Message ID | 20220813185343.2306-3-nate@yocom.org |
---|---|
State | Superseded |
Headers | show |
Series | Input: joystick: xpad: Add X-Box Adaptive Controller support | expand |
On Wed, Aug 17, 2022 at 12:37:25PM +0200, Bastien Nocera wrote: > On Sat, 2022-08-13 at 11:53 -0700, Nate Yocom wrote: > > Adds a new quirk for controllers that have a Layer button which has 4 > > states, reflected as an ABS_MISC axis with 4 values. > > It's called the "Profile Button" in the official documentation: > https://support.xbox.com/en-US/help/account-profile/accessibility/get-to-know-adaptive-controller > so best to call it that. Agreed - thanks for the pointer, will send a v4 shortly. > I wonder we have any other examples of profile handling in input > drivers. The xpadneo driver implements the profiles in the kernel > driver directly. > > Benjamin? > > Tested-by: Bastien Nocera <hadess@hadess.net> > > > > > Signed-off-by: Nate Yocom <nate@yocom.org> > > --- > > drivers/input/joystick/xpad.c | 14 +++++++++++++- > > 1 file changed, 13 insertions(+), 1 deletion(-) > > > > diff --git a/drivers/input/joystick/xpad.c > > b/drivers/input/joystick/xpad.c > > index c8b38bb73d34..83a4f4d07af5 100644 > > --- a/drivers/input/joystick/xpad.c > > +++ b/drivers/input/joystick/xpad.c > > @@ -80,6 +80,7 @@ > > #define MAP_TRIGGERS_TO_BUTTONS (1 << 1) > > #define MAP_STICKS_TO_NULL (1 << 2) > > #define MAP_SELECT_BUTTON (1 << 3) > > +#define MAP_LAYER_BUTTON (1 << 4) > > #define DANCEPAD_MAP_CONFIG (MAP_DPAD_TO_BUTTONS > > | \ > > MAP_TRIGGERS_TO_BUTTONS | > > MAP_STICKS_TO_NULL) > > > > @@ -131,7 +132,7 @@ static const struct xpad_device { > > { 0x045e, 0x02e3, "Microsoft X-Box One Elite pad", 0, > > XTYPE_XBOXONE }, > > { 0x045e, 0x02ea, "Microsoft X-Box One S pad", 0, > > XTYPE_XBOXONE }, > > { 0x045e, 0x0719, "Xbox 360 Wireless Receiver", > > MAP_DPAD_TO_BUTTONS, XTYPE_XBOX360W }, > > - { 0x045e, 0x0b0a, "Microsoft X-Box Adaptive Controller", 0, > > XTYPE_XBOXONE }, > > + { 0x045e, 0x0b0a, "Microsoft X-Box Adaptive Controller", > > MAP_LAYER_BUTTON, XTYPE_XBOXONE }, > > { 0x045e, 0x0b12, "Microsoft Xbox Series S|X Controller", > > MAP_SELECT_BUTTON, XTYPE_XBOXONE }, > > { 0x046d, 0xc21d, "Logitech Gamepad F310", 0, XTYPE_XBOX360 > > }, > > { 0x046d, 0xc21e, "Logitech Gamepad F510", 0, XTYPE_XBOX360 > > }, > > @@ -927,6 +928,10 @@ static void xpadone_process_packet(struct > > usb_xpad *xpad, u16 cmd, unsigned char > > (__u16) le16_to_cpup((__le16 *)(data > > + 8))); > > } > > > > + /* Layer button has a value of 0-4, so it is reported as an > > axis */ > > + if (xpad->mapping & MAP_LAYER_BUTTON) > > + input_report_abs(dev, ABS_MISC, data[34]); > > + > > input_sync(dev); > > } > > > > @@ -1623,6 +1628,9 @@ static void xpad_set_up_abs(struct input_dev > > *input_dev, signed short abs) > > case ABS_HAT0Y: /* the d-pad (only if dpad is mapped to axes > > */ > > input_set_abs_params(input_dev, abs, -1, 1, 0, 0); > > break; > > + case ABS_MISC: /* 4 value layer button (such as on XAC) */ > > + input_set_abs_params(input_dev, abs, 0, 4, 0, 0); > > + break; > > default: > > input_set_abs_params(input_dev, abs, 0, 0, 0, 0); > > break; > > @@ -1715,6 +1723,10 @@ static int xpad_init_input(struct usb_xpad > > *xpad) > > xpad_set_up_abs(input_dev, > > xpad_abs_triggers[i]); > > } > > > > + /* setup layer button as an axis with 4 possible values */ > > + if (xpad->mapping & MAP_LAYER_BUTTON) > > + xpad_set_up_abs(input_dev, ABS_MISC); > > + > > error = xpad_init_ff(xpad); > > if (error) > > goto err_free_input; >
On Wed, 2022-08-17 at 12:37 +0200, Bastien Nocera wrote: > On Sat, 2022-08-13 at 11:53 -0700, Nate Yocom wrote: > > Adds a new quirk for controllers that have a Layer button which has > > 4 > > states, reflected as an ABS_MISC axis with 4 values. > > It's called the "Profile Button" in the official documentation: > https://support.xbox.com/en-US/help/account-profile/accessibility/get-to-know-adaptive-controller > so best to call it that. > > I wonder we have any other examples of profile handling in input > drivers. The xpadneo driver implements the profiles in the kernel > driver directly. > > Benjamin? After speaking to Benjamin, it was clear that ABS_MISC wasn't the right absolute axis to use. I think that adding a new ABS_* axes in include/uapi/linux/input-event- codes.h would be the best, for example ABS_PROFILE as 0x21. Dmitry, what do you think? The idea here is to encode a hardware controlled switch that has 4 possible values. Its state will be sent with every input event in order for user-space to (maybe) apply a specific profile to the events. This would also be used by the XBox Elite 2 controller driver. Cheers
On Wed, Aug 24, 2022 at 05:36:30PM +0200, Bastien Nocera wrote: > On Wed, 2022-08-17 at 12:37 +0200, Bastien Nocera wrote: > > On Sat, 2022-08-13 at 11:53 -0700, Nate Yocom wrote: > > > Adds a new quirk for controllers that have a Layer button which has > > > 4 > > > states, reflected as an ABS_MISC axis with 4 values. > > > > It's called the "Profile Button" in the official documentation: > > https://support.xbox.com/en-US/help/account-profile/accessibility/get-to-know-adaptive-controller > > so best to call it that. > > > > I wonder we have any other examples of profile handling in input > > drivers. The xpadneo driver implements the profiles in the kernel > > driver directly. > > > > Benjamin? > > After speaking to Benjamin, it was clear that ABS_MISC wasn't the right > absolute axis to use. > > I think that adding a new ABS_* axes in include/uapi/linux/input-event- > codes.h would be the best, for example ABS_PROFILE as 0x21. Makes sense to me. > Dmitry, what do you think? I'll submit a v5 with ABS_PROFILE defined jic. > > The idea here is to encode a hardware controlled switch that has 4 > possible values. Its state will be sent with every input event in order > for user-space to (maybe) apply a specific profile to the events. > > This would also be used by the XBox Elite 2 controller driver. > > Cheers
diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c index c8b38bb73d34..83a4f4d07af5 100644 --- a/drivers/input/joystick/xpad.c +++ b/drivers/input/joystick/xpad.c @@ -80,6 +80,7 @@ #define MAP_TRIGGERS_TO_BUTTONS (1 << 1) #define MAP_STICKS_TO_NULL (1 << 2) #define MAP_SELECT_BUTTON (1 << 3) +#define MAP_LAYER_BUTTON (1 << 4) #define DANCEPAD_MAP_CONFIG (MAP_DPAD_TO_BUTTONS | \ MAP_TRIGGERS_TO_BUTTONS | MAP_STICKS_TO_NULL) @@ -131,7 +132,7 @@ static const struct xpad_device { { 0x045e, 0x02e3, "Microsoft X-Box One Elite pad", 0, XTYPE_XBOXONE }, { 0x045e, 0x02ea, "Microsoft X-Box One S pad", 0, XTYPE_XBOXONE }, { 0x045e, 0x0719, "Xbox 360 Wireless Receiver", MAP_DPAD_TO_BUTTONS, XTYPE_XBOX360W }, - { 0x045e, 0x0b0a, "Microsoft X-Box Adaptive Controller", 0, XTYPE_XBOXONE }, + { 0x045e, 0x0b0a, "Microsoft X-Box Adaptive Controller", MAP_LAYER_BUTTON, XTYPE_XBOXONE }, { 0x045e, 0x0b12, "Microsoft Xbox Series S|X Controller", MAP_SELECT_BUTTON, XTYPE_XBOXONE }, { 0x046d, 0xc21d, "Logitech Gamepad F310", 0, XTYPE_XBOX360 }, { 0x046d, 0xc21e, "Logitech Gamepad F510", 0, XTYPE_XBOX360 }, @@ -927,6 +928,10 @@ static void xpadone_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char (__u16) le16_to_cpup((__le16 *)(data + 8))); } + /* Layer button has a value of 0-4, so it is reported as an axis */ + if (xpad->mapping & MAP_LAYER_BUTTON) + input_report_abs(dev, ABS_MISC, data[34]); + input_sync(dev); } @@ -1623,6 +1628,9 @@ static void xpad_set_up_abs(struct input_dev *input_dev, signed short abs) case ABS_HAT0Y: /* the d-pad (only if dpad is mapped to axes */ input_set_abs_params(input_dev, abs, -1, 1, 0, 0); break; + case ABS_MISC: /* 4 value layer button (such as on XAC) */ + input_set_abs_params(input_dev, abs, 0, 4, 0, 0); + break; default: input_set_abs_params(input_dev, abs, 0, 0, 0, 0); break; @@ -1715,6 +1723,10 @@ static int xpad_init_input(struct usb_xpad *xpad) xpad_set_up_abs(input_dev, xpad_abs_triggers[i]); } + /* setup layer button as an axis with 4 possible values */ + if (xpad->mapping & MAP_LAYER_BUTTON) + xpad_set_up_abs(input_dev, ABS_MISC); + error = xpad_init_ff(xpad); if (error) goto err_free_input;
Adds a new quirk for controllers that have a Layer button which has 4 states, reflected as an ABS_MISC axis with 4 values. Signed-off-by: Nate Yocom <nate@yocom.org> --- drivers/input/joystick/xpad.c | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-)