Message ID | 20181128222443.13062-1-linus.walleij@linaro.org |
---|---|
State | New |
Headers | show |
Series | RFC: HID: razer: Add a driver for Razer Keyboards | expand |
Hello Linus, First of all it's very nice of you to try to improve the support for Razer devices on Linux. Second, as I got fed up with several limitations of OpenRazer, I started basically a rewrite[1] (so the end goal is nearly the same functionality + more) written in C++ and using HIDAPI (so hidraw on Linux) instead of the kernel driver<->sysfs<->user space daemon combo. I think it would be best to have the key input devices handled in the kernel and the game controller idea is a good idea in my opinion (at least a better one than we currently have[2]) Other than that I wouldn't put too much functionality into the kernel driver as new devices are being released all the time and it would probably take very long for those patches to arrive at users of non-rolling distros. Exposing half the functionality is not a good way to go in my opinion as the other half would have to implemented in user space then where we are maintaining 2 components again. I think these are most of the general comments I have. Luca [1] https://github.com/z3ntu/razer_test [2] Currently we remap several special buttons on the keyboard (e.g. brightness down, macro keys) to something like F20-F24. Unfortunately at least one of those seems to clash with XF86MicMute and is triggering the microphone mute functionality. On November 28, 2018 11:24:43 PM GMT+01:00, Linus Walleij <linus.walleij@linaro.org> wrote: >The Razer gaming accessories are a pretty popular keyboard >brand. The keyboards as such work pretty well with the standard >HID interface driver, but will miss out on a bunch of extra >functionality. > >The extra functions have been supported for years by an >out-of-tree project, OpenRazer. However out-of-tree code >annoys me because special keys and features don't "just >work" out of the box with the mainline kernel. > >So what about we start to bring this support into the kernel >properly. > >This is a first shot that only support the keyboards, so as >to limit the scope a bit. > >It is tested on the Razer Ornata Chroma and Razer BlackWidow >Elite, because that's all I have. > >The driver registers an additional input device to funnel the >special keys (these report themselves as "game controller" >events) and register LEDs with the LED subsystem for the >backlight and special LEDs on the Razer keyboards. > >The "game" LED goes on/off in response to pushing the >special "game" key (sometimes prefixed with the Fn key). >This on some keyboards also has the side effect of inhibiting >the "super" key (Windows) while active. Apparently gamers >often accidentally push the super key. The HID USB device >reports two individual keyboard interfaces: one for common >mode and one for game mode. Some developer noted it is >a bit over the top to have a separate HID device for a >game mode that only inhibits a single key, but that is >how it works. > >The "macro" LED goes to on when pressed, the macro is >then supposed to be recorded, second time it is pressed >the LED starts flashing meaning it is time to store the >macro, and after pressing a key where the macro is >stored, the LED goes off. ESC can abort macro recording. >The LED is all handled in the driver, and each time we press >the macro key the standard Linux key KEY_MACRO is reported >to userspace, that should take care of the actual macro >recording. > >The special keys to increase/decrease backlight on the >keyboard itself are handled directly in the driver. >The input subsystem only supports KEY_LIGHTS_TOGGLE, but >I guess if people prefer we could add KEY_LIGHTS_UP >and KEY_LIGHTS_DOWN and handle this in userspace, >looping back to the backlight. I am uncertain about that. > >The special matrix effects are fun but (IMHO) pointless to >abstract further than a plain selection item. They are >controlled by a sysfs file named "matrix_effect" in the >class device for the "backlight" LED like this: > > > cd /sys/class/leds/razer:rgb:backlight > > cat matrix_effect > > [none] static spectrum wave reactive breathing starlight ripple fire > > echo wave > matrix_effect > >TODO: >- No support for non-keyboard devices. People can send > patches. >- There is no RGB LED color control for the backlight or > anything else. Just leave it for now. >- There is no individual LED control: each key on the > keyboard can be assigned a custom color, but we do > not support this yet. >- I imagine RGB LED control need some work in the LED > subsystem or alternatively custom sysfs files. >- I kept some sysfs files from openrazer giving the product > name, firmware version and serial number, albeit the usage > is dubious. Should I just drop them? >- Userspace that does something reasonable with KEY_MACRO >- Userspace that plays with matrix_effects so users don't > have to use sysfs. >- Left some debug code in etc. Well it is an RFC patch > after all. > >Cc: Terry Cain <terry@terrys-home.co.uk> >Cc: Luca Weiss <luca@z3ntu.xyz> >Cc: Tim Theede <pez2001@voyagerproject.de> >Cc: Adam Honse <calcprogrammer1@gmail.com> >Cc: Steve Kondik <shade@chemlab.org> >Cc: Ian Kumlien <ian.kumlien@gmail.com> >Signed-off-by: Linus Walleij <linus.walleij@linaro.org> >--- >This patch requires the LED patch: >"leds: core: Support blocking HW blink operations" to >compile if you want to test it: >https://patches.linaro.org/patch/152135/ >--- > drivers/hid/Kconfig | 8 + > drivers/hid/Makefile | 1 + > drivers/hid/hid-ids.h | 38 +- > drivers/hid/hid-razer.c | 2679 +++++++++++++++++++++++++++++++++++++++ > 4 files changed, 2724 insertions(+), 2 deletions(-) > create mode 100644 drivers/hid/hid-razer.c > >diff --git a/drivers/hid/Kconfig b/drivers/hid/Kconfig >index 41e9935fc584..00e89ff7489e 100644 >--- a/drivers/hid/Kconfig >+++ b/drivers/hid/Kconfig >@@ -807,6 +807,14 @@ config HID_PRIMAX > Support for Primax devices that are not fully compliant with the > HID standard. > >+config HID_RAZER >+ tristate "Razer gaming accessories" >+ depends on USB_HID >+ depends on NEW_LEDS >+ depends on LEDS_CLASS >+ ---help--- >+ Support for Razer gaming keyboards, mice etc >+ > config HID_RETRODE > tristate "Retrode 2 USB adapter for vintage video games" > depends on USB_HID >diff --git a/drivers/hid/Makefile b/drivers/hid/Makefile >index 896a51ce7ce0..8d97cb060d89 100644 >--- a/drivers/hid/Makefile >+++ b/drivers/hid/Makefile >@@ -88,6 +88,7 @@ hid-picolcd-$(CONFIG_DEBUG_FS) += >hid-picolcd_debugfs.o > > obj-$(CONFIG_HID_PLANTRONICS) += hid-plantronics.o > obj-$(CONFIG_HID_PRIMAX) += hid-primax.o >+obj-$(CONFIG_HID_RAZER) += hid-razer.o > obj-$(CONFIG_HID_REDRAGON) += hid-redragon.o > obj-$(CONFIG_HID_RETRODE) += hid-retrode.o > obj-$(CONFIG_HID_ROCCAT) += hid-roccat.o hid-roccat-common.o \ >diff --git a/drivers/hid/hid-ids.h b/drivers/hid/hid-ids.h >index c0d668944dbe..f1eb8b52e63a 100644 >--- a/drivers/hid/hid-ids.h >+++ b/drivers/hid/hid-ids.h >@@ -930,8 +930,42 @@ > #define I2C_VENDOR_ID_RAYDIUM 0x2386 > #define I2C_PRODUCT_ID_RAYDIUM_4B33 0x4b33 > >-#define USB_VENDOR_ID_RAZER 0x1532 >-#define USB_DEVICE_ID_RAZER_BLADE_14 0x011D >+#define USB_VENDOR_ID_RAZER 0x1532 >+#define USB_DEVICE_ID_RAZER_BLACKWIDOW_ULTIMATE_2012 0x010D >+#define USB_DEVICE_ID_RAZER_BLACKWIDOW_STEALTH_EDITION 0x010E >+#define USB_DEVICE_ID_RAZER_ANANSI 0x010F >+#define USB_DEVICE_ID_RAZER_NOSTROMO 0x0111 >+#define USB_DEVICE_ID_RAZER_ORBWEAVER 0x0113 >+#define USB_DEVICE_ID_RAZER_BLACKWIDOW_ULTIMATE_2013 0x011A >+#define USB_DEVICE_ID_RAZER_BLACKWIDOW_STEALTH 0x011B >+#define USB_DEVICE_ID_RAZER_BLADE_14 0x011D >+#define USB_DEVICE_ID_RAZER_TARTARUS 0x0201 >+#define USB_DEVICE_ID_RAZER_DEATHSTALKER_EXPERT 0x0202 >+#define USB_DEVICE_ID_RAZER_BLACKWIDOW_CHROMA 0x0203 >+#define USB_DEVICE_ID_RAZER_DEATHSTALKER_CHROMA 0x0204 >+#define USB_DEVICE_ID_RAZER_BLADE_STEALTH 0x0205 >+#define USB_DEVICE_ID_RAZER_ORBWEAVER_CHROMA 0x0207 >+#define USB_DEVICE_ID_RAZER_TARTARUS_CHROMA 0x0208 >+#define USB_DEVICE_ID_RAZER_BLACKWIDOW_CHROMA_TE 0x0209 >+#define USB_DEVICE_ID_RAZER_BLADE_QHD 0x020F >+#define USB_DEVICE_ID_RAZER_BLADE_PRO_LATE_2016 0x0210 >+#define USB_DEVICE_ID_RAZER_BLACKWIDOW_OVERWATCH 0x0211 >+#define USB_DEVICE_ID_RAZER_BLACKWIDOW_ULTIMATE_2016 0x0214 >+#define USB_DEVICE_ID_RAZER_BLACKWIDOW_X_CHROMA 0x0216 >+#define USB_DEVICE_ID_RAZER_BLACKWIDOW_X_ULTIMATE 0x0217 >+#define USB_DEVICE_ID_RAZER_BLACKWIDOW_X_CHROMA_TE 0x021A >+#define USB_DEVICE_ID_RAZER_ORNATA_CHROMA 0x021E >+#define USB_DEVICE_ID_RAZER_ORNATA 0x021F >+#define USB_DEVICE_ID_RAZER_BLADE_STEALTH_LATE_2016 0x0220 >+#define USB_DEVICE_ID_RAZER_BLACKWIDOW_CHROMA_V2 0x0221 >+#define USB_DEVICE_ID_RAZER_BLADE_LATE_2016 0x0224 >+#define USB_DEVICE_ID_RAZER_BLADE_PRO_2017 0x0225 >+#define USB_DEVICE_ID_RAZER_BLACKWIDOW_ELITE 0x0228 >+#define USB_DEVICE_ID_RAZER_CYNOSA_CHROMA 0x022A >+#define USB_DEVICE_ID_RAZER_BLADE_STEALTH_MID_2017 0x022D >+#define USB_DEVICE_ID_RAZER_BLADE_PRO_2017_FULLHD 0x022F >+#define USB_DEVICE_ID_RAZER_BLADE_STEALTH_LATE_2017 0x0232 >+#define USB_DEVICE_ID_RAZER_BLADE_2018 0x0233 > > #define USB_VENDOR_ID_REALTEK 0x0bda > #define USB_DEVICE_ID_REALTEK_READER 0x0152 >diff --git a/drivers/hid/hid-razer.c b/drivers/hid/hid-razer.c >new file mode 100644 >index 000000000000..e7bbfdb4c093 >--- /dev/null >+++ b/drivers/hid/hid-razer.c >@@ -0,0 +1,2679 @@ >+// SPDX-License-Identifier: GPL-2.0+ >+/* >+ * HID driver for Razer gaming accessories. >+ * Copyright (c) 2018 Linus Walleij <linus.walleij@linaro.org> >+ * >+ * Based on know-how from the out-of-tree Razer accesories driver: >+ * Copyright (c) Terry Cain <terry@terrys-home.co.uk> >+ * Copyright (c) Luca Weiss <luca@z3ntu.xyz> >+ * Copyright (c) Tim Theede <pez2001@voyagerproject.de> >+ * Copyright (c) Adam Honse <calcprogrammer1@gmail.com> >+ * Copyright (c) Steve Kondik <shade@chemlab.org> >+ * >+ * The Razer accessories share a common protocol accessed over the >+ * USB HID mouse interface with HID_REQ_[SET|GET]_REPORT control >+ * messages. The message is identical in both directions (to and >+ * from the device) and consists of 0x5a bytes with the following >+ * layout: >+ * >+ * Byte offset: Content: >+ * 0x00 Status (0x00 when sending) >+ * 0x01 Transaction ID (usually 0xff or 0x3f) >+ * 0x02 Remaining packets HI byte (big endian) >+ * 0x03 Remaining packest LO byte (big endian) >+ * 0x04 Protocol type (always 0x00) >+ * 0x05 Data size (number of bytes used in the payload) >+ * 0x06 Command class >+ * 0x07 Command ID >+ * 0x08 .. 0x57 Argument (payload) >+ * 0x58 CRC sum (0x00 XOR bytes 0x02..0x57) >+ * 0x59 Reserved/unused >+ */ >+#include <linux/device.h> >+#include <linux/hid.h> >+#include <linux/module.h> >+#include <linux/usb.h> >+#include <linux/string.h> >+#include <linux/random.h> >+#include <linux/sysfs.h> >+#include <linux/leds.h> >+#include <linux/dmi.h> >+#include <linux/mutex.h> >+#include <linux/bitops.h> >+#include <linux/bitmap.h> >+ >+#include "hid-ids.h" >+ >+/* >+ * The upstream kernel driver version is bumped to 3.0.0 compared >+ * to the old out-of-tree driver so that userspace programs have >+ * a chance to deal with this. >+ */ >+#define DRIVER_VERSION "3.0.0" >+ >+/* >+ * Waiting constants for USB control messages >+ * some survive at 600us but keep it safe at 900 >+ */ >+#define RAZER_WAIT_MIN_US 900 >+#define RAZER_WAIT_MAX_US 1000 >+ >+#define RAZER_USB_REPORT_LEN 0x5A >+ >+#define RAZER_CMD_GET_LED_STATE 0x80 >+#define RAZER_CMD_GET_FW_VER 0x81 >+#define RAZER_CMD_GET_SERIAL 0x82 >+#define RAZER_CMD_GET_LED_EFFECT 0x82 >+#define RAZER_CMD_GET_BRIGHTNESS 0x83 >+#define RAZER_CMD_GET_VARIABLE 0x84 >+#define RAZER_CMD_GET_LAYOUT 0x86 >+/* Length 4 reads something that is 01 00 09 00 */ >+#define RAZER_CMD_UNKNOWN_87 0x87 >+ >+#define RAZER_CMD_SET_LED_STATE 0x00 >+/* Length 5 writes 00 07 34 a0 e1 set RGB on LED 7 ? */ >+#define RAZER_CMD_UNKNOWN_01 0x01 >+#define RAZER_CMD_SET_LED_EFFECT 0x02 >+#define RAZER_CMD_SET_LED_EFFECT_ANANSI 0x04 >+#define RAZER_CMD_SET_BRIGHTNESS 0x03 >+#define RAZER_CMD_SET_VARIABLE 0x04 >+#define RAZER_CMD_SET_EFFECT 0x0a >+ >+/* Response types for commands on the control interface */ >+#define RAZER_CMD_BUSY 0x01 >+#define RAZER_CMD_SUCCESSFUL 0x02 >+#define RAZER_CMD_FAILURE 0x03 >+#define RAZER_CMD_TIMEOUT 0x04 >+#define RAZER_CMD_NOT_SUPPORTED 0x05 >+ >+enum razer_mode { >+ RAZER_MODE_NORMAL, >+ RAZER_MODE_FACTORY, >+ RAZER_MODE_DRIVER, >+ RAZER_MODE_UNKNOWN, >+}; >+ >+enum razer_led_type { >+ RAZER_LED_SCROLL_WHEEL, >+ RAZER_LED_BATTERY, >+ RAZER_LED_LOGO, >+ RAZER_LED_BACKLIGHT, >+ RAZER_LED_BACKLIGHT_BLADE, >+ RAZER_LED_BACKLIGHT_STULT, >+ RAZER_LED_MACRO, >+ RAZER_LED_MACRO_ANANSI, >+ RAZER_LED_GAME, >+ RAZER_LED_RED_PROFILE, >+ RAZER_LED_GREEN_PROFILE, >+ RAZER_LED_BLUE_PROFILE, >+}; >+ >+enum razer_macro_state { >+ RAZER_MACRO_OFF, >+ RAZER_MACRO_RECORD, >+ RAZER_MACRO_STORE, >+}; >+ >+enum razer_matrix_effect { >+ RAZER_EFFECT_NONE, >+ RAZER_EFFECT_WAVE, >+ RAZER_EFFECT_SPECTRUM, >+ RAZER_EFFECT_REACTIVE, >+ RAZER_EFFECT_STATIC, >+ RAZER_EFFECT_BREATHING, /* Also known as "pulsate" */ >+ RAZER_EFFECT_STARLIGHT, >+ RAZER_EFFECT_RIPPLE, >+ RAZER_EFFECT_FIRE, >+ /* >+ * FIXME: missing effects: audio meter, ambient awareness, >+ * wheel ... please find these. >+ */ >+}; >+ >+struct razer; >+ >+/** >+ * struct razer_led - Information for a Razer LED >+ */ >+struct razer_led_info { >+ /** >+ * @name: LED name >+ */ >+ const char *name; >+ /** >+ * @color: LED color >+ */ >+ const char *color; >+ /** >+ * @type: Razer LED type >+ */ >+ enum razer_led_type type; >+}; >+ >+/** >+ * struct razer_raw_keymap - maps a raw Razer key event to a Linux key >+ */ >+struct razer_raw_keymap { >+ /** >+ * @name: Name of this key (mostly for debugging) >+ */ >+ const char *name; >+ /** >+ * @is_fn: This is the magical fn key, it will not be translated >+ * to a Linux key, but keypresses will result in state change >+ */ >+ bool is_fn; >+ /** >+ * @razerkey: The Razer key code reported in the raw event >+ */ >+ u8 razer_key; >+ /** >+ * @linuxkey: The Linux key code to be reported upward >+ */ >+ unsigned int linux_key; >+}; >+ >+/** >+ * struct razer_fn_keymap - maps a Razer key while holding fn >+ * (mostly F1..F8) to a Linux key >+ */ >+struct razer_fn_keymap { >+ /** >+ * @name: Name of this key (mostly for debugging) >+ */ >+ const char *name; >+ /** >+ * @from_key: The Linux key code on the keyboard pressed while >+ * holding fn >+ */ >+ unsigned int from_key; >+ /** >+ * @to_key: The Linux key code to be reported upward >+ */ >+ unsigned int to_key; >+ /** >+ * @is_macro: This is the macro key >+ */ >+ bool is_macro; >+ /** >+ * @is_game: This is the game key >+ */ >+ bool is_game; >+ /** >+ * @is_bl_down: This is the backlight down key >+ */ >+ bool is_bl_down; >+ /** >+ * @is_bl_up: This the backlight up key >+ */ >+ bool is_bl_up; >+ /** >+ * @is_profile: This is the profile toggle key (not present on all >+ * keyboards) >+ */ >+ bool is_profile; >+ /** >+ * @is_razereffect: This is the Razer effect toggle key (not present >+ * on all keyboards) >+ */ >+ bool is_razereffect; >+}; >+ >+/** >+ * struct razer_keyboard - Product information for a Razer keyboard >+ */ >+struct razer_keyboard { >+ /** >+ * @name: Razer product name >+ */ >+ const char *name; >+ /** >+ * @req_res_index_2: The control message index to request device >+ * status on the control interface of the device uses index 2. >+ * This is an odd outlier: all devices except one use index 1. >+ */ >+ bool req_res_index_2; >+ /** >+ * @is_blade: This is a laptop blade laptop keyboard, meaning it is >+ * embedded inside one of the Razer gaming laptops >+ */ >+ bool is_blade; >+ /** >+ * @is_bw_stealth: This is the BlackWidow Stealth keyboard which has >+ * a slightly deviant key mapping for the special Razer keys >+ */ >+ bool is_bw_stealth; >+ /** >+ * @volume_wheel: This keyboard has a volume wheel we need to >+ * translate from mouse wheel events to volume up/down events. >+ */ >+ bool volume_wheel; >+ /** >+ * @extended_effects: This keyboard use extended effect settings in >+ * command class 0x0f rather than 0x03. >+ */ >+ bool extended_effects; >+ /** >+ * @leds: array of LEDs on this device >+ */ >+ const struct razer_led_info *leds; >+ /** >+ * @effects: keyboard backlight effects on this device >+ */ >+ const enum razer_matrix_effect *effects; >+ /** >+ * @raw_keymap: map between raw Razer keyboard events and Linux keys >+ */ >+ const struct razer_raw_keymap *raw_keymap; >+ /** >+ * @fn_keymap: map for keys pressed while holding down the fn key >+ */ >+ const struct razer_fn_keymap *fn_keymap; >+}; >+ >+/** >+ * struct razer_led - Information for a Razer LED >+ */ >+struct razer_led { >+ /** >+ * @led_info: Razer LED info pointer >+ */ >+ const struct razer_led_info *info; >+ /** >+ * @r: pointer to main state struct >+ */ >+ struct razer *r; >+ /** >+ * @led: LED class device for the Razer LED >+ */ >+ struct led_classdev led; >+}; >+ >+/** >+ * struct razer_control - State container for control interface >+ * >+ * This struct will only be attached to the control interface of the >Razer >+ * device. >+ */ >+struct razer_control { >+ /** >+ * @lock: locks a USB control message transaction >+ */ >+ struct mutex lock; >+ /** >+ * @request_buf: buffer to store a report request >+ */ >+ u8 request_buf[RAZER_USB_REPORT_LEN]; >+ /** >+ * @response_buf: buffer to store the response from a requested >+ * report >+ */ >+ u8 response_buf[RAZER_USB_REPORT_LEN]; >+ /** >+ * @fw_major: major firmware version >+ */ >+ u8 fw_major; >+ /** >+ * @fw_minor: minor firmware version >+ */ >+ u8 fw_minor; >+ /** >+ * @serial: serial number, DMI serial number can be up to 50 chars >+ * and NULL, normal serial numbers are just 22 characters >+ */ >+ char serial[51]; >+ /** >+ * @mode: the current mode of the device >+ */ >+ enum razer_mode mode; >+ /** >+ * @layout: the layout on this keyboard >+ */ >+ u8 layout; >+ /** >+ * @backlight: handle to the backlight LED on this keyboard >+ */ >+ struct razer_led *backlight; >+ /** >+ * @backlight_brightness: current backlight brightness >+ */ >+ enum led_brightness backlight_brightness; >+ /** >+ * @game_mode: if the keyboard is in game mode >+ */ >+ bool game_mode; >+ /** >+ * @game_led: handle to the LED that indicates GAME mode on this >+ * keyboard >+ */ >+ struct razer_led *gameled; >+ /** >+ * @macro_state: the macro key state >+ */ >+ enum razer_macro_state macro_state; >+ /** >+ * @macro_led: handle to the LED that indicates MACRO mode on this >+ * keyboard >+ */ >+ struct razer_led *macroled; >+ /** >+ * @matrix_effect: currently selected matrix effect >+ */ >+ enum razer_matrix_effect matrix_effect; >+ /** >+ * @input: input device for the special Razer keys >+ */ >+ struct input_dev *input; >+}; >+ >+/** >+ * struct razer - State containter for a Razer device >+ * >+ * This state container is attached to each interface of the Razer >device, the control >+ * interface will contain additional information as well. >+ */ >+struct razer { >+ /** >+ * @dev: pointer to the parent device >+ */ >+ struct device *dev; >+ /** >+ * @hdev: pointer to the HID input device >+ */ >+ struct hid_device *hdev; >+ /** >+ * @product: Razer product variant information >+ */ >+ const struct razer_keyboard *product; >+ /** >+ * @uif: the interface used on the USB bus >+ */ >+ struct usb_interface *uif; >+ /** >+ * @udev: USB device for this device >+ */ >+ struct usb_device *udev; >+ /** >+ * @control: the razer control interface state, this will be NULL >+ * if this interface is not the control interface >+ */ >+ struct razer_control *control; >+ /** >+ * @fn_pressed: Magical fn key is pressed or not >+ */ >+ bool fn_pressed; >+ /** >+ * @active_keys: Bitmap of Razer special keys active right now >+ * we assume sizeof(unsigned long) will be enough for all >+ * custom keys. >+ */ >+ unsigned long active_keys; >+}; >+ >+/** >+ * razer_get_control() - Get the control interface for a Razer device >+ * >+ * We keep a pointer to the control interface in the driver data of >the >+ * USB device, and that is how we get at it, unless we're instantiated >+ * on the control interface itself. >+ */ >+struct razer_control *razer_get_control(struct razer *r) >+{ >+ if (r->control) >+ return r->control; >+ return dev_get_drvdata(&r->udev->dev); >+} >+ >+static void razer_usb_marshal_request(struct razer *r, u8 cmd_class, >u8 cmd_id, u8 cmd_size) >+{ >+ struct razer_control *rc = razer_get_control(r); >+ u8 crc = 0; >+ unsigned int i; >+ >+ /* Marshal (serialize) the request */ >+ >+ rc->request_buf[0] = 0x00; /* Status */ >+ /* >+ * It appears that the OpenRazer project is spending lots of time >+ * trying to hammer this transaction ID to 0x3f on some products, and >+ * in some logs the transaction ID 0x1f appears. In my >(non-exhaustive) >+ * tests I have not found that the devices care one bit about the >+ * transaction ID, but if you think that your device is not working >+ * because the transaction ID is not the same as in the log, go ahead >+ * and patch this and see if it helps, who knows. >+ */ >+ rc->request_buf[1] = 0xff; /* Transaction ID */ >+ /* >+ * I suspect that the only time the remaining packets make any sense >+ * is in firmware updates >+ */ >+ rc->request_buf[2] = 0x00; /* Remaining packets HI */ >+ rc->request_buf[3] = 0x00; /* Remaining packets LO */ >+ rc->request_buf[4] = 0x00; /* Protocol type (always 0) */ >+ rc->request_buf[5] = cmd_size; /* Data size */ >+ rc->request_buf[6] = cmd_class; /* Command class */ >+ rc->request_buf[7] = cmd_id; /* Command ID */ >+ >+ /* Bytes 8 .. 88 are arguments */ >+ >+ /* >+ * Second to last byte of the request or response is a simple >+ * checksum: just XOR all bytes at index 2..88 up with overflow >+ * and you are done >+ */ >+ for(i = 2; i < (RAZER_USB_REPORT_LEN - 2); i++) >+ crc ^= rc->request_buf[i]; >+ >+ rc->request_buf[88] = crc; /* CRC */ >+ rc->request_buf[89] = 0x00; /* Reserved */ >+} >+ >+static int razer_usb_check_response(struct razer *r) >+{ >+ struct razer_control *rc = razer_get_control(r); >+ u8 status = rc->response_buf[0]; >+ /* Notice big endian format */ >+ u16 req_rp = rc->request_buf[2] << 8 | rc->request_buf[3]; >+ u16 res_rp = rc->response_buf[2] << 8 | rc->response_buf[3]; >+ u8 req_cc = rc->request_buf[6]; >+ u8 res_cc = rc->response_buf[6]; >+ u8 req_id = rc->request_buf[7]; >+ u8 res_id = rc->response_buf[7]; >+ >+ /* First sanity check */ >+ if ((req_rp != res_rp) || >+ (req_cc != res_cc) || >+ (req_id != res_id)) { >+ dev_err(r->dev, "request does not match response\n"); >+ return -EIO; >+ } >+ >+ switch (status) { >+ case RAZER_CMD_BUSY: >+ dev_err(r->dev, "command 0x%02x device is busy\n", req_id); >+ return -EIO; >+ case RAZER_CMD_FAILURE: >+ dev_err(r->dev, "command 0x%02x failed\n", req_id); >+ return -EIO; >+ case RAZER_CMD_TIMEOUT: >+ dev_err(r->dev, "command 0x%02x timed out\n", req_id); >+ return -EIO; >+ case RAZER_CMD_NOT_SUPPORTED: >+ dev_err(r->dev, "command 0x%02x not supported\n", req_id); >+ return -EIO; >+ default: >+ dev_dbg(r->dev, "command 0x%02x successful\n", req_id); >+ } >+ >+ return 0; >+} >+ >+static int razer_usb_request_response(struct razer *r) >+{ >+ struct razer_control *rc = razer_get_control(r); >+ int req_res_index; >+ int ret; >+ >+ /* >+ * All Razer products except an odd one requests a report index 1. >+ * One product requests on index 2, I wonder what is on index 1 >+ * on that product. >+ */ >+ if (r->product->req_res_index_2) >+ req_res_index = 2; >+ else >+ req_res_index = 1; >+ >+ /* Send the request to the device */ >+ ret = usb_control_msg(r->udev, >+ usb_rcvctrlpipe(r->udev, 0), >+ HID_REQ_SET_REPORT, >+ USB_TYPE_CLASS | USB_RECIP_INTERFACE | >+ USB_DIR_OUT, >+ 0x300, /* value */ >+ req_res_index, /* index */ >+ rc->request_buf, /* data */ >+ RAZER_USB_REPORT_LEN, >+ USB_CTRL_SET_TIMEOUT); >+ >+ if (ret != RAZER_USB_REPORT_LEN) { >+ dev_err(r->dev, "failed request, sent bytes: %d\n", ret); >+ return -EINVAL; >+ } >+ >+ /* Wait after each USB message so as not to stress the interface */ >+ usleep_range(RAZER_WAIT_MIN_US, RAZER_WAIT_MAX_US); >+ >+ /* Ask for the response */ >+ ret = usb_control_msg(r->udev, >+ usb_rcvctrlpipe(r->udev, 0), >+ HID_REQ_GET_REPORT, >+ USB_TYPE_CLASS | USB_RECIP_INTERFACE | USB_DIR_IN, >+ 0x300, /* value */ >+ req_res_index, /* index */ >+ rc->response_buf, /* data */ >+ RAZER_USB_REPORT_LEN, >+ USB_CTRL_SET_TIMEOUT); >+ >+ /* Wait after each USB message so as not to stress the interface */ >+ usleep_range(RAZER_WAIT_MIN_US, RAZER_WAIT_MAX_US); >+ >+ /* Apparently this happens on some devices */ >+ if (ret != RAZER_USB_REPORT_LEN) { >+ dev_err(r->dev, "short report, report length: 0x%02x\n", ret); >+ return -EIO; >+ } >+ >+ /* Response now contains the RAZER_USB_REPORT_LEN bytes */ >+ return razer_usb_check_response(r); >+} >+ >+/** >+ * razer_send_command() - Sends a command to the keyboard and get the >response >+ * >+ * This will lock the transaction pipe, marshal a request, get the >response and >+ * check the result of a command with up to 80 arguments. >+ */ >+static int razer_send_command(struct razer *r, u8 cmd_class, u8 >cmd_id, >+ u8 num_args, u8 *buf) >+{ >+ struct razer_control *rc = razer_get_control(r); >+ int ret; >+ >+ if (num_args > 80) { >+ dev_err(r->dev, "too many arguments\n"); >+ return -EIO; >+ } >+ >+ mutex_lock(&rc->lock); >+ >+ /* Zero buffer, copy over arguments */ >+ memset(rc->request_buf, 0, sizeof(rc->request_buf)); >+ memcpy(&rc->request_buf[8], buf, num_args); >+ >+ razer_usb_marshal_request(r, cmd_class, cmd_id, num_args); >+ >+ ret = razer_usb_request_response(r); >+ if (ret) { >+ mutex_unlock(&rc->lock); >+ return ret; >+ } >+ >+ memcpy(buf, &rc->response_buf[8], num_args); >+ >+ mutex_unlock(&rc->lock); >+ return 0; >+} >+ >+/** >+ * razer_set_device_mode() - set what mode the device will operate in >+ * >+ * Factory mode (0x02) will make M1-5 and FN emit normal keystrokes. >+ */ >+static int razer_set_device_mode(struct razer *r, enum razer_mode >mode) >+{ >+ struct razer_control *rc = razer_get_control(r); >+ u8 arg[2]; >+ int ret; >+ >+ /* Blade laptops are in the mode they are */ >+ if (r->product->is_blade) >+ return 0; >+ >+ switch (mode) { >+ case RAZER_MODE_NORMAL: >+ arg[0] = 0x00; >+ break; >+ case RAZER_MODE_FACTORY: >+ arg[0] = 0x02; >+ break; >+ case RAZER_MODE_DRIVER: >+ arg[0] = 0x03; >+ break; >+ default: >+ dev_err(r->dev, "illegal mode\n"); >+ return -EINVAL; >+ } >+ >+ arg[1] = 0x00; >+ ret = razer_send_command(r, 0, RAZER_CMD_SET_VARIABLE, 2, arg); >+ if (ret) { >+ dev_err(r->dev, "set mode request failed\n"); >+ return ret; >+ } >+ >+ rc->mode = mode; >+ return 0; >+} >+ >+bool razer_led_is_backlight(struct razer_led *rled) >+{ >+ const struct razer_led_info *rinfo = rled->info; >+ >+ return rinfo->type == RAZER_LED_BACKLIGHT || >+ rinfo->type == RAZER_LED_BACKLIGHT_BLADE || >+ rinfo->type == RAZER_LED_BACKLIGHT_STULT; >+} >+ >+int razer_led_blink_set(struct razer *r, >+ const struct razer_led_info *rinfo, >+ bool on) >+{ >+ u8 arg[4]; >+ int ret; >+ >+ switch (rinfo->type) { >+ case RAZER_LED_MACRO: >+ arg[0] = 1; /* VARSTORE? */ >+ arg[1] = 0x07; /* Macro LED */ >+ arg[2] = on ? 1 : 0; /* effects 0..5 */ >+ ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_EFFECT, >+ 3, arg); >+ break; >+ case RAZER_LED_MACRO_ANANSI: >+ arg[0] = 0; >+ arg[1] = 0x07; /* Macro LED */ >+ arg[2] = on ? 1 : 0; /* effects 0..5 */ >+ ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_EFFECT, >+ 3, arg); >+ if (ret) >+ return ret; >+ /* The Anansi needs extra persuation */ >+ arg[0] = 0; >+ arg[1] = 0x07; /* Macro LED */ >+ arg[2] = 0x05; >+ arg[3] = 0x05; >+ ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_EFFECT_ANANSI, >+ 4, arg); >+ break; >+ default: >+ ret = -EINVAL; >+ dev_err(r->dev, "can't %s blinking on led %s\n", >+ on ? "enable" : "disable", rinfo->name); >+ break; >+ } >+ >+ return ret; >+} >+ >+int razer_led_blink(struct led_classdev *cled, >+ unsigned long *delay_on, >+ unsigned long *delay_off) >+{ >+ struct razer_led *rled = container_of(cled, struct razer_led, led); >+ const struct razer_led_info *rinfo = rled->info; >+ struct razer *r = rled->r; >+ >+ /* This call should always turn the blinking ON */ >+ return razer_led_blink_set(r, rinfo, true); >+} >+ >+static int razer_led_set(struct led_classdev *cled, >+ enum led_brightness br) >+{ >+ struct razer_led *rled = container_of(cled, struct razer_led, led); >+ const struct razer_led_info *rinfo = rled->info; >+ struct razer *r = rled->r; >+ u8 arg[3]; >+ int ret; >+ >+ /* >+ * Argument format for 3 arguments: >+ * 0: 1 = VARSTORAGE (variable storage) >+ * 1: LED ID >+ * 2: brightness >+ */ >+ switch (rinfo->type) { >+ case RAZER_LED_BACKLIGHT: >+ arg[0] = 1; >+ arg[1] = 0x05; /* 0x00 also work a lot of the time */ >+ arg[2] = br; >+ if (r->product->extended_effects) >+ ret = razer_send_command(r, 0x0f, >+ RAZER_CMD_SET_VARIABLE, >+ 3, arg); >+ else >+ ret = razer_send_command(r, 3, >+ RAZER_CMD_SET_BRIGHTNESS, >+ 3, arg); >+ if (ret) >+ break; >+ return 0; >+ case RAZER_LED_BACKLIGHT_BLADE: >+ /* The blades only have two arguments: LED ID and brightness */ >+ arg[0] = 1; >+ arg[1] = br; >+ ret = razer_send_command(r, 0x0e, RAZER_CMD_SET_VARIABLE, >+ 2, arg); >+ if (ret) >+ break; >+ return 0; >+ case RAZER_LED_BACKLIGHT_STULT: >+ case RAZER_LED_LOGO: >+ arg[0] = 1; >+ arg[1] = 0x04; >+ arg[2] = br; >+ ret = razer_send_command(r, 3, RAZER_CMD_SET_BRIGHTNESS, >+ 3, arg); >+ if (ret) >+ break; >+ return 0; >+ case RAZER_LED_SCROLL_WHEEL: >+ arg[0] = 1; >+ arg[1] = 0x01; >+ arg[2] = br; >+ ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, >+ 3, arg); >+ if (ret) >+ break; >+ return 0; >+ case RAZER_LED_BATTERY: >+ arg[0] = 1; >+ arg[1] = 0x03; >+ arg[2] = br; >+ ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, >+ 3, arg); >+ if (ret) >+ break; >+ return 0; >+ case RAZER_LED_GAME: >+ arg[0] = 1; >+ arg[1] = 0x08; >+ arg[2] = br; >+ ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, >+ 3, arg); >+ if (ret) >+ break; >+ return 0; >+ case RAZER_LED_MACRO: >+ case RAZER_LED_MACRO_ANANSI: >+ /* First turn off the blinking if set to off */ >+ if (br == LED_OFF) { >+ ret = razer_led_blink_set(r, rinfo, false); >+ if (ret) >+ return ret; >+ } >+ >+ arg[0] = 1; >+ arg[1] = 0x07; >+ arg[2] = br; >+ ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, >+ 3, arg); >+ if (ret) >+ break; >+ return 0; >+ case RAZER_LED_RED_PROFILE: >+ arg[0] = 1; >+ arg[1] = 0x0c; >+ arg[2] = br; >+ ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, >+ 3, arg); >+ if (ret) >+ break; >+ return 0; >+ case RAZER_LED_GREEN_PROFILE: >+ arg[0] = 1; >+ arg[1] = 0x0d; >+ arg[2] = br; >+ ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, >+ 3, arg); >+ if (ret) >+ break; >+ return 0; >+ case RAZER_LED_BLUE_PROFILE: >+ arg[0] = 1; >+ arg[1] = 0x0e; >+ arg[2] = br; >+ ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, >+ 3, arg); >+ if (ret) >+ break; >+ return 0; >+ default: >+ dev_err(r->dev, "unknown LED type\n"); >+ ret = -EINVAL; >+ break; >+ } >+ >+ dev_err(r->dev, "LED %s brightness set failed\n", rinfo->name); >+ return ret; >+} >+ >+static enum led_brightness razer_led_get(struct led_classdev *cled) >+{ >+ struct razer_led *rled = container_of(cled, struct razer_led, led); >+ const struct razer_led_info *rinfo = rled->info; >+ struct razer *r = rled->r; >+ u8 arg[3]; >+ int ret; >+ >+ arg[2] = 0; >+ switch (rinfo->type) { >+ case RAZER_LED_BACKLIGHT: >+ arg[0] = 1; >+ arg[1] = 0x05; >+ if (r->product->extended_effects) >+ ret = razer_send_command(r, 0x0f, >+ RAZER_CMD_GET_VARIABLE, >+ 3, arg); >+ else >+ ret = razer_send_command(r, 3, >+ RAZER_CMD_GET_BRIGHTNESS, >+ 3, arg); >+ if (ret) >+ break; >+ return arg[2]; >+ case RAZER_LED_BACKLIGHT_BLADE: >+ arg[0] = 1; >+ arg[1] = 0; >+ /* The blade laptops use only two arguments */ >+ ret = razer_send_command(r, 0x0e, RAZER_CMD_GET_VARIABLE, >+ 2, arg); >+ if (ret) >+ break; >+ return arg[1]; >+ case RAZER_LED_BACKLIGHT_STULT: >+ case RAZER_LED_LOGO: >+ arg[0] = 1; >+ arg[1] = 0x04; >+ ret = razer_send_command(r, 3, RAZER_CMD_GET_BRIGHTNESS, >+ 3, arg); >+ if (ret) >+ break; >+ return arg[2]; >+ case RAZER_LED_SCROLL_WHEEL: >+ arg[0] = 1; >+ arg[1] = 0x01; >+ ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, >+ 3, arg); >+ if (ret) >+ break; >+ return arg[2]; >+ case RAZER_LED_BATTERY: >+ arg[0] = 1; >+ arg[1] = 0x03; >+ ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, >+ 3, arg); >+ if (ret) >+ break; >+ return arg[2]; >+ case RAZER_LED_GAME: >+ arg[0] = 1; >+ arg[1] = 0x08; >+ ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, >+ 3, arg); >+ if (ret) >+ break; >+ return arg[2]; >+ case RAZER_LED_MACRO: >+ case RAZER_LED_MACRO_ANANSI: >+ arg[0] = 1; >+ arg[1] = 0x07; >+ ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, >+ 3, arg); >+ if (ret) >+ break; >+ return arg[2]; >+ case RAZER_LED_RED_PROFILE: >+ arg[0] = 1; >+ arg[1] = 0x0c; >+ ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, >+ 3, arg); >+ if (ret) >+ break; >+ return arg[2]; >+ case RAZER_LED_GREEN_PROFILE: >+ arg[0] = 1; >+ arg[1] = 0x0d; >+ ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, >+ 3, arg); >+ if (ret) >+ break; >+ return arg[2]; >+ case RAZER_LED_BLUE_PROFILE: >+ arg[0]
Hi Linus, As a general comment: I don't see that much here that warrants putting all of this into the kernel driver. Given the bits I've seen from openrazer, there is quite a struggle to get things to work on all devices correctly, so there's a high chance that a) this won't work on the devices and b) that you're locking yourself into an API that cannot be supported on next year's device. so let's count this as a +1 to Benjamin and Luca's comments. Cheers, Peter On Wed, Nov 28, 2018 at 11:24:43PM +0100, Linus Walleij wrote: > The Razer gaming accessories are a pretty popular keyboard > brand. The keyboards as such work pretty well with the standard > HID interface driver, but will miss out on a bunch of extra > functionality. > > The extra functions have been supported for years by an > out-of-tree project, OpenRazer. However out-of-tree code > annoys me because special keys and features don't "just > work" out of the box with the mainline kernel. > > So what about we start to bring this support into the kernel > properly. > > This is a first shot that only support the keyboards, so as > to limit the scope a bit. > > It is tested on the Razer Ornata Chroma and Razer BlackWidow > Elite, because that's all I have. > > The driver registers an additional input device to funnel the > special keys (these report themselves as "game controller" > events) and register LEDs with the LED subsystem for the > backlight and special LEDs on the Razer keyboards. > > The "game" LED goes on/off in response to pushing the > special "game" key (sometimes prefixed with the Fn key). > This on some keyboards also has the side effect of inhibiting > the "super" key (Windows) while active. Apparently gamers > often accidentally push the super key. The HID USB device > reports two individual keyboard interfaces: one for common > mode and one for game mode. Some developer noted it is > a bit over the top to have a separate HID device for a > game mode that only inhibits a single key, but that is > how it works. > > The "macro" LED goes to on when pressed, the macro is > then supposed to be recorded, second time it is pressed > the LED starts flashing meaning it is time to store the > macro, and after pressing a key where the macro is > stored, the LED goes off. ESC can abort macro recording. > The LED is all handled in the driver, and each time we press > the macro key the standard Linux key KEY_MACRO is reported > to userspace, that should take care of the actual macro > recording. > > The special keys to increase/decrease backlight on the > keyboard itself are handled directly in the driver. > The input subsystem only supports KEY_LIGHTS_TOGGLE, but > I guess if people prefer we could add KEY_LIGHTS_UP > and KEY_LIGHTS_DOWN and handle this in userspace, > looping back to the backlight. I am uncertain about that. > > The special matrix effects are fun but (IMHO) pointless to > abstract further than a plain selection item. They are > controlled by a sysfs file named "matrix_effect" in the > class device for the "backlight" LED like this: > > > cd /sys/class/leds/razer:rgb:backlight > > cat matrix_effect > > [none] static spectrum wave reactive breathing starlight ripple fire > > echo wave > matrix_effect > > TODO: > - No support for non-keyboard devices. People can send > patches. > - There is no RGB LED color control for the backlight or > anything else. Just leave it for now. > - There is no individual LED control: each key on the > keyboard can be assigned a custom color, but we do > not support this yet. > - I imagine RGB LED control need some work in the LED > subsystem or alternatively custom sysfs files. > - I kept some sysfs files from openrazer giving the product > name, firmware version and serial number, albeit the usage > is dubious. Should I just drop them? > - Userspace that does something reasonable with KEY_MACRO > - Userspace that plays with matrix_effects so users don't > have to use sysfs. > - Left some debug code in etc. Well it is an RFC patch > after all. > > Cc: Terry Cain <terry@terrys-home.co.uk> > Cc: Luca Weiss <luca@z3ntu.xyz> > Cc: Tim Theede <pez2001@voyagerproject.de> > Cc: Adam Honse <calcprogrammer1@gmail.com> > Cc: Steve Kondik <shade@chemlab.org> > Cc: Ian Kumlien <ian.kumlien@gmail.com> > Signed-off-by: Linus Walleij <linus.walleij@linaro.org> > --- > This patch requires the LED patch: > "leds: core: Support blocking HW blink operations" to > compile if you want to test it: > https://patches.linaro.org/patch/152135/ > --- > drivers/hid/Kconfig | 8 + > drivers/hid/Makefile | 1 + > drivers/hid/hid-ids.h | 38 +- > drivers/hid/hid-razer.c | 2679 +++++++++++++++++++++++++++++++++++++++ > 4 files changed, 2724 insertions(+), 2 deletions(-) > create mode 100644 drivers/hid/hid-razer.c > > diff --git a/drivers/hid/Kconfig b/drivers/hid/Kconfig > index 41e9935fc584..00e89ff7489e 100644 > --- a/drivers/hid/Kconfig > +++ b/drivers/hid/Kconfig > @@ -807,6 +807,14 @@ config HID_PRIMAX > Support for Primax devices that are not fully compliant with the > HID standard. > > +config HID_RAZER > + tristate "Razer gaming accessories" > + depends on USB_HID > + depends on NEW_LEDS > + depends on LEDS_CLASS > + ---help--- > + Support for Razer gaming keyboards, mice etc > + > config HID_RETRODE > tristate "Retrode 2 USB adapter for vintage video games" > depends on USB_HID > diff --git a/drivers/hid/Makefile b/drivers/hid/Makefile > index 896a51ce7ce0..8d97cb060d89 100644 > --- a/drivers/hid/Makefile > +++ b/drivers/hid/Makefile > @@ -88,6 +88,7 @@ hid-picolcd-$(CONFIG_DEBUG_FS) += hid-picolcd_debugfs.o > > obj-$(CONFIG_HID_PLANTRONICS) += hid-plantronics.o > obj-$(CONFIG_HID_PRIMAX) += hid-primax.o > +obj-$(CONFIG_HID_RAZER) += hid-razer.o > obj-$(CONFIG_HID_REDRAGON) += hid-redragon.o > obj-$(CONFIG_HID_RETRODE) += hid-retrode.o > obj-$(CONFIG_HID_ROCCAT) += hid-roccat.o hid-roccat-common.o \ > diff --git a/drivers/hid/hid-ids.h b/drivers/hid/hid-ids.h > index c0d668944dbe..f1eb8b52e63a 100644 > --- a/drivers/hid/hid-ids.h > +++ b/drivers/hid/hid-ids.h > @@ -930,8 +930,42 @@ > #define I2C_VENDOR_ID_RAYDIUM 0x2386 > #define I2C_PRODUCT_ID_RAYDIUM_4B33 0x4b33 > > -#define USB_VENDOR_ID_RAZER 0x1532 > -#define USB_DEVICE_ID_RAZER_BLADE_14 0x011D > +#define USB_VENDOR_ID_RAZER 0x1532 > +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_ULTIMATE_2012 0x010D > +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_STEALTH_EDITION 0x010E > +#define USB_DEVICE_ID_RAZER_ANANSI 0x010F > +#define USB_DEVICE_ID_RAZER_NOSTROMO 0x0111 > +#define USB_DEVICE_ID_RAZER_ORBWEAVER 0x0113 > +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_ULTIMATE_2013 0x011A > +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_STEALTH 0x011B > +#define USB_DEVICE_ID_RAZER_BLADE_14 0x011D > +#define USB_DEVICE_ID_RAZER_TARTARUS 0x0201 > +#define USB_DEVICE_ID_RAZER_DEATHSTALKER_EXPERT 0x0202 > +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_CHROMA 0x0203 > +#define USB_DEVICE_ID_RAZER_DEATHSTALKER_CHROMA 0x0204 > +#define USB_DEVICE_ID_RAZER_BLADE_STEALTH 0x0205 > +#define USB_DEVICE_ID_RAZER_ORBWEAVER_CHROMA 0x0207 > +#define USB_DEVICE_ID_RAZER_TARTARUS_CHROMA 0x0208 > +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_CHROMA_TE 0x0209 > +#define USB_DEVICE_ID_RAZER_BLADE_QHD 0x020F > +#define USB_DEVICE_ID_RAZER_BLADE_PRO_LATE_2016 0x0210 > +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_OVERWATCH 0x0211 > +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_ULTIMATE_2016 0x0214 > +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_X_CHROMA 0x0216 > +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_X_ULTIMATE 0x0217 > +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_X_CHROMA_TE 0x021A > +#define USB_DEVICE_ID_RAZER_ORNATA_CHROMA 0x021E > +#define USB_DEVICE_ID_RAZER_ORNATA 0x021F > +#define USB_DEVICE_ID_RAZER_BLADE_STEALTH_LATE_2016 0x0220 > +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_CHROMA_V2 0x0221 > +#define USB_DEVICE_ID_RAZER_BLADE_LATE_2016 0x0224 > +#define USB_DEVICE_ID_RAZER_BLADE_PRO_2017 0x0225 > +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_ELITE 0x0228 > +#define USB_DEVICE_ID_RAZER_CYNOSA_CHROMA 0x022A > +#define USB_DEVICE_ID_RAZER_BLADE_STEALTH_MID_2017 0x022D > +#define USB_DEVICE_ID_RAZER_BLADE_PRO_2017_FULLHD 0x022F > +#define USB_DEVICE_ID_RAZER_BLADE_STEALTH_LATE_2017 0x0232 > +#define USB_DEVICE_ID_RAZER_BLADE_2018 0x0233 > > #define USB_VENDOR_ID_REALTEK 0x0bda > #define USB_DEVICE_ID_REALTEK_READER 0x0152 > diff --git a/drivers/hid/hid-razer.c b/drivers/hid/hid-razer.c > new file mode 100644 > index 000000000000..e7bbfdb4c093 > --- /dev/null > +++ b/drivers/hid/hid-razer.c > @@ -0,0 +1,2679 @@ > +// SPDX-License-Identifier: GPL-2.0+ > +/* > + * HID driver for Razer gaming accessories. > + * Copyright (c) 2018 Linus Walleij <linus.walleij@linaro.org> > + * > + * Based on know-how from the out-of-tree Razer accesories driver: > + * Copyright (c) Terry Cain <terry@terrys-home.co.uk> > + * Copyright (c) Luca Weiss <luca@z3ntu.xyz> > + * Copyright (c) Tim Theede <pez2001@voyagerproject.de> > + * Copyright (c) Adam Honse <calcprogrammer1@gmail.com> > + * Copyright (c) Steve Kondik <shade@chemlab.org> > + * > + * The Razer accessories share a common protocol accessed over the > + * USB HID mouse interface with HID_REQ_[SET|GET]_REPORT control > + * messages. The message is identical in both directions (to and > + * from the device) and consists of 0x5a bytes with the following > + * layout: > + * > + * Byte offset: Content: > + * 0x00 Status (0x00 when sending) > + * 0x01 Transaction ID (usually 0xff or 0x3f) > + * 0x02 Remaining packets HI byte (big endian) > + * 0x03 Remaining packest LO byte (big endian) > + * 0x04 Protocol type (always 0x00) > + * 0x05 Data size (number of bytes used in the payload) > + * 0x06 Command class > + * 0x07 Command ID > + * 0x08 .. 0x57 Argument (payload) > + * 0x58 CRC sum (0x00 XOR bytes 0x02..0x57) > + * 0x59 Reserved/unused > + */ > +#include <linux/device.h> > +#include <linux/hid.h> > +#include <linux/module.h> > +#include <linux/usb.h> > +#include <linux/string.h> > +#include <linux/random.h> > +#include <linux/sysfs.h> > +#include <linux/leds.h> > +#include <linux/dmi.h> > +#include <linux/mutex.h> > +#include <linux/bitops.h> > +#include <linux/bitmap.h> > + > +#include "hid-ids.h" > + > +/* > + * The upstream kernel driver version is bumped to 3.0.0 compared > + * to the old out-of-tree driver so that userspace programs have > + * a chance to deal with this. > + */ > +#define DRIVER_VERSION "3.0.0" > + > +/* > + * Waiting constants for USB control messages > + * some survive at 600us but keep it safe at 900 > + */ > +#define RAZER_WAIT_MIN_US 900 > +#define RAZER_WAIT_MAX_US 1000 > + > +#define RAZER_USB_REPORT_LEN 0x5A > + > +#define RAZER_CMD_GET_LED_STATE 0x80 > +#define RAZER_CMD_GET_FW_VER 0x81 > +#define RAZER_CMD_GET_SERIAL 0x82 > +#define RAZER_CMD_GET_LED_EFFECT 0x82 > +#define RAZER_CMD_GET_BRIGHTNESS 0x83 > +#define RAZER_CMD_GET_VARIABLE 0x84 > +#define RAZER_CMD_GET_LAYOUT 0x86 > +/* Length 4 reads something that is 01 00 09 00 */ > +#define RAZER_CMD_UNKNOWN_87 0x87 > + > +#define RAZER_CMD_SET_LED_STATE 0x00 > +/* Length 5 writes 00 07 34 a0 e1 set RGB on LED 7 ? */ > +#define RAZER_CMD_UNKNOWN_01 0x01 > +#define RAZER_CMD_SET_LED_EFFECT 0x02 > +#define RAZER_CMD_SET_LED_EFFECT_ANANSI 0x04 > +#define RAZER_CMD_SET_BRIGHTNESS 0x03 > +#define RAZER_CMD_SET_VARIABLE 0x04 > +#define RAZER_CMD_SET_EFFECT 0x0a > + > +/* Response types for commands on the control interface */ > +#define RAZER_CMD_BUSY 0x01 > +#define RAZER_CMD_SUCCESSFUL 0x02 > +#define RAZER_CMD_FAILURE 0x03 > +#define RAZER_CMD_TIMEOUT 0x04 > +#define RAZER_CMD_NOT_SUPPORTED 0x05 > + > +enum razer_mode { > + RAZER_MODE_NORMAL, > + RAZER_MODE_FACTORY, > + RAZER_MODE_DRIVER, > + RAZER_MODE_UNKNOWN, > +}; > + > +enum razer_led_type { > + RAZER_LED_SCROLL_WHEEL, > + RAZER_LED_BATTERY, > + RAZER_LED_LOGO, > + RAZER_LED_BACKLIGHT, > + RAZER_LED_BACKLIGHT_BLADE, > + RAZER_LED_BACKLIGHT_STULT, > + RAZER_LED_MACRO, > + RAZER_LED_MACRO_ANANSI, > + RAZER_LED_GAME, > + RAZER_LED_RED_PROFILE, > + RAZER_LED_GREEN_PROFILE, > + RAZER_LED_BLUE_PROFILE, > +}; > + > +enum razer_macro_state { > + RAZER_MACRO_OFF, > + RAZER_MACRO_RECORD, > + RAZER_MACRO_STORE, > +}; > + > +enum razer_matrix_effect { > + RAZER_EFFECT_NONE, > + RAZER_EFFECT_WAVE, > + RAZER_EFFECT_SPECTRUM, > + RAZER_EFFECT_REACTIVE, > + RAZER_EFFECT_STATIC, > + RAZER_EFFECT_BREATHING, /* Also known as "pulsate" */ > + RAZER_EFFECT_STARLIGHT, > + RAZER_EFFECT_RIPPLE, > + RAZER_EFFECT_FIRE, > + /* > + * FIXME: missing effects: audio meter, ambient awareness, > + * wheel ... please find these. > + */ > +}; > + > +struct razer; > + > +/** > + * struct razer_led - Information for a Razer LED > + */ > +struct razer_led_info { > + /** > + * @name: LED name > + */ > + const char *name; > + /** > + * @color: LED color > + */ > + const char *color; > + /** > + * @type: Razer LED type > + */ > + enum razer_led_type type; > +}; > + > +/** > + * struct razer_raw_keymap - maps a raw Razer key event to a Linux key > + */ > +struct razer_raw_keymap { > + /** > + * @name: Name of this key (mostly for debugging) > + */ > + const char *name; > + /** > + * @is_fn: This is the magical fn key, it will not be translated > + * to a Linux key, but keypresses will result in state change > + */ > + bool is_fn; > + /** > + * @razerkey: The Razer key code reported in the raw event > + */ > + u8 razer_key; > + /** > + * @linuxkey: The Linux key code to be reported upward > + */ > + unsigned int linux_key; > +}; > + > +/** > + * struct razer_fn_keymap - maps a Razer key while holding fn > + * (mostly F1..F8) to a Linux key > + */ > +struct razer_fn_keymap { > + /** > + * @name: Name of this key (mostly for debugging) > + */ > + const char *name; > + /** > + * @from_key: The Linux key code on the keyboard pressed while > + * holding fn > + */ > + unsigned int from_key; > + /** > + * @to_key: The Linux key code to be reported upward > + */ > + unsigned int to_key; > + /** > + * @is_macro: This is the macro key > + */ > + bool is_macro; > + /** > + * @is_game: This is the game key > + */ > + bool is_game; > + /** > + * @is_bl_down: This is the backlight down key > + */ > + bool is_bl_down; > + /** > + * @is_bl_up: This the backlight up key > + */ > + bool is_bl_up; > + /** > + * @is_profile: This is the profile toggle key (not present on all > + * keyboards) > + */ > + bool is_profile; > + /** > + * @is_razereffect: This is the Razer effect toggle key (not present > + * on all keyboards) > + */ > + bool is_razereffect; > +}; > + > +/** > + * struct razer_keyboard - Product information for a Razer keyboard > + */ > +struct razer_keyboard { > + /** > + * @name: Razer product name > + */ > + const char *name; > + /** > + * @req_res_index_2: The control message index to request device > + * status on the control interface of the device uses index 2. > + * This is an odd outlier: all devices except one use index 1. > + */ > + bool req_res_index_2; > + /** > + * @is_blade: This is a laptop blade laptop keyboard, meaning it is > + * embedded inside one of the Razer gaming laptops > + */ > + bool is_blade; > + /** > + * @is_bw_stealth: This is the BlackWidow Stealth keyboard which has > + * a slightly deviant key mapping for the special Razer keys > + */ > + bool is_bw_stealth; > + /** > + * @volume_wheel: This keyboard has a volume wheel we need to > + * translate from mouse wheel events to volume up/down events. > + */ > + bool volume_wheel; > + /** > + * @extended_effects: This keyboard use extended effect settings in > + * command class 0x0f rather than 0x03. > + */ > + bool extended_effects; > + /** > + * @leds: array of LEDs on this device > + */ > + const struct razer_led_info *leds; > + /** > + * @effects: keyboard backlight effects on this device > + */ > + const enum razer_matrix_effect *effects; > + /** > + * @raw_keymap: map between raw Razer keyboard events and Linux keys > + */ > + const struct razer_raw_keymap *raw_keymap; > + /** > + * @fn_keymap: map for keys pressed while holding down the fn key > + */ > + const struct razer_fn_keymap *fn_keymap; > +}; > + > +/** > + * struct razer_led - Information for a Razer LED > + */ > +struct razer_led { > + /** > + * @led_info: Razer LED info pointer > + */ > + const struct razer_led_info *info; > + /** > + * @r: pointer to main state struct > + */ > + struct razer *r; > + /** > + * @led: LED class device for the Razer LED > + */ > + struct led_classdev led; > +}; > + > +/** > + * struct razer_control - State container for control interface > + * > + * This struct will only be attached to the control interface of the Razer > + * device. > + */ > +struct razer_control { > + /** > + * @lock: locks a USB control message transaction > + */ > + struct mutex lock; > + /** > + * @request_buf: buffer to store a report request > + */ > + u8 request_buf[RAZER_USB_REPORT_LEN]; > + /** > + * @response_buf: buffer to store the response from a requested > + * report > + */ > + u8 response_buf[RAZER_USB_REPORT_LEN]; > + /** > + * @fw_major: major firmware version > + */ > + u8 fw_major; > + /** > + * @fw_minor: minor firmware version > + */ > + u8 fw_minor; > + /** > + * @serial: serial number, DMI serial number can be up to 50 chars > + * and NULL, normal serial numbers are just 22 characters > + */ > + char serial[51]; > + /** > + * @mode: the current mode of the device > + */ > + enum razer_mode mode; > + /** > + * @layout: the layout on this keyboard > + */ > + u8 layout; > + /** > + * @backlight: handle to the backlight LED on this keyboard > + */ > + struct razer_led *backlight; > + /** > + * @backlight_brightness: current backlight brightness > + */ > + enum led_brightness backlight_brightness; > + /** > + * @game_mode: if the keyboard is in game mode > + */ > + bool game_mode; > + /** > + * @game_led: handle to the LED that indicates GAME mode on this > + * keyboard > + */ > + struct razer_led *gameled; > + /** > + * @macro_state: the macro key state > + */ > + enum razer_macro_state macro_state; > + /** > + * @macro_led: handle to the LED that indicates MACRO mode on this > + * keyboard > + */ > + struct razer_led *macroled; > + /** > + * @matrix_effect: currently selected matrix effect > + */ > + enum razer_matrix_effect matrix_effect; > + /** > + * @input: input device for the special Razer keys > + */ > + struct input_dev *input; > +}; > + > +/** > + * struct razer - State containter for a Razer device > + * > + * This state container is attached to each interface of the Razer device, the control > + * interface will contain additional information as well. > + */ > +struct razer { > + /** > + * @dev: pointer to the parent device > + */ > + struct device *dev; > + /** > + * @hdev: pointer to the HID input device > + */ > + struct hid_device *hdev; > + /** > + * @product: Razer product variant information > + */ > + const struct razer_keyboard *product; > + /** > + * @uif: the interface used on the USB bus > + */ > + struct usb_interface *uif; > + /** > + * @udev: USB device for this device > + */ > + struct usb_device *udev; > + /** > + * @control: the razer control interface state, this will be NULL > + * if this interface is not the control interface > + */ > + struct razer_control *control; > + /** > + * @fn_pressed: Magical fn key is pressed or not > + */ > + bool fn_pressed; > + /** > + * @active_keys: Bitmap of Razer special keys active right now > + * we assume sizeof(unsigned long) will be enough for all > + * custom keys. > + */ > + unsigned long active_keys; > +}; > + > +/** > + * razer_get_control() - Get the control interface for a Razer device > + * > + * We keep a pointer to the control interface in the driver data of the > + * USB device, and that is how we get at it, unless we're instantiated > + * on the control interface itself. > + */ > +struct razer_control *razer_get_control(struct razer *r) > +{ > + if (r->control) > + return r->control; > + return dev_get_drvdata(&r->udev->dev); > +} > + > +static void razer_usb_marshal_request(struct razer *r, u8 cmd_class, u8 cmd_id, u8 cmd_size) > +{ > + struct razer_control *rc = razer_get_control(r); > + u8 crc = 0; > + unsigned int i; > + > + /* Marshal (serialize) the request */ > + > + rc->request_buf[0] = 0x00; /* Status */ > + /* > + * It appears that the OpenRazer project is spending lots of time > + * trying to hammer this transaction ID to 0x3f on some products, and > + * in some logs the transaction ID 0x1f appears. In my (non-exhaustive) > + * tests I have not found that the devices care one bit about the > + * transaction ID, but if you think that your device is not working > + * because the transaction ID is not the same as in the log, go ahead > + * and patch this and see if it helps, who knows. > + */ > + rc->request_buf[1] = 0xff; /* Transaction ID */ > + /* > + * I suspect that the only time the remaining packets make any sense > + * is in firmware updates > + */ > + rc->request_buf[2] = 0x00; /* Remaining packets HI */ > + rc->request_buf[3] = 0x00; /* Remaining packets LO */ > + rc->request_buf[4] = 0x00; /* Protocol type (always 0) */ > + rc->request_buf[5] = cmd_size; /* Data size */ > + rc->request_buf[6] = cmd_class; /* Command class */ > + rc->request_buf[7] = cmd_id; /* Command ID */ > + > + /* Bytes 8 .. 88 are arguments */ > + > + /* > + * Second to last byte of the request or response is a simple > + * checksum: just XOR all bytes at index 2..88 up with overflow > + * and you are done > + */ > + for(i = 2; i < (RAZER_USB_REPORT_LEN - 2); i++) > + crc ^= rc->request_buf[i]; > + > + rc->request_buf[88] = crc; /* CRC */ > + rc->request_buf[89] = 0x00; /* Reserved */ > +} > + > +static int razer_usb_check_response(struct razer *r) > +{ > + struct razer_control *rc = razer_get_control(r); > + u8 status = rc->response_buf[0]; > + /* Notice big endian format */ > + u16 req_rp = rc->request_buf[2] << 8 | rc->request_buf[3]; > + u16 res_rp = rc->response_buf[2] << 8 | rc->response_buf[3]; > + u8 req_cc = rc->request_buf[6]; > + u8 res_cc = rc->response_buf[6]; > + u8 req_id = rc->request_buf[7]; > + u8 res_id = rc->response_buf[7]; > + > + /* First sanity check */ > + if ((req_rp != res_rp) || > + (req_cc != res_cc) || > + (req_id != res_id)) { > + dev_err(r->dev, "request does not match response\n"); > + return -EIO; > + } > + > + switch (status) { > + case RAZER_CMD_BUSY: > + dev_err(r->dev, "command 0x%02x device is busy\n", req_id); > + return -EIO; > + case RAZER_CMD_FAILURE: > + dev_err(r->dev, "command 0x%02x failed\n", req_id); > + return -EIO; > + case RAZER_CMD_TIMEOUT: > + dev_err(r->dev, "command 0x%02x timed out\n", req_id); > + return -EIO; > + case RAZER_CMD_NOT_SUPPORTED: > + dev_err(r->dev, "command 0x%02x not supported\n", req_id); > + return -EIO; > + default: > + dev_dbg(r->dev, "command 0x%02x successful\n", req_id); > + } > + > + return 0; > +} > + > +static int razer_usb_request_response(struct razer *r) > +{ > + struct razer_control *rc = razer_get_control(r); > + int req_res_index; > + int ret; > + > + /* > + * All Razer products except an odd one requests a report index 1. > + * One product requests on index 2, I wonder what is on index 1 > + * on that product. > + */ > + if (r->product->req_res_index_2) > + req_res_index = 2; > + else > + req_res_index = 1; > + > + /* Send the request to the device */ > + ret = usb_control_msg(r->udev, > + usb_rcvctrlpipe(r->udev, 0), > + HID_REQ_SET_REPORT, > + USB_TYPE_CLASS | USB_RECIP_INTERFACE | > + USB_DIR_OUT, > + 0x300, /* value */ > + req_res_index, /* index */ > + rc->request_buf, /* data */ > + RAZER_USB_REPORT_LEN, > + USB_CTRL_SET_TIMEOUT); > + > + if (ret != RAZER_USB_REPORT_LEN) { > + dev_err(r->dev, "failed request, sent bytes: %d\n", ret); > + return -EINVAL; > + } > + > + /* Wait after each USB message so as not to stress the interface */ > + usleep_range(RAZER_WAIT_MIN_US, RAZER_WAIT_MAX_US); > + > + /* Ask for the response */ > + ret = usb_control_msg(r->udev, > + usb_rcvctrlpipe(r->udev, 0), > + HID_REQ_GET_REPORT, > + USB_TYPE_CLASS | USB_RECIP_INTERFACE | USB_DIR_IN, > + 0x300, /* value */ > + req_res_index, /* index */ > + rc->response_buf, /* data */ > + RAZER_USB_REPORT_LEN, > + USB_CTRL_SET_TIMEOUT); > + > + /* Wait after each USB message so as not to stress the interface */ > + usleep_range(RAZER_WAIT_MIN_US, RAZER_WAIT_MAX_US); > + > + /* Apparently this happens on some devices */ > + if (ret != RAZER_USB_REPORT_LEN) { > + dev_err(r->dev, "short report, report length: 0x%02x\n", ret); > + return -EIO; > + } > + > + /* Response now contains the RAZER_USB_REPORT_LEN bytes */ > + return razer_usb_check_response(r); > +} > + > +/** > + * razer_send_command() - Sends a command to the keyboard and get the response > + * > + * This will lock the transaction pipe, marshal a request, get the response and > + * check the result of a command with up to 80 arguments. > + */ > +static int razer_send_command(struct razer *r, u8 cmd_class, u8 cmd_id, > + u8 num_args, u8 *buf) > +{ > + struct razer_control *rc = razer_get_control(r); > + int ret; > + > + if (num_args > 80) { > + dev_err(r->dev, "too many arguments\n"); > + return -EIO; > + } > + > + mutex_lock(&rc->lock); > + > + /* Zero buffer, copy over arguments */ > + memset(rc->request_buf, 0, sizeof(rc->request_buf)); > + memcpy(&rc->request_buf[8], buf, num_args); > + > + razer_usb_marshal_request(r, cmd_class, cmd_id, num_args); > + > + ret = razer_usb_request_response(r); > + if (ret) { > + mutex_unlock(&rc->lock); > + return ret; > + } > + > + memcpy(buf, &rc->response_buf[8], num_args); > + > + mutex_unlock(&rc->lock); > + return 0; > +} > + > +/** > + * razer_set_device_mode() - set what mode the device will operate in > + * > + * Factory mode (0x02) will make M1-5 and FN emit normal keystrokes. > + */ > +static int razer_set_device_mode(struct razer *r, enum razer_mode mode) > +{ > + struct razer_control *rc = razer_get_control(r); > + u8 arg[2]; > + int ret; > + > + /* Blade laptops are in the mode they are */ > + if (r->product->is_blade) > + return 0; > + > + switch (mode) { > + case RAZER_MODE_NORMAL: > + arg[0] = 0x00; > + break; > + case RAZER_MODE_FACTORY: > + arg[0] = 0x02; > + break; > + case RAZER_MODE_DRIVER: > + arg[0] = 0x03; > + break; > + default: > + dev_err(r->dev, "illegal mode\n"); > + return -EINVAL; > + } > + > + arg[1] = 0x00; > + ret = razer_send_command(r, 0, RAZER_CMD_SET_VARIABLE, 2, arg); > + if (ret) { > + dev_err(r->dev, "set mode request failed\n"); > + return ret; > + } > + > + rc->mode = mode; > + return 0; > +} > + > +bool razer_led_is_backlight(struct razer_led *rled) > +{ > + const struct razer_led_info *rinfo = rled->info; > + > + return rinfo->type == RAZER_LED_BACKLIGHT || > + rinfo->type == RAZER_LED_BACKLIGHT_BLADE || > + rinfo->type == RAZER_LED_BACKLIGHT_STULT; > +} > + > +int razer_led_blink_set(struct razer *r, > + const struct razer_led_info *rinfo, > + bool on) > +{ > + u8 arg[4]; > + int ret; > + > + switch (rinfo->type) { > + case RAZER_LED_MACRO: > + arg[0] = 1; /* VARSTORE? */ > + arg[1] = 0x07; /* Macro LED */ > + arg[2] = on ? 1 : 0; /* effects 0..5 */ > + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_EFFECT, > + 3, arg); > + break; > + case RAZER_LED_MACRO_ANANSI: > + arg[0] = 0; > + arg[1] = 0x07; /* Macro LED */ > + arg[2] = on ? 1 : 0; /* effects 0..5 */ > + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_EFFECT, > + 3, arg); > + if (ret) > + return ret; > + /* The Anansi needs extra persuation */ > + arg[0] = 0; > + arg[1] = 0x07; /* Macro LED */ > + arg[2] = 0x05; > + arg[3] = 0x05; > + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_EFFECT_ANANSI, > + 4, arg); > + break; > + default: > + ret = -EINVAL; > + dev_err(r->dev, "can't %s blinking on led %s\n", > + on ? "enable" : "disable", rinfo->name); > + break; > + } > + > + return ret; > +} > + > +int razer_led_blink(struct led_classdev *cled, > + unsigned long *delay_on, > + unsigned long *delay_off) > +{ > + struct razer_led *rled = container_of(cled, struct razer_led, led); > + const struct razer_led_info *rinfo = rled->info; > + struct razer *r = rled->r; > + > + /* This call should always turn the blinking ON */ > + return razer_led_blink_set(r, rinfo, true); > +} > + > +static int razer_led_set(struct led_classdev *cled, > + enum led_brightness br) > +{ > + struct razer_led *rled = container_of(cled, struct razer_led, led); > + const struct razer_led_info *rinfo = rled->info; > + struct razer *r = rled->r; > + u8 arg[3]; > + int ret; > + > + /* > + * Argument format for 3 arguments: > + * 0: 1 = VARSTORAGE (variable storage) > + * 1: LED ID > + * 2: brightness > + */ > + switch (rinfo->type) { > + case RAZER_LED_BACKLIGHT: > + arg[0] = 1; > + arg[1] = 0x05; /* 0x00 also work a lot of the time */ > + arg[2] = br; > + if (r->product->extended_effects) > + ret = razer_send_command(r, 0x0f, > + RAZER_CMD_SET_VARIABLE, > + 3, arg); > + else > + ret = razer_send_command(r, 3, > + RAZER_CMD_SET_BRIGHTNESS, > + 3, arg); > + if (ret) > + break; > + return 0; > + case RAZER_LED_BACKLIGHT_BLADE: > + /* The blades only have two arguments: LED ID and brightness */ > + arg[0] = 1; > + arg[1] = br; > + ret = razer_send_command(r, 0x0e, RAZER_CMD_SET_VARIABLE, > + 2, arg); > + if (ret) > + break; > + return 0; > + case RAZER_LED_BACKLIGHT_STULT: > + case RAZER_LED_LOGO: > + arg[0] = 1; > + arg[1] = 0x04; > + arg[2] = br; > + ret = razer_send_command(r, 3, RAZER_CMD_SET_BRIGHTNESS, > + 3, arg); > + if (ret) > + break; > + return 0; > + case RAZER_LED_SCROLL_WHEEL: > + arg[0] = 1; > + arg[1] = 0x01; > + arg[2] = br; > + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, > + 3, arg); > + if (ret) > + break; > + return 0; > + case RAZER_LED_BATTERY: > + arg[0] = 1; > + arg[1] = 0x03; > + arg[2] = br; > + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, > + 3, arg); > + if (ret) > + break; > + return 0; > + case RAZER_LED_GAME: > + arg[0] = 1; > + arg[1] = 0x08; > + arg[2] = br; > + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, > + 3, arg); > + if (ret) > + break; > + return 0; > + case RAZER_LED_MACRO: > + case RAZER_LED_MACRO_ANANSI: > + /* First turn off the blinking if set to off */ > + if (br == LED_OFF) { > + ret = razer_led_blink_set(r, rinfo, false); > + if (ret) > + return ret; > + } > + > + arg[0] = 1; > + arg[1] = 0x07; > + arg[2] = br; > + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, > + 3, arg); > + if (ret) > + break; > + return 0; > + case RAZER_LED_RED_PROFILE: > + arg[0] = 1; > + arg[1] = 0x0c; > + arg[2] = br; > + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, > + 3, arg); > + if (ret) > + break; > + return 0; > + case RAZER_LED_GREEN_PROFILE: > + arg[0] = 1; > + arg[1] = 0x0d; > + arg[2] = br; > + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, > + 3, arg); > + if (ret) > + break; > + return 0; > + case RAZER_LED_BLUE_PROFILE: > + arg[0] = 1; > + arg[1] = 0x0e; > + arg[2] = br; > + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, > + 3, arg); > + if (ret) > + break; > + return 0; > + default: > + dev_err(r->dev, "unknown LED type\n"); > + ret = -EINVAL; > + break; > + } > + > + dev_err(r->dev, "LED %s brightness set failed\n", rinfo->name); > + return ret; > +} > + > +static enum led_brightness razer_led_get(struct led_classdev *cled) > +{ > + struct razer_led *rled = container_of(cled, struct razer_led, led); > + const struct razer_led_info *rinfo = rled->info; > + struct razer *r = rled->r; > + u8 arg[3]; > + int ret; > + > + arg[2] = 0; > + switch (rinfo->type) { > + case RAZER_LED_BACKLIGHT: > + arg[0] = 1; > + arg[1] = 0x05; > + if (r->product->extended_effects) > + ret = razer_send_command(r, 0x0f, > + RAZER_CMD_GET_VARIABLE, > + 3, arg); > + else > + ret = razer_send_command(r, 3, > + RAZER_CMD_GET_BRIGHTNESS, > + 3, arg); > + if (ret) > + break; > + return arg[2]; > + case RAZER_LED_BACKLIGHT_BLADE: > + arg[0] = 1; > + arg[1] = 0; > + /* The blade laptops use only two arguments */ > + ret = razer_send_command(r, 0x0e, RAZER_CMD_GET_VARIABLE, > + 2, arg); > + if (ret) > + break; > + return arg[1]; > + case RAZER_LED_BACKLIGHT_STULT: > + case RAZER_LED_LOGO: > + arg[0] = 1; > + arg[1] = 0x04; > + ret = razer_send_command(r, 3, RAZER_CMD_GET_BRIGHTNESS, > + 3, arg); > + if (ret) > + break; > + return arg[2]; > + case RAZER_LED_SCROLL_WHEEL: > + arg[0] = 1; > + arg[1] = 0x01; > + ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, > + 3, arg); > + if (ret) > + break; > + return arg[2]; > + case RAZER_LED_BATTERY: > + arg[0] = 1; > + arg[1] = 0x03; > + ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, > + 3, arg); > + if (ret) > + break; > + return arg[2]; > + case RAZER_LED_GAME: > + arg[0] = 1; > + arg[1] = 0x08; > + ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, > + 3, arg); > + if (ret) > + break; > + return arg[2]; > + case RAZER_LED_MACRO: > + case RAZER_LED_MACRO_ANANSI: > + arg[0] = 1; > + arg[1] = 0x07; > + ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, > + 3, arg); > + if (ret) > + break; > + return arg[2]; > + case RAZER_LED_RED_PROFILE: > + arg[0] = 1; > + arg[1] = 0x0c; > + ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, > + 3, arg); > + if (ret) > + break; > + return arg[2]; > + case RAZER_LED_GREEN_PROFILE: > + arg[0] = 1; > + arg[1] = 0x0d; > + ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, > + 3, arg); > + if (ret) > + break; > + return arg[2]; > + case RAZER_LED_BLUE_PROFILE: > + arg[0] = 1; > + arg[1] = 0x0e; > + ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, > + 3, arg); > + if (ret) > + break; > + return arg[2]; > + default: > + dev_err(r->dev, "unknown LED type\n"); > + break; > + } > + > + dev_err(r->dev, "LED %s brightness request failed\n", rinfo->name); > + return 0; > +} > + > +static int razer_select_matrix_effect_extended(struct razer *r, > + enum razer_matrix_effect effect) > +{ > + u8 arg[9]; > + int ret; > + > + memset(arg, 0, sizeof(arg)); > + arg[0] = 1; /* Variable storage */ > + arg[1] = 0x05; /* Backlight LED ID */ > + > + switch (effect) { > + case RAZER_EFFECT_NONE: > + arg[2] = 0; /* Effect ID */ > + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, > + 6, arg); > + break; > + case RAZER_EFFECT_STATIC: > + arg[2] = 1; /* Effect ID */ > + arg[5] = 1; /* Unknown */ > + arg[6] = 0xff; /* R */ > + arg[7] = 0xff; /* G */ > + arg[8] = 0xff; /* B */ > + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, > + 9, arg); > + break; > + case RAZER_EFFECT_BREATHING: > + arg[2] = 2; /* Effect ID */ > + /* > + * This sets up random color breathing, to set one color, send > + * arg[3] = 1, arg[5] = 1 and RGB in arg[6..8], for two colors > + * arg[3] = 2, arh[5] = 2 and RGB in arh[6..8] and arg[9..11] > + * send 9 or 12 bytes in those cases. > + */ > + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, > + 6, arg); > + break; > + case RAZER_EFFECT_SPECTRUM: > + arg[2] = 3; /* Effect ID */ > + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, > + 6, arg); > + break; > + case RAZER_EFFECT_WAVE: > + arg[2] = 4; /* Effect ID */ > + arg[3] = 1; /* Wave direction 1 = right, 2 = left */ > + arg[4] = 0x28; /* Unknown */ > + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, > + 6, arg); > + break; > + case RAZER_EFFECT_REACTIVE: > + arg[2] = 5; /* Effect ID */ > + arg[4] = 2; /* Afterglow delay 1..4 */ > + arg[5] = 1; /* Unknown */ > + arg[6] = 0xff; /* R */ > + arg[7] = 0xff; /* G */ > + arg[8] = 0xff; /* B */ > + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, > + 9, arg); > + break; > + case RAZER_EFFECT_RIPPLE: > + arg[2] = 6; /* Effect ID */ > + arg[4] = 0; /* ? */ > + arg[5] = 0; /* ? */ > + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, > + 6, arg); > + break; > + case RAZER_EFFECT_STARLIGHT: > + arg[2] = 7; /* Effect ID */ > + arg[4] = 2; /* Speed 1..3 */ > + /* Starlight Type 0 = random, 1 = 1 color, 2 = 2 colors */ > + arg[5] = 0; > + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, > + 6, arg); > + break; > + case RAZER_EFFECT_FIRE: > + arg[2] = 9; /* Effect ID */ > + arg[4] = 0; /* ? */ > + arg[5] = 0; /* ? */ > + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, > + 6, arg); > + break; > + default: > + dev_err(r->dev, "unknown effect %d", effect); > + ret = -EINVAL; > + } > + > + return ret; > +} > + > +static int razer_select_matrix_effect_legacy(struct razer *r, > + enum razer_matrix_effect effect) > +{ > + u8 arg[9]; > + int ret; > + > + memset(arg, 0, sizeof(arg)); > + > + switch (effect) { > + case RAZER_EFFECT_NONE: > + arg[0] = 0; /* Effect ID */ > + ret = razer_send_command(r, 3, RAZER_CMD_SET_EFFECT, 1, arg); > + break; > + case RAZER_EFFECT_STATIC: > + arg[0] = 6; /* Effect ID */ > + arg[1] = 0xff; /* R */ > + arg[2] = 0xff; /* G */ > + arg[3] = 0xff; /* B */ > + ret = razer_send_command(r, 3, RAZER_CMD_SET_EFFECT, 4, arg); > + break; > + case RAZER_EFFECT_BREATHING: > + arg[0] = 3; /* Effect ID */ > + /* Breathing type: > + * 1 = single, breath a single color > + * 2 = dual, breath between two colors > + * 3 = random, breath between random colors > + */ > + arg[1] = 3; > + ret = razer_send_command(r, 3, RAZER_CMD_SET_EFFECT, 8, arg); > + break; > + case RAZER_EFFECT_SPECTRUM: > + arg[0] = 4; /* Effect ID */ > + ret = razer_send_command(r, 3, RAZER_CMD_SET_EFFECT, 1, arg); > + break; > + case RAZER_EFFECT_WAVE: > + arg[0] = 1; /* Effect ID */ > + arg[1] = 1; /* Wave direction */ > + ret = razer_send_command(r, 3, RAZER_CMD_SET_EFFECT, 2, arg); > + break; > + case RAZER_EFFECT_REACTIVE: > + arg[0] = 2; /* Effect ID */ > + arg[1] = 2; /* Afterglow delay 1..4 */ > + arg[2] = 0xff; /* R */ > + arg[3] = 0xff; /* G */ > + arg[4] = 0xff; /* B */ > + ret = razer_send_command(r, 3, RAZER_CMD_SET_EFFECT, 5, arg); > + break; > + case RAZER_EFFECT_STARLIGHT: > + /* FIXME: very untested */ > + arg[0] = 0x19; /* Effect ID */ > + arg[1] = 3; /* Random colors */ > + arg[2] = 2; /* Speed: 1..3 */ > + ret = razer_send_command(r, 3, RAZER_CMD_SET_EFFECT, 3, arg); > + break; > + default: > + dev_err(r->dev, "unsupported effect %d", effect); > + ret = -EINVAL; > + } > + > + return ret; > +} > + > +static int razer_select_matrix_effect(struct razer *r, > + enum razer_matrix_effect effect) > +{ > + struct razer_control *rc = razer_get_control(r); > + int ret; > + > + dev_dbg(r->dev, "select matrix effect %d\n", effect); > + > + if (r->product->extended_effects) > + ret = razer_select_matrix_effect_extended(r, effect); > + else > + ret = razer_select_matrix_effect_legacy(r, effect); > + > + if (!ret) > + rc->matrix_effect = effect; > + > + return ret; > +} > + > +static const char* razer_matrix_effects[] = { > + [RAZER_EFFECT_NONE] = "none", > + [RAZER_EFFECT_WAVE] = "wave", > + [RAZER_EFFECT_SPECTRUM] = "spectrum", > + [RAZER_EFFECT_REACTIVE] = "reactive", > + [RAZER_EFFECT_STATIC] = "static", > + [RAZER_EFFECT_BREATHING] = "breathing", > + [RAZER_EFFECT_STARLIGHT] = "starlight", > + [RAZER_EFFECT_RIPPLE] = "ripple", > + [RAZER_EFFECT_FIRE] = "fire", > +}; > + > +static ssize_t razer_matrix_effect_show(struct device *dev, > + struct device_attribute *attr, > + char *buf) > +{ > + struct razer *r = dev_get_drvdata(dev->parent); > + struct razer_control *rc = r->control; > + int len = 0; > + int i; > + > + if (!r->product->effects) > + return sprintf(buf, "[none]\n"); > + > + for (i = 0; r->product->effects[i] != U8_MAX; i++) { > + int effect = r->product->effects[i]; > + if (effect == rc->matrix_effect) > + len += sprintf(buf + len, "[%s] ", > + razer_matrix_effects[effect]); > + else > + len += sprintf(buf + len, "%s ", > + razer_matrix_effects[effect]); > + } > + len += sprintf(buf + len, "\n"); > + return len; > +} > + > +static ssize_t razer_matrix_effect_store(struct device *dev, > + struct device_attribute *attr, > + const char *buf, size_t count) > +{ > + struct razer *r = dev_get_drvdata(dev->parent); > + int effect; > + int ret; > + int i; > + > + if (!r->product->effects) > + return count; > + > + for (i = 0; r->product->effects[i] != U8_MAX; i++) { > + effect = r->product->effects[i]; > + if (sysfs_streq(buf, razer_matrix_effects[effect])) > + break; > + } > + if (r->product->effects[i] == U8_MAX) > + return count; > + > + ret = razer_select_matrix_effect(r, effect); > + if (ret) > + return ret; > + > + return count; > +} > + > +DEVICE_ATTR(matrix_effect, 0660, razer_matrix_effect_show, > + razer_matrix_effect_store); > + > +static struct attribute *razer_led_attrs[] = { > + &dev_attr_matrix_effect.attr, > + NULL, > +}; > + > +static const struct attribute_group razer_led_group = { > + .attrs = razer_led_attrs, > +}; > + > +static const struct attribute_group *razer_led_groups[] = { > + &razer_led_group, > + NULL, > +}; > + > +static int razer_add_leds(struct razer *r) > +{ > + struct razer_control *rc = razer_get_control(r); > + const struct razer_led_info *rinfo; > + int ret; > + int i = 0; > + > + rinfo = &r->product->leds[i]; > + while (rinfo->name) { > + struct razer_led *rled; > + > + rled = devm_kzalloc(r->dev, sizeof(*rled), GFP_KERNEL); > + if (!rled) > + return -ENOMEM; > + > + rled->info = rinfo; > + rled->r = r; > + > + rled->led.name = devm_kasprintf(r->dev, GFP_KERNEL, > + "razer:%s:%s", > + rinfo->color, > + rinfo->name); > + if (!rled->led.name) > + return -ENOMEM; > + rled->led.brightness_set_blocking = razer_led_set; > + rled->led.brightness_get = razer_led_get; > + rled->led.blink_set_blocking = razer_led_blink; > + > + /* Backlight LEDs have 255 brightness levels */ > + if (razer_led_is_backlight(rled)) > + rled->led.max_brightness = LED_FULL; > + else > + rled->led.max_brightness = 1; > + > + dev_info(r->dev, "adding LED %s\n", rled->led.name); > + ret = devm_led_classdev_register(r->dev, &rled->led); > + if (ret) { > + dev_err(r->dev, "error registering LED %d\n", i); > + break; > + } > + > + if (razer_led_is_backlight(rled)) { > + /* Set some default brightness */ > + led_set_brightness(&rled->led, LED_HALF); > + /* Add a special sysfs file for backlight effects */ > + ret = sysfs_create_groups(&rled->led.dev->kobj, > + razer_led_groups); > + if (ret) { > + dev_err(r->dev, > + "error creating sysfs for LED %d\n", i); > + break; > + } > + rc->backlight = rled; > + rc->backlight_brightness = LED_HALF; > + } > + > + /* > + * These LEDs are needed to respond to keys, take them > + * away from sysfs and control them in this driver. > + */ > + if (rinfo->type == RAZER_LED_GAME) { > + led_set_brightness(&rled->led, LED_OFF); > + rc->game_mode = false; > + rc->gameled = rled; > + } > + if (rinfo->type == RAZER_LED_MACRO) { > + led_set_brightness(&rled->led, LED_OFF); > + rc->macro_state = RAZER_MACRO_OFF; > + rc->macroled = rled; > + } > + > + i++; > + rinfo = &r->product->leds[i]; > + } > + > + return ret; > +} > + > +static ssize_t razer_version_show(struct device *dev, > + struct device_attribute *attr, char *buf) > +{ > + return sprintf(buf, "%s\n", DRIVER_VERSION); > +} > + > +static ssize_t razer_firmware_version_show(struct device *dev, > + struct device_attribute *attr, > + char *buf) > +{ > + struct razer *r = dev_get_drvdata(dev); > + struct razer_control *rc = r->control; > + > + return sprintf(buf, "v%d.%d\n", rc->fw_major, rc->fw_minor); > +} > + > +static ssize_t razer_serial_show(struct device *dev, > + struct device_attribute *attr, char *buf) > +{ > + struct razer *r = dev_get_drvdata(dev); > + struct razer_control *rc = r->control; > + > + return sprintf(buf, "%s\n", rc->serial); > +} > + > +static ssize_t razer_device_type_show(struct device *dev, > + struct device_attribute *attr, char *buf) > +{ > + struct razer *r = dev_get_drvdata(dev); > + > + return sprintf(buf, "%s\n", r->product->name); > +} > + > +DEVICE_ATTR(version, 0440, razer_version_show, NULL); > +DEVICE_ATTR(firmware_version, 0440, razer_firmware_version_show, NULL); > +DEVICE_ATTR(device_serial, 0440, razer_serial_show, NULL); > +DEVICE_ATTR(device_type, 0440, razer_device_type_show, NULL); > + > +static struct attribute *razer_default_attrs[] = { > + &dev_attr_version.attr, > + &dev_attr_firmware_version.attr, > + &dev_attr_device_serial.attr, > + &dev_attr_device_type.attr, > + &dev_attr_matrix_effect.attr, > + NULL, > +}; > + > +static const struct attribute_group razer_default_group = { > + .attrs = razer_default_attrs, > +}; > + > +static const struct attribute_group *razer_default_groups[] = { > + &razer_default_group, > + NULL, > +}; > + > +static int razer_add_sysfs(struct razer *r) > +{ > + return sysfs_create_groups(&r->dev->kobj, razer_default_groups); > +} > + > +static void razer_macro_mode_off(struct razer *r) > +{ > + struct razer_control *rc = razer_get_control(r); > + > + dev_dbg(r->dev, "razer macro done\n"); > + /* Userspace has stored the macro or cancelled macro recording */ > + rc->macro_state = RAZER_MACRO_OFF; > + led_set_brightness(&rc->macroled->led, LED_OFF); > +} > + > +static void razer_toggle_macro(struct razer *r) > +{ > + struct razer_control *rc = razer_get_control(r); > + unsigned long dummy = 50; > + > + if (!rc || !rc->macroled) > + return; > + > + switch (rc->macro_state) { > + case RAZER_MACRO_OFF: > + dev_dbg(r->dev, "razer macro record\n"); > + rc->macro_state = RAZER_MACRO_RECORD; > + led_set_brightness(&rc->macroled->led, LED_ON); > + break; > + case RAZER_MACRO_RECORD: > + dev_dbg(r->dev, "razer macro store\n"); > + /* > + * When exiting the recording we should flash the LED > + * so the user knows it is time to select a key to > + * store the macro in. > + */ > + rc->macro_state = RAZER_MACRO_STORE; > + led_blink_set(&rc->macroled->led, &dummy, &dummy); > + break; > + case RAZER_MACRO_STORE: > + /* > + * Usually we should end recording with pressing a key > + * to store the macro but just clicking this works too. > + */ > + razer_macro_mode_off(r); > + break; > + } > +} > + > +static void razer_toggle_game(struct razer *r) > +{ > + struct razer_control *rc = razer_get_control(r); > + > + if (!rc || !rc->gameled) > + return; > + > + rc->game_mode = !rc->game_mode; > + > + dev_dbg(r->dev, "razer game mode %s\n", > + rc->game_mode ? "ON" : "OFF"); > + > + if (rc->game_mode) > + led_set_brightness(&rc->gameled->led, LED_ON); > + else > + led_set_brightness(&rc->gameled->led, LED_OFF); > +} > + > +static void razer_backlight_up(struct razer *r) > +{ > + struct razer_control *rc = razer_get_control(r); > + int brightness = rc->backlight_brightness; > + > + dev_dbg(r->dev, "razer brightness up\n"); > + brightness += 20; > + if (brightness > LED_FULL) > + brightness = LED_FULL; > + rc->backlight_brightness = brightness; > + led_set_brightness(&rc->backlight->led, brightness); > +} > + > +static void razer_backlight_down(struct razer *r) > +{ > + struct razer_control *rc = razer_get_control(r); > + int brightness = rc->backlight_brightness; > + > + dev_dbg(r->dev, "razer brightness down\n"); > + brightness -= 20; > + if (brightness < LED_OFF) > + brightness = LED_OFF; > + rc->backlight_brightness = brightness; > + led_set_brightness(&rc->backlight->led, brightness); > +} > + > +static int razer_keyboard_event(struct hid_device *hdev, > + struct hid_field *field, > + struct hid_usage *usage, > + __s32 value) > +{ > + struct razer *r = hid_get_drvdata(hdev); > + const struct razer_keyboard *rk = r->product; > + struct razer_control *rc = razer_get_control(r); > + const struct razer_fn_keymap *rmap; > + > + /* > + * No event translation needed on the Blade laptops (as far as > + * we know) or non keyboard interfaces. > + */ > + if (r->product->is_blade || > + r->uif->cur_altsetting->desc.bInterfaceProtocol != > + USB_INTERFACE_PROTOCOL_KEYBOARD) > + return 0; > + > + dev_dbg(r->dev, "keycode: %u value %d\n", usage->code, value); > + > + /* ESC aborts macro recording, also any key in store mode */ > + if ((rc->macro_state != RAZER_MACRO_OFF && usage->code == KEY_ESC) || > + (!r->fn_pressed && value && rc->macro_state == RAZER_MACRO_STORE)) > + razer_macro_mode_off(r); > + > + /* Only handle special keys when the magic fn key is pressed */ > + if (!r->fn_pressed) > + return 0; > + > + /* > + * The Razer keyboard have some special keys overlaid on the keys > + * F9 thru F12 for macro recording, game mode etc. These are > + * accessed by first pushing down and holding the magic fn key. > + * Here we either just steal the events or translate the key to > + * the Linux equivalent, or both. > + */ > + rmap = rk->fn_keymap; > + while (rmap->name) { > + if (usage->code == rmap->from_key) > + break; > + rmap++; > + } > + if (!rmap->name) { > + /* No mapping found, only report on pressing */ > + if (value) > + dev_info(r->dev, "Unknown Razer fn key %u\n", > + usage->code); > + return 1; > + } > + > + /* Internal processing only on pushing down keys */ > + if (value) { > + if (rmap->is_macro) > + razer_toggle_macro(r); > + > + if (rmap->is_game) > + razer_toggle_game(r); > + > + if (rmap->is_bl_down) > + razer_backlight_down(r); > + > + if (rmap->is_bl_up) > + razer_backlight_up(r); > + > + if (rmap->is_razereffect) > + dev_info(r->dev, "toggle razer effect key\n"); > + > + if (rmap->is_profile) > + dev_info(r->dev, "toggle profile key\n"); > + } > + > + if (rmap->to_key) { > + dev_info(r->dev, "key %u translated to %u\n", > + usage->code, rmap->to_key); > + input_event(field->hidinput->input, usage->type, > + rmap->to_key, value); > + } > + > + /* Just discard anything else when holding down fn */ > + return 1; > +} > + > +void razer_check_raw_keycode(struct razer *r, > + struct razer_control *rc, > + u8 raw_keycode, > + unsigned long *currently_pressed) > +{ > + const struct razer_keyboard *rk = r->product; > + const struct razer_raw_keymap *rmap; > + int i = 0; > + > + rmap = rk->raw_keymap; > + while (rmap->name) { > + if (raw_keycode == rmap->razer_key) > + break; > + i++; > + rmap++; > + } > + if (!rmap->name) { > + dev_info(r->dev, "unknown Razer key 0x%02x\n", raw_keycode); > + return; > + } > + > + /* > + * FIXME: would be nice to light up a LED under KEY_MUTE > + * if possible BlackWidow Elite has a LED under this key. > + */ > + if (!test_bit(i, &r->active_keys)) { > + set_bit(i, &r->active_keys); > + dev_dbg(r->dev, "%s DOWN\n", rmap->name); > + if (rmap->is_fn) > + r->fn_pressed = true; > + else > + input_report_key(rc->input, rmap->linux_key, 1); > + } > + /* > + * Indicate that this key is currently pressed, even if > + * we e.g. push a key, hold it down and then push another > + * key at the same time: in that case we get an event > + * when the second key is pressed, including the first > + * key, but it is already reported above, so all we > + * note is that it is still pressed by setting the > + * corresponding bit in "currently_pressed". > + */ > + set_bit(i, currently_pressed); > +} > + > +int razer_keyboard_scan_game_keys(struct razer *r, struct razer_control *rc, > + u8 *data, int size) > +{ > + const struct razer_keyboard *rk = r->product; > + const struct razer_raw_keymap *rmap; > + unsigned long currently_pressed = 0; > + int i; > + > + /* Do not scan index 0: this just contains 0x04 (game accessory) */ > + for (i = size-1; i != 0; i --) { > + /* Skip all zeroes */ > + if (data[i] == 0x00) > + continue; > + > + razer_check_raw_keycode(r, rc, data[i], ¤tly_pressed); > + } > + > + /* > + * We get events with the absence of a keycode (if no keys pressed > + * just an array of zeroes) in response to a key being released. > + * > + * To report key release, we keep track of all the keys that are > + * currently pressed in a bitmap in r->active_keys and when the > + * bit is set for a key and an event comes in with this key absent, > + * we report the key as released. > + */ > + i = 0; > + rmap = rk->raw_keymap; > + while (rmap->name) { > + if (test_bit(i, &r->active_keys) && > + !test_bit(i, ¤tly_pressed)) { > + clear_bit(i, &r->active_keys); > + dev_dbg(r->dev, "%s UP\n", rmap->name); > + if (rmap->is_fn) > + r->fn_pressed = false; > + else > + input_report_key(rc->input, rmap->linux_key, 0); > + } > + i++; > + rmap++; > + } > + > + input_sync(rc->input); > + /* This will consume the event */ > + return 1; > +} > + > +/** > + * Raw event processing > + * > + * This is needed when the keyboard is switched into RAZER_MODE_DRIVER, > + * as that changes the characteristics of the keyboard to be more of a > + * game controller, which means it starts to emit new and interesting > + * events instead of pretending to be a normal keyboard. > + * > + * The raw event is 16 bytes, and if the first byte [0] is 0x04 (which > + * means "game controller") we have a stack of key events after this. If > + * just one key is pressed, this will be in the second byte [1], but if > + * more than one key is pressed, those will just stack up in [1], [2] ... > + */ > +static int razer_keyboard_raw_event(struct hid_device *hdev, > + struct hid_report *report, > + u8 *data, int size) > +{ > + struct razer *r = hid_get_drvdata(hdev); > + struct razer_control *rc = razer_get_control(r); > + int ret; > + > + /* No event translation needed on the Blade laptops */ > + if (r->product->is_blade) > + return 0; > + > + /* Only process raw events in driver mode */ > + if (!rc || rc->mode != RAZER_MODE_DRIVER) > + return 0; > + > +#if 0 > + int i; > + > + dev_info(r->dev, "raw mouse event: "); > + for (i = 0; i < size; i++) > + pr_cont("%02x ", data[i]); > + pr_cont("\n"); > +#endif > + > + /* > + * Special keys from Razer keyboards appear on the keyboard > + * interfaces, and the first byte is always 0x04. > + */ > + if ((r->uif->cur_altsetting->desc.bInterfaceProtocol == > + USB_INTERFACE_PROTOCOL_KEYBOARD) && data[0] == 0x04) { > + ret = razer_keyboard_scan_game_keys(r, rc, data, size); > + if (ret) > + /* Eat this event */ > + return -ENODATA; > + } > + > + /* > + * The BlackWidow Elite has a volume wheel that will appear > + * as a mouse scroll wheel in driver mode. Translate the > + * mouse scroll events to volume up/down events as is the default > + * in the vendor driver. The events look like this: > + * > + * 00 00 00 01 00 00 00 00 up > + * 00 00 00 ff 00 00 00 00 down > + */ > + if (r->product->volume_wheel && > + (r->uif->cur_altsetting->desc.bInterfaceProtocol == > + USB_INTERFACE_PROTOCOL_MOUSE)) { > + if (data[3] == 0x01) { > + input_report_key(rc->input, KEY_VOLUMEUP, 1); > + input_report_key(rc->input, KEY_VOLUMEUP, 0); > + input_sync(rc->input); > + return -ENODATA; > + } > + if (data[3] == 0xff) { > + input_report_key(rc->input, KEY_VOLUMEDOWN, 1); > + input_report_key(rc->input, KEY_VOLUMEDOWN, 0); > + input_sync(rc->input); > + return -ENODATA; > + } > + } > + > + return 0; > +} > + > +static int razer_probe_control_interface(struct razer *r, > + const struct razer_keyboard *rk) > +{ > + const char* razer_modes[] = { > + [RAZER_MODE_NORMAL] = "normal", > + [RAZER_MODE_FACTORY] = "factory", > + [RAZER_MODE_DRIVER] = "driver", > + [RAZER_MODE_UNKNOWN] = "unknown", > + }; > + struct razer_control *rc; > + u8 resp[2]; > + int ret; > + > + rc = devm_kzalloc(r->dev, sizeof(*rc), GFP_KERNEL); > + if (!rc) > + return -ENOMEM; > + > + r->control = rc; > + mutex_init(&rc->lock); > + rc->matrix_effect = RAZER_EFFECT_NONE; > + /* This is how other interfaces will access the control interface */ > + dev_set_drvdata(&r->udev->dev, rc); > + > + /* Allocate a side-channel input device for special keys */ > + rc->input = devm_input_allocate_device(r->dev); > + if (!rc->input) > + return -ENOMEM; > + input_set_drvdata(rc->input, r); > + rc->input->dev.parent = &r->hdev->dev; > + rc->input->phys = r->hdev->phys; > + rc->input->uniq = r->hdev->uniq; > + rc->input->id.bustype = r->hdev->bus; > + rc->input->id.vendor = r->hdev->vendor; > + rc->input->id.product = r->hdev->product; > + rc->input->id.version = r->hdev->version; > + rc->input->name = devm_kasprintf(r->dev, GFP_KERNEL, > + "%s-keys", r->hdev->name); > + if (!rc->input->name) > + return -ENOMEM; > + /* Those are the special keys we can report */ > + input_set_capability(rc->input, EV_KEY, KEY_MUTE); > + input_set_capability(rc->input, EV_KEY, KEY_PLAYPAUSE); > + input_set_capability(rc->input, EV_KEY, KEY_NEXTSONG); > + input_set_capability(rc->input, EV_KEY, KEY_PREVIOUSSONG); > + if (r->product->volume_wheel) { > + input_set_capability(rc->input, EV_KEY, KEY_VOLUMEUP); > + input_set_capability(rc->input, EV_KEY, KEY_VOLUMEDOWN); > + } > + ret = input_register_device(rc->input); > + if (ret < 0) > + return ret; > + > + /* Look up firmware version on the control interface */ > + memset(resp, 0, sizeof(resp)); > + ret = razer_send_command(r, 0, RAZER_CMD_GET_FW_VER, 2, resp); > + if (ret) { > + dev_err(r->dev, "firmware version request failed\n"); > + return ret; > + } > + rc->fw_major = resp[0]; > + rc->fw_minor = resp[1]; > + > + if (r->product->is_blade) { > + strscpy(rc->serial, dmi_get_system_info(DMI_PRODUCT_SERIAL), > + sizeof(rc->serial)); > + } else { > + u8 serbuf[0x1a]; > + > + memset(serbuf, 0, sizeof(serbuf)); > + ret = razer_send_command(r, 0, RAZER_CMD_GET_SERIAL, > + sizeof(serbuf), serbuf); > + if (ret) { > + dev_err(r->dev, "serial number request failed\n"); > + return ret; > + } > + strscpy(rc->serial, serbuf, sizeof(rc->serial)); > + } > + /* Device-unique so toss this into the entropy pool */ > + add_device_randomness(rc->serial, strlen(rc->serial)); > + > + memset(resp, 0, sizeof(resp)); > + ret = razer_send_command(r, 0, RAZER_CMD_GET_VARIABLE, 2, resp); > + if (ret) { > + dev_err(r->dev, "get mode request failed\n"); > + return ret; > + } > + switch (resp[0]) { > + case 0x00: > + rc->mode = RAZER_MODE_NORMAL; > + break; > + case 0x02: > + rc->mode = RAZER_MODE_FACTORY; > + break; > + case 0x03: > + rc->mode = RAZER_MODE_DRIVER; > + break; > + default: > + rc->mode = RAZER_MODE_UNKNOWN; > + break; > + } > + > + memset(resp, 0, sizeof(resp)); > + ret = razer_send_command(r, 0, RAZER_CMD_GET_LAYOUT, 2, resp); > + if (ret) { > + dev_err(r->dev, "get layout request failed\n"); > + return ret; > + } > + rc->layout = resp[0]; > + > + ret = razer_add_sysfs(r); > + if (ret) > + return ret; > + > + ret = razer_add_leds(r); > + if (ret) > + return ret; > + > + /* Enter driver mode and take control */ > + ret = razer_set_device_mode(r, RAZER_MODE_DRIVER); > + if (ret) { > + dev_err(r->dev, "failed to enter driver mode\n"); > + return ret; > + } > + > + dev_info(r->dev, > + "HID device %s connected, FW v%d.%d, serial: %s, mode %s, layout %d\n", > + rk->name, rc->fw_major, rc->fw_minor, rc->serial, > + razer_modes[rc->mode], rc->layout); > + > + return 0; > +} > + > +static int razer_keyboard_probe(struct hid_device *hdev, > + const struct hid_device_id *id) > +{ > + struct device *dev = &hdev->dev; > + const struct razer_keyboard *rk = > + (const struct razer_keyboard *)id->driver_data; > + struct usb_interface *uif; > + struct usb_device *udev; > + struct razer *r; > + int ret; > + > + uif = to_usb_interface(dev->parent); > + udev = interface_to_usbdev(uif); > + > + r = devm_kzalloc(dev, sizeof(*r), GFP_KERNEL); > + if (!r) > + return -ENOMEM; > + > + r->dev = dev; > + r->hdev = hdev; > + r->product = rk; > + r->uif = uif; > + r->udev = udev; > + hid_set_drvdata(hdev, r); > + > + /* > + * The mouse interface is always the control interface. We only > + * want to create device sysfs files etc for the control interface. > + */ > + if (uif->cur_altsetting->desc.bInterfaceProtocol == > + USB_INTERFACE_PROTOCOL_MOUSE) { > + ret = razer_probe_control_interface(r, rk); > + if (ret) > + return ret; > + } > + > + ret = hid_parse(hdev); > + if (ret) { > + dev_err(dev, "HID device Razer parse failed\n"); > + return ret; > + } > + > + ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT); > + if (ret) { > + dev_err(dev, "HID device Razer hardware failed to start\n"); > + return ret; > + } > + > + return 0; > +} > + > +static void razer_keyboard_remove(struct hid_device *hdev) > +{ > + struct razer *r = hid_get_drvdata(hdev); > + > + hid_hw_stop(hdev); > + > + /* Remove extenstions on the control interface */ > + if (r->control) { > + int ret; > + > + /* Return device to normal mode */ > + ret = razer_set_device_mode(r, RAZER_MODE_NORMAL); > + if (ret) > + dev_err(r->dev, "failed to enter normal mode\n"); > + > + sysfs_remove_groups(&r->dev->kobj, razer_default_groups); > + dev_set_drvdata(&r->udev->dev, NULL); > + > + dev_info(r->dev, "HID device Razer %s disconnected\n", > + r->product->name); > + } > +} > + > +/* > + * This is the Razer Keyboard device database. This database is ordered in > + * USB device ID order. Please keep that order when adding new devices. > + */ > + > +/* Blade laptop LED set: special backlight and logo */ > +static const struct razer_led_info razer_blade_leds[] = { > + { > + .name = "kbd_backlight", > + .color = "rgb", > + .type = RAZER_LED_BACKLIGHT_BLADE, > + }, > + { > + .name = "logo", > + .color = "rgb", > + .type = RAZER_LED_LOGO, > + }, > + { }, > +}; > + > +/* Keyboards with backlight, macro and game leds */ > +static const struct razer_led_info razer_anansi_leds[] = { > + { > + .name = "kbd_backlight", > + .color = "rgb", > + .type = RAZER_LED_BACKLIGHT, > + }, > + { > + .name = "macro", > + .color = "red", > + .type = RAZER_LED_MACRO_ANANSI, > + }, > + { > + .name = "game", > + .color = "white", > + .type = RAZER_LED_GAME, > + }, > + { }, > +}; > + > +/* Keyboards with backlight, macro and game leds */ > +static const struct razer_led_info razer_bl_macro_game[] = { > + { > + .name = "kbd_backlight", > + .color = "rgb", > + .type = RAZER_LED_BACKLIGHT, > + }, > + { > + .name = "macro", > + .color = "red", > + .type = RAZER_LED_MACRO, > + }, > + { > + .name = "game", > + .color = "white", > + .type = RAZER_LED_GAME, > + }, > + { }, > +}; > + > +/* Keyboards such as BlackWidow Stealth and Ultimate */ > +static const struct razer_led_info razer_stult_leds[] = { > + { > + .name = "kbd_backlight", > + .color = "rgb", > + .type = RAZER_LED_BACKLIGHT_STULT, > + }, > + { > + .name = "macro", > + .color = "red", > + .type = RAZER_LED_MACRO, > + }, > + { > + .name = "game", > + .color = "white", > + .type = RAZER_LED_GAME, > + }, > + { }, > +}; > + > +/* Keyboards with standard backlight, red, green and blue profile LEDs */ > +static const struct razer_led_info razer_bl_red_green_blue[] = { > + { > + .name = "kbd_backlight", > + .color = "rgb", > + .type = RAZER_LED_BACKLIGHT, > + }, > + { > + .name = "profile", > + .color = "red", > + .type = RAZER_LED_RED_PROFILE, > + }, > + { > + .name = "profile", > + .color = "green", > + .type = RAZER_LED_GREEN_PROFILE, > + }, > + { > + .name = "profile", > + .color = "blue", > + .type = RAZER_LED_BLUE_PROFILE, > + }, > + { }, > +}; > + > +/* Stealth ultimate models, Tartarus, Orbweaver has a limited set of effects */ > +static const enum razer_matrix_effect razer_basic_effects[] = { > + RAZER_EFFECT_NONE, > + RAZER_EFFECT_STATIC, > + RAZER_EFFECT_BREATHING, > + U8_MAX, > +}; > + > +/* Orbweaver and Tartarus chroma adds the spectrum effect */ > +static const enum razer_matrix_effect razer_chroma_effects[] = { > + RAZER_EFFECT_NONE, > + RAZER_EFFECT_STATIC, > + RAZER_EFFECT_BREATHING, > + RAZER_EFFECT_SPECTRUM, > + U8_MAX, > +}; > + > +/* Anansi has none, static and spectrum, notably no breath/pulsate */ > +static const enum razer_matrix_effect razer_anansi_effects[] = { > + RAZER_EFFECT_NONE, > + RAZER_EFFECT_STATIC, > + RAZER_EFFECT_SPECTRUM, > + U8_MAX, > +}; > + > +/* BlackWidow Chroma, no starlight (same as Blade stealth) */ > +static const enum razer_matrix_effect razer_bw_chroma_effects[] = { > + RAZER_EFFECT_NONE, > + RAZER_EFFECT_STATIC, > + RAZER_EFFECT_WAVE, > + RAZER_EFFECT_SPECTRUM, > + RAZER_EFFECT_REACTIVE, > + RAZER_EFFECT_BREATHING, > + U8_MAX, > +}; > + > +/* Deathstalker Chroma effects, no reactice effect */ > +static const enum razer_matrix_effect razer_ds_chroma_effects[] = { > + RAZER_EFFECT_NONE, > + RAZER_EFFECT_STATIC, > + RAZER_EFFECT_WAVE, > + RAZER_EFFECT_SPECTRUM, > + RAZER_EFFECT_BREATHING, > + U8_MAX, > +}; > + > +/* Blade stealth effects are notably missing Starlight */ > +static const enum razer_matrix_effect razer_blade_stealth_effects[] = { > + RAZER_EFFECT_NONE, > + RAZER_EFFECT_STATIC, > + RAZER_EFFECT_WAVE, > + RAZER_EFFECT_SPECTRUM, > + RAZER_EFFECT_REACTIVE, > + RAZER_EFFECT_BREATHING, > + U8_MAX, > +}; > + > +/* Blade QHD, pro versions and 2018 version */ > +static const enum razer_matrix_effect razer_blade_pro_effects[] = { > + RAZER_EFFECT_NONE, > + RAZER_EFFECT_STATIC, > + RAZER_EFFECT_SPECTRUM, > + RAZER_EFFECT_WAVE, > + RAZER_EFFECT_REACTIVE, > + RAZER_EFFECT_BREATHING, > + RAZER_EFFECT_STARLIGHT, > + U8_MAX, > +}; > + > +/* BlackWidow Ultimate 2016 and X effects */ > +static const enum razer_matrix_effect razer_ult16_effects[] = { > + RAZER_EFFECT_NONE, > + RAZER_EFFECT_STATIC, > + RAZER_EFFECT_WAVE, > + RAZER_EFFECT_REACTIVE, > + RAZER_EFFECT_BREATHING, > + RAZER_EFFECT_STARLIGHT, > + U8_MAX, > +}; > + > +/* Ornata, Ornata chroma and Cynosa */ > +static const enum razer_matrix_effect razer_ornata_family_effects[] = { > + RAZER_EFFECT_NONE, > + RAZER_EFFECT_STATIC, > + RAZER_EFFECT_SPECTRUM, > + RAZER_EFFECT_WAVE, > + RAZER_EFFECT_REACTIVE, > + RAZER_EFFECT_BREATHING, > + RAZER_EFFECT_STARLIGHT, > + RAZER_EFFECT_RIPPLE, > + U8_MAX, > +}; > + > +/* The BlackWidow Elite has a whole slew of built-in effects */ > +static const enum razer_matrix_effect razer_bw_elite_effects[] = { > + RAZER_EFFECT_NONE, > + RAZER_EFFECT_STATIC, > + RAZER_EFFECT_SPECTRUM, > + RAZER_EFFECT_WAVE, > + RAZER_EFFECT_REACTIVE, > + RAZER_EFFECT_BREATHING, > + RAZER_EFFECT_STARLIGHT, > + RAZER_EFFECT_RIPPLE, > + RAZER_EFFECT_FIRE, > + U8_MAX, > +}; > + > +static const struct razer_raw_keymap razer_default_raw_keymap[] = { > + { > + .name = "fn KEY", > + .razer_key = 0x01, > + .is_fn = true, > + }, > + { }, > +}; > + > +static const struct razer_raw_keymap razer_bw_elite_raw_keymap[] = { > + { > + .name = "fn KEY", > + .razer_key = 0x01, > + .is_fn = true, > + }, > + { > + .name = "MUTE/UNMUTE", > + .razer_key = 0x52, > + .linux_key = KEY_MUTE, > + }, > + { > + .name = "NEXT SONG", > + .razer_key = 0x53, > + .linux_key = KEY_NEXTSONG, > + }, > + { > + .name = "PREVIOUS SONG", > + .razer_key = 0x54, > + .linux_key = KEY_PREVIOUSSONG, > + }, > + { > + .name = "PLAY/PAUSE", > + .razer_key = 0x55, > + .linux_key = KEY_PLAYPAUSE, > + }, > + { }, > +}; > + > +/* Keys that generate a special key when pressing fn */ > +static const struct razer_fn_keymap razer_default_fn_keymap[] = { > + { > + .name = "MUTE/UNMUTE", > + .from_key = KEY_F1, > + .to_key = KEY_MUTE, > + }, > + { > + .name = "VOLUMEDOWN", > + .from_key = KEY_F2, > + .to_key = KEY_VOLUMEDOWN, > + }, > + { > + .name = "VOLUMEUP", > + .from_key = KEY_F3, > + .to_key = KEY_VOLUMEUP, > + }, > + { > + .name = "PREVIOUS SONG", > + .from_key = KEY_F5, > + .to_key = KEY_PREVIOUSSONG, > + }, > + { > + .name = "PLAY/PAUSE", > + .from_key = KEY_F6, > + .to_key = KEY_PLAYPAUSE, > + }, > + { > + .name = "NEXT SONG", > + .from_key = KEY_F7, > + .to_key = KEY_NEXTSONG, > + }, > + { > + .name = "MACRO", > + .from_key = KEY_F9, > + .to_key = KEY_MACRO, > + .is_macro = true, > + }, > + { > + .name = "GAME", > + .from_key = KEY_F10, > + .is_game = true, > + }, > + { > + .name = "KEYBOARD BACKLIGHT DOWN", > + .from_key = KEY_F11, > + .is_bl_down = true, > + }, > + { > + .name = "KEYBOARD BACKLIGHT UP", > + .from_key = KEY_F12, > + .is_bl_up = true, > + }, > + { > + .name = "SLEEP", > + .from_key = KEY_PAUSE, > + .to_key = KEY_SLEEP, > + }, > + { > + .name = "PROFILE", > + .from_key = KEY_COMPOSE, > + .is_profile = true, > + }, > + { }, > +}; > + > +/* Special key assignments on the BlackWidow Stealth */ > +static const struct razer_fn_keymap razer_bw_stealth_fn_keymap[] = { > + { > + .name = "MUTE/UNMUTE", > + .from_key = KEY_F1, > + .to_key = KEY_MUTE, > + }, > + { > + .name = "VOLUMEDOWN", > + .from_key = KEY_F2, > + .to_key = KEY_VOLUMEDOWN, > + }, > + { > + .name = "VOLUMEUP", > + .from_key = KEY_F3, > + .to_key = KEY_VOLUMEUP, > + }, > + { > + .name = "PLAY/PAUSE", > + .from_key = KEY_F5, > + .to_key = KEY_PLAYPAUSE, > + }, > + { > + .name = "STOP CD", > + .from_key = KEY_F6, > + .to_key = KEY_STOPCD, > + }, > + { > + .name = "PREVIOUS SONG", > + .from_key = KEY_F7, > + .to_key = KEY_PREVIOUSSONG, > + }, > + { > + .name = "NEXT SONG", > + .from_key = KEY_F8, > + .to_key = KEY_NEXTSONG, > + }, > + { > + .name = "GAME", > + .from_key = KEY_F11, > + .is_macro = true, > + }, > + { > + .name = "RAZER EFFECT", > + .from_key = KEY_F12, > + .is_razereffect = true, > + }, > + { > + .name = "MACRO", > + .from_key = KEY_RIGHTALT, > + .is_macro = true, > + }, > + { > + .name = "SLEEP", > + .from_key = KEY_PAUSE, > + .to_key = KEY_SLEEP, > + }, > + { }, > +}; > + > +/* > + * The BlackWidow Elite has a few separate keys that are accessed as raw > + * instead of overlaying function keys. > + */ > +static const struct razer_fn_keymap razer_bw_elite_fn_keymap[] = { > + { > + .name = "MACRO", > + .from_key = KEY_F9, > + .to_key = KEY_MACRO, > + .is_macro = true, > + }, > + { > + .name = "GAME", > + .from_key = KEY_F10, > + .is_game = true, > + }, > + { > + .name = "KEYBOARD BACKLIGHT DOWN", > + .from_key = KEY_F11, > + .is_bl_down = true, > + }, > + { > + .name = "KEYBOARD BACKLIGHT UP", > + .from_key = KEY_F12, > + .is_bl_up = true, > + }, > + { > + .name = "SLEEP", > + .from_key = KEY_PAUSE, > + .to_key = KEY_SLEEP, > + }, > + { > + .name = "PROFILE", > + .from_key = KEY_COMPOSE, > + .is_profile = true, > + }, > + { }, > +}; > + > +static const struct razer_keyboard razer_orbweaver = { > + .name = "Razer Orbweaver", > + .leds = razer_bl_red_green_blue, > + .effects = razer_basic_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_orbweaver_chroma = { > + .name = "Razer Orbweaver Chroma", > + .leds = razer_bl_red_green_blue, > + .effects = razer_chroma_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_nostromo = { > + .name = "Razer Nostromo", > + .leds = razer_bl_red_green_blue, > + /* This keyboard has no effects */ > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blackwidow_stealth = { > + .name = "Razer BlackWidow Stealth", > + .is_bw_stealth = true, > + .leds = razer_stult_leds, > + .effects = razer_basic_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blackwidow_stealth_edition = { > + .name = "Razer BlackWidow Stealth Edition", > + .leds = razer_stult_leds, > + .effects = razer_basic_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_bw_stealth_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blackwidow_ultimate_2012 = { > + .name = "Razer BlackWidow Ultimate 2012", > + .leds = razer_stult_leds, > + .effects = razer_basic_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blackwidow_ultimate_2013 = { > + .name = "Razer BlackWidow Ultimate 2013", > + .leds = razer_stult_leds, > + .effects = razer_basic_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blackwidow_ultimate_2016 = { > + .name = "Razer BlackWidow Ultimate 2016", > + .leds = razer_bl_macro_game, > + .effects = razer_ult16_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blackwidow_x_ultimate = { > + .name = "Razer BlackWidow X Ultimate", > + .leds = razer_bl_macro_game, > + .effects = razer_ult16_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blade_stealth = { > + .name = "Razer Blade Stealth", > + .is_blade = true, > + .leds = razer_blade_leds, > + .effects = razer_blade_stealth_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blade_stealth_late_2016 = { > + .name = "Razer Blade Stealth (Late 2016)", > + .is_blade = true, > + .leds = razer_blade_leds, > + .effects = razer_blade_stealth_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blade_qhd = { > + .name = "Razer Blade (QHD)", > + .is_blade = true, > + .leds = razer_blade_leds, > + .effects = razer_blade_pro_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blade_pro_late_2016 = { > + .name = "Razer Blade Pro (Late 2016)", > + .is_blade = true, > + .leds = razer_blade_leds, > + .effects = razer_blade_pro_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blade_2018 = { > + .name = "Razer Blade 15 (2018)", > + .is_blade = true, > + .leds = razer_blade_leds, > + .effects = razer_blade_pro_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_tartarus = { > + .name = "Razer Tartarus", > + .leds = razer_bl_red_green_blue, > + .effects = razer_basic_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_tartarus_chroma = { > + .name = "Razer Tartarus Chroma", > + .leds = razer_bl_red_green_blue, > + .effects = razer_chroma_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_deathstalker_expert = { > + .name = "Razer Deathstalker Expert", > + .leds = razer_bl_macro_game, > + .effects = razer_basic_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blackwidow_chroma = { > + .name = "Razer BlackWidow Chroma", > + .leds = razer_bl_macro_game, > + .effects = razer_bw_chroma_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blackwidow_overwatch = { > + .name = "Razer BlackWidow Chroma (Overwatch)", > + .leds = razer_bl_macro_game, > + .effects = razer_bw_chroma_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_deathstalker_chroma = { > + .name = "Razer Deathstalker Chroma", > + .leds = razer_bl_macro_game, > + .effects = razer_ds_chroma_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blackwidow_chroma_te = { > + .name = "Razer BlackWidow Chroma Tournament Edition", > + .leds = razer_bl_macro_game, > + .effects = razer_bw_chroma_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blackwidow_x_chroma = { > + .name = "Razer BlackWidow X Chroma", > + .leds = razer_bl_macro_game, > + .effects = razer_bw_chroma_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blackwidow_x_chroma_te = { > + .name = "Razer BlackWidow X Chroma Tournament Edition", > + .leds = razer_bl_macro_game, > + .effects = razer_bw_chroma_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_ornata_chroma = { > + .name = "Razer Ornata Chroma", > + .extended_effects = true, > + .leds = razer_bl_macro_game, > + .effects = razer_ornata_family_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_cynosa_chroma = { > + .name = "Razer Cynosa Chroma", > + .extended_effects = true, > + .leds = razer_bl_macro_game, > + .effects = razer_ornata_family_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_ornata = { > + .name = "Razer Ornata", > + .extended_effects = true, > + .leds = razer_bl_macro_game, > + .effects = razer_ornata_family_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_anansi = { > + .name = "Razer Anansi", > + /* This device has peculiar report and request indices */ > + .req_res_index_2 = true, > + /* The LEDs also need special treatment */ > + .leds = razer_anansi_leds, > + /* And a special shortlist of effects */ > + .effects = razer_anansi_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blackwidow_chroma_v2 = { > + .name = "Razer BlackWidow Chroma v2", > + .leds = razer_bl_macro_game, > + /* FIXME: uncertain about the effect list, please test */ > + .effects = razer_ornata_family_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blade_late_2016 = { > + .name = "Razer Blade (Late 2016)", > + .is_blade = true, > + .leds = razer_blade_leds, > + .effects = razer_blade_pro_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blade_stealth_mid_2017 = { > + .name = "Razer Blade Stealth (Mid 2017)", > + .is_blade = true, > + .leds = razer_blade_leds, > + .effects = razer_blade_stealth_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blade_pro_2017 = { > + .name = "Razer Blade Pro (2017)", > + .is_blade = true, > + .leds = razer_blade_leds, > + .effects = razer_blade_pro_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blackwidow_elite = { > + .name = "Razer BlackWidow Elite", > + .volume_wheel = true, > + .leds = razer_bl_macro_game, > + .extended_effects = true, > + .effects = razer_bw_elite_effects, > + .raw_keymap = razer_bw_elite_raw_keymap, > + .fn_keymap = razer_bw_elite_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blade_pro_2017_fullhd = { > + .name = "Razer Blade Pro FullHD (2017)", > + .is_blade = true, > + .leds = razer_blade_leds, > + .effects = razer_blade_pro_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct razer_keyboard razer_blade_stealth_late_2017 = { > + .name = "Razer Blade Stealth (Late 2017)", > + .is_blade = true, > + .leds = razer_blade_leds, > + .effects = razer_blade_stealth_effects, > + .raw_keymap = razer_default_raw_keymap, > + .fn_keymap = razer_default_fn_keymap, > +}; > + > +static const struct hid_device_id razer_keyboard_devices[] = { > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_ORBWEAVER), > + .driver_data = (kernel_ulong_t)&razer_orbweaver }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_ORBWEAVER_CHROMA), > + .driver_data = (kernel_ulong_t)&razer_orbweaver_chroma }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_NOSTROMO), > + .driver_data = (kernel_ulong_t)&razer_nostromo }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_STEALTH), > + .driver_data = (kernel_ulong_t)&razer_blackwidow_stealth }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_STEALTH_EDITION), > + .driver_data = (kernel_ulong_t)&razer_blackwidow_stealth_edition }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_ULTIMATE_2012), > + .driver_data = (kernel_ulong_t)&razer_blackwidow_ultimate_2012 }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_ULTIMATE_2013), > + .driver_data = (kernel_ulong_t)&razer_blackwidow_ultimate_2013 }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_ULTIMATE_2016), > + .driver_data = (kernel_ulong_t)&razer_blackwidow_ultimate_2016 }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_X_ULTIMATE), > + .driver_data = (kernel_ulong_t)&razer_blackwidow_x_ultimate }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_STEALTH), > + .driver_data = (kernel_ulong_t)&razer_blade_stealth }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_STEALTH_LATE_2016), > + .driver_data = (kernel_ulong_t)&razer_blade_stealth_late_2016 }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_QHD), > + .driver_data = (kernel_ulong_t)&razer_blade_qhd }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_PRO_LATE_2016), > + .driver_data = (kernel_ulong_t)&razer_blade_pro_late_2016 }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_2018), > + .driver_data = (kernel_ulong_t)&razer_blade_2018 }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_TARTARUS), > + .driver_data = (kernel_ulong_t)&razer_tartarus }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_TARTARUS_CHROMA), > + .driver_data = (kernel_ulong_t)&razer_tartarus_chroma }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_DEATHSTALKER_EXPERT), > + .driver_data = (kernel_ulong_t)&razer_deathstalker_expert }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_CHROMA), > + .driver_data = (kernel_ulong_t)&razer_blackwidow_chroma }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_OVERWATCH), > + .driver_data = (kernel_ulong_t)&razer_blackwidow_overwatch }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_DEATHSTALKER_CHROMA), > + .driver_data = (kernel_ulong_t)&razer_deathstalker_chroma }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_CHROMA_TE), > + .driver_data = (kernel_ulong_t)&razer_blackwidow_chroma_te }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_X_CHROMA), > + .driver_data = (kernel_ulong_t)&razer_blackwidow_x_chroma }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_X_CHROMA_TE), > + .driver_data = (kernel_ulong_t)&razer_blackwidow_x_chroma_te }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_ORNATA_CHROMA), > + .driver_data = (kernel_ulong_t)&razer_ornata_chroma }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_CYNOSA_CHROMA), > + .driver_data = (kernel_ulong_t)&razer_cynosa_chroma }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_ORNATA), > + .driver_data = (kernel_ulong_t)&razer_ornata }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_ANANSI), > + .driver_data = (kernel_ulong_t)&razer_anansi }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_CHROMA_V2), > + .driver_data = (kernel_ulong_t)&razer_blackwidow_chroma_v2 }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_LATE_2016), > + .driver_data = (kernel_ulong_t)&razer_blade_late_2016 }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_STEALTH_MID_2017), > + .driver_data = (kernel_ulong_t)&razer_blade_stealth_mid_2017 }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_PRO_2017), > + .driver_data = (kernel_ulong_t)&razer_blade_pro_2017 }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_ELITE), > + .driver_data = (kernel_ulong_t)&razer_blackwidow_elite }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_PRO_2017_FULLHD), > + .driver_data = (kernel_ulong_t)&razer_blade_pro_2017_fullhd }, > + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_STEALTH_LATE_2017), > + .driver_data = (kernel_ulong_t)&razer_blade_stealth_late_2017 }, > + { } > +}; > +MODULE_DEVICE_TABLE(hid, razer_keyboard_devices); > + > +static struct hid_driver razer_keyboard_driver = { > + .name = "razer-keyboard", > + .id_table = razer_keyboard_devices, > + .probe = razer_keyboard_probe, > + .remove = razer_keyboard_remove, > + .event = razer_keyboard_event, > + .raw_event = razer_keyboard_raw_event, > +}; > +module_hid_driver(razer_keyboard_driver); > + > +MODULE_AUTHOR("Linus Walleij <linus.walleij@linaro.org>"); > +MODULE_LICENSE("GPL"); > -- > 2.19.1 >
n Thu, Nov 29, 2018 at 10:08 AM Benjamin Tissoires <benjamin.tissoires@redhat.com> wrote: > On Wed, Nov 28, 2018 at 11:27 PM Linus Walleij <linus.walleij@linaro.org> wrote: > I must say, I am *very* reluctant at adding an other gaming specific > driver in the kernel. We have a nice external project named libratbag > that has the same goal, which is much easier to update and use from > the users. This project announces itself as targeted for gaming mice. I guess it is also for keyboard? Razer keyboards have mice interfaces, but these interfaces are mainly used for control messages, not actual mouse events. > Also, adding yet an other gaming device in the kernel means > you'll have to support yet an other kernel ABI, and this is just wrong > because you can't know what the future will be. Well the ABI used is mainly the LED ABI, with 1 (one) additional sysfs file for controlling the enumerated LED effects. It's not especially sophisticated. If you insist, I can drop that sysfs file and then we only use the existing LED ABI and I do not add anything. As far as I understand one does not exclude the other here, if I add the majority of this driver for key translation and LEDs that do not add any userspace ABIs at all, then hidraw can still be used for the remaining portions of the device, right? > Anyway, you'll need a > userspace tool (or at least a shell script) to enable the various > settings, so using hidraw directly is usually the best choice. So hidraw is the kernel ABI that libratbag is using IIUC? I am not a fan of this design. It is essentially a microkernel architecture where device drivers are relayed to userspace daemons. And it's not just my personal opinion or gut feeling, it is my experience after spending years in the past writing and maintaining libmtp which is another microkernelish userspace that handle MTP devices (like Android phones). https://elinux.org/images/8/85/Media_Transfer_Protocol.pdf I might be grumpy. But the sum total of my experience is that sooner or later you *will* run into a situation where the kernel is way better suited to handle the device and you are essentially writing substandard device drivers in userspace. I have absolutely no hard proof for this. The second concern is community-related and concerns the fact that such projects are usually dependent on one person and when this person lose interest, development stalls and updates stop coming out. But I take it RedHat et al are officially backing libratbag so it is a minor concern. The third concern is that there will be distributions that do not package this ratbag library in their default install and that is going to be pretty annoying to users. So in total, all such external userspace comes with a maintenance price elsewhere and the price of a kernel module is IMO way lower. Especially for these keyboards. But maybe the best is a compromise, a reasonable kernel driver and all extra icing relayed to userspace? > That being said, if the device does some fancy features like switching > to a proprietary protocol, then yes, having a kernel driver is the > only option. This is the case ... the kernel driver switches the keyboard around into a "driver" mode, which is what the OS is expected to do, the keyboard comes up in some compatibility mode which is for interacting with BIOS and boot loader, but it is not supposed to be used during main operation. > But as far as setting the LEDs effects, I would > definitively prefer having this done in userspace. It could be a both/and rather than an either/or approach I think. > > The extra functions have been supported for years by an > > out-of-tree project, OpenRazer. However out-of-tree code > > annoys me because special keys and features don't "just > > work" out of the box with the mainline kernel. > > IIRC, I opened a yet-to-be-finished PR on this very same project to > get rid off the dkms and only rely on userspace bits: > https://github.com/openrazer/openrazer/pull/382 > This made the whole openRazer project much easier to install from a > user and to upgrade for developers. So this looks stalled to me. It's been sitting there for over a year. It surely illustrates that the OpenRazer project is in maintenance mode not development mode. Also illustrates the point that odd userspace projects behave like this when initial development has slowed down: sporadic maintenance and lack of interest and thus manpower except for the odd creative burst. This just motivates me to work even more on this kernel module TBH. But please share your view of it. > Sorry, but you'll have to convince me to review this patch. A 2700 > lines of code patch is not something to review lightly This patch is long but it is because: 1. It contains a length device database in C99 notation i.e. { .foo = bar, .baz = fnord, }, 2. It uses the new kerneldoc documentation style: struct foo { /** * @bar: This is a member */ bool bar; (...) These two things add to the linecount considerably. The first can be amended by switching to either a separate file+patch for the device database or using macros (which is subject to maintainer preference). The second can be amended by using the old compact kerneldoc on top of the struct. This more verbose style is preferred by eg DRM and I thought it's neat but if you don't like it I can ditch it. > and I am > already convinced we should strip off most of it to only handle what > is not reasonable to ask user space to do (key translation and other > basic functionalities). Does this mean that users who don't have the ratbag library (daemon?) and the right udev scripts and whatnot in place are at loss? I guess that is OK if the library+daemon has widespread acceptance and is part of Fedora and Ubuntu default installs. Is it? > > The driver registers an additional input device to funnel the > > special keys (these report themselves as "game controller" > > events) and register LEDs with the LED subsystem for the > > backlight and special LEDs on the Razer keyboards. > > The additional input is fine to have. I am not convinced about the > LEDs, but this is standard API so why not. However, I doubt the > effects are standard API, so I do not really see how everything fits > together. It's one LED for the backlight, standard brightness, then that has one (1) additional sysfs file to control effects. > > The "game" LED goes on/off in response to pushing the > > special "game" key (sometimes prefixed with the Fn key). > > Is this HW triggered or triggered by your driver? Triggered by the driver. In response to pressing that special key, this special LED shall go on. It also activates hardware features for the gaming mode. It's pretty low-level control here. It is a per-keyboard state, so it is not comparable to e.g. caps lock, which should be across all keyboards. Keeping this control to the driver instance thus neatly isolates it. > > This on some keyboards also has the side effect of inhibiting > > the "super" key (Windows) while active. Apparently gamers > > often accidentally push the super key. The HID USB device > > reports two individual keyboard interfaces: one for common > > mode and one for game mode. Some developer noted it is > > a bit over the top to have a separate HID device for a > > game mode that only inhibits a single key, but that is > > how it works. > > The least we do in the kernel, the better. We could merge the 2 input > nodes, but what's the point? Especially if Razer decides to have > completely different keyboards structures between gaming and non > gaming mode. Agreed. I just leave it as-is. > > The "macro" LED goes to on when pressed, the macro is > > then supposed to be recorded, second time it is pressed > > the LED starts flashing meaning it is time to store the > > macro, and after pressing a key where the macro is > > stored, the LED goes off. ESC can abort macro recording. > > The LED is all handled in the driver, and each time we press > > the macro key the standard Linux key KEY_MACRO is reported > > to userspace, that should take care of the actual macro > > recording. > > I don't get this part. Are you also handling the macro recording in > the driver? Or is it done in HW? Neither. It is keeping track of the state of the macro key and LED per se. Userspace should deal with any macro recording and playback. Thus it emits KEY_MACRO when starting and ending the macro recording. In my limited understanding that was the only reasonable usage of KEY_MACRO. > This seems to be an awful lot of states to deal with, and I would > definitively prefer having such thing done in userspace. It is really just keeping track of this one LED in response to this one key. > > The special keys to increase/decrease backlight on the > > keyboard itself are handled directly in the driver. > > The input subsystem only supports KEY_LIGHTS_TOGGLE, but > > I guess if people prefer we could add KEY_LIGHTS_UP > > and KEY_LIGHTS_DOWN and handle this in userspace, > > looping back to the backlight. I am uncertain about that. > > I am surprised we don't already have a solution for that. Having more > than one backlight level is quite common and I can see on my t450s, > that gnome knows about the 3 states the backlight can have. Though I > do not see any events coming out of the keyboards/special keys. Do you think I should add KEY_LIGHTS_UP and KEY_LIGHTS_DOWN then? I can do that as a separate patch. > > The special matrix effects are fun but (IMHO) pointless to > > abstract further than a plain selection item. They are > > controlled by a sysfs file named "matrix_effect" in the > > class device for the "backlight" LED like this: > > > > > cd /sys/class/leds/razer:rgb:backlight > > > cat matrix_effect > > > [none] static spectrum wave reactive breathing starlight ripple fire > > > echo wave > matrix_effect > > So you have only one LED for the entire keyboard? Yes. > How is the effect implemented, in the driver or you are just sending > it once to the device and the HW takes care of the rest? The latter. Razer have some effects that the hardware handles directly (I guess the microcontroller in the keyboard). So it is just selecting an item in a list. Then they have some effects that are just created by manipulating all the LEDs individually. I do not implement that, I think that should be done by userspace. > Can we make this new sysfs standard so other HW vendors can hook up > their effects to it? Sure, I can just add something in Documentation/ABI/testing/sysfs-class-led it's just an array of strings when read, and a single string on write, standard sysfs format. > > TODO: > > - No support for non-keyboard devices. People can send > > patches. > > - There is no RGB LED color control for the backlight or > > anything else. Just leave it for now. > > - There is no individual LED control: each key on the > > keyboard can be assigned a custom color, but we do > > not support this yet. > > - I imagine RGB LED control need some work in the LED > > subsystem or alternatively custom sysfs files. > > There are at least 4 vendors I know that have custom way of settings > the LEDs (Logitech, Razer, Corsair, Roccat). There are many others, > and I really don't think having custom sysfs is the way to go. OK I am fine with handling customized LED patterns in userspace. People want to do crazy things like lighting the LEDs in response to music level and things like that, better not do that in a kernel driver indeed. > In libratbag we tried to only support the common features so we can > have a common tool for every supported device. This doesn't prevent to > interact with other vendor specific projects to implement the missing > functionalities. OK > > - I kept some sysfs files from openrazer giving the product > > name, firmware version and serial number, albeit the usage > > is dubious. Should I just drop them? > > This can be retrieved through hidraw, so I'd say yes, drop them. OK > Can you please double check which features should reasonably be in the > kernel (i.e. the device doesn't work without it), and which features > would be better implemented in userspace by a daemon (those that do > not require to be time sensitive). I would say I would keep key translation, LED control and possibly the built-in LED effects so the keyboard "just works" when plugged in. > If you think we need to have the macros in software implemented in the > kernel, I don't think that belongs in the kernel. That is why I'm just sending userspace KEY_MACRO and let it deal with it. I'm just curious if anyone has seen a userspace that can deal with KEY_MACRO... > I'd like to have a standard API that we could reuse for other > drivers (vendors) and also for mice. This is a functionality we don't > have in libratbag as we only fire libratbag once to configure teh HW, > and rely mostly on the HW for the dynamic part. This works well for > most Logitech devices, but some other vendors have limitted macro > capabilities that don't fit in this model. Hm this looks different... I'm not familiar with the Logitechs. Yours, Linus Walleij
On Fri, Nov 30, 2018 at 6:03 AM Peter Hutterer <peter.hutterer@who-t.net> wrote: > Given the bits I've seen from openrazer, > there is quite a struggle to get things to work on all devices correctly, so > there's a high chance that a) this won't work on the devices and b) that > you're locking yourself into an API that cannot be supported on next year's > device. The ABI (not API, but maybe I'm being picky) used here is that of the LED class, extended with one sysfs file that selects a keyboard effect from an enumerated list of effects. Anything more esoteric than that is not part of the patch and maybe should be handled by userspace rather than the kernel. Let me iterate this point: both/and not either/or. Yours, Linus Walleij
On Fri, Nov 30, 2018 at 6:41 AM Steve Kondik <shade@chemlab.org> wrote: > I've implemented nearly all of this functionality entirely in userspace with my > uChroma project. I've not had time to work on it for a little while, but it has > a number of nice features including support for custom animation modules. It's pretty neat! Are you going to pick it up again and integrate with libratbag as will probably be suggested by the HID maintainer? When it comes to macro recording and keyboard light up/down I think that should not be handled by a vedor-specific program but by the generic keyboard handling in the desktop (GNOME, KDE). If a keyboard emits KEY_MACRO the desktop input records a macro until KEY_MACRO gets hit again. Key lights up/down get handled by the desktop as well if we can add these new input events. Yours, Linus Walleij
On Mon, Dec 03, 2018 at 02:06:14PM +0100, Linus Walleij wrote: > On Fri, Nov 30, 2018 at 6:41 AM Steve Kondik <shade@chemlab.org> wrote: > > > I've implemented nearly all of this functionality entirely in userspace with my > > uChroma project. I've not had time to work on it for a little while, but it has > > a number of nice features including support for custom animation modules. > > It's pretty neat! Are you going to pick it up again and integrate with > libratbag as will probably be suggested by the HID maintainer? > > When it comes to macro recording and keyboard light up/down I think > that should not be handled by a vedor-specific program but by the > generic keyboard handling in the desktop (GNOME, KDE). I had a chat with some of the GNOME developers at GUADEC 2017 about this and the summary is: at least for mouse configuration, it was better to have a standalone app rather than an integration into GNOME's control center. The configuration options are too wide-spread and it's not clear there's a common baseline that would make integration into the panel easy. This is the reason why Piper is still a standalone GUI to libratbag, it's not going to get more integration. I suspect the same general feel will be true for keyboards. Cheers, Peter > > If a keyboard emits KEY_MACRO the desktop input records > a macro until KEY_MACRO gets hit again. > > Key lights up/down get handled by the desktop as well if we > can add these new input events. > > Yours, > Linus Walleij
On Mon, Dec 03, 2018 at 11:48:49AM +0100, Linus Walleij wrote: > On Fri, Nov 30, 2018 at 6:03 AM Peter Hutterer <peter.hutterer@who-t.net> wrote: > > > Given the bits I've seen from openrazer, > > there is quite a struggle to get things to work on all devices correctly, so > > there's a high chance that a) this won't work on the devices and b) that > > you're locking yourself into an API that cannot be supported on next year's > > device. > > The ABI (not API, but maybe I'm being picky) used here is that > of the LED class, extended with one sysfs file that selects a > keyboard effect from an enumerated list of effects. here's the problem: we all (mostly) agree on what on/off mean. beyond that it gets a bit more complicated. What's the list of effects you envision? On the mice we've seen in libratbag we have breathing, heartbeat, cycle, and some mice with custom waveforms. You have to (just like we did) figure out which effects are common and which ones are esoteric and to be left to userspace. Let's assume you pick cycle. Can we pick the colours to cycle? Because I think if you don't let them do that, you might as well skip it. How about the cycle frequency? If you pick breathing or heartbeat, same thing. Colours and frequency probably matters to users. Except that you can't parameterise the frequency in all cases (iirc). These are all decisions to be made and they can be made. But the real issue I have with all the above and it affects development in libratbag as well is that neither I nor Benjamin are those use any of these. I cannot tell you what the minimum baseline would be and so far we got almost zero feedback what users actually want to do. So we're mostly stabbing in the dark, making the libratbag bits as flexible as possible. Regardless what you pick for the kernel support, you need to make sure it covers the 90% use-case so that we don't *have* to implement all this in userspace. Otherwise, if you only cover 50% we end up with two implementations that can't leverage each other and the situation is worse than now. Right now, what I pessimistically predict is the latter case where we end up with kernel support that's not enough. Cheers, Peter > > Anything more esoteric than that is not part of the patch > and maybe should be handled by userspace rather than the > kernel. > > Let me iterate this point: both/and not either/or. > > Yours, > Linus Walleij
On Mon, Dec 03, 2018 at 11:26:46AM +0100, Linus Walleij wrote: > n Thu, Nov 29, 2018 at 10:08 AM Benjamin Tissoires > <benjamin.tissoires@redhat.com> wrote: > > On Wed, Nov 28, 2018 at 11:27 PM Linus Walleij <linus.walleij@linaro.org> wrote: > > > I must say, I am *very* reluctant at adding an other gaming specific > > driver in the kernel. We have a nice external project named libratbag > > that has the same goal, which is much easier to update and use from > > the users. > > This project announces itself as targeted for gaming mice. > I guess it is also for keyboard? Razer keyboards have mice > interfaces, but these interfaces are mainly used for control > messages, not actual mouse events. gaming mice was the original target, yes. we thought about keyboards but never got to it, mostly because the main question of "what do we actually need to do here?" was never narrowed down. And no-one picked it up. > > Also, adding yet an other gaming device in the kernel means > > you'll have to support yet an other kernel ABI, and this is just wrong > > because you can't know what the future will be. > > Well the ABI used is mainly the LED ABI, with 1 (one) additional > sysfs file for controlling the enumerated LED effects. > It's not especially sophisticated. > > If you insist, I can drop that sysfs file and then we only use > the existing LED ABI and I do not add anything. > > As far as I understand one does not exclude the other here, > if I add the majority of this driver for key translation and > LEDs that do not add any userspace ABIs at all, then > hidraw can still be used for the remaining portions of the > device, right? > > > Anyway, you'll need a > > userspace tool (or at least a shell script) to enable the various > > settings, so using hidraw directly is usually the best choice. > > So hidraw is the kernel ABI that libratbag is using IIUC? for the devices we have currently in the tree - yes. at some point I had an openrazer backend that would talk to the openrazer daemon via DBus but it didn't get merge because of technical issues in that daemon. the architecture doesn't care about the actual protocol though. > I am not a fan of this design. It is essentially a microkernel > architecture where device drivers are relayed to userspace > daemons. And it's not just my personal opinion or gut feeling, > it is my experience after spending years in the past writing and > maintaining libmtp which is another microkernelish userspace > that handle MTP devices (like Android phones). > https://elinux.org/images/8/85/Media_Transfer_Protocol.pdf > > I might be grumpy. But the sum total of my experience is > that sooner or later you *will* run into a situation where > the kernel is way better suited to handle the device and > you are essentially writing substandard device drivers in > userspace. I have absolutely no hard proof for this. > > The second concern is community-related and concerns the > fact that such projects are usually dependent on one person > and when this person lose interest, development stalls > and updates stop coming out. But I take it RedHat et al > are officially backing libratbag so it is a minor concern. we find some time to work on libratbag, but it's few and far in between and it almost always takes a backseat to other issues. > The third concern is that there will be distributions that > do not package this ratbag library in their default install > and that is going to be pretty annoying to users. *shrug* there will always be packages that aren't part of the default install. something that affects a tiny number of users is less likely to be part of the default set. > So in total, all such external userspace comes with a > maintenance price elsewhere and the price of a kernel > module is IMO way lower. Especially for these keyboards. IMO the maintenance argument doesn't hold up that well. Sure, you have more developers in the kernel but you have no guarantee any of this works after being modified by someone who doesn't have access to all devices. Our biggest issue is having to reverse-engineer the devices (sometimes with a bit of legal limbo depending which jurisdiction you're in). Half the time we don't know what a byte means and it may be that device Foo has a different byte than Bar even though they're of the same generation or whatever. I don't see how this will magically get better by moving things into the kernel where it's harder to test with CI. And potentially duplicating everything. IMO all you're guaranteeing in the kernel is that it keeps on building. Beyond that it's just guesswork. (we have some grand plans for better firmware-like testing but they're just that at the moment, plans) > But maybe the best is a compromise, a reasonable kernel > driver and all extra icing relayed to userspace? > > > That being said, if the device does some fancy features like switching > > to a proprietary protocol, then yes, having a kernel driver is the > > only option. > > This is the case ... the kernel driver switches the keyboard > around into a "driver" mode, which is what the OS is expected > to do, the keyboard comes up in some compatibility mode > which is for interacting with BIOS and boot loader, but it is > not supposed to be used during main operation. > > > But as far as setting the LEDs effects, I would > > definitively prefer having this done in userspace. > > It could be a both/and rather than an either/or approach > I think. > > > > The extra functions have been supported for years by an > > > out-of-tree project, OpenRazer. However out-of-tree code > > > annoys me because special keys and features don't "just > > > work" out of the box with the mainline kernel. > > > > IIRC, I opened a yet-to-be-finished PR on this very same project to > > get rid off the dkms and only rely on userspace bits: > > https://github.com/openrazer/openrazer/pull/382 > > This made the whole openRazer project much easier to install from a > > user and to upgrade for developers. > > So this looks stalled to me. It's been sitting there for > over a year. > > It surely illustrates that the OpenRazer project is in maintenance > mode not development mode. > > Also illustrates the point that odd userspace projects behave > like this when initial development has slowed down: sporadic > maintenance and lack of interest and thus manpower except > for the odd creative burst. > > This just motivates me to work even more on this kernel > module TBH. But please share your view of it. > > > Sorry, but you'll have to convince me to review this patch. A 2700 > > lines of code patch is not something to review lightly > > This patch is long but it is because: > > 1. It contains a length device database in C99 notation i.e. > > { > .foo = bar, > .baz = fnord, > }, > > 2. It uses the new kerneldoc documentation style: > > struct foo { > /** > * @bar: This is a member > */ > bool bar; > (...) > > These two things add to the linecount considerably. The first can be > amended by switching to either a separate file+patch for the device > database or using macros (which is subject to maintainer preference). > > The second can be amended by using the old compact kerneldoc > on top of the struct. This more verbose style is preferred by eg > DRM and I thought it's neat but if you don't like it I can ditch it. > > > and I am > > already convinced we should strip off most of it to only handle what > > is not reasonable to ask user space to do (key translation and other > > basic functionalities). > > Does this mean that users who don't have the ratbag library > (daemon?) and the right udev scripts and whatnot in place are > at loss? > > I guess that is OK if the library+daemon has widespread > acceptance and is part of Fedora and Ubuntu default installs. > > Is it? it's not. and fwiw, we merged ratbagd and the library over a year ago but kept the name. so now you just have the dbus daemon because there was no good use-case for having this as separate library. The packaging situation is messy. Fedora ships the most recent release, Arch updates regularly from git iirc. Debian/Ubuntu haven't updated for 18 months so they still have a separate ratbagd/libratbag package and none of the things we fixed since. I'm not even sure they ship a working version of Piper (or at all, launchpad.net is unclear). We're directing users to PPAs. We've changed away from udev rules to .device files since too, the udev rules (well, the hwdb) didn't scale. That came after the version ubuntu ships though. That's possibly the biggest advantage you'd get from a kernel driver - you implicitly force Ubuntu to update the package... Cheers, Peter
diff --git a/drivers/hid/Kconfig b/drivers/hid/Kconfig index 41e9935fc584..00e89ff7489e 100644 --- a/drivers/hid/Kconfig +++ b/drivers/hid/Kconfig @@ -807,6 +807,14 @@ config HID_PRIMAX Support for Primax devices that are not fully compliant with the HID standard. +config HID_RAZER + tristate "Razer gaming accessories" + depends on USB_HID + depends on NEW_LEDS + depends on LEDS_CLASS + ---help--- + Support for Razer gaming keyboards, mice etc + config HID_RETRODE tristate "Retrode 2 USB adapter for vintage video games" depends on USB_HID diff --git a/drivers/hid/Makefile b/drivers/hid/Makefile index 896a51ce7ce0..8d97cb060d89 100644 --- a/drivers/hid/Makefile +++ b/drivers/hid/Makefile @@ -88,6 +88,7 @@ hid-picolcd-$(CONFIG_DEBUG_FS) += hid-picolcd_debugfs.o obj-$(CONFIG_HID_PLANTRONICS) += hid-plantronics.o obj-$(CONFIG_HID_PRIMAX) += hid-primax.o +obj-$(CONFIG_HID_RAZER) += hid-razer.o obj-$(CONFIG_HID_REDRAGON) += hid-redragon.o obj-$(CONFIG_HID_RETRODE) += hid-retrode.o obj-$(CONFIG_HID_ROCCAT) += hid-roccat.o hid-roccat-common.o \ diff --git a/drivers/hid/hid-ids.h b/drivers/hid/hid-ids.h index c0d668944dbe..f1eb8b52e63a 100644 --- a/drivers/hid/hid-ids.h +++ b/drivers/hid/hid-ids.h @@ -930,8 +930,42 @@ #define I2C_VENDOR_ID_RAYDIUM 0x2386 #define I2C_PRODUCT_ID_RAYDIUM_4B33 0x4b33 -#define USB_VENDOR_ID_RAZER 0x1532 -#define USB_DEVICE_ID_RAZER_BLADE_14 0x011D +#define USB_VENDOR_ID_RAZER 0x1532 +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_ULTIMATE_2012 0x010D +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_STEALTH_EDITION 0x010E +#define USB_DEVICE_ID_RAZER_ANANSI 0x010F +#define USB_DEVICE_ID_RAZER_NOSTROMO 0x0111 +#define USB_DEVICE_ID_RAZER_ORBWEAVER 0x0113 +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_ULTIMATE_2013 0x011A +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_STEALTH 0x011B +#define USB_DEVICE_ID_RAZER_BLADE_14 0x011D +#define USB_DEVICE_ID_RAZER_TARTARUS 0x0201 +#define USB_DEVICE_ID_RAZER_DEATHSTALKER_EXPERT 0x0202 +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_CHROMA 0x0203 +#define USB_DEVICE_ID_RAZER_DEATHSTALKER_CHROMA 0x0204 +#define USB_DEVICE_ID_RAZER_BLADE_STEALTH 0x0205 +#define USB_DEVICE_ID_RAZER_ORBWEAVER_CHROMA 0x0207 +#define USB_DEVICE_ID_RAZER_TARTARUS_CHROMA 0x0208 +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_CHROMA_TE 0x0209 +#define USB_DEVICE_ID_RAZER_BLADE_QHD 0x020F +#define USB_DEVICE_ID_RAZER_BLADE_PRO_LATE_2016 0x0210 +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_OVERWATCH 0x0211 +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_ULTIMATE_2016 0x0214 +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_X_CHROMA 0x0216 +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_X_ULTIMATE 0x0217 +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_X_CHROMA_TE 0x021A +#define USB_DEVICE_ID_RAZER_ORNATA_CHROMA 0x021E +#define USB_DEVICE_ID_RAZER_ORNATA 0x021F +#define USB_DEVICE_ID_RAZER_BLADE_STEALTH_LATE_2016 0x0220 +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_CHROMA_V2 0x0221 +#define USB_DEVICE_ID_RAZER_BLADE_LATE_2016 0x0224 +#define USB_DEVICE_ID_RAZER_BLADE_PRO_2017 0x0225 +#define USB_DEVICE_ID_RAZER_BLACKWIDOW_ELITE 0x0228 +#define USB_DEVICE_ID_RAZER_CYNOSA_CHROMA 0x022A +#define USB_DEVICE_ID_RAZER_BLADE_STEALTH_MID_2017 0x022D +#define USB_DEVICE_ID_RAZER_BLADE_PRO_2017_FULLHD 0x022F +#define USB_DEVICE_ID_RAZER_BLADE_STEALTH_LATE_2017 0x0232 +#define USB_DEVICE_ID_RAZER_BLADE_2018 0x0233 #define USB_VENDOR_ID_REALTEK 0x0bda #define USB_DEVICE_ID_REALTEK_READER 0x0152 diff --git a/drivers/hid/hid-razer.c b/drivers/hid/hid-razer.c new file mode 100644 index 000000000000..e7bbfdb4c093 --- /dev/null +++ b/drivers/hid/hid-razer.c @@ -0,0 +1,2679 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* + * HID driver for Razer gaming accessories. + * Copyright (c) 2018 Linus Walleij <linus.walleij@linaro.org> + * + * Based on know-how from the out-of-tree Razer accesories driver: + * Copyright (c) Terry Cain <terry@terrys-home.co.uk> + * Copyright (c) Luca Weiss <luca@z3ntu.xyz> + * Copyright (c) Tim Theede <pez2001@voyagerproject.de> + * Copyright (c) Adam Honse <calcprogrammer1@gmail.com> + * Copyright (c) Steve Kondik <shade@chemlab.org> + * + * The Razer accessories share a common protocol accessed over the + * USB HID mouse interface with HID_REQ_[SET|GET]_REPORT control + * messages. The message is identical in both directions (to and + * from the device) and consists of 0x5a bytes with the following + * layout: + * + * Byte offset: Content: + * 0x00 Status (0x00 when sending) + * 0x01 Transaction ID (usually 0xff or 0x3f) + * 0x02 Remaining packets HI byte (big endian) + * 0x03 Remaining packest LO byte (big endian) + * 0x04 Protocol type (always 0x00) + * 0x05 Data size (number of bytes used in the payload) + * 0x06 Command class + * 0x07 Command ID + * 0x08 .. 0x57 Argument (payload) + * 0x58 CRC sum (0x00 XOR bytes 0x02..0x57) + * 0x59 Reserved/unused + */ +#include <linux/device.h> +#include <linux/hid.h> +#include <linux/module.h> +#include <linux/usb.h> +#include <linux/string.h> +#include <linux/random.h> +#include <linux/sysfs.h> +#include <linux/leds.h> +#include <linux/dmi.h> +#include <linux/mutex.h> +#include <linux/bitops.h> +#include <linux/bitmap.h> + +#include "hid-ids.h" + +/* + * The upstream kernel driver version is bumped to 3.0.0 compared + * to the old out-of-tree driver so that userspace programs have + * a chance to deal with this. + */ +#define DRIVER_VERSION "3.0.0" + +/* + * Waiting constants for USB control messages + * some survive at 600us but keep it safe at 900 + */ +#define RAZER_WAIT_MIN_US 900 +#define RAZER_WAIT_MAX_US 1000 + +#define RAZER_USB_REPORT_LEN 0x5A + +#define RAZER_CMD_GET_LED_STATE 0x80 +#define RAZER_CMD_GET_FW_VER 0x81 +#define RAZER_CMD_GET_SERIAL 0x82 +#define RAZER_CMD_GET_LED_EFFECT 0x82 +#define RAZER_CMD_GET_BRIGHTNESS 0x83 +#define RAZER_CMD_GET_VARIABLE 0x84 +#define RAZER_CMD_GET_LAYOUT 0x86 +/* Length 4 reads something that is 01 00 09 00 */ +#define RAZER_CMD_UNKNOWN_87 0x87 + +#define RAZER_CMD_SET_LED_STATE 0x00 +/* Length 5 writes 00 07 34 a0 e1 set RGB on LED 7 ? */ +#define RAZER_CMD_UNKNOWN_01 0x01 +#define RAZER_CMD_SET_LED_EFFECT 0x02 +#define RAZER_CMD_SET_LED_EFFECT_ANANSI 0x04 +#define RAZER_CMD_SET_BRIGHTNESS 0x03 +#define RAZER_CMD_SET_VARIABLE 0x04 +#define RAZER_CMD_SET_EFFECT 0x0a + +/* Response types for commands on the control interface */ +#define RAZER_CMD_BUSY 0x01 +#define RAZER_CMD_SUCCESSFUL 0x02 +#define RAZER_CMD_FAILURE 0x03 +#define RAZER_CMD_TIMEOUT 0x04 +#define RAZER_CMD_NOT_SUPPORTED 0x05 + +enum razer_mode { + RAZER_MODE_NORMAL, + RAZER_MODE_FACTORY, + RAZER_MODE_DRIVER, + RAZER_MODE_UNKNOWN, +}; + +enum razer_led_type { + RAZER_LED_SCROLL_WHEEL, + RAZER_LED_BATTERY, + RAZER_LED_LOGO, + RAZER_LED_BACKLIGHT, + RAZER_LED_BACKLIGHT_BLADE, + RAZER_LED_BACKLIGHT_STULT, + RAZER_LED_MACRO, + RAZER_LED_MACRO_ANANSI, + RAZER_LED_GAME, + RAZER_LED_RED_PROFILE, + RAZER_LED_GREEN_PROFILE, + RAZER_LED_BLUE_PROFILE, +}; + +enum razer_macro_state { + RAZER_MACRO_OFF, + RAZER_MACRO_RECORD, + RAZER_MACRO_STORE, +}; + +enum razer_matrix_effect { + RAZER_EFFECT_NONE, + RAZER_EFFECT_WAVE, + RAZER_EFFECT_SPECTRUM, + RAZER_EFFECT_REACTIVE, + RAZER_EFFECT_STATIC, + RAZER_EFFECT_BREATHING, /* Also known as "pulsate" */ + RAZER_EFFECT_STARLIGHT, + RAZER_EFFECT_RIPPLE, + RAZER_EFFECT_FIRE, + /* + * FIXME: missing effects: audio meter, ambient awareness, + * wheel ... please find these. + */ +}; + +struct razer; + +/** + * struct razer_led - Information for a Razer LED + */ +struct razer_led_info { + /** + * @name: LED name + */ + const char *name; + /** + * @color: LED color + */ + const char *color; + /** + * @type: Razer LED type + */ + enum razer_led_type type; +}; + +/** + * struct razer_raw_keymap - maps a raw Razer key event to a Linux key + */ +struct razer_raw_keymap { + /** + * @name: Name of this key (mostly for debugging) + */ + const char *name; + /** + * @is_fn: This is the magical fn key, it will not be translated + * to a Linux key, but keypresses will result in state change + */ + bool is_fn; + /** + * @razerkey: The Razer key code reported in the raw event + */ + u8 razer_key; + /** + * @linuxkey: The Linux key code to be reported upward + */ + unsigned int linux_key; +}; + +/** + * struct razer_fn_keymap - maps a Razer key while holding fn + * (mostly F1..F8) to a Linux key + */ +struct razer_fn_keymap { + /** + * @name: Name of this key (mostly for debugging) + */ + const char *name; + /** + * @from_key: The Linux key code on the keyboard pressed while + * holding fn + */ + unsigned int from_key; + /** + * @to_key: The Linux key code to be reported upward + */ + unsigned int to_key; + /** + * @is_macro: This is the macro key + */ + bool is_macro; + /** + * @is_game: This is the game key + */ + bool is_game; + /** + * @is_bl_down: This is the backlight down key + */ + bool is_bl_down; + /** + * @is_bl_up: This the backlight up key + */ + bool is_bl_up; + /** + * @is_profile: This is the profile toggle key (not present on all + * keyboards) + */ + bool is_profile; + /** + * @is_razereffect: This is the Razer effect toggle key (not present + * on all keyboards) + */ + bool is_razereffect; +}; + +/** + * struct razer_keyboard - Product information for a Razer keyboard + */ +struct razer_keyboard { + /** + * @name: Razer product name + */ + const char *name; + /** + * @req_res_index_2: The control message index to request device + * status on the control interface of the device uses index 2. + * This is an odd outlier: all devices except one use index 1. + */ + bool req_res_index_2; + /** + * @is_blade: This is a laptop blade laptop keyboard, meaning it is + * embedded inside one of the Razer gaming laptops + */ + bool is_blade; + /** + * @is_bw_stealth: This is the BlackWidow Stealth keyboard which has + * a slightly deviant key mapping for the special Razer keys + */ + bool is_bw_stealth; + /** + * @volume_wheel: This keyboard has a volume wheel we need to + * translate from mouse wheel events to volume up/down events. + */ + bool volume_wheel; + /** + * @extended_effects: This keyboard use extended effect settings in + * command class 0x0f rather than 0x03. + */ + bool extended_effects; + /** + * @leds: array of LEDs on this device + */ + const struct razer_led_info *leds; + /** + * @effects: keyboard backlight effects on this device + */ + const enum razer_matrix_effect *effects; + /** + * @raw_keymap: map between raw Razer keyboard events and Linux keys + */ + const struct razer_raw_keymap *raw_keymap; + /** + * @fn_keymap: map for keys pressed while holding down the fn key + */ + const struct razer_fn_keymap *fn_keymap; +}; + +/** + * struct razer_led - Information for a Razer LED + */ +struct razer_led { + /** + * @led_info: Razer LED info pointer + */ + const struct razer_led_info *info; + /** + * @r: pointer to main state struct + */ + struct razer *r; + /** + * @led: LED class device for the Razer LED + */ + struct led_classdev led; +}; + +/** + * struct razer_control - State container for control interface + * + * This struct will only be attached to the control interface of the Razer + * device. + */ +struct razer_control { + /** + * @lock: locks a USB control message transaction + */ + struct mutex lock; + /** + * @request_buf: buffer to store a report request + */ + u8 request_buf[RAZER_USB_REPORT_LEN]; + /** + * @response_buf: buffer to store the response from a requested + * report + */ + u8 response_buf[RAZER_USB_REPORT_LEN]; + /** + * @fw_major: major firmware version + */ + u8 fw_major; + /** + * @fw_minor: minor firmware version + */ + u8 fw_minor; + /** + * @serial: serial number, DMI serial number can be up to 50 chars + * and NULL, normal serial numbers are just 22 characters + */ + char serial[51]; + /** + * @mode: the current mode of the device + */ + enum razer_mode mode; + /** + * @layout: the layout on this keyboard + */ + u8 layout; + /** + * @backlight: handle to the backlight LED on this keyboard + */ + struct razer_led *backlight; + /** + * @backlight_brightness: current backlight brightness + */ + enum led_brightness backlight_brightness; + /** + * @game_mode: if the keyboard is in game mode + */ + bool game_mode; + /** + * @game_led: handle to the LED that indicates GAME mode on this + * keyboard + */ + struct razer_led *gameled; + /** + * @macro_state: the macro key state + */ + enum razer_macro_state macro_state; + /** + * @macro_led: handle to the LED that indicates MACRO mode on this + * keyboard + */ + struct razer_led *macroled; + /** + * @matrix_effect: currently selected matrix effect + */ + enum razer_matrix_effect matrix_effect; + /** + * @input: input device for the special Razer keys + */ + struct input_dev *input; +}; + +/** + * struct razer - State containter for a Razer device + * + * This state container is attached to each interface of the Razer device, the control + * interface will contain additional information as well. + */ +struct razer { + /** + * @dev: pointer to the parent device + */ + struct device *dev; + /** + * @hdev: pointer to the HID input device + */ + struct hid_device *hdev; + /** + * @product: Razer product variant information + */ + const struct razer_keyboard *product; + /** + * @uif: the interface used on the USB bus + */ + struct usb_interface *uif; + /** + * @udev: USB device for this device + */ + struct usb_device *udev; + /** + * @control: the razer control interface state, this will be NULL + * if this interface is not the control interface + */ + struct razer_control *control; + /** + * @fn_pressed: Magical fn key is pressed or not + */ + bool fn_pressed; + /** + * @active_keys: Bitmap of Razer special keys active right now + * we assume sizeof(unsigned long) will be enough for all + * custom keys. + */ + unsigned long active_keys; +}; + +/** + * razer_get_control() - Get the control interface for a Razer device + * + * We keep a pointer to the control interface in the driver data of the + * USB device, and that is how we get at it, unless we're instantiated + * on the control interface itself. + */ +struct razer_control *razer_get_control(struct razer *r) +{ + if (r->control) + return r->control; + return dev_get_drvdata(&r->udev->dev); +} + +static void razer_usb_marshal_request(struct razer *r, u8 cmd_class, u8 cmd_id, u8 cmd_size) +{ + struct razer_control *rc = razer_get_control(r); + u8 crc = 0; + unsigned int i; + + /* Marshal (serialize) the request */ + + rc->request_buf[0] = 0x00; /* Status */ + /* + * It appears that the OpenRazer project is spending lots of time + * trying to hammer this transaction ID to 0x3f on some products, and + * in some logs the transaction ID 0x1f appears. In my (non-exhaustive) + * tests I have not found that the devices care one bit about the + * transaction ID, but if you think that your device is not working + * because the transaction ID is not the same as in the log, go ahead + * and patch this and see if it helps, who knows. + */ + rc->request_buf[1] = 0xff; /* Transaction ID */ + /* + * I suspect that the only time the remaining packets make any sense + * is in firmware updates + */ + rc->request_buf[2] = 0x00; /* Remaining packets HI */ + rc->request_buf[3] = 0x00; /* Remaining packets LO */ + rc->request_buf[4] = 0x00; /* Protocol type (always 0) */ + rc->request_buf[5] = cmd_size; /* Data size */ + rc->request_buf[6] = cmd_class; /* Command class */ + rc->request_buf[7] = cmd_id; /* Command ID */ + + /* Bytes 8 .. 88 are arguments */ + + /* + * Second to last byte of the request or response is a simple + * checksum: just XOR all bytes at index 2..88 up with overflow + * and you are done + */ + for(i = 2; i < (RAZER_USB_REPORT_LEN - 2); i++) + crc ^= rc->request_buf[i]; + + rc->request_buf[88] = crc; /* CRC */ + rc->request_buf[89] = 0x00; /* Reserved */ +} + +static int razer_usb_check_response(struct razer *r) +{ + struct razer_control *rc = razer_get_control(r); + u8 status = rc->response_buf[0]; + /* Notice big endian format */ + u16 req_rp = rc->request_buf[2] << 8 | rc->request_buf[3]; + u16 res_rp = rc->response_buf[2] << 8 | rc->response_buf[3]; + u8 req_cc = rc->request_buf[6]; + u8 res_cc = rc->response_buf[6]; + u8 req_id = rc->request_buf[7]; + u8 res_id = rc->response_buf[7]; + + /* First sanity check */ + if ((req_rp != res_rp) || + (req_cc != res_cc) || + (req_id != res_id)) { + dev_err(r->dev, "request does not match response\n"); + return -EIO; + } + + switch (status) { + case RAZER_CMD_BUSY: + dev_err(r->dev, "command 0x%02x device is busy\n", req_id); + return -EIO; + case RAZER_CMD_FAILURE: + dev_err(r->dev, "command 0x%02x failed\n", req_id); + return -EIO; + case RAZER_CMD_TIMEOUT: + dev_err(r->dev, "command 0x%02x timed out\n", req_id); + return -EIO; + case RAZER_CMD_NOT_SUPPORTED: + dev_err(r->dev, "command 0x%02x not supported\n", req_id); + return -EIO; + default: + dev_dbg(r->dev, "command 0x%02x successful\n", req_id); + } + + return 0; +} + +static int razer_usb_request_response(struct razer *r) +{ + struct razer_control *rc = razer_get_control(r); + int req_res_index; + int ret; + + /* + * All Razer products except an odd one requests a report index 1. + * One product requests on index 2, I wonder what is on index 1 + * on that product. + */ + if (r->product->req_res_index_2) + req_res_index = 2; + else + req_res_index = 1; + + /* Send the request to the device */ + ret = usb_control_msg(r->udev, + usb_rcvctrlpipe(r->udev, 0), + HID_REQ_SET_REPORT, + USB_TYPE_CLASS | USB_RECIP_INTERFACE | + USB_DIR_OUT, + 0x300, /* value */ + req_res_index, /* index */ + rc->request_buf, /* data */ + RAZER_USB_REPORT_LEN, + USB_CTRL_SET_TIMEOUT); + + if (ret != RAZER_USB_REPORT_LEN) { + dev_err(r->dev, "failed request, sent bytes: %d\n", ret); + return -EINVAL; + } + + /* Wait after each USB message so as not to stress the interface */ + usleep_range(RAZER_WAIT_MIN_US, RAZER_WAIT_MAX_US); + + /* Ask for the response */ + ret = usb_control_msg(r->udev, + usb_rcvctrlpipe(r->udev, 0), + HID_REQ_GET_REPORT, + USB_TYPE_CLASS | USB_RECIP_INTERFACE | USB_DIR_IN, + 0x300, /* value */ + req_res_index, /* index */ + rc->response_buf, /* data */ + RAZER_USB_REPORT_LEN, + USB_CTRL_SET_TIMEOUT); + + /* Wait after each USB message so as not to stress the interface */ + usleep_range(RAZER_WAIT_MIN_US, RAZER_WAIT_MAX_US); + + /* Apparently this happens on some devices */ + if (ret != RAZER_USB_REPORT_LEN) { + dev_err(r->dev, "short report, report length: 0x%02x\n", ret); + return -EIO; + } + + /* Response now contains the RAZER_USB_REPORT_LEN bytes */ + return razer_usb_check_response(r); +} + +/** + * razer_send_command() - Sends a command to the keyboard and get the response + * + * This will lock the transaction pipe, marshal a request, get the response and + * check the result of a command with up to 80 arguments. + */ +static int razer_send_command(struct razer *r, u8 cmd_class, u8 cmd_id, + u8 num_args, u8 *buf) +{ + struct razer_control *rc = razer_get_control(r); + int ret; + + if (num_args > 80) { + dev_err(r->dev, "too many arguments\n"); + return -EIO; + } + + mutex_lock(&rc->lock); + + /* Zero buffer, copy over arguments */ + memset(rc->request_buf, 0, sizeof(rc->request_buf)); + memcpy(&rc->request_buf[8], buf, num_args); + + razer_usb_marshal_request(r, cmd_class, cmd_id, num_args); + + ret = razer_usb_request_response(r); + if (ret) { + mutex_unlock(&rc->lock); + return ret; + } + + memcpy(buf, &rc->response_buf[8], num_args); + + mutex_unlock(&rc->lock); + return 0; +} + +/** + * razer_set_device_mode() - set what mode the device will operate in + * + * Factory mode (0x02) will make M1-5 and FN emit normal keystrokes. + */ +static int razer_set_device_mode(struct razer *r, enum razer_mode mode) +{ + struct razer_control *rc = razer_get_control(r); + u8 arg[2]; + int ret; + + /* Blade laptops are in the mode they are */ + if (r->product->is_blade) + return 0; + + switch (mode) { + case RAZER_MODE_NORMAL: + arg[0] = 0x00; + break; + case RAZER_MODE_FACTORY: + arg[0] = 0x02; + break; + case RAZER_MODE_DRIVER: + arg[0] = 0x03; + break; + default: + dev_err(r->dev, "illegal mode\n"); + return -EINVAL; + } + + arg[1] = 0x00; + ret = razer_send_command(r, 0, RAZER_CMD_SET_VARIABLE, 2, arg); + if (ret) { + dev_err(r->dev, "set mode request failed\n"); + return ret; + } + + rc->mode = mode; + return 0; +} + +bool razer_led_is_backlight(struct razer_led *rled) +{ + const struct razer_led_info *rinfo = rled->info; + + return rinfo->type == RAZER_LED_BACKLIGHT || + rinfo->type == RAZER_LED_BACKLIGHT_BLADE || + rinfo->type == RAZER_LED_BACKLIGHT_STULT; +} + +int razer_led_blink_set(struct razer *r, + const struct razer_led_info *rinfo, + bool on) +{ + u8 arg[4]; + int ret; + + switch (rinfo->type) { + case RAZER_LED_MACRO: + arg[0] = 1; /* VARSTORE? */ + arg[1] = 0x07; /* Macro LED */ + arg[2] = on ? 1 : 0; /* effects 0..5 */ + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_EFFECT, + 3, arg); + break; + case RAZER_LED_MACRO_ANANSI: + arg[0] = 0; + arg[1] = 0x07; /* Macro LED */ + arg[2] = on ? 1 : 0; /* effects 0..5 */ + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_EFFECT, + 3, arg); + if (ret) + return ret; + /* The Anansi needs extra persuation */ + arg[0] = 0; + arg[1] = 0x07; /* Macro LED */ + arg[2] = 0x05; + arg[3] = 0x05; + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_EFFECT_ANANSI, + 4, arg); + break; + default: + ret = -EINVAL; + dev_err(r->dev, "can't %s blinking on led %s\n", + on ? "enable" : "disable", rinfo->name); + break; + } + + return ret; +} + +int razer_led_blink(struct led_classdev *cled, + unsigned long *delay_on, + unsigned long *delay_off) +{ + struct razer_led *rled = container_of(cled, struct razer_led, led); + const struct razer_led_info *rinfo = rled->info; + struct razer *r = rled->r; + + /* This call should always turn the blinking ON */ + return razer_led_blink_set(r, rinfo, true); +} + +static int razer_led_set(struct led_classdev *cled, + enum led_brightness br) +{ + struct razer_led *rled = container_of(cled, struct razer_led, led); + const struct razer_led_info *rinfo = rled->info; + struct razer *r = rled->r; + u8 arg[3]; + int ret; + + /* + * Argument format for 3 arguments: + * 0: 1 = VARSTORAGE (variable storage) + * 1: LED ID + * 2: brightness + */ + switch (rinfo->type) { + case RAZER_LED_BACKLIGHT: + arg[0] = 1; + arg[1] = 0x05; /* 0x00 also work a lot of the time */ + arg[2] = br; + if (r->product->extended_effects) + ret = razer_send_command(r, 0x0f, + RAZER_CMD_SET_VARIABLE, + 3, arg); + else + ret = razer_send_command(r, 3, + RAZER_CMD_SET_BRIGHTNESS, + 3, arg); + if (ret) + break; + return 0; + case RAZER_LED_BACKLIGHT_BLADE: + /* The blades only have two arguments: LED ID and brightness */ + arg[0] = 1; + arg[1] = br; + ret = razer_send_command(r, 0x0e, RAZER_CMD_SET_VARIABLE, + 2, arg); + if (ret) + break; + return 0; + case RAZER_LED_BACKLIGHT_STULT: + case RAZER_LED_LOGO: + arg[0] = 1; + arg[1] = 0x04; + arg[2] = br; + ret = razer_send_command(r, 3, RAZER_CMD_SET_BRIGHTNESS, + 3, arg); + if (ret) + break; + return 0; + case RAZER_LED_SCROLL_WHEEL: + arg[0] = 1; + arg[1] = 0x01; + arg[2] = br; + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, + 3, arg); + if (ret) + break; + return 0; + case RAZER_LED_BATTERY: + arg[0] = 1; + arg[1] = 0x03; + arg[2] = br; + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, + 3, arg); + if (ret) + break; + return 0; + case RAZER_LED_GAME: + arg[0] = 1; + arg[1] = 0x08; + arg[2] = br; + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, + 3, arg); + if (ret) + break; + return 0; + case RAZER_LED_MACRO: + case RAZER_LED_MACRO_ANANSI: + /* First turn off the blinking if set to off */ + if (br == LED_OFF) { + ret = razer_led_blink_set(r, rinfo, false); + if (ret) + return ret; + } + + arg[0] = 1; + arg[1] = 0x07; + arg[2] = br; + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, + 3, arg); + if (ret) + break; + return 0; + case RAZER_LED_RED_PROFILE: + arg[0] = 1; + arg[1] = 0x0c; + arg[2] = br; + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, + 3, arg); + if (ret) + break; + return 0; + case RAZER_LED_GREEN_PROFILE: + arg[0] = 1; + arg[1] = 0x0d; + arg[2] = br; + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, + 3, arg); + if (ret) + break; + return 0; + case RAZER_LED_BLUE_PROFILE: + arg[0] = 1; + arg[1] = 0x0e; + arg[2] = br; + ret = razer_send_command(r, 3, RAZER_CMD_SET_LED_STATE, + 3, arg); + if (ret) + break; + return 0; + default: + dev_err(r->dev, "unknown LED type\n"); + ret = -EINVAL; + break; + } + + dev_err(r->dev, "LED %s brightness set failed\n", rinfo->name); + return ret; +} + +static enum led_brightness razer_led_get(struct led_classdev *cled) +{ + struct razer_led *rled = container_of(cled, struct razer_led, led); + const struct razer_led_info *rinfo = rled->info; + struct razer *r = rled->r; + u8 arg[3]; + int ret; + + arg[2] = 0; + switch (rinfo->type) { + case RAZER_LED_BACKLIGHT: + arg[0] = 1; + arg[1] = 0x05; + if (r->product->extended_effects) + ret = razer_send_command(r, 0x0f, + RAZER_CMD_GET_VARIABLE, + 3, arg); + else + ret = razer_send_command(r, 3, + RAZER_CMD_GET_BRIGHTNESS, + 3, arg); + if (ret) + break; + return arg[2]; + case RAZER_LED_BACKLIGHT_BLADE: + arg[0] = 1; + arg[1] = 0; + /* The blade laptops use only two arguments */ + ret = razer_send_command(r, 0x0e, RAZER_CMD_GET_VARIABLE, + 2, arg); + if (ret) + break; + return arg[1]; + case RAZER_LED_BACKLIGHT_STULT: + case RAZER_LED_LOGO: + arg[0] = 1; + arg[1] = 0x04; + ret = razer_send_command(r, 3, RAZER_CMD_GET_BRIGHTNESS, + 3, arg); + if (ret) + break; + return arg[2]; + case RAZER_LED_SCROLL_WHEEL: + arg[0] = 1; + arg[1] = 0x01; + ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, + 3, arg); + if (ret) + break; + return arg[2]; + case RAZER_LED_BATTERY: + arg[0] = 1; + arg[1] = 0x03; + ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, + 3, arg); + if (ret) + break; + return arg[2]; + case RAZER_LED_GAME: + arg[0] = 1; + arg[1] = 0x08; + ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, + 3, arg); + if (ret) + break; + return arg[2]; + case RAZER_LED_MACRO: + case RAZER_LED_MACRO_ANANSI: + arg[0] = 1; + arg[1] = 0x07; + ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, + 3, arg); + if (ret) + break; + return arg[2]; + case RAZER_LED_RED_PROFILE: + arg[0] = 1; + arg[1] = 0x0c; + ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, + 3, arg); + if (ret) + break; + return arg[2]; + case RAZER_LED_GREEN_PROFILE: + arg[0] = 1; + arg[1] = 0x0d; + ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, + 3, arg); + if (ret) + break; + return arg[2]; + case RAZER_LED_BLUE_PROFILE: + arg[0] = 1; + arg[1] = 0x0e; + ret = razer_send_command(r, 3, RAZER_CMD_GET_LED_STATE, + 3, arg); + if (ret) + break; + return arg[2]; + default: + dev_err(r->dev, "unknown LED type\n"); + break; + } + + dev_err(r->dev, "LED %s brightness request failed\n", rinfo->name); + return 0; +} + +static int razer_select_matrix_effect_extended(struct razer *r, + enum razer_matrix_effect effect) +{ + u8 arg[9]; + int ret; + + memset(arg, 0, sizeof(arg)); + arg[0] = 1; /* Variable storage */ + arg[1] = 0x05; /* Backlight LED ID */ + + switch (effect) { + case RAZER_EFFECT_NONE: + arg[2] = 0; /* Effect ID */ + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, + 6, arg); + break; + case RAZER_EFFECT_STATIC: + arg[2] = 1; /* Effect ID */ + arg[5] = 1; /* Unknown */ + arg[6] = 0xff; /* R */ + arg[7] = 0xff; /* G */ + arg[8] = 0xff; /* B */ + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, + 9, arg); + break; + case RAZER_EFFECT_BREATHING: + arg[2] = 2; /* Effect ID */ + /* + * This sets up random color breathing, to set one color, send + * arg[3] = 1, arg[5] = 1 and RGB in arg[6..8], for two colors + * arg[3] = 2, arh[5] = 2 and RGB in arh[6..8] and arg[9..11] + * send 9 or 12 bytes in those cases. + */ + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, + 6, arg); + break; + case RAZER_EFFECT_SPECTRUM: + arg[2] = 3; /* Effect ID */ + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, + 6, arg); + break; + case RAZER_EFFECT_WAVE: + arg[2] = 4; /* Effect ID */ + arg[3] = 1; /* Wave direction 1 = right, 2 = left */ + arg[4] = 0x28; /* Unknown */ + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, + 6, arg); + break; + case RAZER_EFFECT_REACTIVE: + arg[2] = 5; /* Effect ID */ + arg[4] = 2; /* Afterglow delay 1..4 */ + arg[5] = 1; /* Unknown */ + arg[6] = 0xff; /* R */ + arg[7] = 0xff; /* G */ + arg[8] = 0xff; /* B */ + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, + 9, arg); + break; + case RAZER_EFFECT_RIPPLE: + arg[2] = 6; /* Effect ID */ + arg[4] = 0; /* ? */ + arg[5] = 0; /* ? */ + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, + 6, arg); + break; + case RAZER_EFFECT_STARLIGHT: + arg[2] = 7; /* Effect ID */ + arg[4] = 2; /* Speed 1..3 */ + /* Starlight Type 0 = random, 1 = 1 color, 2 = 2 colors */ + arg[5] = 0; + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, + 6, arg); + break; + case RAZER_EFFECT_FIRE: + arg[2] = 9; /* Effect ID */ + arg[4] = 0; /* ? */ + arg[5] = 0; /* ? */ + ret = razer_send_command(r, 0x0f, RAZER_CMD_SET_LED_EFFECT, + 6, arg); + break; + default: + dev_err(r->dev, "unknown effect %d", effect); + ret = -EINVAL; + } + + return ret; +} + +static int razer_select_matrix_effect_legacy(struct razer *r, + enum razer_matrix_effect effect) +{ + u8 arg[9]; + int ret; + + memset(arg, 0, sizeof(arg)); + + switch (effect) { + case RAZER_EFFECT_NONE: + arg[0] = 0; /* Effect ID */ + ret = razer_send_command(r, 3, RAZER_CMD_SET_EFFECT, 1, arg); + break; + case RAZER_EFFECT_STATIC: + arg[0] = 6; /* Effect ID */ + arg[1] = 0xff; /* R */ + arg[2] = 0xff; /* G */ + arg[3] = 0xff; /* B */ + ret = razer_send_command(r, 3, RAZER_CMD_SET_EFFECT, 4, arg); + break; + case RAZER_EFFECT_BREATHING: + arg[0] = 3; /* Effect ID */ + /* Breathing type: + * 1 = single, breath a single color + * 2 = dual, breath between two colors + * 3 = random, breath between random colors + */ + arg[1] = 3; + ret = razer_send_command(r, 3, RAZER_CMD_SET_EFFECT, 8, arg); + break; + case RAZER_EFFECT_SPECTRUM: + arg[0] = 4; /* Effect ID */ + ret = razer_send_command(r, 3, RAZER_CMD_SET_EFFECT, 1, arg); + break; + case RAZER_EFFECT_WAVE: + arg[0] = 1; /* Effect ID */ + arg[1] = 1; /* Wave direction */ + ret = razer_send_command(r, 3, RAZER_CMD_SET_EFFECT, 2, arg); + break; + case RAZER_EFFECT_REACTIVE: + arg[0] = 2; /* Effect ID */ + arg[1] = 2; /* Afterglow delay 1..4 */ + arg[2] = 0xff; /* R */ + arg[3] = 0xff; /* G */ + arg[4] = 0xff; /* B */ + ret = razer_send_command(r, 3, RAZER_CMD_SET_EFFECT, 5, arg); + break; + case RAZER_EFFECT_STARLIGHT: + /* FIXME: very untested */ + arg[0] = 0x19; /* Effect ID */ + arg[1] = 3; /* Random colors */ + arg[2] = 2; /* Speed: 1..3 */ + ret = razer_send_command(r, 3, RAZER_CMD_SET_EFFECT, 3, arg); + break; + default: + dev_err(r->dev, "unsupported effect %d", effect); + ret = -EINVAL; + } + + return ret; +} + +static int razer_select_matrix_effect(struct razer *r, + enum razer_matrix_effect effect) +{ + struct razer_control *rc = razer_get_control(r); + int ret; + + dev_dbg(r->dev, "select matrix effect %d\n", effect); + + if (r->product->extended_effects) + ret = razer_select_matrix_effect_extended(r, effect); + else + ret = razer_select_matrix_effect_legacy(r, effect); + + if (!ret) + rc->matrix_effect = effect; + + return ret; +} + +static const char* razer_matrix_effects[] = { + [RAZER_EFFECT_NONE] = "none", + [RAZER_EFFECT_WAVE] = "wave", + [RAZER_EFFECT_SPECTRUM] = "spectrum", + [RAZER_EFFECT_REACTIVE] = "reactive", + [RAZER_EFFECT_STATIC] = "static", + [RAZER_EFFECT_BREATHING] = "breathing", + [RAZER_EFFECT_STARLIGHT] = "starlight", + [RAZER_EFFECT_RIPPLE] = "ripple", + [RAZER_EFFECT_FIRE] = "fire", +}; + +static ssize_t razer_matrix_effect_show(struct device *dev, + struct device_attribute *attr, + char *buf) +{ + struct razer *r = dev_get_drvdata(dev->parent); + struct razer_control *rc = r->control; + int len = 0; + int i; + + if (!r->product->effects) + return sprintf(buf, "[none]\n"); + + for (i = 0; r->product->effects[i] != U8_MAX; i++) { + int effect = r->product->effects[i]; + if (effect == rc->matrix_effect) + len += sprintf(buf + len, "[%s] ", + razer_matrix_effects[effect]); + else + len += sprintf(buf + len, "%s ", + razer_matrix_effects[effect]); + } + len += sprintf(buf + len, "\n"); + return len; +} + +static ssize_t razer_matrix_effect_store(struct device *dev, + struct device_attribute *attr, + const char *buf, size_t count) +{ + struct razer *r = dev_get_drvdata(dev->parent); + int effect; + int ret; + int i; + + if (!r->product->effects) + return count; + + for (i = 0; r->product->effects[i] != U8_MAX; i++) { + effect = r->product->effects[i]; + if (sysfs_streq(buf, razer_matrix_effects[effect])) + break; + } + if (r->product->effects[i] == U8_MAX) + return count; + + ret = razer_select_matrix_effect(r, effect); + if (ret) + return ret; + + return count; +} + +DEVICE_ATTR(matrix_effect, 0660, razer_matrix_effect_show, + razer_matrix_effect_store); + +static struct attribute *razer_led_attrs[] = { + &dev_attr_matrix_effect.attr, + NULL, +}; + +static const struct attribute_group razer_led_group = { + .attrs = razer_led_attrs, +}; + +static const struct attribute_group *razer_led_groups[] = { + &razer_led_group, + NULL, +}; + +static int razer_add_leds(struct razer *r) +{ + struct razer_control *rc = razer_get_control(r); + const struct razer_led_info *rinfo; + int ret; + int i = 0; + + rinfo = &r->product->leds[i]; + while (rinfo->name) { + struct razer_led *rled; + + rled = devm_kzalloc(r->dev, sizeof(*rled), GFP_KERNEL); + if (!rled) + return -ENOMEM; + + rled->info = rinfo; + rled->r = r; + + rled->led.name = devm_kasprintf(r->dev, GFP_KERNEL, + "razer:%s:%s", + rinfo->color, + rinfo->name); + if (!rled->led.name) + return -ENOMEM; + rled->led.brightness_set_blocking = razer_led_set; + rled->led.brightness_get = razer_led_get; + rled->led.blink_set_blocking = razer_led_blink; + + /* Backlight LEDs have 255 brightness levels */ + if (razer_led_is_backlight(rled)) + rled->led.max_brightness = LED_FULL; + else + rled->led.max_brightness = 1; + + dev_info(r->dev, "adding LED %s\n", rled->led.name); + ret = devm_led_classdev_register(r->dev, &rled->led); + if (ret) { + dev_err(r->dev, "error registering LED %d\n", i); + break; + } + + if (razer_led_is_backlight(rled)) { + /* Set some default brightness */ + led_set_brightness(&rled->led, LED_HALF); + /* Add a special sysfs file for backlight effects */ + ret = sysfs_create_groups(&rled->led.dev->kobj, + razer_led_groups); + if (ret) { + dev_err(r->dev, + "error creating sysfs for LED %d\n", i); + break; + } + rc->backlight = rled; + rc->backlight_brightness = LED_HALF; + } + + /* + * These LEDs are needed to respond to keys, take them + * away from sysfs and control them in this driver. + */ + if (rinfo->type == RAZER_LED_GAME) { + led_set_brightness(&rled->led, LED_OFF); + rc->game_mode = false; + rc->gameled = rled; + } + if (rinfo->type == RAZER_LED_MACRO) { + led_set_brightness(&rled->led, LED_OFF); + rc->macro_state = RAZER_MACRO_OFF; + rc->macroled = rled; + } + + i++; + rinfo = &r->product->leds[i]; + } + + return ret; +} + +static ssize_t razer_version_show(struct device *dev, + struct device_attribute *attr, char *buf) +{ + return sprintf(buf, "%s\n", DRIVER_VERSION); +} + +static ssize_t razer_firmware_version_show(struct device *dev, + struct device_attribute *attr, + char *buf) +{ + struct razer *r = dev_get_drvdata(dev); + struct razer_control *rc = r->control; + + return sprintf(buf, "v%d.%d\n", rc->fw_major, rc->fw_minor); +} + +static ssize_t razer_serial_show(struct device *dev, + struct device_attribute *attr, char *buf) +{ + struct razer *r = dev_get_drvdata(dev); + struct razer_control *rc = r->control; + + return sprintf(buf, "%s\n", rc->serial); +} + +static ssize_t razer_device_type_show(struct device *dev, + struct device_attribute *attr, char *buf) +{ + struct razer *r = dev_get_drvdata(dev); + + return sprintf(buf, "%s\n", r->product->name); +} + +DEVICE_ATTR(version, 0440, razer_version_show, NULL); +DEVICE_ATTR(firmware_version, 0440, razer_firmware_version_show, NULL); +DEVICE_ATTR(device_serial, 0440, razer_serial_show, NULL); +DEVICE_ATTR(device_type, 0440, razer_device_type_show, NULL); + +static struct attribute *razer_default_attrs[] = { + &dev_attr_version.attr, + &dev_attr_firmware_version.attr, + &dev_attr_device_serial.attr, + &dev_attr_device_type.attr, + &dev_attr_matrix_effect.attr, + NULL, +}; + +static const struct attribute_group razer_default_group = { + .attrs = razer_default_attrs, +}; + +static const struct attribute_group *razer_default_groups[] = { + &razer_default_group, + NULL, +}; + +static int razer_add_sysfs(struct razer *r) +{ + return sysfs_create_groups(&r->dev->kobj, razer_default_groups); +} + +static void razer_macro_mode_off(struct razer *r) +{ + struct razer_control *rc = razer_get_control(r); + + dev_dbg(r->dev, "razer macro done\n"); + /* Userspace has stored the macro or cancelled macro recording */ + rc->macro_state = RAZER_MACRO_OFF; + led_set_brightness(&rc->macroled->led, LED_OFF); +} + +static void razer_toggle_macro(struct razer *r) +{ + struct razer_control *rc = razer_get_control(r); + unsigned long dummy = 50; + + if (!rc || !rc->macroled) + return; + + switch (rc->macro_state) { + case RAZER_MACRO_OFF: + dev_dbg(r->dev, "razer macro record\n"); + rc->macro_state = RAZER_MACRO_RECORD; + led_set_brightness(&rc->macroled->led, LED_ON); + break; + case RAZER_MACRO_RECORD: + dev_dbg(r->dev, "razer macro store\n"); + /* + * When exiting the recording we should flash the LED + * so the user knows it is time to select a key to + * store the macro in. + */ + rc->macro_state = RAZER_MACRO_STORE; + led_blink_set(&rc->macroled->led, &dummy, &dummy); + break; + case RAZER_MACRO_STORE: + /* + * Usually we should end recording with pressing a key + * to store the macro but just clicking this works too. + */ + razer_macro_mode_off(r); + break; + } +} + +static void razer_toggle_game(struct razer *r) +{ + struct razer_control *rc = razer_get_control(r); + + if (!rc || !rc->gameled) + return; + + rc->game_mode = !rc->game_mode; + + dev_dbg(r->dev, "razer game mode %s\n", + rc->game_mode ? "ON" : "OFF"); + + if (rc->game_mode) + led_set_brightness(&rc->gameled->led, LED_ON); + else + led_set_brightness(&rc->gameled->led, LED_OFF); +} + +static void razer_backlight_up(struct razer *r) +{ + struct razer_control *rc = razer_get_control(r); + int brightness = rc->backlight_brightness; + + dev_dbg(r->dev, "razer brightness up\n"); + brightness += 20; + if (brightness > LED_FULL) + brightness = LED_FULL; + rc->backlight_brightness = brightness; + led_set_brightness(&rc->backlight->led, brightness); +} + +static void razer_backlight_down(struct razer *r) +{ + struct razer_control *rc = razer_get_control(r); + int brightness = rc->backlight_brightness; + + dev_dbg(r->dev, "razer brightness down\n"); + brightness -= 20; + if (brightness < LED_OFF) + brightness = LED_OFF; + rc->backlight_brightness = brightness; + led_set_brightness(&rc->backlight->led, brightness); +} + +static int razer_keyboard_event(struct hid_device *hdev, + struct hid_field *field, + struct hid_usage *usage, + __s32 value) +{ + struct razer *r = hid_get_drvdata(hdev); + const struct razer_keyboard *rk = r->product; + struct razer_control *rc = razer_get_control(r); + const struct razer_fn_keymap *rmap; + + /* + * No event translation needed on the Blade laptops (as far as + * we know) or non keyboard interfaces. + */ + if (r->product->is_blade || + r->uif->cur_altsetting->desc.bInterfaceProtocol != + USB_INTERFACE_PROTOCOL_KEYBOARD) + return 0; + + dev_dbg(r->dev, "keycode: %u value %d\n", usage->code, value); + + /* ESC aborts macro recording, also any key in store mode */ + if ((rc->macro_state != RAZER_MACRO_OFF && usage->code == KEY_ESC) || + (!r->fn_pressed && value && rc->macro_state == RAZER_MACRO_STORE)) + razer_macro_mode_off(r); + + /* Only handle special keys when the magic fn key is pressed */ + if (!r->fn_pressed) + return 0; + + /* + * The Razer keyboard have some special keys overlaid on the keys + * F9 thru F12 for macro recording, game mode etc. These are + * accessed by first pushing down and holding the magic fn key. + * Here we either just steal the events or translate the key to + * the Linux equivalent, or both. + */ + rmap = rk->fn_keymap; + while (rmap->name) { + if (usage->code == rmap->from_key) + break; + rmap++; + } + if (!rmap->name) { + /* No mapping found, only report on pressing */ + if (value) + dev_info(r->dev, "Unknown Razer fn key %u\n", + usage->code); + return 1; + } + + /* Internal processing only on pushing down keys */ + if (value) { + if (rmap->is_macro) + razer_toggle_macro(r); + + if (rmap->is_game) + razer_toggle_game(r); + + if (rmap->is_bl_down) + razer_backlight_down(r); + + if (rmap->is_bl_up) + razer_backlight_up(r); + + if (rmap->is_razereffect) + dev_info(r->dev, "toggle razer effect key\n"); + + if (rmap->is_profile) + dev_info(r->dev, "toggle profile key\n"); + } + + if (rmap->to_key) { + dev_info(r->dev, "key %u translated to %u\n", + usage->code, rmap->to_key); + input_event(field->hidinput->input, usage->type, + rmap->to_key, value); + } + + /* Just discard anything else when holding down fn */ + return 1; +} + +void razer_check_raw_keycode(struct razer *r, + struct razer_control *rc, + u8 raw_keycode, + unsigned long *currently_pressed) +{ + const struct razer_keyboard *rk = r->product; + const struct razer_raw_keymap *rmap; + int i = 0; + + rmap = rk->raw_keymap; + while (rmap->name) { + if (raw_keycode == rmap->razer_key) + break; + i++; + rmap++; + } + if (!rmap->name) { + dev_info(r->dev, "unknown Razer key 0x%02x\n", raw_keycode); + return; + } + + /* + * FIXME: would be nice to light up a LED under KEY_MUTE + * if possible BlackWidow Elite has a LED under this key. + */ + if (!test_bit(i, &r->active_keys)) { + set_bit(i, &r->active_keys); + dev_dbg(r->dev, "%s DOWN\n", rmap->name); + if (rmap->is_fn) + r->fn_pressed = true; + else + input_report_key(rc->input, rmap->linux_key, 1); + } + /* + * Indicate that this key is currently pressed, even if + * we e.g. push a key, hold it down and then push another + * key at the same time: in that case we get an event + * when the second key is pressed, including the first + * key, but it is already reported above, so all we + * note is that it is still pressed by setting the + * corresponding bit in "currently_pressed". + */ + set_bit(i, currently_pressed); +} + +int razer_keyboard_scan_game_keys(struct razer *r, struct razer_control *rc, + u8 *data, int size) +{ + const struct razer_keyboard *rk = r->product; + const struct razer_raw_keymap *rmap; + unsigned long currently_pressed = 0; + int i; + + /* Do not scan index 0: this just contains 0x04 (game accessory) */ + for (i = size-1; i != 0; i --) { + /* Skip all zeroes */ + if (data[i] == 0x00) + continue; + + razer_check_raw_keycode(r, rc, data[i], ¤tly_pressed); + } + + /* + * We get events with the absence of a keycode (if no keys pressed + * just an array of zeroes) in response to a key being released. + * + * To report key release, we keep track of all the keys that are + * currently pressed in a bitmap in r->active_keys and when the + * bit is set for a key and an event comes in with this key absent, + * we report the key as released. + */ + i = 0; + rmap = rk->raw_keymap; + while (rmap->name) { + if (test_bit(i, &r->active_keys) && + !test_bit(i, ¤tly_pressed)) { + clear_bit(i, &r->active_keys); + dev_dbg(r->dev, "%s UP\n", rmap->name); + if (rmap->is_fn) + r->fn_pressed = false; + else + input_report_key(rc->input, rmap->linux_key, 0); + } + i++; + rmap++; + } + + input_sync(rc->input); + /* This will consume the event */ + return 1; +} + +/** + * Raw event processing + * + * This is needed when the keyboard is switched into RAZER_MODE_DRIVER, + * as that changes the characteristics of the keyboard to be more of a + * game controller, which means it starts to emit new and interesting + * events instead of pretending to be a normal keyboard. + * + * The raw event is 16 bytes, and if the first byte [0] is 0x04 (which + * means "game controller") we have a stack of key events after this. If + * just one key is pressed, this will be in the second byte [1], but if + * more than one key is pressed, those will just stack up in [1], [2] ... + */ +static int razer_keyboard_raw_event(struct hid_device *hdev, + struct hid_report *report, + u8 *data, int size) +{ + struct razer *r = hid_get_drvdata(hdev); + struct razer_control *rc = razer_get_control(r); + int ret; + + /* No event translation needed on the Blade laptops */ + if (r->product->is_blade) + return 0; + + /* Only process raw events in driver mode */ + if (!rc || rc->mode != RAZER_MODE_DRIVER) + return 0; + +#if 0 + int i; + + dev_info(r->dev, "raw mouse event: "); + for (i = 0; i < size; i++) + pr_cont("%02x ", data[i]); + pr_cont("\n"); +#endif + + /* + * Special keys from Razer keyboards appear on the keyboard + * interfaces, and the first byte is always 0x04. + */ + if ((r->uif->cur_altsetting->desc.bInterfaceProtocol == + USB_INTERFACE_PROTOCOL_KEYBOARD) && data[0] == 0x04) { + ret = razer_keyboard_scan_game_keys(r, rc, data, size); + if (ret) + /* Eat this event */ + return -ENODATA; + } + + /* + * The BlackWidow Elite has a volume wheel that will appear + * as a mouse scroll wheel in driver mode. Translate the + * mouse scroll events to volume up/down events as is the default + * in the vendor driver. The events look like this: + * + * 00 00 00 01 00 00 00 00 up + * 00 00 00 ff 00 00 00 00 down + */ + if (r->product->volume_wheel && + (r->uif->cur_altsetting->desc.bInterfaceProtocol == + USB_INTERFACE_PROTOCOL_MOUSE)) { + if (data[3] == 0x01) { + input_report_key(rc->input, KEY_VOLUMEUP, 1); + input_report_key(rc->input, KEY_VOLUMEUP, 0); + input_sync(rc->input); + return -ENODATA; + } + if (data[3] == 0xff) { + input_report_key(rc->input, KEY_VOLUMEDOWN, 1); + input_report_key(rc->input, KEY_VOLUMEDOWN, 0); + input_sync(rc->input); + return -ENODATA; + } + } + + return 0; +} + +static int razer_probe_control_interface(struct razer *r, + const struct razer_keyboard *rk) +{ + const char* razer_modes[] = { + [RAZER_MODE_NORMAL] = "normal", + [RAZER_MODE_FACTORY] = "factory", + [RAZER_MODE_DRIVER] = "driver", + [RAZER_MODE_UNKNOWN] = "unknown", + }; + struct razer_control *rc; + u8 resp[2]; + int ret; + + rc = devm_kzalloc(r->dev, sizeof(*rc), GFP_KERNEL); + if (!rc) + return -ENOMEM; + + r->control = rc; + mutex_init(&rc->lock); + rc->matrix_effect = RAZER_EFFECT_NONE; + /* This is how other interfaces will access the control interface */ + dev_set_drvdata(&r->udev->dev, rc); + + /* Allocate a side-channel input device for special keys */ + rc->input = devm_input_allocate_device(r->dev); + if (!rc->input) + return -ENOMEM; + input_set_drvdata(rc->input, r); + rc->input->dev.parent = &r->hdev->dev; + rc->input->phys = r->hdev->phys; + rc->input->uniq = r->hdev->uniq; + rc->input->id.bustype = r->hdev->bus; + rc->input->id.vendor = r->hdev->vendor; + rc->input->id.product = r->hdev->product; + rc->input->id.version = r->hdev->version; + rc->input->name = devm_kasprintf(r->dev, GFP_KERNEL, + "%s-keys", r->hdev->name); + if (!rc->input->name) + return -ENOMEM; + /* Those are the special keys we can report */ + input_set_capability(rc->input, EV_KEY, KEY_MUTE); + input_set_capability(rc->input, EV_KEY, KEY_PLAYPAUSE); + input_set_capability(rc->input, EV_KEY, KEY_NEXTSONG); + input_set_capability(rc->input, EV_KEY, KEY_PREVIOUSSONG); + if (r->product->volume_wheel) { + input_set_capability(rc->input, EV_KEY, KEY_VOLUMEUP); + input_set_capability(rc->input, EV_KEY, KEY_VOLUMEDOWN); + } + ret = input_register_device(rc->input); + if (ret < 0) + return ret; + + /* Look up firmware version on the control interface */ + memset(resp, 0, sizeof(resp)); + ret = razer_send_command(r, 0, RAZER_CMD_GET_FW_VER, 2, resp); + if (ret) { + dev_err(r->dev, "firmware version request failed\n"); + return ret; + } + rc->fw_major = resp[0]; + rc->fw_minor = resp[1]; + + if (r->product->is_blade) { + strscpy(rc->serial, dmi_get_system_info(DMI_PRODUCT_SERIAL), + sizeof(rc->serial)); + } else { + u8 serbuf[0x1a]; + + memset(serbuf, 0, sizeof(serbuf)); + ret = razer_send_command(r, 0, RAZER_CMD_GET_SERIAL, + sizeof(serbuf), serbuf); + if (ret) { + dev_err(r->dev, "serial number request failed\n"); + return ret; + } + strscpy(rc->serial, serbuf, sizeof(rc->serial)); + } + /* Device-unique so toss this into the entropy pool */ + add_device_randomness(rc->serial, strlen(rc->serial)); + + memset(resp, 0, sizeof(resp)); + ret = razer_send_command(r, 0, RAZER_CMD_GET_VARIABLE, 2, resp); + if (ret) { + dev_err(r->dev, "get mode request failed\n"); + return ret; + } + switch (resp[0]) { + case 0x00: + rc->mode = RAZER_MODE_NORMAL; + break; + case 0x02: + rc->mode = RAZER_MODE_FACTORY; + break; + case 0x03: + rc->mode = RAZER_MODE_DRIVER; + break; + default: + rc->mode = RAZER_MODE_UNKNOWN; + break; + } + + memset(resp, 0, sizeof(resp)); + ret = razer_send_command(r, 0, RAZER_CMD_GET_LAYOUT, 2, resp); + if (ret) { + dev_err(r->dev, "get layout request failed\n"); + return ret; + } + rc->layout = resp[0]; + + ret = razer_add_sysfs(r); + if (ret) + return ret; + + ret = razer_add_leds(r); + if (ret) + return ret; + + /* Enter driver mode and take control */ + ret = razer_set_device_mode(r, RAZER_MODE_DRIVER); + if (ret) { + dev_err(r->dev, "failed to enter driver mode\n"); + return ret; + } + + dev_info(r->dev, + "HID device %s connected, FW v%d.%d, serial: %s, mode %s, layout %d\n", + rk->name, rc->fw_major, rc->fw_minor, rc->serial, + razer_modes[rc->mode], rc->layout); + + return 0; +} + +static int razer_keyboard_probe(struct hid_device *hdev, + const struct hid_device_id *id) +{ + struct device *dev = &hdev->dev; + const struct razer_keyboard *rk = + (const struct razer_keyboard *)id->driver_data; + struct usb_interface *uif; + struct usb_device *udev; + struct razer *r; + int ret; + + uif = to_usb_interface(dev->parent); + udev = interface_to_usbdev(uif); + + r = devm_kzalloc(dev, sizeof(*r), GFP_KERNEL); + if (!r) + return -ENOMEM; + + r->dev = dev; + r->hdev = hdev; + r->product = rk; + r->uif = uif; + r->udev = udev; + hid_set_drvdata(hdev, r); + + /* + * The mouse interface is always the control interface. We only + * want to create device sysfs files etc for the control interface. + */ + if (uif->cur_altsetting->desc.bInterfaceProtocol == + USB_INTERFACE_PROTOCOL_MOUSE) { + ret = razer_probe_control_interface(r, rk); + if (ret) + return ret; + } + + ret = hid_parse(hdev); + if (ret) { + dev_err(dev, "HID device Razer parse failed\n"); + return ret; + } + + ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT); + if (ret) { + dev_err(dev, "HID device Razer hardware failed to start\n"); + return ret; + } + + return 0; +} + +static void razer_keyboard_remove(struct hid_device *hdev) +{ + struct razer *r = hid_get_drvdata(hdev); + + hid_hw_stop(hdev); + + /* Remove extenstions on the control interface */ + if (r->control) { + int ret; + + /* Return device to normal mode */ + ret = razer_set_device_mode(r, RAZER_MODE_NORMAL); + if (ret) + dev_err(r->dev, "failed to enter normal mode\n"); + + sysfs_remove_groups(&r->dev->kobj, razer_default_groups); + dev_set_drvdata(&r->udev->dev, NULL); + + dev_info(r->dev, "HID device Razer %s disconnected\n", + r->product->name); + } +} + +/* + * This is the Razer Keyboard device database. This database is ordered in + * USB device ID order. Please keep that order when adding new devices. + */ + +/* Blade laptop LED set: special backlight and logo */ +static const struct razer_led_info razer_blade_leds[] = { + { + .name = "kbd_backlight", + .color = "rgb", + .type = RAZER_LED_BACKLIGHT_BLADE, + }, + { + .name = "logo", + .color = "rgb", + .type = RAZER_LED_LOGO, + }, + { }, +}; + +/* Keyboards with backlight, macro and game leds */ +static const struct razer_led_info razer_anansi_leds[] = { + { + .name = "kbd_backlight", + .color = "rgb", + .type = RAZER_LED_BACKLIGHT, + }, + { + .name = "macro", + .color = "red", + .type = RAZER_LED_MACRO_ANANSI, + }, + { + .name = "game", + .color = "white", + .type = RAZER_LED_GAME, + }, + { }, +}; + +/* Keyboards with backlight, macro and game leds */ +static const struct razer_led_info razer_bl_macro_game[] = { + { + .name = "kbd_backlight", + .color = "rgb", + .type = RAZER_LED_BACKLIGHT, + }, + { + .name = "macro", + .color = "red", + .type = RAZER_LED_MACRO, + }, + { + .name = "game", + .color = "white", + .type = RAZER_LED_GAME, + }, + { }, +}; + +/* Keyboards such as BlackWidow Stealth and Ultimate */ +static const struct razer_led_info razer_stult_leds[] = { + { + .name = "kbd_backlight", + .color = "rgb", + .type = RAZER_LED_BACKLIGHT_STULT, + }, + { + .name = "macro", + .color = "red", + .type = RAZER_LED_MACRO, + }, + { + .name = "game", + .color = "white", + .type = RAZER_LED_GAME, + }, + { }, +}; + +/* Keyboards with standard backlight, red, green and blue profile LEDs */ +static const struct razer_led_info razer_bl_red_green_blue[] = { + { + .name = "kbd_backlight", + .color = "rgb", + .type = RAZER_LED_BACKLIGHT, + }, + { + .name = "profile", + .color = "red", + .type = RAZER_LED_RED_PROFILE, + }, + { + .name = "profile", + .color = "green", + .type = RAZER_LED_GREEN_PROFILE, + }, + { + .name = "profile", + .color = "blue", + .type = RAZER_LED_BLUE_PROFILE, + }, + { }, +}; + +/* Stealth ultimate models, Tartarus, Orbweaver has a limited set of effects */ +static const enum razer_matrix_effect razer_basic_effects[] = { + RAZER_EFFECT_NONE, + RAZER_EFFECT_STATIC, + RAZER_EFFECT_BREATHING, + U8_MAX, +}; + +/* Orbweaver and Tartarus chroma adds the spectrum effect */ +static const enum razer_matrix_effect razer_chroma_effects[] = { + RAZER_EFFECT_NONE, + RAZER_EFFECT_STATIC, + RAZER_EFFECT_BREATHING, + RAZER_EFFECT_SPECTRUM, + U8_MAX, +}; + +/* Anansi has none, static and spectrum, notably no breath/pulsate */ +static const enum razer_matrix_effect razer_anansi_effects[] = { + RAZER_EFFECT_NONE, + RAZER_EFFECT_STATIC, + RAZER_EFFECT_SPECTRUM, + U8_MAX, +}; + +/* BlackWidow Chroma, no starlight (same as Blade stealth) */ +static const enum razer_matrix_effect razer_bw_chroma_effects[] = { + RAZER_EFFECT_NONE, + RAZER_EFFECT_STATIC, + RAZER_EFFECT_WAVE, + RAZER_EFFECT_SPECTRUM, + RAZER_EFFECT_REACTIVE, + RAZER_EFFECT_BREATHING, + U8_MAX, +}; + +/* Deathstalker Chroma effects, no reactice effect */ +static const enum razer_matrix_effect razer_ds_chroma_effects[] = { + RAZER_EFFECT_NONE, + RAZER_EFFECT_STATIC, + RAZER_EFFECT_WAVE, + RAZER_EFFECT_SPECTRUM, + RAZER_EFFECT_BREATHING, + U8_MAX, +}; + +/* Blade stealth effects are notably missing Starlight */ +static const enum razer_matrix_effect razer_blade_stealth_effects[] = { + RAZER_EFFECT_NONE, + RAZER_EFFECT_STATIC, + RAZER_EFFECT_WAVE, + RAZER_EFFECT_SPECTRUM, + RAZER_EFFECT_REACTIVE, + RAZER_EFFECT_BREATHING, + U8_MAX, +}; + +/* Blade QHD, pro versions and 2018 version */ +static const enum razer_matrix_effect razer_blade_pro_effects[] = { + RAZER_EFFECT_NONE, + RAZER_EFFECT_STATIC, + RAZER_EFFECT_SPECTRUM, + RAZER_EFFECT_WAVE, + RAZER_EFFECT_REACTIVE, + RAZER_EFFECT_BREATHING, + RAZER_EFFECT_STARLIGHT, + U8_MAX, +}; + +/* BlackWidow Ultimate 2016 and X effects */ +static const enum razer_matrix_effect razer_ult16_effects[] = { + RAZER_EFFECT_NONE, + RAZER_EFFECT_STATIC, + RAZER_EFFECT_WAVE, + RAZER_EFFECT_REACTIVE, + RAZER_EFFECT_BREATHING, + RAZER_EFFECT_STARLIGHT, + U8_MAX, +}; + +/* Ornata, Ornata chroma and Cynosa */ +static const enum razer_matrix_effect razer_ornata_family_effects[] = { + RAZER_EFFECT_NONE, + RAZER_EFFECT_STATIC, + RAZER_EFFECT_SPECTRUM, + RAZER_EFFECT_WAVE, + RAZER_EFFECT_REACTIVE, + RAZER_EFFECT_BREATHING, + RAZER_EFFECT_STARLIGHT, + RAZER_EFFECT_RIPPLE, + U8_MAX, +}; + +/* The BlackWidow Elite has a whole slew of built-in effects */ +static const enum razer_matrix_effect razer_bw_elite_effects[] = { + RAZER_EFFECT_NONE, + RAZER_EFFECT_STATIC, + RAZER_EFFECT_SPECTRUM, + RAZER_EFFECT_WAVE, + RAZER_EFFECT_REACTIVE, + RAZER_EFFECT_BREATHING, + RAZER_EFFECT_STARLIGHT, + RAZER_EFFECT_RIPPLE, + RAZER_EFFECT_FIRE, + U8_MAX, +}; + +static const struct razer_raw_keymap razer_default_raw_keymap[] = { + { + .name = "fn KEY", + .razer_key = 0x01, + .is_fn = true, + }, + { }, +}; + +static const struct razer_raw_keymap razer_bw_elite_raw_keymap[] = { + { + .name = "fn KEY", + .razer_key = 0x01, + .is_fn = true, + }, + { + .name = "MUTE/UNMUTE", + .razer_key = 0x52, + .linux_key = KEY_MUTE, + }, + { + .name = "NEXT SONG", + .razer_key = 0x53, + .linux_key = KEY_NEXTSONG, + }, + { + .name = "PREVIOUS SONG", + .razer_key = 0x54, + .linux_key = KEY_PREVIOUSSONG, + }, + { + .name = "PLAY/PAUSE", + .razer_key = 0x55, + .linux_key = KEY_PLAYPAUSE, + }, + { }, +}; + +/* Keys that generate a special key when pressing fn */ +static const struct razer_fn_keymap razer_default_fn_keymap[] = { + { + .name = "MUTE/UNMUTE", + .from_key = KEY_F1, + .to_key = KEY_MUTE, + }, + { + .name = "VOLUMEDOWN", + .from_key = KEY_F2, + .to_key = KEY_VOLUMEDOWN, + }, + { + .name = "VOLUMEUP", + .from_key = KEY_F3, + .to_key = KEY_VOLUMEUP, + }, + { + .name = "PREVIOUS SONG", + .from_key = KEY_F5, + .to_key = KEY_PREVIOUSSONG, + }, + { + .name = "PLAY/PAUSE", + .from_key = KEY_F6, + .to_key = KEY_PLAYPAUSE, + }, + { + .name = "NEXT SONG", + .from_key = KEY_F7, + .to_key = KEY_NEXTSONG, + }, + { + .name = "MACRO", + .from_key = KEY_F9, + .to_key = KEY_MACRO, + .is_macro = true, + }, + { + .name = "GAME", + .from_key = KEY_F10, + .is_game = true, + }, + { + .name = "KEYBOARD BACKLIGHT DOWN", + .from_key = KEY_F11, + .is_bl_down = true, + }, + { + .name = "KEYBOARD BACKLIGHT UP", + .from_key = KEY_F12, + .is_bl_up = true, + }, + { + .name = "SLEEP", + .from_key = KEY_PAUSE, + .to_key = KEY_SLEEP, + }, + { + .name = "PROFILE", + .from_key = KEY_COMPOSE, + .is_profile = true, + }, + { }, +}; + +/* Special key assignments on the BlackWidow Stealth */ +static const struct razer_fn_keymap razer_bw_stealth_fn_keymap[] = { + { + .name = "MUTE/UNMUTE", + .from_key = KEY_F1, + .to_key = KEY_MUTE, + }, + { + .name = "VOLUMEDOWN", + .from_key = KEY_F2, + .to_key = KEY_VOLUMEDOWN, + }, + { + .name = "VOLUMEUP", + .from_key = KEY_F3, + .to_key = KEY_VOLUMEUP, + }, + { + .name = "PLAY/PAUSE", + .from_key = KEY_F5, + .to_key = KEY_PLAYPAUSE, + }, + { + .name = "STOP CD", + .from_key = KEY_F6, + .to_key = KEY_STOPCD, + }, + { + .name = "PREVIOUS SONG", + .from_key = KEY_F7, + .to_key = KEY_PREVIOUSSONG, + }, + { + .name = "NEXT SONG", + .from_key = KEY_F8, + .to_key = KEY_NEXTSONG, + }, + { + .name = "GAME", + .from_key = KEY_F11, + .is_macro = true, + }, + { + .name = "RAZER EFFECT", + .from_key = KEY_F12, + .is_razereffect = true, + }, + { + .name = "MACRO", + .from_key = KEY_RIGHTALT, + .is_macro = true, + }, + { + .name = "SLEEP", + .from_key = KEY_PAUSE, + .to_key = KEY_SLEEP, + }, + { }, +}; + +/* + * The BlackWidow Elite has a few separate keys that are accessed as raw + * instead of overlaying function keys. + */ +static const struct razer_fn_keymap razer_bw_elite_fn_keymap[] = { + { + .name = "MACRO", + .from_key = KEY_F9, + .to_key = KEY_MACRO, + .is_macro = true, + }, + { + .name = "GAME", + .from_key = KEY_F10, + .is_game = true, + }, + { + .name = "KEYBOARD BACKLIGHT DOWN", + .from_key = KEY_F11, + .is_bl_down = true, + }, + { + .name = "KEYBOARD BACKLIGHT UP", + .from_key = KEY_F12, + .is_bl_up = true, + }, + { + .name = "SLEEP", + .from_key = KEY_PAUSE, + .to_key = KEY_SLEEP, + }, + { + .name = "PROFILE", + .from_key = KEY_COMPOSE, + .is_profile = true, + }, + { }, +}; + +static const struct razer_keyboard razer_orbweaver = { + .name = "Razer Orbweaver", + .leds = razer_bl_red_green_blue, + .effects = razer_basic_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_orbweaver_chroma = { + .name = "Razer Orbweaver Chroma", + .leds = razer_bl_red_green_blue, + .effects = razer_chroma_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_nostromo = { + .name = "Razer Nostromo", + .leds = razer_bl_red_green_blue, + /* This keyboard has no effects */ + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blackwidow_stealth = { + .name = "Razer BlackWidow Stealth", + .is_bw_stealth = true, + .leds = razer_stult_leds, + .effects = razer_basic_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blackwidow_stealth_edition = { + .name = "Razer BlackWidow Stealth Edition", + .leds = razer_stult_leds, + .effects = razer_basic_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_bw_stealth_fn_keymap, +}; + +static const struct razer_keyboard razer_blackwidow_ultimate_2012 = { + .name = "Razer BlackWidow Ultimate 2012", + .leds = razer_stult_leds, + .effects = razer_basic_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blackwidow_ultimate_2013 = { + .name = "Razer BlackWidow Ultimate 2013", + .leds = razer_stult_leds, + .effects = razer_basic_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blackwidow_ultimate_2016 = { + .name = "Razer BlackWidow Ultimate 2016", + .leds = razer_bl_macro_game, + .effects = razer_ult16_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blackwidow_x_ultimate = { + .name = "Razer BlackWidow X Ultimate", + .leds = razer_bl_macro_game, + .effects = razer_ult16_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blade_stealth = { + .name = "Razer Blade Stealth", + .is_blade = true, + .leds = razer_blade_leds, + .effects = razer_blade_stealth_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blade_stealth_late_2016 = { + .name = "Razer Blade Stealth (Late 2016)", + .is_blade = true, + .leds = razer_blade_leds, + .effects = razer_blade_stealth_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blade_qhd = { + .name = "Razer Blade (QHD)", + .is_blade = true, + .leds = razer_blade_leds, + .effects = razer_blade_pro_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blade_pro_late_2016 = { + .name = "Razer Blade Pro (Late 2016)", + .is_blade = true, + .leds = razer_blade_leds, + .effects = razer_blade_pro_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blade_2018 = { + .name = "Razer Blade 15 (2018)", + .is_blade = true, + .leds = razer_blade_leds, + .effects = razer_blade_pro_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_tartarus = { + .name = "Razer Tartarus", + .leds = razer_bl_red_green_blue, + .effects = razer_basic_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_tartarus_chroma = { + .name = "Razer Tartarus Chroma", + .leds = razer_bl_red_green_blue, + .effects = razer_chroma_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_deathstalker_expert = { + .name = "Razer Deathstalker Expert", + .leds = razer_bl_macro_game, + .effects = razer_basic_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blackwidow_chroma = { + .name = "Razer BlackWidow Chroma", + .leds = razer_bl_macro_game, + .effects = razer_bw_chroma_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blackwidow_overwatch = { + .name = "Razer BlackWidow Chroma (Overwatch)", + .leds = razer_bl_macro_game, + .effects = razer_bw_chroma_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_deathstalker_chroma = { + .name = "Razer Deathstalker Chroma", + .leds = razer_bl_macro_game, + .effects = razer_ds_chroma_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blackwidow_chroma_te = { + .name = "Razer BlackWidow Chroma Tournament Edition", + .leds = razer_bl_macro_game, + .effects = razer_bw_chroma_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blackwidow_x_chroma = { + .name = "Razer BlackWidow X Chroma", + .leds = razer_bl_macro_game, + .effects = razer_bw_chroma_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blackwidow_x_chroma_te = { + .name = "Razer BlackWidow X Chroma Tournament Edition", + .leds = razer_bl_macro_game, + .effects = razer_bw_chroma_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_ornata_chroma = { + .name = "Razer Ornata Chroma", + .extended_effects = true, + .leds = razer_bl_macro_game, + .effects = razer_ornata_family_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_cynosa_chroma = { + .name = "Razer Cynosa Chroma", + .extended_effects = true, + .leds = razer_bl_macro_game, + .effects = razer_ornata_family_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_ornata = { + .name = "Razer Ornata", + .extended_effects = true, + .leds = razer_bl_macro_game, + .effects = razer_ornata_family_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_anansi = { + .name = "Razer Anansi", + /* This device has peculiar report and request indices */ + .req_res_index_2 = true, + /* The LEDs also need special treatment */ + .leds = razer_anansi_leds, + /* And a special shortlist of effects */ + .effects = razer_anansi_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blackwidow_chroma_v2 = { + .name = "Razer BlackWidow Chroma v2", + .leds = razer_bl_macro_game, + /* FIXME: uncertain about the effect list, please test */ + .effects = razer_ornata_family_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blade_late_2016 = { + .name = "Razer Blade (Late 2016)", + .is_blade = true, + .leds = razer_blade_leds, + .effects = razer_blade_pro_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blade_stealth_mid_2017 = { + .name = "Razer Blade Stealth (Mid 2017)", + .is_blade = true, + .leds = razer_blade_leds, + .effects = razer_blade_stealth_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blade_pro_2017 = { + .name = "Razer Blade Pro (2017)", + .is_blade = true, + .leds = razer_blade_leds, + .effects = razer_blade_pro_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blackwidow_elite = { + .name = "Razer BlackWidow Elite", + .volume_wheel = true, + .leds = razer_bl_macro_game, + .extended_effects = true, + .effects = razer_bw_elite_effects, + .raw_keymap = razer_bw_elite_raw_keymap, + .fn_keymap = razer_bw_elite_fn_keymap, +}; + +static const struct razer_keyboard razer_blade_pro_2017_fullhd = { + .name = "Razer Blade Pro FullHD (2017)", + .is_blade = true, + .leds = razer_blade_leds, + .effects = razer_blade_pro_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct razer_keyboard razer_blade_stealth_late_2017 = { + .name = "Razer Blade Stealth (Late 2017)", + .is_blade = true, + .leds = razer_blade_leds, + .effects = razer_blade_stealth_effects, + .raw_keymap = razer_default_raw_keymap, + .fn_keymap = razer_default_fn_keymap, +}; + +static const struct hid_device_id razer_keyboard_devices[] = { + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_ORBWEAVER), + .driver_data = (kernel_ulong_t)&razer_orbweaver }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_ORBWEAVER_CHROMA), + .driver_data = (kernel_ulong_t)&razer_orbweaver_chroma }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_NOSTROMO), + .driver_data = (kernel_ulong_t)&razer_nostromo }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_STEALTH), + .driver_data = (kernel_ulong_t)&razer_blackwidow_stealth }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_STEALTH_EDITION), + .driver_data = (kernel_ulong_t)&razer_blackwidow_stealth_edition }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_ULTIMATE_2012), + .driver_data = (kernel_ulong_t)&razer_blackwidow_ultimate_2012 }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_ULTIMATE_2013), + .driver_data = (kernel_ulong_t)&razer_blackwidow_ultimate_2013 }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_ULTIMATE_2016), + .driver_data = (kernel_ulong_t)&razer_blackwidow_ultimate_2016 }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_X_ULTIMATE), + .driver_data = (kernel_ulong_t)&razer_blackwidow_x_ultimate }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_STEALTH), + .driver_data = (kernel_ulong_t)&razer_blade_stealth }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_STEALTH_LATE_2016), + .driver_data = (kernel_ulong_t)&razer_blade_stealth_late_2016 }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_QHD), + .driver_data = (kernel_ulong_t)&razer_blade_qhd }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_PRO_LATE_2016), + .driver_data = (kernel_ulong_t)&razer_blade_pro_late_2016 }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_2018), + .driver_data = (kernel_ulong_t)&razer_blade_2018 }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_TARTARUS), + .driver_data = (kernel_ulong_t)&razer_tartarus }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_TARTARUS_CHROMA), + .driver_data = (kernel_ulong_t)&razer_tartarus_chroma }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_DEATHSTALKER_EXPERT), + .driver_data = (kernel_ulong_t)&razer_deathstalker_expert }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_CHROMA), + .driver_data = (kernel_ulong_t)&razer_blackwidow_chroma }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_OVERWATCH), + .driver_data = (kernel_ulong_t)&razer_blackwidow_overwatch }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_DEATHSTALKER_CHROMA), + .driver_data = (kernel_ulong_t)&razer_deathstalker_chroma }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_CHROMA_TE), + .driver_data = (kernel_ulong_t)&razer_blackwidow_chroma_te }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_X_CHROMA), + .driver_data = (kernel_ulong_t)&razer_blackwidow_x_chroma }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_X_CHROMA_TE), + .driver_data = (kernel_ulong_t)&razer_blackwidow_x_chroma_te }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_ORNATA_CHROMA), + .driver_data = (kernel_ulong_t)&razer_ornata_chroma }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_CYNOSA_CHROMA), + .driver_data = (kernel_ulong_t)&razer_cynosa_chroma }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_ORNATA), + .driver_data = (kernel_ulong_t)&razer_ornata }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_ANANSI), + .driver_data = (kernel_ulong_t)&razer_anansi }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_CHROMA_V2), + .driver_data = (kernel_ulong_t)&razer_blackwidow_chroma_v2 }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_LATE_2016), + .driver_data = (kernel_ulong_t)&razer_blade_late_2016 }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_STEALTH_MID_2017), + .driver_data = (kernel_ulong_t)&razer_blade_stealth_mid_2017 }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_PRO_2017), + .driver_data = (kernel_ulong_t)&razer_blade_pro_2017 }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLACKWIDOW_ELITE), + .driver_data = (kernel_ulong_t)&razer_blackwidow_elite }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_PRO_2017_FULLHD), + .driver_data = (kernel_ulong_t)&razer_blade_pro_2017_fullhd }, + { HID_USB_DEVICE(USB_VENDOR_ID_RAZER,USB_DEVICE_ID_RAZER_BLADE_STEALTH_LATE_2017), + .driver_data = (kernel_ulong_t)&razer_blade_stealth_late_2017 }, + { } +}; +MODULE_DEVICE_TABLE(hid, razer_keyboard_devices); + +static struct hid_driver razer_keyboard_driver = { + .name = "razer-keyboard", + .id_table = razer_keyboard_devices, + .probe = razer_keyboard_probe, + .remove = razer_keyboard_remove, + .event = razer_keyboard_event, + .raw_event = razer_keyboard_raw_event, +}; +module_hid_driver(razer_keyboard_driver); + +MODULE_AUTHOR("Linus Walleij <linus.walleij@linaro.org>"); +MODULE_LICENSE("GPL");