Message ID | 20231008185709.2448423-1-anshulusr@gmail.com |
---|---|
State | Superseded |
Headers | show |
Series | [v3,1/2] dt-bindings: input: bindings for Adafruit Seesaw Gamepad | expand |
On Mon, 09 Oct 2023 00:27:06 +0530, Anshul Dalal wrote: > A simple driver for a mini gamepad that communicates over i2c, the gamepad > has bidirectional thumb stick input and six buttons. > > The gamepad chip utilizes the open framework from Adafruit called 'Seesaw' > to transmit the ADC data for the joystick and digital pin state for the > buttons. I have only implemented the functionality required to receive the > thumb stick and button state. > > Product page: > https://www.adafruit.com/product/5743 > Arduino driver: > https://github.com/adafruit/Adafruit_Seesaw > > For testing on a RPi Zero 2W, I utilized the following devicetree overlay: > > /dts-v1/; > /plugin/; > / { > compatible = "brcm,bcm2835"; > fragment@0 { > target = <&i2c1>; > __overlay__ { > #address-cells = <1>; > #size-cells = <0>; > joystick@50 { > compatible = "adafruit,seesaw-gamepad"; > reg = <0x50>; > }; > }; > }; > }; > > I used the above overlay as reference for writing this binding. Though the > gamepad also has an interrupt pin that needs to be enabled explicitly (not > currently implemented in driver). The pin triggers a rising edge when a > button is pressed or joystick is moved which can be detected on a GPIO > of the Microcontroller. > > I wasn't sure how to represent that functionality in the binding so I have > left it out for now. > > Signed-off-by: Anshul Dalal <anshulusr@gmail.com> > --- > > Changes for v3: > - Updated id field to reflect updated file name from previous version > - Added `reg` property > > Changes for v2: > - Renamed file to `adafruit,seesaw-gamepad.yaml` > - Removed quotes for `$id` and `$schema` > - Removed "Bindings for" from the description > - Changed node name to the generic name "joystick" > - Changed compatible to 'adafruit,seesaw-gamepad' instead of 'adafruit,seesaw_gamepad' > > .../input/adafruit,seesaw-gamepad.yaml | 54 +++++++++++++++++++ > 1 file changed, 54 insertions(+) > create mode 100644 Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml > My bot found errors running 'make DT_CHECKER_FLAGS=-m dt_binding_check' on your patch (DT_CHECKER_FLAGS is new in v5.13): yamllint warnings/errors: dtschema/dtc warnings/errors: /builds/robherring/dt-review-ci/linux/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml: $id: Cannot determine base path from $id, relative path/filename doesn't match actual path or filename $id: http://devicetree.org/schemas/input/adafruit-seesaw.yaml file: /builds/robherring/dt-review-ci/linux/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml doc reference errors (make refcheckdocs): See https://patchwork.ozlabs.org/project/devicetree-bindings/patch/20231008185709.2448423-1-anshulusr@gmail.com The base for the series is generally the latest rc1. A different dependency should be noted in *this* patch. If you already ran 'make dt_binding_check' and didn't see the above error(s), then make sure 'yamllint' is installed and dt-schema is up to date: pip3 install dtschema --upgrade Please check and re-submit after running the above command yourself. Note that DT_SCHEMA_FILES can be set to your schema file to speed up checking your schema. However, it must be unset to test all examples with your schema.
On Mon, Oct 09, 2023 at 12:27:06AM +0530, Anshul Dalal wrote: > A simple driver for a mini gamepad that communicates over i2c, the gamepad > has bidirectional thumb stick input and six buttons. > > The gamepad chip utilizes the open framework from Adafruit called 'Seesaw' > to transmit the ADC data for the joystick and digital pin state for the > buttons. I have only implemented the functionality required to receive the > thumb stick and button state. > > Product page: > https://www.adafruit.com/product/5743 > Arduino driver: > https://github.com/adafruit/Adafruit_Seesaw > > For testing on a RPi Zero 2W, I utilized the following devicetree overlay: > > /dts-v1/; > /plugin/; > / { > compatible = "brcm,bcm2835"; > fragment@0 { > target = <&i2c1>; > __overlay__ { > #address-cells = <1>; > #size-cells = <0>; > joystick@50 { > compatible = "adafruit,seesaw-gamepad"; > reg = <0x50>; > }; > }; > }; > }; > > I used the above overlay as reference for writing this binding. Though the > gamepad also has an interrupt pin that needs to be enabled explicitly (not > currently implemented in driver). The pin triggers a rising edge when a > button is pressed or joystick is moved which can be detected on a GPIO > of the Microcontroller. > > I wasn't sure how to represent that functionality in the binding so I have > left it out for now. > > Signed-off-by: Anshul Dalal <anshulusr@gmail.com> > --- > > Changes for v3: > - Updated id field to reflect updated file name from previous version > - Added `reg` property > > Changes for v2: > - Renamed file to `adafruit,seesaw-gamepad.yaml` > - Removed quotes for `$id` and `$schema` > - Removed "Bindings for" from the description > - Changed node name to the generic name "joystick" > - Changed compatible to 'adafruit,seesaw-gamepad' instead of 'adafruit,seesaw_gamepad' > > .../input/adafruit,seesaw-gamepad.yaml | 54 +++++++++++++++++++ > 1 file changed, 54 insertions(+) > create mode 100644 Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml > > diff --git a/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml b/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml > new file mode 100644 > index 000000000000..610c99594439 > --- /dev/null > +++ b/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml > +$id: http://devicetree.org/schemas/input/adafruit-seesaw.yaml# You're at version 3 now, but do not seem to have figured out how to test the bindings? https://docs.kernel.org/devicetree/bindings/writing-schema.html#running-checks Thanks, Conor.
diff --git a/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml b/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml new file mode 100644 index 000000000000..610c99594439 --- /dev/null +++ b/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml @@ -0,0 +1,54 @@ +# SPDX-License-Identifier: (GPL-2.0-only OR BSD-2-Clause) +%YAML 1.2 +--- +$id: http://devicetree.org/schemas/input/adafruit-seesaw.yaml# +$schema: http://devicetree.org/meta-schemas/core.yaml# + +title: Adafruit Mini I2C Gamepad with seesaw + +maintainers: + - Anshul Dalal <anshulusr@gmail.com> + +description: | + Adafruit Mini I2C Gamepad + + +-----------------------------+ + | ___ | + | / \ (X) | + | | S | __ __ (Y) (A) | + | \___/ |ST| |SE| (B) | + | | + +-----------------------------+ + + S -> 10-bit percision bidirectional analog joystick + ST -> Start + SE -> Select + X, A, B, Y -> Digital action buttons + + Product page: https://www.adafruit.com/product/5743 + Arduino Driver: https://github.com/adafruit/Adafruit_Seesaw + +properties: + compatible: + const: adafruit,seesaw-gamepad + + reg: + maxItems: 1 + +required: + - compatible + - reg + +additionalProperties: false + +examples: + - | + i2c { + #address-cells = <1>; + #size-cells = <0>; + + joystick@50 { + compatible = "adafruit,seesaw-gamepad"; + reg = <0x50>; + }; + };
A simple driver for a mini gamepad that communicates over i2c, the gamepad has bidirectional thumb stick input and six buttons. The gamepad chip utilizes the open framework from Adafruit called 'Seesaw' to transmit the ADC data for the joystick and digital pin state for the buttons. I have only implemented the functionality required to receive the thumb stick and button state. Product page: https://www.adafruit.com/product/5743 Arduino driver: https://github.com/adafruit/Adafruit_Seesaw For testing on a RPi Zero 2W, I utilized the following devicetree overlay: /dts-v1/; /plugin/; / { compatible = "brcm,bcm2835"; fragment@0 { target = <&i2c1>; __overlay__ { #address-cells = <1>; #size-cells = <0>; joystick@50 { compatible = "adafruit,seesaw-gamepad"; reg = <0x50>; }; }; }; }; I used the above overlay as reference for writing this binding. Though the gamepad also has an interrupt pin that needs to be enabled explicitly (not currently implemented in driver). The pin triggers a rising edge when a button is pressed or joystick is moved which can be detected on a GPIO of the Microcontroller. I wasn't sure how to represent that functionality in the binding so I have left it out for now. Signed-off-by: Anshul Dalal <anshulusr@gmail.com> --- Changes for v3: - Updated id field to reflect updated file name from previous version - Added `reg` property Changes for v2: - Renamed file to `adafruit,seesaw-gamepad.yaml` - Removed quotes for `$id` and `$schema` - Removed "Bindings for" from the description - Changed node name to the generic name "joystick" - Changed compatible to 'adafruit,seesaw-gamepad' instead of 'adafruit,seesaw_gamepad' .../input/adafruit,seesaw-gamepad.yaml | 54 +++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml