 stages play a role once the user stops interacting with the device.
> This is triggered in two main ways: either by pressing the power button or by
> inactivity. Once either of those targets is met, the system enters Modern Standby.
> 
> Modern Standby consists of an orchestration of the "Screen Off", "Sleep", and
> "DRIPS" states. Windows is free to move throughout these states until the user
> interacts with the device again, where the device will transition to being
> "Active". Moving between the states implies a transition, where Windows performs
> a set of actions. In addition, Windows can only move between adjacent states
> as follows:
> 
> "Active" <-> "Screen Off" <-> "Sleep" <-> "DRIPS"
> 
> "Screen Off" is the state where all active displays in the device (whether
> *virtual* or real; this means unrelated to DRM) are off. The user might still
> be interacting with the device or running programs (e.g., compiling a kernel).
> 
> "Sleep" is a newer state, in which the device turns off its fan and pulses its
> power button, but still supports running software activities. As part of this,
> and to avoid overheating the device a lot of manufacturers lower the TDP (PLx)
> of the device [3; _DSM 9 description].
> 
> Finally, DRIPS stands for Deepest Runtime Idle Power State, i.e. suspend.
> 
> While Windows may transition from any state to any state, doing so implies
> performing all transitions to reach that state. All states other than DRIPS
> have a fully active kernel (Wifi, USB at least) and allow userspace activity.
> What changes is the extent of the activity, and whether some power consuming
> devices are turned off (this is done with Modern Standby aware drivers and
> firmware notifications). The Windows kernel suspends during the transition from
> the "Sleep" state to the "DRIPS" state. In all other states it is active.
> 
> After finishing each transition, the kernel performs a firmware notification,
> described in the _DSM document [3]. Moving from left to right with function num.,
> we have Display Off (3; Active -> Screen Off), Sleep Entry (7; Screen Off -> Sleep),
> and Lowest Power State Entry Notification (5; LPSEN; Sleep -> DRIPS). Then, from
> right to left, we have Lowest Power State Exit Notification (6; DRIPS -> Sleep),
> Sleep Exit (8; Sleep -> Screen) and Display On (4; Screen Off -> Active).
> 
> The Linux kernel is not currently Modern Standby aware but will still make these
> calls. Currently, the problem is that the kernel calls all of the firmware
> notifications at the point LPSEN (5, 6) should be called, which is when the
> kernel is mostly suspended. This is a clear deviation from Windows, and causes
> undesirable behavior in certain devices, the main one focused in this patch
> series being the ROG Ally. Although series patch is aimed at Modern Standby
> devices in general.
> 
> The ROG Ally is a Modern Standby capable device (uses Secure Core too; really
> ticks all the MS boxes) and in it, there are issues with both Display 3,4
> calls and Sleep 7,8 calls cause issues (7,8 are suspected and todo).
> 
> The Display 3,4 calls are responsible for the controller. The Display Off call
> disconnects (if powersave is off) or powers off (if powersave is on and on DC
> power) the MCU(s) responsible for the controller and deactivates the RGB of the
> device. Display On powers on or reconnects the controller respectively.
> This controller, in the Ally X, is composed of 6 HID devices that register to
> the kernel. From testing, it seems that the majority of the problem in the Ally
> comes from Display Off being called way too late timewise, and Display
> 
> The Sleep 7,8 calls, in general, are responsible for setting a low power state
> that is safe to use while the device is sleeping, making the suspend light
> pulse, and turning off the fan. Due to a variety of race conditions, there is
> a rare occasion where the Ally EC can get stuck in its Sleep mode, where the
> TDP is 5W, and prevent increasing it until the device reboots. The sleep entries
> contain actions in the Ally, so there is a suspicion that calling them during
> DRIPS is causing issues. However, this is not the subject of this patch and
> has not been verified yet.
> 
> This patch centers around moving the Display 3,4 calls outside the suspend
> sequence (which is the transition from Sleep to DRIPS in Modern Standby terms),
> and by implementing the proper locks necessary, opening up the possibility of
> making these calls as part of a more elaborate "Modern Standby"-like userspace
> suspend/wakelock implementation. As of this patch, they are only called before
> the suspend sequence, including with the possibility of adding a delay.
> 
> This makes the intent of this patch primarily compatibility focused, as it aims
> to fix issues by the current implementation. And to that end it works.
> After moving the calls outside of the suspend sequence, my ROG Ally X test unit
> can suspend more than 50 times without rebooting, both with powersave on or off,
> regardless of whether it is plugged/unplugged during suspend, and still have the
> controller work with full reliability. In V1, there was an unsolved race condition
> that was dealt by (5) before Display Off triggers. Essentially, Linux suspends
> too fast for the current version of the firmware to deal with. After adding a
> quirk table, which delays suspend after the Display Off call, the controller
> of the original Ally should power off properly (a lot of testing will be done).

Thank you for your work on this and thank you for the comprehensive write-up
on how Windows does modern standby.

First of all may I suggest that you take the above write-up, minus the ROG
Ally specific bits and turn this into a new documentation file under
Documentation/power ?  And also document at which point Linux currently
makes the various transitions.

And then in patches where you move the transitions, also update the docs
on what Linux does to match.

I have read the discussion about tying the display on/off calls to CRTC state
and/or exposing a userspace knob for that. I think that this needs more
discussion / design work.

OTOH IMHO it would be good to take patches 1 - 3 . Certainly 1 + 2 would
be good to have. 3 is a bit unfortunate and not necessary with the current
special ROG Ally handling in the asus-wmi driver. It might be better to
just keep the quirks there.

IMHO it would be good to submit a v2 of just patches 1 - 3 run through
checkpatch. Also the commit message of patch 3 should point to the existing
quirk code in asus-wmi.c and mention that then is no longer necessary after
patch 3, then we can discuss what is the best place for these quirks.

Rafael, what do you think about at least taking patches 1 - 3 upstream?
Reading through how Windows handles things making the display on/off
calls before suspending devices sounds like it is the right thing to do
to me.

Regards,

Hans
Antheas Kapenekakis Oct. 5, 2024, 3:10 p.m. UTC | #18
Hi Hans,

> Thank you for your work on this and thank you for the comprehensive write-up
> on how Windows does modern standby.
>
> First of all may I suggest that you take the above write-up, minus the ROG
> Ally specific bits and turn this into a new documentation file under
> Documentation/power ?  And also document at which point Linux currently
> makes the various transitions.

I will try to move some of that documentation there, this is a great idea.

> And then in patches where you move the transitions, also update the docs
> on what Linux does to match.
>
> I have read the discussion about tying the display on/off calls to CRTC state
> and/or exposing a userspace knob for that. I think that this needs more
> discussion / design work.

Yes, you are right. To become a knob this would require a much bigger
discussion. I would also like to move Sleep calls as part of that. The
Legion Go and OneXPlayer devices turn off their controllers as part of
that and other modern standby devices limit their power envelope
(perhaps the Legion Go too). I think the Sleep call is where most of
the userspace usability will come from. Display On/Off is a bit of a
NOOP on most devices.

As for the LSB0 enter and exit, I do not know where the correct place
for those would be, and perhaps someone from Microsoft needs to be
consulted on that. The documentation is very vague. However it is
clear to me that they should be close to where they are right now, so
they very likely do not need to move.

There is also the new _DSM intent to turn display on 9 call. Which
meshes with the sleep call. That call is made before Sleep Exit, if
the kernel knows that the wake-up will cause the display to turn on,
to boost the thermal envelope of the device and help it wake up
quicker. If the Sleep call is moved then we would also have to
introduce that somewhere to avoid wake-up time regressions on devices
that support it, which also raises the question of how would the
kernel decide if an interrupt will cause the display to turn on before
unfreezing userspace (bulk of resume) (or should it be done after
unfreezing?).

> OTOH IMHO it would be good to take patches 1 - 3 . Certainly 1 + 2 would
> be good to have. 3 is a bit unfortunate and not necessary with the current
> special ROG Ally handling in the asus-wmi driver. It might be better to
> just keep the quirks there.
Hans de Goede Oct. 5, 2024, 4:24 p.m. UTC | #19
Hi Antheas,

On 5-Oct-24 5:10 PM, Antheas Kapenekakis wrote:
> Hi Hans,
> 
>> Thank you for your work on this and thank you for the comprehensive write-up
>> on how Windows does modern standby.
>>
>> First of all may I suggest that you take the above write-up, minus the ROG
>> Ally specific bits and turn this into a new documentation file under
>> Documentation/power ?  And also document at which point Linux currently
>> makes the various transitions.
> 
> I will try to move some of that documentation there, this is a great idea.
> 
>> And then in patches where you move the transitions, also update the docs
>> on what Linux does to match.
>>
>> I have read the discussion about tying the display on/off calls to CRTC state
>> and/or exposing a userspace knob for that. I think that this needs more
>> discussion / design work.
> 
> Yes, you are right. To become a knob this would require a much bigger
> discussion. I would also like to move Sleep calls as part of that. The
> Legion Go and OneXPlayer devices turn off their controllers as part of
> that and other modern standby devices limit their power envelope
> (perhaps the Legion Go too). I think the Sleep call is where most of
> the userspace usability will come from. Display On/Off is a bit of a
> NOOP on most devices.
> 
> As for the LSB0 enter and exit, I do not know where the correct place
> for those would be, and perhaps someone from Microsoft needs to be
> consulted on that. The documentation is very vague. However it is
> clear to me that they should be close to where they are right now, so
> they very likely do not need to move.
> 
> There is also the new _DSM intent to turn display on 9 call. Which
> meshes with the sleep call. That call is made before Sleep Exit, if
> the kernel knows that the wake-up will cause the display to turn on,
> to boost the thermal envelope of the device and help it wake up
> quicker. If the Sleep call is moved then we would also have to
> introduce that somewhere to avoid wake-up time regressions on devices
> that support it, which also raises the question of how would the
> kernel decide if an interrupt will cause the display to turn on before
> unfreezing userspace (bulk of resume) (or should it be done after
> unfreezing?).
> 
>> OTOH IMHO it would be good to take patches 1 - 3 . Certainly 1 + 2 would
>> be good to have. 3 is a bit unfortunate and not necessary with the current
>> special ROG Ally handling in the asus-wmi driver. It might be better to
>> just keep the quirks there.
> 
> From what I know Luke plans to remove that quirk ASAP due to new
> firmware. I would keep it around until this patch series merges
> personally and remove it as part of that.

Ack I replied to Luke to say something like that.

> As it will probably cause regressions if both are in place

I don't see how having both this patch-sets + the asus-wmi
quirks will cause regressions?  The suspend delay will be done
twice, but that is harmless. 

> and require manual intervention if
> either is not. I will also note that the quirk in asus-wmi calls the
> Display On/Off calls a second time and during the suspend sequence,
> which is not in any way proper.

AFAICT asus-wmi does not call the display on / off callbacks instead
it directly calls "\\_SB.PCI0.SBRG.EC0.CSEE" to control the power ?

> So if future devices need this kind of
> quirk, it really does not seem like a good idea to me to paper over
> their problems by calling the notifications a second time in random
> platform drivers. There is the question of where that quirk should be
> placed, that is true, but I IMO it should be a pm problem.
> 
> Perhaps not in the location where I put it though and perhaps it
> should be done with LSB0 callbacks instead. Although, being done this
> way allows for it to blend with the suspend sequence. Ideally, the
> Display Off delay would be blended with userspace going down such that
> if e.g., there is heavy userspace activity that requires ~2s to
> freeze, the quirk would add no delay. Instead, it would only add delay
> if userspace freezes quickly (less than .5s). Same can be said with
> Sleep Entry and beginning prepare_late, which blocks the EC interrupts
> (that would need a lot of investigation though).
> 
> On that note, it seems to me that the Ally has 2 bugs related to the
> _DSM calls 3 and 4. First bug is that Display On is gated on current
> firmware and only works when the USB subsystem is powered on.
> Allegedly, this is fixed on the upcoming firmware but it is not
> something I have verified personally. I will verify it in 10 days or
> so, if the new firmware does not fail QA I guess.
> 
> However, there is a second bug with Display Off in _DSM 4. The
> controller of the Ally needs time to power off, around 500ms.
> Otherwise it gets its power clipped and/or does not power off
> correctly. This causes the issues mentioned in the discussion and I
> have no indication that this is fixed with newer controller firmware.
> It is also my understanding that most of the testing of the new
> firmware happened with the asus-wmi quirk in place, which papers over
> that issue, so removing the quirk might be premature in any case.

Ok.

> We have currently released this patch series in Bazzite and I am happy
> to report that it completely fixes all controller related issues in
> the Ally devices and makes them behave exactly as they do in Windows,
> regardless of firmware and bug for bug.
> 
> So we will be keeping it around and extending it as appropriate to
> include the Sleep calls. I am reminded multiple times per week that
> the Ally has TDP suspend bugs, where if the user is playing a heavy
> game, the EC of the device tends to get stuck at 6W and fail to
> respond after waking the device. So moving calls 7, 8 is the natural
> next step in this investigation. I already have a draft patch on
> standby, that we plan to AB test soon.
> 
>> IMHO it would be good to submit a v2 of just patches 1 - 3 run through
>> checkpatch. Also the commit message of patch 3 should point to the existing
>> quirk code in asus-wmi.c and mention that then is no longer necessary after
>> patch 3, then we can discuss what is the best place for these quirks.
> 
> I did run it through before sending the patch. However, some of the
> warnings were a bit cryptic to me... I will run it again.
> 
> I will add a note for asus-wmi on future patch series.
> 
> First 3 patches of the series are designed to NOOP before patch 4. Did
> you mean patch 3 (which adds the delay) instead of 4?

Ah I misread the series and failed to notice that patch 4 actually hooks
things up, I was under the impression that patch 4 hooks things up.

But I did mean that patch 3 might lead to discussion not patch 4.

Now that I have taken a better look some more detailed review comments:

* Patches 1 and 2 should be squashed into a single patch IMHO.

* Patch 3 adds the quirks to kernel/power/suspend.c but this
really should be added to drivers/acpi/x86/s2idle.c and then do
the sleep as part of the display_off callback.

* Given my comment on patch 3 I would swap the order of patch 3 and 4
  and only add the quirks after moving the display off ACPI call to
  the new callback

* Patch 4 does too much in a single patch, specifically besides
actually implementing the new callbacks it also does s/SCREEN/DISPLAY
on all the ACPI_LPS0_* defines. This renaming of the defines must
be done in a separate patch.

Regards,

Hans
Hans de Goede Oct. 5, 2024, 4:27 p.m. UTC | #20
p.s.

On 5-Oct-24 6:24 PM, Hans de Goede wrote:
> Hi Antheas,
> 
> On 5-Oct-24 5:10 PM, Antheas Kapenekakis wrote:
>> Hi Hans,
>>

<snip>

>>> IMHO it would be good to submit a v2 of just patches 1 - 3 run through
>>> checkpatch. Also the commit message of patch 3 should point to the existing
>>> quirk code in asus-wmi.c and mention that then is no longer necessary after
>>> patch 3, then we can discuss what is the best place for these quirks.
>>
>> I did run it through before sending the patch. However, some of the
>> warnings were a bit cryptic to me... I will run it again.
>>
>> I will add a note for asus-wmi on future patch series.
>>
>> First 3 patches of the series are designed to NOOP before patch 4. Did
>> you mean patch 3 (which adds the delay) instead of 4?
> 
> Ah I misread the series and failed to notice that patch 4 actually hooks
> things up, I was under the impression that patch 4 hooks things up.
> 
> But I did mean that patch 3 might lead to discussion not patch 4.

Oh and upon re-reading the series I see that pathc 5 is just dropping
the quirks from asus-wmi.c, which is fine.

I somehow thought that the later patches where adding a way for userspace
to already enter the LPS0 display off state earlier. No idea how that
idea got in my head ...

Regards,

Hans
Antheas Kapenekakis Oct. 5, 2024, 4:50 p.m. UTC | #21
On Sat, 5 Oct 2024 at 18:27, Hans de Goede <hdegoede@redhat.com> wrote:
>
> p.s.
>
> On 5-Oct-24 6:24 PM, Hans de Goede wrote:
> > Hi Antheas,
> >
> > On 5-Oct-24 5:10 PM, Antheas Kapenekakis wrote:
> >> Hi Hans,
> >>
>
> <snip>
>
> >>> IMHO it would be good to submit a v2 of just patches 1 - 3 run through
> >>> checkpatch. Also the commit message of patch 3 should point to the existing
> >>> quirk code in asus-wmi.c and mention that then is no longer necessary after
> >>> patch 3, then we can discuss what is the best place for these quirks.
> >>
> >> I did run it through before sending the patch. However, some of the
> >> warnings were a bit cryptic to me... I will run it again.
> >>
> >> I will add a note for asus-wmi on future patch series.
> >>
> >> First 3 patches of the series are designed to NOOP before patch 4. Did
> >> you mean patch 3 (which adds the delay) instead of 4?
> >
> > Ah I misread the series and failed to notice that patch 4 actually hooks
> > things up, I was under the impression that patch 4 hooks things up.
> >
> > But I did mean that patch 3 might lead to discussion not patch 4.
>
> Oh and upon re-reading the series I see that pathc 5 is just dropping
> the quirks from asus-wmi.c, which is fine.
>
> I somehow thought that the later patches where adding a way for userspace
> to already enter the LPS0 display off state earlier. No idea how that
> idea got in my head ...

Done this way to hopefully be easier to upstream and get this fix out
sooner. The plan here would be 3 series: 1) move Display On/Off +
quirk, 2) move Sleep Entry/Exit + Quirk, 3) RFC for exposing to
userspace, in which case if the kernel starts to suspend while in
standby it would skip those calls.

Antheas
Antheas Kapenekakis Oct. 5, 2024, 4:57 p.m. UTC | #22
On Sat, 5 Oct 2024 at 18:24, Hans de Goede <hdegoede@redhat.com> wrote:
>
> Hi Antheas,
>
> On 5-Oct-24 5:10 PM, Antheas Kapenekakis wrote:
> > Hi Hans,
> >
> >> Thank you for your work on this and thank you for the comprehensive write-up
> >> on how Windows does modern standby.
> >>
> >> First of all may I suggest that you take the above write-up, minus the ROG
> >> Ally specific bits and turn this into a new documentation file under
> >> Documentation/power ?  And also document at which point Linux currently
> >> makes the various transitions.
> >
> > I will try to move some of that documentation there, this is a great idea.
> >
> >> And then in patches where you move the transitions, also update the docs
> >> on what Linux does to match.
> >>
> >> I have read the discussion about tying the display on/off calls to CRTC state
> >> and/or exposing a userspace knob for that. I think that this needs more
> >> discussion / design work.
> >
> > Yes, you are right. To become a knob this would require a much bigger
> > discussion. I would also like to move Sleep calls as part of that. The
> > Legion Go and OneXPlayer devices turn off their controllers as part of
> > that and other modern standby devices limit their power envelope
> > (perhaps the Legion Go too). I think the Sleep call is where most of
> > the userspace usability will come from. Display On/Off is a bit of a
> > NOOP on most devices.
> >
> > As for the LSB0 enter and exit, I do not know where the correct place
> > for those would be, and perhaps someone from Microsoft needs to be
> > consulted on that. The documentation is very vague. However it is
> > clear to me that they should be close to where they are right now, so
> > they very likely do not need to move.
> >
> > There is also the new _DSM intent to turn display on 9 call. Which
> > meshes with the sleep call. That call is made before Sleep Exit, if
> > the kernel knows that the wake-up will cause the display to turn on,
> > to boost the thermal envelope of the device and help it wake up
> > quicker. If the Sleep call is moved then we would also have to
> > introduce that somewhere to avoid wake-up time regressions on devices
> > that support it, which also raises the question of how would the
> > kernel decide if an interrupt will cause the display to turn on before
> > unfreezing userspace (bulk of resume) (or should it be done after
> > unfreezing?).
> >
> >> OTOH IMHO it would be good to take patches 1 - 3 . Certainly 1 + 2 would
> >> be good to have. 3 is a bit unfortunate and not necessary with the current
> >> special ROG Ally handling in the asus-wmi driver. It might be better to
> >> just keep the quirks there.
> >
> > From what I know Luke plans to remove that quirk ASAP due to new
> > firmware. I would keep it around until this patch series merges
> > personally and remove it as part of that.
>
> Ack I replied to Luke to say something like that.
>
> > As it will probably cause regressions if both are in place
>
> I don't see how having both this patch-sets + the asus-wmi
> quirks will cause regressions?  The suspend delay will be done
> twice, but that is harmless.

Probably it will be harmless, but I think the Display On being done
twice, and one of the times being inside the suspend sequence might
result in sub-optimal behavior. Well, the behavior that exists now.

> > and require manual intervention if
> > either is not. I will also note that the quirk in asus-wmi calls the
> > Display On/Off calls a second time and during the suspend sequence,
> > which is not in any way proper.
>
> AFAICT asus-wmi does not call the display on / off callbacks instead
> it directly calls "\\_SB.PCI0.SBRG.EC0.CSEE" to control the power ?

Refer to [1]. CSEE with B7, B8 is in fact the _DSM 3,4 Display On/Off
internal call. There is also a spurious Lid switch call on Display On
that does not exist and causes dmesg errors.

Link: https://github.com/hhd-dev/hwinfo/blob/21b7442219922233c41c0568995214ba92873f69/devices/ally_x/decoded/ssdt28.dsl#L841-L855
[1]

> > So if future devices need this kind of
> > quirk, it really does not seem like a good idea to me to paper over
> > their problems by calling the notifications a second time in random
> > platform drivers. There is the question of where that quirk should be
> > placed, that is true, but I IMO it should be a pm problem.
> >
> > Perhaps not in the location where I put it though and perhaps it
> > should be done with LSB0 callbacks instead. Although, being done this
> > way allows for it to blend with the suspend sequence. Ideally, the
> > Display Off delay would be blended with userspace going down such that
> > if e.g., there is heavy userspace activity that requires ~2s to
> > freeze, the quirk would add no delay. Instead, it would only add delay
> > if userspace freezes quickly (less than .5s). Same can be said with
> > Sleep Entry and beginning prepare_late, which blocks the EC interrupts
> > (that would need a lot of investigation though).
> >
> > On that note, it seems to me that the Ally has 2 bugs related to the
> > _DSM calls 3 and 4. First bug is that Display On is gated on current
> > firmware and only works when the USB subsystem is powered on.
> > Allegedly, this is fixed on the upcoming firmware but it is not
> > something I have verified personally. I will verify it in 10 days or
> > so, if the new firmware does not fail QA I guess.
> >
> > However, there is a second bug with Display Off in _DSM 4. The
> > controller of the Ally needs time to power off, around 500ms.
> > Otherwise it gets its power clipped and/or does not power off
> > correctly. This causes the issues mentioned in the discussion and I
> > have no indication that this is fixed with newer controller firmware.
> > It is also my understanding that most of the testing of the new
> > firmware happened with the asus-wmi quirk in place, which papers over
> > that issue, so removing the quirk might be premature in any case.
>
> Ok.
>
> > We have currently released this patch series in Bazzite and I am happy
> > to report that it completely fixes all controller related issues in
> > the Ally devices and makes them behave exactly as they do in Windows,
> > regardless of firmware and bug for bug.
> >
> > So we will be keeping it around and extending it as appropriate to
> > include the Sleep calls. I am reminded multiple times per week that
> > the Ally has TDP suspend bugs, where if the user is playing a heavy
> > game, the EC of the device tends to get stuck at 6W and fail to
> > respond after waking the device. So moving calls 7, 8 is the natural
> > next step in this investigation. I already have a draft patch on
> > standby, that we plan to AB test soon.
> >
> >> IMHO it would be good to submit a v2 of just patches 1 - 3 run through
> >> checkpatch. Also the commit message of patch 3 should point to the existing
> >> quirk code in asus-wmi.c and mention that then is no longer necessary after
> >> patch 3, then we can discuss what is the best place for these quirks.
> >
> > I did run it through before sending the patch. However, some of the
> > warnings were a bit cryptic to me... I will run it again.
> >
> > I will add a note for asus-wmi on future patch series.
> >
> > First 3 patches of the series are designed to NOOP before patch 4. Did
> > you mean patch 3 (which adds the delay) instead of 4?
>
> Ah I misread the series and failed to notice that patch 4 actually hooks
> things up, I was under the impression that patch 4 hooks things up.
>
> But I did mean that patch 3 might lead to discussion not patch 4.
>
> Now that I have taken a better look some more detailed review comments:
>
> * Patches 1 and 2 should be squashed into a single patch IMHO.
>
> * Patch 3 adds the quirks to kernel/power/suspend.c but this
> really should be added to drivers/acpi/x86/s2idle.c and then do
> the sleep as part of the display_off callback.
>
> * Given my comment on patch 3 I would swap the order of patch 3 and 4
>   and only add the quirks after moving the display off ACPI call to
>   the new callback
>
> * Patch 4 does too much in a single patch, specifically besides
> actually implementing the new callbacks it also does s/SCREEN/DISPLAY
> on all the ACPI_LPS0_* defines. This renaming of the defines must
> be done in a separate patch.

All are fair comments. I will fix them on the next revision.

On the Patch 3 comment, do you think there is merit with blending the
quirk with userspace freezing? Moving it inside LPS0 would make that
difficult, however at the same time 500ms for just the Ally (and
perhaps 2-3 other affected devices) is not something particularly
noticeable anyway.

Antheas
Hans de Goede Oct. 5, 2024, 9:47 p.m. UTC | #23
Hi Antheas,

On 5-Oct-24 6:24 PM, Hans de Goede wrote:
> Hi Antheas,
> 
> On 5-Oct-24 5:10 PM, Antheas Kapenekakis wrote:
>> Hi Hans,
>>
>>> Thank you for your work on this and thank you for the comprehensive write-up
>>> on how Windows does modern standby.
>>>
>>> First of all may I suggest that you take the above write-up, minus the ROG
>>> Ally specific bits and turn this into a new documentation file under
>>> Documentation/power ?  And also document at which point Linux currently
>>> makes the various transitions.
>>
>> I will try to move some of that documentation there, this is a great idea.
>>
>>> And then in patches where you move the transitions, also update the docs
>>> on what Linux does to match.
>>>
>>> I have read the discussion about tying the display on/off calls to CRTC state
>>> and/or exposing a userspace knob for that. I think that this needs more
>>> discussion / design work.
>>
>> Yes, you are right. To become a knob this would require a much bigger
>> discussion. I would also like to move Sleep calls as part of that. The
>> Legion Go and OneXPlayer devices turn off their controllers as part of
>> that and other modern standby devices limit their power envelope
>> (perhaps the Legion Go too). I think the Sleep call is where most of
>> the userspace usability will come from. Display On/Off is a bit of a
>> NOOP on most devices.
>>
>> As for the LSB0 enter and exit, I do not know where the correct place
>> for those would be, and perhaps someone from Microsoft needs to be
>> consulted on that. The documentation is very vague. However it is
>> clear to me that they should be close to where they are right now, so
>> they very likely do not need to move.
>>
>> There is also the new _DSM intent to turn display on 9 call. Which
>> meshes with the sleep call. That call is made before Sleep Exit, if
>> the kernel knows that the wake-up will cause the display to turn on,
>> to boost the thermal envelope of the device and help it wake up
>> quicker. If the Sleep call is moved then we would also have to
>> introduce that somewhere to avoid wake-up time regressions on devices
>> that support it, which also raises the question of how would the
>> kernel decide if an interrupt will cause the display to turn on before
>> unfreezing userspace (bulk of resume) (or should it be done after
>> unfreezing?).
>>
>>> OTOH IMHO it would be good to take patches 1 - 3 . Certainly 1 + 2 would
>>> be good to have. 3 is a bit unfortunate and not necessary with the current
>>> special ROG Ally handling in the asus-wmi driver. It might be better to
>>> just keep the quirks there.
>>
>> From what I know Luke plans to remove that quirk ASAP due to new
>> firmware. I would keep it around until this patch series merges
>> personally and remove it as part of that.
> 
> Ack I replied to Luke to say something like that.
> 
>> As it will probably cause regressions if both are in place
> 
> I don't see how having both this patch-sets + the asus-wmi
> quirks will cause regressions?  The suspend delay will be done
> twice, but that is harmless. 
> 
>> and require manual intervention if
>> either is not. I will also note that the quirk in asus-wmi calls the
>> Display On/Off calls a second time and during the suspend sequence,
>> which is not in any way proper.
> 
> AFAICT asus-wmi does not call the display on / off callbacks instead
> it directly calls "\\_SB.PCI0.SBRG.EC0.CSEE" to control the power ?
> 
>> So if future devices need this kind of
>> quirk, it really does not seem like a good idea to me to paper over
>> their problems by calling the notifications a second time in random
>> platform drivers. There is the question of where that quirk should be
>> placed, that is true, but I IMO it should be a pm problem.
>>
>> Perhaps not in the location where I put it though and perhaps it
>> should be done with LSB0 callbacks instead. Although, being done this
>> way allows for it to blend with the suspend sequence. Ideally, the
>> Display Off delay would be blended with userspace going down such that
>> if e.g., there is heavy userspace activity that requires ~2s to
>> freeze, the quirk would add no delay. Instead, it would only add delay
>> if userspace freezes quickly (less than .5s). Same can be said with
>> Sleep Entry and beginning prepare_late, which blocks the EC interrupts
>> (that would need a lot of investigation though).
>>
>> On that note, it seems to me that the Ally has 2 bugs related to the
>> _DSM calls 3 and 4. First bug is that Display On is gated on current
>> firmware and only works when the USB subsystem is powered on.
>> Allegedly, this is fixed on the upcoming firmware but it is not
>> something I have verified personally. I will verify it in 10 days or
>> so, if the new firmware does not fail QA I guess.
>>
>> However, there is a second bug with Display Off in _DSM 4. The
>> controller of the Ally needs time to power off, around 500ms.
>> Otherwise it gets its power clipped and/or does not power off
>> correctly. This causes the issues mentioned in the discussion and I
>> have no indication that this is fixed with newer controller firmware.
>> It is also my understanding that most of the testing of the new
>> firmware happened with the asus-wmi quirk in place, which papers over
>> that issue, so removing the quirk might be premature in any case.
> 
> Ok.
> 
>> We have currently released this patch series in Bazzite and I am happy
>> to report that it completely fixes all controller related issues in
>> the Ally devices and makes them behave exactly as they do in Windows,
>> regardless of firmware and bug for bug.
>>
>> So we will be keeping it around and extending it as appropriate to
>> include the Sleep calls. I am reminded multiple times per week that
>> the Ally has TDP suspend bugs, where if the user is playing a heavy
>> game, the EC of the device tends to get stuck at 6W and fail to
>> respond after waking the device. So moving calls 7, 8 is the natural
>> next step in this investigation. I already have a draft patch on
>> standby, that we plan to AB test soon.
>>
>>> IMHO it would be good to submit a v2 of just patches 1 - 3 run through
>>> checkpatch. Also the commit message of patch 3 should point to the existing
>>> quirk code in asus-wmi.c and mention that then is no longer necessary after
>>> patch 3, then we can discuss what is the best place for these quirks.
>>
>> I did run it through before sending the patch. However, some of the
>> warnings were a bit cryptic to me... I will run it again.
>>
>> I will add a note for asus-wmi on future patch series.
>>
>> First 3 patches of the series are designed to NOOP before patch 4. Did
>> you mean patch 3 (which adds the delay) instead of 4?
> 
> Ah I misread the series and failed to notice that patch 4 actually hooks
> things up, I was under the impression that patch 4 hooks things up.
> 
> But I did mean that patch 3 might lead to discussion not patch 4.
> 
> Now that I have taken a better look some more detailed review comments:
> 
> * Patches 1 and 2 should be squashed into a single patch IMHO.
> 
> * Patch 3 adds the quirks to kernel/power/suspend.c but this
> really should be added to drivers/acpi/x86/s2idle.c and then do
> the sleep as part of the display_off callback.
> 
> * Given my comment on patch 3 I would swap the order of patch 3 and 4
>   and only add the quirks after moving the display off ACPI call to
>   the new callback
> 
> * Patch 4 does too much in a single patch, specifically besides
> actually implementing the new callbacks it also does s/SCREEN/DISPLAY
> on all the ACPI_LPS0_* defines. This renaming of the defines must
> be done in a separate patch.

Thinking some more about this I am having second doubts about
moving the LPS0 display power off call to before devices are suspended,
doing so would mean that the display might still be on when that call
is made and that call could disable power-resources which are necessary
for the display causing issues when the display driver's suspend method
runs.

So I think that we need something closer to Mario's POC from:

https://git.kernel.org/pub/scm/linux/kernel/git/superm1/linux.git/log/?h=superm1/dsm-screen-on-off

here where the call is made when the last display is turned off.

IOW have the drm modesetting core call this.

Maybe have something like a enabled_displays counter in the
drm-core which gets increased / decreased by helpers and
have the drm-core call platform_suspend_screen_off() /
platform_suspend_screen_on() when the counter goes from 1 -> 0
resp. 0 -> 1, ignoring the very first 0 -> 1 transition
which will be done when the first GPU with an enabled
output is found ?

The idea being that the first increase() call gets made when
a drm/kms driver probes a display and finds outputs which are
light up during probe() and then further increase / decrease
calls are made either when all displays go off; or maybe
per crtc when the crtc gets enabled / disabled.

Anyways how best to do this at display off time should be
discussed with the drm/kms community on the dri-devel list.

Regards,

Hans
Antheas Kapenekakis Oct. 5, 2024, 10:15 p.m. UTC | #24
<skip>

> Thinking some more about this I am having second doubts about
> moving the LPS0 display power off call to before devices are suspended,
> doing so would mean that the display might still be on when that call
> is made and that call could disable power-resources which are necessary
> for the display causing issues when the display driver's suspend method
> runs.

Is there any device where that is used for display powersaving?

> So I think that we need something closer to Mario's POC from:
>
> https://git.kernel.org/pub/scm/linux/kernel/git/superm1/linux.git/log/?h=superm1/dsm-screen-on-off
>
> here where the call is made when the last display is turned off.
>
> IOW have the drm modesetting core call this.

I can see two problems with this approach: 1) it would happen in a
random point in the suspend sequence, introducing race conditions with
sensitive modern standby devices (e.g., Ally). 2) It would not be
gated and debounced properly, so a drm driver could call it 5 times
when you e.g., plug in an HDMI cable.

And indeed that is the case, that PR horribly breaks the Ally even
while any asus-wmi quirk was active. Perhaps DRM can be consulted
though, see below.

> Maybe have something like a enabled_displays counter in the
> drm-core which gets increased / decreased by helpers and
> have the drm-core call platform_suspend_screen_off() /
> platform_suspend_screen_on() when the counter goes from 1 -> 0
> resp. 0 -> 1, ignoring the very first 0 -> 1 transition
> which will be done when the first GPU with an enabled
> output is found ?

To quote Microsoft [1], "This _DSM Function will be invoked when the
operating system has entered a state where all displays—local and
*remote*, if any—have been turned off."

Since it says remote, binding it to DRM could prove difficult. In
addition, the call in Windows is made 5 seconds after the displays
turn off due to inactivity. To mirror this behavior you would need
userspace.

If there is strong indication that the Display On/Off calls interfere
with the DRM subsystem, e.g., turn off a GPU in certain laptops, the
call could be gated with a counter similar to Mario's PR and error
out. In that way, it is still controllable by userspace while ensuring
the device display is off. Is there such an indication/do we know of
such a device?

The Ally and Legion Go which I tested happily had their display turn
on after I yanked their display on and sleep exit callbacks. The
Legion Go even had its suspend light blink while the screen was on.
And both had disabled controllers. This behavior was sticky even after
a reboot. I suppose this is due to the fact that the device might
hibernate, so the EC would have to remember the last state before
power off.

> The idea being that the first increase() call gets made when
> a drm/kms driver probes a display and finds outputs which are
> light up during probe() and then further increase / decrease
> calls are made either when all displays go off; or maybe
> per crtc when the crtc gets enabled / disabled.
>
> Anyways how best to do this at display off time should be
> discussed with the drm/kms community on the dri-devel list.

I can cc on the next version.

Link: https://learn.microsoft.com/en-us/windows-hardware/design/device-experiences/modern-standby-firmware-notifications#display-off-notification-function-3
[1]

Antheas
Hans de Goede Oct. 6, 2024, 10:16 a.m. UTC | #25
Hi,

On 6-Oct-24 12:15 AM, Antheas Kapenekakis wrote:
> <skip>
> 
>> Thinking some more about this I am having second doubts about
>> moving the LPS0 display power off call to before devices are suspended,
>> doing so would mean that the display might still be on when that call
>> is made and that call could disable power-resources which are necessary
>> for the display causing issues when the display driver's suspend method
>> runs.
> 
> Is there any device where that is used for display powersaving?

The problem is that we cannot rule out that the LPS0 display off
call relies on the displays actually being off.

I have seen ACPI AML code do all sort of crazy stuff.

So IMHO we really need to make sure that all physical displays
are off before we make the LPS0 display off call.

I have read what you wrote about this also applying to virtual
displays, I guess that means that there should be no rendering done
(so also no GPU non display tasks) when this is called.

IOW it might be best to tie this to all VGA class PCI devices
being in D3 as Mario suggested.

Regards,

Hans








>> So I think that we need something closer to Mario's POC from:
>>
>> https://git.kernel.org/pub/scm/linux/kernel/git/superm1/linux.git/log/?h=superm1/dsm-screen-on-off
>>
>> here where the call is made when the last display is turned off.
>>
>> IOW have the drm modesetting core call this.
> 
> I can see two problems with this approach: 1) it would happen in a
> random point in the suspend sequence, introducing race conditions with
> sensitive modern standby devices (e.g., Ally). 2) It would not be
> gated and debounced properly, so a drm driver could call it 5 times
> when you e.g., plug in an HDMI cable.
> 
> And indeed that is the case, that PR horribly breaks the Ally even
> while any asus-wmi quirk was active. Perhaps DRM can be consulted
> though, see below.
> 
>> Maybe have something like a enabled_displays counter in the
>> drm-core which gets increased / decreased by helpers and
>> have the drm-core call platform_suspend_screen_off() /
>> platform_suspend_screen_on() when the counter goes from 1 -> 0
>> resp. 0 -> 1, ignoring the very first 0 -> 1 transition
>> which will be done when the first GPU with an enabled
>> output is found ?
> 
> To quote Microsoft [1], "This _DSM Function will be invoked when the
> operating system has entered a state where all displays—local and
> *remote*, if any—have been turned off."
> 
> Since it says remote, binding it to DRM could prove difficult. In
> addition, the call in Windows is made 5 seconds after the displays
> turn off due to inactivity. To mirror this behavior you would need
> userspace.
> 
> If there is strong indication that the Display On/Off calls interfere
> with the DRM subsystem, e.g., turn off a GPU in certain laptops, the
> call could be gated with a counter similar to Mario's PR and error
> out. In that way, it is still controllable by userspace while ensuring
> the device display is off. Is there such an indication/do we know of
> such a device?
> 
> The Ally and Legion Go which I tested happily had their display turn
> on after I yanked their display on and sleep exit callbacks. The
> Legion Go even had its suspend light blink while the screen was on.
> And both had disabled controllers. This behavior was sticky even after
> a reboot. I suppose this is due to the fact that the device might
> hibernate, so the EC would have to remember the last state before
> power off.
> 
>> The idea being that the first increase() call gets made when
>> a drm/kms driver probes a display and finds outputs which are
>> light up during probe() and then further increase / decrease
>> calls are made either when all displays go off; or maybe
>> per crtc when the crtc gets enabled / disabled.
>>
>> Anyways how best to do this at display off time should be
>> discussed with the drm/kms community on the dri-devel list.
> 
> I can cc on the next version.
> 
> Link: https://learn.microsoft.com/en-us/windows-hardware/design/device-experiences/modern-standby-firmware-notifications#display-off-notification-function-3
> [1]
> 
> Antheas
>
Antheas Kapenekakis Oct. 6, 2024, 11:29 a.m. UTC | #26
Hi Hans,
there is no rush from my end to see this series merge. The current
asus-wmi quirk works well for the Ally, all firmwares. New firmware is
also supposed to fix powersaving with it.

Yes, that quirk is suboptimal as it adds a noticeable delay to suspend
and resume and blocks powersaving from working correctly in old
firmwares. However, as most Ally users are on custom kernels anyway,
and this patch series can be merged quite easily into them, broadly
speaking it is a non-issue if the mainline kernel has ideal behavior
on the Ally for the next few months. From user feedback, they did not
notice changing to this patch anyway, other than the powersaving
benefit ("did you change anything? my ally just uses less power now").

Next revision I will cc dri so we get feedback from there too.

> >> Thinking some more about this I am having second doubts about
> >> moving the LPS0 display power off call to before devices are suspended,
> >> doing so would mean that the display might still be on when that call
> >> is made and that call could disable power-resources which are necessary
> >> for the display causing issues when the display driver's suspend method
> >> runs.
> >
> > Is there any device where that is used for display powersaving?
>
> The problem is that we cannot rule out that the LPS0 display off
> call relies on the displays actually being off.
>
> I have seen ACPI AML code do all sort of crazy stuff.

Indeed, as this series shows (for other reasons).

> So IMHO we really need to make sure that all physical displays
> are off before we make the LPS0 display off call.

In my use-case I'd like to be able to fire the display off
notification prior to turning off the screen or turn on the screen
after both Display Off and Sleep Entry have fired to be able to show a
dim lockscreen if the user briefly interacts with the device. I will
be doing this downstream for a limited set of prevalidated devices
though.

Therefore, before we block this behavior in a non-certain manner (as
it will be up to each gpu driver to do it), there needs to be some
documentation showing there is an issue, certain manufacturers rely on
the behavior, or that Microsoft has guaranteed that this is the case
in Windows. Even with any of the former, a blacklist quirk for those
manufacturers can be put in place in their GPU driver that blocks the
Display Off _DSM from firing and automatically calls the Display On
_DSM if the GPU wants to wake up the display.

> I have read what you wrote about this also applying to virtual
> displays, I guess that means that there should be no rendering done
> (so also no GPU non display tasks) when this is called.
>
> IOW it might be best to tie this to all VGA class PCI devices
> being in D3 as Mario suggested.

GPU can do stuff while the screen is off: render videos, hold browser
videos in main memory, have a game in the background, etc. If by D3
you mean the whole GPU has powered off, this would be a deviation from
Windows.

Antheas